diff --git a/src/Augmentations.js b/src/Augmentations.js index b7f993221..b0f0cbbf1 100644 --- a/src/Augmentations.js +++ b/src/Augmentations.js @@ -3,12 +3,23 @@ function Augmentation(name) { this.name = name; this.info = ""; this.owned = false; //Whether the player has it (you can only have each augmentation once) - this.description = ""; } -Augmentation.prototype.setDescription(desc) { - this.description = desc; +Augmentation.prototype.setInfo(inf) { + this.info = inf; } + +//Takes in an array of faction names and adds this augmentation to all of those factions +Augmentation.prototype.addToFactions(factionList) { + for (var i = 0; i < factionList.length; ++i) { + var faction = Factions[factionList[i]]; + if (faction = null) { + console.log("Error: Could not find faction with this name"); + } + faction.augmentations.push(this.name); + } +} + Augmentation.prototype.toJSON = function() { return Generic_toJSON("Augmentation", this); } @@ -34,130 +45,197 @@ AddToAugmentations = function(aug) { initAugmentations = function() { //Combat stat augmentations var Targeting1 = new Augmentation("Augmented Targeting I"); + Targeting1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", + "OmniTek Incorporated", "KuaiGong International", "Blade Industries"); AddToAugmentations(Targeting1); var Targeting2 = new Augmentation("Augmented Targeting II"); + Targeting2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", + "OmniTek Incorporated", "KuaiGong International", "Blade Industries"); AddToAugmentations(Targeting2); var Targeting3 = new Augmentation("Augmented Targeting III"); + Targeting3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated", + "KuaiGong International", "Blade Industries", "The Covenant"); AddToAugmentations(Targeting3); var SyntheticHeart = new Augmentation("Synthetic Heart"); + SyntheticHeart.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", + "NWO", "The Covenant", "Daedalus", "Illuminati"); AddToAugmentations(SyntheticHeart); var SynfibrilMuscle = new Augmentation("Synfibril Muscle"); + SynfibrilMuscle.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", + "NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"); AddToAugmentations(SynfibrilMuscle) var CombatRib1 = new Augmentation("Combat Rib I"); + CombatRib1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", + "OmniTek Incorporated", "KuaiGong International", "Blade Industries"); AddToAugmentations(CombatRib1); var CombatRib2 = new Augmentation("Combat Rib II"); + CombatRib2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", + "OmniTek Incorporated", "KuaiGong International", "Blade Industries"); AddToAugmentations(CombatRib2); var CombatRib3 = new Augmentation("Combat Rib III"); + CombatRib3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated", + "KuaiGong International", "Blade Industries", "The Covenant"); AddToAugmentations(CombatRib3); var NanofiberWeave = new Augmentation("Nanofiber Weave"); + NanofiberWeave.addToFactions("Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead", + "Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"); AddToAugmentations(NanofiberWeave); var SubdermalArmor = new Augmentation("NEMEAN Subdermal Weave"); + SubdermalArmor.addToFactions("The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus", + "The Covenant"); AddToAugmentations(SubdermalArmor); var WiredReflexes = new Augmentation("Wired Reflexes"); + WiredReflexes.addToFactions("Tian Di Hui", "Sector-12", "Volhaven", "Aevum", "Ishima", + "The Syndicate", "The Dark Army", "Speakers for the Dead"); AddToAugmentations(WiredReflexes); var GrapheneBoneLacings = new Augmentation("Graphene Bone Lacings"); + GrapheneBoneLacings.addToFactions("Fulcrum Secret Technologies", "The Covenant"); AddToAugmentations(GrapheneBoneLacings); var BionicSpine = new Augmentation("Bionic Spine"); + BionicSpine.addToFactions("Speakers for the Dead", "The Syndicate", "KuaiGong International", + "OmniTek Incorporated", "Blade Industries"); AddToAugmentations(BionicSpine); var GrapheneBionicSpine = new Augmentation("Graphene Bionic Spine Upgrade"); + GrapheneBionicSpine.addToFactions("Fulcrum Secret Technologies", "ECorp"); AddToAugmentations(GrapheneBionicSpine); var BionicLegs = new Augmentation("Bionic Legs"); + BionicLegs.addToFactions("Speakers for the Dead", "The Syndicate", "KuaiGong International", + "OmniTek Incorporated", "Blade Industries"); AddToAugmentations(BionicLegs); - var GrapheneBionicLegs = new Augmentation("PC Direct-Neural Interface NeuroNet Injector"); + var GrapheneBionicLegs = new Augmentation("Graphene Bionic Legs Upgrade"); + GrapheneBionicLegs.addToFactions("MegaCorp", "ECorp", "Fulcrum Secret Technologies"); AddToAugmentations(GrapheneBionicLegs); //Labor stat augmentations var SpeechProcessor = new Augmentation("Speech Processor Implant"); //Cochlear imlant? + SpeechProcessor.addToFactions("Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum", + "Ishima", "Volhaven"); AddToAugmentations(SpeechProcessor); var EnhancedSocialInteractionImplant = new Augmentation("Enhanced Social Interaction Implant"); + EnhancedSocialInteractionImplant.addToFactions("Bachman & Associates", "NWO", "Clarke Incorporated", + "OmniTek Incorporated", "Four Sigma"); AddToAugmentations(EnhancedSocialInteractionImplant); //Hacking augmentations var ArtificialBioNeuralNetwork = new Augmentation("Artificial Bio-neural Network Implant"); + ArtificialBioNeuralNetwork.addToFactions("BitRunners", "Fulcrum Secret Technologies"); AddToAugmentations(ArtificialBioNeuralNetwork); var ArtificialSynapticPotentiation = new Augmentation("Artificial Synaptic Potentiation"); + ArtificialSynapticPotentiation.addToFactions("The Black Hand", "NiteSec"); AddToAugmentations(ArtificialSynapticPotentiation); var EnhancedMyelinSheathing = new Augmentation("Enhanced Myelin Sheating"); + EnhancedMyelinSheating.addToFactions("Fulcrum Secret Technologies", "BitRunners", "The Black Hand"); AddToAugmentations(EnhancedMyelinSheathing); var SynapticEnhancement = new Augmentation("Synaptic Enhancement Implant"); + SynapticEnhancement.addToFactions("CyberSec"); AddToAugmentations(SynapticEnhancement); var NeuralRetentionEnhancement = new Augmentation("Neural-Retention Enhancement"); + NeuralRetentionEnhancement.addToFactions("CyberSec", "NiteSec"); AddToAugmentations(NeuralRetentionEnhancement); var DataJack = new Augmentation("DataJack"); + DataJack.addToFactions("BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"); AddToAugmentations(DataJack); var ENM = new Augmentation("Embedded Netburner Module"); + ENM.addToFactions("BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp", + "Fulcrum Secret Technologies", "NWO", "Blade Industries"); AddToAugmentations(ENM); var ENMCore = new Augmentation("Embedded Netburner Module Core Implant"); + ENMCore.addToFactions("BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp", + "Fulcrum Secret Technologies", "NWO", "Blade Industries"); AddToAugmentations(ENMCore); var ENMCoreV2 = new Augmentation("Embedded Netburner Module Core V2 Upgrade"); + ENMCoreV2.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", + "Blade Industries", "OmniTek Incorporated", "KuaiGong International"); AddToAugmentations(ENMCoreV2); var ENMCoreV3 = new Augmentation("Embedded Netburner Module Core V3 Upgrade"); + ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", + "Daedalus", "The Covenant", "Illuminati"); AddToAugmentations(ENMCoreV3); var ENMAnalyzeEngine = new Augmentation("Embedded Netburner Module Analyze Engine"); + ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", + "Daedalus", "The Covenant", "Illuminati"); AddToAugmentations(ENMAnalyzeEngine); var ENMDMA = new Augmentation("Embedded Netburner Module Direct Memory Access Upgrade"); + ENMCoreV3.addToFactions("ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO", + "Daedalus", "The Covenant", "Illuminati"); AddToAugmentations(ENMDMA); var Neuralstimulator = new Augmentation("Neuralstimulator"); + Neuralstimulator.addToFactions("The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum", + "Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated", + "Four Sigma"); AddToAugmentations(Neuralstimulator); - var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector"); - AddToAugmentations(PCDNINeuralNetwork); //Work Augmentations var NuoptimalInjectorImplant = new Augmentation("Nuoptimal Nootropic Injector Implant"); + NuoptimalInjectorImplant.addToFactions("Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima", + "Clarke Incorporated", "Four Sigma", "Bachman & Associates"); AddToAugmentations(NuoptimalInjectorImplant); var SpeechEnhancement = new Augmentation("Speech Enhancement"); + SpeechEnhancement.addToFactions("Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International", + "Clarke Incorporated", "Four Sigma", "Bachman & Associates"); AddToAugmentations(SpeechEnhancement); var FocusWire = new Augmentation("FocusWire"); //Stops procrastination + FocusWire.addToFactions("Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"); AddToAugmentations(FocusWire) var PCDNI = new Augmentation("PC Direct-Neural Interface"); + PCDNI.addToFactions("Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"); AddToAugmentations(PCDNI); var PCDNIOptimizer = new Augmentation("PC Direct-Neural Interface Optimization Submodule"); + PCDNI.addToFactions("Fulcrum Secret Technologies", "ECorp", "Blade Industries"); AddToAugmentations(PCDNIOptimizer); + + var PCDNINeuralNetwork = new Augmentation("PC Direct-Neural Interface NeuroNet Injector"); + PCDNI.addToFactions("Fulcrum Secret Technologies"); + AddToAugmentations(PCDNINeuralNetwork); //Misc augmentations var Neurotrainer1 = new Augmentation("Neurotrainer I"); + Neurotrainer1.addToFactions("CyberSec"); AddToAugmentations(Neurotrainer1); var Neurotrainer2 = new Augmentation("Neurotrainer II"); + Neurotrainer2.addToFactions("BitRunners", "NiteSec"); AddToAugmentations(Neurotrainer2); var Neurotrainer3 = new Augmentation("Neurotrainer III"); + Neurotrainer3.addToFactions("NWO", "Four Sigma"); AddToAugmentations(Neurotrainer3); var Hypersight = new Augmentation("HyperSight Corneal Implant"); + Hypersight.addToFactions("Blade Industries", "KuaiGong International"); AddToAugmentations(Hypersight); } @@ -174,10 +252,10 @@ applyAugmentation = function(aug) { //Dex 5% break; case "Synthetic Heart": - //Agi and Str 10% + //Agi and Str - HIGH LEVEL break; case "Synfibril Muscle": - //Strength and Defense 10% + //Strength and Defense - MED HIGH LEVEL break; case "Combat Rib I": //Str and Defense 5% @@ -187,78 +265,79 @@ applyAugmentation = function(aug) { case "Combat Rib III": break; case "Nanofiber Weave": - //str + Defense 10% + //str + Defense - MED LEVEL break; case "NEMEAN Subdermal Weave": - //Defense 10% + //Defense - HIGH LEVEL break; case "Wired Reflexes": - //Agility 10% + //Agility - Low level break; case "Graphene Bone Lacings": - //Strength defense 15% + //Strength defense - HIGH level break; case "Bionic Spine": - //Everything 3%? + //Everything - Medium level break; case "Graphene Bionic Spine Upgrade": - //Everything 5% + //Everything - high level break; case "Bionic Legs": - //Agi - break; - case "PC Direct-Neural Interface NeuroNet Injector": - //Agi + //Agi - Med level break; + case "Graphene Bionic Legs Upgrade": + //Agi - HIGH level + break; //Labor stats augmentations case "Enhanced Social Interaction Implant": - //Charisma 10% + //Charisma 10% - Med high level break; case "Speech Processor Implant": - //Charisma 5% + //Charisma 5% - Med level break; //Hacking augmentations case "Artificial Bio-neural Network Implant": - //Hacking speed and money gained 10% + //Hacking speed and money gained - MED Level break; case "Artificial Synaptic Potentiation": - //Hacking speed 15% + //Hacking speed - MED Level break; case "Enhanced Myelin Sheating": - //Hacking speed and exp gain 10% + //Hacking speed and exp gain - MED Level break; case "Synaptic Enhancement Implant": - //Hacking speed 5% + //Hacking speed - LOw level break; case "Neural-Retention Enhancement": - //Gain 10% more hacking exp + //Gain 10% more hacking exp - med level break; case "DataJack": - //5% more money from hacking + //5% more money from hacking - med low level break; case "Embedded Netburner Module": //Doesn't give anyhting itself but allows user to install //ENM upgrades in the future, which are very powerful + //Med level break; case "Embedded Netburner Module Core Implant": - //Hacking speed, money gained, and exp gained 5% + //Hacking speed, money gained, and exp gained - Med level break; case "Embedded Netburner Module Core V2 Upgrade": - //Hacking speed, money gained, and exp gained 10% + //Hacking speed, money gained, and exp gained - Med High Level break; case "Embedded Netburner Module Core V3 Upgrade": - //Hacking speed, money gained, and exp gained 15% + //Hacking speed, money gained, and exp gained - High level break; case "Embedded Netburner Module Analyze Engine": - //Hacking speed 20% + //Hacking speed 20% - High level break; case "Embedded Netburner Module Direct Memory Access Upgrade": - //Money hacked 20% + //Money hacked 20% - High level break; case "Neuralstimulator": - //Hacking speed, money gained, and exp gained 10% + //Hacking speed, money gained, and exp gained - Med level break; case "PC Direct-Neural Interface NeuroNet Injector": //Hacking speed increases @@ -266,33 +345,39 @@ applyAugmentation = function(aug) { //Work augmentations case "Nuoptimal Nootropic Injector Implant": - //Increase in gains for software, IT, and Business jobs + //Increase in gains for software, IT, and Business jobs - Low Med Level break; case "Speech Enhancement": - //Increase in business jobs and reputation gained + //Increase in business jobs and reputation gained - Low Level break; case "FocusWire": - //Increase in all gains and reputation gained + //Increase in all gains and reputation gained - Med Level break; case "PC Direct-Neural Interface": //Allows people to directly communicate interface with PCs..which helps with Software and IT jobs + //Med level break; case "PC Direct-Neural Interface Optimization Submodule": //Allows u to better optimize code/pc when connecting with PC DNI..helps with software/IT jobs + //High level + break; + case "PC Direct-Neural Interface NeuroNet Injector": + //Allow you to use ur brain as aneural net on a computer lol...increases everything + //High Level break; //Misc augmentations case "Neurotrainer I": - //Increase all exp gains + //Increase all exp gains - Low level break; case "Neurotrainer II": - //Increase all exp gains + //Increase all exp gains - Med level break; case "Neurotrainer III": - //Increase all exp gains + //Increase all exp gains - High Level break; case "HyperSight Corneal Implant": - //Increases sight..which increases dex..hacking speed + money? + //Increases sight..which increases dex..hacking speed + money? - Med high level break; default: diff --git a/src/Faction.js b/src/Faction.js index 3c5b451fe..5100be338 100644 --- a/src/Faction.js +++ b/src/Faction.js @@ -68,6 +68,10 @@ initFactions = function() { AddToFactions(FourSigma); var KuaiGongInternational = new Faction("KuaiGong International"); AddToFactions(KuaiGongInternational); + + //Other corporations + var FulcrumTechnologies = new Faction("Fulcrum Secret Technologies"); + AddToFactions(FulcrumTechnologies); //Hacker groups var BitRunners = new Faction("BitRunners");