Handle greenworks.init() errors gracefully

Since we are only using it to track achievements, we can still launch
the game if it fails to initialize, we just have to not run the
achievements interval.

Adds a dialog that tells the user to fix the issue & restart the game to
enable achievements.
This commit is contained in:
Martin Fournier 2022-01-14 06:06:59 -05:00
parent ea2f2bd92b
commit 8192ab09ef
2 changed files with 24 additions and 4 deletions

@ -3,6 +3,9 @@ const greenworks = require("./greenworks");
const log = require("electron-log");
function enableAchievementsInterval(window) {
// If the Steam API could not be initialized on game start, we'll abort this.
if (global.greenworksError) return;
// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
// here. Hey if it works it works.
const steamAchievements = greenworks.getAchievementNames();

@ -16,10 +16,18 @@ process.on('uncaughtException', function () {
process.exit(1);
});
if (greenworks.init()) {
log.info("Steam API has been initialized.");
} else {
log.warn("Steam API has failed to initialize.");
// We want to fail gracefully if we cannot connect to Steam
try {
if (greenworks.init()) {
log.info("Steam API has been initialized.");
} else {
const error = "Steam API has failed to initialize.";
log.warn(error);
global.greenworksError = error;
}
} catch (ex) {
log.warn(ex.message);
global.greenworksError = ex.message;
}
function setStopProcessHandler(app, window, enabled) {
@ -113,4 +121,13 @@ app.whenReady().then(async () => {
} else {
startWindow(process.argv.includes("--no-scripts"));
}
if (global.greenworksError) {
dialog.showMessageBox({
title: 'Bitburner',
message: 'Could not connect to Steam',
detail: `${global.greenworksError}\n\nYou won't be able to receive achievements until this is resolved and you restart the game.`,
type: 'warning', buttons: ['OK']
});
}
});