mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-24 07:02:26 +01:00
FACTIONS: fix unstable display order (#920)
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34cc0441c2
commit
7fc46649f9
@ -143,12 +143,12 @@ export function FactionsDev(): React.ReactElement {
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value={selectedFaction.name}
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value={selectedFaction.name}
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startAdornment={
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startAdornment={
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<>
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<>
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<Tooltip title={`Hear rumor about ${selectedFaction}`}>
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<Tooltip title={`Hear rumor about ${selectedFaction.name}`}>
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<IconButton onClick={receiveRumor} size="large">
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<IconButton onClick={receiveRumor} size="large">
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<ChatIcon />
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<ChatIcon />
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</IconButton>
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</IconButton>
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</Tooltip>
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</Tooltip>
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<Tooltip title={`Receive invitation to ${selectedFaction}`}>
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<Tooltip title={`Receive invitation to ${selectedFaction.name}`}>
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<IconButton onClick={receiveInvite} size="large">
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<IconButton onClick={receiveInvite} size="large">
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<ReplyIcon />
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<ReplyIcon />
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</IconButton>
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</IconButton>
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@ -3,7 +3,7 @@ import type { Faction } from "./Faction";
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import { Augmentations } from "../Augmentation/Augmentations";
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import { Augmentations } from "../Augmentation/Augmentations";
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import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { AugmentationName, FactionName } from "@enums";
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import { AugmentationName } from "@enums";
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import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
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import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
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import { Player } from "@player";
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import { Player } from "@player";
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@ -20,7 +20,7 @@ import { InvitationEvent } from "./ui/InvitationModal";
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import { SFC32RNG } from "../Casino/RNG";
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import { SFC32RNG } from "../Casino/RNG";
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import { isFactionWork } from "../Work/FactionWork";
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import { isFactionWork } from "../Work/FactionWork";
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import { getAugCost } from "../Augmentation/AugmentationHelpers";
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import { getAugCost } from "../Augmentation/AugmentationHelpers";
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import { createEnumKeyedRecord, getRecordKeys } from "../Types/Record";
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import { getRecordKeys } from "../Types/Record";
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export function inviteToFaction(faction: Faction): void {
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export function inviteToFaction(faction: Faction): void {
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if (faction.alreadyInvited || faction.isMember) return;
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if (faction.alreadyInvited || faction.isMember) return;
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@ -34,23 +34,18 @@ export function inviteToFaction(faction: Faction): void {
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export function joinFaction(faction: Faction): void {
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export function joinFaction(faction: Faction): void {
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if (faction.isMember) return;
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if (faction.isMember) return;
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faction.isMember = true;
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faction.isMember = true;
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Player.factions.push(faction.name);
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// Add this faction to player's faction list, keeping it in standard order
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let i = 0;
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Player.factions = getRecordKeys(Factions).filter((facName) => Factions[facName].isMember);
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const factionIndexes = createEnumKeyedRecord(FactionName, (__) => i++);
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Player.factions.sort((a, b) => factionIndexes[a] - factionIndexes[b]);
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const factionInfo = faction.getInfo();
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//Determine what factions you are banned from now that you have joined this faction
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// Ban player from this faction's enemies
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for (const enemy of factionInfo.enemies) {
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for (const enemy of faction.getInfo().enemies) {
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if (Factions[enemy]) Factions[enemy].isBanned = true;
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if (Factions[enemy]) Factions[enemy].isBanned = true;
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Player.factionRumors.delete(enemy);
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Player.factionRumors.delete(enemy);
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}
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}
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for (let i = 0; i < Player.factionInvitations.length; ++i) {
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// Remove invalid invites and rumors
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if (Player.factionInvitations[i] == faction.name || Factions[Player.factionInvitations[i]].isBanned) {
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Player.factionInvitations = Player.factionInvitations.filter((factionName) => {
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Player.factionInvitations.splice(i, 1);
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return !Factions[factionName].isMember && !Factions[factionName].isBanned;
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i--;
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});
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}
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}
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Player.factionRumors.delete(faction.name);
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Player.factionRumors.delete(faction.name);
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}
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}
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@ -430,6 +430,25 @@ export const FactionInfos: Record<FactionName, FactionInfo> = {
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keepOnInstall: false,
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keepOnInstall: false,
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}),
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}),
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[FactionName.CyberSec]: new FactionInfo({
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infoText: (
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<>
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The Internet is the first thing that was built that we don't fully understand, the largest experiment in anarchy
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that we have ever had. And as the world becomes increasingly dominated by it, society approaches the brink of
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total chaos. We serve only to protect society, to protect humanity, to protect the world from imminent collapse.
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</>
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),
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rumorText: (
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<>
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A hacking group known as {FactionName.CyberSec} will invite you to join them if you demonstrate your hacking
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skills on their server.
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</>
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),
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inviteReqs: [haveBackdooredServer(SpecialServers.CyberSecServer)],
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rumorReqs: [haveFile(MessageFilename.CyberSecTest)],
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offerHackingWork: true,
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}),
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// City factions, essentially governments
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// City factions, essentially governments
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[FactionName.Aevum]: new FactionInfo({
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[FactionName.Aevum]: new FactionInfo({
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infoText: <>The Silicon City.</>,
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infoText: <>The Silicon City.</>,
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@ -631,25 +650,6 @@ export const FactionInfos: Record<FactionName, FactionInfo> = {
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offerSecurityWork: true,
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offerSecurityWork: true,
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}),
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}),
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[FactionName.CyberSec]: new FactionInfo({
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infoText: (
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<>
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The Internet is the first thing that was built that we don't fully understand, the largest experiment in anarchy
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that we have ever had. And as the world becomes increasingly dominated by it, society approaches the brink of
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total chaos. We serve only to protect society, to protect humanity, to protect the world from imminent collapse.
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</>
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),
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rumorText: (
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<>
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A hacking group known as {FactionName.CyberSec} will invite you to join them if you demonstrate your hacking
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skills on their server.
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</>
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),
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inviteReqs: [haveBackdooredServer(SpecialServers.CyberSecServer)],
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rumorReqs: [haveFile(MessageFilename.CyberSecTest)],
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offerHackingWork: true,
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}),
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// Special Factions
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// Special Factions
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[FactionName.Bladeburners]: new FactionInfo({
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[FactionName.Bladeburners]: new FactionInfo({
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infoText: (
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infoText: (
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@ -209,16 +209,16 @@ export function FactionsRoot(): React.ReactElement {
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const theme = useTheme();
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const theme = useTheme();
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const rerender = useRerender(200);
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const rerender = useRerender(200);
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useEffect(() => {
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useEffect(() => {
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Player.factionInvitations.forEach((faction) => {
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Player.factionInvitations.forEach((factionName) => {
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InvitationsSeen.add(faction);
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InvitationsSeen.add(factionName);
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});
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});
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}, []);
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}, []);
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const allFactions = Object.values(FactionName).map((faction) => faction as string);
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// Display joined factions in the standard order
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const allJoinedFactions = [...Player.factions].map((facName) => Factions[facName]).filter((faction) => !!faction);
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const joinedFactions = Object.values(Factions).filter((faction) => faction.isMember);
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allJoinedFactions.sort((a, b) => allFactions.indexOf(a.name) - allFactions.indexOf(b.name));
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// Display invitations and rumors in the order they were received
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const invitedFactions = Player.factionInvitations.map((facName) => Factions[facName]).filter((faction) => !!faction);
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const invitations = Player.factionInvitations.map((facName) => Factions[facName]).filter((faction) => !!faction);
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const rumoredFactions = [...Player.factionRumors].map((facName) => Factions[facName]).filter((faction) => !!faction);
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return (
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return (
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<Container disableGutters maxWidth="lg" sx={{ mx: 0, mb: 10 }}>
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<Container disableGutters maxWidth="lg" sx={{ mx: 0, mb: 10 }}>
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@ -241,7 +241,7 @@ export function FactionsRoot(): React.ReactElement {
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display="grid"
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display="grid"
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sx={{
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sx={{
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gap: 1,
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gap: 1,
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gridTemplateColumns: (invitations.length > 0 ? "1fr " : "") + "2fr",
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gridTemplateColumns: (invitedFactions.length > 0 ? "1fr " : "") + "2fr",
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[theme.breakpoints.down("lg")]: { gridTemplateColumns: "1fr", "& > span:nth-of-type(1)": { order: 1 } },
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[theme.breakpoints.down("lg")]: { gridTemplateColumns: "1fr", "& > span:nth-of-type(1)": { order: 1 } },
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gridTemplateRows: "minmax(0, 1fr)",
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gridTemplateRows: "minmax(0, 1fr)",
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"& > span > .MuiBox-root": {
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"& > span > .MuiBox-root": {
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@ -251,35 +251,22 @@ export function FactionsRoot(): React.ReactElement {
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},
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},
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}}
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}}
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>
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>
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<span>
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<span className="factions-invites">
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{invitations.length > 0 && (
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{invitedFactions.length > 0 && (
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<>
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<>
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<Typography variant="h5" color="primary">
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<Typography variant="h5" color="primary">
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Faction Invitations
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Faction Invitations
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</Typography>
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</Typography>
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<Box>
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<Box>
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{invitations.map((faction) => (
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{invitedFactions.map((faction) => (
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<FactionElement key={faction.name} faction={faction} rerender={rerender} />
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<FactionElement key={faction.name} faction={faction} rerender={rerender} />
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))}
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))}
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</Box>
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</Box>
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</>
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</>
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)}
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)}
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{Player.factionRumors.size > 0 && (
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<>
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<Typography variant="h5" color="primary">
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Rumors
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</Typography>
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<div style={{ display: "grid", gap: 1, gridAutoRows: "minmax(70px, auto)" }}>
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{[...Player.factionRumors].map((factionName) => (
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<FactionElement key={factionName} faction={Factions[factionName]} rerender={rerender} />
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))}
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</div>
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</>
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)}
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</span>
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</span>
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<span>
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<span className="factions-joined">
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{Player.inGang() && (
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{Player.inGang() && (
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<>
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<>
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<Typography variant="h5" color="primary">
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<Typography variant="h5" color="primary">
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@ -294,8 +281,8 @@ export function FactionsRoot(): React.ReactElement {
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Your Factions
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Your Factions
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</Typography>
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</Typography>
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<Box>
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<Box>
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{allJoinedFactions.length > 0 ? (
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{joinedFactions.length > 0 ? (
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allJoinedFactions.map((faction) => {
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joinedFactions.map((faction) => {
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if (Player.getGangName() === faction.name) return null;
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if (Player.getGangName() === faction.name) return null;
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return <FactionElement key={faction.name} faction={faction} rerender={rerender} />;
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return <FactionElement key={faction.name} faction={faction} rerender={rerender} />;
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})
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})
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@ -305,6 +292,20 @@ export function FactionsRoot(): React.ReactElement {
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</Box>
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</Box>
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</span>
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</span>
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</Box>
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</Box>
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<span className="factions-rumors">
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{rumoredFactions.length > 0 && (
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<>
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<Typography variant="h5" color="primary">
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Rumors
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</Typography>
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<Box style={{ display: "grid", gap: 1, gridAutoRows: "minmax(70px, auto)" }}>
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{rumoredFactions.map((faction) => (
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<FactionElement key={faction.name} faction={faction} rerender={rerender} />
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))}
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</Box>
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</>
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)}
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</span>
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</Container>
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</Container>
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);
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);
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}
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}
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@ -171,7 +171,8 @@ export function prestigeSourceFile(this: PlayerObject): void {
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export function receiveInvite(this: PlayerObject, factionName: FactionName): void {
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export function receiveInvite(this: PlayerObject, factionName: FactionName): void {
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const faction = Factions[factionName];
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const faction = Factions[factionName];
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if (faction.alreadyInvited || faction.isMember || faction.isBanned) return;
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if (this.factionInvitations.includes(factionName) || faction.alreadyInvited || faction.isMember || faction.isBanned)
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return;
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this.factionInvitations.push(factionName);
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this.factionInvitations.push(factionName);
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this.factionRumors.delete(factionName);
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this.factionRumors.delete(factionName);
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faction.discovery = FactionDiscovery.known;
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faction.discovery = FactionDiscovery.known;
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@ -35,13 +35,13 @@ export function prestigeAugmentation(): void {
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initBitNodeMultipliers();
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initBitNodeMultipliers();
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// Maintain invites to factions with the 'keepOnInstall' flag, and rumors about others
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// Maintain invites to factions with the 'keepOnInstall' flag, and rumors about others
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const maintainInvites = [];
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const maintainInvites = new Set<FactionName>();
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const maintainRumors = [];
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const maintainRumors = new Set<FactionName>();
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for (const facName of [...Player.factions, ...Player.factionInvitations]) {
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for (const facName of [...Player.factions, ...Player.factionInvitations]) {
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if (Factions[facName].getInfo().keep) {
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if (Factions[facName].getInfo().keep) {
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maintainInvites.push(facName);
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maintainInvites.add(facName);
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} else {
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} else {
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maintainRumors.push(facName);
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maintainRumors.add(facName);
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}
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}
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}
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}
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@ -92,8 +92,10 @@ export function prestigeAugmentation(): void {
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// Recalculate the bonus for circadian modulator aug
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// Recalculate the bonus for circadian modulator aug
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initCircadianModulator();
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initCircadianModulator();
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Player.factionInvitations = Player.factionInvitations.concat(maintainInvites);
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Player.factionInvitations = Player.factionInvitations.concat([...maintainInvites]);
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for (const factionName of maintainInvites) Factions[factionName].alreadyInvited = true;
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for (const factionName of maintainInvites) {
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Factions[factionName].alreadyInvited = true;
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}
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Player.reapplyAllAugmentations();
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Player.reapplyAllAugmentations();
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Player.reapplyAllSourceFiles();
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Player.reapplyAllSourceFiles();
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Player.hp.current = Player.hp.max;
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Player.hp.current = Player.hp.max;
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