diff --git a/src/Augmentations.js b/src/Augmentations.js index d75916c1c..22595b9d0 100644 --- a/src/Augmentations.js +++ b/src/Augmentations.js @@ -209,7 +209,8 @@ function initAugmentations() { var HemoRecirculator = new Augmentation({ name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3, info:"A heart implant that greatly increases the body's ability to effectively use and pump " + - "blood.

This augmentation increases all of the player's combat stats by 8%." + "blood.

" + + "This augmentation increases all of the player's combat stats by 8%." }); HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]); if (augmentationExists(AugmentationNames.HemoRecirculator)) { @@ -221,7 +222,7 @@ function initAugmentations() { name:AugmentationNames.Targeting1, moneyCost:3e6, repCost:2e3, info:"This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " + "balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " + - "directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies.

" + + "directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies.

" + "This augmentation increases the player's dexterity by 10%." }); Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", @@ -234,8 +235,8 @@ function initAugmentations() { var Targeting2 = new Augmentation({ name:AugmentationNames.Targeting2, moneyCost:8.5e6, repCost:3.5e3, info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " + - "and enhances the user's balance and hand-eye coordination.

This upgrade increases the player's dexterity " + - "by an additional 20%.", + "and enhances the user's balance and hand-eye coordination.

" + + "This augmentation increases the player's dexterity by 20%.", prereqs:[AugmentationNames.Targeting1] }); Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", @@ -248,8 +249,8 @@ function initAugmentations() { var Targeting3 = new Augmentation({ name:AugmentationNames.Targeting3, moneyCost:23e6, repCost:11e3, info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " + - "and enhances the user's balance and hand-eye coordination.

This upgrade increases the player's dexterity " + - "by an additional 30%.", + "and enhances the user's balance and hand-eye coordination.

" + + "This augmentation increases the player's dexterity by 30%.", prereqs:[AugmentationNames.Targeting2] }); Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", @@ -262,8 +263,8 @@ function initAugmentations() { var SyntheticHeart = new Augmentation({ name:AugmentationNames.SyntheticHeart, moneyCost:575e6, repCost:300e3, info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " + - "at much higher efficiencies than a normal human heart.

This augmentation increases the player's agility " + - "and strength by 50%" + "at much higher efficiencies than a normal human heart.

" + + "This augmentation increases the player's agility and strength by 50%." }); SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", "NWO", "The Covenant", "Daedalus", "Illuminati"]); @@ -276,8 +277,8 @@ function initAugmentations() { name:AugmentationNames.SynfibrilMuscle, repCost:175e3, moneyCost:225e6, info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " + "the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " + - "Scientists have named these artificially enhanced units 'synfibrils'.

This augmentation increases the player's " + - "strength and defense by 30%." + "Scientists have named these artificially enhanced units 'synfibrils'.

" + + "This augmentation increases the player's strength and defense by 30%." }); SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", "NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]); @@ -302,7 +303,8 @@ function initAugmentations() { var CombatRib2 = new Augmentation({ name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6, info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " + - "drugs into the bloodstream.

This upgrade increases the player's strength and defense by an additional 14%.", + "drugs into the bloodstream.

" + + "This augmentation increases the player's strength and defense by 14%.", prereqs:[AugmentationNames.CombatRib1] }); CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", @@ -315,8 +317,9 @@ function initAugmentations() { var CombatRib3 = new Augmentation({ name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6, info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " + - "drugs into the bloodstream

. This upgrade increases the player's strength and defense by an additional 18%.", - prereqs:[AugmentationNames.CombatRib2], + "drugs into the bloodstream

." + + "This augmentation increases the player's strength and defense by 18%.", + prereqs:[AugmentationNames.CombatRib2] }); CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated", "KuaiGong International", "Blade Industries", "The Covenant"]); @@ -385,7 +388,7 @@ function initAugmentations() { "Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " + "stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " + "greatly improved senses and reaction speeds.

" + - "This augmentation increases all of the player's combat stats by 15%." + "This augmentation increases all of the player's combat stats by 15%." }); BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International", "OmniTek Incorporated", "Blade Industries"]); @@ -399,7 +402,7 @@ function initAugmentations() { info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " + "material to make it much stronger and lighter.

" + "This augmentation increases all of the player's combat stats by 60%.", - prereqs:[AugmentationNames.BionicSpine], + prereqs:[AugmentationNames.BionicSpine] }); GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]); if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) { @@ -409,7 +412,7 @@ function initAugmentations() { var BionicLegs = new Augmentation({ name:AugmentationNames.BionicLegs, repCost:60e3, moneyCost:75e6, - info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.

" + + info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.

" + "This augmentation increases the player's agility by 60%." }); BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International", @@ -423,8 +426,8 @@ function initAugmentations() { name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6, info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " + "material to make it much stronger and lighter.

" + - "This augmentation increases the player's agility by an additional 150%.", - prereqs:[AugmentationNames.BionicLegs], + "This augmentation increases the player's agility by 150%.", + prereqs:[AugmentationNames.BionicLegs] }); GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]); if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) { @@ -451,8 +454,8 @@ function initAugmentations() { name:AugmentationNames.TITN41Injection, repCost:10e3, moneyCost:38e6, info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " + "control personality. The TITN-41 strain alters these genes so that the subject becomes more " + - "outgoing and socialable.

" + - "This augmentation increases the player's charisma and charisma experience gain rate by 15%" + "outgoing and socialable.

" + + "This augmentation increases the player's charisma and charisma experience gain rate by 15%." }); TITN41Injection.addToFactions(["Silhouette"]); if (augmentationExists(AugmentationNames.TITN41Injection)) { @@ -480,7 +483,8 @@ function initAugmentations() { var BitWire = new Augmentation({ name:AugmentationNames.BitWire, repCost:1500, moneyCost:2e6, info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " + - "capabilities.

This augmentation increases the player's hacking skill by 5%" + "capabilities.

" + + "This augmentation increases the player's hacking skill by 5%." }); BitWire.addToFactions(["CyberSec", "NiteSec"]); if (augmentationExists(AugmentationNames.BitWire)) { @@ -496,9 +500,9 @@ function initAugmentations() { "nanoprocessors are programmed to perform computations much faster than organic neurons, " + "allowing its user to solve much more complex problems at a much faster rate.

" + "This augmentation:
" + - "Increases the player's hacking speed by 3%
" + - "Increases the amount of money the player's gains from hacking by 15%
" + - "Increases the player's hacking skill by 12%" + "Increases the player's hacking speed by 3%.
" + + "Increases the amount of money the player's gains from hacking by 15%.
" + + "Increases the player's hacking skill by 12%." }); ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]); if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) { @@ -510,10 +514,10 @@ function initAugmentations() { name:AugmentationNames.ArtificialSynapticPotentiation, repCost:2500, moneyCost:16e6, info:"The body is injected with a chemical that artificially induces synaptic potentiation, " + "otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 2%
" + - "Increases the player's hacking chance by 5%
" + - "Increases the player's hacking experience gain rate by 5%" + "This augmentation:
" + + "Increases the player's hacking speed by 2%
" + + "Increases the player's hacking chance by 5%.
" + + "Increases the player's hacking experience gain rate by 5%." }); ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]); if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) { @@ -528,9 +532,9 @@ function initAugmentations() { "system. These myelin sheaths can propogate neuro-signals much faster than their organic " + "counterparts, leading to greater processing speeds and better brain function.

" + "This augmentation:
" + - "Increases the player's hacking speed by 3%
" + - "Increases the player's hacking skill by 8%
" + - "Increases the player's hacking experience gain rate by 10%" + "Increases the player's hacking speed by 3%.
" + + "Increases the player's hacking skill by 8%.
" + + "Increases the player's hacking experience gain rate by 10%." }); EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]); if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) { @@ -567,7 +571,7 @@ function initAugmentations() { info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " + "memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " + "and delete it.

" + - "This augmentation increases the amount of money the player gains from hacking by 25%" + "This augmentation increases the amount of money the player gains from hacking by 25%." }); DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]); if (augmentationExists(AugmentationNames.DataJack)) { @@ -582,7 +586,7 @@ function initAugmentations() { "processing all of the traffic on that network. By itself, the Embedded Netburner Module does " + "not do much, but a variety of very powerful upgrades can be installed that allow you to fully " + "control the traffic on a network.

" + - "This augmentation increases the player's hacking skill by 8%" + "This augmentation increases the player's hacking skill by 8%." }); ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Blade Industries"]); @@ -596,11 +600,11 @@ function initAugmentations() { info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " + "This upgrade allows the Embedded Netburner Module to generate its own data on a network.

" + "This augmentation:
" + - "Increases the player's hacking speed by 3%
" + - "Increases the amount of money the player gains from hacking by 10%
" + - "Increases the player's chance of successfully performing a hack by 3%
" + - "Increases the player's hacking experience gain rate by 7%
" + - "Increases the player's hacking skill by 7%", + "Increases the player's hacking speed by 3%.
" + + "Increases the amount of money the player gains from hacking by 10%.
" + + "Increases the player's chance of successfully performing a hack by 3%.
" + + "Increases the player's hacking experience gain rate by 7%.
" + + "Increases the player's hacking skill by 7%.", prereqs:[AugmentationNames.ENM] }); ENMCore.addToFactions(["BitRunners", "The Black Hand", "ECorp", "MegaCorp", @@ -616,13 +620,13 @@ function initAugmentations() { "This upgraded firmware allows the Embedded Netburner Module to control the information on " + "a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " + "packets.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 5%
" + - "Increases the amount of money the player gains from hacking by 30%
" + - "Increases the player's chance of successfully performing a hack by 5%
" + - "Increases the player's hacking experience gain rate by 15%
" + - "Increases the player's hacking skill by 8%", - prereqs:[AugmentationNames.ENMCore] + "This augmentation:
" + + "Increases the player's hacking speed by 5%.
" + + "Increases the amount of money the player gains from hacking by 30%.
" + + "Increases the player's chance of successfully performing a hack by 5%.
" + + "Increases the player's hacking experience gain rate by 15%.
" + + "Increases the player's hacking skill by 8%.", + prereqs:[AugmentationNames.ENMCore] }); ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Blade Industries", "OmniTek Incorporated", "KuaiGong International"]); @@ -637,12 +641,12 @@ function initAugmentations() { "This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " + "any device on a network.

" + "This augmentation:
" + - "Increases the player's hacking speed by 5%
" + - "Increases the amount of money the player gains from hacking by 40%
" + - "Increases the player's chance of successfully performing a hack by 10%
" + - "Increases the player's hacking experience gain rate by 25%
" + - "Increases the player's hacking skill by 10%", - prereqs:[AugmentationNames.ENMCoreV2], + "Increases the player's hacking speed by 5%.
" + + "Increases the amount of money the player gains from hacking by 40%.
" + + "Increases the player's chance of successfully performing a hack by 10%.
" + + "Increases the player's hacking experience gain rate by 25%.
" + + "Increases the player's hacking skill by 10%.", + prereqs:[AugmentationNames.ENMCoreV2] }); ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Daedalus", "The Covenant", "Illuminati"]); @@ -656,7 +660,7 @@ function initAugmentations() { info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " + "that vastly outperforms the Netburner Module's native single-core processor.

" + "This augmentation increases the player's hacking speed by 10%.", - prereqs:[AugmentationNames.ENM], + prereqs:[AugmentationNames.ENM] }); ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Daedalus", "The Covenant", "Illuminati"]); @@ -670,10 +674,10 @@ function initAugmentations() { info:"This implant installs a Direct Memory Access (DMA) controller into the " + "Embedded Netburner Module. This allows the Module to send and receive data " + "directly to and from the main memory of devices on a network.

" + - "This augmentation:
" + - "Increases the amount of money the player gains from hacking by 40%
" + - "Increases the player's chance of successfully performing a hack by 20%", - prereqs:[AugmentationNames.ENM], + "This augmentation:
" + + "Increases the amount of money the player gains from hacking by 40%.
" + + "Increases the player's chance of successfully performing a hack by 20%.", + prereqs:[AugmentationNames.ENM] }); ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", "Daedalus", "The Covenant", "Illuminati"]); @@ -685,11 +689,11 @@ function initAugmentations() { var Neuralstimulator = new Augmentation({ name:AugmentationNames.Neuralstimulator, repCost:20e3, moneyCost:600e6, info:"A cranial implant that intelligently stimulates certain areas of the brain " + - "in order to improve cognitive functions

" + + "in order to improve cognitive functions.

" + "This augmentation:
" + - "Increases the player's hacking speed by 2%
" + - "Increases the player's chance of successfully performing a hack by 10%
" + - "Increases the player's hacking experience gain rate by 12%" + "Increases the player's hacking speed by 2%.
" + + "Increases the player's chance of successfully performing a hack by 10%.
" + + "Increases the player's hacking experience gain rate by 12%." }); Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum", "Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated", @@ -702,11 +706,11 @@ function initAugmentations() { var NeuralAccelerator = new Augmentation({ name:AugmentationNames.NeuralAccelerator, repCost:80e3, moneyCost:350e6, info:"A microprocessor that accelerates the processing " + - "speed of biological neural networks. This is a cranial implant that is embedded inside the brain.

" + - "This augmentation:
" + - "Increases the player's hacking skill by 10%
" + - "Increases the player's hacking experience gain rate by 15%
" + - "Increases the amount of money the player gains from hacking by 20%" + "speed of biological neural networks. This is a cranial implant that is embedded inside the brain.

" + + "This augmentation:
" + + "Increases the player's hacking skill by 10%.
" + + "Increases the player's hacking experience gain rate by 15%.
" + + "Increases the amount of money the player gains from hacking by 20%." }); NeuralAccelerator.addToFactions(["BitRunners"]); if (augmentationExists(AugmentationNames.NeuralAccelerator)) { @@ -719,10 +723,10 @@ function initAugmentations() { info:"The first generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 1%
" + - "Increases the player's hacking skill by 5%" + "so that the brain doesn't have to.

" + + "This augmentation:
" + + "Increases the player's hacking speed by 1%.
" + + "Increases the player's hacking skill by 5%." }); CranialSignalProcessorsG1.addToFactions(["CyberSec"]); if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) { @@ -735,12 +739,12 @@ function initAugmentations() { info:"The second generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 2%
" + - "Increases the player's chance of successfully performing a hack by 5%
" + - "Increases the player's hacking skill by 7%", - prereqs:[AugmentationNames.CranialSignalProcessorsG1] + "so that the brain doesn't have to.

" + + "This augmentation:
" + + "Increases the player's hacking speed by 2%.
" + + "Increases the player's chance of successfully performing a hack by 5%.
" + + "Increases the player's hacking skill by 7%.", + prereqs:[AugmentationNames.CranialSignalProcessorsG1] }); CranialSignalProcessorsG2.addToFactions(["NiteSec"]); if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) { @@ -753,12 +757,12 @@ function initAugmentations() { info:"The third generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + + "so that the brain doesn't have to.

" + "This augmentation:
" + - "Increases the player's hacking speed by 2%
" + - "Increases the amount of money the player gains from hacking by 15%
" + - "Increases the player's hacking skill by 9%", - prereqs:[AugmentationNames.CranialSignalProcessorsG2] + "Increases the player's hacking speed by 2%.
" + + "Increases the amount of money the player gains from hacking by 15%.
" + + "Increases the player's hacking skill by 9%.", + prereqs:[AugmentationNames.CranialSignalProcessorsG2] }); CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]); if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) { @@ -771,12 +775,12 @@ function initAugmentations() { info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 2%
" + - "Increases the amount of money the player gains from hacking by 20%
" + - "Increases the amount of money the player can inject into servers using grow() by 25%", - prereqs:[AugmentationNames.CranialSignalProcessorsG3] + "so that the brain doesn't have to.

" + + "This augmentation:
" + + "Increases the player's hacking speed by 2%.
" + + "Increases the amount of money the player gains from hacking by 20%.
" + + "Increases the amount of money the player can inject into servers using grow() by 25%.", + prereqs:[AugmentationNames.CranialSignalProcessorsG3] }); CranialSignalProcessorsG4.addToFactions(["The Black Hand"]); if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) { @@ -789,12 +793,12 @@ function initAugmentations() { info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " + "are a set of specialized microprocessors that are attached to " + "neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " + - "so that the brain doesn't have to.

" + + "so that the brain doesn't have to.

" + "This augmentation:
" + - "Increases the player's hacking skill by 30%
" + - "Increases the amount of money the player gains from hacking by 25%
" + - "Increases the amount of money the player can inject into servers using grow() by 75%", - prereqs:[AugmentationNames.CranialSignalProcessorsG4] + "Increases the player's hacking skill by 30%.
" + + "Increases the amount of money the player gains from hacking by 25%.
" + + "Increases the amount of money the player can inject into servers using grow() by 75%.", + prereqs:[AugmentationNames.CranialSignalProcessorsG4] }); CranialSignalProcessorsG5.addToFactions(["BitRunners"]); if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) { @@ -806,11 +810,11 @@ function initAugmentations() { name:AugmentationNames.NeuronalDensification, repCost:75e3, moneyCost:275e6, info:"The brain is surgically re-engineered to have increased neuronal density " + "by decreasing the neuron gap junction. Then, the body is genetically modified " + - "to enhance the production and capabilities of its neural stem cells.

" + - "This augmentation:
" + - "Increases the player's hacking skill by 15%
" + - "Increases the player's hacking experience gain rate by 10%
"+ - "Increases the player's hacking speed by 3%" + "to enhance the production and capabilities of its neural stem cells.

" + + "This augmentation:
" + + "Increases the player's hacking skill by 15%.
" + + "Increases the player's hacking experience gain rate by 10%.
"+ + "Increases the player's hacking speed by 3%." }); NeuronalDensification.addToFactions(["Clarke Incorporated"]); if (augmentationExists(AugmentationNames.NeuronalDensification)) { @@ -840,8 +844,8 @@ function initAugmentations() { "you more convincing and likable in conversations and overall improving your " + "social interactions.

" + "This augmentation:
" + - "Increases the player's charisma by 10%
" + - "Increases the amount of reputation the player gains when working for a company by 10%" + "Increases the player's charisma by 10%.
" + + "Increases the amount of reputation the player gains when working for a company by 10%." }); SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International", "Clarke Incorporated", "Four Sigma", "Bachman & Associates"]); @@ -854,10 +858,10 @@ function initAugmentations() { name:AugmentationNames.FocusWire, repCost:30e3, moneyCost:180e6, info:"A cranial implant that stops procrastination by blocking specific neural pathways " + "in the brain.

" + - "This augmentation:
" + - "Increases all experience gains by 5%
" + - "Increases the amount of money the player gains from working by 20%
" + - "Increases the amount of reputation the player gains when working for a company by 10%" + "This augmentation:
" + + "Increases all experience gains by 5%.
" + + "Increases the amount of money the player gains from working by 20%.
" + + "Increases the amount of reputation the player gains when working for a company by 10%." }); FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]); if (augmentationExists(AugmentationNames.FocusWire)) { @@ -871,8 +875,8 @@ function initAugmentations() { "computers. Connecting to a computer through this jack allows you to interface with " + "it using the brain's electrochemical signals.

" + "This augmentation:
" + - "Increases the amount of reputation the player gains when working for a company by 30%
" + - "Increases the player's hacking skill by 8%" + "Increases the amount of reputation the player gains when working for a company by 30%.
" + + "Increases the player's hacking skill by 8%." }); PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]); if (augmentationExists(AugmentationNames.PCDNI)) { @@ -886,8 +890,8 @@ function initAugmentations() { "improves the performance of the interface and gives the user more control options " + "to the connected computer.

" + "This augmentation:
" + - "Increases the amount of reputation the player gains when working for a company by 75%
" + - "Increases the player's hacking skill by 10%", + "Increases the amount of reputation the player gains when working for a company by 75%.
" + + "Increases the player's hacking skill by 10%.", prereqs:[AugmentationNames.PCDNI] }); PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]); @@ -903,9 +907,9 @@ function initAugmentations() { "The NeuroNet Injector upgrade allows the user to use his/her own brain's " + "processing power to aid the computer in computational tasks.

" + "This augmentation:
" + - "Increases the amount of reputation the player gains when working for a company by 100%
" + - "Increases the player's hacking skill by 10%
" + - "Increases the player's hacking speed by 5%", + "Increases the amount of reputation the player gains when working for a company by 100%.
" + + "Increases the player's hacking skill by 10%.
" + + "Increases the player's hacking speed by 5%.", prereqs:[AugmentationNames.PCDNI] }); PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]); @@ -921,7 +925,7 @@ function initAugmentations() { "triggers feelings of admiration and approval in other people.

" + "This augmentation:
" + "Increases the amount of reputation the player gains when working for a company by 10%
" + - "Increases the amount of reputation the player gains for a faction by 10%" + "Increases the amount of reputation the player gains for a faction by 10%." }); ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]); if (augmentationExists(AugmentationNames.ADRPheromone1)) { @@ -932,10 +936,10 @@ function initAugmentations() { var ADRPheromone2 = new Augmentation({ name:AugmentationNames.ADRPheromone2, repCost:25e3, moneyCost:110e6, info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " + - "which is similar to but more potent than ADR-V1. This pheromone, when excreted, " + - "triggers feelings of admiration, approval, and respect in others.

" + - "This augmentation:
" + - "Increases the amount of reputation the player gains for a faction and company by 20%." + "which is similar to but more potent than ADR-V1. This pheromone, when excreted, " + + "triggers feelings of admiration, approval, and respect in others.

" + + "This augmentation:
" + + "Increases the amount of reputation the player gains for a faction and company by 20%." }); ADRPheromone2.addToFactions(["Silhouette", "Four Sigma", "Bachman & Associates", "Clarke Incorporated"]); if (augmentationExists(AugmentationNames.ADRPheromone2)) { @@ -950,8 +954,8 @@ function initAugmentations() { "the brain. This allows the user to engineer custom hardware and software " + "for the Hacknet Node that provides better performance.

" + "This augmentation:
" + - "Increases the amount of money produced by Hacknet Nodes by 15%
" + - "Decreases the cost of purchasing a Hacknet Node by 15%" + "Increases the amount of money produced by Hacknet Nodes by 15%.
" + + "Decreases the cost of purchasing a Hacknet Node by 15%." }); HacknetNodeCPUUpload.addToFactions(["Netburners"]); if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) { @@ -965,8 +969,8 @@ function initAugmentations() { "into the brain. This allows the user to engineer custom cache hardware for the " + "Hacknet Node that offers better performance.

" + "This augmentation:
" + - "Increases the amount of money produced by Hacknet Nodes by 10%
" + - "Decreases the cost of leveling up a Hacknet Node by 15%" + "Increases the amount of money produced by Hacknet Nodes by 10%.
" + + "Decreases the cost of leveling up a Hacknet Node by 15%." }); HacknetNodeCacheUpload.addToFactions(["Netburners"]); if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) { @@ -980,8 +984,8 @@ function initAugmentations() { "into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " + "offers better performance.

" + "This augmentation:
" + - "Increases the amount of money produced by Hacknet Nodes by 10%
" + - "Decreases the cost of purchasing a Hacknet Node by 10%" + "Increases the amount of money produced by Hacknet Nodes by 10%.
" + + "Decreases the cost of purchasing a Hacknet Node by 10%." }); HacknetNodeNICUpload.addToFactions(["Netburners"]); if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) { @@ -1021,9 +1025,9 @@ function initAugmentations() { info:"A device that is embedded in the back of the neck. The NeuroFlux Governor " + "monitors and regulates nervous impulses coming to and from the spinal column, " + "essentially 'governing' the body. By doing so, it improves the functionality of the " + - "body's nervous system.

" + + "body's nervous system.

" + "This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " + - "increases ALL of the player's multipliers by 1%" + "increases ALL of the player's multipliers by 1%." }); var nextLevel = getNextNeurofluxLevel(); NeuroFluxGovernor.level = nextLevel - 1; @@ -1042,7 +1046,7 @@ function initAugmentations() { "installed by releasing millions of nanobots into the human brain, each of which " + "attaches to a different neural pathway to enhance the brain's ability to retain " + "and retrieve information.

" + - "This augmentation increases the player's experience gain rate for all stats by 10%" + "This augmentation increases the player's experience gain rate for all stats by 10%." }); Neurotrainer1.addToFactions(["CyberSec"]); if (augmentationExists(AugmentationNames.Neurotrainer1)) { @@ -1055,7 +1059,7 @@ function initAugmentations() { info:"A decentralized cranial implant that improves the brain's ability to learn. This " + "is a more powerful version of the Neurotrainer I augmentation, but it does not " + "require Neurotrainer I to be installed as a prerequisite.

" + - "This augmentation increases the player's experience gain rate for all stats by 15%" + "This augmentation increases the player's experience gain rate for all stats by 15%." }); Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]); if (augmentationExists(AugmentationNames.Neurotrainer2)) { @@ -1068,7 +1072,7 @@ function initAugmentations() { info:"A decentralized cranial implant that improves the brain's ability to learn. This " + "is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " + "but it does not require either of them to be installed as a prerequisite.

" + - "This augmentation increases the player's experience gain rate for all stats by 20%" + "This augmentation increases the player's experience gain rate for all stats by 20%." }); Neurotrainer3.addToFactions(["NWO", "Four Sigma"]); if (augmentationExists(AugmentationNames.Neurotrainer3)) { @@ -1081,10 +1085,10 @@ function initAugmentations() { info:"A bionic eye implant that grants sight capabilities far beyond those of a natural human. " + "Embedded circuitry within the implant provides the ability to detect heat and movement " + "through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.

" + - "This augmentation:
" + - "Increases the player's dexterity by 40%
" + - "Increases the player's hacking speed by 3%
" + - "Increases the amount of money the player gains from hacking by 10%" + "This augmentation:
" + + "Increases the player's dexterity by 40%.
" + + "Increases the player's hacking speed by 3%.
" + + "Increases the amount of money the player gains from hacking by 10%." }); Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]); if (augmentationExists(AugmentationNames.Hypersight)) { @@ -1096,10 +1100,10 @@ function initAugmentations() { name:AugmentationNames.LuminCloaking1, repCost:600, moneyCost:1e6, info:"A skin implant that reinforces the skin with highly-advanced synthetic cells. These " + "cells, when powered, have a negative refractive index. As a result, they bend light " + - "around the skin, making the user much harder to see from the naked eye.

" + - "This augmentation:
" + + "around the skin, making the user much harder to see from the naked eye.

" + + "This augmentation:
" + "Increases the player's agility by 5%
" + - "Increases the amount of money the player gains from crimes by 10%" + "Increases the amount of money the player gains from crimes by 10%." }); LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]); if (augmentationExists(AugmentationNames.LuminCloaking1)) { @@ -1112,12 +1116,12 @@ function initAugmentations() { info:"This is a more advanced version of the LuminCloaking-V2 augmentation. This skin implant " + "reinforces the skin with highly-advanced synthetic cells. These " + "cells, when powered, are capable of not only bending light but also of bending heat, " + - "making the user more resilient as well as stealthy.

" + - "This augmentation:
" + + "making the user more resilient as well as stealthy.

" + + "This augmentation:
" + "Increases the player's agility by 10%
" + "Increases the player's defense by 10%
" + - "Increases the amount of money the player gains from crimes by 25%", - prereqs:[AugmentationNames.LuminCloaking1] + "Increases the amount of money the player gains from crimes by 25%.", + prereqs:[AugmentationNames.LuminCloaking1] }); LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]); if (augmentationExists(AugmentationNames.LuminCloaking2)) { @@ -1128,11 +1132,11 @@ function initAugmentations() { var SmartSonar = new Augmentation({ name:AugmentationNames.SmartSonar, repCost:9e3, moneyCost:15e6, info:"A cochlear implant that helps the player detect and locate enemies " + - "using sound propagation.

" + - "This augmentation:
" + - "Increases the player's dexterity by 10%
" + - "Increases the player's dexterity experience gain rate by 15%
" + - "Increases the amount of money the player gains from crimes by 25%" + "using sound propagation.

" + + "This augmentation:
" + + "Increases the player's dexterity by 10%.
" + + "Increases the player's dexterity experience gain rate by 15%.
" + + "Increases the amount of money the player gains from crimes by 25%." }); SmartSonar.addToFactions(["Slum Snakes"]); if (augmentationExists(AugmentationNames.SmartSonar)) { @@ -1144,10 +1148,10 @@ function initAugmentations() { name:AugmentationNames.PowerRecirculator, repCost:10e3, moneyCost:36e6, info:"The body's nerves are attached with polypyrrole nanocircuits that " + "are capable of capturing wasted energy (in the form of heat) " + - "and converting it back into usable power.

" + - "This augmentation:
" + - "Increases all of the player's stats by 5%
" + - "Increases the player's experience gain rate for all stats by 10%" + "and converting it back into usable power.

" + + "This augmentation:
" + + "Increases all of the player's stats by 5%.
" + + "Increases the player's experience gain rate for all stats by 10%." }); PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]); if (augmentationExists(AugmentationNames.PowerRecirculator)) { @@ -1165,11 +1169,11 @@ function initAugmentations() { name:AugmentationNames.QLink, repCost:750e3, moneyCost:1300e6, info:"A brain implant that wirelessly connects you to the Illuminati's " + "quantum supercomputer, allowing you to access and use its incredible " + - "computing power.

" + - "This augmentation:
" + - "Increases the player's hacking speed by 10%
" + - "Increases the player's chance of successfully performing a hack by 30%
" + - "Increases the amount of money the player gains from hacking by 100%" + "computing power.

" + + "This augmentation:
" + + "Increases the player's hacking speed by 10%.
" + + "Increases the player's chance of successfully performing a hack by 30%.
" + + "Increases the amount of money the player gains from hacking by 100%." }); QLink.addToFactions(["Illuminati"]); if (augmentationExists(AugmentationNames.QLink)) { @@ -1180,7 +1184,7 @@ function initAugmentations() { //Daedalus var RedPill = new Augmentation({ name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0, - info:"It's time to leave the cave" + info:"It's time to leave the cave." }); RedPill.addToFactions(["Daedalus"]); if (augmentationExists(AugmentationNames.TheRedPill)) { @@ -1195,9 +1199,9 @@ function initAugmentations() { "artificially-synthesized gene that was developed by DARPA to create " + "super-soldiers through genetic modification. The gene was outlawed in " + "2056.

" + - "This augmentation:
" + - "Increases all of the player's combat stats by 75%
" + - "Increases the player's hacking skill by 15%" + "This augmentation:
" + + "Increases all of the player's combat stats by 75%.
" + + "Increases the player's hacking skill by 15%." }); SPTN97.addToFactions(["The Covenant"]); if (augmentationExists(AugmentationNames.SPTN97)) { @@ -1224,10 +1228,10 @@ function initAugmentations() { info:"The thoracic cavity is equipped with a small chamber designed " + "to hold and sustain hydrogen plasma. The plasma is used to generate " + "fusion power through nuclear fusion, providing limitless amount of clean " + - "energy for the body.

" + + "energy for the body.

" + "This augmentation:
" + - "Increases all of the player's combat stats by 35%
" + - "Increases all of the player's combat stat experience gain rate by 35%" + "Increases all of the player's combat stats by 35%.
" + + "Increases all of the player's combat stat experience gain rate by 35%." }); CordiARCReactor.addToFactions(["MegaCorp"]); if (augmentationExists(AugmentationNames.CordiARCReactor)) { @@ -1240,12 +1244,12 @@ function initAugmentations() { name:AugmentationNames.SmartJaw, repCost:150e3, moneyCost:550e6, info:"A bionic jaw that contains advanced hardware and software " + "capable of psychoanalyzing and profiling the personality of " + - "others using optical imaging software.

" + - "This augmentation:
" + + "others using optical imaging software.

" + + "This augmentation:
" + "Increases the player's charisma by 50%.
" + - "Increases the player's charisma experience gain rate by 50%
" + - "Increases the amount of reputation the player gains for a company by 25%
" + - "Increases the amount of reputation the player gains for a faction by 25%" + "Increases the player's charisma experience gain rate by 50%.
" + + "Increases the amount of reputation the player gains for a company by 25%.
" + + "Increases the amount of reputation the player gains for a faction by 25%." }); SmartJaw.addToFactions(["Bachman & Associates"]); if (augmentationExists(AugmentationNames.SmartJaw)) { @@ -1259,8 +1263,8 @@ function initAugmentations() { info:"A highly-advanced techno-organic drug that is injected into the skeletal " + "and integumentary system. The drug permanently modifies the DNA of the " + "body's skin and bone cells, granting them the ability to repair " + - "and restructure themselves.

" + - "This augmentation increases the player's strength and defense by 55%" + "and restructure themselves.

" + + "This augmentation increases the player's strength and defense by 55%." }); Neotra.addToFactions(["Blade Industries"]); if (augmentationExists(AugmentationNames.Neotra)) { @@ -1273,10 +1277,10 @@ function initAugmentations() { name:AugmentationNames.Xanipher, repCost:350e3, moneyCost:850e6, info:"A concoction of advanced nanobots that is orally ingested into the " + "body. These nanobots induce physiological change and significantly " + - "improve the body's functionining in all aspects.

" + - "This augmentation:
" + - "Increases all of the player's stats by 20%
" + - "Increases the player's experience gain rate for all stats by 15%" + "improve the body's functionining in all aspects.

" + + "This augmentation:
" + + "Increases all of the player's stats by 20%.
" + + "Increases the player's experience gain rate for all stats by 15%." }); Xanipher.addToFactions(["NWO"]); if (augmentationExists(AugmentationNames.Xanipher)) { @@ -1289,8 +1293,8 @@ function initAugmentations() { name:AugmentationNames.nextSENS, repCost:175e3, moneyCost:385e6, info:"The body is genetically re-engineered to maintain a state " + "of negligible senescence, preventing the body from " + - "deteriorating with age.

" + - "This augmentation increases all of the player's stats by 20%" + "deteriorating with age.

" + + "This augmentation increases all of the player's stats by 20%." }); nextSENS.addToFactions(["Clarke Incorporated"]); if (augmentationExists(AugmentationNames.nextSENS)) { @@ -1303,10 +1307,10 @@ function initAugmentations() { name:AugmentationNames.OmniTekInfoLoad, repCost:250e3, moneyCost:575e6, info:"OmniTek's data and information repository is uploaded " + "into your brain, enhancing your programming and " + - "hacking abilities.

" + + "hacking abilities.

" + "This augmentation:
" + - "Increases the player's hacking skill by 20%
" + - "Increases the player's hacking experience gain rate by 25%" + "Increases the player's hacking skill by 20%.
" + + "Increases the player's hacking experience gain rate by 25%." }); OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]); if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) { @@ -1323,8 +1327,8 @@ function initAugmentations() { info:"Chloroplasts are added to epidermal stem cells and are applied " + "to the body using a skin graft. The result is photosynthetic " + "skin cells, allowing users to generate their own energy " + - "and nutrition using solar power.

" + - "This augmentation increases the player's strength, defense, and agility by 40%" + "and nutrition using solar power.

" + + "This augmentation increases the player's strength, defense, and agility by 40%." }); PhotosyntheticCells.addToFactions(["KuaiGong International"]); if (augmentationExists(AugmentationNames.PhotosyntheticCells)) { @@ -1337,13 +1341,13 @@ function initAugmentations() { name:AugmentationNames.Neurolink, repCost:350e3, moneyCost:875e6, info:"A brain implant that provides a high-bandwidth, direct neural link between your " + "mind and BitRunners' data servers, which reportedly contain " + - "the largest database of hacking tools and information in the world.

" + - "This augmentation:
" + - "Increases the player's hacking skill by 15%
" + - "Increases the player's hacking experience gain rate by 20%
" + - "Increases the player's chance of successfully performing a hack by 10%
" + - "Increases the player's hacking speed by 5%
" + - "Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset" + "the largest database of hacking tools and information in the world.

" + + "This augmentation:
" + + "Increases the player's hacking skill by 15%.
" + + "Increases the player's hacking experience gain rate by 20%.
" + + "Increases the player's chance of successfully performing a hack by 10%.
" + + "Increases the player's hacking speed by 5%.
" + + "Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset." }); Neurolink.addToFactions(["BitRunners"]); if (augmentationExists(AugmentationNames.Neurolink)) { @@ -1357,12 +1361,12 @@ function initAugmentations() { info:"A highly advanced bionic hand. This prosthetic not only " + "enhances strength and dexterity but it is also embedded " + "with hardware and firmware that lets the user connect to, access and hack " + - "devices and machines just by touching them.

" + - "This augmentation:
" + - "Increases the player's strength and dexterity by 15%
" + - "Increases the player's hacking skill by 10%
" + - "Increases the player's hacking speed by 2%
" + - "Increases the amount of money the player gains from hacking by 10%" + "devices and machines just by touching them.

" + + "This augmentation:
" + + "Increases the player's strength and dexterity by 15%.
" + + "Increases the player's hacking skill by 10%.
" + + "Increases the player's hacking speed by 2%.
" + + "Increases the amount of money the player gains from hacking by 10%." }); TheBlackHand.addToFactions(["The Black Hand"]); if (augmentationExists(AugmentationNames.TheBlackHand)) { @@ -1375,10 +1379,10 @@ function initAugmentations() { name:AugmentationNames.CRTX42AA, repCost:18e3, moneyCost:45e6, info:"The CRTX42-AA gene is injected into the genome. " + "The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " + - "cortex and improves cognitive abilities.

" + - "This augmentation:
" + - "Improves the player's hacking skill by 8%
" + - "Improves the player's hacking experience gain rate by 15%" + "cortex and improves cognitive abilities.

" + + "This augmentation:
" + + "Improves the player's hacking skill by 8%.
" + + "Improves the player's hacking experience gain rate by 15%." }); CRTX42AA.addToFactions(["NiteSec"]); if (augmentationExists(AugmentationNames.CRTX42AA)) { @@ -1391,8 +1395,8 @@ function initAugmentations() { name:AugmentationNames.Neuregen, repCost:15e3, moneyCost:75e6, info:"A drug that genetically modifies the neurons in the brain. " + "The result is that these neurons never die and continuously " + - "regenerate and strengthen themselves.

" + - "This augmentation increases the player's hacking experience gain rate by 40%" + "regenerate and strengthen themselves.

" + + "This augmentation increases the player's hacking experience gain rate by 40%." }); Neuregen.addToFactions(["Chongqing"]); if (augmentationExists(AugmentationNames.Neuregen)) { @@ -1405,10 +1409,10 @@ function initAugmentations() { name:AugmentationNames.CashRoot, repCost:5e3, moneyCost:25e6, info:"A collection of digital assets saved on a small chip. The chip is implanted " + "into your wrist. A small jack in the chip allows you to connect it to a computer " + - "and upload the assets.

" + - "This augmentation:
" + - "Lets the player start with $1,000,000 after a reset
" + - "Lets the player start with the BruteSSH.exe program after a reset" + "and upload the assets.

" + + "This augmentation:
" + + "Lets the player start with $1,000,000 after a reset.
" + + "Lets the player start with the BruteSSH.exe program after a reset." }); CashRoot.addToFactions(["Sector-12"]); if (augmentationExists(AugmentationNames.CashRoot)) { @@ -1423,8 +1427,8 @@ function initAugmentations() { "synthesizes glucose, amino acids, and vitamins and redistributes them " + "across the body. The device is powered by the body's naturally wasted " + "energy in the form of heat.

" + - "This augmentation:
" + - "Increases the player's experience gain rate for all combat stats by 20%" + "This augmentation:
" + + "Increases the player's experience gain rate for all combat stats by 20%." }); NutriGen.addToFactions(["New Tokyo"]); if (augmentationExists(AugmentationNames.NutriGen)) { @@ -1440,11 +1444,11 @@ function initAugmentations() { var INFRARet = new Augmentation({ name:AugmentationNames.INFRARet, repCost:3e3, moneyCost:6e6, info:"A retina implant consisting of a tiny chip that sits behind the " + - "retina. This implant lets people visually detect infrared radiation.

" + - "This augmentation:
" + - "Increases the player's crime success rate by 25%
" + - "Increases the amount of money the player gains from crimes by 10%
" + - "Increases the player's dexterity by 10%" + "retina. This implant lets people visually detect infrared radiation.

" + + "This augmentation:
" + + "Increases the player's crime success rate by 25%.
" + + "Increases the amount of money the player gains from crimes by 10%.
" + + "Increases the player's dexterity by 10%." }); INFRARet.addToFactions(["Ishima"]); if (augmentationExists(AugmentationNames.INFRARet)) { @@ -1457,8 +1461,8 @@ function initAugmentations() { name:AugmentationNames.DermaForce, repCost:6e3, moneyCost:10e6, info:"A synthetic skin is grafted onto the body. The skin consists of " + "millions of nanobots capable of projecting high-density muon beams, " + - "creating an energy barrier around the user.

" + - "This augmentation increases the player's defense by 40%" + "creating an energy barrier around the user.

" + + "This augmentation increases the player's defense by 40%." }); DermaForce.addToFactions(["Volhaven"]); if (augmentationExists(AugmentationNames.DermaForce)) { @@ -1471,12 +1475,12 @@ function initAugmentations() { name:AugmentationNames.GrapheneBrachiBlades, repCost:90e3, moneyCost:500e6, info:"An upgrade to the BrachiBlades augmentation. It infuses " + "the retractable blades with an advanced graphene material " + - "to make them much stronger and lighter.

" + + "to make them much stronger and lighter.

" + "This augmentation:
" + - "Increases the player's strength and defense by 40%
" + - "Increases the player's crime success rate by 10%
" + - "Increases the amount of money the player gains from crimes by 30%", - prereqs:[AugmentationNames.BrachiBlades], + "Increases the player's strength and defense by 40%.
" + + "Increases the player's crime success rate by 10%.
" + + "Increases the amount of money the player gains from crimes by 30%.", + prereqs:[AugmentationNames.BrachiBlades] }); GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]); if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) { @@ -1489,9 +1493,9 @@ function initAugmentations() { name:AugmentationNames.GrapheneBionicArms, repCost:200e3, moneyCost:750e6, info:"An upgrade to the Bionic Arms augmentation. It infuses the " + "prosthetic arms with an advanced graphene material " + - "to make them much stronger and lighter.

" + - "This augmentation increases the player's strength and dexterity by 85%", - prereqs:[AugmentationNames.BionicArms], + "to make them much stronger and lighter.

" + + "This augmentation increases the player's strength and dexterity by 85%.", + prereqs:[AugmentationNames.BionicArms] }); GrapheneBionicArms.addToFactions(["The Dark Army"]); if (augmentationExists(AugmentationNames.GrapheneBionicArms)) { @@ -1502,11 +1506,11 @@ function initAugmentations() { //TheSyndicate var BrachiBlades = new Augmentation({ name:AugmentationNames.BrachiBlades, repCost:5e3, moneyCost:18e6, - info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin. " + - "

This augmentation:
" + - "Increases the player's strength and defense by 15%
" + - "Increases the player's crime success rate by 10%
" + - "Increases the amount of money the player gains from crimes by 15%" + info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin.

" + + "This augmentation:
" + + "Increases the player's strength and defense by 15%.
" + + "Increases the player's crime success rate by 10%.
" + + "Increases the amount of money the player gains from crimes by 15%." }); BrachiBlades.addToFactions(["The Syndicate"]); if (augmentationExists(AugmentationNames.BrachiBlades)) { @@ -1518,8 +1522,8 @@ function initAugmentations() { var BionicArms = new Augmentation({ name:AugmentationNames.BionicArms, repCost:25e3, moneyCost:55e6, info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " + - "the user's organic arms.

" + - "This augmentation increases the user's strength and dexterity by 30%" + "the user's organic arms.

" + + "This augmentation increases the user's strength and dexterity by 30%." }); BionicArms.addToFactions(["Tetrads"]); if (augmentationExists(AugmentationNames.BionicArms)) { @@ -1531,11 +1535,11 @@ function initAugmentations() { var SNA = new Augmentation({ name:AugmentationNames.SNA, repCost:2500, moneyCost:6e6, info:"A cranial implant that affects the user's personality, making them better " + - "at negotiation in social situations.

" + - "This augmentation:
" + - "Increases the amount of money the player earns at a company by 10%
" + + "at negotiation in social situations.

" + + "This augmentation:
" + + "Increases the amount of money the player earns at a company by 10%.
" + "Increases the amount of reputation the player gains when working for a " + - "company or faction by 15%" + "company or faction by 15%." }); SNA.addToFactions(["Tian Di Hui"]); if (augmentationExists(AugmentationNames.SNA)) { @@ -1570,8 +1574,8 @@ function initAugmentations() { "embedded with a data processing chip that can be programmed to display an " + "AR HUD and assist the user in field missions.

" + "This augmentation:
" + - "Increases the player's success chance in Bladeburner contracts/operations by 3%
" + - "Increases the player's dexterity by 3%" + "Increases the player's success chance in Bladeburner contracts/operations by 3%.
" + + "Increases the player's dexterity by 3%." }); EsperEyewear.addToFactions([BladeburnersFactionName]); resetAugmentation(EsperEyewear); @@ -1583,9 +1587,9 @@ function initAugmentations() { "to induce wakefulness and concentration, suppress fear, reduce empathy, and " + "improve reflexes and memory-recall among other things.

" + "This augmentation:
" + - "Increases the player's sucess chance in Bladeburner contracts/operations by 3%
" + - "Increases the player's effectiveness in Bladeburner Field Analysis by 5%
" + - "Increases the player's Bladeburner stamina gain rate by 1%" + "Increases the player's sucess chance in Bladeburner contracts/operations by 3%.
" + + "Increases the player's effectiveness in Bladeburner Field Analysis by 5%.
" + + "Increases the player's Bladeburner stamina gain rate by 1%." }); EMS4Recombination.addToFactions([BladeburnersFactionName]); resetAugmentation(EMS4Recombination); @@ -1598,8 +1602,8 @@ function initAugmentations() { "crystallized graphene plating.

" + "This augmentation:
" + "Increases the player's defense by 5%.
" + - "Increases the player's strength and dexterity by 3%
" + - "Increases the player's success chance in Bladeburner contracts/operations by 4%" + "Increases the player's strength and dexterity by 3%.
" + + "Increases the player's success chance in Bladeburner contracts/operations by 4%." }); OrionShoulder.addToFactions([BladeburnersFactionName]); resetAugmentation(OrionShoulder); @@ -1613,7 +1617,7 @@ function initAugmentations() { "it can also be effective against non-augmented enemies due to its high temperature " + "and concussive force.

" + "This augmentation:
" + - "Increases the player's success chance in Bladeburner contracts/operations by 5%" + "Increases the player's success chance in Bladeburner contracts/operations by 5%." }); HyperionV1.addToFactions([BladeburnersFactionName]); resetAugmentation(HyperionV1); @@ -1625,7 +1629,7 @@ function initAugmentations() { "more power-efficiency, more accurate, and can fire plasma bolts at a much " + "higher velocity than the V1 model.

" + "This augmentation:
" + - "Increases the player's success chance in Bladeburner contracts/operations by 7%", + "Increases the player's success chance in Bladeburner contracts/operations by 7%.", prereqs:[AugmentationNames.HyperionV1] }); HyperionV2.addToFactions([BladeburnersFactionName]); @@ -1638,8 +1642,8 @@ function initAugmentations() { "serum was originally developed by the Chinese military in an attempt to " + "create super soldiers.

" + "This augmentation:
" + - "Increases all of the player's combat stats by 5%
" + - "Increases the player's Bladeburner stamina gain rate by 5%
" + "Increases all of the player's combat stats by 5%.
" + + "Increases the player's Bladeburner stamina gain rate by 5%.
" }); GolemSerum.addToFactions([BladeburnersFactionName]); resetAugmentation(GolemSerum); @@ -1649,9 +1653,9 @@ function initAugmentations() { info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " + "heightens the senses and focus of its host, and also enhances its intuition.

" + "This augmentation:
" + - "Increases the player's effectiveness in Bladeburner Field Analysis by 10%
" + - "Increases the player's success chance in Bladeburner contracts/operations by 4%
" + - "Increases the player's dexterity experience gain rate by 5%" + "Increases the player's effectiveness in Bladeburner Field Analysis by 10%.
" + + "Increases the player's success chance in Bladeburner contracts/operations by 4%.
" + + "Increases the player's dexterity experience gain rate by 5%." }); VangelisVirus.addToFactions([BladeburnersFactionName]); resetAugmentation(VangelisVirus); @@ -1663,9 +1667,9 @@ function initAugmentations() { "virus, this also grants an accelerated healing factor and enhanced " + "agility/reflexes.

" + "This augmentation:
" + - "Increases the player's effectiveness in Bladeburner Field Analysis by 15%
" + - "Increases the player's defense and dexterity experience gain rate by 5%
" + - "Increases the player's success chance in Bladeburner contracts/operations by 5%", + "Increases the player's effectiveness in Bladeburner Field Analysis by 15%.
" + + "Increases the player's defense and dexterity experience gain rate by 5%.
" + + "Increases the player's success chance in Bladeburner contracts/operations by 5%.", prereqs:[AugmentationNames.VangelisVirus] }); VangelisVirus3.addToFactions([BladeburnersFactionName]); @@ -1678,8 +1682,8 @@ function initAugmentations() { "structurally support the body and grants heightened strength and " + "durability.

" + "This augmentation:
" + - "Increases the player's experience gain rate for all combat stats by 4%
" + - "Increases the player's Bladeburner max stamina by 10%" + "Increases the player's experience gain rate for all combat stats by 4%.
" + + "Increases the player's Bladeburner max stamina by 10%." }); INTERLINKED.addToFactions([BladeburnersFactionName]); resetAugmentation(INTERLINKED); @@ -1691,9 +1695,9 @@ function initAugmentations() { "is enhanced with flexible carbon nanotube matrices that are controlled by " + "intelligent servo-motors.

" + "This augmentation:
" + - "Increases the player's agility by 5%
" + - "Increases the player's Bladeburner max stamina by 5%
" + - "Increases the player's Bladeburner stamina gain rate by 5%
" + "Increases the player's agility by 5%.
" + + "Increases the player's Bladeburner max stamina by 5%.
" + + "Increases the player's Bladeburner stamina gain rate by 5%.
" }); BladeRunner.addToFactions([BladeburnersFactionName]); resetAugmentation(BladeRunner); @@ -1705,9 +1709,9 @@ function initAugmentations() { "concussive, thermal, chemical, and electric trauma. It also enhances the user's " + "strength and agility.

" + "This augmentation:
" + - "Increases all of the player's combat stats by 2%
" + - "Increases the player's Bladeburner stamina gain rate by 2%
" + - "Increases the player's success chance in Bladeburner contracts/operations by 3%", + "Increases all of the player's combat stats by 2%.
" + + "Increases the player's Bladeburner stamina gain rate by 2%.
" + + "Increases the player's success chance in Bladeburner contracts/operations by 3%.", }); BladeArmor.addToFactions([BladeburnersFactionName]); resetAugmentation(BladeArmor); @@ -1717,9 +1721,9 @@ function initAugmentations() { info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " + "more efficiently storing and using power.

" + "This augmentation:
" + - "Increases the player's success chance in Bladeburner contracts/operations by 5%" + - "Increases the player's Bladeburner stamina gain rate by 2%
" + - "Increases the player's Bladeburner max stamina by 5%
", + "Increases the player's success chance in Bladeburner contracts/operations by 5%.
" + + "Increases the player's Bladeburner stamina gain rate by 2%.
" + + "Increases the player's Bladeburner max stamina by 5%.", prereqs:[AugmentationNames.BladeArmor] }); BladeArmorPowerCells.addToFactions([BladeburnersFactionName]); @@ -1730,8 +1734,8 @@ function initAugmentations() { info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " + "that is capable of projecting an energy shielding force field.

" + "This augmentation:
" + - "Increases the player's defense by 5%
" + - "Increases the player's success chance in Bladeburner contracts/operations by 6%", + "Increases the player's defense by 5%.
" + + "Increases the player's success chance in Bladeburner contracts/operations by 6%.", prereqs:[AugmentationNames.BladeArmor] }); BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]); @@ -1743,7 +1747,7 @@ function initAugmentations() { "weapon. It's precision an accuracy makes it useful for quickly neutralizing " + "threats while keeping casualties to a minimum.

" + "This augmentation:
" + - "Increases the player's success chance in Bladeburner contracts/operations by 8%", + "Increases the player's success chance in Bladeburner contracts/operations by 8%.", prereqs:[AugmentationNames.BladeArmor] }); BladeArmorUnibeam.addToFactions([BladeburnersFactionName]); @@ -1756,7 +1760,7 @@ function initAugmentations() { "modules that combine together to form a single, more powerful beam of up to " + "2000MW.

" + "This augmentation:
" + - "Increases the player's success chance in Bladeburner contracts/operations by 10%", + "Increases the player's success chance in Bladeburner contracts/operations by 10%.", prereqs:[AugmentationNames.BladeArmorUnibeam] }); BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]); @@ -1768,8 +1772,8 @@ function initAugmentations() { "Unit that was specially designed to analyze Synthoid related data and " + "information.

" + "This augmentation:
" + - "Increases the player's effectiveness in Bladeburner Field Analysis by 15%
" + - "Increases the player's success chance in Bladeburner contracts/operations by 2%", + "Increases the player's effectiveness in Bladeburner Field Analysis by 15%.
" + + "Increases the player's success chance in Bladeburner contracts/operations by 2%.", prereqs:[AugmentationNames.BladeArmor] }); BladeArmorIPU.addToFactions([BladeburnersFactionName]);