diff --git a/src/Augmentations.js b/src/Augmentations.js
index d75916c1c..22595b9d0 100644
--- a/src/Augmentations.js
+++ b/src/Augmentations.js
@@ -209,7 +209,8 @@ function initAugmentations() {
var HemoRecirculator = new Augmentation({
name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
info:"A heart implant that greatly increases the body's ability to effectively use and pump " +
- "blood.
This augmentation increases all of the player's combat stats by 8%."
+ "blood.
" +
+ "This augmentation increases all of the player's combat stats by 8%."
});
HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
if (augmentationExists(AugmentationNames.HemoRecirculator)) {
@@ -221,7 +222,7 @@ function initAugmentations() {
name:AugmentationNames.Targeting1, moneyCost:3e6, repCost:2e3,
info:"This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
- "directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies.
" +
+ "directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies.
" +
"This augmentation increases the player's dexterity by 10%."
});
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
@@ -234,8 +235,8 @@ function initAugmentations() {
var Targeting2 = new Augmentation({
name:AugmentationNames.Targeting2, moneyCost:8.5e6, repCost:3.5e3,
info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
- "and enhances the user's balance and hand-eye coordination.
This upgrade increases the player's dexterity " +
- "by an additional 20%.",
+ "and enhances the user's balance and hand-eye coordination.
" +
+ "This augmentation increases the player's dexterity by 20%.",
prereqs:[AugmentationNames.Targeting1]
});
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
@@ -248,8 +249,8 @@ function initAugmentations() {
var Targeting3 = new Augmentation({
name:AugmentationNames.Targeting3, moneyCost:23e6, repCost:11e3,
info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
- "and enhances the user's balance and hand-eye coordination.
This upgrade increases the player's dexterity " +
- "by an additional 30%.",
+ "and enhances the user's balance and hand-eye coordination.
" +
+ "This augmentation increases the player's dexterity by 30%.",
prereqs:[AugmentationNames.Targeting2]
});
Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
@@ -262,8 +263,8 @@ function initAugmentations() {
var SyntheticHeart = new Augmentation({
name:AugmentationNames.SyntheticHeart, moneyCost:575e6, repCost:300e3,
info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
- "at much higher efficiencies than a normal human heart.
This augmentation increases the player's agility " +
- "and strength by 50%"
+ "at much higher efficiencies than a normal human heart.
" +
+ "This augmentation increases the player's agility and strength by 50%."
});
SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati"]);
@@ -276,8 +277,8 @@ function initAugmentations() {
name:AugmentationNames.SynfibrilMuscle, repCost:175e3, moneyCost:225e6,
info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
- "Scientists have named these artificially enhanced units 'synfibrils'.
This augmentation increases the player's " +
- "strength and defense by 30%."
+ "Scientists have named these artificially enhanced units 'synfibrils'.
" +
+ "This augmentation increases the player's strength and defense by 30%."
});
SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
@@ -302,7 +303,8 @@ function initAugmentations() {
var CombatRib2 = new Augmentation({
name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6,
info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
- "drugs into the bloodstream.
This upgrade increases the player's strength and defense by an additional 14%.",
+ "drugs into the bloodstream.
" +
+ "This augmentation increases the player's strength and defense by 14%.",
prereqs:[AugmentationNames.CombatRib1]
});
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
@@ -315,8 +317,9 @@ function initAugmentations() {
var CombatRib3 = new Augmentation({
name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6,
info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
- "drugs into the bloodstream
. This upgrade increases the player's strength and defense by an additional 18%.",
- prereqs:[AugmentationNames.CombatRib2],
+ "drugs into the bloodstream
." +
+ "This augmentation increases the player's strength and defense by 18%.",
+ prereqs:[AugmentationNames.CombatRib2]
});
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]);
@@ -385,7 +388,7 @@ function initAugmentations() {
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
"greatly improved senses and reaction speeds.
" +
- "This augmentation increases all of the player's combat stats by 15%."
+ "This augmentation increases all of the player's combat stats by 15%."
});
BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]);
@@ -399,7 +402,7 @@ function initAugmentations() {
info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.
" +
"This augmentation increases all of the player's combat stats by 60%.",
- prereqs:[AugmentationNames.BionicSpine],
+ prereqs:[AugmentationNames.BionicSpine]
});
GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
@@ -409,7 +412,7 @@ function initAugmentations() {
var BionicLegs = new Augmentation({
name:AugmentationNames.BionicLegs, repCost:60e3, moneyCost:75e6,
- info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.
" +
+ info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.
" +
"This augmentation increases the player's agility by 60%."
});
BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
@@ -423,8 +426,8 @@ function initAugmentations() {
name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6,
info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.
" +
- "This augmentation increases the player's agility by an additional 150%.",
- prereqs:[AugmentationNames.BionicLegs],
+ "This augmentation increases the player's agility by 150%.",
+ prereqs:[AugmentationNames.BionicLegs]
});
GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
@@ -451,8 +454,8 @@ function initAugmentations() {
name:AugmentationNames.TITN41Injection, repCost:10e3, moneyCost:38e6,
info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
- "outgoing and socialable.
" +
- "This augmentation increases the player's charisma and charisma experience gain rate by 15%"
+ "outgoing and socialable.
" +
+ "This augmentation increases the player's charisma and charisma experience gain rate by 15%."
});
TITN41Injection.addToFactions(["Silhouette"]);
if (augmentationExists(AugmentationNames.TITN41Injection)) {
@@ -480,7 +483,8 @@ function initAugmentations() {
var BitWire = new Augmentation({
name:AugmentationNames.BitWire, repCost:1500, moneyCost:2e6,
info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
- "capabilities.
This augmentation increases the player's hacking skill by 5%"
+ "capabilities.
" +
+ "This augmentation increases the player's hacking skill by 5%."
});
BitWire.addToFactions(["CyberSec", "NiteSec"]);
if (augmentationExists(AugmentationNames.BitWire)) {
@@ -496,9 +500,9 @@ function initAugmentations() {
"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
"allowing its user to solve much more complex problems at a much faster rate.
" +
"This augmentation:
" +
- "Increases the player's hacking speed by 3%
" +
- "Increases the amount of money the player's gains from hacking by 15%
" +
- "Increases the player's hacking skill by 12%"
+ "Increases the player's hacking speed by 3%.
" +
+ "Increases the amount of money the player's gains from hacking by 15%.
" +
+ "Increases the player's hacking skill by 12%."
});
ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
@@ -510,10 +514,10 @@ function initAugmentations() {
name:AugmentationNames.ArtificialSynapticPotentiation, repCost:2500, moneyCost:16e6,
info:"The body is injected with a chemical that artificially induces synaptic potentiation, " +
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.
" +
- "This augmentation:
" +
- "Increases the player's hacking speed by 2%
" +
- "Increases the player's hacking chance by 5%
" +
- "Increases the player's hacking experience gain rate by 5%"
+ "This augmentation:
" +
+ "Increases the player's hacking speed by 2%
" +
+ "Increases the player's hacking chance by 5%.
" +
+ "Increases the player's hacking experience gain rate by 5%."
});
ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
@@ -528,9 +532,9 @@ function initAugmentations() {
"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
"counterparts, leading to greater processing speeds and better brain function.
" +
"This augmentation:
" +
- "Increases the player's hacking speed by 3%
" +
- "Increases the player's hacking skill by 8%
" +
- "Increases the player's hacking experience gain rate by 10%"
+ "Increases the player's hacking speed by 3%.
" +
+ "Increases the player's hacking skill by 8%.
" +
+ "Increases the player's hacking experience gain rate by 10%."
});
EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
@@ -567,7 +571,7 @@ function initAugmentations() {
info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.
" +
- "This augmentation increases the amount of money the player gains from hacking by 25%"
+ "This augmentation increases the amount of money the player gains from hacking by 25%."
});
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
if (augmentationExists(AugmentationNames.DataJack)) {
@@ -582,7 +586,7 @@ function initAugmentations() {
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
"control the traffic on a network.
" +
- "This augmentation increases the player's hacking skill by 8%"
+ "This augmentation increases the player's hacking skill by 8%."
});
ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
@@ -596,11 +600,11 @@ function initAugmentations() {
info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.
" +
"This augmentation:
" +
- "Increases the player's hacking speed by 3%
" +
- "Increases the amount of money the player gains from hacking by 10%
" +
- "Increases the player's chance of successfully performing a hack by 3%
" +
- "Increases the player's hacking experience gain rate by 7%
" +
- "Increases the player's hacking skill by 7%",
+ "Increases the player's hacking speed by 3%.
" +
+ "Increases the amount of money the player gains from hacking by 10%.
" +
+ "Increases the player's chance of successfully performing a hack by 3%.
" +
+ "Increases the player's hacking experience gain rate by 7%.
" +
+ "Increases the player's hacking skill by 7%.",
prereqs:[AugmentationNames.ENM]
});
ENMCore.addToFactions(["BitRunners", "The Black Hand", "ECorp", "MegaCorp",
@@ -616,13 +620,13 @@ function initAugmentations() {
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
"packets.
" +
- "This augmentation:
" +
- "Increases the player's hacking speed by 5%
" +
- "Increases the amount of money the player gains from hacking by 30%
" +
- "Increases the player's chance of successfully performing a hack by 5%
" +
- "Increases the player's hacking experience gain rate by 15%
" +
- "Increases the player's hacking skill by 8%",
- prereqs:[AugmentationNames.ENMCore]
+ "This augmentation:
" +
+ "Increases the player's hacking speed by 5%.
" +
+ "Increases the amount of money the player gains from hacking by 30%.
" +
+ "Increases the player's chance of successfully performing a hack by 5%.
" +
+ "Increases the player's hacking experience gain rate by 15%.
" +
+ "Increases the player's hacking skill by 8%.",
+ prereqs:[AugmentationNames.ENMCore]
});
ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
@@ -637,12 +641,12 @@ function initAugmentations() {
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
"any device on a network.
" +
"This augmentation:
" +
- "Increases the player's hacking speed by 5%
" +
- "Increases the amount of money the player gains from hacking by 40%
" +
- "Increases the player's chance of successfully performing a hack by 10%
" +
- "Increases the player's hacking experience gain rate by 25%
" +
- "Increases the player's hacking skill by 10%",
- prereqs:[AugmentationNames.ENMCoreV2],
+ "Increases the player's hacking speed by 5%.
" +
+ "Increases the amount of money the player gains from hacking by 40%.
" +
+ "Increases the player's chance of successfully performing a hack by 10%.
" +
+ "Increases the player's hacking experience gain rate by 25%.
" +
+ "Increases the player's hacking skill by 10%.",
+ prereqs:[AugmentationNames.ENMCoreV2]
});
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
@@ -656,7 +660,7 @@ function initAugmentations() {
info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
"that vastly outperforms the Netburner Module's native single-core processor.
" +
"This augmentation increases the player's hacking speed by 10%.",
- prereqs:[AugmentationNames.ENM],
+ prereqs:[AugmentationNames.ENM]
});
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
@@ -670,10 +674,10 @@ function initAugmentations() {
info:"This implant installs a Direct Memory Access (DMA) controller into the " +
"Embedded Netburner Module. This allows the Module to send and receive data " +
"directly to and from the main memory of devices on a network.
" +
- "This augmentation:
" +
- "Increases the amount of money the player gains from hacking by 40%
" +
- "Increases the player's chance of successfully performing a hack by 20%",
- prereqs:[AugmentationNames.ENM],
+ "This augmentation:
" +
+ "Increases the amount of money the player gains from hacking by 40%.
" +
+ "Increases the player's chance of successfully performing a hack by 20%.",
+ prereqs:[AugmentationNames.ENM]
});
ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
@@ -685,11 +689,11 @@ function initAugmentations() {
var Neuralstimulator = new Augmentation({
name:AugmentationNames.Neuralstimulator, repCost:20e3, moneyCost:600e6,
info:"A cranial implant that intelligently stimulates certain areas of the brain " +
- "in order to improve cognitive functions
" +
+ "in order to improve cognitive functions.
" +
"This augmentation:
" +
- "Increases the player's hacking speed by 2%
" +
- "Increases the player's chance of successfully performing a hack by 10%
" +
- "Increases the player's hacking experience gain rate by 12%"
+ "Increases the player's hacking speed by 2%.
" +
+ "Increases the player's chance of successfully performing a hack by 10%.
" +
+ "Increases the player's hacking experience gain rate by 12%."
});
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
@@ -702,11 +706,11 @@ function initAugmentations() {
var NeuralAccelerator = new Augmentation({
name:AugmentationNames.NeuralAccelerator, repCost:80e3, moneyCost:350e6,
info:"A microprocessor that accelerates the processing " +
- "speed of biological neural networks. This is a cranial implant that is embedded inside the brain.
" +
- "This augmentation:
" +
- "Increases the player's hacking skill by 10%
" +
- "Increases the player's hacking experience gain rate by 15%
" +
- "Increases the amount of money the player gains from hacking by 20%"
+ "speed of biological neural networks. This is a cranial implant that is embedded inside the brain.
" +
+ "This augmentation:
" +
+ "Increases the player's hacking skill by 10%.
" +
+ "Increases the player's hacking experience gain rate by 15%.
" +
+ "Increases the amount of money the player gains from hacking by 20%."
});
NeuralAccelerator.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.NeuralAccelerator)) {
@@ -719,10 +723,10 @@ function initAugmentations() {
info:"The first generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
- "so that the brain doesn't have to.
" +
- "This augmentation:
" +
- "Increases the player's hacking speed by 1%
" +
- "Increases the player's hacking skill by 5%"
+ "so that the brain doesn't have to.
" +
+ "This augmentation:
" +
+ "Increases the player's hacking speed by 1%.
" +
+ "Increases the player's hacking skill by 5%."
});
CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) {
@@ -735,12 +739,12 @@ function initAugmentations() {
info:"The second generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
- "so that the brain doesn't have to.
" +
- "This augmentation:
" +
- "Increases the player's hacking speed by 2%
" +
- "Increases the player's chance of successfully performing a hack by 5%
" +
- "Increases the player's hacking skill by 7%",
- prereqs:[AugmentationNames.CranialSignalProcessorsG1]
+ "so that the brain doesn't have to.
" +
+ "This augmentation:
" +
+ "Increases the player's hacking speed by 2%.
" +
+ "Increases the player's chance of successfully performing a hack by 5%.
" +
+ "Increases the player's hacking skill by 7%.",
+ prereqs:[AugmentationNames.CranialSignalProcessorsG1]
});
CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
@@ -753,12 +757,12 @@ function initAugmentations() {
info:"The third generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
- "so that the brain doesn't have to.
" +
+ "so that the brain doesn't have to.
" +
"This augmentation:
" +
- "Increases the player's hacking speed by 2%
" +
- "Increases the amount of money the player gains from hacking by 15%
" +
- "Increases the player's hacking skill by 9%",
- prereqs:[AugmentationNames.CranialSignalProcessorsG2]
+ "Increases the player's hacking speed by 2%.
" +
+ "Increases the amount of money the player gains from hacking by 15%.
" +
+ "Increases the player's hacking skill by 9%.",
+ prereqs:[AugmentationNames.CranialSignalProcessorsG2]
});
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
@@ -771,12 +775,12 @@ function initAugmentations() {
info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
- "so that the brain doesn't have to.
" +
- "This augmentation:
" +
- "Increases the player's hacking speed by 2%
" +
- "Increases the amount of money the player gains from hacking by 20%
" +
- "Increases the amount of money the player can inject into servers using grow() by 25%",
- prereqs:[AugmentationNames.CranialSignalProcessorsG3]
+ "so that the brain doesn't have to.
" +
+ "This augmentation:
" +
+ "Increases the player's hacking speed by 2%.
" +
+ "Increases the amount of money the player gains from hacking by 20%.
" +
+ "Increases the amount of money the player can inject into servers using grow() by 25%.",
+ prereqs:[AugmentationNames.CranialSignalProcessorsG3]
});
CranialSignalProcessorsG4.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) {
@@ -789,12 +793,12 @@ function initAugmentations() {
info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
- "so that the brain doesn't have to.
" +
+ "so that the brain doesn't have to.
" +
"This augmentation:
" +
- "Increases the player's hacking skill by 30%
" +
- "Increases the amount of money the player gains from hacking by 25%
" +
- "Increases the amount of money the player can inject into servers using grow() by 75%",
- prereqs:[AugmentationNames.CranialSignalProcessorsG4]
+ "Increases the player's hacking skill by 30%.
" +
+ "Increases the amount of money the player gains from hacking by 25%.
" +
+ "Increases the amount of money the player can inject into servers using grow() by 75%.",
+ prereqs:[AugmentationNames.CranialSignalProcessorsG4]
});
CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
@@ -806,11 +810,11 @@ function initAugmentations() {
name:AugmentationNames.NeuronalDensification, repCost:75e3, moneyCost:275e6,
info:"The brain is surgically re-engineered to have increased neuronal density " +
"by decreasing the neuron gap junction. Then, the body is genetically modified " +
- "to enhance the production and capabilities of its neural stem cells.
" +
- "This augmentation:
" +
- "Increases the player's hacking skill by 15%
" +
- "Increases the player's hacking experience gain rate by 10%
"+
- "Increases the player's hacking speed by 3%"
+ "to enhance the production and capabilities of its neural stem cells.
" +
+ "This augmentation:
" +
+ "Increases the player's hacking skill by 15%.
" +
+ "Increases the player's hacking experience gain rate by 10%.
"+
+ "Increases the player's hacking speed by 3%."
});
NeuronalDensification.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.NeuronalDensification)) {
@@ -840,8 +844,8 @@ function initAugmentations() {
"you more convincing and likable in conversations and overall improving your " +
"social interactions.
" +
"This augmentation:
" +
- "Increases the player's charisma by 10%
" +
- "Increases the amount of reputation the player gains when working for a company by 10%"
+ "Increases the player's charisma by 10%.
" +
+ "Increases the amount of reputation the player gains when working for a company by 10%."
});
SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
@@ -854,10 +858,10 @@ function initAugmentations() {
name:AugmentationNames.FocusWire, repCost:30e3, moneyCost:180e6,
info:"A cranial implant that stops procrastination by blocking specific neural pathways " +
"in the brain.
" +
- "This augmentation:
" +
- "Increases all experience gains by 5%
" +
- "Increases the amount of money the player gains from working by 20%
" +
- "Increases the amount of reputation the player gains when working for a company by 10%"
+ "This augmentation:
" +
+ "Increases all experience gains by 5%.
" +
+ "Increases the amount of money the player gains from working by 20%.
" +
+ "Increases the amount of reputation the player gains when working for a company by 10%."
});
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.FocusWire)) {
@@ -871,8 +875,8 @@ function initAugmentations() {
"computers. Connecting to a computer through this jack allows you to interface with " +
"it using the brain's electrochemical signals.
" +
"This augmentation:
" +
- "Increases the amount of reputation the player gains when working for a company by 30%
" +
- "Increases the player's hacking skill by 8%"
+ "Increases the amount of reputation the player gains when working for a company by 30%.
" +
+ "Increases the player's hacking skill by 8%."
});
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNI)) {
@@ -886,8 +890,8 @@ function initAugmentations() {
"improves the performance of the interface and gives the user more control options " +
"to the connected computer.
" +
"This augmentation:
" +
- "Increases the amount of reputation the player gains when working for a company by 75%
" +
- "Increases the player's hacking skill by 10%",
+ "Increases the amount of reputation the player gains when working for a company by 75%.
" +
+ "Increases the player's hacking skill by 10%.",
prereqs:[AugmentationNames.PCDNI]
});
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
@@ -903,9 +907,9 @@ function initAugmentations() {
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
"processing power to aid the computer in computational tasks.
" +
"This augmentation:
" +
- "Increases the amount of reputation the player gains when working for a company by 100%
" +
- "Increases the player's hacking skill by 10%
" +
- "Increases the player's hacking speed by 5%",
+ "Increases the amount of reputation the player gains when working for a company by 100%.
" +
+ "Increases the player's hacking skill by 10%.
" +
+ "Increases the player's hacking speed by 5%.",
prereqs:[AugmentationNames.PCDNI]
});
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
@@ -921,7 +925,7 @@ function initAugmentations() {
"triggers feelings of admiration and approval in other people.
" +
"This augmentation:
" +
"Increases the amount of reputation the player gains when working for a company by 10%
" +
- "Increases the amount of reputation the player gains for a faction by 10%"
+ "Increases the amount of reputation the player gains for a faction by 10%."
});
ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
if (augmentationExists(AugmentationNames.ADRPheromone1)) {
@@ -932,10 +936,10 @@ function initAugmentations() {
var ADRPheromone2 = new Augmentation({
name:AugmentationNames.ADRPheromone2, repCost:25e3, moneyCost:110e6,
info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " +
- "which is similar to but more potent than ADR-V1. This pheromone, when excreted, " +
- "triggers feelings of admiration, approval, and respect in others.
" +
- "This augmentation:
" +
- "Increases the amount of reputation the player gains for a faction and company by 20%."
+ "which is similar to but more potent than ADR-V1. This pheromone, when excreted, " +
+ "triggers feelings of admiration, approval, and respect in others.
" +
+ "This augmentation:
" +
+ "Increases the amount of reputation the player gains for a faction and company by 20%."
});
ADRPheromone2.addToFactions(["Silhouette", "Four Sigma", "Bachman & Associates", "Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.ADRPheromone2)) {
@@ -950,8 +954,8 @@ function initAugmentations() {
"the brain. This allows the user to engineer custom hardware and software " +
"for the Hacknet Node that provides better performance.
" +
"This augmentation:
" +
- "Increases the amount of money produced by Hacknet Nodes by 15%
" +
- "Decreases the cost of purchasing a Hacknet Node by 15%"
+ "Increases the amount of money produced by Hacknet Nodes by 15%.
" +
+ "Decreases the cost of purchasing a Hacknet Node by 15%."
});
HacknetNodeCPUUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
@@ -965,8 +969,8 @@ function initAugmentations() {
"into the brain. This allows the user to engineer custom cache hardware for the " +
"Hacknet Node that offers better performance.
" +
"This augmentation:
" +
- "Increases the amount of money produced by Hacknet Nodes by 10%
" +
- "Decreases the cost of leveling up a Hacknet Node by 15%"
+ "Increases the amount of money produced by Hacknet Nodes by 10%.
" +
+ "Decreases the cost of leveling up a Hacknet Node by 15%."
});
HacknetNodeCacheUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
@@ -980,8 +984,8 @@ function initAugmentations() {
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
"offers better performance.
" +
"This augmentation:
" +
- "Increases the amount of money produced by Hacknet Nodes by 10%
" +
- "Decreases the cost of purchasing a Hacknet Node by 10%"
+ "Increases the amount of money produced by Hacknet Nodes by 10%.
" +
+ "Decreases the cost of purchasing a Hacknet Node by 10%."
});
HacknetNodeNICUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
@@ -1021,9 +1025,9 @@ function initAugmentations() {
info:"A device that is embedded in the back of the neck. The NeuroFlux Governor " +
"monitors and regulates nervous impulses coming to and from the spinal column, " +
"essentially 'governing' the body. By doing so, it improves the functionality of the " +
- "body's nervous system.
" +
+ "body's nervous system.
" +
"This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " +
- "increases ALL of the player's multipliers by 1%"
+ "increases ALL of the player's multipliers by 1%."
});
var nextLevel = getNextNeurofluxLevel();
NeuroFluxGovernor.level = nextLevel - 1;
@@ -1042,7 +1046,7 @@ function initAugmentations() {
"installed by releasing millions of nanobots into the human brain, each of which " +
"attaches to a different neural pathway to enhance the brain's ability to retain " +
"and retrieve information.
" +
- "This augmentation increases the player's experience gain rate for all stats by 10%"
+ "This augmentation increases the player's experience gain rate for all stats by 10%."
});
Neurotrainer1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
@@ -1055,7 +1059,7 @@ function initAugmentations() {
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
"require Neurotrainer I to be installed as a prerequisite.
" +
- "This augmentation increases the player's experience gain rate for all stats by 15%"
+ "This augmentation increases the player's experience gain rate for all stats by 15%."
});
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
if (augmentationExists(AugmentationNames.Neurotrainer2)) {
@@ -1068,7 +1072,7 @@ function initAugmentations() {
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
"but it does not require either of them to be installed as a prerequisite.
" +
- "This augmentation increases the player's experience gain rate for all stats by 20%"
+ "This augmentation increases the player's experience gain rate for all stats by 20%."
});
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
if (augmentationExists(AugmentationNames.Neurotrainer3)) {
@@ -1081,10 +1085,10 @@ function initAugmentations() {
info:"A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.
" +
- "This augmentation:
" +
- "Increases the player's dexterity by 40%
" +
- "Increases the player's hacking speed by 3%
" +
- "Increases the amount of money the player gains from hacking by 10%"
+ "This augmentation:
" +
+ "Increases the player's dexterity by 40%.
" +
+ "Increases the player's hacking speed by 3%.
" +
+ "Increases the amount of money the player gains from hacking by 10%."
});
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.Hypersight)) {
@@ -1096,10 +1100,10 @@ function initAugmentations() {
name:AugmentationNames.LuminCloaking1, repCost:600, moneyCost:1e6,
info:"A skin implant that reinforces the skin with highly-advanced synthetic cells. These " +
"cells, when powered, have a negative refractive index. As a result, they bend light " +
- "around the skin, making the user much harder to see from the naked eye.
" +
- "This augmentation:
" +
+ "around the skin, making the user much harder to see from the naked eye.
" +
+ "This augmentation:
" +
"Increases the player's agility by 5%
" +
- "Increases the amount of money the player gains from crimes by 10%"
+ "Increases the amount of money the player gains from crimes by 10%."
});
LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking1)) {
@@ -1112,12 +1116,12 @@ function initAugmentations() {
info:"This is a more advanced version of the LuminCloaking-V2 augmentation. This skin implant " +
"reinforces the skin with highly-advanced synthetic cells. These " +
"cells, when powered, are capable of not only bending light but also of bending heat, " +
- "making the user more resilient as well as stealthy.
" +
- "This augmentation:
" +
+ "making the user more resilient as well as stealthy.
" +
+ "This augmentation:
" +
"Increases the player's agility by 10%
" +
"Increases the player's defense by 10%
" +
- "Increases the amount of money the player gains from crimes by 25%",
- prereqs:[AugmentationNames.LuminCloaking1]
+ "Increases the amount of money the player gains from crimes by 25%.",
+ prereqs:[AugmentationNames.LuminCloaking1]
});
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking2)) {
@@ -1128,11 +1132,11 @@ function initAugmentations() {
var SmartSonar = new Augmentation({
name:AugmentationNames.SmartSonar, repCost:9e3, moneyCost:15e6,
info:"A cochlear implant that helps the player detect and locate enemies " +
- "using sound propagation.
" +
- "This augmentation:
" +
- "Increases the player's dexterity by 10%
" +
- "Increases the player's dexterity experience gain rate by 15%
" +
- "Increases the amount of money the player gains from crimes by 25%"
+ "using sound propagation.
" +
+ "This augmentation:
" +
+ "Increases the player's dexterity by 10%.
" +
+ "Increases the player's dexterity experience gain rate by 15%.
" +
+ "Increases the amount of money the player gains from crimes by 25%."
});
SmartSonar.addToFactions(["Slum Snakes"]);
if (augmentationExists(AugmentationNames.SmartSonar)) {
@@ -1144,10 +1148,10 @@ function initAugmentations() {
name:AugmentationNames.PowerRecirculator, repCost:10e3, moneyCost:36e6,
info:"The body's nerves are attached with polypyrrole nanocircuits that " +
"are capable of capturing wasted energy (in the form of heat) " +
- "and converting it back into usable power.
" +
- "This augmentation:
" +
- "Increases all of the player's stats by 5%
" +
- "Increases the player's experience gain rate for all stats by 10%"
+ "and converting it back into usable power.
" +
+ "This augmentation:
" +
+ "Increases all of the player's stats by 5%.
" +
+ "Increases the player's experience gain rate for all stats by 10%."
});
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
@@ -1165,11 +1169,11 @@ function initAugmentations() {
name:AugmentationNames.QLink, repCost:750e3, moneyCost:1300e6,
info:"A brain implant that wirelessly connects you to the Illuminati's " +
"quantum supercomputer, allowing you to access and use its incredible " +
- "computing power.
" +
- "This augmentation:
" +
- "Increases the player's hacking speed by 10%
" +
- "Increases the player's chance of successfully performing a hack by 30%
" +
- "Increases the amount of money the player gains from hacking by 100%"
+ "computing power.
" +
+ "This augmentation:
" +
+ "Increases the player's hacking speed by 10%.
" +
+ "Increases the player's chance of successfully performing a hack by 30%.
" +
+ "Increases the amount of money the player gains from hacking by 100%."
});
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {
@@ -1180,7 +1184,7 @@ function initAugmentations() {
//Daedalus
var RedPill = new Augmentation({
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
- info:"It's time to leave the cave"
+ info:"It's time to leave the cave."
});
RedPill.addToFactions(["Daedalus"]);
if (augmentationExists(AugmentationNames.TheRedPill)) {
@@ -1195,9 +1199,9 @@ function initAugmentations() {
"artificially-synthesized gene that was developed by DARPA to create " +
"super-soldiers through genetic modification. The gene was outlawed in " +
"2056.
" +
- "This augmentation:
" +
- "Increases all of the player's combat stats by 75%
" +
- "Increases the player's hacking skill by 15%"
+ "This augmentation:
" +
+ "Increases all of the player's combat stats by 75%.
" +
+ "Increases the player's hacking skill by 15%."
});
SPTN97.addToFactions(["The Covenant"]);
if (augmentationExists(AugmentationNames.SPTN97)) {
@@ -1224,10 +1228,10 @@ function initAugmentations() {
info:"The thoracic cavity is equipped with a small chamber designed " +
"to hold and sustain hydrogen plasma. The plasma is used to generate " +
"fusion power through nuclear fusion, providing limitless amount of clean " +
- "energy for the body.
" +
+ "energy for the body.
" +
"This augmentation:
" +
- "Increases all of the player's combat stats by 35%
" +
- "Increases all of the player's combat stat experience gain rate by 35%"
+ "Increases all of the player's combat stats by 35%.
" +
+ "Increases all of the player's combat stat experience gain rate by 35%."
});
CordiARCReactor.addToFactions(["MegaCorp"]);
if (augmentationExists(AugmentationNames.CordiARCReactor)) {
@@ -1240,12 +1244,12 @@ function initAugmentations() {
name:AugmentationNames.SmartJaw, repCost:150e3, moneyCost:550e6,
info:"A bionic jaw that contains advanced hardware and software " +
"capable of psychoanalyzing and profiling the personality of " +
- "others using optical imaging software.
" +
- "This augmentation:
" +
+ "others using optical imaging software.
" +
+ "This augmentation:
" +
"Increases the player's charisma by 50%.
" +
- "Increases the player's charisma experience gain rate by 50%
" +
- "Increases the amount of reputation the player gains for a company by 25%
" +
- "Increases the amount of reputation the player gains for a faction by 25%"
+ "Increases the player's charisma experience gain rate by 50%.
" +
+ "Increases the amount of reputation the player gains for a company by 25%.
" +
+ "Increases the amount of reputation the player gains for a faction by 25%."
});
SmartJaw.addToFactions(["Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SmartJaw)) {
@@ -1259,8 +1263,8 @@ function initAugmentations() {
info:"A highly-advanced techno-organic drug that is injected into the skeletal " +
"and integumentary system. The drug permanently modifies the DNA of the " +
"body's skin and bone cells, granting them the ability to repair " +
- "and restructure themselves.
" +
- "This augmentation increases the player's strength and defense by 55%"
+ "and restructure themselves.
" +
+ "This augmentation increases the player's strength and defense by 55%."
});
Neotra.addToFactions(["Blade Industries"]);
if (augmentationExists(AugmentationNames.Neotra)) {
@@ -1273,10 +1277,10 @@ function initAugmentations() {
name:AugmentationNames.Xanipher, repCost:350e3, moneyCost:850e6,
info:"A concoction of advanced nanobots that is orally ingested into the " +
"body. These nanobots induce physiological change and significantly " +
- "improve the body's functionining in all aspects.
" +
- "This augmentation:
" +
- "Increases all of the player's stats by 20%
" +
- "Increases the player's experience gain rate for all stats by 15%"
+ "improve the body's functionining in all aspects.
" +
+ "This augmentation:
" +
+ "Increases all of the player's stats by 20%.
" +
+ "Increases the player's experience gain rate for all stats by 15%."
});
Xanipher.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.Xanipher)) {
@@ -1289,8 +1293,8 @@ function initAugmentations() {
name:AugmentationNames.nextSENS, repCost:175e3, moneyCost:385e6,
info:"The body is genetically re-engineered to maintain a state " +
"of negligible senescence, preventing the body from " +
- "deteriorating with age.
" +
- "This augmentation increases all of the player's stats by 20%"
+ "deteriorating with age.
" +
+ "This augmentation increases all of the player's stats by 20%."
});
nextSENS.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.nextSENS)) {
@@ -1303,10 +1307,10 @@ function initAugmentations() {
name:AugmentationNames.OmniTekInfoLoad, repCost:250e3, moneyCost:575e6,
info:"OmniTek's data and information repository is uploaded " +
"into your brain, enhancing your programming and " +
- "hacking abilities.
" +
+ "hacking abilities.
" +
"This augmentation:
" +
- "Increases the player's hacking skill by 20%
" +
- "Increases the player's hacking experience gain rate by 25%"
+ "Increases the player's hacking skill by 20%.
" +
+ "Increases the player's hacking experience gain rate by 25%."
});
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
@@ -1323,8 +1327,8 @@ function initAugmentations() {
info:"Chloroplasts are added to epidermal stem cells and are applied " +
"to the body using a skin graft. The result is photosynthetic " +
"skin cells, allowing users to generate their own energy " +
- "and nutrition using solar power.
" +
- "This augmentation increases the player's strength, defense, and agility by 40%"
+ "and nutrition using solar power.
" +
+ "This augmentation increases the player's strength, defense, and agility by 40%."
});
PhotosyntheticCells.addToFactions(["KuaiGong International"]);
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
@@ -1337,13 +1341,13 @@ function initAugmentations() {
name:AugmentationNames.Neurolink, repCost:350e3, moneyCost:875e6,
info:"A brain implant that provides a high-bandwidth, direct neural link between your " +
"mind and BitRunners' data servers, which reportedly contain " +
- "the largest database of hacking tools and information in the world.
" +
- "This augmentation:
" +
- "Increases the player's hacking skill by 15%
" +
- "Increases the player's hacking experience gain rate by 20%
" +
- "Increases the player's chance of successfully performing a hack by 10%
" +
- "Increases the player's hacking speed by 5%
" +
- "Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset"
+ "the largest database of hacking tools and information in the world.
" +
+ "This augmentation:
" +
+ "Increases the player's hacking skill by 15%.
" +
+ "Increases the player's hacking experience gain rate by 20%.
" +
+ "Increases the player's chance of successfully performing a hack by 10%.
" +
+ "Increases the player's hacking speed by 5%.
" +
+ "Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset."
});
Neurolink.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.Neurolink)) {
@@ -1357,12 +1361,12 @@ function initAugmentations() {
info:"A highly advanced bionic hand. This prosthetic not only " +
"enhances strength and dexterity but it is also embedded " +
"with hardware and firmware that lets the user connect to, access and hack " +
- "devices and machines just by touching them.
" +
- "This augmentation:
" +
- "Increases the player's strength and dexterity by 15%
" +
- "Increases the player's hacking skill by 10%
" +
- "Increases the player's hacking speed by 2%
" +
- "Increases the amount of money the player gains from hacking by 10%"
+ "devices and machines just by touching them.
" +
+ "This augmentation:
" +
+ "Increases the player's strength and dexterity by 15%.
" +
+ "Increases the player's hacking skill by 10%.
" +
+ "Increases the player's hacking speed by 2%.
" +
+ "Increases the amount of money the player gains from hacking by 10%."
});
TheBlackHand.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.TheBlackHand)) {
@@ -1375,10 +1379,10 @@ function initAugmentations() {
name:AugmentationNames.CRTX42AA, repCost:18e3, moneyCost:45e6,
info:"The CRTX42-AA gene is injected into the genome. " +
"The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
- "cortex and improves cognitive abilities.
" +
- "This augmentation:
" +
- "Improves the player's hacking skill by 8%
" +
- "Improves the player's hacking experience gain rate by 15%"
+ "cortex and improves cognitive abilities.
" +
+ "This augmentation:
" +
+ "Improves the player's hacking skill by 8%.
" +
+ "Improves the player's hacking experience gain rate by 15%."
});
CRTX42AA.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CRTX42AA)) {
@@ -1391,8 +1395,8 @@ function initAugmentations() {
name:AugmentationNames.Neuregen, repCost:15e3, moneyCost:75e6,
info:"A drug that genetically modifies the neurons in the brain. " +
"The result is that these neurons never die and continuously " +
- "regenerate and strengthen themselves.
" +
- "This augmentation increases the player's hacking experience gain rate by 40%"
+ "regenerate and strengthen themselves.
" +
+ "This augmentation increases the player's hacking experience gain rate by 40%."
});
Neuregen.addToFactions(["Chongqing"]);
if (augmentationExists(AugmentationNames.Neuregen)) {
@@ -1405,10 +1409,10 @@ function initAugmentations() {
name:AugmentationNames.CashRoot, repCost:5e3, moneyCost:25e6,
info:"A collection of digital assets saved on a small chip. The chip is implanted " +
"into your wrist. A small jack in the chip allows you to connect it to a computer " +
- "and upload the assets.
" +
- "This augmentation:
" +
- "Lets the player start with $1,000,000 after a reset
" +
- "Lets the player start with the BruteSSH.exe program after a reset"
+ "and upload the assets.
" +
+ "This augmentation:
" +
+ "Lets the player start with $1,000,000 after a reset.
" +
+ "Lets the player start with the BruteSSH.exe program after a reset."
});
CashRoot.addToFactions(["Sector-12"]);
if (augmentationExists(AugmentationNames.CashRoot)) {
@@ -1423,8 +1427,8 @@ function initAugmentations() {
"synthesizes glucose, amino acids, and vitamins and redistributes them " +
"across the body. The device is powered by the body's naturally wasted " +
"energy in the form of heat.
" +
- "This augmentation:
" +
- "Increases the player's experience gain rate for all combat stats by 20%"
+ "This augmentation:
" +
+ "Increases the player's experience gain rate for all combat stats by 20%."
});
NutriGen.addToFactions(["New Tokyo"]);
if (augmentationExists(AugmentationNames.NutriGen)) {
@@ -1440,11 +1444,11 @@ function initAugmentations() {
var INFRARet = new Augmentation({
name:AugmentationNames.INFRARet, repCost:3e3, moneyCost:6e6,
info:"A retina implant consisting of a tiny chip that sits behind the " +
- "retina. This implant lets people visually detect infrared radiation.
" +
- "This augmentation:
" +
- "Increases the player's crime success rate by 25%
" +
- "Increases the amount of money the player gains from crimes by 10%
" +
- "Increases the player's dexterity by 10%"
+ "retina. This implant lets people visually detect infrared radiation.
" +
+ "This augmentation:
" +
+ "Increases the player's crime success rate by 25%.
" +
+ "Increases the amount of money the player gains from crimes by 10%.
" +
+ "Increases the player's dexterity by 10%."
});
INFRARet.addToFactions(["Ishima"]);
if (augmentationExists(AugmentationNames.INFRARet)) {
@@ -1457,8 +1461,8 @@ function initAugmentations() {
name:AugmentationNames.DermaForce, repCost:6e3, moneyCost:10e6,
info:"A synthetic skin is grafted onto the body. The skin consists of " +
"millions of nanobots capable of projecting high-density muon beams, " +
- "creating an energy barrier around the user.
" +
- "This augmentation increases the player's defense by 40%"
+ "creating an energy barrier around the user.
" +
+ "This augmentation increases the player's defense by 40%."
});
DermaForce.addToFactions(["Volhaven"]);
if (augmentationExists(AugmentationNames.DermaForce)) {
@@ -1471,12 +1475,12 @@ function initAugmentations() {
name:AugmentationNames.GrapheneBrachiBlades, repCost:90e3, moneyCost:500e6,
info:"An upgrade to the BrachiBlades augmentation. It infuses " +
"the retractable blades with an advanced graphene material " +
- "to make them much stronger and lighter.
" +
+ "to make them much stronger and lighter.
" +
"This augmentation:
" +
- "Increases the player's strength and defense by 40%
" +
- "Increases the player's crime success rate by 10%
" +
- "Increases the amount of money the player gains from crimes by 30%",
- prereqs:[AugmentationNames.BrachiBlades],
+ "Increases the player's strength and defense by 40%.
" +
+ "Increases the player's crime success rate by 10%.
" +
+ "Increases the amount of money the player gains from crimes by 30%.",
+ prereqs:[AugmentationNames.BrachiBlades]
});
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
@@ -1489,9 +1493,9 @@ function initAugmentations() {
name:AugmentationNames.GrapheneBionicArms, repCost:200e3, moneyCost:750e6,
info:"An upgrade to the Bionic Arms augmentation. It infuses the " +
"prosthetic arms with an advanced graphene material " +
- "to make them much stronger and lighter.
" +
- "This augmentation increases the player's strength and dexterity by 85%",
- prereqs:[AugmentationNames.BionicArms],
+ "to make them much stronger and lighter.
" +
+ "This augmentation increases the player's strength and dexterity by 85%.",
+ prereqs:[AugmentationNames.BionicArms]
});
GrapheneBionicArms.addToFactions(["The Dark Army"]);
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
@@ -1502,11 +1506,11 @@ function initAugmentations() {
//TheSyndicate
var BrachiBlades = new Augmentation({
name:AugmentationNames.BrachiBlades, repCost:5e3, moneyCost:18e6,
- info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin. " +
- "
This augmentation:
" +
- "Increases the player's strength and defense by 15%
" +
- "Increases the player's crime success rate by 10%
" +
- "Increases the amount of money the player gains from crimes by 15%"
+ info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin.
" +
+ "This augmentation:
" +
+ "Increases the player's strength and defense by 15%.
" +
+ "Increases the player's crime success rate by 10%.
" +
+ "Increases the amount of money the player gains from crimes by 15%."
});
BrachiBlades.addToFactions(["The Syndicate"]);
if (augmentationExists(AugmentationNames.BrachiBlades)) {
@@ -1518,8 +1522,8 @@ function initAugmentations() {
var BionicArms = new Augmentation({
name:AugmentationNames.BionicArms, repCost:25e3, moneyCost:55e6,
info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " +
- "the user's organic arms.
" +
- "This augmentation increases the user's strength and dexterity by 30%"
+ "the user's organic arms.
" +
+ "This augmentation increases the user's strength and dexterity by 30%."
});
BionicArms.addToFactions(["Tetrads"]);
if (augmentationExists(AugmentationNames.BionicArms)) {
@@ -1531,11 +1535,11 @@ function initAugmentations() {
var SNA = new Augmentation({
name:AugmentationNames.SNA, repCost:2500, moneyCost:6e6,
info:"A cranial implant that affects the user's personality, making them better " +
- "at negotiation in social situations.
" +
- "This augmentation:
" +
- "Increases the amount of money the player earns at a company by 10%
" +
+ "at negotiation in social situations.
" +
+ "This augmentation:
" +
+ "Increases the amount of money the player earns at a company by 10%.
" +
"Increases the amount of reputation the player gains when working for a " +
- "company or faction by 15%"
+ "company or faction by 15%."
});
SNA.addToFactions(["Tian Di Hui"]);
if (augmentationExists(AugmentationNames.SNA)) {
@@ -1570,8 +1574,8 @@ function initAugmentations() {
"embedded with a data processing chip that can be programmed to display an " +
"AR HUD and assist the user in field missions.
" +
"This augmentation:
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 3%
" +
- "Increases the player's dexterity by 3%"
+ "Increases the player's success chance in Bladeburner contracts/operations by 3%.
" +
+ "Increases the player's dexterity by 3%."
});
EsperEyewear.addToFactions([BladeburnersFactionName]);
resetAugmentation(EsperEyewear);
@@ -1583,9 +1587,9 @@ function initAugmentations() {
"to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
"improve reflexes and memory-recall among other things.
" +
"This augmentation:
" +
- "Increases the player's sucess chance in Bladeburner contracts/operations by 3%
" +
- "Increases the player's effectiveness in Bladeburner Field Analysis by 5%
" +
- "Increases the player's Bladeburner stamina gain rate by 1%"
+ "Increases the player's sucess chance in Bladeburner contracts/operations by 3%.
" +
+ "Increases the player's effectiveness in Bladeburner Field Analysis by 5%.
" +
+ "Increases the player's Bladeburner stamina gain rate by 1%."
});
EMS4Recombination.addToFactions([BladeburnersFactionName]);
resetAugmentation(EMS4Recombination);
@@ -1598,8 +1602,8 @@ function initAugmentations() {
"crystallized graphene plating.
" +
"This augmentation:
" +
"Increases the player's defense by 5%.
" +
- "Increases the player's strength and dexterity by 3%
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 4%"
+ "Increases the player's strength and dexterity by 3%.
" +
+ "Increases the player's success chance in Bladeburner contracts/operations by 4%."
});
OrionShoulder.addToFactions([BladeburnersFactionName]);
resetAugmentation(OrionShoulder);
@@ -1613,7 +1617,7 @@ function initAugmentations() {
"it can also be effective against non-augmented enemies due to its high temperature " +
"and concussive force.
" +
"This augmentation:
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 5%"
+ "Increases the player's success chance in Bladeburner contracts/operations by 5%."
});
HyperionV1.addToFactions([BladeburnersFactionName]);
resetAugmentation(HyperionV1);
@@ -1625,7 +1629,7 @@ function initAugmentations() {
"more power-efficiency, more accurate, and can fire plasma bolts at a much " +
"higher velocity than the V1 model.
" +
"This augmentation:
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 7%",
+ "Increases the player's success chance in Bladeburner contracts/operations by 7%.",
prereqs:[AugmentationNames.HyperionV1]
});
HyperionV2.addToFactions([BladeburnersFactionName]);
@@ -1638,8 +1642,8 @@ function initAugmentations() {
"serum was originally developed by the Chinese military in an attempt to " +
"create super soldiers.
" +
"This augmentation:
" +
- "Increases all of the player's combat stats by 5%
" +
- "Increases the player's Bladeburner stamina gain rate by 5%
"
+ "Increases all of the player's combat stats by 5%.
" +
+ "Increases the player's Bladeburner stamina gain rate by 5%.
"
});
GolemSerum.addToFactions([BladeburnersFactionName]);
resetAugmentation(GolemSerum);
@@ -1649,9 +1653,9 @@ function initAugmentations() {
info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " +
"heightens the senses and focus of its host, and also enhances its intuition.
" +
"This augmentation:
" +
- "Increases the player's effectiveness in Bladeburner Field Analysis by 10%
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 4%
" +
- "Increases the player's dexterity experience gain rate by 5%"
+ "Increases the player's effectiveness in Bladeburner Field Analysis by 10%.
" +
+ "Increases the player's success chance in Bladeburner contracts/operations by 4%.
" +
+ "Increases the player's dexterity experience gain rate by 5%."
});
VangelisVirus.addToFactions([BladeburnersFactionName]);
resetAugmentation(VangelisVirus);
@@ -1663,9 +1667,9 @@ function initAugmentations() {
"virus, this also grants an accelerated healing factor and enhanced " +
"agility/reflexes.
" +
"This augmentation:
" +
- "Increases the player's effectiveness in Bladeburner Field Analysis by 15%
" +
- "Increases the player's defense and dexterity experience gain rate by 5%
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 5%",
+ "Increases the player's effectiveness in Bladeburner Field Analysis by 15%.
" +
+ "Increases the player's defense and dexterity experience gain rate by 5%.
" +
+ "Increases the player's success chance in Bladeburner contracts/operations by 5%.",
prereqs:[AugmentationNames.VangelisVirus]
});
VangelisVirus3.addToFactions([BladeburnersFactionName]);
@@ -1678,8 +1682,8 @@ function initAugmentations() {
"structurally support the body and grants heightened strength and " +
"durability.
" +
"This augmentation:
" +
- "Increases the player's experience gain rate for all combat stats by 4%
" +
- "Increases the player's Bladeburner max stamina by 10%"
+ "Increases the player's experience gain rate for all combat stats by 4%.
" +
+ "Increases the player's Bladeburner max stamina by 10%."
});
INTERLINKED.addToFactions([BladeburnersFactionName]);
resetAugmentation(INTERLINKED);
@@ -1691,9 +1695,9 @@ function initAugmentations() {
"is enhanced with flexible carbon nanotube matrices that are controlled by " +
"intelligent servo-motors.
" +
"This augmentation:
" +
- "Increases the player's agility by 5%
" +
- "Increases the player's Bladeburner max stamina by 5%
" +
- "Increases the player's Bladeburner stamina gain rate by 5%
"
+ "Increases the player's agility by 5%.
" +
+ "Increases the player's Bladeburner max stamina by 5%.
" +
+ "Increases the player's Bladeburner stamina gain rate by 5%.
"
});
BladeRunner.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeRunner);
@@ -1705,9 +1709,9 @@ function initAugmentations() {
"concussive, thermal, chemical, and electric trauma. It also enhances the user's " +
"strength and agility.
" +
"This augmentation:
" +
- "Increases all of the player's combat stats by 2%
" +
- "Increases the player's Bladeburner stamina gain rate by 2%
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 3%",
+ "Increases all of the player's combat stats by 2%.
" +
+ "Increases the player's Bladeburner stamina gain rate by 2%.
" +
+ "Increases the player's success chance in Bladeburner contracts/operations by 3%.",
});
BladeArmor.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmor);
@@ -1717,9 +1721,9 @@ function initAugmentations() {
info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
"more efficiently storing and using power.
" +
"This augmentation:
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 5%" +
- "Increases the player's Bladeburner stamina gain rate by 2%
" +
- "Increases the player's Bladeburner max stamina by 5%
",
+ "Increases the player's success chance in Bladeburner contracts/operations by 5%.
" +
+ "Increases the player's Bladeburner stamina gain rate by 2%.
" +
+ "Increases the player's Bladeburner max stamina by 5%.",
prereqs:[AugmentationNames.BladeArmor]
});
BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
@@ -1730,8 +1734,8 @@ function initAugmentations() {
info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
"that is capable of projecting an energy shielding force field.
" +
"This augmentation:
" +
- "Increases the player's defense by 5%
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 6%",
+ "Increases the player's defense by 5%.
" +
+ "Increases the player's success chance in Bladeburner contracts/operations by 6%.",
prereqs:[AugmentationNames.BladeArmor]
});
BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
@@ -1743,7 +1747,7 @@ function initAugmentations() {
"weapon. It's precision an accuracy makes it useful for quickly neutralizing " +
"threats while keeping casualties to a minimum.
" +
"This augmentation:
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 8%",
+ "Increases the player's success chance in Bladeburner contracts/operations by 8%.",
prereqs:[AugmentationNames.BladeArmor]
});
BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
@@ -1756,7 +1760,7 @@ function initAugmentations() {
"modules that combine together to form a single, more powerful beam of up to " +
"2000MW.
" +
"This augmentation:
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 10%",
+ "Increases the player's success chance in Bladeburner contracts/operations by 10%.",
prereqs:[AugmentationNames.BladeArmorUnibeam]
});
BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
@@ -1768,8 +1772,8 @@ function initAugmentations() {
"Unit that was specially designed to analyze Synthoid related data and " +
"information.
" +
"This augmentation:
" +
- "Increases the player's effectiveness in Bladeburner Field Analysis by 15%
" +
- "Increases the player's success chance in Bladeburner contracts/operations by 2%",
+ "Increases the player's effectiveness in Bladeburner Field Analysis by 15%.
" +
+ "Increases the player's success chance in Bladeburner contracts/operations by 2%.",
prereqs:[AugmentationNames.BladeArmor]
});
BladeArmorIPU.addToFactions([BladeburnersFactionName]);