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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 17:53:55 +01:00
added startinRepRequirement for multiplying
added logic to increase ost based on amount of infiltators augmentations purchased removed some copyright issues
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@ -394,6 +394,9 @@ export class Augmentation {
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// Initial cost. Doesn't change when you purchase multiple Augmentation
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startingCost = 0;
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// Initial rep requirement. Doesn't change when you purchase multiple Augmentation
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startingRepRequirement = 0
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// Factions that offer this aug.
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factions: string[] = [];
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@ -413,6 +416,7 @@ export class Augmentation {
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this.baseRepRequirement = params.repCost * BitNodeMultipliers.AugmentationRepCost;
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this.baseCost = params.moneyCost * BitNodeMultipliers.AugmentationMoneyCost;
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this.startingCost = this.baseCost;
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this.startingRepRequirement = this.baseRepRequirement;
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this.factions = params.factions;
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if (params.isSpecial) {
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@ -112,6 +112,126 @@ function getRandomBonus(): any {
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return bonuses[Math.floor(bonuses.length * randomNumber.random())];
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}
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export const infiltratorsAugmentations = [
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new Augmentation({
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name: AugmentationNames.BagOfSand,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"You watched a bittube video about sword fighting, " +
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"it suggested the best way to win a sword fight was to play dirty " +
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"so you filled a bag full of sand from outside your house.",
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stats: (
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<>
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This augmentation makes the Slash minigame easier buy extending the time you can slash.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.IntellisenseModule,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"A brain implant with AI power that focuses in auto linting and intelisense, which " +
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"provides the ability to perform code completion better than any exisiting " +
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"IDE envronment on the market to date.",
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stats: (
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<>
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This augmentation makes the Bracket minigame easier buy letting you get a few incorrect guesses.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.ReverseDictionary,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"An ancient dictionary with a thick layer of dust it looks like a differnet language, " +
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"as you examine it further you relise that its actually just a normal dictonary but the words are " +
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"written backwards if only you could take the book home, you think it would become like a second language.",
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stats: (
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<>
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This augmentation makes the Backwards minigame easier by making the words no longer backwards.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.AmuletOfPersuasian,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"A fancy looking amulet that looks like something an Egyptian goddess would wear, " +
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"you hear faint whispers that are trying to convince you to do things you wouldnt normaly do, " +
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"apon touching it the voices stop how strange.",
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stats: (
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<>
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This augmentation makes the Bribe minigame easier by TODO.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.LameSharkRepository,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"You stumble accross an old opensource repository for a weird defunct version of LameShark, " +
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"apon studing the source code it seems to just have a bunch of arrow key cheat codes. ",
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stats: (
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<>
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This augmentation makes the Cheat Code minigame easier by letting you see the full sequence before entering it.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.CyberDecoder,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"A cool looking do hickey that odly resembles Keanu Reeves face, " +
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"it has a usb cable that looks like it plugs into something.",
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stats: (
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<>
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This augmentation makes the Symbol matching minigame easier by TODO.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.MineDetector,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"You stumble across an old mine detector at an army surplus store, " +
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"on the side is inscribed 'X(' i wonder what happend to the orginal owner, " +
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"its a bit beaten up but looks like it should still do the job.",
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stats: (
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<>
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This augmentation makes the Minesweeper minigame easier by showing the location of all mines.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.WireCuttingManual,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"You found an old wire cutting for dummys book in the local library, " +
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"how hard can it be to cut wires, right?",
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stats: (
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<>
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This augmentation makes the Wire Cutting minigame easier by highlighting the correct wires to cut.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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]
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function initAugmentations(): void {
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for (const name of Object.keys(Factions)) {
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if (Factions.hasOwnProperty(name)) {
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@ -1600,123 +1720,7 @@ function initAugmentations(): void {
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),
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factions: [FactionNames.TianDiHui],
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}),
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new Augmentation({
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name: AugmentationNames.BagOfSand,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"You watched a youtube video about sword fighting, " +
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"it suggested the best way to win a sword fight was to play dirty " +
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"so you filled a bag full of sand from outside your house.",
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stats: (
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<>
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This augmentation autocompletes the Slash minigame.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.IntellisenseModule,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"A brain implant with AI power that focuses in auto linting and intelisense, which " +
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"provides the ability to perform code completion better than any exisiting " +
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"IDE envronment on the market to date.",
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stats: (
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<>
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This augmentation autocompletes the Bracket minigame.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.ReverseDictionary,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"An ancient dictionary with a thick layer of dust it looks like a differnet language, " +
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"as you examine it further you relise that its actually just a normal dictonary but the words are " +
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"written backwards if only you could take the book home, you think it would become like a second language.",
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stats: (
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<>
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This augmentation autocompletes the Backward minigame.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.AmuletOfPersuasian,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"A fancy looking amulet that looks like something an Egyptian goddess would wear, " +
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"you hear faint whispers that are trying to convince you to do things you wouldnt normaly do, " +
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"apon touching it the voices stop how strange.",
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stats: (
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<>
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This augmentation autocompletes the Bribe minigame.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.GameSharkRepository,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"You stumble accross an old opensource repository for a weird defunct version of gameshark, " +
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"apon studing the source code it seems to just have a bunch of arrow key cheat codes. ",
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stats: (
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<>
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This augmentation autocompletes the Cheat Code minigame.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.CyberDecoder,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"A cool looking do hickey that odly resembles Keanu Reeves face, " +
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"it has a usb cable that looks like it plugs into something.",
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stats: (
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<>
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This augmentation autocompletes the Cyberpunk2077 minigame.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.MineDetector,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"You stumble across an old mine detector at an army surplus store, " +
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"on the side is inscribed 'X(' i wonder what happend to the orginal owner, " +
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"its a bit beaten up but looks like it should still do the job.",
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stats: (
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<>
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This augmentation autocompletes the Minesweeper minigame.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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new Augmentation({
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name: AugmentationNames.WireCuttingManual,
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repCost: 100,
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moneyCost: 1e9,
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info:
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"You found an old wire cutting for dummys book in the local library, " +
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"how hard can it be to cut wires, right?",
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stats: (
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<>
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This augmentation autocompletes the Wire Cutting minigame.
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</>
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),
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factions: [FactionNames.Infiltrators],
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}),
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...infiltratorsAugmentations
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];
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// Special Bladeburner Augmentations
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@ -2120,9 +2124,17 @@ function initAugmentations(): void {
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CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][SourceFileFlags[11]],
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Player.queuedAugmentations.length,
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);
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const purchasedOrQueuedInfiltratorAugmentationCount = infiltratorsAugmentations.filter(augmentation => Player.hasAugmentation(augmentation.name)).length
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for (const name of Object.keys(Augmentations)) {
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if (Augmentations.hasOwnProperty(name)) {
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Augmentations[name].baseCost *= mult;
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const augmentationToUpdate = Augmentations[name]
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if (augmentationToUpdate.factions.includes(FactionNames.Infiltrators)) {
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augmentationToUpdate.baseCost = Math.pow(augmentationToUpdate.baseCost, purchasedOrQueuedInfiltratorAugmentationCount);
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augmentationToUpdate.baseRepRequirement *= purchasedOrQueuedInfiltratorAugmentationCount;
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} else {
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augmentationToUpdate.baseCost *= mult;
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}
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}
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}
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@ -115,7 +115,7 @@ export const AugmentationNames: {
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IntellisenseModule: string;
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ReverseDictionary: string;
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AmuletOfPersuasian: string;
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GameSharkRepository: string;
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LameSharkRepository: string;
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CyberDecoder: string;
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MineDetector: string;
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WireCuttingManual: string;
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@ -238,7 +238,7 @@ export const AugmentationNames: {
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IntellisenseModule: "Intellisense Module",
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ReverseDictionary: "Reverse Dictionary",
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AmuletOfPersuasian: "Amulet of Persuasian",
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GameSharkRepository: "Game Shark Repository",
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LameSharkRepository: "Lame Shark Repository",
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CyberDecoder: "CyberDecoder",
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MineDetector: "MineDetector",
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WireCuttingManual: "WireCuttingManual",
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