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https://github.com/bitburner-official/bitburner-src.git
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CONTRACT: codingcontract.attempt always returns a string (#231)
* ns.codingcontract always returns a string (reward on success, empty on fail), simplifying usage and documentation of function. * Because of the above, return value still works when used as a boolean, as long as no direct equality comparison to true/false. * Documentation expanded and examples added. Co-authored by @quacksouls
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43
dist/bitburner.d.ts
vendored
43
dist/bitburner.d.ts
vendored
@ -651,39 +651,42 @@ export declare interface BladeburnerCurAction {
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name: string;
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}
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/**
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* Options to affect the behavior of {@link CodingContract} attempt.
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* @public
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*/
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export declare interface CodingAttemptOptions {
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/** If truthy, then the function will return a string that states the contract’s reward when it is successfully solved. */
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returnReward: boolean;
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}
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/**
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* Coding Contract API
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* @public
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*/
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export declare interface CodingContract {
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/**
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* Attempts a coding contract.
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* Attempts a coding contract, returning a reward string on success or empty string on failure.
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* @remarks
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* RAM cost: 10 GB
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*
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* Attempts to solve the Coding Contract with the provided solution.
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*
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* @param answer - Solution for the contract.
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* @example
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* ```js
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* // NS1
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* var reward = codingcontract.attempt(yourSolution, filename, hostname);
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* if (reward) {
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* tprint("Contract solved successfully! Reward: " + reward)
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* } else tprint("Failed to solve contract.")
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* ```
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* @example
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* ```js
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* // NS2
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* const reward = codingcontract.attempt(yourSolution, filename, hostname);
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* if (reward) {
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* ns.tprint(`Contract solved successfully! Reward: ${reward}`)
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* } else ns.tprint("Failed to solve contract.")
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* ```
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*
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* @param answer - Attempted solution for the contract.
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* @param filename - Filename of the contract.
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* @param host - Hostname of the server containing the contract. Optional. Defaults to current server if not provided.
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* @param opts - Optional parameters for configuring function behavior.
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* @returns True if the solution was correct, false otherwise. If the returnReward option is configured, then the function will instead return a string. If the contract is successfully solved, the string will contain a description of the contract’s reward. Otherwise, it will be an empty string.
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* @param host - Hostname of the server containing the contract. Optional. Defaults to current server if not
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* provided.
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* @returns A reward description string on success, or an empty string on failure.
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*/
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attempt(
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answer: string | number | any[],
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filename: string,
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host?: string,
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opts?: CodingAttemptOptions,
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): boolean | string;
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attempt(answer: string | number | any[], filename: string, host?: string): string;
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/**
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* Get the type of a coding contract.
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@ -1,20 +0,0 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [CodingAttemptOptions](./bitburner.codingattemptoptions.md)
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## CodingAttemptOptions interface
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Options to affect the behavior of [CodingContract](./bitburner.codingcontract.md) attempt.
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<b>Signature:</b>
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```typescript
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interface CodingAttemptOptions
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```
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## Properties
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| Property | Type | Description |
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| --- | --- | --- |
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| [returnReward](./bitburner.codingattemptoptions.returnreward.md) | boolean | If truthy, then the function will return a string that states the contract’s reward when it is successfully solved. |
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@ -1,13 +0,0 @@
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<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [CodingAttemptOptions](./bitburner.codingattemptoptions.md) > [returnReward](./bitburner.codingattemptoptions.returnreward.md)
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## CodingAttemptOptions.returnReward property
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If truthy, then the function will return a string that states the contract’s reward when it is successfully solved.
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<b>Signature:</b>
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```typescript
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returnReward: boolean;
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```
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@ -4,33 +4,27 @@
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## CodingContract.attempt() method
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Attempts a coding contract.
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Attempts a coding contract, returning a reward string on success or empty string on failure.
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<b>Signature:</b>
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```typescript
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attempt(
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answer: string | number | any[],
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filename: string,
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host?: string,
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opts?: CodingAttemptOptions,
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): boolean | string;
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attempt(answer: string | number | any[], filename: string, host?: string): string;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| answer | string \| number \| any\[\] | Solution for the contract. |
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| answer | string \| number \| any\[\] | Attempted solution for the contract. |
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| filename | string | Filename of the contract. |
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| host | string | Hostname of the server containing the contract. Optional. Defaults to current server if not provided. |
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| opts | [CodingAttemptOptions](./bitburner.codingattemptoptions.md) | Optional parameters for configuring function behavior. |
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<b>Returns:</b>
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boolean \| string
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string
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True if the solution was correct, false otherwise. If the returnReward option is configured, then the function will instead return a string. If the contract is successfully solved, the string will contain a description of the contract’s reward. Otherwise, it will be an empty string.
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A reward description string on success, or an empty string on failure.
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## Remarks
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@ -38,3 +32,25 @@ RAM cost: 10 GB
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Attempts to solve the Coding Contract with the provided solution.
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## Example 1
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```js
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// NS1
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var reward = codingcontract.attempt(yourSolution, filename, hostname);
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if (reward) {
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tprint("Contract solved successfully! Reward: " + reward)
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} else tprint("Failed to solve contract.")
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```
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## Example 2
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```js
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// NS2
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const reward = codingcontract.attempt(yourSolution, filename, hostname);
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if (reward) {
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ns.tprint(`Contract solved successfully! Reward: ${reward}`)
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} else ns.tprint("Failed to solve contract.")
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```
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@ -16,7 +16,7 @@ export interface CodingContract
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| Method | Description |
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| --- | --- |
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| [attempt(answer, filename, host, opts)](./bitburner.codingcontract.attempt.md) | Attempts a coding contract. |
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| [attempt(answer, filename, host)](./bitburner.codingcontract.attempt.md) | Attempts a coding contract, returning a reward string on success or empty string on failure. |
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| [createDummyContract(type)](./bitburner.codingcontract.createdummycontract.md) | Generate a dummy contract. |
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| [getContractType(filename, host)](./bitburner.codingcontract.getcontracttype.md) | Get the type of a coding contract. |
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| [getContractTypes()](./bitburner.codingcontract.getcontracttypes.md) | List all contract types. |
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@ -31,7 +31,6 @@
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| [BitNodeMultipliers](./bitburner.bitnodemultipliers.md) | All multipliers affecting the difficulty of the current challenge. |
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| [Bladeburner](./bitburner.bladeburner.md) | Bladeburner API |
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| [BladeburnerCurAction](./bitburner.bladeburnercuraction.md) | Bladeburner current action. |
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| [CodingAttemptOptions](./bitburner.codingattemptoptions.md) | Options to affect the behavior of [CodingContract](./bitburner.codingcontract.md) attempt. |
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| [CodingContract](./bitburner.codingcontract.md) | Coding Contract API |
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| [Corporation](./bitburner.corporation.md) | Corporation API |
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| [CorporationInfo](./bitburner.corporationinfo.md) | General info about a corporation |
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@ -1,8 +1,8 @@
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import { Player as player } from "../Player";
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import { CodingContract } from "../CodingContracts";
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import { CodingAttemptOptions, CodingContract as ICodingContract } from "../ScriptEditor/NetscriptDefinitions";
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import { CodingContract as ICodingContract } from "../ScriptEditor/NetscriptDefinitions";
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import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
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import { helpers, assertObjectType } from "../Netscript/NetscriptHelpers";
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import { helpers } from "../Netscript/NetscriptHelpers";
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import { codingContractTypesMetadata } from "../data/codingcontracttypes";
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import { generateDummyContract } from "../CodingContractGenerator";
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@ -18,18 +18,16 @@ export function NetscriptCodingContract(): InternalAPI<ICodingContract> {
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};
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return {
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attempt: (ctx) => (answer, _filename, _hostname?, opts?) => {
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attempt: (ctx) => (answer, _filename, _hostname?) => {
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const filename = helpers.string(ctx, "filename", _filename);
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const hostname = _hostname ? helpers.string(ctx, "hostname", _hostname) : ctx.workerScript.hostname;
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const contract = getCodingContract(ctx, hostname, filename);
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const optsValidator: CodingAttemptOptions = { returnReward: true };
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opts ??= optsValidator;
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assertObjectType(ctx, "opts", opts, optsValidator);
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if (typeof answer !== "number" && typeof answer !== "string" && !Array.isArray(answer))
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throw new Error("The answer provided was not a number, string, or array");
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// Convert answer to string.
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// Todo: better typing for contracts, don't do this weird string conversion of the player answer
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const answerStr = typeof answer === "string" ? answer : JSON.stringify(answer);
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const creward = contract.reward;
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@ -38,7 +36,7 @@ export function NetscriptCodingContract(): InternalAPI<ICodingContract> {
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const reward = player.gainCodingContractReward(creward, contract.getDifficulty());
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helpers.log(ctx, () => `Successfully completed Coding Contract '${filename}'. Reward: ${reward}`);
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serv.removeContract(filename);
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return opts.returnReward ? reward : true;
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return reward;
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} else {
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++contract.tries;
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if (contract.tries >= contract.getMaxNumTries()) {
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@ -54,7 +52,7 @@ export function NetscriptCodingContract(): InternalAPI<ICodingContract> {
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);
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}
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return opts.returnReward ? "" : false;
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return "";
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}
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},
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getContractType: (ctx) => (_filename, _hostname?) => {
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43
src/ScriptEditor/NetscriptDefinitions.d.ts
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43
src/ScriptEditor/NetscriptDefinitions.d.ts
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@ -250,15 +250,6 @@ interface BasicHGWOptions {
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stock?: boolean;
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}
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/**
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* Options to affect the behavior of {@link CodingContract} attempt.
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* @public
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*/
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interface CodingAttemptOptions {
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/** If truthy, then the function will return a string that states the contract’s reward when it is successfully solved. */
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returnReward: boolean;
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}
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/**
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* Return value of {@link Sleeve.getSleevePurchasableAugs | getSleevePurchasableAugs}
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* @public
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@ -3149,24 +3140,36 @@ export interface Bladeburner {
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*/
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export interface CodingContract {
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/**
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* Attempts a coding contract.
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* Attempts a coding contract, returning a reward string on success or empty string on failure.
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* @remarks
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* RAM cost: 10 GB
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*
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* Attempts to solve the Coding Contract with the provided solution.
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*
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* @param answer - Solution for the contract.
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* @example
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* ```js
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* // NS1
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* var reward = codingcontract.attempt(yourSolution, filename, hostname);
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* if (reward) {
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* tprint("Contract solved successfully! Reward: " + reward)
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* } else tprint("Failed to solve contract.")
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* ```
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* @example
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* ```js
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* // NS2
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* const reward = codingcontract.attempt(yourSolution, filename, hostname);
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* if (reward) {
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* ns.tprint(`Contract solved successfully! Reward: ${reward}`)
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* } else ns.tprint("Failed to solve contract.")
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* ```
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*
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* @param answer - Attempted solution for the contract.
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* @param filename - Filename of the contract.
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* @param host - Hostname of the server containing the contract. Optional. Defaults to current server if not provided.
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* @param opts - Optional parameters for configuring function behavior.
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* @returns True if the solution was correct, false otherwise. If the returnReward option is configured, then the function will instead return a string. If the contract is successfully solved, the string will contain a description of the contract’s reward. Otherwise, it will be an empty string.
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* @param host - Hostname of the server containing the contract. Optional. Defaults to current server if not
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* provided.
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* @returns A reward description string on success, or an empty string on failure.
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*/
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attempt(
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answer: string | number | any[],
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filename: string,
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host?: string,
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opts?: CodingAttemptOptions,
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): boolean | string;
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attempt(answer: string | number | any[], filename: string, host?: string): string;
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/**
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* Get the type of a coding contract.
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