diff --git a/README.md b/README.md
index 3e23bb695..8e016b850 100644
--- a/README.md
+++ b/README.md
@@ -11,6 +11,9 @@ TESTING TODO:
If a server has no more money available it cannot be hacked anymore
Should work automatically...because your money gained percentage will be multiplied by 0
When the game is loaded re-load all of the scripts in runningScripts
+ - Does not seem to work. Although the addWorkerScript() function itself seems to work
+ - LOoks like its because AllServer is an object, so AllServers.length does not work. Have
+ to make a custom AllServers.size() function or something oogle it im too tired right now
Tasks TODO:
Script offline progress
If a script has bad syntax...it fucks everything up when you try to run it so fix that
diff --git a/index.html b/index.html
index 124332ea5..4d67dda07 100644
--- a/index.html
+++ b/index.html
@@ -25,12 +25,12 @@
+
-
diff --git a/src/Netscript/NetscriptWorker.js b/src/Netscript/NetscriptWorker.js
index 7e2e9b2e6..3e4c6e0e9 100644
--- a/src/Netscript/NetscriptWorker.js
+++ b/src/Netscript/NetscriptWorker.js
@@ -98,7 +98,6 @@ function addWorkerScript(script, server) {
s.serverIp = server.ip;
workerScripts.push(s);
console.log("Pushed script onto workerScripts");
-
}
runScriptsLoop();
\ No newline at end of file
diff --git a/src/Script.js b/src/Script.js
index ec88fd77b..da05b5e98 100644
--- a/src/Script.js
+++ b/src/Script.js
@@ -130,10 +130,15 @@ Reviver.constructors.Script = Script;
//Called when the game is loaded. Loads all running scripts (from all servers)
//into worker scripts so that they will start running
function loadAllRunningScripts() {
+ var count = 0;
+ console.log("AllServers.length: " + AllServers.length);
for (var i = 0; i < AllServers.length; i++) {
var server = AllServers[i];
+ console.log("Loading scripts from server " + server.hostname);
for (var j = 0; j < server.runningScripts.length; j++) {
+ count++;
addWorkerScript(server.runningScripts[j], server);
}
}
+ console.log("Loaded " + count.toString() + " running scripts");
}
\ No newline at end of file
diff --git a/src/engine.js b/src/engine.js
index 71fa6ed35..237db5e24 100644
--- a/src/engine.js
+++ b/src/engine.js
@@ -297,7 +297,6 @@ var Engine = {
//Character info
Engine.Display.characterInfo = document.getElementById("character-info");
- //Engine.displayCharacterInfo(); - Don't think I need this
//Script editor
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");