mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-17 13:13:49 +01:00
Add Electron preload script to allow communication
Adds a channel to communicate between the main process & the renderer process, so that the game can easily ship data back to the main process. It uses the Electron contextBridge & ipcRenderer/ipcMain. Connects those events to various save functions. Adds triggered events on game save, game load, and imported game. Adds way for the Electron app to ask for certain actions or data. Hook handlers to disable automatic restore Allows to temporarily disable restore when the game just did an import or deleted a save game. Prevents looping screens.
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26432082e2
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@ -27,6 +27,7 @@ async function createWindow(killall) {
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backgroundColor: "#000000",
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webPreferences: {
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nativeWindowOpen: true,
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preload: path.join(__dirname, 'preload.js'),
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},
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});
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38
electron/preload.js
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38
electron/preload.js
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@ -0,0 +1,38 @@
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/* eslint-disable @typescript-eslint/no-var-requires */
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const { ipcRenderer, contextBridge } = require('electron')
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const log = require("electron-log");
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contextBridge.exposeInMainWorld(
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"electronBridge", {
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send: (channel, data) => {
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log.log("Send on channel " + channel)
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// whitelist channels
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let validChannels = [
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"get-save-data-response",
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"get-save-info-response",
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"push-game-saved",
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"push-game-ready",
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"push-import-result",
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"push-disable-restore",
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];
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if (validChannels.includes(channel)) {
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ipcRenderer.send(channel, data);
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}
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},
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receive: (channel, func) => {
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log.log("Receive on channel " + channel)
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let validChannels = [
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"get-save-data-request",
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"get-save-info-request",
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"push-save-request",
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"trigger-save",
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"trigger-game-export",
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"trigger-scripts-export",
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];
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if (validChannels.includes(channel)) {
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// Deliberately strip event as it includes `sender`
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ipcRenderer.on(channel, (event, ...args) => func(...args));
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}
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}
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}
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);
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131
src/Electron.tsx
131
src/Electron.tsx
@ -1,10 +1,18 @@
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import { Player } from "./Player";
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import { Router } from "./ui/GameRoot";
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import { isScriptFilename } from "./Script/isScriptFilename";
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import { Script } from "./Script/Script";
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import { removeLeadingSlash } from "./Terminal/DirectoryHelpers";
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import { Terminal } from "./Terminal";
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import { SnackbarEvents } from "./ui/React/Snackbar";
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import { IMap, IReturnStatus } from "./types";
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import { GetServer } from "./Server/AllServers";
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import { resolve } from "cypress/types/bluebird";
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import { ImportPlayerData, SaveData, saveObject } from "./SaveObject";
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import { Settings } from "./Settings/Settings";
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import { exportScripts } from "./Terminal/commands/download";
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import { CONSTANTS } from "./Constants";
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import { hash } from "./hash/hash";
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export function initElectron(): void {
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const userAgent = navigator.userAgent.toLowerCase();
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@ -13,6 +21,8 @@ export function initElectron(): void {
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(document as any).achievements = [];
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initWebserver();
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initAppNotifier();
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initSaveFunctions();
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initElectronBridge();
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}
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}
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@ -109,6 +119,123 @@ function initAppNotifier(): void {
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};
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// Will be consumud by the electron wrapper.
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// @ts-ignore
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window.appNotifier = funcs;
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(window as any).appNotifier = funcs;
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}
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function initSaveFunctions(): void {
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const funcs = {
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triggerSave: (): Promise<void> => saveObject.saveGame(true),
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triggerGameExport: (): void => {
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try {
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saveObject.exportGame();
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} catch (error) {
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console.log(error);
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SnackbarEvents.emit("Could not export game.", "error", 2000);
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}
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},
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triggerScriptsExport: (): void => exportScripts("*", Player.getHomeComputer()),
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getSaveData: (): { save: string; fileName: string } => {
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return {
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save: saveObject.getSaveString(Settings.ExcludeRunningScriptsFromSave),
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fileName: saveObject.getSaveFileName(),
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};
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},
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getSaveInfo: async (base64save: string): Promise<ImportPlayerData | undefined> => {
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try {
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const data = await saveObject.getImportDataFromString(base64save);
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return data.playerData;
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} catch (error) {
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console.error(error);
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return;
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}
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},
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pushSaveData: (base64save: string, automatic = false): void => Router.toImportSave(base64save, automatic),
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};
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// Will be consumud by the electron wrapper.
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(window as any).appSaveFns = funcs;
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}
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function initElectronBridge(): void {
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const bridge = (window as any).electronBridge as any;
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if (!bridge) return;
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bridge.receive("get-save-data-request", () => {
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const data = (window as any).appSaveFns.getSaveData();
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bridge.send("get-save-data-response", data);
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});
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bridge.receive("get-save-info-request", async (save: string) => {
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const data = await (window as any).appSaveFns.getSaveInfo(save);
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bridge.send("get-save-info-response", data);
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});
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bridge.receive("push-save-request", ({ save, automatic = false }: { save: string; automatic: boolean }) => {
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(window as any).appSaveFns.pushSaveData(save, automatic);
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});
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bridge.receive("trigger-save", () => {
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return (window as any).appSaveFns
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.triggerSave()
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.then(() => {
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bridge.send("save-completed");
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})
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.catch((error: any) => {
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console.log(error);
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SnackbarEvents.emit("Could not save game.", "error", 2000);
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});
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});
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bridge.receive("trigger-game-export", () => {
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try {
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(window as any).appSaveFns.triggerGameExport();
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} catch (error) {
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console.log(error);
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SnackbarEvents.emit("Could not export game.", "error", 2000);
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}
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});
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bridge.receive("trigger-scripts-export", () => {
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try {
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(window as any).appSaveFns.triggerScriptsExport();
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} catch (error) {
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console.log(error);
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SnackbarEvents.emit("Could not export scripts.", "error", 2000);
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}
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});
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}
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export function pushGameSaved(data: SaveData): void {
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const bridge = (window as any).electronBridge as any;
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if (!bridge) return;
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bridge.send("push-game-saved", data);
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}
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export function pushGameReady(): void {
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const bridge = (window as any).electronBridge as any;
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if (!bridge) return;
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// Send basic information to the electron wrapper
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bridge.send("push-game-ready", {
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player: {
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identifier: Player.identifier,
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playtime: Player.totalPlaytime,
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lastSave: Player.lastSave,
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},
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game: {
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version: CONSTANTS.VersionString,
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hash: hash(),
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},
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});
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}
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export function pushImportResult(wasImported: boolean): void {
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const bridge = (window as any).electronBridge as any;
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if (!bridge) return;
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bridge.send("push-import-result", { wasImported });
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pushDisableRestore();
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}
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export function pushDisableRestore(): void {
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const bridge = (window as any).electronBridge as any;
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if (!bridge) return;
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bridge.send("push-disable-restore", { duration: 1000 * 60 });
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}
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@ -24,11 +24,19 @@ import { PlayerOwnedAugmentation } from "./Augmentation/PlayerOwnedAugmentation"
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import { LocationName } from "./Locations/data/LocationNames";
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import { SxProps } from "@mui/system";
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import { PlayerObject } from "./PersonObjects/Player/PlayerObject";
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import { pushGameSaved } from "./Electron";
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/* SaveObject.js
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* Defines the object used to save/load games
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*/
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export interface SaveData {
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playerIdentifier: string;
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fileName: string;
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save: string;
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savedOn: number;
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}
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export interface ImportData {
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base64: string;
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parsed: any;
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@ -91,11 +99,20 @@ class BitburnerSaveObject {
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}
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saveGame(emitToastEvent = true): Promise<void> {
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Player.lastSave = new Date().getTime();
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const savedOn = new Date().getTime();
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Player.lastSave = savedOn;
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const saveString = this.getSaveString(Settings.ExcludeRunningScriptsFromSave);
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return new Promise((resolve, reject) => {
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save(saveString)
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.then(() => {
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const saveData: SaveData = {
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playerIdentifier: Player.identifier,
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fileName: this.getSaveFileName(),
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save: saveString,
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savedOn,
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};
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pushGameSaved(saveData);
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if (emitToastEvent) {
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SnackbarEvents.emit("Game Saved!", "info", 2000);
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}
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@ -16,6 +16,7 @@ import { GameRoot } from "./GameRoot";
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import { CONSTANTS } from "../Constants";
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import { ActivateRecoveryMode } from "./React/RecoveryRoot";
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import { hash } from "../hash/hash";
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import { pushGameReady } from "../Electron";
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const useStyles = makeStyles((theme: Theme) =>
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createStyles({
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@ -56,6 +57,7 @@ export function LoadingScreen(): React.ReactElement {
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throw err;
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}
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pushGameReady();
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setLoaded(true);
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})
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.catch((reason) => {
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@ -5,6 +5,7 @@ import Button from "@mui/material/Button";
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import { Tooltip } from '@mui/material';
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import DeleteIcon from '@mui/icons-material/Delete';
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import { pushDisableRestore } from '../../Electron';
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interface IProps {
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color?: "primary" | "warning" | "error";
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@ -21,7 +22,10 @@ export function DeleteGameButton({ color = "primary" }: IProps): React.ReactElem
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onConfirm={() => {
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setModalOpened(false);
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deleteGame()
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.then(() => setTimeout(() => location.reload(), 1000))
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.then(() => {
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pushDisableRestore();
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setTimeout(() => location.reload(), 1000);
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})
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.catch((r) => console.error(`Could not delete game: ${r}`));
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}}
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open={modalOpened}
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@ -30,7 +30,7 @@ import { Settings } from "../../Settings/Settings";
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import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
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import { numeralWrapper } from "../numeralFormat";
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import { ConfirmationModal } from "./ConfirmationModal";
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import { pushImportResult } from "../../Electron";
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const useStyles = makeStyles((theme: Theme) =>
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createStyles({
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@ -117,11 +117,13 @@ export function ImportSaveRoot({ importString, automatic, onReturning }: ImportS
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function handleGoBack(): void {
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Settings.AutosaveInterval = initialAutosave;
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pushImportResult(false);
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onReturning();
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}
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async function handleImport(): Promise<void> {
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await saveObject.importGame(importString, true);
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pushImportResult(true);
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}
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useEffect(() => {
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