mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 09:33:49 +01:00
Merge pull request #2751 from nickofolas/improvement/ui-pass
UI Improvements Pass
This commit is contained in:
commit
85a8036ecf
@ -26,6 +26,7 @@ import Table from "@mui/material/Table";
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import TableBody from "@mui/material/TableBody";
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import TableRow from "@mui/material/TableRow";
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import { TableCell } from "../../ui/React/Table";
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import { Box } from "@mui/material";
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interface IProps {
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office: OfficeSpace;
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@ -430,51 +431,46 @@ export function IndustryOffice(props: IProps): React.ReactElement {
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<Typography>
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Size: {props.office.employees.length} / {props.office.size} employees
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</Typography>
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<Tooltip title={<Typography>Automatically hires an employee and gives him/her a random name</Typography>}>
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<span>
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<Button disabled={props.office.atCapacity()} onClick={autohireEmployeeButtonOnClick}>
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Hire Employee
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</Button>
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</span>
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</Tooltip>
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<br />
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<Tooltip title={<Typography>Upgrade the office's size so that it can hold more employees!</Typography>}>
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<span>
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<Button disabled={corp.funds < 0} onClick={() => setUpgradeOfficeSizeOpen(true)}>
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Upgrade size
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</Button>
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</span>
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</Tooltip>
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<UpgradeOfficeSizeModal
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rerender={props.rerender}
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office={props.office}
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open={upgradeOfficeSizeOpen}
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onClose={() => setUpgradeOfficeSizeOpen(false)}
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/>
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{!division.hasResearch("AutoPartyManager") && (
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<>
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<Tooltip
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title={<Typography>Throw an office party to increase your employee's morale and happiness</Typography>}
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>
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<span>
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<Button disabled={corp.funds < 0} onClick={() => setThrowPartyOpen(true)}>
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Throw Party
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</Button>
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</span>
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<Box sx={{ display: 'grid', gridTemplateColumns: '1fr', width: 'fit-content' }}>
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<Box sx={{ gridTemplateColumns: 'repeat(3, 1fr)' }}>
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<Tooltip title={<Typography>Automatically hires an employee and gives him/her a random name</Typography>}>
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<Button disabled={props.office.atCapacity()} onClick={autohireEmployeeButtonOnClick}>
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Hire Employee
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</Button>
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</Tooltip>
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<ThrowPartyModal
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<Tooltip title={<Typography>Upgrade the office's size so that it can hold more employees!</Typography>}>
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<Button disabled={corp.funds < 0} onClick={() => setUpgradeOfficeSizeOpen(true)}>
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Upgrade size
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</Button>
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</Tooltip>
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<UpgradeOfficeSizeModal
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rerender={props.rerender}
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office={props.office}
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open={throwPartyOpen}
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onClose={() => setThrowPartyOpen(false)}
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open={upgradeOfficeSizeOpen}
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onClose={() => setUpgradeOfficeSizeOpen(false)}
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/>
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</>
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)}
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<br />
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{!division.hasResearch("AutoPartyManager") && (
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<>
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<Tooltip
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title={<Typography>Throw an office party to increase your employee's morale and happiness</Typography>}
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>
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<Button disabled={corp.funds < 0} onClick={() => setThrowPartyOpen(true)}>
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Throw Party
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</Button>
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</Tooltip>
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<ThrowPartyModal
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rerender={props.rerender}
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office={props.office}
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open={throwPartyOpen}
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onClose={() => setThrowPartyOpen(false)}
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/>
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</>
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)}
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<SwitchButton manualMode={employeeManualAssignMode} switchMode={setEmployeeManualAssignMode} />
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</Box>
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<SwitchButton manualMode={employeeManualAssignMode} switchMode={setEmployeeManualAssignMode} />
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</Box>
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{employeeManualAssignMode ? (
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<ManualManagement rerender={props.rerender} office={props.office} />
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) : (
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@ -139,13 +139,13 @@ function WarehouseRoot(props: IProps): React.ReactElement {
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{numeralWrapper.formatBigNumber(props.warehouse.size)}
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</Typography>
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</Tooltip>
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<Button disabled={!canAffordUpgrade} onClick={upgradeWarehouseOnClick}>
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Upgrade Warehouse Size -
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<MoneyCost money={sizeUpgradeCost} corp={corp} />
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</Button>
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</Box>
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<Button disabled={!canAffordUpgrade} onClick={upgradeWarehouseOnClick}>
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Upgrade Warehouse Size -
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<MoneyCost money={sizeUpgradeCost} corp={corp} />
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</Button>
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<Typography>This industry uses the following equation for its production: </Typography>
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<br />
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<Typography>
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@ -112,7 +112,7 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
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return (
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<Paper>
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<Box display="flex">
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<Box sx={{ display: 'grid', gridTemplateColumns: '2fr 1fr', m: '5px' }}>
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<Box>
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<Tooltip
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title={
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@ -149,11 +149,10 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
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</Tooltip>
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</Box>
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<Box>
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<Box sx={{ "& button": { width: '100%' } }}>
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<Tooltip
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title={tutorial ? <Typography>Purchase your required materials to get production started!</Typography> : ""}
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>
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<span>
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<Button
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color={tutorial ? "error" : "primary"}
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onClick={() => setPurchaseMaterialOpen(true)}
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@ -161,7 +160,6 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
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>
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{purchaseButtonText}
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</Button>
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</span>
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</Tooltip>
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<PurchaseMaterialModal
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mat={mat}
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@ -177,7 +175,6 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
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<ExportModal mat={mat} open={exportOpen} onClose={() => setExportOpen(false)} />
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</>
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)}
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<br />
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<Button
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color={division.prodMats.includes(props.mat.name) && !mat.sllman[0] ? "error" : "primary"}
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@ -89,19 +89,21 @@ export function Overview({ rerender }: IProps): React.ReactElement {
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<StatsTable rows={multRows} />
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<br />
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<BonusTime />
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<Tooltip
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title={
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<Typography>
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Get a copy of and read 'The Complete Handbook for Creating a Successful Corporation.' This is a .lit file
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that guides you through the beginning of setting up a Corporation and provides some tips/pointers for
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helping you get started with managing it.
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</Typography>
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}
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>
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<Button onClick={() => corp.getStarterGuide(player)}>Getting Started Guide</Button>
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</Tooltip>
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{corp.public ? <PublicButtons rerender={rerender} /> : <PrivateButtons rerender={rerender} />}
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<BribeButton />
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<Box sx={{ display: 'grid', gridTemplateColumns: 'repeat(3, 1fr)', width: 'fit-content' }}>
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<Tooltip
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title={
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<Typography>
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Get a copy of and read 'The Complete Handbook for Creating a Successful Corporation.' This is a .lit file
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that guides you through the beginning of setting up a Corporation and provides some tips/pointers for
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helping you get started with managing it.
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</Typography>
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}
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>
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<Button onClick={() => corp.getStarterGuide(player)}>Getting Started Guide</Button>
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</Tooltip>
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{corp.public ? <PublicButtons rerender={rerender} /> : <PrivateButtons rerender={rerender} />}
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<BribeButton />
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</Box>
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<br />
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<Upgrades rerender={rerender} />
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</>
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@ -125,11 +127,9 @@ function PrivateButtons({ rerender }: IPrivateButtonsProps): React.ReactElement
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return (
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<>
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<Tooltip title={<Typography>{findInvestorsTooltip}</Typography>}>
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<span>
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<Button disabled={!fundingAvailable} onClick={() => setFindInvestorsopen(true)}>
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Find Investors
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</Button>
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</span>
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<Button disabled={!fundingAvailable} onClick={() => setFindInvestorsopen(true)}>
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Find Investors
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</Button>
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</Tooltip>
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<Tooltip
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title={
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@ -143,7 +143,6 @@ function PrivateButtons({ rerender }: IPrivateButtonsProps): React.ReactElement
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</Tooltip>
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<FindInvestorsModal open={findInvestorsopen} onClose={() => setFindInvestorsopen(false)} rerender={rerender} />
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<GoPublicModal open={goPublicopen} onClose={() => setGoPublicopen(false)} rerender={rerender} />
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<br />
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</>
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);
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}
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@ -201,8 +200,8 @@ function PublicButtons({ rerender }: IPublicButtonsProps): React.ReactElement {
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const sellSharesTooltip = sellSharesOnCd
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? "Cannot sell shares for " + corp.convertCooldownToString(corp.shareSaleCooldown)
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: "Sell your shares in the company. The money earned from selling your " +
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"shares goes into your personal account, not the Corporation's. " +
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"This is one of the only ways to profit from your business venture.";
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"shares goes into your personal account, not the Corporation's. " +
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"This is one of the only ways to profit from your business venture.";
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const issueNewSharesOnCd = corp.issueNewSharesCooldown > 0;
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const issueNewSharesTooltip = issueNewSharesOnCd
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@ -212,28 +211,21 @@ function PublicButtons({ rerender }: IPublicButtonsProps): React.ReactElement {
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return (
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<>
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<Tooltip title={<Typography>{sellSharesTooltip}</Typography>}>
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<span>
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<Button disabled={sellSharesOnCd} onClick={() => setSellSharesOpen(true)}>
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Sell Shares
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</Button>
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</span>
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<Button disabled={sellSharesOnCd} onClick={() => setSellSharesOpen(true)}>
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Sell Shares
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</Button>
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</Tooltip>
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<SellSharesModal open={sellSharesOpen} onClose={() => setSellSharesOpen(false)} rerender={rerender} />
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<Tooltip title={<Typography>Buy back shares you that previously issued or sold at market price.</Typography>}>
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<span>
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<Button disabled={corp.issuedShares < 1} onClick={() => setBuybackSharesOpen(true)}>
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Buyback shares
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</Button>
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</span>
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<Button disabled={corp.issuedShares < 1} onClick={() => setBuybackSharesOpen(true)}>
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Buyback shares
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</Button>
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</Tooltip>
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<BuybackSharesModal open={buybackSharesOpen} onClose={() => setBuybackSharesOpen(false)} rerender={rerender} />
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<br />
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<Tooltip title={<Typography>{issueNewSharesTooltip}</Typography>}>
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<span>
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<Button disabled={issueNewSharesOnCd} onClick={() => setIssueNewSharesOpen(true)}>
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Issue New Shares
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</Button>
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</span>
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<Button disabled={issueNewSharesOnCd} onClick={() => setIssueNewSharesOpen(true)}>
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Issue New Shares
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</Button>
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</Tooltip>
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<IssueNewSharesModal open={issueNewSharesOpen} onClose={() => setIssueNewSharesOpen(false)} />
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<Tooltip
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@ -242,7 +234,6 @@ function PublicButtons({ rerender }: IPublicButtonsProps): React.ReactElement {
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<Button onClick={() => setIssueDividendsOpen(true)}>Issue Dividends</Button>
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</Tooltip>
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<IssueDividendsModal open={issueDividendsOpen} onClose={() => setIssueDividendsOpen(false)} />
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<br />
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</>
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);
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}
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@ -269,11 +260,9 @@ function BribeButton(): React.ReactElement {
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: "Your Corporation is not powerful enough to bribe Faction leaders"
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}
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>
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<span>
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<Button disabled={!canBribe} onClick={openBribe}>
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Bribe Factions
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</Button>
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</span>
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<Button disabled={!canBribe} onClick={openBribe}>
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Bribe Factions
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</Button>
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</Tooltip>
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<BribeFactionModal open={open} onClose={() => setOpen(false)} />
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</>
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|
@ -6,17 +6,18 @@ import { IIndustry } from "../IIndustry";
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import { Research } from "../Actions";
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import { Node } from "../ResearchTree";
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import { ResearchMap } from "../ResearchMap";
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import { Settings } from "../../Settings/Settings";
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import { dialogBoxCreate } from "../../ui/React/DialogBox";
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import Typography from "@mui/material/Typography";
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import Tooltip from "@mui/material/Tooltip";
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import Button from "@mui/material/Button";
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import Box from "@mui/material/Box";
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import ListItemButton from "@mui/material/ListItemButton";
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import ListItemText from "@mui/material/ListItemText";
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import Collapse from "@mui/material/Collapse";
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import ExpandMore from "@mui/icons-material/ExpandMore";
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import ExpandLess from "@mui/icons-material/ExpandLess";
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import CheckIcon from '@mui/icons-material/Check';
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interface INodeProps {
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n: Node | null;
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division: IIndustry;
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@ -42,8 +43,8 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
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dialogBoxCreate(
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`Researched ${n.text}. It may take a market cycle ` +
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`(~${CorporationConstants.SecsPerMarketCycle} seconds) before the effects of ` +
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`the Research apply.`,
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`(~${CorporationConstants.SecsPerMarketCycle} seconds) before the effects of ` +
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`the Research apply.`,
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);
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}
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@ -52,8 +53,8 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
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color = "info";
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}
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const but = (
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<Box>
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const wrapInTooltip = (ele: React.ReactElement): React.ReactElement => {
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return (
|
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<Tooltip
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title={
|
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<Typography>
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@ -63,12 +64,22 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
|
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</Typography>
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}
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>
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{ele}
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||||
</Tooltip>
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||||
)
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||||
}
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||||
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const but = (
|
||||
<Box>
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||||
{wrapInTooltip(
|
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<span>
|
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<Button color={color} disabled={disabled && !n.researched} onClick={research}>
|
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{n.text}
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<Button color={color} disabled={disabled && !n.researched} onClick={research}
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||||
style={{ width: '100%', textAlign: 'left', justifyContent: 'unset' }}
|
||||
>
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{n.researched && (<CheckIcon sx={{ mr: 1 }} />)}{n.text}
|
||||
</Button>
|
||||
</span>
|
||||
</Tooltip>
|
||||
)}
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||||
</Box>
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||||
);
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||||
|
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@ -76,15 +87,25 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
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||||
|
||||
return (
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<Box>
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||||
<Box display="flex">
|
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{but}
|
||||
<ListItemButton onClick={() => setOpen((old) => !old)}>
|
||||
<ListItemText />
|
||||
<Box display="flex" sx={{ border: '1px solid ' + Settings.theme.well }}>
|
||||
{wrapInTooltip(
|
||||
<span style={{ width: '100%' }}>
|
||||
<Button color={color} disabled={disabled && !n.researched} onClick={research} sx={{
|
||||
width: '100%',
|
||||
textAlign: 'left',
|
||||
justifyContent: 'unset',
|
||||
borderColor: Settings.theme.button
|
||||
}}>
|
||||
{n.researched && (<CheckIcon sx={{ mr: 1 }} />)}{n.text}
|
||||
</Button>
|
||||
</span>
|
||||
)}
|
||||
<Button onClick={() => setOpen((old) => !old)} sx={{ borderColor: Settings.theme.button, minWidth: 'fit-content' }}>
|
||||
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
|
||||
</ListItemButton>
|
||||
</Button>
|
||||
</Box>
|
||||
<Collapse in={open} unmountOnExit>
|
||||
<Box m={4}>
|
||||
<Box m={1}>
|
||||
{n.children.map((m) => (
|
||||
<Upgrade key={m.text} division={division} n={m} />
|
||||
))}
|
||||
@ -108,7 +129,7 @@ export function ResearchModal(props: IProps): React.ReactElement {
|
||||
return (
|
||||
<Modal open={props.open} onClose={props.onClose}>
|
||||
<Upgrade division={props.industry} n={researchTree.root} />
|
||||
<Typography>
|
||||
<Typography sx={{ mt: 1 }}>
|
||||
Research points: {props.industry.sciResearch.qty.toFixed(3)}
|
||||
<br />
|
||||
Multipliers from research:
|
||||
|
@ -77,7 +77,7 @@ export function DonateOption(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
return (
|
||||
<Paper sx={{ my: 1, p: 1, width: "100%" }}>
|
||||
<Paper sx={{ my: 1, p: 1 }}>
|
||||
<Status />
|
||||
{props.disabled ? (
|
||||
<Typography>
|
||||
|
@ -19,7 +19,7 @@ type IProps = {
|
||||
export function Option(props: IProps): React.ReactElement {
|
||||
return (
|
||||
<Box>
|
||||
<Paper sx={{ my: 1, p: 1, width: "100%" }}>
|
||||
<Paper sx={{ my: 1, p: 1 }}>
|
||||
<Button onClick={props.onClick}>{props.buttonText}</Button>
|
||||
<Typography>{props.infoText}</Typography>
|
||||
</Paper>
|
||||
|
@ -31,7 +31,7 @@ export function AscensionModal(props: IProps): React.ReactElement {
|
||||
props.onAscend();
|
||||
const res = gang.ascendMember(props.member);
|
||||
dialogBoxCreate(
|
||||
<Typography>
|
||||
<>
|
||||
You ascended {props.member.name}!<br />
|
||||
<br />
|
||||
Your gang lost {numeralWrapper.formatRespect(res.respect)} respect.
|
||||
@ -51,7 +51,7 @@ export function AscensionModal(props: IProps): React.ReactElement {
|
||||
<br />
|
||||
Charisma: x{numeralWrapper.format(res.cha, "0.000")}
|
||||
<br />
|
||||
</Typography>,
|
||||
</>
|
||||
);
|
||||
props.onClose();
|
||||
}
|
||||
|
@ -2,20 +2,27 @@
|
||||
* React Component for the popup that manages gang members upgrades
|
||||
*/
|
||||
import React, { useState } from "react";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { GangMemberUpgrades } from "../GangMemberUpgrades";
|
||||
import { GangMemberUpgrade } from "../GangMemberUpgrade";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { useGang } from "./Context";
|
||||
import { GangMember } from "../GangMember";
|
||||
import { UpgradeType } from "../data/upgrades";
|
||||
import { use } from "../../ui/Context";
|
||||
import { generateTableRow } from "./GangMemberStats";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
import Tooltip from "@mui/material/Tooltip";
|
||||
import Box from "@mui/material/Box";
|
||||
import Paper from "@mui/material/Paper";
|
||||
import Select, { SelectChangeEvent } from "@mui/material/Select";
|
||||
import { MenuItem, Table, TableBody, TextField } from "@mui/material";
|
||||
import SearchIcon from "@mui/icons-material/Search";
|
||||
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { GangMemberUpgrades } from "../GangMemberUpgrades";
|
||||
import { GangMemberUpgrade } from "../GangMemberUpgrade";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { GangMember } from "../GangMember";
|
||||
import { UpgradeType } from "../data/upgrades";
|
||||
import { use } from "../../ui/Context";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { characterOverviewStyles as useStyles } from "../../ui/React/CharacterOverview";
|
||||
|
||||
interface INextRevealProps {
|
||||
upgrades: string[];
|
||||
@ -46,12 +53,10 @@ function NextReveal(props: INextRevealProps): React.ReactElement {
|
||||
function PurchasedUpgrade({ upgName }: { upgName: string }): React.ReactElement {
|
||||
const upg = GangMemberUpgrades[upgName];
|
||||
return (
|
||||
<Paper sx={{ mx: 1, p: 1 }}>
|
||||
<Box display="flex">
|
||||
<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: upg.desc }} />}>
|
||||
<Typography>{upg.name}</Typography>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
<Paper sx={{ p: 1 }}>
|
||||
<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: upg.desc }} />}>
|
||||
<Typography>{upg.name}</Typography>
|
||||
</Tooltip>
|
||||
</Paper>
|
||||
);
|
||||
}
|
||||
@ -72,8 +77,8 @@ function UpgradeButton(props: IUpgradeButtonProps): React.ReactElement {
|
||||
return (
|
||||
<Tooltip title={<Typography dangerouslySetInnerHTML={{ __html: props.upg.desc }} />}>
|
||||
<span>
|
||||
<Typography>{props.upg.name}</Typography>
|
||||
<Button onClick={onClick}>
|
||||
<Button onClick={onClick} sx={{ display: 'flex', flexDirection: 'column', width: '100%', height: '100%' }}>
|
||||
<Typography sx={{ display: 'block' }}>{props.upg.name}</Typography>
|
||||
<Money money={gang.getUpgradeCost(props.upg)} />
|
||||
</Button>
|
||||
</span>
|
||||
@ -86,12 +91,16 @@ interface IPanelProps {
|
||||
}
|
||||
|
||||
function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
||||
const classes = useStyles();
|
||||
const gang = useGang();
|
||||
const player = use.Player();
|
||||
const setRerender = useState(false)[1];
|
||||
const [currentCategory, setCurrentCategory] = useState("Weapons");
|
||||
|
||||
function rerender(): void {
|
||||
setRerender((old) => !old);
|
||||
}
|
||||
|
||||
function filterUpgrades(list: string[], type: UpgradeType): GangMemberUpgrade[] {
|
||||
return Object.keys(GangMemberUpgrades)
|
||||
.filter((upgName: string) => {
|
||||
@ -103,12 +112,26 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
||||
})
|
||||
.map((upgName: string) => GangMemberUpgrades[upgName]);
|
||||
}
|
||||
|
||||
const onChange = (event: SelectChangeEvent<string>): void => {
|
||||
setCurrentCategory(event.target.value);
|
||||
rerender()
|
||||
}
|
||||
|
||||
const weaponUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Weapon);
|
||||
const armorUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Armor);
|
||||
const vehicleUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Vehicle);
|
||||
const rootkitUpgrades = filterUpgrades(props.member.upgrades, UpgradeType.Rootkit);
|
||||
const augUpgrades = filterUpgrades(props.member.augmentations, UpgradeType.Augmentation);
|
||||
|
||||
const categories: { [key: string]: (GangMemberUpgrade[] | UpgradeType)[] } = {
|
||||
'Weapons': [weaponUpgrades, UpgradeType.Weapon],
|
||||
'Armor': [armorUpgrades, UpgradeType.Armor],
|
||||
'Vehicles': [vehicleUpgrades, UpgradeType.Vehicle],
|
||||
'Rootkits': [rootkitUpgrades, UpgradeType.Rootkit],
|
||||
'Augmentations': [augUpgrades, UpgradeType.Augmentation]
|
||||
};
|
||||
|
||||
const asc = {
|
||||
hack: props.member.calculateAscensionMult(props.member.hack_asc_points),
|
||||
str: props.member.calculateAscensionMult(props.member.str_asc_points),
|
||||
@ -119,26 +142,89 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
||||
};
|
||||
return (
|
||||
<Paper>
|
||||
<Typography variant="h5" color="primary">
|
||||
{props.member.name} ({props.member.task})
|
||||
</Typography>
|
||||
<Typography>
|
||||
Hack: {props.member.hack} (x
|
||||
{formatNumber(props.member.hack_mult * asc.hack, 2)})<br />
|
||||
Str: {props.member.str} (x
|
||||
{formatNumber(props.member.str_mult * asc.str, 2)})<br />
|
||||
Def: {props.member.def} (x
|
||||
{formatNumber(props.member.def_mult * asc.def, 2)})<br />
|
||||
Dex: {props.member.dex} (x
|
||||
{formatNumber(props.member.dex_mult * asc.dex, 2)})<br />
|
||||
Agi: {props.member.agi} (x
|
||||
{formatNumber(props.member.agi_mult * asc.agi, 2)})<br />
|
||||
Cha: {props.member.cha} (x
|
||||
{formatNumber(props.member.cha_mult * asc.cha, 2)})
|
||||
</Typography>
|
||||
<Box display="flex" flexWrap="wrap">
|
||||
<Typography>Purchased Upgrades: </Typography>
|
||||
<br />
|
||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', m: 1, gap: 1 }}>
|
||||
<span>
|
||||
<Typography variant="h5" color="primary">
|
||||
{props.member.name} ({props.member.task})
|
||||
</Typography>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
Hk: x{numeralWrapper.formatMultiplier(props.member.hack_mult * asc.hack)}(x
|
||||
{numeralWrapper.formatMultiplier(props.member.hack_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.hack)}{" "}
|
||||
Asc)
|
||||
<br />
|
||||
St: x{numeralWrapper.formatMultiplier(props.member.str_mult * asc.str)}
|
||||
(x{numeralWrapper.formatMultiplier(props.member.str_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.str)}{" "}
|
||||
Asc)
|
||||
<br />
|
||||
Df: x{numeralWrapper.formatMultiplier(props.member.def_mult * asc.def)}
|
||||
(x{numeralWrapper.formatMultiplier(props.member.def_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.def)}{" "}
|
||||
Asc)
|
||||
<br />
|
||||
Dx: x{numeralWrapper.formatMultiplier(props.member.dex_mult * asc.dex)}
|
||||
(x{numeralWrapper.formatMultiplier(props.member.dex_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.dex)}{" "}
|
||||
Asc)
|
||||
<br />
|
||||
Ag: x{numeralWrapper.formatMultiplier(props.member.agi_mult * asc.agi)}
|
||||
(x{numeralWrapper.formatMultiplier(props.member.agi_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.agi)}{" "}
|
||||
Asc)
|
||||
<br />
|
||||
Ch: x{numeralWrapper.formatMultiplier(props.member.cha_mult * asc.cha)}
|
||||
(x{numeralWrapper.formatMultiplier(props.member.cha_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.cha)}{" "}
|
||||
Asc)
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Table>
|
||||
<TableBody>
|
||||
{generateTableRow("Hacking", props.member.hack, props.member.hack_exp, Settings.theme.hack, classes)}
|
||||
{generateTableRow("Strength", props.member.str, props.member.str_exp, Settings.theme.combat, classes)}
|
||||
{generateTableRow("Defense", props.member.def, props.member.def_exp, Settings.theme.combat, classes)}
|
||||
{generateTableRow("Dexterity", props.member.dex, props.member.dex_exp, Settings.theme.combat, classes)}
|
||||
{generateTableRow("Agility", props.member.agi, props.member.agi_exp, Settings.theme.combat, classes)}
|
||||
{generateTableRow("Charisma", props.member.cha, props.member.cha_exp, Settings.theme.cha, classes)}
|
||||
</TableBody>
|
||||
</Table>
|
||||
</Tooltip>
|
||||
|
||||
</span>
|
||||
|
||||
<span>
|
||||
<Select onChange={onChange} value={currentCategory} sx={{ width: '100%', mb: 1 }}>
|
||||
{Object.keys(categories).map((k, i) => (
|
||||
<MenuItem key={i + 1} value={k}>
|
||||
<Typography variant="h6">{k}</Typography>
|
||||
</MenuItem>
|
||||
))}
|
||||
</Select>
|
||||
|
||||
<Box sx={{ width: '100%' }}>
|
||||
{(categories[currentCategory][0] as GangMemberUpgrade[]).length === 0 && (
|
||||
<Typography>
|
||||
All upgrades owned!
|
||||
</Typography>
|
||||
)}
|
||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr' }}>
|
||||
{(categories[currentCategory][0] as GangMemberUpgrade[]).map((upg) => (
|
||||
<UpgradeButton
|
||||
key={upg.name}
|
||||
rerender={rerender}
|
||||
member={props.member}
|
||||
upg={upg}
|
||||
/>
|
||||
))}
|
||||
</Box>
|
||||
<NextReveal
|
||||
type={categories[currentCategory][1] as UpgradeType}
|
||||
upgrades={props.member.upgrades}
|
||||
/>
|
||||
</Box>
|
||||
</span>
|
||||
</Box>
|
||||
|
||||
<Typography sx={{ mx: 1 }}>Purchased Upgrades: </Typography>
|
||||
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(4, 1fr)', m: 1 }}>
|
||||
{props.member.upgrades.map((upg: string) => (
|
||||
<PurchasedUpgrade key={upg} upgName={upg} />
|
||||
))}
|
||||
@ -146,59 +232,22 @@ function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
|
||||
<PurchasedUpgrade key={upg} upgName={upg} />
|
||||
))}
|
||||
</Box>
|
||||
<Box display="flex" justifyContent="space-around">
|
||||
<Box>
|
||||
<Typography variant="h6" color="primary">
|
||||
Weapons
|
||||
</Typography>
|
||||
{weaponUpgrades.map((upg) => (
|
||||
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
|
||||
))}
|
||||
<NextReveal type={UpgradeType.Weapon} upgrades={props.member.upgrades} />
|
||||
</Box>
|
||||
<Box>
|
||||
<Typography variant="h6" color="primary">
|
||||
Armor
|
||||
</Typography>
|
||||
{armorUpgrades.map((upg) => (
|
||||
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
|
||||
))}
|
||||
<NextReveal type={UpgradeType.Armor} upgrades={props.member.upgrades} />
|
||||
</Box>
|
||||
<Box>
|
||||
<Typography variant="h6" color="primary">
|
||||
Vehicles
|
||||
</Typography>
|
||||
{vehicleUpgrades.map((upg) => (
|
||||
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
|
||||
))}
|
||||
<NextReveal type={UpgradeType.Vehicle} upgrades={props.member.upgrades} />
|
||||
</Box>
|
||||
<Box>
|
||||
<Typography variant="h6" color="primary">
|
||||
Rootkits
|
||||
</Typography>
|
||||
{rootkitUpgrades.map((upg) => (
|
||||
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
|
||||
))}
|
||||
<NextReveal type={UpgradeType.Rootkit} upgrades={props.member.upgrades} />
|
||||
</Box>
|
||||
<Box>
|
||||
<Typography variant="h6" color="primary">
|
||||
Augmentations
|
||||
</Typography>
|
||||
{augUpgrades.map((upg) => (
|
||||
<UpgradeButton key={upg.name} rerender={rerender} member={props.member} upg={upg} />
|
||||
))}
|
||||
<NextReveal type={UpgradeType.Augmentation} upgrades={props.member.upgrades} />
|
||||
</Box>
|
||||
</Box>
|
||||
</Paper>
|
||||
</Paper >
|
||||
);
|
||||
}
|
||||
|
||||
export function EquipmentsSubpage(): React.ReactElement {
|
||||
const gang = useGang();
|
||||
const [filter, setFilter] = useState("");
|
||||
|
||||
|
||||
const handleFilterChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
|
||||
setFilter(event.target.value.toLowerCase());
|
||||
}
|
||||
|
||||
const members = gang.members
|
||||
.filter((member) => member && member.name.toLowerCase().includes(filter));
|
||||
|
||||
return (
|
||||
<>
|
||||
<Tooltip
|
||||
@ -209,11 +258,26 @@ export function EquipmentsSubpage(): React.ReactElement {
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Discount: -{numeralWrapper.formatPercentage(1 - 1 / gang.getDiscount())}</Typography>
|
||||
<Typography sx={{ m: 1 }}>Discount: -{numeralWrapper.formatPercentage(1 - 1 / gang.getDiscount())}</Typography>
|
||||
</Tooltip>
|
||||
{gang.members.map((member: GangMember) => (
|
||||
<GangMemberUpgradePanel key={member.name} member={member} />
|
||||
))}
|
||||
|
||||
<TextField
|
||||
value={filter}
|
||||
onChange={handleFilterChange}
|
||||
autoFocus
|
||||
InputProps={{
|
||||
startAdornment: <SearchIcon />,
|
||||
spellCheck: false
|
||||
}}
|
||||
placeholder="Filter by member name"
|
||||
sx={{ m: 1, width: '15%' }}
|
||||
/>
|
||||
|
||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: 'fit-content' }}>
|
||||
{members.map((member: GangMember) => (
|
||||
<GangMemberUpgradePanel key={member.name} member={member} />
|
||||
))}
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
@ -1,36 +0,0 @@
|
||||
/**
|
||||
* React Component for a gang member on the management subpage.
|
||||
*/
|
||||
import React, { useState } from "react";
|
||||
import { GangMember } from "../GangMember";
|
||||
import { GangMemberAccordionContent } from "./GangMemberAccordionContent";
|
||||
|
||||
import Box from "@mui/material/Box";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
import ListItemButton from "@mui/material/ListItemButton";
|
||||
import ListItemText from "@mui/material/ListItemText";
|
||||
import Paper from "@mui/material/Paper";
|
||||
import Collapse from "@mui/material/Collapse";
|
||||
import ExpandMore from "@mui/icons-material/ExpandMore";
|
||||
import ExpandLess from "@mui/icons-material/ExpandLess";
|
||||
interface IProps {
|
||||
member: GangMember;
|
||||
}
|
||||
|
||||
export function GangMemberAccordion(props: IProps): React.ReactElement {
|
||||
const [open, setOpen] = useState(true);
|
||||
return (
|
||||
<Box component={Paper}>
|
||||
<ListItemButton onClick={() => setOpen((old) => !old)}>
|
||||
<ListItemText primary={<Typography>{props.member.name}</Typography>} />
|
||||
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
|
||||
</ListItemButton>
|
||||
<Collapse in={open} unmountOnExit>
|
||||
<Box sx={{ mx: 4 }}>
|
||||
<GangMemberAccordionContent member={props.member} />
|
||||
</Box>
|
||||
</Collapse>
|
||||
</Box>
|
||||
);
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
/**
|
||||
* React Component for the content of the accordion of gang members on the
|
||||
* management subpage.
|
||||
*/
|
||||
import React, { useState } from "react";
|
||||
import { GangMemberStats } from "./GangMemberStats";
|
||||
import { TaskSelector } from "./TaskSelector";
|
||||
import { TaskDescription } from "./TaskDescription";
|
||||
import { GangMember } from "../GangMember";
|
||||
import Grid from "@mui/material/Grid";
|
||||
|
||||
interface IProps {
|
||||
member: GangMember;
|
||||
}
|
||||
|
||||
export function GangMemberAccordionContent(props: IProps): React.ReactElement {
|
||||
const setRerender = useState(false)[1];
|
||||
return (
|
||||
<Grid container>
|
||||
<Grid item xs={4}>
|
||||
<GangMemberStats onAscend={() => setRerender((old) => !old)} member={props.member} />
|
||||
</Grid>
|
||||
<Grid item xs={4}>
|
||||
<TaskSelector onTaskChange={() => setRerender((old) => !old)} member={props.member} />
|
||||
</Grid>
|
||||
<Grid item xs={4}>
|
||||
<TaskDescription member={props.member} />
|
||||
</Grid>
|
||||
</Grid>
|
||||
);
|
||||
}
|
26
src/Gang/ui/GangMemberCard.tsx
Normal file
26
src/Gang/ui/GangMemberCard.tsx
Normal file
@ -0,0 +1,26 @@
|
||||
/**
|
||||
* React Component for a gang member on the management subpage.
|
||||
*/
|
||||
import React from "react";
|
||||
import { GangMember } from "../GangMember";
|
||||
import { GangMemberCardContent } from "./GangMemberCardContent";
|
||||
|
||||
import Box from "@mui/material/Box";
|
||||
|
||||
import ListItemText from "@mui/material/ListItemText";
|
||||
import Paper from "@mui/material/Paper";
|
||||
|
||||
interface IProps {
|
||||
member: GangMember;
|
||||
}
|
||||
|
||||
export function GangMemberCard(props: IProps): React.ReactElement {
|
||||
return (
|
||||
<Box component={Paper} sx={{ width: 'auto' }}>
|
||||
<Box sx={{ m: 1 }}>
|
||||
<ListItemText primary={<b>{props.member.name}</b>} />
|
||||
<GangMemberCardContent member={props.member} />
|
||||
</Box>
|
||||
</Box>
|
||||
);
|
||||
}
|
62
src/Gang/ui/GangMemberCardContent.tsx
Normal file
62
src/Gang/ui/GangMemberCardContent.tsx
Normal file
@ -0,0 +1,62 @@
|
||||
/**
|
||||
* React Component for the content of the accordion of gang members on the
|
||||
* management subpage.
|
||||
*/
|
||||
import React, { useState } from "react";
|
||||
import { GangMemberStats } from "./GangMemberStats";
|
||||
import { TaskSelector } from "./TaskSelector";
|
||||
import { AscensionModal } from "./AscensionModal";
|
||||
|
||||
import { Box } from "@mui/system";
|
||||
import { Button, Typography } from "@mui/material";
|
||||
import HelpIcon from "@mui/icons-material/Help";
|
||||
|
||||
import { GangMember } from "../GangMember";
|
||||
import { StaticModal } from "../../ui/React/StaticModal";
|
||||
|
||||
interface IProps {
|
||||
member: GangMember;
|
||||
}
|
||||
|
||||
export function GangMemberCardContent(props: IProps): React.ReactElement {
|
||||
const setRerender = useState(false)[1];
|
||||
const [helpOpen, setHelpOpen] = useState(false);
|
||||
const [ascendOpen, setAscendOpen] = useState(false);
|
||||
|
||||
return (
|
||||
<>
|
||||
{props.member.canAscend() && (
|
||||
<Box sx={{ display: 'flex', justifyContent: 'space-between', my: 1 }}>
|
||||
<Button onClick={() => setAscendOpen(true)} style={{ flexGrow: 1, borderRightWidth: 0 }}>Ascend</Button>
|
||||
<AscensionModal
|
||||
open={ascendOpen}
|
||||
onClose={() => setAscendOpen(false)}
|
||||
member={props.member}
|
||||
onAscend={() => setRerender((old) => !old)}
|
||||
/>
|
||||
<Button onClick={() => setHelpOpen(true)} style={{ width: 'fit-content', borderLeftWidth: 0 }}>
|
||||
<HelpIcon />
|
||||
</Button>
|
||||
<StaticModal open={helpOpen} onClose={() => setHelpOpen(false)}>
|
||||
<Typography>
|
||||
Ascending a Gang Member resets the member's progress and stats in exchange for a permanent boost to their
|
||||
stat multipliers.
|
||||
<br />
|
||||
<br />
|
||||
The additional stat multiplier that the Gang Member gains upon ascension is based on the amount of exp
|
||||
they have.
|
||||
<br />
|
||||
<br />
|
||||
Upon ascension, the member will lose all of its non-Augmentation Equipment and your gang will lose respect
|
||||
equal to the total respect earned by the member.
|
||||
</Typography>
|
||||
</StaticModal>
|
||||
</Box>
|
||||
)}
|
||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%', gap: 1 }}>
|
||||
<GangMemberStats member={props.member} />
|
||||
<TaskSelector onTaskChange={() => setRerender((old) => !old)} member={props.member} />
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
@ -2,23 +2,63 @@
|
||||
* React Component for the list of gang members on the management subpage.
|
||||
*/
|
||||
import React, { useState } from "react";
|
||||
import { GangMemberAccordion } from "./GangMemberAccordion";
|
||||
import { GangMember } from "../GangMember";
|
||||
import { GangMemberCard } from "./GangMemberCard";
|
||||
import { RecruitButton } from "./RecruitButton";
|
||||
import { useGang } from "./Context";
|
||||
|
||||
import { Box, TextField } from "@mui/material";
|
||||
import SearchIcon from "@mui/icons-material/Search";
|
||||
|
||||
import { GangMember } from "../GangMember";
|
||||
import { OptionSwitch } from "../../ui/React/OptionSwitch";
|
||||
|
||||
export function GangMemberList(): React.ReactElement {
|
||||
const gang = useGang();
|
||||
const setRerender = useState(false)[1];
|
||||
const [filter, setFilter] = useState("");
|
||||
const [ascendOnly, setAscendOnly] = useState(false);
|
||||
|
||||
const handleFilterChange = (event: React.ChangeEvent<HTMLInputElement>): void => {
|
||||
setFilter(event.target.value.toLowerCase());
|
||||
}
|
||||
|
||||
const members = gang.members
|
||||
.filter((member) => member && member.name.toLowerCase().includes(filter))
|
||||
.filter((member) => {
|
||||
if (ascendOnly) return member.canAscend();
|
||||
return true;
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
<RecruitButton onRecruit={() => setRerender((old) => !old)} />
|
||||
<ul>
|
||||
{gang.members.map((member: GangMember) => (
|
||||
<GangMemberAccordion key={member.name} member={member} />
|
||||
<TextField
|
||||
value={filter}
|
||||
onChange={handleFilterChange}
|
||||
autoFocus
|
||||
InputProps={{
|
||||
startAdornment: <SearchIcon />,
|
||||
spellCheck: false
|
||||
}}
|
||||
placeholder="Filter by member name"
|
||||
sx={{ m: 1, width: '15%' }}
|
||||
/>
|
||||
<OptionSwitch
|
||||
checked={ascendOnly}
|
||||
onChange={(newValue) => (setAscendOnly(newValue))}
|
||||
text="Show only ascendable"
|
||||
tooltip={
|
||||
<>
|
||||
Filter the members list by whether or not the member
|
||||
can be ascended.
|
||||
</>
|
||||
}
|
||||
/>
|
||||
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(2, 1fr)' }}>
|
||||
{members.map((member: GangMember) => (
|
||||
<GangMemberCard key={member.name} member={member} />
|
||||
))}
|
||||
</ul>
|
||||
</Box>
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
@ -2,26 +2,53 @@
|
||||
* React Component for the first part of a gang member details.
|
||||
* Contains skills and exp.
|
||||
*/
|
||||
import React, { useState } from "react";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { GangMember } from "../GangMember";
|
||||
import { AscensionModal } from "./AscensionModal";
|
||||
import React from "react";
|
||||
import { useGang } from "./Context";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Tooltip from "@mui/material/Tooltip";
|
||||
import Button from "@mui/material/Button";
|
||||
import { StaticModal } from "../../ui/React/StaticModal";
|
||||
import IconButton from "@mui/material/IconButton";
|
||||
import HelpIcon from "@mui/icons-material/Help";
|
||||
import {
|
||||
Table,
|
||||
TableBody,
|
||||
TableCell,
|
||||
TableRow,
|
||||
} from "@mui/material";
|
||||
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { GangMember } from "../GangMember";
|
||||
import { Settings } from "../../Settings/Settings";
|
||||
import { formatNumber } from "../../utils/StringHelperFunctions";
|
||||
import { MoneyRate } from "../../ui/React/MoneyRate";
|
||||
import { characterOverviewStyles as useStyles } from "../../ui/React/CharacterOverview";
|
||||
|
||||
interface IProps {
|
||||
member: GangMember;
|
||||
onAscend: () => void;
|
||||
}
|
||||
|
||||
export const generateTableRow = (
|
||||
name: string,
|
||||
level: number,
|
||||
exp: number,
|
||||
color: string,
|
||||
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
|
||||
classes: any
|
||||
): React.ReactElement => {
|
||||
return (
|
||||
<TableRow>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<Typography style={{ color: color }}>{name}</Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography style={{ color: color }}>
|
||||
{formatNumber(level, 0)} ({numeralWrapper.formatExp(exp)} exp)
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
)
|
||||
}
|
||||
|
||||
export function GangMemberStats(props: IProps): React.ReactElement {
|
||||
const [helpOpen, setHelpOpen] = useState(false);
|
||||
const [ascendOpen, setAscendOpen] = useState(false);
|
||||
const classes = useStyles();
|
||||
|
||||
const asc = {
|
||||
hack: props.member.calculateAscensionMult(props.member.hack_asc_points),
|
||||
@ -32,6 +59,16 @@ export function GangMemberStats(props: IProps): React.ReactElement {
|
||||
cha: props.member.calculateAscensionMult(props.member.cha_asc_points),
|
||||
};
|
||||
|
||||
|
||||
|
||||
const gang = useGang();
|
||||
const data = [
|
||||
[`Money:`, <MoneyRate money={5 * props.member.calculateMoneyGain(gang)} />],
|
||||
[`Respect:`, `${numeralWrapper.formatRespect(5 * props.member.calculateRespectGain(gang))} / sec`],
|
||||
[`Wanted Level:`, `${numeralWrapper.formatWanted(5 * props.member.calculateWantedLevelGain(gang))} / sec`],
|
||||
[`Total Respect:`, `${numeralWrapper.formatRespect(props.member.earnedRespect)}`],
|
||||
];
|
||||
|
||||
return (
|
||||
<>
|
||||
<Tooltip
|
||||
@ -63,50 +100,32 @@ export function GangMemberStats(props: IProps): React.ReactElement {
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>
|
||||
Hacking: {formatNumber(props.member.hack, 0)} ({numeralWrapper.formatExp(props.member.hack_exp)} exp)
|
||||
<br />
|
||||
Strength: {formatNumber(props.member.str, 0)} ({numeralWrapper.formatExp(props.member.str_exp)} exp)
|
||||
<br />
|
||||
Defense: {formatNumber(props.member.def, 0)} ({numeralWrapper.formatExp(props.member.def_exp)} exp)
|
||||
<br />
|
||||
Dexterity: {formatNumber(props.member.dex, 0)} ({numeralWrapper.formatExp(props.member.dex_exp)} exp)
|
||||
<br />
|
||||
Agility: {formatNumber(props.member.agi, 0)} ({numeralWrapper.formatExp(props.member.agi_exp)} exp)
|
||||
<br />
|
||||
Charisma: {formatNumber(props.member.cha, 0)} ({numeralWrapper.formatExp(props.member.cha_exp)} exp)
|
||||
<br />
|
||||
</Typography>
|
||||
<Table sx={{ display: 'table', mb: 1, width: '100%' }}>
|
||||
<TableBody>
|
||||
{generateTableRow("Hacking", props.member.hack, props.member.hack_exp, Settings.theme.hack, classes)}
|
||||
{generateTableRow("Strength", props.member.str, props.member.str_exp, Settings.theme.combat, classes)}
|
||||
{generateTableRow("Defense", props.member.def, props.member.def_exp, Settings.theme.combat, classes)}
|
||||
{generateTableRow("Dexterity", props.member.dex, props.member.dex_exp, Settings.theme.combat, classes)}
|
||||
{generateTableRow("Agility", props.member.agi, props.member.agi_exp, Settings.theme.combat, classes)}
|
||||
{generateTableRow("Charisma", props.member.cha, props.member.cha_exp, Settings.theme.cha, classes)}
|
||||
<TableRow>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<br />
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
{data.map(([a, b]) => (
|
||||
<TableRow key={a.toString() + b.toString()}>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<Typography>{a}</Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography>{b}</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
))}
|
||||
</TableBody>
|
||||
</Table>
|
||||
</Tooltip>
|
||||
<br />
|
||||
{props.member.canAscend() && (
|
||||
<>
|
||||
<Button onClick={() => setAscendOpen(true)}>Ascend</Button>
|
||||
<AscensionModal
|
||||
open={ascendOpen}
|
||||
onClose={() => setAscendOpen(false)}
|
||||
member={props.member}
|
||||
onAscend={props.onAscend}
|
||||
/>
|
||||
<IconButton onClick={() => setHelpOpen(true)}>
|
||||
<HelpIcon />
|
||||
</IconButton>
|
||||
<StaticModal open={helpOpen} onClose={() => setHelpOpen(false)}>
|
||||
<Typography>
|
||||
Ascending a Gang Member resets the member's progress and stats in exchange for a permanent boost to their
|
||||
stat multipliers.
|
||||
<br />
|
||||
<br />
|
||||
The additional stat multiplier that the Gang Member gains upon ascension is based on the amount of exp
|
||||
they have.
|
||||
<br />
|
||||
<br />
|
||||
Upon ascension, the member will lose all of its non-Augmentation Equipment and your gang will lose respect
|
||||
equal to the total respect earned by the member.
|
||||
</Typography>
|
||||
</StaticModal>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
@ -24,18 +24,20 @@ export function RecruitButton(props: IProps): React.ReactElement {
|
||||
if (!gang.canRecruitMember()) {
|
||||
const respect = gang.getRespectNeededToRecruitMember();
|
||||
return (
|
||||
<Box display="flex" alignItems="center">
|
||||
<Button sx={{ mx: 1 }} disabled>
|
||||
<Box display="flex" alignItems="center" sx={{ mx: 1 }}>
|
||||
<Button disabled>
|
||||
Recruit Gang Member
|
||||
</Button>
|
||||
<Typography>{numeralWrapper.formatRespect(respect)} respect needed to recruit next member</Typography>
|
||||
<Typography sx={{ ml: 1 }}>{numeralWrapper.formatRespect(respect)} respect needed to recruit next member</Typography>
|
||||
</Box>
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<Button onClick={() => setOpen(true)}>Recruit Gang Member</Button>
|
||||
<Box sx={{ mx: 1 }}>
|
||||
<Button onClick={() => setOpen(true)}>Recruit Gang Member</Button>
|
||||
</Box>
|
||||
<RecruitModal open={open} onClose={() => setOpen(false)} onRecruit={props.onRecruit} />
|
||||
</>
|
||||
);
|
||||
|
@ -3,14 +3,15 @@
|
||||
* the task selector as well as some stats.
|
||||
*/
|
||||
import React, { useState } from "react";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { StatsTable } from "../../ui/React/StatsTable";
|
||||
import { MoneyRate } from "../../ui/React/MoneyRate";
|
||||
import { useGang } from "./Context";
|
||||
import { GangMember } from "../GangMember";
|
||||
import { TaskDescription } from "./TaskDescription";
|
||||
|
||||
import { Box } from "@mui/material";
|
||||
import MenuItem from "@mui/material/MenuItem";
|
||||
import Select, { SelectChangeEvent } from "@mui/material/Select";
|
||||
|
||||
import { GangMember } from "../GangMember";
|
||||
|
||||
interface IProps {
|
||||
member: GangMember;
|
||||
onTaskChange: () => void;
|
||||
@ -29,16 +30,9 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
|
||||
const tasks = gang.getAllTaskNames();
|
||||
|
||||
const data = [
|
||||
[`Money:`, <MoneyRate money={5 * props.member.calculateMoneyGain(gang)} />],
|
||||
[`Respect:`, `${numeralWrapper.formatRespect(5 * props.member.calculateRespectGain(gang))} / sec`],
|
||||
[`Wanted Level:`, `${numeralWrapper.formatWanted(5 * props.member.calculateWantedLevelGain(gang))} / sec`],
|
||||
[`Total Respect:`, `${numeralWrapper.formatRespect(props.member.earnedRespect)}`],
|
||||
];
|
||||
|
||||
return (
|
||||
<>
|
||||
<Select onChange={onChange} value={currentTask}>
|
||||
<Box>
|
||||
<Select onChange={onChange} value={currentTask} sx={{ width: '100%' }}>
|
||||
<MenuItem key={0} value={"Unassigned"}>
|
||||
Unassigned
|
||||
</MenuItem>
|
||||
@ -48,8 +42,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
</MenuItem>
|
||||
))}
|
||||
</Select>
|
||||
|
||||
<StatsTable rows={data} />
|
||||
</>
|
||||
<TaskDescription member={props.member} />
|
||||
</Box>
|
||||
);
|
||||
}
|
||||
|
@ -205,103 +205,97 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
|
||||
<Grid item xs={12} sm={6}>
|
||||
<List>
|
||||
<ListItem>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too
|
||||
low can result in poor performance if you have many scripts running.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>.script exec time (ms)</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={execTime}
|
||||
onChange={handleExecTimeChange}
|
||||
step={1}
|
||||
min={5}
|
||||
max={100}
|
||||
valueLabelDisplay="auto"
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to
|
||||
use a lot of memory if you have many scripts running.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Netscript log size</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={logSize}
|
||||
onChange={handleLogSizeChange}
|
||||
step={20}
|
||||
min={20}
|
||||
max={500}
|
||||
valueLabelDisplay="auto"
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The maximum number of entries that can be written to a port using Netscript's write() function.
|
||||
Setting this too high can cause the game to use a lot of memory.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Netscript port size</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={portSize}
|
||||
onChange={handlePortSizeChange}
|
||||
step={1}
|
||||
min={20}
|
||||
max={100}
|
||||
valueLabelDisplay="auto"
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The maximum number of entries that can be written to the terminal. Setting this too high can cause
|
||||
the game to use a lot of memory.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Terminal capacity</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={terminalSize}
|
||||
onChange={handleTerminalSizeChange}
|
||||
step={50}
|
||||
min={50}
|
||||
max={500}
|
||||
valueLabelDisplay="auto"
|
||||
marks
|
||||
/>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>The time (in seconds) between each autosave. Set to 0 to disable autosave.</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Autosave interval (s)</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={autosaveInterval}
|
||||
onChange={handleAutosaveIntervalChange}
|
||||
step={30}
|
||||
min={0}
|
||||
max={600}
|
||||
valueLabelDisplay="auto"
|
||||
marks
|
||||
/>
|
||||
<Box display="grid" sx={{ width: 'fit-content', gridTemplateColumns: '1fr 3.5fr', gap: 1 }}>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too
|
||||
low can result in poor performance if you have many scripts running.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>.script exec time (ms)</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={execTime}
|
||||
onChange={handleExecTimeChange}
|
||||
step={1}
|
||||
min={5}
|
||||
max={100}
|
||||
valueLabelDisplay="auto"
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to
|
||||
use a lot of memory if you have many scripts running.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Netscript log size</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={logSize}
|
||||
onChange={handleLogSizeChange}
|
||||
step={20}
|
||||
min={20}
|
||||
max={500}
|
||||
valueLabelDisplay="auto"
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The maximum number of entries that can be written to a port using Netscript's write() function.
|
||||
Setting this too high can cause the game to use a lot of memory.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Netscript port size</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={portSize}
|
||||
onChange={handlePortSizeChange}
|
||||
step={1}
|
||||
min={20}
|
||||
max={100}
|
||||
valueLabelDisplay="auto"
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>
|
||||
The maximum number of entries that can be written to the terminal. Setting this too high can cause
|
||||
the game to use a lot of memory.
|
||||
</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Terminal capacity</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={terminalSize}
|
||||
onChange={handleTerminalSizeChange}
|
||||
step={50}
|
||||
min={50}
|
||||
max={500}
|
||||
valueLabelDisplay="auto"
|
||||
marks
|
||||
/>
|
||||
<Tooltip
|
||||
title={
|
||||
<Typography>The time (in seconds) between each autosave. Set to 0 to disable autosave.</Typography>
|
||||
}
|
||||
>
|
||||
<Typography>Autosave interval (s)</Typography>
|
||||
</Tooltip>
|
||||
<Slider
|
||||
value={autosaveInterval}
|
||||
onChange={handleAutosaveIntervalChange}
|
||||
step={30}
|
||||
min={0}
|
||||
max={600}
|
||||
valueLabelDisplay="auto"
|
||||
marks
|
||||
/>
|
||||
</Box>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<OptionSwitch
|
||||
|
Loading…
Reference in New Issue
Block a user