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https://github.com/bitburner-official/bitburner-src.git
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Updated documentation changelog. Fixed issue with Corporation dividends tax rate
This commit is contained in:
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@ -3,6 +3,43 @@
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Changelog
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=========
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v0.42.0 - 1/8/2019
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------------------
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v0.42.0
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* Corporation Changes:
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* Corporation can now be self-funded with $150b or using seed money in exchange for 500m newly-issued shares
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* In BitNode-3, you no longer start with $150b
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* Changed initial market prices for many materials
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* Changed the way a material's demand, competition, and market price change over time
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* The sale price of materials can no longer be marked-up as high
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* Added a Research Tree mechanic. Spend Scientific Research on permanent upgrades for each industry
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* You can now redistribute earnings to shareholders (including yourself) as dividends
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* Cost of "Smart Supply" upgraded reduced from $50b to $25b
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* Now has offline progress, which works similarly to the Gang/Bladeburner mechanics
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* Slightly reduced the amount of money offered to you by investment firms
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* Employee salaries now slowly increase over time
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* Slightly reduced the effect "Real Estate" has on the Production Multiplier for the Agriculture industry
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* Changed the way your Corporation's value is calculated (this is what determines stock price)
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* After taking your corporation public, it is now possible to issue new shares to raise capital
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* Issuing new shares can only be done once every 12 hours
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* Buying back shares must now be done at a premium
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* Selling shares can now only be done once per hour
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* Selling large amounts of shares now immediately impacts stock price (during the transaction)
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* Reduced the initial cost of the DreamSense upgrade from $8b to $4b, but increased its price multiplier
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* Reduced the price multiplier for ABC SalesBots upgrade
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* Added getOrders() Netscript function to the TIX API
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* Added getAugmentationPrereq() Singularity function (by havocmayhem)
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* Added hackAnalyzePercent() and hackAnalyzeThreads() Netscript functions
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* Stock Market, Travel, and Corporation main menu links are now properly styled
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* Many pop-up/dialog boxes now support the 'Enter' and 'Esc' hotkeys. If you find a pop-up/dialog box that doesnt support this, let me know specifically which one ('Enter' for the default option, 'Esc' for cancelling and closing the pop-up box)
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* Added "brace_style = preserve_inline" configuration to Script Editor Beautifier
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* ServerProfiler.exe can now be purchased from the Dark Web
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* Added an option to copy save data to clipboard
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* Added total multiplier information on the "Augmentations" page
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* Bug Fix: gymWorkout() Singularity function should now work properly with Millenium Fitness Gym
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* Began migrating gameplay information to the ReadTheDocs documentation
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v0.41.2 - 11/23/2018
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--------------------
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* IMPORTANT - Netscript Changes:
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54
index.html
54
index.html
@ -2,7 +2,7 @@
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Bitburner - development</title>
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<title>Bitburner</title>
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<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
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<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
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@ -112,7 +112,7 @@
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<div id="script-editor-filename-wrapper">
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<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
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<input id="script-editor-filename" type="text" maxlength="30" tabindex="1" />
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<input id="script-editor-filename" type="text" maxlength="30" tabindex="1"/>
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</div>
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<div id="javascript-editor"></div>
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@ -162,7 +162,7 @@
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<fieldset>
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<label for="script-editor-option-maxerr" class="tooltip">Max Error Count</label>
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<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr" />
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<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr"/>
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<em id="script-editor-option-maxerror-value-label" style="font-style: normal;"></em>
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</fieldset>
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</div> <!-- End script editor options panel -->
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@ -173,7 +173,7 @@
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<table id="terminal">
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<tr id="terminal-input">
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<td id="terminal-input-td" tabindex="2">$
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
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</td>
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</tr>
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</table>
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@ -190,7 +190,7 @@
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
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they are running. </p>
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<p id="active-scripts-total-prod">Total online production of
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Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
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Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
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Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
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(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
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<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
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@ -204,19 +204,19 @@
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around
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the world to anonymously share computing power and perform distributed cyberattacks without the
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fear of being traced.
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<br /><br />
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<br/><br/>
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Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
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resources to the Hacknet network. This allows you to take a small percentage of profits
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from hacks performed on the network. Essentially, you are renting out your Node's computing power.
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<br /><br />
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<br/><br/>
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Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
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in order to increase its computing power and thereby increase the profit you earn from it.
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</p>
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<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
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<br />
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<br/>
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<div id="hacknet-nodes-money-multipliers-div">
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<p id="hacknet-nodes-money">
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<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
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<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
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<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
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</p>
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<span id="hacknet-nodes-multipliers">
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@ -474,8 +474,7 @@
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<!-- Tutorial content -->
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<div id="tutorial-container" class="generic-menupage-container">
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<a id="tutorial-getting-started-link" class="a-link-button"
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href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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<a id="tutorial-getting-started-link" class="a-link-button" href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
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<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
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<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
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@ -484,8 +483,7 @@
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<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
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<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
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<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
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<a id="tutorial-shortcuts-link" class="a-link-button"
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href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
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<a id="tutorial-shortcuts-link" class="a-link-button" href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
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<a id="tutorial-back-button" class="a-link-button"> Back </a>
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<p id="tutorial-text"> </p>
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@ -576,7 +574,7 @@
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<p id="location-slums-description">
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You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
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other shadowy entities. The city's government and police have neglected this area for years...
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<br /><br /><br />
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<br/><br/><br/>
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In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
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successful. Your chance at successfully committing a crime is determined by your stats.
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</p>
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@ -623,7 +621,7 @@
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<div id="stock-market-container" class="generic-menupage-container">
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<p>
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Welcome to the World Stock Exchange (WSE)! <br /><br />
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Welcome to the World Stock Exchange (WSE)! <br/><br/>
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To begin trading, you must first purchase an account. WSE accounts will persist
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after you 'reset' by installing Augmentations.
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@ -636,7 +634,7 @@
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TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
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Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
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trading strategies.
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<br /><br />
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<br/><br/>
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If you purchase access to the TIX API, you will retain that access even after
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you 'reset' by installing Augmentations.
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</p>
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@ -646,7 +644,7 @@
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<p>
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Four Sigma's (4S) Market Data Feed provides information about stocks
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that will help your trading strategies.
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<br /><br />
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<br/><br/>
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If you purchase access to 4S Market Data and/or the 4S TIX API, you will
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retain that access even after you 'reset' by installing Augmentations.
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</p>
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@ -664,7 +662,7 @@
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<a id="stock-market-mode" class="a-link-button tooltip"></a>
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<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
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<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
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<br /><br />
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<br/><br/>
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<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
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<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
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<ul id="stock-market-list" style="list-style:none;">
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@ -694,7 +692,7 @@
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<div id="yes-no-text-input-box-container" class="popup-box-container">
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<div id="yes-no-text-input-box-content" class="popup-box-content">
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<p id="yes-no-text-input-box-text"> </p>
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<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
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<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
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<button id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </button>
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<button id="yes-no-text-input-box-no" class="popup-box-button"> No </button>
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</div>
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@ -706,7 +704,7 @@
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<p id="faction-invitation-box-text"> </p>
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<p id="faction-invitation-box-message"> </p>
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<p id="faction-invitation-box-warning">
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Would you like to join? <br /> <br />
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Would you like to join? <br/> <br/>
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Warning: Joining this faction may prevent you from joining other factions during this run!
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</p>
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<button id="faction-invitation-box-yes" class="popup-box-button"> Yes </button>
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@ -719,8 +717,8 @@
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<div id="infiltration-box-content" class="popup-box-content">
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<p id="infiltration-box-text"> </p>
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<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br /><br />
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<select id="infiltration-faction-select"> </select> <br />
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<button id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </button> <br/><br/>
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<select id="infiltration-faction-select"> </select> <br/>
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<button id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </button>
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</div>
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@ -806,7 +804,7 @@
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<div id="game-options-content" class="game-options-box">
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<button id="game-options-close-button">×</button>
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<h1> Game Options </h1>
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<br />
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<br/>
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<div id="game-options-left-panel">
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<!-- Netscript execution time -->
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<fieldset>
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@ -818,7 +816,7 @@
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</span>
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</label>
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<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
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<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
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<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -832,7 +830,7 @@
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</span>
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</label>
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<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
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<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
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<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -846,7 +844,7 @@
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</span>
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</label>
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<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
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<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
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<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -858,7 +856,7 @@
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</span>
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</label>
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<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
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<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
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<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -970,7 +968,7 @@
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<button id="save-game-link" class="a-link-button"> Save Game </button>
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<button id="delete-game-link" class="a-link-button"> Delete Game </button>
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<button id="export-game-link" class="a-link-button"> Export Game </button>
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<input type="file" id="import-game-file-selector" name="file" />
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<input type="file" id="import-game-file-selector" name="file"/>
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<button id="import-game-link" class="a-link-button"> Import Game </button>
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<button id="copy-save-to-clipboard-link" class="std-button">
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Copy Save data to Clipboard
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@ -540,7 +540,6 @@ export let CONSTANTS: IMap<any> = {
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* Added total multiplier information on the "Augmentations" page
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* Bug Fix: gymWorkout() Singularity function should now work properly with Millenium Fitness Gym
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* Began migrating gameplay information to the ReadTheDocs documentation
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*
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`
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}
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@ -2868,7 +2868,7 @@ Corporation.prototype.process = function() {
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const totalDividends = (this.dividendPercentage / 100) * cycleProfit;
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const retainedEarnings = cycleProfit - totalDividends;
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const dividendsPerShare = totalDividends / this.totalShares;
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Player.gainMoney(this.numShares * dividendsPerShare * (this.dividendTaxPercentage / 100));
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Player.gainMoney(this.numShares * dividendsPerShare * (1 - (this.dividendTaxPercentage / 100)));
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this.funds = this.funds.plus(retainedEarnings);
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}
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} else {
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@ -4103,7 +4103,7 @@ Corporation.prototype.updateCorporationOverviewContent = function() {
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`Dividends per share: ${numeralWrapper.format(dividendsPerShare, "$0.000a")} / s<br>` +
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`Your earnings as a shareholder (Pre-Tax): ${numeralWrapper.format(playerEarnings, "$0.000a")} / s<br>` +
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`Dividend Tax Rate: ${this.dividendTaxPercentage}%<br>` +
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`Your earnings as a shareholder (Post-Tax): ${numeralWrapper.format(playerEarnings * (this.dividendTaxPercentage / 100), "$0.000a")} / s<br><br>`;
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`Your earnings as a shareholder (Post-Tax): ${numeralWrapper.format(playerEarnings * (1 - (this.dividendTaxPercentage / 100)), "$0.000a")} / s<br><br>`;
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}
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var txt = "Total Funds: " + numeralWrapper.format(this.funds.toNumber(), '$0.000a') + "<br>" +
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