Merge pull request #76 from danielyxie/dev

Dev v0.23.0
This commit is contained in:
danielyxie 2017-06-28 08:48:04 -05:00 committed by GitHub
commit 8305c68d59
18 changed files with 446 additions and 304 deletions

@ -1,18 +1,21 @@
/* CSS for different main menu pages, such as character info, script editor, etc (but excluding
terminal which has its own page) */
/* Character Info */
#character-container {
position: fixed;
.generic-menupage-container {
height: 100%;
padding-top: 10px;
padding-left: 10px;
margin-left: 10%;
width: 99%;
overflow: auto;
overflow-y: scroll;
}
/* Character Info */
#character-container {
padding-top: 10px;
position: fixed;
}
/* Script Editor */
/* This temp element is used for auto adjusting filename field */
.tmp-element {
@ -20,16 +23,13 @@
white-space: pre;
}
#script-editor-container {
position: fixed;
padding-top: 10px;
height: 100%;
margin-left: 10%;
width: 99%;
color: var(--my-font-color);
overflow-y: scroll;
}
#script-editor-buttons-wrapper {
width: 100%;
padding-right: 0xp;
@ -131,11 +131,6 @@ background-color: #555;
#active-scripts-container {
position: fixed;
padding-top: 10px;
padding-left: 10px;
height: 100%;
margin-left: 10%;
width: 99%;
overflow-y: scroll;
}
#active-scripts-text,
@ -277,12 +272,9 @@ background-color: #555;
#hacknet-nodes-container {
position: fixed;
padding: 10px;
height: 100%;
margin-left: 10%;
width: 99%;
overflow-y: scroll;
}
#hacknet-nodes-container li{
padding: 6px;
margin: 6px;
@ -337,12 +329,9 @@ background-color: #555;
#world-container {
position: fixed;
padding-top: 10px;
padding-left: 10px;
height: 100%;
margin-left: 10%;
width: 99%;
}
#world-city-name,
#world-city-desc {
padding: 4px;
@ -353,10 +342,6 @@ background-color: #555;
#create-program-container {
position: fixed;
padding-top: 10px;
padding-left: 10px;
height: 100%;
margin-left: 10%;
width: 99%;
}
#create-program-page-text {
@ -393,23 +378,11 @@ background-color: #555;
#factions-container {
position: fixed;
padding-top: 10px;
padding-left: 10px;
height: 100%;
margin-left: 10%;
width: 99%;
color: var(--my-font-color);
overflow-y: auto;
}
#faction-container {
position: fixed;
padding-top: 10px;
padding-left: 10px;
height: 100%;
margin-left: 10%;
width: 99%;
overflow: auto;
overflow-y: auto;
}
#factions-list li {
@ -472,12 +445,6 @@ div.faction-clear {
#faction-augmentations-container{
position: fixed;
padding-top: 10px;
padding-left: 10px;
height: 100%;
margin-left: 10%;
width: 99%;
color: var(--my-font-color);
overflow-y: auto;
}
#faction-augmentations-container p,
@ -503,21 +470,19 @@ div.faction-clear {
#augmentations-container {
position: fixed;
padding-top: 10px;
padding-left: 10px;
height: 100%;
margin-left: 10%;
width: 99%;
color: var(--my-font-color);
overflow-y: scroll;
}
#augmentations-list li {
#augmentations-list li,
#queued-augmentations-list li {
width: 70%;
background-color: #333;
}
#augmentations-list h2,
#augmentations-list p {
#augmentations-list p,
#queued-augmentations-list h2,
#queued-augmentations-list p {
margin: 4px;
color: var(--my-font-color);
padding: 8px;
@ -533,13 +498,7 @@ div.faction-clear {
/* Tutorial */
#tutorial-container {
position: fixed;
height: 100%;
padding-top: 10px;
padding-left: 10px;
margin-left: 10%;
width: 99%;
overflow: auto;
overflow-y: scroll;
}
#tutorial-text {
@ -574,4 +533,3 @@ div.faction-clear {
#location-job-reputation, #location-company-favor {
display: inline;
}

@ -240,6 +240,7 @@ tr:focus {
margin-right: 14px;
background-color: transparent;
z-index: 2;
width: auto;
}
/* Character Overview */

@ -18,6 +18,11 @@
background-color: var(--my-background-color);
}
/*
.posted {
width: 70%;
}*/
#terminal-input {
background-color: var(--my-background-color);
color: var(--my-font-color);

@ -142,14 +142,14 @@
</div>
<!-- Character Info page -->
<div id="character-container">
<div id="character-container" class="generic-menupage-container">
<div id="character-content">
<p id="character-info"> </p>
</div>
</div>
<!-- Script editor -->
<div id="script-editor-container">
<div id="script-editor-container" class="generic-menupage-container">
<div id="script-editor-wrapper">
<div id="script-editor-filename-wrapper">
<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
@ -165,7 +165,7 @@
</div>
<!-- Active scripts info page -->
<div id="active-scripts-container">
<div id="active-scripts-container" class="generic-menupage-container">
<p id="active-scripts-text"> This page displays a list of all of your scripts that are currently running across every machine. It also
provides information about each script's production. The scripts are categorized by the hostname of the servers on which
they are running. </p>
@ -175,7 +175,7 @@
</div>
<!-- Hacknet Nodes -->
<div id="hacknet-nodes-container">
<div id="hacknet-nodes-container" class="generic-menupage-container">
<h1 id="hacknet-nodes-title"> Hacknet Nodes </h1>
<p id="hacknet-nodes-text">
The Hacknet is a global, decentralized network of machines. It is used by hackers all around
@ -205,7 +205,7 @@
</div>
<!-- World -->
<div id="world-container" class="world-container">
<div id="world-container" class="generic-menupage-container">
<h2 id="world-city-name"> </h2>
<p id="world-city-desc"> </p>
<ul id="aevum-locations-list">
@ -402,7 +402,7 @@
</div>
<!-- Create a program(executable) -->
<div id="create-program-container">
<div id="create-program-container" class="generic-menupage-container">
<p id="create-program-page-text">
This page displays any programs that you are able to create. Writing the code for a program takes time, which
can vary based on how complex the program is. If you are working on creating on a program you can cancel
@ -455,14 +455,14 @@
</div>
<!-- Factions -->
<div id="factions-container">
<div id="factions-container" class="generic-menupage-container">
<h1> Factions </h1>
<p> Lists all factions you have joined </p>
<ul class="factions-list" id="factions-list"></ul>
</div>
<!-- Single Faction info (when you select a faction from the Factions menu) -->
<div id="faction-container">
<div id="faction-container" class="generic-menupage-container">
<h1 id="faction-name"></h1>
<p id="faction-info"></p>
<p> --------------- </p>
@ -539,7 +539,7 @@
<br><br><br><br>
</div>
<div id="faction-augmentations-container">
<div id="faction-augmentations-container" class="generic-menupage-container">
<a id="faction-augmentations-back-button" class="a-link-button"> Back </a>
<h1> Faction Augmentations </h1>
<p id="faction-augmentations-page-desc"> Lists all augmentations that are available to purchase from </p>
@ -548,16 +548,35 @@
</ul>
</div>
<!-- Installed augmentations -->
<div id="augmentations-container">
<h1> Augmentations </h1>
<p> Lists all augmentations you have installed </p>
<!-- Augmentations -->
<div id="augmentations-container" class="generic-menupage-container">
<h1> Purchased Augmentations </h1>
<p style="width:70%;">
Below is a list of all Augmentations you have purchased but not yet installed. Click the button below to install them.
<br>WARNING: Purchasing an Augmentation resets most of your progress, including: <br><br>
Stats/Skill levels and Experience <br>
Money <br>
Scripts on every computer but your home computer<br>
Purchased servers <br>
Hacknet Nodes <br>
Faction/Company reputation <br><br>
Purchasing an Augmentation lets you start over with the perks and benefits granted by all
of the Augmentations you have ever purchased. Also, you will keep any scripts and RAM upgrades
on your home computer (but you will lose all programs besides NUKE.exe).
</p>
<br><br>
<ul id="queued-augmentations-list"></ul>
<br>
<a id="install-augmentations-button" class="a-link-button"> Install Augmentations </a>
<br><br>
<h1> Installed Augmentations </h1>
<p style="width:70%;"> List of all augmentations that have been installed. You have gained the effects of these augmentations </p>
<ul id="augmentations-list">
</ul>
</div>
<!-- Tutorial content -->
<div id="tutorial-container">
<div id="tutorial-container" class="generic-menupage-container">
<a id="tutorial-getting-started-link" class="a-link-button"> Getting Started </a>
<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
@ -573,7 +592,7 @@
</div>
<!-- Location (visiting a location in World) -->
<div id="location-container">
<div id="location-container" class="generic-menupage-container">
<a id="location-return-to-world-button" class="a-link-button"> Return to World </a>
<h1 id="location-name"></h1>
<p id="location-info"> </p>
@ -660,6 +679,27 @@
<a id="location-slums-heist" class="a-link-button tooltip"> Heist </a>
</div>
<div id="infiltration-container" class="generic-menupage-container">
<div id="infiltration-left-panel">
<p id="infiltration-level-text"> </p>
<div id="infiltration-buttons">
<a id="infiltration-kill"> </a>
<a id="infiltration-knockout"> </a>
<a id="infiltration-stealthknockout"> </a>
<a id="infiltration-assassinate"> </a>
<a id="infiltration-hacksecurity"> </a>
<a id="infiltration-destroysecurity"> </a>
<a id="infiltration-sneak"> </a>
<a id="infiltration-pickdoor"> </a>
<a id="infiltration-bribe"> </a>
<a id="infiltration-escape"> </a>
</div>
</div>
<div id="infiltration-right-panel">
<p id="infiltration-status-text"></p>
</div>
</div>
<!-- Log Box -->
<div id="log-box-container">
<div id="log-box-content">
@ -703,17 +743,6 @@
<h2 id="purchase-augmentation-box-aug-name"> </h2>
<p id="purchase-augmentation-box-aug-info"> </p>
<p id="purchase-augmentation-box-text"> </p>
<p> <br> WARNING: Purchasing an Augmentation resets most of your progress, including: <br><br>
Stats/Skill levels and Experience <br>
Money <br>
Scripts on every computer but your home computer<br>
Purchased servers <br>
Hacknet Nodes <br>
Faction/Company reputation <br><br>
Purchasing an Augmentation lets you start over with the perks and benefits granted by all
of the Augmentations you have ever purchased. Also, you will keep any scripts and RAM upgrades
on your home computer (but you will lose all programs besides NUKE.exe).
</p>
<span id="purchase-augmentation-box-confirm"> Purchase </span>
<span id="purchase-augmentation-box-cancel"> Cancel </span>
</div>

@ -2,7 +2,7 @@
function Augmentation(name) {
this.name = name;
this.info = "";
this.owned = false; //Whether the player has it (you can only have each augmentation once)
this.owned = false;
//Price and reputation base requirements (can change based on faction multipliers)
this.baseRepRequirement = 0;
@ -153,6 +153,11 @@ AugmentationNames = {
}
initAugmentations = function() {
for (var name in Factions) {
if (Factions.hasOwnProperty(name)) {
Factions[name].augmentations = [];
}
}
//Combat stat augmentations
var HemoRecirculator = new Augmentation(AugmentationNames.HemoRecirculator);
HemoRecirculator.setInfo("A heart implant that greatly increases the body's ability to effectively use and pump " +
@ -160,7 +165,6 @@ initAugmentations = function() {
HemoRecirculator.setRequirements(4000, 9000000);
HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
if (augmentationExists(AugmentationNames.HemoRecirculator)) {
HemoRecirculator.owned = Augmentations[AugmentationNames.HemoRecirculator].owned;
delete Augmentations[AugmentationNames.HemoRecirculator];
}
AddToAugmentations(HemoRecirculator);
@ -174,7 +178,6 @@ initAugmentations = function() {
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting1)) {
Targeting1.owned = Augmentations[AugmentationNames.Targeting1].owned;
delete Augmentations[AugmentationNames.Targeting1];
}
AddToAugmentations(Targeting1);
@ -187,7 +190,6 @@ initAugmentations = function() {
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting2)) {
Targeting2.owned = Augmentations[AugmentationNames.Targeting2].owned;
delete Augmentations[AugmentationNames.Targeting2];
}
AddToAugmentations(Targeting2);
@ -200,7 +202,6 @@ initAugmentations = function() {
Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]);
if (augmentationExists(AugmentationNames.Targeting3)) {
Targeting3.owned = Augmentations[AugmentationNames.Targeting3].owned;
delete Augmentations[AugmentationNames.Targeting3];
}
AddToAugmentations(Targeting3);
@ -213,7 +214,6 @@ initAugmentations = function() {
SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati"]);
if (augmentationExists(AugmentationNames.SyntheticHeart)) {
SyntheticHeart.owned = Augmentations[AugmentationNames.SyntheticHeart].owned;
delete Augmentations[AugmentationNames.SyntheticHeart];
}
AddToAugmentations(SyntheticHeart);
@ -227,7 +227,6 @@ initAugmentations = function() {
SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
if (augmentationExists(AugmentationNames.SynfibrilMuscle)) {
SynfibrilMuscle.owned = Augmentations[AugmentationNames.SynfibrilMuscle].owned;
delete Augmentations[AugmentationNames.SynfibrilMuscle];
}
AddToAugmentations(SynfibrilMuscle)
@ -240,7 +239,6 @@ initAugmentations = function() {
CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.CombatRib1)) {
CombatRib1.owned = Augmentations[AugmentationNames.CombatRib1].owned;
delete Augmentations[AugmentationNames.CombatRib1];
}
AddToAugmentations(CombatRib1);
@ -252,7 +250,6 @@ initAugmentations = function() {
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.CombatRib2)) {
CombatRib2.owned = Augmentations[AugmentationNames.CombatRib2].owned;
delete Augmentations[AugmentationNames.CombatRib2];
}
AddToAugmentations(CombatRib2);
@ -264,7 +261,6 @@ initAugmentations = function() {
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]);
if (augmentationExists(AugmentationNames.CombatRib3)) {
CombatRib3.owned = Augmentations[AugmentationNames.CombatRib3].owned;
delete Augmentations[AugmentationNames.CombatRib3];
}
AddToAugmentations(CombatRib3);
@ -277,7 +273,6 @@ initAugmentations = function() {
NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.NanofiberWeave)) {
NanofiberWeave.owned = Augmentations[AugmentationNames.NanofiberWeave].owned;
delete Augmentations[AugmentationNames.NanofiberWeave];
}
AddToAugmentations(NanofiberWeave);
@ -293,7 +288,6 @@ initAugmentations = function() {
SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
"The Covenant"]);
if (augmentationExists(AugmentationNames.SubdermalArmor)) {
SubdermalArmor.owned = Augmentations[AugmentationNames.SubdermalArmor].owned;
delete Augmentations[AugmentationNames.SubdermalArmor];
}
AddToAugmentations(SubdermalArmor);
@ -306,7 +300,6 @@ initAugmentations = function() {
WiredReflexes.addToFactions(["Tian Di Hui", "Slum Snakes", "Sector-12", "Volhaven", "Aevum", "Ishima",
"The Syndicate", "The Dark Army", "Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.WiredReflexes)) {
WiredReflexes.owned = Augmentations[AugmentationNames.WiredReflexes].owned;
delete Augmentations[AugmentationNames.WiredReflexes];
}
AddToAugmentations(WiredReflexes);
@ -318,7 +311,6 @@ initAugmentations = function() {
"This augmentation increases the player's strength and defense by 75%.");
GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) {
GrapheneBoneLacings.owned = Augmentations[AugmentationNames.GrapheneBoneLacings].owned;
delete Augmentations[AugmentationNames.GrapheneBoneLacings];
}
AddToAugmentations(GrapheneBoneLacings);
@ -333,7 +325,6 @@ initAugmentations = function() {
BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]);
if (augmentationExists(AugmentationNames.BionicSpine)) {
BionicSpine.owned = Augmentations[AugmentationNames.BionicSpine].owned;
delete Augmentations[AugmentationNames.BionicSpine];
}
AddToAugmentations(BionicSpine);
@ -345,7 +336,6 @@ initAugmentations = function() {
"This augmentation increases all of the player's combat stats by 65%.");
GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
GrapheneBionicSpine.owned = Augmentations[AugmentationNames.GrapheneBionicSpine].owned;
delete Augmentations[AugmentationNames.GrapheneBionicSpine];
}
AddToAugmentations(GrapheneBionicSpine);
@ -357,7 +347,6 @@ initAugmentations = function() {
BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]);
if (augmentationExists(AugmentationNames.BionicLegs)) {
BionicLegs.owned = Augmentations[AugmentationNames.BionicLegs].owned;
delete Augmentations[AugmentationNames.BionicLegs];
}
AddToAugmentations(BionicLegs);
@ -369,7 +358,6 @@ initAugmentations = function() {
"This augmentation increases the player's agility by an additional 175%.");
GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
GrapheneBionicLegs.owned = Augmentations[AugmentationNames.GrapheneBionicLegs].owned;
delete Augmentations[AugmentationNames.GrapheneBionicLegs];
}
AddToAugmentations(GrapheneBionicLegs);
@ -384,7 +372,6 @@ initAugmentations = function() {
SpeechProcessor.addToFactions(["Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Silhouette"]);
if (augmentationExists(AugmentationNames.SpeechProcessor)) {
SpeechProcessor.owned = Augmentations[AugmentationNames.SpeechProcessor].owned;
delete Augmentations[AugmentationNames.SpeechProcessor];
}
AddToAugmentations(SpeechProcessor);
@ -397,7 +384,6 @@ initAugmentations = function() {
"This augmentation increases the player's charisma and charisma experience gain rate by 15%");
TITN41Injection.addToFactions(["Silhouette"]);
if (augmentationExists(AugmentationNames.TITN41Injection)) {
TITN41Injection.owned = Augmentations[AugmentationNames.TITN41Injection].owned;
delete Augmentations[AugmentationNames.TITN41Injection];
}
AddToAugmentations(TITN41Injection);
@ -413,7 +399,6 @@ initAugmentations = function() {
EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma"]);
if (augmentationExists(AugmentationNames.EnhancedSocialInteractionImplant)) {
EnhancedSocialInteractionImplant.owned = Augmentations[AugmentationNames.EnhancedSocialInteractionImplant].owned;
delete Augmentations[AugmentationNames.EnhancedSocialInteractionImplant];
}
AddToAugmentations(EnhancedSocialInteractionImplant);
@ -425,7 +410,6 @@ initAugmentations = function() {
"capabilities. <br><br> This augmentation increases the player's hacking skill by 5%");
BitWire.addToFactions(["CyberSec", "NiteSec"]);
if (augmentationExists(AugmentationNames.BitWire)) {
BitWire.owned = Augmentations[AugmentationNames.BitWire].owned;
delete Augmentations[AugmentationNames.BitWire];
}
AddToAugmentations(BitWire);
@ -443,7 +427,6 @@ initAugmentations = function() {
"Inreases the player's hacking skill by 12%");
ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
ArtificialBioNeuralNetwork.owned = Augmentations[AugmentationNames.ArtificialBioNeuralNetwork].owned;
delete Augmentations[AugmentationNames.ArtificialBioNeuralNetwork];
}
AddToAugmentations(ArtificialBioNeuralNetwork);
@ -458,7 +441,6 @@ initAugmentations = function() {
"Increases the player's hacking experience gain rate by 5%");
ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
ArtificialSynapticPotentiation.owned = Augmentations[AugmentationNames.ArtificialSynapticPotentiation].owned;
delete Augmentations[AugmentationNames.ArtificialSynapticPotentiation];
}
AddToAugmentations(ArtificialSynapticPotentiation);
@ -475,7 +457,6 @@ initAugmentations = function() {
"Increases the player's hacking experience gain rate by 10%");
EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
EnhancedMyelinSheathing.owned = Augmentations[AugmentationNames.EnhancedMyelinSheathing].owned;
delete Augmentations[AugmentationNames.EnhancedMyelinSheathing];
}
AddToAugmentations(EnhancedMyelinSheathing);
@ -487,7 +468,6 @@ initAugmentations = function() {
"This augmentation increases the player's hacking speed by 3%.");
SynapticEnhancement.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
SynapticEnhancement.owned = Augmentations[AugmentationNames.SynapticEnhancement].owned;
delete Augmentations[AugmentationNames.SynapticEnhancement];
}
AddToAugmentations(SynapticEnhancement);
@ -499,7 +479,6 @@ initAugmentations = function() {
"This augmentation increases the player's hacking experience gain rate by 25%.");
NeuralRetentionEnhancement.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.NeuralRetentionEnhancement)) {
NeuralRetentionEnhancement.owned = Augmentations[AugmentationNames.NeuralRetentionEnhancement].owned;
delete Augmentations[AugmentationNames.NeuralRetentionEnhancement];
}
AddToAugmentations(NeuralRetentionEnhancement);
@ -512,7 +491,6 @@ initAugmentations = function() {
"This augmentation increases the amount of money the player gains from hacking by 25%");
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
if (augmentationExists(AugmentationNames.DataJack)) {
DataJack.owned = Augmentations[AugmentationNames.DataJack].owned;
delete Augmentations[AugmentationNames.DataJack];
}
AddToAugmentations(DataJack);
@ -528,7 +506,6 @@ initAugmentations = function() {
ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
if (augmentationExists(AugmentationNames.ENM)) {
ENM.owned = Augmentations[AugmentationNames.ENM].owned;
delete Augmentations[AugmentationNames.ENM];
}
AddToAugmentations(ENM);
@ -546,7 +523,6 @@ initAugmentations = function() {
ENMCore.addToFactions(["BitRunners", "The Black Hand", "ECorp", "MegaCorp",
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
if (augmentationExists(AugmentationNames.ENMCore)) {
ENMCore.owned = Augmentations[AugmentationNames.ENMCore].owned;
delete Augmentations[AugmentationNames.ENMCore];
}
AddToAugmentations(ENMCore);
@ -566,7 +542,6 @@ initAugmentations = function() {
ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.ENMCoreV2)) {
ENMCoreV2.owned = Augmentations[AugmentationNames.ENMCoreV2].owned;
delete Augmentations[AugmentationNames.ENMCoreV2];
}
AddToAugmentations(ENMCoreV2);
@ -585,7 +560,6 @@ initAugmentations = function() {
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
if (augmentationExists(AugmentationNames.ENMCoreV3)) {
ENMCoreV3.owned = Augmentations[AugmentationNames.ENMCoreV3].owned;
delete Augmentations[AugmentationNames.ENMCoreV3];
}
AddToAugmentations(ENMCoreV3);
@ -598,7 +572,6 @@ initAugmentations = function() {
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
if (augmentationExists(AugmentationNames.ENMAnalyzeEngine)) {
ENMAnalyzeEngine.owned = Augmentations[AugmentationNames.ENMAnalyzeEngine].owned;
delete Augmentations[AugmentationNames.ENMAnalyzeEngine];
}
AddToAugmentations(ENMAnalyzeEngine);
@ -614,7 +587,6 @@ initAugmentations = function() {
ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
if (augmentationExists(AugmentationNames.ENMDMA)) {
ENMDMA.owned = Augmentations[AugmentationNames.ENMDMA].owned;
delete Augmentations[AugmentationNames.ENMDMA];
}
AddToAugmentations(ENMDMA);
@ -631,7 +603,6 @@ initAugmentations = function() {
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
"Four Sigma"]);
if (augmentationExists(AugmentationNames.Neuralstimulator)) {
Neuralstimulator.owned = Augmentations[AugmentationNames.Neuralstimulator].owned;
delete Augmentations[AugmentationNames.Neuralstimulator];
}
AddToAugmentations(Neuralstimulator);
@ -646,7 +617,6 @@ initAugmentations = function() {
"Increases the amount of money the player gains from hacking by 20%");
NeuralAccelerator.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.NeuralAccelerator)) {
NeuralAccelerator.owned = Augmentations[AugmentationNames.NeuralAccelerator].owned;
delete Augmentations[AugmentationNames.NeuralAccelerator];
}
AddToAugmentations(NeuralAccelerator);
@ -662,7 +632,6 @@ initAugmentations = function() {
"Increases the player's hacking skill by 5%");
CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) {
CranialSignalProcessorsG1.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG1].owned;
delete Augmentations[AugmentationNames.CranialSignalProcessorsG1];
}
AddToAugmentations(CranialSignalProcessorsG1);
@ -679,7 +648,6 @@ initAugmentations = function() {
"Increases the player's hacking skill by 7%");
CranialSignalProcessorsG2.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
CranialSignalProcessorsG2.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG2].owned;
delete Augmentations[AugmentationNames.CranialSignalProcessorsG2];
}
AddToAugmentations(CranialSignalProcessorsG2);
@ -696,7 +664,6 @@ initAugmentations = function() {
"Increases the player's hacking skill by 9%");
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
CranialSignalProcessorsG3.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG3].owned;
delete Augmentations[AugmentationNames.CranialSignalProcessorsG3];
}
AddToAugmentations(CranialSignalProcessorsG3);
@ -713,7 +680,6 @@ initAugmentations = function() {
"Increases the amount of money the player can inject into servers using grow() by 25%");
CranialSignalProcessorsG4.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) {
CranialSignalProcessorsG4.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG4].owned;
delete Augmentations[AugmentationNames.CranialSignalProcessorsG4];
}
AddToAugmentations(CranialSignalProcessorsG4);
@ -730,7 +696,6 @@ initAugmentations = function() {
"Increases the amount of money the player can inject into servers using grow() by 75%");
CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
CranialSignalProcessorsG5.owned = Augmentations[AugmentationNames.CranialSignalProcessorsG5].owned;
delete Augmentations[AugmentationNames.CranialSignalProcessorsG5];
}
AddToAugmentations(CranialSignalProcessorsG5);
@ -746,7 +711,6 @@ initAugmentations = function() {
"Increases the player's hacking speed by 3%");
NeuronalDensification.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.NeuronalDensification)) {
NeuronalDensification.owned = Augmentations[AugmentationNames.NeuronalDensification].owned;
delete Augmentations[AugmentationNames.NeuronalDensification];
}
AddToAugmentations(NeuronalDensification);
@ -762,7 +726,6 @@ initAugmentations = function() {
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
NuoptimalInjectorImplant.owned = Augmentations[AugmentationNames.NuoptimalInjectorImplant].owned;
delete Augmentations[AugmentationNames.NuoptimalInjectorImplant];
}
AddToAugmentations(NuoptimalInjectorImplant);
@ -778,7 +741,6 @@ initAugmentations = function() {
SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SpeechEnhancement)) {
SpeechEnhancement.owned = Augmentations[AugmentationNames.SpeechEnhancement].owned;
delete Augmentations[AugmentationNames.SpeechEnhancement];
}
AddToAugmentations(SpeechEnhancement);
@ -793,7 +755,6 @@ initAugmentations = function() {
"Increases the amount of reputation the player gains when working for a company by 10%");
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.FocusWire)) {
FocusWire.owned = Augmentations[AugmentationNames.FocusWire].owned;
delete Augmentations[AugmentationNames.FocusWire];
}
AddToAugmentations(FocusWire)
@ -808,7 +769,6 @@ initAugmentations = function() {
"Increases the player's hacking skill by 8%");
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNI)) {
PCDNI.owned = Augmentations[AugmentationNames.PCDNI].owned;
delete Augmentations[AugmentationNames.PCDNI];
}
AddToAugmentations(PCDNI);
@ -823,7 +783,6 @@ initAugmentations = function() {
"Increases the player's hacking skill by 10%");
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
PCDNIOptimizer.owned = Augmentations[AugmentationNames.PCDNIOptimizer].owned;
delete Augmentations[AugmentationNames.PCDNIOptimizer];
}
AddToAugmentations(PCDNIOptimizer);
@ -840,7 +799,6 @@ initAugmentations = function() {
"Increases the player's hacking speed by 5%");
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {
PCDNINeuralNetwork.owned = Augmentations[AugmentationNames.PCDNINeuralNetwork].owned;
delete Augmentations[AugmentationNames.PCDNINeuralNetwork];
}
AddToAugmentations(PCDNINeuralNetwork);
@ -855,7 +813,6 @@ initAugmentations = function() {
"Increases the amount of reputation the player gains for a faction by 10%");
ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
if (augmentationExists(AugmentationNames.ADRPheromone1)) {
ADRPheromone1.owned = Augmentations[AugmentationNames.ADRPheromone1].owned;
delete Augmentations[AugmentationNames.ADRPheromone1];
}
AddToAugmentations(ADRPheromone1);
@ -868,10 +825,9 @@ initAugmentations = function() {
"for the Hacknet Node that provides better performance.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of money produced by Hacknet Nodes by 15%<br>" +
"Decreases the cost of purchasing a Hacknet Node Core by 15%");
"Decreases the cost of purchasing a Hacknet Node by 15%");
HacknetNodeCPUUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
HacknetNodeCPUUpload.owned = Augmentations[AugmentationNames.HacknetNodeCPUUpload].owned;
delete Augmentations[AugmentationNames.HacknetNodeCPUUpload];
}
AddToAugmentations(HacknetNodeCPUUpload);
@ -886,7 +842,6 @@ initAugmentations = function() {
"Decreases the cost of leveling up a Hacknet Node by 15%");
HacknetNodeCacheUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
HacknetNodeCacheUpload.owned = Augmentations[AugmentationNames.HacknetNodeCacheUpload].owned;
delete Augmentations[AugmentationNames.HacknetNodeCacheUpload];
}
AddToAugmentations(HacknetNodeCacheUpload);
@ -901,7 +856,6 @@ initAugmentations = function() {
"Decreases the cost of purchasing a Hacknet Node by 10%");
HacknetNodeNICUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
HacknetNodeNICUpload.owned = Augmentations[AugmentationNames.HacknetNodeNICUpload].owned;
delete Augmentations[AugmentationNames.HacknetNodeNICUpload];
}
AddToAugmentations(HacknetNodeNICUpload);
@ -914,7 +868,6 @@ initAugmentations = function() {
"This augmentation increases the amount of money produced by Hacknet Nodes by 25%.");
HacknetNodeKernelDNI.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeKernelDNI)) {
HacknetNodeKernelDNI.owned = Augmentations[AugmentationNames.HacknetNodeKernelDNI].owned;
delete Augmentations[AugmentationNames.HacknetNodeKernelDNI];
}
AddToAugmentations(HacknetNodeKernelDNI);
@ -927,7 +880,6 @@ initAugmentations = function() {
"This augmentation increases the amount of money produced by Hacknet Nodes by 45%.");
HacknetNodeCoreDNI.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCoreDNI)) {
HacknetNodeCoreDNI.owned = Augmentations[AugmentationNames.HacknetNodeCoreDNI].owned;
delete Augmentations[AugmentationNames.HacknetNodeCoreDNI];
}
AddToAugmentations(HacknetNodeCoreDNI);
@ -935,14 +887,16 @@ initAugmentations = function() {
//Misc/Hybrid augmentations
var NeuroFluxGovernor = new Augmentation(AugmentationNames.NeuroFluxGovernor);
if (augmentationExists(AugmentationNames.NeuroFluxGovernor)) {
var oldAug = Augmentations[AugmentationNames.NeuroFluxGovernor];
NeuroFluxGovernor.owned = oldAug.owned;
NeuroFluxGovernor.level = oldAug.level;
var nextLevel = getNextNeurofluxLevel();
NeuroFluxGovernor.level = nextLevel - 1;
mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level);
NeuroFluxGovernor.setRequirements(500 * mult, 750000 * mult);
delete Augmentations[AugmentationNames.NeuroFluxGovernor];
} else {
NeuroFluxGovernor.setRequirements(250, 500000);
var nextLevel = getNextNeurofluxLevel();
NeuroFluxGovernor.level = nextLevel - 1;
mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level);
NeuroFluxGovernor.setRequirements(500 * mult, 750000 * mult);
}
NeuroFluxGovernor.setInfo("A device that is embedded in the back of the neck. The NeuroFlux Governor " +
"monitors and regulates nervous impulses coming to and from the spinal column, " +
@ -962,7 +916,6 @@ initAugmentations = function() {
"This augmentation increases the player's experience gain rate for all stats by 10%");
Neurotrainer1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
Neurotrainer1.owned = Augmentations[AugmentationNames.Neurotrainer1].owned;
delete Augmentations[AugmentationNames.Neurotrainer1];
}
AddToAugmentations(Neurotrainer1);
@ -975,7 +928,6 @@ initAugmentations = function() {
"This augmentation increases the player's experience gain rate for all stats by 15%");
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
if (augmentationExists(AugmentationNames.Neurotrainer2)) {
Neurotrainer2.owned = Augmentations[AugmentationNames.Neurotrainer2].owned;
delete Augmentations[AugmentationNames.Neurotrainer2];
}
AddToAugmentations(Neurotrainer2);
@ -988,7 +940,6 @@ initAugmentations = function() {
"This augmentation increases the player's experience gain rate for all stats by 20%");
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
if (augmentationExists(AugmentationNames.Neurotrainer3)) {
Neurotrainer3.owned = Augmentations[AugmentationNames.Neurotrainer3].owned;
delete Augmentations[AugmentationNames.Neurotrainer3];
}
AddToAugmentations(Neurotrainer3);
@ -1004,7 +955,6 @@ initAugmentations = function() {
Hypersight.setRequirements(60000, 550000000);
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.Hypersight)) {
Hypersight.owned = Augmentations[AugmentationNames.Hypersight].owned;
delete Augmentations[AugmentationNames.Hypersight];
}
AddToAugmentations(Hypersight);
@ -1019,7 +969,6 @@ initAugmentations = function() {
LuminCloaking1.setRequirements(600, 1000000);
LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking1)) {
LuminCloaking1.owned = Augmentations[AugmentationNames.LuminCloaking1].owned;
delete Augmentations[AugmentationNames.LuminCloaking1];
}
AddToAugmentations(LuminCloaking1);
@ -1036,7 +985,6 @@ initAugmentations = function() {
LuminCloaking2.setRequirements(2000, 5000000);
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking2)) {
LuminCloaking2.owned = Augmentations[AugmentationNames.LuminCloaking2].owned;
delete Augmentations[AugmentationNames.LuminCloaking2];
}
AddToAugmentations(LuminCloaking2);
@ -1051,7 +999,6 @@ initAugmentations = function() {
SmartSonar.setRequirements(9000, 12000000);
SmartSonar.addToFactions(["Slum Snakes"]);
if (augmentationExists(AugmentationNames.SmartSonar)) {
SmartSonar.owned = Augmentations[AugmentationNames.SmartSonar].owned;
delete Augmentations[AugmentationNames.SmartSonar];
}
AddToAugmentations(SmartSonar);
@ -1066,7 +1013,6 @@ initAugmentations = function() {
PowerRecirculator.setRequirements(10000, 33000000);
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
PowerRecirculator.owned = Augmentations[AugmentationNames.PowerRecirculator].owned;
delete Augmentations[AugmentationNames.PowerRecirculator];
}
AddToAugmentations(PowerRecirculator);
@ -1088,7 +1034,6 @@ initAugmentations = function() {
QLink.setRequirements(750000, 1200000000);
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {
QLink.owned = Augmentations[AugmentationNames.QLink].owned;
delete Augmentations[AugmentationNames.QLink];
}
AddToAugmentations(QLink);
@ -1108,7 +1053,6 @@ initAugmentations = function() {
SPTN97.setRequirements(500000, 950000000);
SPTN97.addToFactions(["The Covenant"]);
if (augmentationExists(AugmentationNames.SPTN97)) {
SPTN97.owned = Augmentations[AugmentationNames.SPTN97].owned;
delete Augmentations[AugmentationNames.SPTN97];
}
AddToAugmentations(SPTN97);
@ -1121,7 +1065,6 @@ initAugmentations = function() {
HiveMind.setRequirements(600000, 1000000000);
HiveMind.addToFactions(["ECorp"]);
if (augmentationExists(AugmentationNames.HiveMind)) {
HiveMind.owned = Augmentations[AugmentationNames.HiveMind].owned;
delete Augmentations[AugmentationNames.HiveMind];
}
AddToAugmentations(HiveMind);
@ -1138,7 +1081,6 @@ initAugmentations = function() {
CordiARCReactor.setRequirements(450000, 975000000);
CordiARCReactor.addToFactions(["MegaCorp"]);
if (augmentationExists(AugmentationNames.CordiARCReactor)) {
CordiARCReactor.owned = Augmentations[AugmentationNames.CordiARCReactor].owned;
delete Augmentations[AugmentationNames.CordiARCReactor];
}
AddToAugmentations(CordiARCReactor);
@ -1156,7 +1098,6 @@ initAugmentations = function() {
SmartJaw.setRequirements(150000, 500000000);
SmartJaw.addToFactions(["Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SmartJaw)) {
SmartJaw.owned = Augmentations[AugmentationNames.SmartJaw].owned;
delete Augmentations[AugmentationNames.SmartJaw];
}
AddToAugmentations(SmartJaw);
@ -1171,7 +1112,6 @@ initAugmentations = function() {
Neotra.setRequirements(225000, 550000000);
Neotra.addToFactions(["Blade Industries"]);
if (augmentationExists(AugmentationNames.Neotra)) {
Neotra.owned = Augmentations[AugmentationNames.Neotra].owned;
delete Augmentations[AugmentationNames.Neotra];
}
AddToAugmentations(Neotra);
@ -1187,7 +1127,6 @@ initAugmentations = function() {
Xanipher.setRequirements(350000, 800000000);
Xanipher.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.Xanipher)) {
Xanipher.owned = Augmentations[AugmentationNames.Xanipher].owned;
delete Augmentations[AugmentationNames.Xanipher];
}
AddToAugmentations(Xanipher);
@ -1201,7 +1140,6 @@ initAugmentations = function() {
nextSENS.setRequirements(175000, 375000000);
nextSENS.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.nextSENS)) {
nextSENS.owned = Augmentations[AugmentationNames.nextSENS].owned;
delete Augmentations[AugmentationNames.nextSENS];
}
AddToAugmentations(nextSENS);
@ -1217,7 +1155,6 @@ initAugmentations = function() {
OmniTekInfoLoad.setRequirements(250000, 550000000)
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
OmniTekInfoLoad.owned = Augmentations[AugmentationNames.OmniTekInfoLoad].owned;
delete Augmentations[AugmentationNames.OmniTekInfoLoad];
}
AddToAugmentations(OmniTekInfoLoad);
@ -1235,7 +1172,6 @@ initAugmentations = function() {
PhotosyntheticCells.setRequirements(225000, 525000000);
PhotosyntheticCells.addToFactions(["KuaiGong International"]);
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
PhotosyntheticCells.owned = Augmentations[AugmentationNames.PhotosyntheticCells].owned;
delete Augmentations[AugmentationNames.PhotosyntheticCells];
}
AddToAugmentations(PhotosyntheticCells);
@ -1254,7 +1190,6 @@ initAugmentations = function() {
Neurolink.setRequirements(350000, 850000000);
Neurolink.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.Neurolink)) {
Neurolink.owned = Augmentations[AugmentationNames.Neurolink].owned;
delete Augmentations[AugmentationNames.Neurolink];
}
AddToAugmentations(Neurolink);
@ -1273,7 +1208,6 @@ initAugmentations = function() {
TheBlackHand.setRequirements(40000, 100000000);
TheBlackHand.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.TheBlackHand)) {
TheBlackHand.owned = Augmentations[AugmentationNames.TheBlackHand].owned;
delete Augmentations[AugmentationNames.TheBlackHand];
}
AddToAugmentations(TheBlackHand);
@ -1289,7 +1223,6 @@ initAugmentations = function() {
CRTX42AA.setRequirements(18000, 45000000);
CRTX42AA.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CRTX42AA)) {
CRTX42AA.owned = Augmentations[AugmentationNames.CRTX42AA].owned;
delete Augmentations[AugmentationNames.CRTX42AA];
}
AddToAugmentations(CRTX42AA);
@ -1303,7 +1236,6 @@ initAugmentations = function() {
Neuregen.setRequirements(15000, 75000000);
Neuregen.addToFactions(["Chongqing"]);
if (augmentationExists(AugmentationNames.Neuregen)) {
Neuregen.owned = Augmentations[AugmentationNames.Neuregen].owned;
delete Augmentations[AugmentationNames.Neuregen];
}
AddToAugmentations(Neuregen);
@ -1319,7 +1251,6 @@ initAugmentations = function() {
CashRoot.setRequirements(5000, 25000000);
CashRoot.addToFactions(["Sector-12"]);
if (augmentationExists(AugmentationNames.CashRoot)) {
CashRoot.owned = Augmentations[AugmentationNames.CashRoot].owned;
delete Augmentations[AugmentationNames.CashRoot];
}
AddToAugmentations(CashRoot);
@ -1335,7 +1266,6 @@ initAugmentations = function() {
NutriGen.setRequirements(2500, 500000);
NutriGen.addToFactions(["New Tokyo"]);
if (augmentationExists(AugmentationNames.NutriGen)) {
NutriGen.owned = Augmentations[AugmentationNames.NutriGen].owned;
delete Augmentations[AugmentationNames.NutriGen];
}
AddToAugmentations(NutriGen);
@ -1355,7 +1285,6 @@ initAugmentations = function() {
INFRARet.setRequirements(3000, 6000000);
INFRARet.addToFactions(["Ishima"]);
if (augmentationExists(AugmentationNames.INFRARet)) {
INFRARet.owned = Augmentations[AugmentationNames.INFRARet].owned;
delete Augmentations[AugmentationNames.INFRARet];
}
AddToAugmentations(INFRARet);
@ -1369,7 +1298,6 @@ initAugmentations = function() {
DermaForce.setRequirements(6000, 10000000);
DermaForce.addToFactions(["Volhaven"]);
if (augmentationExists(AugmentationNames.DermaForce)) {
DermaForce.owned = Augmentations[AugmentationNames.DermaForce].owned;
delete Augmentations[AugmentationNames.DermaForce];
}
AddToAugmentations(DermaForce);
@ -1386,7 +1314,6 @@ initAugmentations = function() {
GrapheneBrachiBlades.setRequirements(90000, 500000000);
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
GrapheneBrachiBlades.owned = Augmentations[AugmentationNames.GrapheneBrachiBlades].owned;
delete Augmentations[AugmentationNames.GrapheneBrachiBlades];
}
AddToAugmentations(GrapheneBrachiBlades);
@ -1400,7 +1327,6 @@ initAugmentations = function() {
GrapheneBionicArms.setRequirements(200000, 750000000);
GrapheneBionicArms.addToFactions(["The Dark Army"]);
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
GrapheneBionicArms.owned = Augmentations[AugmentationNames.GrapheneBionicArms].owned;
delete Augmentations[AugmentationNames.GrapheneBionicArms];
}
AddToAugmentations(GrapheneBionicArms);
@ -1415,7 +1341,6 @@ initAugmentations = function() {
BrachiBlades.setRequirements(5000, 18000000);
BrachiBlades.addToFactions(["The Syndicate"]);
if (augmentationExists(AugmentationNames.BrachiBlades)) {
BrachiBlades.owned = Augmentations[AugmentationNames.BrachiBlades].owned;
delete Augmentations[AugmentationNames.BrachiBlades];
}
AddToAugmentations(BrachiBlades);
@ -1428,7 +1353,6 @@ initAugmentations = function() {
BionicArms.setRequirements(25000, 55000000);
BionicArms.addToFactions(["Tetrads"]);
if (augmentationExists(AugmentationNames.BionicArms)) {
BionicArms.owned = Augmentations[AugmentationNames.BionicArms].owned;
delete Augmentations[AugmentationNames.BionicArms];
}
AddToAugmentations(BionicArms);
@ -1444,18 +1368,21 @@ initAugmentations = function() {
SNA.setRequirements(2500, 6000000);
SNA.addToFactions(["Tian Di Hui"]);
if (augmentationExists(AugmentationNames.SNA)) {
SNA.owned = Augmentations[AugmentationNames.SNA].owned;
delete Augmentations[AugmentationNames.SNA];
}
AddToAugmentations(SNA);
//Update costs based on how many have been purchased
var mult = Math.pow(CONSTANTS.MultipleAugMultiplier, Player.queuedAugmentations.length);
for (var name in Augmentations) {
if (Augmentations.hasOwnProperty(name)) {
Augmentations[name].baseCost *= mult;
}
}
}
applyAugmentation = function(aug, reapply=false) {
if (reapply == false && aug.name != AugmentationNames.NeuroFluxGovernor && aug.owned) {
throw new Error("This Augmentation is already owned/applied...somethings wrong");
return;
}
Augmentations[aug.name].owned = true;
switch(aug.name) {
//Combat stat augmentations
case AugmentationNames.Targeting1:
@ -1725,7 +1652,13 @@ applyAugmentation = function(aug, reapply=false) {
Player.work_money_mult *= 1.01;
if (!reapply) {
++aug.level;
Augmentations[aug.name].level = aug.level;
for (var i = 0; i < Player.augmentations.length; ++i) {
if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
Player.augmentations[i].level = aug.level;
break;
}
}
}
break;
case AugmentationNames.Neurotrainer1: //Low Level
@ -1924,19 +1857,48 @@ applyAugmentation = function(aug, reapply=false) {
return;
}
aug.owned = true;
if (aug.name == AugmentationNames.NeuroFluxGovernor &&
Player.augmentations.indexOf(AugmentationNames.NeuroFluxGovernor) != -1) {
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
for (var i = 0; i < Player.augmentations.length; ++i) {
if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
//Already have this aug, just upgrade the level
return;
}
}
}
if (!reapply) {
Player.augmentations.push(aug.name);
++Player.numAugmentations;
var ownedAug = new PlayerOwnedAugmentation(aug.name);
Player.augmentations.push(ownedAug);
}
}
function PlayerOwnedAugmentation(name) {
this.name = name;
this.level = 1;
}
function installAugmentations() {
if (Player.queuedAugmentations.length == 0) {
dialogBoxCreate("You have not purchased any Augmentations to install!");
return;
}
var augmentationList = "";
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
var aug = Augmentations[Player.queuedAugmentations[i].name];
if (aug == null) {
console.log("ERROR. Invalid augmentation");
continue;
}
applyAugmentation(Player.queuedAugmentations[i]);
augmentationList += (aug.name + "<br>");
}
Player.queuedAugmentations = [];
dialogBoxCreate("You slowly drift to sleep as scientists put you under in order " +
"to install the following Augmentations:<br>" + augmentationList +
"<br>You wake up in your home...you feel different...");
prestigeAugmentation();
}
PlayerObject.prototype.reapplyAllAugmentations = function() {
console.log("Re-applying augmentations");
//Reset multipliers
@ -1974,18 +1936,29 @@ PlayerObject.prototype.reapplyAllAugmentations = function() {
this.work_money_mult = 1;
for (i = 0; i < this.augmentations.length; ++i) {
var aug = Augmentations[this.augmentations[i]];
//Compatibility with new version
if (typeof this.augmentations[i] === 'string' || this.augmentations[i] instanceof String) {
var newOwnedAug = new PlayerOwnedAugmentation(this.augmentations[i]);
if (this.augmentations[i] == AugmentationNames.NeuroFluxGovernor) {
newOwnedAug.level = Augmentations[AugmentationNames.NeuroFluxGovernor].level;
}
this.augmentations[i] = newOwnedAug;
}
var augName = this.augmentations[i].name;
var aug = Augmentations[augName];
aug.owned = true;
if (aug == null) {
console.log("WARNING: Invalid augmentation name");
continue;
}
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
for (j = 0; j < aug.level; ++j) {
applyAugmentation(aug, true);
applyAugmentation(this.augmentations[i], true);
}
continue;
}
applyAugmentation(aug, true);
applyAugmentation(this.augmentations[i], true);
}
}
@ -1998,7 +1971,8 @@ function giveAllAugmentations() {
for (var name in Augmentations) {
var aug = Augmentations[name];
if (aug == null) {continue;}
Player.augmentations.push(name);
var ownedAug = new PlayerOwnedAugmentation(name);
Player.augmentations.push(ownedAug);
}
Player.reapplyAllAugmentations();
}

@ -82,7 +82,7 @@ function CompanyPosition(name, reqHack, reqStr, reqDef, reqDex, reqAgi, reqCha,
//
//NOTE: These parameters should total to 100, such that each parameter represents a "weighting" of how
// important that stat/skill is for the job
CompanyPosition.prototype.setPerformanceParameters = function(hackEff, strEff, defEff, dexEff, agiEff, chaEff) {
CompanyPosition.prototype.setPerformanceParameters = function(hackEff, strEff, defEff, dexEff, agiEff, chaEff, posMult=1) {
if (hackEff + strEff + defEff + dexEff + agiEff + chaEff != 100) {
console.log("CompanyPosition.setPerformanceParameters() arguments do not total to 100");
return;
@ -93,6 +93,7 @@ CompanyPosition.prototype.setPerformanceParameters = function(hackEff, strEff, d
this.dexterityEffectiveness = dexEff;
this.agilityEffectiveness = agiEff;
this.charismaEffectiveness = chaEff;
this.positionMultiplier = posMult; //Reputation multiplier for this position
}
//Set the stat/skill experience a Player should gain for working at a CompanyPosition. The experience is per game loop (200 ms)
@ -115,7 +116,13 @@ CompanyPosition.prototype.calculateJobPerformance = function(hacking, str, def,
var dexRatio = this.dexterityEffectiveness * dex / CONSTANTS.MaxSkillLevel;
var agiRatio = this.agilityEffectiveness * agi / CONSTANTS.MaxSkillLevel;
var chaRatio = this.charismaEffectiveness * cha / CONSTANTS.MaxSkillLevel;
return (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
var reputationGain = this.positionMultiplier * (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
if (isNaN(reputationGain)) {
console.log("ERROR: Code should not reach here");
reputationGain = (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio) / 100;
}
return reputationGain;
}
CompanyPosition.prototype.isSoftwareJob = function() {
@ -278,63 +285,63 @@ CompanyPositions = {
init: function() {
//Argument order: hack, str, def, dex, agi, cha
//Software
CompanyPositions.SoftwareIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
CompanyPositions.SoftwareIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10, 1);
CompanyPositions.SoftwareIntern.setExperienceGains(.1, 0, 0, 0, 0, .02);
CompanyPositions.JuniorDev.setPerformanceParameters(85, 0, 0, 0, 0, 15);
CompanyPositions.JuniorDev.setPerformanceParameters(85, 0, 0, 0, 0, 15, 1.1);
CompanyPositions.JuniorDev.setExperienceGains(.2, 0, 0, 0, 0, .04);
CompanyPositions.SeniorDev.setPerformanceParameters(75, 0, 0, 0, 0, 25);
CompanyPositions.SeniorDev.setPerformanceParameters(75, 0, 0, 0, 0, 25, 1.2);
CompanyPositions.SeniorDev.setExperienceGains(.4, 0, 0, 0, 0, .08);
CompanyPositions.LeadDev.setPerformanceParameters(70, 0, 0, 0, 0, 30);
CompanyPositions.LeadDev.setPerformanceParameters(70, 0, 0, 0, 0, 30, 1.3);
CompanyPositions.LeadDev.setExperienceGains(.5, 0, 0, 0, 0, .1);
CompanyPositions.SoftwareConsultant.setPerformanceParameters(80, 0, 0, 0, 0, 20);
CompanyPositions.SoftwareConsultant.setPerformanceParameters(80, 0, 0, 0, 0, 20, 1);
CompanyPositions.SoftwareConsultant.setExperienceGains(.175, 0, 0, 0, 0, .03);
CompanyPositions.SeniorSoftwareConsultant.setPerformanceParameters(75, 0, 0, 0, 0, 25);
CompanyPositions.SeniorSoftwareConsultant.setPerformanceParameters(75, 0, 0, 0, 0, 25, 1.15);
CompanyPositions.SeniorSoftwareConsultant.setExperienceGains(.35, 0, 0, 0, 0, .06);
//Security
CompanyPositions.ITIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10);
CompanyPositions.ITIntern.setPerformanceParameters(90, 0, 0, 0, 0, 10, 1);
CompanyPositions.ITIntern.setExperienceGains(.05, 0, 0, 0, 0, .01);
CompanyPositions.ITAnalyst.setPerformanceParameters(85, 0, 0, 0, 0, 15);
CompanyPositions.ITAnalyst.setPerformanceParameters(85, 0, 0, 0, 0, 15, 1.1);
CompanyPositions.ITAnalyst.setExperienceGains(.15, 0, 0, 0, 0, .02);
CompanyPositions.ITManager.setPerformanceParameters(75, 0, 0, 0, 0, 25);
CompanyPositions.ITManager.setPerformanceParameters(75, 0, 0, 0, 0, 25, 1.2);
CompanyPositions.ITManager.setExperienceGains(.4, 0, 0, 0, 0, .1);
CompanyPositions.SysAdmin.setPerformanceParameters(80, 0, 0, 0, 0, 20);
CompanyPositions.SysAdmin.setPerformanceParameters(80, 0, 0, 0, 0, 20, 1.2);
CompanyPositions.SysAdmin.setExperienceGains(.5, 0, 0, 0, 0, .05);
CompanyPositions.SecurityEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15);
CompanyPositions.SecurityEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15, 1.15);
CompanyPositions.SecurityEngineer.setExperienceGains(0.4, 0, 0, 0, 0, .05);
CompanyPositions.NetworkEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15);
CompanyPositions.NetworkEngineer.setPerformanceParameters(85, 0, 0, 0, 0, 15, 1.15);
CompanyPositions.NetworkEngineer.setExperienceGains(0.4, 0, 0, 0, 0, .05);
CompanyPositions.NetworkAdministrator.setPerformanceParameters(75, 0, 0, 0, 0, 25);
CompanyPositions.NetworkAdministrator.setPerformanceParameters(75, 0, 0, 0, 0, 25, 1.25);
CompanyPositions.NetworkAdministrator.setExperienceGains(0.5, 0, 0, 0, 0, .1);
//Technology management
CompanyPositions.HeadOfSoftware.setPerformanceParameters(65, 0, 0, 0, 0, 35);
CompanyPositions.HeadOfSoftware.setPerformanceParameters(65, 0, 0, 0, 0, 35, 1.4);
CompanyPositions.HeadOfSoftware.setExperienceGains(1, 0, 0, 0, 0, .5);
CompanyPositions.HeadOfEngineering.setPerformanceParameters(60, 0, 0, 0, 0, 40);
CompanyPositions.HeadOfEngineering.setPerformanceParameters(60, 0, 0, 0, 0, 40, 1.4);
CompanyPositions.HeadOfEngineering.setExperienceGains(1.1, 0, 0, 0, 0, .5);
CompanyPositions.VicePresident.setPerformanceParameters(60, 0, 0, 0, 0, 40);
CompanyPositions.VicePresident.setPerformanceParameters(60, 0, 0, 0, 0, 40, 1.5);
CompanyPositions.VicePresident.setExperienceGains(1.2, 0, 0, 0, 0, .6);
CompanyPositions.CTO.setPerformanceParameters(50, 0, 0, 0, 0, 50);
CompanyPositions.CTO.setPerformanceParameters(50, 0, 0, 0, 0, 50, 1.5);
CompanyPositions.CTO.setExperienceGains(1.5, 0, 0, 0, 1);
//Business
CompanyPositions.BusinessIntern.setPerformanceParameters(10, 0, 0, 0, 0, 90);
CompanyPositions.BusinessIntern.setPerformanceParameters(10, 0, 0, 0, 0, 90, 1);
CompanyPositions.BusinessIntern.setExperienceGains(.01, 0, 0, 0, 0, .1);
CompanyPositions.BusinessAnalyst.setPerformanceParameters(20, 0, 0, 0, 0, 80);
CompanyPositions.BusinessAnalyst.setPerformanceParameters(20, 0, 0, 0, 0, 80, 1.1);
CompanyPositions.BusinessAnalyst.setExperienceGains(.02, 0, 0, 0, 0, .2);
CompanyPositions.BusinessManager.setPerformanceParameters(15, 0, 0, 0, 0, 85);
CompanyPositions.BusinessManager.setPerformanceParameters(15, 0, 0, 0, 0, 85, 1.2);
CompanyPositions.BusinessManager.setExperienceGains(.02, 0, 0, 0, 0, .4);
CompanyPositions.OperationsManager.setPerformanceParameters(15, 0, 0, 0, 0, 85);
CompanyPositions.OperationsManager.setPerformanceParameters(15, 0, 0, 0, 0, 85, 1.2);
CompanyPositions.OperationsManager.setExperienceGains(.02, 0, 0, 0, 0, .4);
CompanyPositions.CFO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
CompanyPositions.CFO.setPerformanceParameters(10, 0, 0, 0, 0, 90, 1.3);
CompanyPositions.CFO.setExperienceGains(.05, 0, 0, 0, 0, 1);
CompanyPositions.CEO.setPerformanceParameters(10, 0, 0, 0, 0, 90);
CompanyPositions.CEO.setPerformanceParameters(10, 0, 0, 0, 0, 90, 1.5);
CompanyPositions.CEO.setExperienceGains(.1, 0, 0, 0, 0, 1.5);
CompanyPositions.BusinessConsultant.setPerformanceParameters(20, 0, 0, 0, 0, 80);
CompanyPositions.BusinessConsultant.setPerformanceParameters(20, 0, 0, 0, 0, 80, 1);
CompanyPositions.BusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .15);
CompanyPositions.SeniorBusinessConsultant.setPerformanceParameters(15, 0, 0, 0, 0, 85);
CompanyPositions.SeniorBusinessConsultant.setPerformanceParameters(15, 0, 0, 0, 0, 85, 1.15);
CompanyPositions.SeniorBusinessConsultant.setExperienceGains(.015, 0, 0, 0, 0, .3);
//Non-tech/management jobs
@ -347,23 +354,23 @@ CompanyPositions = {
CompanyPositions.Waiter.setExperienceGains(0, .01, .01, .01, .01, .05);
CompanyPositions.Employee.setPerformanceParameters(0, 10, 0, 10, 10, 70);
CompanyPositions.Employee.setExperienceGains(0, .01, .01, .01, .01, .04);
CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15);
CompanyPositions.SecurityGuard.setPerformanceParameters(5, 20, 20, 20, 20, 15, 1);
CompanyPositions.SecurityGuard.setExperienceGains(.01, .02, .02, .02, .02, .01);
CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15);
CompanyPositions.PoliceOfficer.setPerformanceParameters(5, 20, 20, 20, 20, 15, 1);
CompanyPositions.PoliceOfficer.setExperienceGains(.01, .04, .04, .04, .04, .02);
CompanyPositions.PoliceChief.setPerformanceParameters(5, 20, 20, 20, 20, 15);
CompanyPositions.PoliceChief.setPerformanceParameters(5, 20, 20, 20, 20, 15, 1.25);
CompanyPositions.PoliceChief.setExperienceGains(.02, .06, .06, .06, .06, .05);
CompanyPositions.SecurityOfficer.setPerformanceParameters(10, 20, 20, 20, 20, 10);
CompanyPositions.SecurityOfficer.setPerformanceParameters(10, 20, 20, 20, 20, 10, 1.1);
CompanyPositions.SecurityOfficer.setExperienceGains(.02, .06, .06, .06, .06, .04);
CompanyPositions.SecuritySupervisor.setPerformanceParameters(10, 15, 15, 15, 15, 30);
CompanyPositions.SecuritySupervisor.setPerformanceParameters(10, 15, 15, 15, 15, 30, 1.25);
CompanyPositions.SecuritySupervisor.setExperienceGains(.02, .06, .06, .06, .06, .08);
CompanyPositions.HeadOfSecurity.setPerformanceParameters(10, 15, 15, 15, 15, 30);
CompanyPositions.HeadOfSecurity.setPerformanceParameters(10, 15, 15, 15, 15, 30, 1.4);
CompanyPositions.HeadOfSecurity.setExperienceGains(.05, .1, .1, .1, .1, .1);
CompanyPositions.FieldAgent.setPerformanceParameters(10, 15, 15, 20, 20, 20);
CompanyPositions.FieldAgent.setPerformanceParameters(10, 15, 15, 20, 20, 20, 1);
CompanyPositions.FieldAgent.setExperienceGains(.04, .06, .06, .06, .06, .04);
CompanyPositions.SecretAgent.setPerformanceParameters(15, 15, 15, 20, 20, 15);
CompanyPositions.SecretAgent.setPerformanceParameters(15, 15, 15, 20, 20, 15, 1.25);
CompanyPositions.SecretAgent.setExperienceGains(.08, .1, .1, .1, .1, .08);
CompanyPositions.SpecialOperative.setPerformanceParameters(15, 15, 15, 20, 20, 15);
CompanyPositions.SpecialOperative.setPerformanceParameters(15, 15, 15, 20, 20, 15, 1.5);
CompanyPositions.SpecialOperative.setExperienceGains(.12, .15, .15, .15, .15, .12);
}
}
@ -381,7 +388,7 @@ getNextCompanyPosition = function(currPos) {
if (currPos.positionName == CompanyPositions.SeniorDev.positionName) {
return CompanyPositions.LeadDev;
}
if (currPos.positionName == CompanyPositions.LeadDev.positionname) {
if (currPos.positionName == CompanyPositions.LeadDev.positionName) {
return CompanyPositions.HeadOfSoftware;
}

@ -1,5 +1,5 @@
CONSTANTS = {
Version: "0.22.1",
Version: "0.23.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -29,8 +29,8 @@ CONSTANTS = {
HacknetNodeMaxCores: 16,
/* Faction and Company favor */
FactionReputationToFavor: 7500,
CompanyReputationToFavor: 5000,
FactionReputationToFavor: 6500,
CompanyReputationToFavor: 6000,
/* Augmentation */
//NeuroFlux Governor cost multiplier as you level up
@ -47,6 +47,7 @@ CONSTANTS = {
ScriptHackRamCost: 0.1,
ScriptGrowRamCost: 0.15,
ScriptWeakenRamCost: 0.15,
ScriptScanRamCost: 0.2,
ScriptNukeRamCost: 0.05,
ScriptBrutesshRamCost: 0.05,
ScriptFtpcrackRamCost: 0.05,
@ -71,7 +72,7 @@ CONSTANTS = {
ScriptHNUpgRamRamCost: 0.6,
ScriptHNUpgCoreRamCost: 0.8,
MultithreadingRAMCost: 1.002,
MultithreadingRAMCost: 1,
//Server constants
ServerBaseGrowthRate: 1.03, //Unadjusted Growth rate
@ -81,7 +82,8 @@ CONSTANTS = {
//Augmentation Constants
AugmentationCostMultiplier: 5, //Used for balancing costs without having to readjust every Augmentation cost
AugmentationRepMultiplier: 1.5, //Used for balancing rep cost without having to readjust every value
AugmentationRepMultiplier: 1.75, //Used for balancing rep cost without having to readjust every value
MultipleAugMultiplier: 1.75,
//Maximum number of log entries for a script
MaxLogCapacity: 50,
@ -193,7 +195,7 @@ CONSTANTS = {
"and you can purchase additional servers as you progress through the game. Connecting to other servers " +
"and hacking them can be a major source of income and experience. Servers can also be used to run " +
"scripts which can automatically hack servers for you. <br><br>" +
"In order to navigate between machines, use the 'scan' command to see all servers " +
"In order to navigate between machines, use the 'scan' or 'scan-analyze' Terminal command to see all servers " +
"that are reachable from your current server. Then, you can use the 'connect [hostname/ip]' " +
"command to connect to one of the available machines. <br><br>" +
"The 'hostname' and 'ifconfig' commands can be used to display the hostname/IP of the " +
@ -286,16 +288,15 @@ CONSTANTS = {
"every call to the hack(), grow(), and weaken() Netscript functions will have its effect multiplied by the number of scripts. " +
"For example, if a normal single-threaded script is able to hack $10,000, then running the same script with 5 threads would " +
"yield $50,000. <br><br> " +
"Each additional thread to a script will slightly increase the RAM usage for that thread. The total cost of running a script with " +
"n threads can be calculated with: <br>" +
"base cost * n * (1.005 ^ n) <br>" +
"where the base cost is the amount of RAM required to run the script with a single thread. In the terminal, you can run the " +
"When multithreading a script, the total RAM cost can be calculated by simply multiplying the base RAM cost of the script " +
"with the number of threads, where the base cost refers to the amount of RAM required to run the script single-threaded. " +
"In the terminal, you can run the " +
"'mem [scriptname] -t n' command to see how much RAM a script requires with n threads. <br><br>" +
"Every method for running a script has an option for making it multihreaded. To run a script with " +
"n threads from a Terminal: <br>" +
"run [scriptname] -t n<br><br>" +
"Using Netscript commands: <br>" +
"run('scriptname.script', m);<br> " +
"run('scriptname.script', n);<br> " +
"exec('scriptname.script, 'targetServer', n);<br><br>" +
"<u><h1> Notes about how scripts work offline </h1> </u><br>" +
"<strong> The scripts that you write and execute are interpreted in Javascript. For this " +
@ -404,7 +405,7 @@ CONSTANTS = {
"is determined by the server's growth rate and varies between servers. Generally, higher-level servers have higher growth rates. <br><br> " +
"Like hack(), grow() can be called on any server, regardless of where the script is running. " +
"The grow() command requires root access to the target server, but there is no required hacking level to run the command. " +
"It grants 0.5 hacking exp when it completes. It also raises the security level of the target server by 0.004. " +
"It also raises the security level of the target server by 0.004. " +
"Returns the number by which the money on the server was multiplied for the growth. " +
"Works offline at a slower rate. <br> Example: grow('foodnstuff');<br><br>" +
"<i>weaken(hostname/ip)</i><br>Use your hacking skills to attack a server's security, lowering the server's security level. The argument passed " +
@ -412,11 +413,13 @@ CONSTANTS = {
"hacking level and the target server's security level. This function lowers the security level of the target server by " +
"0.1.<br><br> Like hack() and grow(), weaken() can be called on " +
"any server, regardless of where the script is running. This command requires root access to the target server, but " +
"there is no required hacking level to run the command. Grants 3 hacking exp when it completes. Returns " +
"there is no required hacking level to run the command. Returns " +
"0.1. Works offline at a slower rate<br> Example: weaken('foodnstuff');<br><br>" +
"<i>print(x)</i> <br>Prints a value or a variable to the scripts logs (which can be viewed with the 'tail [script]' terminal command ). <br>" +
"WARNING: Do NOT call print() on an array. The script will crash. You can, however, call print on single elements of an array. For example, if " +
"the variable 'a' is an array, then do NOT call print(a), but it is okay to call print(a[0]).<br><br>" +
"<i>scan()</i><br>Returns an array containing the hostnames of all servers that are one node away from the current server. The " +
"current server is the server on which the script that calls this function is running. The hostnames are strings.<br><br>" +
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline <br> Example: nuke('foodnstuff'); <br><br>" +
"<i>brutessh(hostname/ip)</i><br>Run BruteSSH.exe on the target server. BruteSSH.exe must exist on your home computer. Does NOT work while offline <br> Example: brutessh('foodnstuff');<br><br>" +
"<i>ftpcrack(hostname/ip)</i><br>Run FTPCrack.exe on the target server. FTPCrack.exe must exist on your home computer. Does NOT work while offline <br> Example: ftpcrack('foodnstuff');<br><br>" +
@ -476,6 +479,8 @@ CONSTANTS = {
"<i>getHackingLevel()</i><br> Returns the Player's current hacking level. Does NOT work while offline <br><br> " +
"<i>getServerMoneyAvailable(hostname/ip)</i><br> Returns the amount of money available on a server. The argument passed in must be a string with either the " +
"hostname or IP of the target server. Does NOT work while offline <br> Example: getServerMoneyAvailable('foodnstuff');<br><br>" +
"<i>getServerMaxMoney(hostname/ip)</i><br>Returns the maximum amount of money that can be available on a server. The argument passed in must be a string with " +
"the hostname or IP of the target server. Does NOT work while offline<br>Example: getServerMaxMoney('foodnstuff');<br><br>" +
"<i>getServerSecurityLevel(hostname/ip)</i><br>Returns the security level of a server. The argument passed in must be a string with either the " +
"hostname or IP of the target server. A server's security is denoted by a number between 1 and 100. Does NOT work while offline.<br><br>" +
"<i>getServerBaseSecurityLevel(hostname/ip)</i><br> Returns the base security level of a server. This is the security level that the server starts out with. " +
@ -485,6 +490,8 @@ CONSTANTS = {
"Does NOT work while offline.<br><br>" +
"<i>getServerRequiredHackingLevel(hostname/ip)</i><br> Returns the required hacking level of a server. The argument passed in must be a string with either the " +
"hostname or IP or the target server. Does NOT work while offline <br><br>" +
"<i>getServerNumPortsRequired(hostname/ip)</i><br>Returns the number of open ports required to successfully run NUKE.exe on a server. The argument " +
"passed in must be a string with either the hostname or IP of the target server. Does NOT work while offline<br><br>" +
"<i>fileExists(filename, [hostname/ip])</i><br> Returns a boolean (true or false) indicating whether the specified file exists on a server. " +
"The first argument must be a string with the name of the file. A file can either be a script or a program. A script name is case-sensitive, but a " +
"program is not. For example, fileExists('brutessh.exe') will work fine, even though the actual program is named BruteSSH.exe. <br><br> " +
@ -655,6 +662,19 @@ CONSTANTS = {
"RAM Upgrades on your home computer",
Changelog:
"v0.23.0<br>" +
"-You can now purchase multiple Augmentations in a run. When you purchase an Augmentation you will lose money equal to the price " +
"and then the cost of purchasing another Augmentation during this run will be increased by 75%. You do not gain the benefits " +
"of your purchased Augmentations until you install them. This installation can be done through the 'Augmentation' tab. When " +
"you install your Augmentations, your game will reset like before. <br>" +
"-Reputation needed to gain a favor from faction decreased from 7500 to 6500<br>" +
"-Reputation needed to gain a favor from company increased from 5000 to 6000<br>" +
"-Reputation cost of all Augmentations increased by 16%<br>" +
"-Higher positions at companies now grant slightly more reputation for working<br>" +
"-Added getServerMaxMoney() Netscript function<br>" +
"-Added scan() Netscript function<br>" +
"-Added getServerNumPortsRequired() Netscript function<br>" +
"-There is now no additional RAM cost incurred when multithreading a script<br><br>" +
"v0.22.1<br>" +
"-You no longer lose progress on creating programs when cancelling your work. Your progress will be saved and you will pick up " +
"where you left off when you start working on it again<br>" +
@ -834,31 +854,17 @@ CONSTANTS = {
"-You can now see what an Augmentation does and its price even while its locked<br><br>",
LatestUpdate:
"v0.22.1<br>" +
"-You no longer lose progress on creating programs when cancelling your work. Your progress will be saved and you will pick up " +
"where you left off when you start working on it again<br>" +
"-Added two new programs: AutoLink.exe and ServerProfiler.exe<br>" +
"-Fixed bug with Faction Field work reputation gain<br><br>" +
"v0.22.0 - Major rebalancing, optimization, and favor system<br>" +
"-Significantly nerfed most augmentations<br>" +
"-Almost every server with a required hacking level of 200 or more now has slightly randomized server parameters. This means that after every Augmentation " +
"purchase, the required hacking level, base security level, and growth factor of these servers will all be slightly different<br>" +
"-The hacking speed multiplier now increases rather than decreases. The hacking time is now divided by your hacking speed " +
"multiplier rather than multiplied. In other words, a higher hacking speed multiplier is better<br>" +
"-Servers now have a minimum server security, which is approximately one third of their starting ('base') server security<br>" +
"-If you do not steal any money from a server, then you gain hacking experience equal to the amount you would have gained " +
"had you failed the hack<br>" +
"-The effects of grow() were increased by 50%<br>" +
"-grow() and weaken() now give hacking experience based on the server's base security level, rather than a flat exp amount<br>" +
"-Slightly reduced amount of exp gained from hack(), weaken(), and grow()<br>" +
"-Rebalanced formulas that determine crime success<br>" +
"-Reduced RAM cost for multithreading a script. The RAM multiplier for each thread was reduced from 1.02 to 1.005<br>" +
"-Optimized Script objects so they take less space in the save file<br>" +
"-Added getServerBaseSecurityLevel() Netscript function<br>" +
"-New favor system for companies and factions. Earning reputation at a company/faction will give you favor for that entity when you " +
"reset after installing an Augmentation. This favor persists through the rest of the game. The more favor you have, the faster you will earn " +
"reputation with that faction/company<br>" +
"-You can no longer donate to a faction for reputation until you have 150 favor with that faction<br>" +
"-Added unalias Terminal command<br>" +
"-Changed requirements for endgame Factions<br>",
"v0.23.0<br>" +
"-You can now purchase multiple Augmentations in a run. When you purchase an Augmentation you will lose money equal to the price " +
"and then the cost of purchasing another Augmentation during this run will be increased by 75%. You do not gain the benefits " +
"of your purchased Augmentations until you install them. This installation can be done through the 'Augmentation' tab. When " +
"you install your Augmentations, your game will reset like before. <br>" +
"-Reputation needed to gain a favor from faction decreased from 7500 to 6500<br>" +
"-Reputation needed to gain a favor from company increased from 5000 to 6000<br>" +
"-Reputation cost of all Augmentations increased by 16%<br>" +
"-Higher positions at companies now grant slightly more reputation for working<br>" +
"-Added getServerMaxMoney() Netscript function<br>" +
"-Added scan() Netscript function<br>" +
"-Added getServerNumPortsRequired() Netscript function<br>" +
"-There is now no additional RAM cost incurred when multithreading a script<br><br>",
}

@ -97,9 +97,9 @@ function determineCrimeChanceShoplift() {
}
function determineCrimeChanceMug() {
var chance = ((2 *Player.strength / CONSTANTS.MaxSkillLevel +
var chance = ((1.5 *Player.strength / CONSTANTS.MaxSkillLevel +
0.5 * Player.defense / CONSTANTS.MaxSkillLevel +
2 * Player.dexterity / CONSTANTS.MaxSkillLevel +
1.5 * Player.dexterity / CONSTANTS.MaxSkillLevel +
0.5 * Player.agility / CONSTANTS.MaxSkillLevel)) * 5;
chance *= Player.crime_success_mult;
return Math.min(chance, 1);

@ -338,6 +338,8 @@ initFactions = function() {
PlayerObject.prototype.checkForFactionInvitations = function() {
invitedFactions = []; //Array which will hold all Factions th eplayer should be invited to
var numAugmentations = this.augmentations.length;
var company = Companies[this.companyName];
var companyRep = 0;
if (company != null) {
@ -347,7 +349,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
//Illuminati
var illuminatiFac = Factions["Illuminati"];
if (!illuminatiFac.isBanned && !illuminatiFac.isMember && !illuminatiFac.alreadyInvited &&
this.numAugmentations >= 30 &&
numAugmentations >= 30 &&
this.money >= 150000000000 &&
this.hacking_skill >= 1200 &&
this.strength >= 1000 && this.defense >= 1000 &&
@ -358,7 +360,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
//Daedalus
var daedalusFac = Factions["Daedalus"];
if (!daedalusFac.isBanned && !daedalusFac.isMember && !daedalusFac.alreadyInvited &&
this.numAugmentations >= 30 &&
numAugmentations >= 30 &&
this.money >= 100000000000 &&
(this.hacking_skill >= 2500 ||
(this.strength >= 1500 && this.defense >= 1500 &&
@ -369,7 +371,7 @@ PlayerObject.prototype.checkForFactionInvitations = function() {
//The Covenant
var covenantFac = Factions["The Covenant"];
if (!covenantFac.isBanned && !covenantFac.isMember && !covenantFac.alreadyInvited &&
this.numAugmentations >= 30 &&
numAugmentations >= 30 &&
this.money >= 75000000000 &&
this.hacking_skill >= 850 &&
this.strength >= 850 &&
@ -970,6 +972,16 @@ displayFactionAugmentations = function(factionName) {
for (var i = 0; i < faction.augmentations.length; ++i) {
(function () {
var aug = Augmentations[faction.augmentations[i]];
if (aug == null) {
console.log("ERROR: Invalid Augmentation");
return;
}
var owned = false;
for (var j = 0; j < Player.queuedAugmentations.length; ++j) {
if (Player.queuedAugmentations[j].name == aug.name) {
owned = true;
}
}
var item = document.createElement("li");
var span = document.createElement("span");
var aDiv = document.createElement("div");
@ -977,7 +989,7 @@ displayFactionAugmentations = function(factionName) {
var pElem = document.createElement("p");
aElem.setAttribute("href", "#");
var req = aug.baseRepRequirement * faction.augmentationRepRequirementMult;
if (aug.name != AugmentationNames.NeuroFluxGovernor && aug.owned) {
if (aug.name != AugmentationNames.NeuroFluxGovernor && (aug.owned || owned)) {
aElem.setAttribute("class", "a-link-button-inactive");
pElem.innerHTML = "ALREADY OWNED";
} else if (faction.playerReputation >= req) {
@ -992,7 +1004,7 @@ displayFactionAugmentations = function(factionName) {
pElem.style.display = "inline";
aElem.innerHTML = aug.name;
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
aElem.innerHTML += " - Level " + (aug.level + 1);
aElem.innerHTML += " - Level " + (getNextNeurofluxLevel());
}
span.style.display = "inline-block"

@ -202,6 +202,22 @@ function evaluate(exp, workerScript) {
}, function(e) {
reject(e);
});
} else if (exp.func.value == "scan") {
if (exp.args.length != 0) {
return reject(makeRuntimeRejectMsg(workerScript, "scan() call has incorrect number of arguments. Takes 0 arguments"));
}
var currServ = getServer(workerScript.serverIp);
if (currServ == null) {
return reject(makeRuntimeRejectMsg(workerScript, "Could not find server ip for this script. This is a bug please contact game developer"));
}
var res = [];
for (var i = 0; i < currServ.serversOnNetwork.length; ++i) {
var thisServ = getServer(currServ.serversOnNetwork[i]);
if (thisServ == null) {continue;}
res.push({type:"str", value: thisServ.hostname});
}
resolve(res);
} else if (exp.func.value == "nuke") {
var p = netscriptRunProgram(exp, workerScript, Programs.NukeProgram);
p.then(function(res) {
@ -530,6 +546,38 @@ function evaluate(exp, workerScript) {
}, function(e) {
reject(e);
});
} else if (exp.func.value == "getServerMaxMoney") {
if (exp.args.length != 1) {
return reject(makeRuntimeRejectMsg(workerScript, "getServerMaxMoney() call has incorrect number of arguments. Takes 1 argument"));
}
var ipPromise = evaluate(exp.args[0], workerScript);
ipPromise.then(function(ip) {
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerMaxMoney() failed. Invalid IP or hostname passed in: " + ip);
return reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into getServerMaxMoney() command"));
}
workerScript.scriptRef.log("getServerMaxMoney() returned " + formatNumber(server.moneyMax, 0) + " for " + server.hostname);
resolve(server.moneyMax);
}, function(e) {
reject(e);
});
} else if (exp.func.value == "getServerNumPortsRequired") {
if (exp.args.length != 1) {
return reject(makeRuntimeRejectMsg(workerScript, "getServerNumPortsRequired() call has incorrect number of arguments. Takes 1 argument"));
}
var ipPromise = evaluate(exp.args[0], workerScript);
ipPromise.then(function(ip) {
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerNumPortsRequired() failed. Invalid IP or hostname passed in: " + ip);
return reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into getServerNumPortsRequired() command"));
}
workerScript.scriptRef.log("getServerNumPortsRequired() returned " + formatNumber(server.numOpenPortsRequired, 0) + " for " + server.hostname);
resolve(server.numOpenPortsRequired);
}, function(e) {
reject(e);
});
} else if (exp.func.value == "fileExists") {
if (exp.args.length != 1 && exp.args.length != 2) {
return reject(makeRuntimeRejectMsg(workerScript, "fileExists() call has incorrect number of arguments. Takes 1 or 2 arguments"));
@ -620,6 +668,16 @@ function evaluate(exp, workerScript) {
displayHacknetNodesContent();
workerScript.scriptRef.log("Purchased new Hacknet Node with name: " + name);
resolve(numOwned);
} else if (exp.func.value == "val") {
if (exp.args.length != 1) {
return reject(makeRuntimeRejectMsg(workerScript, "val() call has incorrect number of arguments. Takes 1 arguments"));
}
var valPromise = evaluate(exp.args[0], workerScript);
valPromise.then(function(val) {
resolve(val);
}, function(e) {
reject(e);
});
} else {
reject(makeRuntimeRejectMsg(workerScript, "Invalid function: " + exp.func.value));
}

@ -176,7 +176,7 @@ function netscriptHack(exp, workerScript) {
workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds (t=" + threads + ")");
return Promise.resolve([server, hackingTime]);
}).then(function([server, hackingTime]) {
console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds (t=" + threads + ")");
//console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds (t=" + threads + ")");
return netscriptDelay(hackingTime* 1000).then(function() {
if (env.stopFlag) {return Promise.reject(workerScript);}
var hackChance = scriptCalculateHackingChance(server);
@ -201,7 +201,7 @@ function netscriptHack(exp, workerScript) {
workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
Player.gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
console.log("Script successfully hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
//console.log("Script successfully hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
workerScript.scriptRef.log("Script SUCCESSFULLY hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp (t=" + threads + ")");
server.fortify(CONSTANTS.ServerFortifyAmount * threads);
return Promise.resolve(true);
@ -209,7 +209,7 @@ function netscriptHack(exp, workerScript) {
//Player only gains 25% exp for failure? TODO Can change this later to balance
Player.gainHackingExp(expGainedOnFailure);
workerScript.scriptRef.onlineExpGained += expGainedOnFailure;
console.log("Script unsuccessful to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp");
//console.log("Script unsuccessful to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp");
workerScript.scriptRef.log("Script FAILED to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp (t=" + threads + ")");
return Promise.resolve(false);
}
@ -245,7 +245,7 @@ function netscriptGrow(exp, workerScript) {
}
var growTime = scriptCalculateGrowTime(server);
console.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds")
//console.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds")
workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds (t=" + threads + ")");
return Promise.resolve([server, growTime]);
@ -298,7 +298,7 @@ function netscriptWeaken(exp, workerScript) {
}
var weakenTime = scriptCalculateWeakenTime(server);
console.log("Executing weaken() on server " + server.hostname + " in " + formatNumber(weakenTime/1000, 3) + " seconds")
//console.log("Executing weaken() on server " + server.hostname + " in " + formatNumber(weakenTime/1000, 3) + " seconds")
workerScript.scriptRef.log("Executing weaken() on server " + server.hostname + " in " +
formatNumber(weakenTime/1000, 3) + " seconds (t=" + threads + ")");

@ -4,6 +4,8 @@ function PlayerObject() {
this.hacking_skill = 1;
//Fighting
this.hp = 10;
this.max_hp = 10;
this.strength = 1; //Damage dealt
this.defense = 1; //Damage received
this.dexterity = 1; //Accuracy
@ -86,8 +88,8 @@ function PlayerObject() {
this.factions = []; //Names of all factions player has joined
//Augmentations
this.queuedAugmentations = []; //Purchased but not installed, names only
this.augmentations = []; //Names of all installed augmentations
this.numAugmentations = 0;
//Crime statistics (Total refers to this 'simulation'. Lifetime is forever)
this.karma = 0;

@ -75,6 +75,8 @@ function prestigeAugmentation() {
Player.factions = [];
Player.queuedAugmentations = [];
Player.startAction = false;
Player.actionTime = 0;
@ -187,7 +189,7 @@ function prestigeAugmentation() {
}
//Re-initialize things - This will update any changes
initFactions();
initFactions(); //Factions must be initialized before augmentations
initAugmentations();
initCompanies();

@ -9,7 +9,6 @@ function BitburnerSaveObject() {
this.CompaniesSave = "";
this.FactionsSave = "";
this.SpecialServerIpsSave = "";
this.AugmentationsSave = "";
this.AliasesSave = "";
this.MessagesSave = "";
this.VersionSave = "";
@ -35,11 +34,9 @@ BitburnerSaveObject.prototype.saveGame = function() {
this.CompaniesSave = JSON.stringify(Companies);
this.FactionsSave = JSON.stringify(Factions);
this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
this.AugmentationsSave = JSON.stringify(Augmentations);
this.AliasesSave = JSON.stringify(Aliases);
this.MessagesSave = JSON.stringify(Messages);
this.VersionSave = JSON.stringify(CONSTANTS.Version);
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
window.localStorage.setItem("bitburnerSave", saveString);
@ -60,7 +57,7 @@ loadGame = function(saveObj) {
Companies = JSON.parse(saveObj.CompaniesSave, Reviver);
Factions = JSON.parse(saveObj.FactionsSave, Reviver);
SpecialServerIps = JSON.parse(saveObj.SpecialServerIpsSave, Reviver);
Augmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
if (saveObj.hasOwnProperty("AliasesSave")) {
try {
Aliases = JSON.parse(saveObj.AliasesSave, Reviver);
@ -97,6 +94,9 @@ loadGame = function(saveObj) {
}
}
}
if (CONSTANTS.Version == "0.23.0") {
Augmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
}
createNewUpdateText();
}
} catch(e) {
@ -167,6 +167,9 @@ loadImportedGame = function(saveObj, saveString) {
}
}
}
if (CONSTANTS.Version == "0.23.0") {
Augmentations = JSON.parse(saveObj.AugmentationsSave, Reviver);
}
createNewUpdateText();
}
} catch(e) {

@ -136,6 +136,7 @@ Script.prototype.updateRamUsage = function() {
var hackCount = numOccurrences(codeCopy, "hack(");
var growCount = numOccurrences(codeCopy, "grow(");
var weakenCount = numOccurrences(codeCopy, "weaken(");
var scanCount = numOccurrences(codeCopy, "scan(");
var nukeCount = numOccurrences(codeCopy, "nuke(");
var brutesshCount = numOccurrences(codeCopy, "brutessh(");
var ftpcrackCount = numOccurrences(codeCopy, "ftpcrack(");
@ -168,6 +169,7 @@ Script.prototype.updateRamUsage = function() {
(hackCount * CONSTANTS.ScriptHackRamCost) +
(growCount * CONSTANTS.ScriptGrowRamCost) +
(weakenCount * CONSTANTS.ScriptWeakenRamCost) +
(scanCount * CONSTANTS.ScriptScanRamCost) +
(nukeCount * CONSTANTS.ScriptNukeRamCost) +
(brutesshCount * CONSTANTS.ScriptBrutesshRamCost) +
(ftpcrackCount * CONSTANTS.ScriptFtpcrackRamCost) +

@ -369,17 +369,17 @@ var Engine = {
},
displayAugmentationsContent: function() {
var augmentationsList = document.getElementById("augmentations-list");
//Purchased/queued augmentations
var queuedAugmentationsList = document.getElementById("queued-augmentations-list");
while (augmentationsList.firstChild) {
augmentationsList.removeChild(augmentationsList.firstChild);
while (queuedAugmentationsList.firstChild) {
queuedAugmentationsList.removeChild(queuedAugmentationsList.firstChild);
}
for (var i = 0; i < Player.augmentations.length; ++i) {
var augName = Player.augmentations[i];
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
var augName = Player.queuedAugmentations[i].name;
var aug = Augmentations[augName];
var item = document.createElement("li");
var hElem = document.createElement("h2");
var pElem = document.createElement("p");
@ -387,7 +387,42 @@ var Engine = {
item.setAttribute("class", "installed-augmentation");
hElem.innerHTML = augName;
if (augName == AugmentationNames.NeuroFluxGovernor) {
hElem.innerHTML += " - Level " + (aug.level);
hElem.innerHTML += " - Level " + (Player.queuedAugmentations[i].level);
}
pElem.innerHTML = aug.info;
item.appendChild(hElem);
item.appendChild(pElem);
queuedAugmentationsList.appendChild(item);
}
//Install Augmentations button
var installButton = clearEventListeners("install-augmentations-button");
installButton.addEventListener("click", function() {
installAugmentations();
return false;
});
//Installed augmentations
var augmentationsList = document.getElementById("augmentations-list");
while (augmentationsList.firstChild) {
augmentationsList.removeChild(augmentationsList.firstChild);
}
for (var i = 0; i < Player.augmentations.length; ++i) {
var augName = Player.augmentations[i].name;
var aug = Augmentations[augName];
var item = document.createElement("li");
var hElem = document.createElement("h2");
var pElem = document.createElement("p");
item.setAttribute("class", "installed-augmentation");
hElem.innerHTML = augName;
if (augName == AugmentationNames.NeuroFluxGovernor) {
hElem.innerHTML += " - Level " + (Player.augmentations[i].level);
}
pElem.innerHTML = aug.info;
@ -647,6 +682,7 @@ var Engine = {
Engine.setDisplayElements(); //Sets variables for important DOM elements
Engine.init(); //Initialize buttons, work, etc.
CompanyPositions.init();
initAugmentations();
//Calculate the number of cycles have elapsed while offline
Engine._lastUpdate = new Date().getTime();

@ -79,12 +79,37 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
Augmentations[AugmentationNames.BionicArms].owned == false) {
dialogBoxCreate("You must first install the Bionic Arms augmentation before installing this upgrade");
} else if (Player.money >= (aug.baseCost * fac.augmentationPriceMult)) {
applyAugmentation(aug);
dialogBoxCreate("You slowly drift to sleep as " + fac.name + "'s scientists put you under " +
" in order to install the " + aug.name + " Augmentation. <br><br>" +
"You wake up in your home...you feel different...");
var queuedAugmentation = new PlayerOwnedAugmentation(aug.name);
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
queuedAugmentation.level = getNextNeurofluxLevel();
}
Player.queuedAugmentations.push(queuedAugmentation);
prestigeAugmentation();
Player.loseMoney((aug.baseCost * fac.augmentationPriceMult));
dialogBoxCreate("You purchased " + aug.name + ". It's enhancements will not take " +
"effect until they are installed. To install your augmentations, go to the " +
"'Augmentations' tab on the left-hand navigation menu. Purchasing additional " +
"augmentations will now be more expensive.");
//If you just purchased Neuroflux Governor, recalculate the cost
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
var nextLevel = getNextNeurofluxLevel();
--nextLevel;
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
aug.setRequirements(500 * mult, 750000 * mult);
for (var i = 0; i < Player.queuedAugmentations.length-1; ++i) {
aug.baseCost *= CONSTANTS.MultipleAugMultiplier;
}
}
for (var name in Augmentations) {
if (Augmentations.hasOwnProperty(name)) {
Augmentations[name].baseCost *= CONSTANTS.MultipleAugMultiplier;
}
}
displayFactionAugmentations(fac.name);
} else {
dialogBoxCreate("You don't have enough money to purchase this Augmentation!");
}
@ -95,3 +120,25 @@ purchaseAugmentationBoxCreate = function(aug, fac) {
purchaseAugmentationBoxOpen();
}
function getNextNeurofluxLevel() {
var aug = Augmentations[AugmentationNames.NeuroFluxGovernor];
if (aug == null) {
for (var i = 0; i < Player.augmentations.length; ++i) {
if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
aug = Player.augmentations[i];
}
}
if (aug == null) {
console.log("ERROR, Could not find NeuroFlux Governor aug");
return 1;
}
}
var nextLevel = aug.level + 1;
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
if (Player.queuedAugmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
++nextLevel;
}
}
return nextLevel;
}

@ -36,7 +36,7 @@ purchaseRamForHomeBoxCreate = function() {
//Calculate cost
//Have cost increase by some percentage each time RAM has been upgraded
var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome;
var mult = Math.pow(1.45, numUpgrades);
var mult = Math.pow(1.44, numUpgrades);
cost = cost * mult;
purchaseRamForHomeBoxSetText("Would you like to purchase additional RAM for your home computer? <br><br>" +