mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 04:05:46 +01:00
Allow drag on character overview
Makes the character overview (and tutorial) draggable, persisting the {x, y, opened} in the user's settings. - Remove margin & padding from html, body and ensure main content is full height - Add setting to disable progress bars - Refactor options to use new OptionSwitch - Add exclusions to prettierignore - Specify line ending in prettier & gitattributes
This commit is contained in:
parent
a53b36ed27
commit
7ee2612c17
2
.gitattributes
vendored
2
.gitattributes
vendored
@ -1 +1 @@
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* text=auto
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* text=auto eol=lf
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@ -2,3 +2,14 @@ node_modules
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package.json
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dist
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doc/build/
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doc/source
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.build
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.package
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editor.main.js
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main.bundle.js
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index.html
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markdown
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package.json
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package.lock.json
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@ -1,5 +1,6 @@
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{
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"trailingComma": "all",
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"endOfLine": "lf",
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"tabWidth": 2,
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"printWidth": 120
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}
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@ -2,7 +2,8 @@ import { ISelfInitializer, ISelfLoading } from "../types";
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import { OwnedAugmentationsOrderSetting, PurchaseAugmentationsOrderSetting } from "./SettingEnums";
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import { defaultTheme, ITheme } from "./Themes";
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import { defaultStyles, IStyleSettings } from "./Styles";
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import { WordWrapOptions } from '../ScriptEditor/ui/Options';
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import { WordWrapOptions } from "../ScriptEditor/ui/Options";
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import { OverviewSettings } from "../ui/React/Overview";
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/**
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* Represents the default settings the player could customize.
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@ -41,6 +42,11 @@ interface IDefaultSettings {
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*/
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DisableTextEffects: boolean;
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/**
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* Whether overview progress bars should be visible.
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*/
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DisableOverviewProgressBars: boolean;
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/**
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* Enable bash hotkeys
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*/
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@ -125,6 +131,11 @@ interface IDefaultSettings {
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* Use GiB instead of GB
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*/
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UseIEC60027_2: boolean;
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/*
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* Character overview settings
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*/
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overview: OverviewSettings;
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}
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/**
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@ -160,6 +171,7 @@ export const defaultSettings: IDefaultSettings = {
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DisableASCIIArt: false,
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DisableHotkeys: false,
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DisableTextEffects: false,
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DisableOverviewProgressBars: false,
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EnableBashHotkeys: false,
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TimestampsFormat: "",
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Locale: "en",
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@ -178,6 +190,7 @@ export const defaultSettings: IDefaultSettings = {
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theme: defaultTheme,
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styles: defaultStyles,
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overview: { x: 0, y: 0, opened: true },
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};
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/**
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@ -192,6 +205,7 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
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DisableASCIIArt: defaultSettings.DisableASCIIArt,
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DisableHotkeys: defaultSettings.DisableHotkeys,
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DisableTextEffects: defaultSettings.DisableTextEffects,
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DisableOverviewProgressBars: defaultSettings.DisableOverviewProgressBars,
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EnableBashHotkeys: defaultSettings.EnableBashHotkeys,
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TimestampsFormat: defaultSettings.TimestampsFormat,
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Locale: "en",
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@ -213,10 +227,11 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
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MonacoInsertSpaces: false,
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MonacoFontSize: 20,
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MonacoVim: false,
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MonacoWordWrap: 'off',
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MonacoWordWrap: "off",
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theme: { ...defaultTheme },
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styles: { ...defaultStyles },
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overview: defaultSettings.overview,
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init() {
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Object.assign(Settings, defaultSettings);
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},
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@ -226,6 +241,8 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
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delete save.theme;
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Object.assign(Settings.styles, save.styles);
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delete save.styles;
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Object.assign(Settings.overview, save.overview);
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delete save.overview;
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Object.assign(Settings, save);
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},
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};
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@ -5,8 +5,6 @@ import { BaseServer } from "../../Server/BaseServer";
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import { getServerOnNetwork } from "../../Server/ServerHelpers";
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import { GetServer } from "../../Server/AllServers";
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import { Server } from "../../Server/Server";
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import { Programs } from "src/Programs/Programs";
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import { programsMetadata } from "src/Programs/data/ProgramsMetadata";
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export function connect(
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terminal: ITerminal,
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@ -52,6 +52,11 @@
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</script>
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<% } %>
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<style>
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html, body {
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margin: 0;
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padding: 0;
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height: 100%;
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}
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body {
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background-color: black;
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}
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@ -77,7 +77,6 @@ import { enterBitNode } from "../RedPill";
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import { Context } from "./Context";
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import { RecoveryMode, RecoveryRoot } from "./React/RecoveryRoot";
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import { AchievementsRoot } from "../Achievements/AchievementsRoot";
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import { Settings } from "../Settings/Settings";
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const htmlLocation = location;
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@ -93,6 +92,10 @@ const useStyles = makeStyles((theme: Theme) =>
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"-ms-overflow-style": "none" /* for Internet Explorer, Edge */,
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"scrollbar-width": "none" /* for Firefox */,
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margin: theme.spacing(0),
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flexGrow: 1,
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display: "block",
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padding: "8px",
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minHeight: "100vh",
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},
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}),
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);
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@ -187,7 +190,7 @@ export let Router: IRouter = {
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},
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toAchievements: () => {
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throw new Error("Router called before initialization");
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}
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},
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};
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function determineStartPage(player: IPlayer): Page {
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@ -198,7 +201,7 @@ function determineStartPage(player: IPlayer): Page {
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export function GameRoot({ player, engine, terminal }: IProps): React.ReactElement {
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const classes = useStyles();
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const [{files, vim}, setEditorOptions] = useState({files: {}, vim: false})
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const [{ files, vim }, setEditorOptions] = useState({ files: {}, vim: false });
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const [page, setPage] = useState(determineStartPage(player));
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const setRerender = useState(0)[1];
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const [faction, setFaction] = useState<Faction>(
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@ -315,7 +318,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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mainPage = <BitverseRoot flume={flume} enter={enterBitNode} quick={quick} />;
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withSidebar = false;
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withPopups = false;
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break
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break;
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}
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case Page.Infiltration: {
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mainPage = <InfiltrationRoot location={location} />;
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@ -351,13 +354,15 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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break;
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}
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case Page.ScriptEditor: {
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mainPage = <ScriptEditorRoot
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mainPage = (
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<ScriptEditorRoot
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files={files}
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hostname={player.getCurrentServer().hostname}
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player={player}
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router={Router}
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vim={vim}
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/>;
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/>
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);
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break;
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}
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case Page.ActiveScripts: {
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@ -385,13 +390,15 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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break;
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}
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case Page.Tutorial: {
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mainPage = <TutorialRoot
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mainPage = (
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<TutorialRoot
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reactivateTutorial={() => {
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prestigeAugmentation();
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Router.toTerminal();
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iTutorialStart();
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}}
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/>;
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/>
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);
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break;
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}
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case Page.DevMenu: {
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@ -419,7 +426,8 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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break;
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}
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case Page.StockMarket: {
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mainPage = <StockMarketRoot
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mainPage = (
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<StockMarketRoot
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buyStockLong={buyStock}
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buyStockShort={shortStock}
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cancelOrder={cancelOrder}
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@ -430,7 +438,8 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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sellStockLong={sellStock}
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sellStockShort={sellShort}
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stockMarket={StockMarket}
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/>;
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/>
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);
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break;
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}
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case Page.City: {
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@ -443,13 +452,14 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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break;
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}
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case Page.Options: {
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mainPage = <GameOptionsRoot
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mainPage = (
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<GameOptionsRoot
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player={player}
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save={() => saveObject.saveGame()}
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export={() => {
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// Apply the export bonus before saving the game
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onExport(player);
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saveObject.exportGame()
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saveObject.exportGame();
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}}
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forceKill={killAllScripts}
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softReset={() => {
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@ -457,11 +467,13 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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prestigeAugmentation();
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Router.toTerminal();
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}}
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/>;
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/>
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);
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break;
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}
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case Page.Augmentations: {
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mainPage = <AugmentationsRoot
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mainPage = (
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<AugmentationsRoot
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exportGameFn={() => {
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// Apply the export bonus before saving the game
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onExport(player);
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@ -471,7 +483,8 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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installAugmentations();
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Router.toTerminal();
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}}
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/>;
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/>
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);
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break;
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}
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case Page.Achievements: {
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@ -484,7 +497,7 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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<Context.Player.Provider value={player}>
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<Context.Router.Provider value={Router}>
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<SnackbarProvider>
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<Overview>
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<Overview mode={ITutorial.isRunning ? "tutorial" : "overview"}>
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{!ITutorial.isRunning ? (
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<CharacterOverview save={() => saveObject.saveGame()} killScripts={killAllScripts} />
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) : (
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@ -494,11 +507,11 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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{withSidebar ? (
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<Box display="flex" flexDirection="row" width="100%">
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<SidebarRoot player={player} router={Router} page={page} />
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<Box className={classes.root} flexGrow={1} display="block" px={1} min-height="100vh">
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{mainPage}
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<Box className={classes.root}>{mainPage}</Box>
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</Box>
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</Box>
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) : mainPage }
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) : (
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<Box className={classes.root}>{mainPage}</Box>
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)}
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<Unclickable />
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{withPopups && (
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<>
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@ -12,7 +12,6 @@ import { CopyableText } from "../React/CopyableText";
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import ListItem from "@mui/material/ListItem";
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import EqualizerIcon from "@mui/icons-material/Equalizer";
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import LastPageIcon from "@mui/icons-material/LastPage";
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import VisibilityOffIcon from "@mui/icons-material/VisibilityOff";
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import HelpIcon from "@mui/icons-material/Help";
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import AccountTreeIcon from "@mui/icons-material/AccountTree";
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import StorageIcon from "@mui/icons-material/Storage";
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@ -61,7 +60,7 @@ export function InteractiveTutorialRoot(): React.ReactElement {
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This tutorial will show you the basics of the game. You may skip the tutorial at any time.
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<br />
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<br />
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You can also click the eye symbol <VisibilityOffIcon /> to temporarily hide this tutorial.
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You can also collapse this panel to temporarily hide this tutorial.
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</Typography>
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</>
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),
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@ -287,7 +287,9 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={hackingProgress} color={theme.colors.hack} />
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)}
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</TableRow>
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<TableRow>
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<TableCell component="th" scope="row" classes={{ root: classes.cell }}>
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@ -314,7 +316,9 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={strengthProgress} color={theme.colors.combat} />
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)}
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</TableRow>
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<TableRow>
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@ -331,7 +335,9 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={defenseProgress} color={theme.colors.combat} />
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)}
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</TableRow>
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<TableRow>
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@ -348,7 +354,9 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={dexterityProgress} color={theme.colors.combat} />
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)}
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</TableRow>
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<TableRow>
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@ -365,7 +373,9 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={agilityProgress} color={theme.colors.combat} />
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)}
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</TableRow>
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<TableRow>
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@ -382,7 +392,9 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
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</TableCell>
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</TableRow>
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<TableRow>
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{!Settings.DisableOverviewProgressBars && (
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<StatsProgressOverviewCell progress={charismaProgress} color={theme.colors.cha} />
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)}
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</TableRow>
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<Intelligence />
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@ -8,8 +8,6 @@ import createStyles from "@mui/styles/createStyles";
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import Typography from "@mui/material/Typography";
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import Slider from "@mui/material/Slider";
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import Grid from "@mui/material/Grid";
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import FormControlLabel from "@mui/material/FormControlLabel";
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import Switch from "@mui/material/Switch";
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import Select, { SelectChangeEvent } from "@mui/material/Select";
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import MenuItem from "@mui/material/MenuItem";
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import Button from "@mui/material/Button";
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@ -35,6 +33,7 @@ import { SnackbarEvents } from "./Snackbar";
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import { Settings } from "../../Settings/Settings";
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import { save, deleteGame } from "../../db";
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import { formatTime } from "../../utils/helpers/formatTime";
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import { OptionSwitch } from "./OptionSwitch";
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const useStyles = makeStyles((theme: Theme) =>
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createStyles({
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@ -68,27 +67,8 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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const [logSize, setLogSize] = useState(Settings.MaxLogCapacity);
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const [portSize, setPortSize] = useState(Settings.MaxPortCapacity);
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const [terminalSize, setTerminalSize] = useState(Settings.MaxTerminalCapacity);
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const [autosaveInterval, setAutosaveInterval] = useState(Settings.AutosaveInterval);
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const [suppressMessages, setSuppressMessages] = useState(Settings.SuppressMessages);
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const [suppressFactionInvites, setSuppressFactionInvites] = useState(Settings.SuppressFactionInvites);
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const [suppressTravelConfirmations, setSuppressTravelConfirmations] = useState(Settings.SuppressTravelConfirmation);
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const [suppressBuyAugmentationConfirmation, setSuppressBuyAugmentationConfirmation] = useState(
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Settings.SuppressBuyAugmentationConfirmation,
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);
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const [suppressTIXPopup, setSuppressTIXPopup] = useState(Settings.SuppressTIXPopup);
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const [suppressBladeburnerPopup, setSuppressBladeburnerPopup] = useState(Settings.SuppressBladeburnerPopup);
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const [suppressSavedGameToast, setSuppresSavedGameToast] = useState(Settings.SuppressSavedGameToast);
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const [disableHotkeys, setDisableHotkeys] = useState(Settings.DisableHotkeys);
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const [disableASCIIArt, setDisableASCIIArt] = useState(Settings.DisableASCIIArt);
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const [disableTextEffects, setDisableTextEffects] = useState(Settings.DisableTextEffects);
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const [enableBashHotkeys, setEnableBashHotkeys] = useState(Settings.EnableBashHotkeys);
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const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
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const [saveGameOnFileSave, setSaveGameOnFileSave] = useState(Settings.SaveGameOnFileSave);
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const [useIEC60027_2, setUseIEC60027_2] = useState(Settings.UseIEC60027_2);
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const [locale, setLocale] = useState(Settings.Locale);
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const [diagnosticOpen, setDiagnosticOpen] = useState(false);
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const [deleteGameOpen, setDeleteOpen] = useState(false);
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@ -123,76 +103,15 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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Settings.AutosaveInterval = newValue as number;
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}
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function handleSuppressMessagesChange(event: React.ChangeEvent<HTMLInputElement>): void {
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setSuppressMessages(event.target.checked);
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Settings.SuppressMessages = event.target.checked;
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}
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function handleSuppressFactionInvitesChange(event: React.ChangeEvent<HTMLInputElement>): void {
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setSuppressFactionInvites(event.target.checked);
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Settings.SuppressFactionInvites = event.target.checked;
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}
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function handleSuppressTravelConfirmationsChange(event: React.ChangeEvent<HTMLInputElement>): void {
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setSuppressTravelConfirmations(event.target.checked);
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Settings.SuppressTravelConfirmation = event.target.checked;
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}
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function handleSuppressBuyAugmentationConfirmationChange(event: React.ChangeEvent<HTMLInputElement>): void {
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setSuppressBuyAugmentationConfirmation(event.target.checked);
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Settings.SuppressBuyAugmentationConfirmation = event.target.checked;
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}
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function handleSuppressTIXPopupChange(event: React.ChangeEvent<HTMLInputElement>): void {
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setSuppressTIXPopup(event.target.checked);
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Settings.SuppressTIXPopup = event.target.checked;
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}
|
||||
|
||||
function handleSuppressBladeburnerPopupChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setSuppressBladeburnerPopup(event.target.checked);
|
||||
Settings.SuppressBladeburnerPopup = event.target.checked;
|
||||
}
|
||||
|
||||
function handleSuppressSavedGameToastChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setSuppresSavedGameToast(event.target.checked);
|
||||
Settings.SuppressSavedGameToast = event.target.checked;
|
||||
}
|
||||
|
||||
function handleDisableHotkeysChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setDisableHotkeys(event.target.checked);
|
||||
Settings.DisableHotkeys = event.target.checked;
|
||||
}
|
||||
|
||||
function handleDisableASCIIArtChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setDisableASCIIArt(event.target.checked);
|
||||
Settings.DisableASCIIArt = event.target.checked;
|
||||
}
|
||||
function handleUseIEC60027_2Change(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setUseIEC60027_2(event.target.checked);
|
||||
Settings.UseIEC60027_2 = event.target.checked;
|
||||
}
|
||||
|
||||
function handleDisableTextEffectsChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setDisableTextEffects(event.target.checked);
|
||||
Settings.DisableTextEffects = event.target.checked;
|
||||
}
|
||||
function handleLocaleChange(event: SelectChangeEvent<string>): void {
|
||||
setLocale(event.target.value as string);
|
||||
Settings.Locale = event.target.value as string;
|
||||
}
|
||||
|
||||
function handleEnableBashHotkeysChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setEnableBashHotkeys(event.target.checked);
|
||||
Settings.EnableBashHotkeys = event.target.checked;
|
||||
}
|
||||
function handleTimestampFormatChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setTimestampFormat(event.target.value);
|
||||
Settings.TimestampsFormat = event.target.value;
|
||||
}
|
||||
function handleSaveGameOnFile(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setSaveGameOnFileSave(event.target.checked);
|
||||
Settings.SaveGameOnFileSave = event.target.checked;
|
||||
}
|
||||
|
||||
function startImport(): void {
|
||||
if (!window.File || !window.FileReader || !window.FileList || !window.Blob) return;
|
||||
@ -392,200 +311,120 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={suppressMessages} onChange={handleSuppressMessagesChange} />}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
<OptionSwitch checked={Settings.SuppressMessages}
|
||||
onChange={(newValue) => Settings.SuppressMessages = newValue}
|
||||
text="Suppress story messages"
|
||||
tooltip={<>
|
||||
If this is set, then any messages you receive will not appear as popups on the screen. They will
|
||||
still get sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal
|
||||
command.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Suppress story messages</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
</>} />
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={suppressFactionInvites} onChange={handleSuppressFactionInvitesChange} />}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
<OptionSwitch checked={Settings.SuppressFactionInvites}
|
||||
onChange={(newValue) => Settings.SuppressFactionInvites = newValue}
|
||||
text="Suppress faction invites"
|
||||
tooltip={<>
|
||||
If this is set, then any faction invites you receive will not appear as popups on the screen.
|
||||
Your outstanding faction invites can be viewed in the 'Factions' page.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Suppress faction invites</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
</>} />
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={
|
||||
<Switch checked={suppressTravelConfirmations} onChange={handleSuppressTravelConfirmationsChange} />
|
||||
}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
<OptionSwitch checked={Settings.SuppressTravelConfirmation}
|
||||
onChange={(newValue) => Settings.SuppressTravelConfirmation = newValue}
|
||||
text="Suppress travel confirmations"
|
||||
tooltip={<>
|
||||
If this is set, the confirmation message before traveling will not show up. You will
|
||||
automatically be deducted the travel cost as soon as you click.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Suppress travel confirmations</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
</>} />
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={
|
||||
<Switch
|
||||
checked={suppressBuyAugmentationConfirmation}
|
||||
onChange={handleSuppressBuyAugmentationConfirmationChange}
|
||||
/>
|
||||
}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
<OptionSwitch checked={Settings.SuppressBuyAugmentationConfirmation}
|
||||
onChange={(newValue) => Settings.SuppressBuyAugmentationConfirmation = newValue}
|
||||
text="Suppress augmentations confirmation"
|
||||
tooltip={<>
|
||||
If this is set, the confirmation message before buying augmentation will not show up.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Suppress augmentations confirmation</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
</>} />
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={suppressTIXPopup} onChange={handleSuppressTIXPopupChange} />}
|
||||
label={
|
||||
<Tooltip
|
||||
title={<Typography>If this is set, the stock market will never create any popup.</Typography>}
|
||||
>
|
||||
<Typography>Suppress TIX messages</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch checked={Settings.SuppressTIXPopup}
|
||||
onChange={(newValue) => Settings.SuppressTIXPopup = newValue}
|
||||
text="Suppress TIX messages"
|
||||
tooltip={<>
|
||||
If this is set, the stock market will never create any popup.
|
||||
</>} />
|
||||
</ListItem>
|
||||
{!!props.player.bladeburner && (
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={
|
||||
<Switch checked={suppressBladeburnerPopup} onChange={handleSuppressBladeburnerPopupChange} />
|
||||
}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
<OptionSwitch checked={Settings.SuppressBladeburnerPopup}
|
||||
onChange={(newValue) => Settings.SuppressBladeburnerPopup = newValue}
|
||||
text="Suppress bladeburner popup"
|
||||
tooltip={<>
|
||||
If this is set, then having your Bladeburner actions interrupted by being busy with something
|
||||
else will not display a popup message.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Suppress bladeburner popup</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
</>} />
|
||||
</ListItem>
|
||||
)}
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={suppressSavedGameToast} onChange={handleSuppressSavedGameToastChange} />}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>If this is set, there will be no "Game Saved!" toast appearing after an auto-save.</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Suppress Auto-Save Game Toast</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch checked={Settings.SuppressSavedGameToast}
|
||||
onChange={(newValue) => Settings.SuppressSavedGameToast = newValue}
|
||||
text="Suppress Auto-Save Game Toast"
|
||||
tooltip={<>
|
||||
If this is set, there will be no "Game Saved!" toast appearing after an auto-save.
|
||||
</>} />
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={disableHotkeys} onChange={handleDisableHotkeysChange} />}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
<OptionSwitch checked={Settings.DisableHotkeys}
|
||||
onChange={(newValue) => Settings.DisableHotkeys = newValue}
|
||||
text="Disable hotkeys"
|
||||
tooltip={<>
|
||||
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes
|
||||
Terminal commands, hotkeys to navigate between different parts of the game, and the "Save and
|
||||
Close (Ctrl + b)" hotkey in the Text Editor.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Disable hotkeys</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
</>} />
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={disableASCIIArt} onChange={handleDisableASCIIArtChange} />}
|
||||
label={
|
||||
<Tooltip title={<Typography>If this is set all ASCII art will be disabled.</Typography>}>
|
||||
<Typography>Disable ascii art</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch checked={Settings.DisableASCIIArt}
|
||||
onChange={(newValue) => Settings.DisableASCIIArt = newValue}
|
||||
text="Disable ascii art"
|
||||
tooltip={<>
|
||||
If this is set all ASCII art will be disabled.
|
||||
</>} />
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={disableTextEffects} onChange={handleDisableTextEffectsChange} />}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
<OptionSwitch checked={Settings.DisableTextEffects}
|
||||
onChange={(newValue) => Settings.DisableTextEffects = newValue}
|
||||
text="Disable text effects"
|
||||
tooltip={<>
|
||||
If this is set, text effects will not be displayed. This can help if text is difficult to read
|
||||
in certain areas.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Disable text effects</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
</>} />
|
||||
</ListItem>
|
||||
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={enableBashHotkeys} onChange={handleEnableBashHotkeysChange} />}
|
||||
label={
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
<OptionSwitch checked={Settings.DisableOverviewProgressBars}
|
||||
onChange={(newValue) => Settings.DisableOverviewProgressBars = newValue}
|
||||
text="Disable Overview Progress Bars"
|
||||
tooltip={<>
|
||||
If this is set, the progress bars in the character overview will be hidden.
|
||||
</>} />
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch checked={Settings.EnableBashHotkeys}
|
||||
onChange={(newValue) => Settings.EnableBashHotkeys = newValue}
|
||||
text="Enable bash hotkeys"
|
||||
tooltip={<>
|
||||
Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and
|
||||
features that more closely resemble a real Bash-style shell. Note that when this mode is
|
||||
enabled, the default browser shortcuts are overriden by the new Bash shortcuts.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Enable bash hotkeys</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
</>} />
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={useIEC60027_2} onChange={handleUseIEC60027_2Change} />}
|
||||
label={
|
||||
<Tooltip title={<Typography>If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.</Typography>}>
|
||||
<Typography>Use GiB instead of GB</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch checked={Settings.UseIEC60027_2}
|
||||
onChange={(newValue) => Settings.UseIEC60027_2 = newValue}
|
||||
text="Use GiB instead of GB"
|
||||
tooltip={<>
|
||||
If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.
|
||||
</>} />
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Tooltip
|
||||
@ -620,16 +459,12 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
</ListItem>
|
||||
|
||||
<ListItem>
|
||||
<FormControlLabel
|
||||
control={<Switch checked={saveGameOnFileSave} onChange={handleSaveGameOnFile} />}
|
||||
label={
|
||||
<Tooltip
|
||||
title={<Typography>Save your game any time a file is saved in the script editor.</Typography>}
|
||||
>
|
||||
<Typography>Save game on file save</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
<OptionSwitch checked={Settings.SaveGameOnFileSave}
|
||||
onChange={(newValue) => Settings.SaveGameOnFileSave = newValue}
|
||||
text="Save game on file save"
|
||||
tooltip={<>
|
||||
Save your game any time a file is saved in the script editor.
|
||||
</>} />
|
||||
</ListItem>
|
||||
|
||||
<ListItem>
|
||||
|
30
src/ui/React/OptionSwitch.tsx
Normal file
30
src/ui/React/OptionSwitch.tsx
Normal file
@ -0,0 +1,30 @@
|
||||
import { FormControlLabel, Switch, Tooltip, Typography } from "@mui/material";
|
||||
import React, { useEffect, useState } from "react";
|
||||
|
||||
interface IProps {
|
||||
checked: boolean;
|
||||
onChange: (newValue: boolean, error?: string) => void;
|
||||
text: React.ReactNode;
|
||||
tooltip: React.ReactNode;
|
||||
}
|
||||
|
||||
export function OptionSwitch({ checked, onChange, text, tooltip }: IProps): React.ReactElement {
|
||||
const [value, setValue] = useState(checked);
|
||||
|
||||
function handleSwitchChange(event: React.ChangeEvent<HTMLInputElement>): void {
|
||||
setValue(event.target.checked);
|
||||
}
|
||||
|
||||
useEffect(() => onChange(value), [value]);
|
||||
|
||||
return (
|
||||
<FormControlLabel
|
||||
control={<Switch checked={value} onChange={handleSwitchChange} />}
|
||||
label={
|
||||
<Tooltip title={<Typography>{tooltip}</Typography>}>
|
||||
<Typography>{text}</Typography>
|
||||
</Tooltip>
|
||||
}
|
||||
/>
|
||||
);
|
||||
}
|
@ -1,21 +1,19 @@
|
||||
import React, { useState } from "react";
|
||||
|
||||
import React, { useState, useEffect, useRef } from "react";
|
||||
import Draggable, { DraggableEventHandler } from "react-draggable";
|
||||
import makeStyles from "@mui/styles/makeStyles";
|
||||
import Collapse from "@mui/material/Collapse";
|
||||
import Fab from "@mui/material/Fab";
|
||||
import Paper from "@mui/material/Paper";
|
||||
import VisibilityOffIcon from "@mui/icons-material/VisibilityOff";
|
||||
import VisibilityIcon from "@mui/icons-material/Visibility";
|
||||
import KeyboardArrowDownIcon from "@mui/icons-material/KeyboardArrowDown";
|
||||
import KeyboardArrowUpIcon from "@mui/icons-material/KeyboardArrowUp";
|
||||
import EqualizerIcon from "@mui/icons-material/Equalizer";
|
||||
import SchoolIcon from "@mui/icons-material/School";
|
||||
import { use } from "../Context";
|
||||
import { Page } from "../Router";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { Box, Button, Typography } from "@mui/material";
|
||||
import { debounce } from "lodash";
|
||||
|
||||
const useStyles = makeStyles({
|
||||
visibilityToggle: {
|
||||
backgroundColor: "transparent",
|
||||
position: "absolute",
|
||||
top: "100%",
|
||||
right: 0,
|
||||
},
|
||||
overviewContainer: {
|
||||
position: "fixed",
|
||||
top: 0,
|
||||
@ -25,31 +23,116 @@ const useStyles = makeStyles({
|
||||
justifyContent: "flex-end",
|
||||
flexDirection: "column",
|
||||
},
|
||||
|
||||
header: {
|
||||
cursor: "grab",
|
||||
textAlign: "center",
|
||||
display: "flex",
|
||||
flexDirection: "row",
|
||||
alignItems: "center",
|
||||
},
|
||||
|
||||
visibilityToggle: {
|
||||
padding: "2px",
|
||||
minWidth: "inherit",
|
||||
backgroundColor: "transparent",
|
||||
border: "none",
|
||||
"&:hover": {
|
||||
backgroundColor: "rgba(255, 255, 255, 0.1)",
|
||||
},
|
||||
},
|
||||
|
||||
collapse: {
|
||||
borderTop: `1px solid ${Settings.theme.welllight}`,
|
||||
margin: "0 auto",
|
||||
},
|
||||
|
||||
icon: {
|
||||
fontSize: "24px",
|
||||
},
|
||||
});
|
||||
|
||||
interface IProps {
|
||||
children: JSX.Element[] | JSX.Element | React.ReactElement[] | React.ReactElement;
|
||||
mode: "tutorial" | "overview";
|
||||
}
|
||||
|
||||
export function Overview({ children }: IProps): React.ReactElement {
|
||||
const [open, setOpen] = useState(true);
|
||||
export interface OverviewSettings {
|
||||
opened: boolean;
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
export function Overview({ children, mode }: IProps): React.ReactElement {
|
||||
const draggableRef = useRef<HTMLDivElement>(null);
|
||||
const [open, setOpen] = useState(Settings.overview.opened);
|
||||
const [x, setX] = useState(Settings.overview.x);
|
||||
const [y, setY] = useState(Settings.overview.y);
|
||||
const classes = useStyles();
|
||||
const router = use.Router();
|
||||
|
||||
const CurrentIcon = open ? KeyboardArrowUpIcon : KeyboardArrowDownIcon;
|
||||
const LeftIcon = mode === "tutorial" ? SchoolIcon : EqualizerIcon;
|
||||
const header = mode === "tutorial" ? "Tutorial" : "Overview";
|
||||
const handleStop: DraggableEventHandler = (e, data) => {
|
||||
setX(data.x);
|
||||
setY(data.y);
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
Settings.overview = { x, y, opened: open };
|
||||
}, [open, x, y]);
|
||||
|
||||
// Trigger fakeDrag once to make sure loaded data is not outside bounds
|
||||
useEffect(() => fakeDrag(), []);
|
||||
|
||||
// And trigger fakeDrag when the window is resized
|
||||
useEffect(() => {
|
||||
window.addEventListener("resize", fakeDrag);
|
||||
return () => {
|
||||
window.removeEventListener("resize", fakeDrag);
|
||||
};
|
||||
}, []);
|
||||
|
||||
const fakeDrag = debounce((): void => {
|
||||
const node = draggableRef?.current;
|
||||
if (!node) return;
|
||||
|
||||
// No official way to trigger an onChange to recompute the bounds
|
||||
// See: https://github.com/react-grid-layout/react-draggable/issues/363#issuecomment-947751127
|
||||
triggerMouseEvent(node, "mouseover");
|
||||
triggerMouseEvent(node, "mousedown");
|
||||
triggerMouseEvent(document, "mousemove");
|
||||
triggerMouseEvent(node, "mouseup");
|
||||
triggerMouseEvent(node, "click");
|
||||
}, 100);
|
||||
|
||||
const triggerMouseEvent = (node: HTMLDivElement | Document, eventType: string): void => {
|
||||
const clickEvent = document.createEvent("MouseEvents");
|
||||
clickEvent.initEvent(eventType, true, true);
|
||||
node.dispatchEvent(clickEvent);
|
||||
};
|
||||
|
||||
if (router.page() === Page.BitVerse || router.page() === Page.Loading || router.page() === Page.Recovery)
|
||||
return <></>;
|
||||
let icon;
|
||||
if (open) {
|
||||
icon = <VisibilityOffIcon color="primary" />;
|
||||
} else {
|
||||
icon = <VisibilityIcon color="primary" />;
|
||||
}
|
||||
|
||||
return (
|
||||
<Paper square classes={{ root: classes.overviewContainer }}>
|
||||
<Collapse in={open}>{children}</Collapse>
|
||||
<Fab size="small" classes={{ root: classes.visibilityToggle }} onClick={() => setOpen((old) => !old)}>
|
||||
{icon}
|
||||
</Fab>
|
||||
<Draggable handle=".drag" bounds="body" onStop={handleStop} defaultPosition={{ x, y }}>
|
||||
<Paper className={classes.overviewContainer} square>
|
||||
<Box className="drag" onDoubleClick={() => setOpen((old) => !old)} ref={draggableRef}>
|
||||
<Box className={classes.header}>
|
||||
<LeftIcon color="secondary" className={classes.icon} sx={{ padding: "2px" }} />
|
||||
<Typography flexGrow={1} color="secondary">
|
||||
{header}
|
||||
</Typography>
|
||||
<Button variant="text" size="small" className={classes.visibilityToggle}>
|
||||
{<CurrentIcon className={classes.icon} color="secondary" onClick={() => setOpen((old) => !old)} />}
|
||||
</Button>
|
||||
</Box>
|
||||
</Box>
|
||||
<Collapse in={open} className={classes.collapse}>
|
||||
{children}
|
||||
</Collapse>
|
||||
</Paper>
|
||||
</Draggable>
|
||||
);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user