mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-21 23:23:51 +01:00
MISC: Support compression of save data (#1162)
* Use Compression Streams API instead of jszip or other libraries. * Remove usage of base64 in the new binary format. * Do not convert binary data to string and back. The type of save data is SaveData, it's either string (old base64 format) or Uint8Array (new binary format). * Proper support for interacting with electron-related code. Electron-related code assumes that save data is in the base64 format. * Proper support for other tools (DevMenu, pretty-save.js). Full support for DevMenu will be added in a follow-up PR. Check the comments in src\DevMenu\ui\SaveFileDev.tsx for details.
This commit is contained in:
parent
75dabd10be
commit
8553bcb8fc
@ -152,7 +152,7 @@ function setStopProcessHandler(app, window) {
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log.debug("Saving to Steam Cloud ...");
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try {
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const playerId = window.gameInfo.player.identifier;
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await storage.pushGameSaveToSteamCloud(save, playerId);
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await storage.pushSaveDataToSteamCloud(save, playerId);
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log.silly("Saved Game to Steam Cloud");
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} catch (error) {
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log.error(error);
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@ -103,8 +103,8 @@ function getMenu(window) {
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enabled: storage.isCloudEnabled(),
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click: async () => {
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try {
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const saveGame = await storage.getSteamCloudSaveString();
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await storage.pushSaveGameForImport(window, saveGame, false);
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const saveData = await storage.getSteamCloudSaveData();
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await storage.pushSaveGameForImport(window, saveData, false);
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} catch (error) {
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log.error(error);
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utils.writeToast(window, "Could not load from Steam Cloud", "error", 5000);
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@ -114,16 +114,6 @@ function getMenu(window) {
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{
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type: "separator",
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},
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{
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label: "Compress Disk Saves (.gz)",
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type: "checkbox",
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checked: storage.isSaveCompressionEnabled(),
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click: (menuItem) => {
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storage.setSaveCompressionConfig(menuItem.checked);
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utils.writeToast(window, `${menuItem.checked ? "Enabled" : "Disabled"} Save Compression`, "info", 5000);
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refreshMenu(window);
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},
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},
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{
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label: "Auto-Save to Disk",
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type: "checkbox",
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1
electron/saveDataBinaryFormat.d.ts
vendored
Normal file
1
electron/saveDataBinaryFormat.d.ts
vendored
Normal file
@ -0,0 +1 @@
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export declare const isBinaryFormat: (saveData: string | Uint8Array) => boolean;
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13
electron/saveDataBinaryFormat.js
Normal file
13
electron/saveDataBinaryFormat.js
Normal file
@ -0,0 +1,13 @@
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// The 2 magic bytes of the gzip header plus the mandatory compression type of DEFLATE
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const magicBytes = [0x1f, 0x8b, 0x08];
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function isBinaryFormat(rawData) {
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for (let i = 0; i < magicBytes.length; ++i) {
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if (magicBytes[i] !== rawData[i]) {
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return false;
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}
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}
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return true;
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}
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module.exports = { isBinaryFormat };
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@ -11,6 +11,7 @@ const greenworks = require("./greenworks");
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const log = require("electron-log");
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const flatten = require("lodash/flatten");
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const Store = require("electron-store");
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const { isBinaryFormat } = require("./saveDataBinaryFormat");
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const store = new Store();
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// https://stackoverflow.com/a/69418940
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@ -86,14 +87,6 @@ function isAutosaveEnabled() {
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return store.get("autosave-enabled", true);
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}
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function setSaveCompressionConfig(value) {
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store.set("save-compression-enabled", value);
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}
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function isSaveCompressionEnabled() {
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return store.get("save-compression-enabled", true);
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}
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function setCloudEnabledConfig(value) {
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store.set("cloud-enabled", value);
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}
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@ -163,17 +156,22 @@ async function backupSteamDataToDisk(currentPlayerId) {
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const file = greenworks.getFileNameAndSize(0);
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const previousPlayerId = file.name.replace(".json.gz", "");
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if (previousPlayerId !== currentPlayerId) {
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const backupSave = await getSteamCloudSaveString();
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const backupSaveData = await getSteamCloudSaveData();
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const backupFile = path.join(app.getPath("userData"), "/saves/_backups", `${previousPlayerId}.json.gz`);
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const buffer = Buffer.from(backupSave, "base64").toString("utf8");
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saveContent = await gzip(buffer);
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await fs.writeFile(backupFile, saveContent, "utf8");
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await fs.writeFile(backupFile, backupSaveData, "utf8");
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log.debug(`Saved backup game to '${backupFile}`);
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}
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}
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async function pushGameSaveToSteamCloud(base64save, currentPlayerId) {
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if (!isCloudEnabled) return Promise.reject("Steam Cloud is not Enabled");
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/**
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* The name of save file is `${currentPlayerId}.json.gz`. The content of save file is weird: it's a base64 string of the
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* binary data of compressed json save string. It's weird because the extension is .json.gz while the content is a
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* base64 string. Check the comments in the implementation to see why it is like that.
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*/
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async function pushSaveDataToSteamCloud(saveData, currentPlayerId) {
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if (!isCloudEnabled()) {
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return Promise.reject("Steam Cloud is not Enabled");
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}
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try {
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backupSteamDataToDisk(currentPlayerId);
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@ -183,12 +181,19 @@ async function pushGameSaveToSteamCloud(base64save, currentPlayerId) {
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const steamSaveName = `${currentPlayerId}.json.gz`;
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// Let's decode the base64 string so GZIP is more efficient.
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const buffer = Buffer.from(base64save, "base64");
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const compressedBuffer = await gzip(buffer);
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// We can't use utf8 for some reason, steamworks is unhappy.
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const content = compressedBuffer.toString("base64");
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log.debug(`Uncompressed: ${base64save.length} bytes`);
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/**
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* When we push save file to Steam Cloud, we use greenworks.saveTextToFile. It seems that this method expects a string
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* as the file content. That is why saveData is encoded in base64 and pushed to Steam Cloud as a text file.
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*
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* Encoding saveData in UTF-8 (with buffer.toString("utf8")) is not the proper way to convert binary data to string.
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* Quote from buffer's documentation: "If encoding is 'utf8' and a byte sequence in the input is not valid UTF-8, then
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* each invalid byte is replaced with the replacement character U+FFFD.". The proper way to do it is to use
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* String.fromCharCode or String.fromCodePoint.
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*
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* Instead of implementing it, the old code (encoding in base64) is used here for backward compatibility.
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*/
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const content = saveData.toString("base64");
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log.debug(`Uncompressed: ${saveData.length} bytes`);
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log.debug(`Compressed: ${content.length} bytes`);
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log.debug(`Saving to Steam Cloud as ${steamSaveName}`);
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@ -199,19 +204,22 @@ async function pushGameSaveToSteamCloud(base64save, currentPlayerId) {
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}
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}
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async function getSteamCloudSaveString() {
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if (!isCloudEnabled()) return Promise.reject("Steam Cloud is not Enabled");
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/**
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* This function processes the save file in Steam Cloud and returns the save data in the binary format.
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*/
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async function getSteamCloudSaveData() {
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if (!isCloudEnabled()) {
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return Promise.reject("Steam Cloud is not Enabled");
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}
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log.debug(`Fetching Save in Steam Cloud`);
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const cloudString = await getCloudFile();
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const gzippedBase64Buffer = Buffer.from(cloudString, "base64");
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const uncompressedBuffer = await gunzip(gzippedBase64Buffer);
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const content = uncompressedBuffer.toString("base64");
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log.debug(`Compressed: ${cloudString.length} bytes`);
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log.debug(`Uncompressed: ${content.length} bytes`);
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return content;
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// Decode cloudString to get save data back.
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const saveData = Buffer.from(cloudString, "base64");
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log.debug(`SaveData: ${saveData.length} bytes`);
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return saveData;
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}
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async function saveGameToDisk(window, saveData) {
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async function saveGameToDisk(window, electronGameData) {
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const currentFolder = await getSaveFolder(window);
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let saveFolderSizeBytes = await getFolderSizeInBytes(currentFolder);
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const maxFolderSizeBytes = store.get("autosave-quota", 1e8); // 100Mb per playerIndentifier
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@ -221,19 +229,12 @@ async function saveGameToDisk(window, saveData) {
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log.debug(
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`Remaining: ${remainingSpaceBytes} bytes (${((saveFolderSizeBytes / maxFolderSizeBytes) * 100).toFixed(2)}% used)`,
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);
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const shouldCompress = isSaveCompressionEnabled();
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const fileName = saveData.fileName;
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const file = path.join(currentFolder, fileName + (shouldCompress ? ".gz" : ""));
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let saveData = electronGameData.save;
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const file = path.join(currentFolder, electronGameData.fileName);
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try {
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let saveContent = saveData.save;
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if (shouldCompress) {
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// Let's decode the base64 string so GZIP is more efficient.
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const buffer = Buffer.from(saveContent, "base64").toString("utf8");
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saveContent = await gzip(buffer);
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}
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await fs.writeFile(file, saveContent, "utf8");
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await fs.writeFile(file, saveData, "utf8");
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log.debug(`Saved Game to '${file}'`);
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log.debug(`Save Size: ${saveContent.length} bytes`);
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log.debug(`Save Size: ${saveData.length} bytes`);
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} catch (error) {
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log.error(error);
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}
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@ -276,14 +277,14 @@ async function loadLastFromDisk(window) {
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async function loadFileFromDisk(path) {
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const buffer = await fs.readFile(path);
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let content;
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if (path.endsWith(".gz")) {
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const uncompressedBuffer = await gunzip(buffer);
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content = uncompressedBuffer.toString("base64");
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log.debug(`Uncompressed file content (new size: ${content.length} bytes)`);
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if (isBinaryFormat(buffer)) {
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// Save file is in the binary format.
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content = buffer;
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} else {
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// Save file is in the base64 format.
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content = buffer.toString("utf8");
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log.debug(`Loaded file with ${content.length} bytes`);
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}
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log.debug(`Loaded file with ${content.length} bytes`);
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return content;
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}
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@ -319,7 +320,7 @@ async function restoreIfNewerExists(window) {
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const disk = {};
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try {
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steam.save = await getSteamCloudSaveString();
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steam.save = await getSteamCloudSaveData();
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steam.data = await getSaveInformation(window, steam.save);
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} catch (error) {
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log.error("Could not retrieve steam file");
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@ -361,12 +362,12 @@ async function restoreIfNewerExists(window) {
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// We add a few seconds to the currentSave's lastSave to prioritize it
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log.info("Found newer data than the current's save file");
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log.silly(bestMatch.data);
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await pushSaveGameForImport(window, bestMatch.save, true);
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pushSaveGameForImport(window, bestMatch.save, true);
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return true;
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} else if (bestMatch.data.playtime > currentData.playtime && currentData.playtime < lowPlaytime) {
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log.info("Found older save, but with more playtime, and current less than 15 mins played");
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log.silly(bestMatch.data);
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await pushSaveGameForImport(window, bestMatch.save, true);
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pushSaveGameForImport(window, bestMatch.save, true);
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return true;
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} else {
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log.debug("Current save data is the freshest");
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@ -380,8 +381,8 @@ module.exports = {
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getSaveInformation,
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restoreIfNewerExists,
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pushSaveGameForImport,
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pushGameSaveToSteamCloud,
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getSteamCloudSaveString,
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pushSaveDataToSteamCloud,
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getSteamCloudSaveData,
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getSteamCloudQuota,
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deleteCloudFile,
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saveGameToDisk,
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@ -394,6 +395,4 @@ module.exports = {
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setCloudEnabledConfig,
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isAutosaveEnabled,
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setAutosaveConfig,
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isSaveCompressionEnabled,
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setSaveCompressionConfig,
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};
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44
package-lock.json
generated
44
package-lock.json
generated
@ -24,7 +24,6 @@
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"arg": "^5.0.2",
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"bcryptjs": "^2.4.3",
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"better-react-mathjax": "^2.0.3",
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"buffer": "^6.0.3",
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"clsx": "^1.2.1",
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"date-fns": "^2.30.0",
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"escodegen": "^2.1.0",
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@ -5884,6 +5883,7 @@
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"version": "1.5.1",
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"resolved": "https://registry.npmjs.org/base64-js/-/base64-js-1.5.1.tgz",
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"integrity": "sha512-AKpaYlHn8t4SVbOHCy+b5+KKgvR4vrsD8vbvrbiQJps7fKDTkjkDry6ji0rUJjC0kzbNePLwzxq8iypo41qeWA==",
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"dev": true,
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"funding": [
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{
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"type": "github",
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@ -6081,29 +6081,6 @@
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"node-int64": "^0.4.0"
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}
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},
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"node_modules/buffer": {
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"version": "6.0.3",
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"resolved": "https://registry.npmjs.org/buffer/-/buffer-6.0.3.tgz",
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"integrity": "sha512-FTiCpNxtwiZZHEZbcbTIcZjERVICn9yq/pDFkTl95/AxzD1naBctN7YO68riM/gLSDY7sdrMby8hofADYuuqOA==",
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"funding": [
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{
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"type": "github",
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"url": "https://github.com/sponsors/feross"
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},
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{
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"type": "patreon",
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"url": "https://www.patreon.com/feross"
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},
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{
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"type": "consulting",
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"url": "https://feross.org/support"
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}
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],
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"dependencies": {
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"base64-js": "^1.3.1",
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"ieee754": "^1.2.1"
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}
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},
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"node_modules/buffer-crc32": {
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"version": "0.2.13",
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"resolved": "https://registry.npmjs.org/buffer-crc32/-/buffer-crc32-0.2.13.tgz",
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@ -9858,25 +9835,6 @@
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"postcss": "^8.1.0"
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}
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},
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"node_modules/ieee754": {
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"version": "1.2.1",
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"resolved": "https://registry.npmjs.org/ieee754/-/ieee754-1.2.1.tgz",
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"integrity": "sha512-dcyqhDvX1C46lXZcVqCpK+FtMRQVdIMN6/Df5js2zouUsqG7I6sFxitIC+7KYK29KdXOLHdu9zL4sFnoVQnqaA==",
|
||||
"funding": [
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{
|
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"type": "github",
|
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"url": "https://github.com/sponsors/feross"
|
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},
|
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{
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"type": "patreon",
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"url": "https://www.patreon.com/feross"
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},
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{
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"type": "consulting",
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"url": "https://feross.org/support"
|
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}
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]
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},
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"node_modules/ignore": {
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"version": "5.2.4",
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"resolved": "https://registry.npmjs.org/ignore/-/ignore-5.2.4.tgz",
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|
@ -24,7 +24,6 @@
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"arg": "^5.0.2",
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"bcryptjs": "^2.4.3",
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"better-react-mathjax": "^2.0.3",
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"buffer": "^6.0.3",
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"clsx": "^1.2.1",
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"date-fns": "^2.30.0",
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"escodegen": "^2.1.0",
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|
@ -12,6 +12,7 @@ import { ToastVariant } from "@enums";
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import { Upload } from "@mui/icons-material";
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import { Button } from "@mui/material";
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import { OptionSwitch } from "../../ui/React/OptionSwitch";
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import { isBinaryFormat } from "../../../electron/saveDataBinaryFormat";
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export function SaveFileDev(): React.ReactElement {
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const importInput = useRef<HTMLInputElement>(null);
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@ -22,8 +23,14 @@ export function SaveFileDev(): React.ReactElement {
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async function onImport(event: React.ChangeEvent<HTMLInputElement>): Promise<void> {
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try {
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const base64Save = await saveObject.getImportStringFromFile(event.target.files);
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const save = atob(base64Save);
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const saveData = await saveObject.getSaveDataFromFile(event.target.files);
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// TODO Support binary format. This is low priority because this entire feature (SaveFileDev) is not fully
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// implemented. "doRestore" does nothing.
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if (isBinaryFormat(saveData)) {
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SnackbarEvents.emit("We currently do not support binary format", ToastVariant.ERROR, 5000);
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return;
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}
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const save = decodeURIComponent(escape(atob(saveData as string)));
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setSaveFile(save);
|
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} catch (e: unknown) {
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||||
SnackbarEvents.emit(String(e), ToastVariant.ERROR, 5000);
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|
@ -4,13 +4,12 @@ import { Page } from "./ui/Router";
|
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import { Terminal } from "./Terminal";
|
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import { SnackbarEvents } from "./ui/React/Snackbar";
|
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import { ToastVariant } from "@enums";
|
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import { IReturnStatus } from "./types";
|
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import { IReturnStatus, SaveData } from "./types";
|
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import { GetServer } from "./Server/AllServers";
|
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import { ImportPlayerData, SaveData, saveObject } from "./SaveObject";
|
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import { ImportPlayerData, ElectronGameData, saveObject } from "./SaveObject";
|
||||
import { exportScripts } from "./Terminal/commands/download";
|
||||
import { CONSTANTS } from "./Constants";
|
||||
import { hash } from "./hash/hash";
|
||||
import { Buffer } from "buffer";
|
||||
import { resolveFilePath } from "./Paths/FilePath";
|
||||
import { hasScriptExtension } from "./Paths/ScriptFilePath";
|
||||
|
||||
@ -28,9 +27,9 @@ declare global {
|
||||
triggerSave: () => Promise<void>;
|
||||
triggerGameExport: () => void;
|
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triggerScriptsExport: () => void;
|
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getSaveData: () => { save: string; fileName: string };
|
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getSaveInfo: (base64Save: string) => Promise<ImportPlayerData | undefined>;
|
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pushSaveData: (base64Save: string, automatic?: boolean) => void;
|
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getSaveData: () => Promise<{ save: SaveData; fileName: string }>;
|
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getSaveInfo: (saveData: SaveData) => Promise<ImportPlayerData | undefined>;
|
||||
pushSaveData: (saveData: SaveData, automatic?: boolean) => void;
|
||||
};
|
||||
electronBridge: {
|
||||
send: (channel: string, data?: unknown) => void;
|
||||
@ -85,7 +84,7 @@ function initWebserver(): void {
|
||||
if (!path) return { res: false, msg: "Invalid file path." };
|
||||
if (!hasScriptExtension(path)) return { res: false, msg: "Invalid file extension: must be a script" };
|
||||
|
||||
code = Buffer.from(code, "base64").toString();
|
||||
code = decodeURIComponent(escape(atob(code)));
|
||||
const home = GetServer("home");
|
||||
if (!home) return { res: false, msg: "Home server does not exist." };
|
||||
|
||||
@ -132,23 +131,23 @@ function initSaveFunctions(): void {
|
||||
}
|
||||
},
|
||||
triggerScriptsExport: (): void => exportScripts("*", Player.getHomeComputer()),
|
||||
getSaveData: (): { save: string; fileName: string } => {
|
||||
getSaveData: async (): Promise<{ save: SaveData; fileName: string }> => {
|
||||
return {
|
||||
save: saveObject.getSaveString(),
|
||||
save: await saveObject.getSaveData(),
|
||||
fileName: saveObject.getSaveFileName(),
|
||||
};
|
||||
},
|
||||
getSaveInfo: async (base64Save: string): Promise<ImportPlayerData | undefined> => {
|
||||
getSaveInfo: async (saveData: SaveData): Promise<ImportPlayerData | undefined> => {
|
||||
try {
|
||||
const data = await saveObject.getImportDataFromString(base64Save);
|
||||
return data.playerData;
|
||||
const importData = await saveObject.getImportDataFromSaveData(saveData);
|
||||
return importData.playerData;
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
return;
|
||||
}
|
||||
},
|
||||
pushSaveData: (base64Save: string, automatic = false): void =>
|
||||
Router.toPage(Page.ImportSave, { base64Save, automatic }),
|
||||
pushSaveData: (saveData: SaveData, automatic = false): void =>
|
||||
Router.toPage(Page.ImportSave, { saveData, automatic }),
|
||||
};
|
||||
|
||||
// Will be consumed by the electron wrapper.
|
||||
@ -159,14 +158,16 @@ function initElectronBridge(): void {
|
||||
const bridge = window.electronBridge;
|
||||
if (!bridge) return;
|
||||
|
||||
bridge.receive("get-save-data-request", () => {
|
||||
const data = window.appSaveFns.getSaveData();
|
||||
bridge.send("get-save-data-response", data);
|
||||
bridge.receive("get-save-data-request", async () => {
|
||||
const saveData = await window.appSaveFns.getSaveData();
|
||||
bridge.send("get-save-data-response", saveData);
|
||||
});
|
||||
bridge.receive("get-save-info-request", async (save: unknown) => {
|
||||
if (typeof save !== "string") throw new Error("Error while trying to get save info");
|
||||
const data = await window.appSaveFns.getSaveInfo(save);
|
||||
bridge.send("get-save-info-response", data);
|
||||
bridge.receive("get-save-info-request", async (saveData: unknown) => {
|
||||
if (typeof saveData !== "string" && !(saveData instanceof Uint8Array)) {
|
||||
throw new Error("Error while trying to get save info");
|
||||
}
|
||||
const saveInfo = await window.appSaveFns.getSaveInfo(saveData);
|
||||
bridge.send("get-save-info-response", saveInfo);
|
||||
});
|
||||
bridge.receive("push-save-request", (params: unknown) => {
|
||||
if (typeof params !== "object") throw new Error("Error trying to push save request");
|
||||
@ -202,7 +203,7 @@ function initElectronBridge(): void {
|
||||
});
|
||||
}
|
||||
|
||||
export function pushGameSaved(data: SaveData): void {
|
||||
export function pushGameSaved(data: ElectronGameData): void {
|
||||
const bridge = window.electronBridge;
|
||||
if (!bridge) return;
|
||||
|
||||
|
@ -71,8 +71,8 @@ export const GameOptionsSidebar = (props: IProps): React.ReactElement => {
|
||||
|
||||
async function onImport(event: React.ChangeEvent<HTMLInputElement>): Promise<void> {
|
||||
try {
|
||||
const base64Save = await saveObject.getImportStringFromFile(event.target.files);
|
||||
const data = await saveObject.getImportDataFromString(base64Save);
|
||||
const saveData = await saveObject.getSaveDataFromFile(event.target.files);
|
||||
const data = await saveObject.getImportDataFromSaveData(saveData);
|
||||
setImportData(data);
|
||||
setImportSaveOpen(true);
|
||||
} catch (e: unknown) {
|
||||
@ -88,7 +88,7 @@ export const GameOptionsSidebar = (props: IProps): React.ReactElement => {
|
||||
if (!importData) return;
|
||||
|
||||
try {
|
||||
await saveObject.importGame(importData.base64);
|
||||
await saveObject.importGame(importData.saveData);
|
||||
} catch (e: unknown) {
|
||||
SnackbarEvents.emit(String(e), ToastVariant.ERROR, 5000);
|
||||
}
|
||||
@ -99,7 +99,7 @@ export const GameOptionsSidebar = (props: IProps): React.ReactElement => {
|
||||
|
||||
function compareSaveGame(): void {
|
||||
if (!importData) return;
|
||||
Router.toPage(Page.ImportSave, { base64Save: importData.base64 });
|
||||
Router.toPage(Page.ImportSave, { saveData: importData.saveData });
|
||||
setImportSaveOpen(false);
|
||||
setImportData(null);
|
||||
}
|
||||
|
@ -38,20 +38,26 @@ import { Terminal } from "./Terminal";
|
||||
import { getRecordValues } from "./Types/Record";
|
||||
import { ExportMaterial } from "./Corporation/Actions";
|
||||
import { getGoSave, loadGo } from "./Go/SaveLoad";
|
||||
import { SaveData } from "./types";
|
||||
import { SaveDataError, canUseBinaryFormat, decodeSaveData, encodeJsonSaveString } from "./utils/SaveDataUtils";
|
||||
import { isBinaryFormat } from "../electron/saveDataBinaryFormat";
|
||||
|
||||
/* SaveObject.js
|
||||
* Defines the object used to save/load games
|
||||
*/
|
||||
|
||||
export interface SaveData {
|
||||
/**
|
||||
* This interface is only for transferring game data to electron-related code.
|
||||
*/
|
||||
export interface ElectronGameData {
|
||||
playerIdentifier: string;
|
||||
fileName: string;
|
||||
save: string;
|
||||
save: SaveData;
|
||||
savedOn: number;
|
||||
}
|
||||
|
||||
export interface ImportData {
|
||||
base64: string;
|
||||
saveData: SaveData;
|
||||
playerData?: ImportPlayerData;
|
||||
}
|
||||
|
||||
@ -88,7 +94,7 @@ class BitburnerSaveObject {
|
||||
StaneksGiftSave = "";
|
||||
GoSave = "";
|
||||
|
||||
getSaveString(forceExcludeRunningScripts = false): string {
|
||||
async getSaveData(forceExcludeRunningScripts = false): Promise<SaveData> {
|
||||
this.PlayerSave = JSON.stringify(Player);
|
||||
|
||||
// For the servers save, overwrite the ExcludeRunningScripts setting if forced
|
||||
@ -110,115 +116,113 @@ class BitburnerSaveObject {
|
||||
|
||||
if (Player.gang) this.AllGangsSave = JSON.stringify(AllGangs);
|
||||
|
||||
const saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
|
||||
return saveString;
|
||||
return await encodeJsonSaveString(JSON.stringify(this));
|
||||
}
|
||||
|
||||
saveGame(emitToastEvent = true): Promise<void> {
|
||||
async saveGame(emitToastEvent = true): Promise<void> {
|
||||
const savedOn = new Date().getTime();
|
||||
Player.lastSave = savedOn;
|
||||
const saveString = this.getSaveString();
|
||||
return new Promise((resolve, reject) => {
|
||||
save(saveString)
|
||||
.then(() => {
|
||||
const saveData: SaveData = {
|
||||
playerIdentifier: Player.identifier,
|
||||
fileName: this.getSaveFileName(),
|
||||
save: saveString,
|
||||
savedOn,
|
||||
};
|
||||
pushGameSaved(saveData);
|
||||
const saveData = await this.getSaveData();
|
||||
try {
|
||||
await save(saveData);
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
dialogBoxCreate(`Cannot save game: ${error}`);
|
||||
return;
|
||||
}
|
||||
const electronGameData: ElectronGameData = {
|
||||
playerIdentifier: Player.identifier,
|
||||
fileName: this.getSaveFileName(),
|
||||
save: saveData,
|
||||
savedOn,
|
||||
};
|
||||
pushGameSaved(electronGameData);
|
||||
|
||||
if (emitToastEvent) {
|
||||
SnackbarEvents.emit("Game Saved!", ToastVariant.INFO, 2000);
|
||||
}
|
||||
return resolve();
|
||||
})
|
||||
.catch((err) => {
|
||||
console.error(err);
|
||||
return reject();
|
||||
});
|
||||
});
|
||||
if (emitToastEvent) {
|
||||
SnackbarEvents.emit("Game Saved!", ToastVariant.INFO, 2000);
|
||||
}
|
||||
}
|
||||
|
||||
getSaveFileName(isRecovery = false): string {
|
||||
getSaveFileName(): string {
|
||||
// Save file name is based on current timestamp and BitNode
|
||||
const epochTime = Math.round(Date.now() / 1000);
|
||||
const bn = Player.bitNodeN;
|
||||
let filename = `bitburnerSave_${epochTime}_BN${bn}x${Player.sourceFileLvl(bn) + 1}.json`;
|
||||
if (isRecovery) filename = "RECOVERY" + filename;
|
||||
return filename;
|
||||
/**
|
||||
* - Binary format: save file uses .json.gz extension. Save data is the compressed json save string.
|
||||
* - Base64 format: save file uses .json extension. Save data is the base64-encoded json save string.
|
||||
*/
|
||||
const extension = canUseBinaryFormat() ? "json.gz" : "json";
|
||||
return `bitburnerSave_${epochTime}_BN${bn}x${Player.sourceFileLvl(bn) + 1}.${extension}`;
|
||||
}
|
||||
|
||||
exportGame(): void {
|
||||
const saveString = this.getSaveString();
|
||||
async exportGame(): Promise<void> {
|
||||
const saveData = await this.getSaveData();
|
||||
const filename = this.getSaveFileName();
|
||||
download(filename, saveString);
|
||||
download(filename, saveData);
|
||||
}
|
||||
|
||||
importGame(base64Save: string, reload = true): Promise<void> {
|
||||
if (!base64Save || base64Save === "") throw new Error("Invalid import string");
|
||||
return save(base64Save).then(() => {
|
||||
if (reload) setTimeout(() => location.reload(), 1000);
|
||||
return Promise.resolve();
|
||||
});
|
||||
async importGame(saveData: SaveData, reload = true): Promise<void> {
|
||||
if (!saveData || saveData.length === 0) {
|
||||
throw new Error("Invalid import string");
|
||||
}
|
||||
try {
|
||||
await save(saveData);
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
dialogBoxCreate(`Cannot import save data: ${error}`);
|
||||
return;
|
||||
}
|
||||
if (reload) {
|
||||
setTimeout(() => location.reload(), 1000);
|
||||
}
|
||||
}
|
||||
|
||||
getImportStringFromFile(files: FileList | null): Promise<string> {
|
||||
async getSaveDataFromFile(files: FileList | null): Promise<SaveData> {
|
||||
if (files === null) return Promise.reject(new Error("No file selected"));
|
||||
const file = files[0];
|
||||
if (!file) return Promise.reject(new Error("Invalid file selected"));
|
||||
|
||||
const reader = new FileReader();
|
||||
const promise = new Promise<string>((resolve, reject) => {
|
||||
reader.onload = function (this: FileReader, e: ProgressEvent<FileReader>) {
|
||||
const target = e.target;
|
||||
if (target === null) {
|
||||
return reject(new Error("Error importing file"));
|
||||
}
|
||||
const result = target.result;
|
||||
if (typeof result !== "string") {
|
||||
return reject(new Error("FileReader event was not type string"));
|
||||
}
|
||||
const contents = result;
|
||||
resolve(contents);
|
||||
};
|
||||
});
|
||||
reader.readAsText(file);
|
||||
return promise;
|
||||
const rawData = new Uint8Array(await file.arrayBuffer());
|
||||
if (isBinaryFormat(rawData)) {
|
||||
return rawData;
|
||||
} else {
|
||||
return new TextDecoder().decode(rawData);
|
||||
}
|
||||
}
|
||||
|
||||
async getImportDataFromString(base64Save: string): Promise<ImportData> {
|
||||
if (!base64Save || base64Save === "") throw new Error("Invalid import string");
|
||||
async getImportDataFromSaveData(saveData: SaveData): Promise<ImportData> {
|
||||
if (!saveData || saveData.length === 0) throw new Error("Invalid save data");
|
||||
|
||||
let newSave;
|
||||
let decodedSaveData;
|
||||
try {
|
||||
newSave = window.atob(base64Save);
|
||||
newSave = newSave.trim();
|
||||
decodedSaveData = await decodeSaveData(saveData);
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
if (error instanceof SaveDataError) {
|
||||
return Promise.reject(error);
|
||||
}
|
||||
}
|
||||
|
||||
if (!decodedSaveData || decodedSaveData === "") {
|
||||
return Promise.reject(new Error("Save game is invalid"));
|
||||
}
|
||||
|
||||
let parsedSaveData;
|
||||
try {
|
||||
parsedSaveData = JSON.parse(decodedSaveData);
|
||||
} catch (error) {
|
||||
console.error(error); // We'll handle below
|
||||
}
|
||||
|
||||
if (!newSave || newSave === "") {
|
||||
return Promise.reject(new Error("Save game had not content or was not base64 encoded"));
|
||||
}
|
||||
|
||||
let parsedSave;
|
||||
try {
|
||||
parsedSave = JSON.parse(newSave);
|
||||
} catch (error) {
|
||||
console.error(error); // We'll handle below
|
||||
}
|
||||
|
||||
if (!parsedSave || parsedSave.ctor !== "BitburnerSaveObject" || !parsedSave.data) {
|
||||
if (!parsedSaveData || parsedSaveData.ctor !== "BitburnerSaveObject" || !parsedSaveData.data) {
|
||||
return Promise.reject(new Error("Save game did not seem valid"));
|
||||
}
|
||||
|
||||
const data: ImportData = {
|
||||
base64: base64Save,
|
||||
saveData: saveData,
|
||||
};
|
||||
|
||||
const importedPlayer = loadPlayer(parsedSave.data.PlayerSave);
|
||||
const importedPlayer = loadPlayer(parsedSaveData.data.PlayerSave);
|
||||
|
||||
const playerData: ImportPlayerData = {
|
||||
identifier: importedPlayer.identifier,
|
||||
@ -719,12 +723,12 @@ Error: ${e}`);
|
||||
}
|
||||
}
|
||||
|
||||
function loadGame(saveString: string): boolean {
|
||||
async function loadGame(saveData: SaveData): Promise<boolean> {
|
||||
createScamUpdateText();
|
||||
if (!saveString) return false;
|
||||
saveString = decodeURIComponent(escape(atob(saveString)));
|
||||
if (!saveData) return false;
|
||||
const jsonSaveString = await decodeSaveData(saveData);
|
||||
|
||||
const saveObj = JSON.parse(saveString, Reviver);
|
||||
const saveObj = JSON.parse(jsonSaveString, Reviver);
|
||||
|
||||
setPlayer(loadPlayer(saveObj.PlayerSave));
|
||||
loadAllServers(saveObj.AllServersSave);
|
||||
@ -849,7 +853,7 @@ function createBetaUpdateText() {
|
||||
);
|
||||
}
|
||||
|
||||
function download(filename: string, content: string): void {
|
||||
function download(filename: string, content: SaveData): void {
|
||||
const file = new Blob([content], { type: "text/plain" });
|
||||
|
||||
const a = document.createElement("a"),
|
||||
|
22
src/db.tsx
22
src/db.tsx
@ -1,3 +1,5 @@
|
||||
import { SaveData } from "./types";
|
||||
|
||||
function getDB(): Promise<IDBObjectStore> {
|
||||
return new Promise((resolve, reject) => {
|
||||
if (!window.indexedDB) {
|
||||
@ -32,30 +34,30 @@ function getDB(): Promise<IDBObjectStore> {
|
||||
});
|
||||
}
|
||||
|
||||
export function load(): Promise<string> {
|
||||
export function load(): Promise<SaveData> {
|
||||
return new Promise((resolve, reject) => {
|
||||
getDB()
|
||||
.then((db) => {
|
||||
return new Promise<string>((resolve, reject) => {
|
||||
const request: IDBRequest<string> = db.get("save");
|
||||
request.onerror = function (this: IDBRequest<string>, ev: Event) {
|
||||
reject("Error in Database request to get savestring: " + ev);
|
||||
return new Promise<SaveData>((resolve, reject) => {
|
||||
const request: IDBRequest<SaveData> = db.get("save");
|
||||
request.onerror = function (this: IDBRequest<SaveData>, ev: Event) {
|
||||
reject("Error in Database request to get save data: " + ev);
|
||||
};
|
||||
|
||||
request.onsuccess = function (this: IDBRequest<string>) {
|
||||
request.onsuccess = function (this: IDBRequest<SaveData>) {
|
||||
resolve(this.result);
|
||||
};
|
||||
}).then((saveString) => resolve(saveString));
|
||||
}).then((saveData) => resolve(saveData));
|
||||
})
|
||||
.catch((r) => reject(r));
|
||||
});
|
||||
}
|
||||
|
||||
export function save(saveString: string): Promise<void> {
|
||||
export function save(saveData: SaveData): Promise<void> {
|
||||
return getDB().then((db) => {
|
||||
return new Promise<void>((resolve, reject) => {
|
||||
// We'll save to both localstorage and indexedDb
|
||||
const request = db.put(saveString, "save");
|
||||
// We'll save to IndexedDB
|
||||
const request = db.put(saveData, "save");
|
||||
|
||||
request.onerror = function (e) {
|
||||
reject("Error saving game to IndexedDB: " + e);
|
||||
|
@ -43,6 +43,7 @@ import React from "react";
|
||||
import { setupUncaughtPromiseHandler } from "./UncaughtPromiseHandler";
|
||||
import { Button, Typography } from "@mui/material";
|
||||
import { SnackbarEvents } from "./ui/React/Snackbar";
|
||||
import { SaveData } from "./types";
|
||||
|
||||
/** Game engine. Handles the main game loop. */
|
||||
const Engine: {
|
||||
@ -66,7 +67,7 @@ const Engine: {
|
||||
};
|
||||
decrementAllCounters: (numCycles?: number) => void;
|
||||
checkCounters: () => void;
|
||||
load: (saveString: string) => void;
|
||||
load: (saveData: SaveData) => Promise<void>;
|
||||
start: () => void;
|
||||
} = {
|
||||
// Time variables (milliseconds unix epoch time)
|
||||
@ -218,7 +219,7 @@ const Engine: {
|
||||
}
|
||||
},
|
||||
|
||||
load: function (saveString) {
|
||||
load: async function (saveData) {
|
||||
startExploits();
|
||||
setupUncaughtPromiseHandler();
|
||||
// Source files must be initialized early because save-game translation in
|
||||
@ -226,7 +227,7 @@ const Engine: {
|
||||
initSourceFiles();
|
||||
// Load game from save or create new game
|
||||
|
||||
if (loadGame(saveString)) {
|
||||
if (await loadGame(saveData)) {
|
||||
FormatsNeedToChange.emit();
|
||||
initBitNodeMultipliers();
|
||||
if (Player.hasWseAccount) {
|
||||
|
@ -44,3 +44,6 @@ export interface IMinMaxRange {
|
||||
/** The minimum bound of the range. */
|
||||
min: number;
|
||||
}
|
||||
|
||||
// Type of save data. The base64 format is string, the binary format is Uint8Array.
|
||||
export type SaveData = string | Uint8Array;
|
||||
|
@ -369,7 +369,7 @@ export function GameRoot(): React.ReactElement {
|
||||
break;
|
||||
}
|
||||
case Page.ImportSave: {
|
||||
mainPage = <ImportSave importString={pageWithContext.base64Save} automatic={!!pageWithContext.automatic} />;
|
||||
mainPage = <ImportSave saveData={pageWithContext.saveData} automatic={!!pageWithContext.automatic} />;
|
||||
withSidebar = false;
|
||||
withPopups = false;
|
||||
bypassGame = true;
|
||||
|
@ -31,27 +31,20 @@ export function LoadingScreen(): React.ReactElement {
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
async function doLoad(): Promise<void> {
|
||||
await load()
|
||||
.then((saveString) => {
|
||||
try {
|
||||
Engine.load(saveString);
|
||||
} catch (err: unknown) {
|
||||
ActivateRecoveryMode();
|
||||
setLoaded(true);
|
||||
throw err;
|
||||
}
|
||||
load().then(async (saveData) => {
|
||||
try {
|
||||
await Engine.load(saveData);
|
||||
} catch (error) {
|
||||
console.error(error);
|
||||
ActivateRecoveryMode(error);
|
||||
await Engine.load("");
|
||||
setLoaded(true);
|
||||
return;
|
||||
}
|
||||
|
||||
pushGameReady();
|
||||
setLoaded(true);
|
||||
})
|
||||
.catch((reason) => {
|
||||
console.error(reason);
|
||||
Engine.load("");
|
||||
setLoaded(true);
|
||||
});
|
||||
}
|
||||
doLoad();
|
||||
pushGameReady();
|
||||
setLoaded(true);
|
||||
});
|
||||
}, []);
|
||||
|
||||
return loaded ? (
|
||||
|
@ -38,6 +38,7 @@ import { Page } from "../../Router";
|
||||
import { useBoolean } from "../hooks";
|
||||
|
||||
import { ComparisonIcon } from "./ComparisonIcon";
|
||||
import { SaveData } from "../../../types";
|
||||
|
||||
const useStyles = makeStyles((theme: Theme) =>
|
||||
createStyles({
|
||||
@ -89,7 +90,7 @@ const playerSkills: (keyof Skills)[] = ["hacking", "strength", "defense", "dexte
|
||||
|
||||
let initialAutosave = 0;
|
||||
|
||||
export const ImportSave = (props: { importString: string; automatic: boolean }): JSX.Element => {
|
||||
export const ImportSave = (props: { saveData: SaveData; automatic: boolean }): JSX.Element => {
|
||||
const classes = useStyles();
|
||||
const [importData, setImportData] = useState<ImportData | undefined>();
|
||||
const [currentData, setCurrentData] = useState<ImportData | undefined>();
|
||||
@ -105,7 +106,7 @@ export const ImportSave = (props: { importString: string; automatic: boolean }):
|
||||
};
|
||||
|
||||
const handleImport = async (): Promise<void> => {
|
||||
await saveObject.importGame(props.importString, true);
|
||||
await saveObject.importGame(props.saveData, true);
|
||||
pushImportResult(true);
|
||||
};
|
||||
|
||||
@ -122,16 +123,16 @@ export const ImportSave = (props: { importString: string; automatic: boolean }):
|
||||
|
||||
useEffect(() => {
|
||||
async function fetchData(): Promise<void> {
|
||||
const dataBeingImported = await saveObject.getImportDataFromString(props.importString);
|
||||
const dataCurrentlyInGame = await saveObject.getImportDataFromString(saveObject.getSaveString(true));
|
||||
const dataBeingImported = await saveObject.getImportDataFromSaveData(props.saveData);
|
||||
const dataCurrentlyInGame = await saveObject.getImportDataFromSaveData(await saveObject.getSaveData(true));
|
||||
|
||||
setImportData(dataBeingImported);
|
||||
setCurrentData(dataCurrentlyInGame);
|
||||
|
||||
return Promise.resolve();
|
||||
}
|
||||
if (props.importString) fetchData();
|
||||
}, [props.importString]);
|
||||
if (props.saveData) fetchData();
|
||||
}, [props.saveData]);
|
||||
|
||||
if (!importData || !currentData) return <></>;
|
||||
|
||||
|
@ -12,11 +12,15 @@ import { SoftResetButton } from "./SoftResetButton";
|
||||
|
||||
import DirectionsRunIcon from "@mui/icons-material/DirectionsRun";
|
||||
import GitHubIcon from "@mui/icons-material/GitHub";
|
||||
import { isBinaryFormat } from "../../../electron/saveDataBinaryFormat";
|
||||
import { InvalidSaveData, UnsupportedSaveData } from "../../utils/SaveDataUtils";
|
||||
|
||||
export let RecoveryMode = false;
|
||||
let sourceError: unknown;
|
||||
|
||||
export function ActivateRecoveryMode(): void {
|
||||
export function ActivateRecoveryMode(error: unknown): void {
|
||||
RecoveryMode = true;
|
||||
sourceError = error;
|
||||
}
|
||||
|
||||
interface IProps {
|
||||
@ -29,6 +33,7 @@ export function RecoveryRoot({ softReset, errorData, resetError }: IProps): Reac
|
||||
function recover(): void {
|
||||
if (resetError) resetError();
|
||||
RecoveryMode = false;
|
||||
sourceError = undefined;
|
||||
Router.toPage(Page.Terminal);
|
||||
}
|
||||
Settings.AutosaveInterval = 0;
|
||||
@ -37,41 +42,65 @@ export function RecoveryRoot({ softReset, errorData, resetError }: IProps): Reac
|
||||
load()
|
||||
.then((content) => {
|
||||
const epochTime = Math.round(Date.now() / 1000);
|
||||
const filename = `RECOVERY_BITBURNER_${epochTime}.json`;
|
||||
const extension = isBinaryFormat(content) ? "json.gz" : "json";
|
||||
const filename = `RECOVERY_BITBURNER_${epochTime}.${extension}`;
|
||||
download(filename, content);
|
||||
})
|
||||
.catch((err) => console.error(err));
|
||||
}, []);
|
||||
|
||||
let instructions;
|
||||
if (sourceError instanceof UnsupportedSaveData) {
|
||||
instructions = <Typography variant="h6">Please update your browser.</Typography>;
|
||||
} else if (sourceError instanceof InvalidSaveData) {
|
||||
instructions = (
|
||||
<Typography variant="h6">Your save data is invalid. Please import a valid backup save file.</Typography>
|
||||
);
|
||||
} else {
|
||||
instructions = (
|
||||
<Box>
|
||||
<Typography>It is recommended to alert a developer.</Typography>
|
||||
<Typography>
|
||||
<Link href={errorData?.issueUrl ?? newIssueUrl} target="_blank">
|
||||
File an issue on github
|
||||
</Link>
|
||||
</Typography>
|
||||
<Typography>
|
||||
<Link href="https://www.reddit.com/r/Bitburner/" target="_blank">
|
||||
Make a reddit post
|
||||
</Link>
|
||||
</Typography>
|
||||
<Typography>
|
||||
<Link href="https://discord.gg/TFc3hKD" target="_blank">
|
||||
Post in the #bug-report channel on Discord.
|
||||
</Link>
|
||||
</Typography>
|
||||
<Typography>Please include your save file.</Typography>
|
||||
</Box>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<Box sx={{ padding: "8px 16px", minHeight: "100vh", maxWidth: "1200px", boxSizing: "border-box" }}>
|
||||
<Typography variant="h3">RECOVERY MODE ACTIVATED</Typography>
|
||||
<Typography>
|
||||
There was an error with your save file and the game went into recovery mode. In this mode saving is disabled and
|
||||
the game will automatically export your save file (to prevent corruption).
|
||||
There was an error with your save file and the game went into recovery mode. In this mode, saving is disabled
|
||||
and the game will automatically export your save file to prevent corruption.
|
||||
</Typography>
|
||||
<Typography>At this point it is recommended to alert a developer.</Typography>
|
||||
<Typography>
|
||||
<Link href={errorData?.issueUrl ?? newIssueUrl} target="_blank">
|
||||
File an issue on github
|
||||
</Link>
|
||||
</Typography>
|
||||
<Typography>
|
||||
<Link href="https://www.reddit.com/r/Bitburner/" target="_blank">
|
||||
Make a reddit post
|
||||
</Link>
|
||||
</Typography>
|
||||
<Typography>
|
||||
<Link href="https://discord.gg/TFc3hKD" target="_blank">
|
||||
Post in the #bug-report channel on Discord.
|
||||
</Link>
|
||||
</Typography>
|
||||
<Typography>Please include your save file.</Typography>
|
||||
<br />
|
||||
{sourceError && (
|
||||
<Box>
|
||||
<Typography variant="h6" color={Settings.theme.error}>
|
||||
Error: {sourceError.toString()}
|
||||
</Typography>
|
||||
<br />
|
||||
</Box>
|
||||
)}
|
||||
{instructions}
|
||||
<br />
|
||||
<Typography>You can disable recovery mode now. But chances are the game will not work correctly.</Typography>
|
||||
<Typography>You can disable the recovery mode, but the game may not work correctly.</Typography>
|
||||
<ButtonGroup sx={{ my: 2 }}>
|
||||
<Tooltip title="Disables the recovery mode & attempt to head back to the terminal page. This may or may not work. Ensure you have saved the recovery file.">
|
||||
<Tooltip title="Disable the recovery mode and attempt to head back to the terminal page. This may or may not work. Ensure you saved the recovery file.">
|
||||
<Button onClick={recover} startIcon={<DirectionsRunIcon />}>
|
||||
Disable Recovery Mode
|
||||
</Button>
|
||||
@ -96,7 +125,7 @@ export function RecoveryRoot({ softReset, errorData, resetError }: IProps): Reac
|
||||
sx={{ "& .MuiOutlinedInput-root": { color: Settings.theme.secondary } }}
|
||||
/>
|
||||
</Box>
|
||||
<Tooltip title="Submitting an issue to GitHub really help us improve the game!">
|
||||
<Tooltip title="Submitting an issue to GitHub really helps us improve the game!">
|
||||
<Button
|
||||
component={Link}
|
||||
startIcon={<GitHubIcon />}
|
||||
|
@ -2,6 +2,7 @@ import type { ScriptFilePath } from "../Paths/ScriptFilePath";
|
||||
import type { TextFilePath } from "../Paths/TextFilePath";
|
||||
import type { Faction } from "../Faction/Faction";
|
||||
import type { Location } from "../Locations/Location";
|
||||
import { SaveData } from "../types";
|
||||
|
||||
// This enum doesn't need enum helper support for now
|
||||
/**
|
||||
@ -70,7 +71,7 @@ export type PageContext<T extends Page> = T extends ComplexPage.BitVerse
|
||||
: T extends ComplexPage.Location
|
||||
? { location: Location }
|
||||
: T extends ComplexPage.ImportSave
|
||||
? { base64Save: string; automatic?: boolean }
|
||||
? { saveData: SaveData; automatic?: boolean }
|
||||
: T extends ComplexPage.Documentation
|
||||
? { docPage?: string }
|
||||
: never;
|
||||
|
59
src/utils/SaveDataUtils.ts
Normal file
59
src/utils/SaveDataUtils.ts
Normal file
@ -0,0 +1,59 @@
|
||||
import { SaveData } from "../types";
|
||||
|
||||
export abstract class SaveDataError extends Error {
|
||||
constructor(message: string) {
|
||||
super(message);
|
||||
this.name = this.constructor.name;
|
||||
}
|
||||
}
|
||||
|
||||
export class UnsupportedSaveData extends SaveDataError {}
|
||||
|
||||
export class InvalidSaveData extends SaveDataError {}
|
||||
|
||||
export function canUseBinaryFormat(): boolean {
|
||||
return "CompressionStream" in globalThis;
|
||||
}
|
||||
|
||||
async function compress(dataString: string): Promise<Uint8Array> {
|
||||
const compressedReadableStream = new Blob([dataString]).stream().pipeThrough(new CompressionStream("gzip"));
|
||||
return new Uint8Array(await new Response(compressedReadableStream).arrayBuffer());
|
||||
}
|
||||
|
||||
async function decompress(binaryData: Uint8Array): Promise<string> {
|
||||
const decompressedReadableStream = new Blob([binaryData]).stream().pipeThrough(new DecompressionStream("gzip"));
|
||||
const reader = decompressedReadableStream.pipeThrough(new TextDecoderStream("utf-8", { fatal: true })).getReader();
|
||||
let result = "";
|
||||
try {
|
||||
for (let { value, done } = await reader.read(); !done; { value, done } = await reader.read()) {
|
||||
result += value;
|
||||
}
|
||||
} catch (error) {
|
||||
throw new InvalidSaveData(String(error));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function encodeJsonSaveString(jsonSaveString: string): Promise<SaveData> {
|
||||
// Fallback to the base64 format if player's browser does not support Compression Streams API.
|
||||
if (canUseBinaryFormat()) {
|
||||
return await compress(jsonSaveString);
|
||||
} else {
|
||||
// The unescape(encodeURIComponent()) pair encodes jsonSaveString into a "binary string" suitable for btoa, despite
|
||||
// seeming like a no-op at first glance.
|
||||
// Ref: https://stackoverflow.com/a/57713220
|
||||
return btoa(unescape(encodeURIComponent(jsonSaveString)));
|
||||
}
|
||||
}
|
||||
|
||||
/** Return json save string */
|
||||
export async function decodeSaveData(saveData: SaveData): Promise<string> {
|
||||
if (saveData instanceof Uint8Array) {
|
||||
if (!canUseBinaryFormat()) {
|
||||
throw new UnsupportedSaveData("Your browser does not support Compression Streams API");
|
||||
}
|
||||
return await decompress(saveData);
|
||||
} else {
|
||||
return decodeURIComponent(escape(atob(saveData)));
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ import { Companies } from "../../src/Company/Companies";
|
||||
describe("Check Save File Continuity", () => {
|
||||
establishInitialConditions();
|
||||
// Calling getSaveString forces save info to update
|
||||
saveObject.getSaveString();
|
||||
saveObject.getSaveData();
|
||||
|
||||
const savesToTest = ["FactionsSave", "PlayerSave", "CompaniesSave", "GoSave"] as const;
|
||||
for (const saveToTest of savesToTest) {
|
||||
|
@ -1,11 +1,20 @@
|
||||
/* eslint-disable @typescript-eslint/no-var-requires */
|
||||
const fs = require("fs").promises;
|
||||
const path = require("path");
|
||||
const { isBinaryFormat } = require("../electron/saveDataBinaryFormat");
|
||||
|
||||
async function getSave(file) {
|
||||
const data = await fs.readFile(file, "utf8");
|
||||
const data = await fs.readFile(file);
|
||||
|
||||
const save = JSON.parse(decodeURIComponent(escape(atob(data))));
|
||||
let jsonSaveString;
|
||||
if (isBinaryFormat(data)) {
|
||||
const decompressedReadableStream = new Blob([data]).stream().pipeThrough(new DecompressionStream("gzip"));
|
||||
jsonSaveString = await new Response(decompressedReadableStream).text();
|
||||
} else {
|
||||
jsonSaveString = decodeURIComponent(escape(atob(data)));
|
||||
}
|
||||
|
||||
const save = JSON.parse(jsonSaveString);
|
||||
const saveData = save.data;
|
||||
let gameSave = {
|
||||
PlayerSave: JSON.parse(saveData.PlayerSave),
|
||||
@ -13,7 +22,6 @@ async function getSave(file) {
|
||||
FactionsSave: JSON.parse(saveData.FactionsSave),
|
||||
AliasesSave: JSON.parse(saveData.AliasesSave),
|
||||
GlobalAliasesSave: JSON.parse(saveData.GlobalAliasesSave),
|
||||
MessagesSave: JSON.parse(saveData.MessagesSave),
|
||||
StockMarketSave: JSON.parse(saveData.StockMarketSave),
|
||||
SettingsSave: JSON.parse(saveData.SettingsSave),
|
||||
VersionSave: JSON.parse(saveData.VersionSave),
|
||||
|
Loading…
Reference in New Issue
Block a user