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Use wasted hashes on "Sell for Money"
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@ -421,7 +421,21 @@ function processAllHacknetServerEarnings(player: IPlayer, numCycles: number): nu
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hashes += h;
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hashes += h;
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}
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}
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player.hashManager.storeHashes(hashes);
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const wastedHashes = player.hashManager.storeHashes(hashes);
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if (wastedHashes > 0) {
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// Currently set to cap in at 1% of the capacity so it's probably still more efficient to run a script to use the hashes
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const maxHashesToConvert = player.hashManager.capacity * 0.01;
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const hashesToConvertToCash = Math.min(wastedHashes, maxHashesToConvert);
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const upgrade = HashUpgrades["Sell for Money"];
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if (upgrade === null) throw new Error("Could not get the hash upgrade");
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if (!upgrade.cost) throw new Error("Upgrade is not properly configured");
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const multiplier = Math.floor(hashesToConvertToCash / upgrade.cost);
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if (multiplier > 0) {
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player.gainMoney(upgrade.value * multiplier, "hacknet");
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}
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}
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return hashes;
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return hashes;
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}
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}
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@ -113,9 +113,17 @@ export class HashManager {
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this.hashes += cost;
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this.hashes += cost;
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}
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}
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storeHashes(numHashes: number): void {
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/**
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* Stores the given hashes, capping at capacity
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* @param numHashes The number of hashes to increment
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* @returns The number of wasted hashes (over capacity)
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*/
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storeHashes(numHashes: number): number {
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this.hashes += numHashes;
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this.hashes += numHashes;
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let wastedHashes = this.hashes;
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this.hashes = Math.min(this.hashes, this.capacity);
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this.hashes = Math.min(this.hashes, this.capacity);
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wastedHashes -= this.hashes;
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return wastedHashes;
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}
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}
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updateCapacity(newCap: number): void {
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updateCapacity(newCap: number): void {
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