mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-24 15:12:27 +01:00
clean some sleeve stuff
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65400dd215
commit
7f72d77428
@ -116,11 +116,6 @@ export class Sleeve extends Person {
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*/
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bbContract = "";
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/**
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* Keeps track of events/notifications for this sleeve
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*/
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logs: string[] = [];
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/**
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* Clone retains 'memory' synchronization (and maybe exp?) upon prestige/installing Augs
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*/
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@ -496,14 +491,6 @@ export class Sleeve extends Person {
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this.updateStatLevels();
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}
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log(entry: string): void {
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const MaxLogSize = 50;
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this.logs.push(entry);
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if (this.logs.length > MaxLogSize) {
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this.logs.shift();
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}
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}
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/**
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* Called on every sleeve for a Source File Prestige
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*/
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@ -543,12 +530,12 @@ export class Sleeve extends Person {
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* Returns an object containing the amount of experience that should be
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* transferred to all other sleeves
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*/
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process(p: IPlayer, numCycles = 1): ITaskTracker | null {
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process(p: IPlayer, numCycles = 1): void {
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// Only process once every second (5 cycles)
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const CyclesPerSecond = 1000 / CONSTANTS.MilliPerCycle;
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this.storedCycles += numCycles;
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if (this.storedCycles < CyclesPerSecond) {
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return null;
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return;
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}
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let cyclesUsed = this.storedCycles;
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@ -570,18 +557,17 @@ export class Sleeve extends Person {
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// Shock gradually goes towards 100
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this.shock = Math.min(100, this.shock + 0.0001 * cyclesUsed);
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let retValue: ITaskTracker = createTaskTracker();
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switch (this.currentTask) {
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case SleeveTaskType.Idle:
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break;
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case SleeveTaskType.Class:
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case SleeveTaskType.Gym:
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this.updateTaskGainRates(p);
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retValue = this.gainExperience(p, this.gainRatesForTask, cyclesUsed);
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this.gainExperience(p, this.gainRatesForTask, cyclesUsed);
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this.gainMoney(p, this.gainRatesForTask, cyclesUsed);
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break;
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case SleeveTaskType.Faction: {
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retValue = this.gainExperience(p, this.gainRatesForTask, cyclesUsed);
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this.gainExperience(p, this.gainRatesForTask, cyclesUsed);
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this.gainMoney(p, this.gainRatesForTask, cyclesUsed);
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// Gain faction reputation
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@ -603,7 +589,7 @@ export class Sleeve extends Person {
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break;
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}
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case SleeveTaskType.Company: {
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retValue = this.gainExperience(p, this.gainRatesForTask, cyclesUsed);
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this.gainExperience(p, this.gainRatesForTask, cyclesUsed);
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this.gainMoney(p, this.gainRatesForTask, cyclesUsed);
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const company: Company = Companies[this.currentTaskLocation];
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@ -629,7 +615,7 @@ export class Sleeve extends Person {
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if (this.currentTaskMaxTime !== 0 && this.currentTaskTime >= this.currentTaskMaxTime) {
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if (this.currentTask === SleeveTaskType.Crime || this.currentTask === SleeveTaskType.Bladeburner) {
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retValue = this.finishTask(p);
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this.finishTask(p);
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} else {
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this.finishTask(p);
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}
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@ -639,7 +625,7 @@ export class Sleeve extends Person {
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this.storedCycles -= cyclesUsed;
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return retValue;
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return;
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}
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/**
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