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gang.getEquipmentStats added, returns equipment multipliers
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doc/source/netscript/gangapi/getEquipmentStats.rst
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17
doc/source/netscript/gangapi/getEquipmentStats.rst
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@ -0,0 +1,17 @@
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getEquipmentStats() Netscript Function
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=====================================
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.. js:function:: getEquipmentStats(equipName)
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:RAM cost: 2 GB
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:param string equipName: Name of equipment
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:returns: A dictionary containing the stats of the equipment.
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Get the specified equipment stats.
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{
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"str":1.04,
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"def":1.04
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}
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@ -6,7 +6,7 @@
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import { IMap } from "./types";
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import { IMap } from "./types";
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export let CONSTANTS: IMap<any> = {
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export let CONSTANTS: IMap<any> = {
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Version: "0.48.0",
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Version: "0.49.0",
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -231,6 +231,9 @@ export let CONSTANTS: IMap<any> = {
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v0.49.0
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v0.49.0
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-------
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-------
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Netscript
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* 'gang.getEquipmentStats' returns the stats of the equipment.
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Misc.
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Misc.
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* Minor formatting under Hacking>Active Scripts
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* Minor formatting under Hacking>Active Scripts
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`
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`
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@ -981,7 +981,7 @@ GangMemberUpgrade.fromJSON = function(value) {
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Reviver.constructors.GangMemberUpgrade = GangMemberUpgrade;
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Reviver.constructors.GangMemberUpgrade = GangMemberUpgrade;
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// Initialize Gang Member Upgrades
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// Initialize Gang Member Upgrades
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const GangMemberUpgrades = {}
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export const GangMemberUpgrades = {}
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function addGangMemberUpgrade(name, cost, type, mults) {
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function addGangMemberUpgrade(name, cost, type, mults) {
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GangMemberUpgrades[name] = new GangMemberUpgrade(name, cost, type, mults);
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GangMemberUpgrades[name] = new GangMemberUpgrade(name, cost, type, mults);
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@ -220,6 +220,7 @@ export const RamCosts: IMap<any> = {
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getEquipmentNames: () => RamCostConstants.ScriptGangApiBaseRamCost / 4,
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getEquipmentNames: () => RamCostConstants.ScriptGangApiBaseRamCost / 4,
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getEquipmentCost: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getEquipmentCost: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getEquipmentType: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getEquipmentType: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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getEquipmentStats: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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purchaseEquipment: () => RamCostConstants.ScriptGangApiBaseRamCost,
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purchaseEquipment: () => RamCostConstants.ScriptGangApiBaseRamCost,
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ascendMember: () => RamCostConstants.ScriptGangApiBaseRamCost,
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ascendMember: () => RamCostConstants.ScriptGangApiBaseRamCost,
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setTerritoryWarfare: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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setTerritoryWarfare: () => RamCostConstants.ScriptGangApiBaseRamCost / 2,
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@ -29,7 +29,7 @@ import {
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calculateGrowTime,
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calculateGrowTime,
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calculateWeakenTime
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calculateWeakenTime
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} from "./Hacking";
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} from "./Hacking";
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import { AllGangs } from "./Gang";
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import { AllGangs, GangMemberUpgrades } from "./Gang";
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import { Faction } from "./Faction/Faction";
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import { Faction } from "./Faction/Faction";
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import { Factions, factionExists } from "./Faction/Factions";
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import { Factions, factionExists } from "./Faction/Factions";
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import { joinFaction, purchaseAugmentation } from "./Faction/FactionHelpers";
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import { joinFaction, purchaseAugmentation } from "./Faction/FactionHelpers";
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@ -3742,6 +3742,16 @@ function NetscriptFunctions(workerScript) {
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throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("getEquipmentType", e));
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throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("getEquipmentType", e));
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}
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}
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},
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},
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getEquipmentStats: function(equipName) {
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updateDynamicRam("getEquipmentStats", getRamCost("gang", "getEquipmentStats"));
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nsGang.checkGangApiAccess(workerScript, "getEquipmentStats");
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const equipment = GangMemberUpgrades[equipName];
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if (!equipment) {
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throw makeRuntimeRejectMsg(workerScript, nsGang.unknownGangApiExceptionMessage("getEquipmentStats", `${equipName} does not exists`));
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}
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return Object.assign({}, equipment.mults);
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},
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purchaseEquipment: function(memberName, equipName) {
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purchaseEquipment: function(memberName, equipName) {
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updateDynamicRam("purchaseEquipment", getRamCost("gang", "purchaseEquipment"));
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updateDynamicRam("purchaseEquipment", getRamCost("gang", "purchaseEquipment"));
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nsGang.checkGangApiAccess(workerScript, "purchaseEquipment");
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nsGang.checkGangApiAccess(workerScript, "purchaseEquipment");
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@ -110,7 +110,7 @@ let NetscriptFunctions =
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"getMemberNames|getGangInformation|getMemberInformation|canRecruitMember|" +
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"getMemberNames|getGangInformation|getMemberInformation|canRecruitMember|" +
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"recruitMember|getTaskNames|setMemberTask|getEquipmentNames|" +
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"recruitMember|getTaskNames|setMemberTask|getEquipmentNames|" +
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"getEquipmentCost|getEquipmentType|purchaseEquipment|ascendMember|" +
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"getEquipmentCost|getEquipmentType|purchaseEquipment|ascendMember|" +
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"setTerritoryWarfare|" +
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"setTerritoryWarfare|getEquipmentStats|" +
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"getChanceToWinClash|getBonusTime|" +
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"getChanceToWinClash|getBonusTime|" +
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// Bladeburner API
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// Bladeburner API
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