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https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-20 05:05:47 +01:00
Init work types with new None
member
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59982370cb
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@ -391,12 +391,10 @@ export const achievements: IMap<Achievement> = {
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WORKOUT: {
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...achievementData["WORKOUT"],
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Icon: "WORKOUT",
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Condition: () => {
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if (Player.className === null) return false;
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return [ClassType.GymStrength, ClassType.GymDefense, ClassType.GymDexterity, ClassType.GymAgility].includes(
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Condition: () =>
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[ClassType.GymStrength, ClassType.GymDefense, ClassType.GymDexterity, ClassType.GymAgility].includes(
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Player.className,
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);
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},
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),
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},
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TOR: {
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...achievementData["TOR"],
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@ -2460,7 +2460,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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crime_money_mult: Player.crime_money_mult,
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crime_success_mult: Player.crime_success_mult,
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isWorking: Player.isWorking,
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workType: Player.workType ?? "", // Avoids breaking scripts that for some reason rely on this
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workType: Player.workType,
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currentWorkFactionName: Player.currentWorkFactionName,
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currentWorkFactionDescription: Player.currentWorkFactionDescription,
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workHackExpGainRate: Player.workHackExpGainRate,
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@ -2482,8 +2482,8 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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workMoneyGained: Player.workMoneyGained,
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createProgramName: Player.createProgramName,
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createProgramReqLvl: Player.createProgramReqLvl,
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className: Player.className ?? "", // ditto
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crimeType: Player.crimeType ?? "", // ditto (*2)
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className: Player.className,
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crimeType: Player.crimeType,
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work_money_mult: Player.work_money_mult,
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hacknet_node_money_mult: Player.hacknet_node_money_mult,
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hacknet_node_purchase_cost_mult: Player.hacknet_node_purchase_cost_mult,
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@ -131,14 +131,14 @@ export interface IPlayer {
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timeWorkedCreateProgram: number;
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graftAugmentationName: string;
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timeWorkedGraftAugmentation: number;
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crimeType: CrimeType | null;
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crimeType: CrimeType;
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committingCrimeThruSingFn: boolean;
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singFnCrimeWorkerScript: WorkerScript | null;
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timeNeededToCompleteWork: number;
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focus: boolean;
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className: ClassType | null;
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className: ClassType;
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currentWorkFactionName: string;
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workType: WorkType | null;
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workType: WorkType;
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workCostMult: number;
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workExpMult: number;
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currentWorkFactionDescription: string;
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@ -38,7 +38,7 @@ import { PlayerAchievement } from "../../Achievements/Achievements";
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import { cyrb53 } from "../../utils/StringHelperFunctions";
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import { getRandomInt } from "../../utils/helpers/getRandomInt";
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import { CONSTANTS } from "../../Constants";
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import { WorkType, ClassType, CrimeType } from "../../utils/WorkType";
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import { WorkType, ClassType, CrimeType, PlayerFactionWorkType } from "../../utils/WorkType";
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export class PlayerObject implements IPlayer {
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// Class members
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@ -136,19 +136,19 @@ export class PlayerObject implements IPlayer {
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bladeburner_success_chance_mult: number;
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createProgramReqLvl: number;
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factionWorkType: string;
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factionWorkType: PlayerFactionWorkType;
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createProgramName: string;
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timeWorkedCreateProgram: number;
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graftAugmentationName: string;
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timeWorkedGraftAugmentation: number;
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crimeType: CrimeType | null;
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crimeType: CrimeType;
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committingCrimeThruSingFn: boolean;
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singFnCrimeWorkerScript: WorkerScript | null;
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timeNeededToCompleteWork: number;
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focus: boolean;
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className: ClassType | null;
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className: ClassType;
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currentWorkFactionName: string;
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workType: WorkType | null;
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workType: WorkType;
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workCostMult: number;
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workExpMult: number;
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currentWorkFactionDescription: string;
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@ -399,7 +399,7 @@ export class PlayerObject implements IPlayer {
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//Flags/variables for working (Company, Faction, Creating Program, Taking Class)
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this.isWorking = false;
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this.focus = false;
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this.workType = null;
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this.workType = WorkType.None;
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this.workCostMult = 1;
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this.workExpMult = 1;
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@ -431,9 +431,9 @@ export class PlayerObject implements IPlayer {
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this.graftAugmentationName = "";
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this.timeWorkedGraftAugmentation = 0;
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this.className = null;
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this.className = ClassType.None;
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this.crimeType = null;
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this.crimeType = CrimeType.None;
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this.timeWorked = 0; //in m;
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this.timeWorkedCreateProgram = 0;
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@ -619,7 +619,7 @@ export class PlayerObject implements IPlayer {
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this.getUpgradeHomeRamCost = serverMethods.getUpgradeHomeRamCost;
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this.getUpgradeHomeCoresCost = serverMethods.getUpgradeHomeCoresCost;
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this.createHacknetServer = serverMethods.createHacknetServer;
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this.factionWorkType = "";
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this.factionWorkType = PlayerFactionWorkType.None;
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this.committingCrimeThruSingFn = false;
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this.singFnCrimeWorkerScript = null;
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@ -66,7 +66,7 @@ import { achievements } from "../../Achievements/Achievements";
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import { FactionNames } from "../../Faction/data/FactionNames";
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import { graftingIntBonus } from "../Grafting/GraftingHelpers";
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import { WorkType, FactionWorkType, ClassType, CrimeType } from "../../utils/WorkType";
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import { WorkType, PlayerFactionWorkType, ClassType, CrimeType } from "../../utils/WorkType";
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export function init(this: IPlayer): void {
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/* Initialize Player's home computer */
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@ -142,8 +142,8 @@ export function prestigeAugmentation(this: PlayerObject): void {
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this.currentWorkFactionName = "";
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this.currentWorkFactionDescription = "";
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this.createProgramName = "";
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this.className = null;
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this.crimeType = null;
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this.className = ClassType.None;
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this.crimeType = CrimeType.None;
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this.workHackExpGainRate = 0;
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this.workStrExpGainRate = 0;
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@ -534,8 +534,8 @@ export function resetWorkStatus(this: IPlayer, generalType?: WorkType, group?: s
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this.currentWorkFactionDescription = "";
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this.createProgramName = "";
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this.graftAugmentationName = "";
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this.className = null;
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this.workType = null;
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this.className = ClassType.None;
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this.workType = WorkType.None;
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}
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export function processWorkEarnings(this: IPlayer, numCycles = 1): void {
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@ -889,19 +889,19 @@ export function startFactionWork(this: IPlayer, faction: Faction): void {
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}
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export function startFactionHackWork(this: IPlayer, faction: Faction): void {
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this.resetWorkStatus(WorkType.Faction, faction.name, FactionWorkType.Hacking);
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this.resetWorkStatus(WorkType.Faction, faction.name, PlayerFactionWorkType.Hacking);
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this.workHackExpGainRate = 0.15 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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this.workRepGainRate = getHackingWorkRepGain(this, faction);
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this.factionWorkType = FactionWorkType.Hacking;
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this.factionWorkType = PlayerFactionWorkType.Hacking;
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this.currentWorkFactionDescription = "carrying out hacking contracts";
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this.startFactionWork(faction);
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}
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export function startFactionFieldWork(this: IPlayer, faction: Faction): void {
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this.resetWorkStatus(WorkType.Faction, faction.name, FactionWorkType.Field);
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this.resetWorkStatus(WorkType.Faction, faction.name, PlayerFactionWorkType.Field);
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this.workHackExpGainRate = 0.1 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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this.workStrExpGainRate = 0.1 * this.strength_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@ -911,14 +911,14 @@ export function startFactionFieldWork(this: IPlayer, faction: Faction): void {
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this.workChaExpGainRate = 0.1 * this.charisma_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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this.workRepGainRate = getFactionFieldWorkRepGain(this, faction);
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this.factionWorkType = FactionWorkType.Field;
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this.factionWorkType = PlayerFactionWorkType.Field;
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this.currentWorkFactionDescription = "carrying out field missions";
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this.startFactionWork(faction);
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}
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export function startFactionSecurityWork(this: IPlayer, faction: Faction): void {
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this.resetWorkStatus(WorkType.Faction, faction.name, FactionWorkType.Security);
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this.resetWorkStatus(WorkType.Faction, faction.name, PlayerFactionWorkType.Security);
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this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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this.workStrExpGainRate = 0.15 * this.strength_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@ -928,7 +928,7 @@ export function startFactionSecurityWork(this: IPlayer, faction: Faction): void
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this.workChaExpGainRate = 0.0 * this.charisma_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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this.workRepGainRate = getFactionSecurityWorkRepGain(this, faction);
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this.factionWorkType = FactionWorkType.Security;
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this.factionWorkType = PlayerFactionWorkType.Security;
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this.currentWorkFactionDescription = "performing security detail";
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this.startFactionWork(faction);
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@ -943,13 +943,13 @@ export function workForFaction(this: IPlayer, numCycles: number): boolean {
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//Constantly update the rep gain rate
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switch (this.factionWorkType) {
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case FactionWorkType.Hacking:
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case PlayerFactionWorkType.Hacking:
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this.workRepGainRate = getHackingWorkRepGain(this, faction);
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break;
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case FactionWorkType.Field:
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case PlayerFactionWorkType.Field:
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this.workRepGainRate = getFactionFieldWorkRepGain(this, faction);
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break;
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case FactionWorkType.Security:
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case PlayerFactionWorkType.Security:
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this.workRepGainRate = getFactionSecurityWorkRepGain(this, faction);
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break;
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default:
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@ -1536,7 +1536,7 @@ export function commitCrime(this: IPlayer, numCycles: number): boolean {
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export function finishCrime(this: IPlayer, cancelled: boolean): string {
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//Determine crime success/failure
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if (!cancelled) {
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if (determineCrimeSuccess(this, this.crimeType ?? "")) {
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if (determineCrimeSuccess(this, this.crimeType)) {
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//Handle Karma and crime statistics
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let crime = null;
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for (const i of Object.keys(Crimes)) {
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@ -1669,7 +1669,7 @@ export function finishCrime(this: IPlayer, cancelled: boolean): string {
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this.committingCrimeThruSingFn = false;
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this.singFnCrimeWorkerScript = null;
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this.isWorking = false;
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this.crimeType = null;
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this.crimeType = CrimeType.None;
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this.resetWorkStatus();
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return "";
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}
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@ -1,4 +1,5 @@
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export enum WorkType {
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None = "",
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Company = "Working for Company",
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CompanyPartTime = "Working for Company part-time",
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Faction = "Working for Faction",
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@ -8,13 +9,15 @@ export enum WorkType {
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GraftAugmentation = "Grafting an Augmentation",
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}
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export enum FactionWorkType {
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export enum PlayerFactionWorkType {
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None = "",
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Hacking = "Faction Hacking Work",
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Field = "Faction Field Work",
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Security = "Faction Security Work",
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}
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export enum ClassType {
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None = "",
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StudyComputerScience = "studying Computer Science",
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DataStructures = "taking a Data Structures course",
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Networks = "taking a Networks course",
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@ -30,6 +33,7 @@ export enum ClassType {
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}
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export enum CrimeType {
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None = "",
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Shoplift = "shoplift",
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RobStore = "rob a store",
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Mug = "mug someone",
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