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GANG: Show equipments when there is not enough money (#1417)
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@ -21,31 +21,6 @@ import { Settings } from "../../Settings/Settings";
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import { StatsRow } from "../../ui/React/StatsRow";
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import { StatsRow } from "../../ui/React/StatsRow";
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import { useRerender } from "../../ui/React/hooks";
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import { useRerender } from "../../ui/React/hooks";
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interface INextRevealProps {
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upgrades: string[];
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type: UpgradeType;
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}
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function NextReveal(props: INextRevealProps): React.ReactElement {
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const gang = useGang();
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const upgrades = Object.keys(GangMemberUpgrades)
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.filter((upgName: string) => {
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const upg = GangMemberUpgrades[upgName];
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if (Player.money > gang.getUpgradeCost(upg)) return false;
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if (upg.type !== props.type) return false;
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if (props.upgrades.includes(upgName)) return false;
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return true;
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})
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.map((upgName: string) => GangMemberUpgrades[upgName]);
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if (upgrades.length === 0) return <></>;
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return (
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<Typography>
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Next at <Money money={gang.getUpgradeCost(upgrades[0])} />
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</Typography>
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);
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}
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function PurchasedUpgrade({ upgName }: { upgName: string }): React.ReactElement {
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function PurchasedUpgrade({ upgName }: { upgName: string }): React.ReactElement {
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const upg = GangMemberUpgrades[upgName];
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const upg = GangMemberUpgrades[upgName];
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return (
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return (
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@ -65,6 +40,8 @@ interface IUpgradeButtonProps {
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function UpgradeButton(props: IUpgradeButtonProps): React.ReactElement {
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function UpgradeButton(props: IUpgradeButtonProps): React.ReactElement {
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const gang = useGang();
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const gang = useGang();
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const upgradeCost = gang.getUpgradeCost(props.upg);
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const isUpgradable = Player.money >= upgradeCost;
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function onClick(): void {
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function onClick(): void {
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props.member.buyUpgrade(props.upg);
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props.member.buyUpgrade(props.upg);
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props.rerender();
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props.rerender();
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@ -72,9 +49,13 @@ function UpgradeButton(props: IUpgradeButtonProps): React.ReactElement {
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return (
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return (
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<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: props.upg.desc }} />}>
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<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: props.upg.desc }} />}>
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<span>
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<span>
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<Button onClick={onClick} sx={{ display: "flex", flexDirection: "column", width: "100%", height: "100%" }}>
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<Button
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disabled={!isUpgradable}
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onClick={onClick}
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sx={{ display: "flex", flexDirection: "column", width: "100%", height: "100%" }}
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>
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<Typography sx={{ display: "block" }}>{props.upg.name}</Typography>
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<Typography sx={{ display: "block" }}>{props.upg.name}</Typography>
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<Money money={gang.getUpgradeCost(props.upg)} />
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<Money money={upgradeCost} forPurchase />
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</Button>
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</Button>
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</span>
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</span>
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</Tooltip>
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</Tooltip>
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@ -86,7 +67,6 @@ interface IPanelProps {
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}
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}
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function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
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function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
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const gang = useGang();
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const rerender = useRerender();
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const rerender = useRerender();
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const [currentCategory, setCurrentCategory] = useState("Weapons");
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const [currentCategory, setCurrentCategory] = useState("Weapons");
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@ -94,7 +74,6 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
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return Object.keys(GangMemberUpgrades)
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return Object.keys(GangMemberUpgrades)
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.filter((upgName: string) => {
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.filter((upgName: string) => {
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const upg = GangMemberUpgrades[upgName];
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const upg = GangMemberUpgrades[upgName];
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if (Player.money < gang.getUpgradeCost(upg)) return false;
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if (upg.type !== type) return false;
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if (upg.type !== type) return false;
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if (list.includes(upgName)) return false;
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if (list.includes(upgName)) return false;
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return true;
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return true;
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@ -214,7 +193,6 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
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<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
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<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
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))}
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))}
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</Box>
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</Box>
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<NextReveal type={categories[currentCategory][1] as UpgradeType} upgrades={props.member.upgrades} />
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</Box>
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</Box>
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</span>
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</span>
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</Box>
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</Box>
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