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format & lint fix
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@ -32,14 +32,11 @@ export abstract class Person {
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mults = defaultMultipliers();
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/**
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* Augmentations
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*/
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/** Augmentations */
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augmentations: IPlayerOwnedAugmentation[] = [];
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queuedAugmentations: IPlayerOwnedAugmentation[] = [];
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/**
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* City that the person is in
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*/
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/** City that the person is in */
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city: CityName = CityName.Sector12;
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gainHackingExp = personMethods.gainHackingExp;
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@ -55,9 +52,7 @@ export abstract class Person {
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updateSkillLevels = personMethods.updateSkillLevels;
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calculateSkill = calculateSkill; //Class version is equal to imported version
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/**
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* Reset all multipliers to 1
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*/
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/** Reset all multipliers to 1 */
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resetMultipliers() {
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this.mults = defaultMultipliers();
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}
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@ -53,7 +53,8 @@ export class PlayerObject extends Person {
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moneySourceB = new MoneySourceTracker();
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playtimeSinceLastAug = 0;
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playtimeSinceLastBitnode = 0;
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purchasedServers: string[] = []; scriptProdSinceLastAug = 0;
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purchasedServers: string[] = [];
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scriptProdSinceLastAug = 0;
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sleeves: Sleeve[] = [];
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sleevesFromCovenant = 0;
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sourceFiles: PlayerOwnedSourceFile[] = [];
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