mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-19 14:13:48 +01:00
Merge branch 'dev' into eslint
This commit is contained in:
commit
877432f3ac
1463
dist/engine.bundle.js
vendored
1463
dist/engine.bundle.js
vendored
File diff suppressed because it is too large
Load Diff
@ -115,7 +115,29 @@ function initBitNodes() {
|
||||
"Level 1: 8%<br>" +
|
||||
"Level 2: 12%<br>" +
|
||||
"Level 3: 14%");
|
||||
BitNodes["BitNode7"] = new BitNode(7, "Hacktocracy", "COMING SOON"); //Healthy Hacknet balancing mechanic
|
||||
BitNodes["BitNode7"] = new BitNode(7, "Bladeburners 2079", "More human than humans",
|
||||
"In the middle of the 21st century, you were doing cutting-edge work at OmniTek Incorporated as part of the AI design team " +
|
||||
"for advanced synthetic androids, or Synthoids for short. You helped achieve a major technological " +
|
||||
"breakthrough in the sixth generation of the company's Synthoid design, called MK-VI, by developing a hyperintelligent AI. " +
|
||||
"Many argue that this was the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, " +
|
||||
"and more intelligent than the humans that had created them.<br><br>" +
|
||||
"In this BitNode you will be able to access the Bladeburner API, which allows you to access Bladeburner " +
|
||||
"functionality through Netscript. Furthermore: <br><br>" +
|
||||
"The rank you gain from Bladeburner contracts/operations is reduced by 50%<br>" +
|
||||
"Bladeburner skills cost twice as many skill points<br>" +
|
||||
"Augmentations are 3x more expensive<br>" +
|
||||
"Hacking and Hacknet Nodes will be significantly less profitable<br>" +
|
||||
"Your hacking level is reduced by 50%<br>" +
|
||||
"Hacking experience gain from scripts is reduced by 75%<br>" +
|
||||
"Corporations have 80% lower valuations and are therefore less profitable<br>" +
|
||||
"Working for companies is 50% less profitable<br>" +
|
||||
"Crimes and Infiltration are 50% less profitable<br><br>" +
|
||||
"Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade " +
|
||||
"its level up to a maximum of 3. This Source-File allows you to access the Bladeburner Netscript API in other " +
|
||||
"BitNodes. In addition, this Source-File will increase all of your Bladeburner multipliers by:<br><br>" +
|
||||
"Level 1: 8%<br>" +
|
||||
"Level 2: 12%<br>" +
|
||||
"Level 3: 14%");
|
||||
BitNodes["BitNode8"] = new BitNode(8, "Ghost of Wall Street", "Money never sleeps",
|
||||
"You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.<br><br>" +
|
||||
"In this BitNode:<br><br>" +
|
||||
@ -208,6 +230,9 @@ let BitNodeMultipliers = {
|
||||
InfiltrationRep: 1,
|
||||
|
||||
CorporationValuation: 1,
|
||||
|
||||
BladeburnerRank: 1,
|
||||
BladeburnerSkillCost: 1,
|
||||
}
|
||||
|
||||
function initBitNodeMultipliers() {
|
||||
@ -284,6 +309,23 @@ function initBitNodeMultipliers() {
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
BitNodeMultipliers.HackExpGain = 0.25;
|
||||
break;
|
||||
case 7: //Bladeburner 2079
|
||||
BitNodeMultipliers.BladeburnerRank = 0.5;
|
||||
BitNodeMultipliers.BladeburnerSkillCost = 2;
|
||||
BitNodeMultipliers.AugmentationMoneyCost = 3;
|
||||
BitNodeMultipliers.HackingLevelMultiplier = 0.5;
|
||||
BitNodeMultipliers.ServerMaxMoney = 0.5;
|
||||
BitNodeMultipliers.ServerStartingMoney = 0.5;
|
||||
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
||||
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
||||
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
||||
BitNodeMultipliers.CrimeMoney = 0.5;
|
||||
BitNodeMultipliers.InfiltrationMoney = 0.5;
|
||||
BitNodeMultipliers.CorporationValuation = 0.2;
|
||||
BitNodeMultipliers.HacknetNodeMoney = 0.2;
|
||||
BitNodeMultipliers.FactionPassiveRepGain = 0;
|
||||
BitNodeMultipliers.HackExpGain = 0.25;
|
||||
break;
|
||||
case 8: //Ghost of Wall Street
|
||||
BitNodeMultipliers.ScriptHackMoney = 0;
|
||||
BitNodeMultipliers.ManualHackMoney = 0;
|
||||
|
@ -1,4 +1,5 @@
|
||||
import {Augmentations, AugmentationNames} from "./Augmentations.js";
|
||||
import {BitNodeMultipliers} from "./BitNode.js";
|
||||
import {CONSTANTS} from "./Constants.js";
|
||||
import {Engine} from "./engine.js";
|
||||
import {Faction, Factions, factionExists,
|
||||
@ -349,6 +350,10 @@ function Skill(params={name:"foo", desc:"foo"}) {
|
||||
if (params.weaponAbility) {this.weaponAbility = params.weaponAbility;}
|
||||
if (params.gunAbility) {this.gunAbility = params.gunAbility;}
|
||||
}
|
||||
|
||||
Skill.prototype.calculateCost = function(currentLevel) {
|
||||
return (this.baseCost + (currentLevel * this.costInc)) * BitNodeMultipliers.BladeburnerSkillCost;
|
||||
}
|
||||
var Skills = {};
|
||||
var SkillNames = {
|
||||
BladesIntuition: "Blade's Intuition",
|
||||
@ -1168,7 +1173,7 @@ Bladeburner.prototype.completeAction = function() {
|
||||
action.setMaxLevel(ContractSuccessesPerLevel);
|
||||
}
|
||||
if (action.rankGain) {
|
||||
var gain = addOffset(action.rankGain * rewardMultiplier, 10);
|
||||
var gain = addOffset(action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank, 10);
|
||||
this.changeRank(gain);
|
||||
if (isOperation && this.logging.ops) {
|
||||
this.log(action.name + " successfully completed! Gained " + formatNumber(gain, 3) + " rank");
|
||||
@ -1233,7 +1238,7 @@ Bladeburner.prototype.completeAction = function() {
|
||||
this.blackops[action.name] = true;
|
||||
var rankGain = 0;
|
||||
if (action.rankGain) {
|
||||
rankGain = addOffset(action.rankGain, 10);
|
||||
rankGain = addOffset(action.rankGain * BitNodeMultipliers.BladeburnerRank, 10);
|
||||
this.changeRank(rankGain);
|
||||
}
|
||||
teamLossMax = Math.ceil(teamCount/2);
|
||||
@ -2671,7 +2676,7 @@ Bladeburner.prototype.updateSkillsUIElement = function(el, skill) {
|
||||
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
||||
currentLevel = this.skills[skillName];
|
||||
}
|
||||
var pointCost = skill.baseCost + (currentLevel * skill.costInc);
|
||||
var pointCost = skill.calculateCost(currentLevel);
|
||||
|
||||
el.appendChild(createElement("h2", { //Header
|
||||
innerText:skill.name + " (Lvl " + currentLevel + ")", display:"inline-block"
|
||||
@ -3110,7 +3115,7 @@ Bladeburner.prototype.executeSkillConsoleCommand = function(args) {
|
||||
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
||||
currentLevel = this.skills[skillName];
|
||||
}
|
||||
var pointCost = skill.baseCost + (currentLevel * skill.costInc);
|
||||
var pointCost = skill.calculateCost(currentLevel);
|
||||
if (this.skillPoints >= pointCost) {
|
||||
this.skillPoints -= pointCost;
|
||||
this.upgradeSkill(skill);
|
||||
@ -3263,24 +3268,25 @@ Bladeburner.prototype.getActionIdFromTypeAndName = function(type="", name="") {
|
||||
}
|
||||
}
|
||||
|
||||
Bladeburner.prototype.isContractNameNetscriptFn = function(name) {
|
||||
return this.contracts.hasOwnProperty(name);
|
||||
Bladeburner.prototype.getContractNamesNetscriptFn = function(name) {
|
||||
return Object.keys(this.contracts);
|
||||
}
|
||||
|
||||
Bladeburner.prototype.isOperationNameNetscriptFn = function(name) {
|
||||
return this.operations.hasOwnProperty(name);
|
||||
Bladeburner.prototype.getOperationNamesNetscriptFn = function(name) {
|
||||
return Object.keys(this.operations);
|
||||
}
|
||||
|
||||
Bladeburner.prototype.isBlackOpNameNetscriptFn = function(name) {
|
||||
return BlackOperations.hasOwnProperty(name);
|
||||
Bladeburner.prototype.getBlackOpNamesNetscriptFn = function(name) {
|
||||
return Object.keys(BlackOperations);
|
||||
}
|
||||
|
||||
Bladeburner.prototype.isGeneralActionNameNetscriptFn = function(name) {
|
||||
return GeneralActions.hasOwnProperty(name);
|
||||
Bladeburner.prototype.getGeneralActionNamesNetscriptFn = function(name) {
|
||||
return Object.keys(GeneralActions);
|
||||
}
|
||||
|
||||
Bladeburner.prototype.isSkillNameNetscriptFn = function(name) {
|
||||
Bladeburner.prototype.getSkillNamesNetscriptFn = function(name) {
|
||||
return Skills.hasOwnProperty(name);
|
||||
return Object.keys(Skills);
|
||||
}
|
||||
|
||||
Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript) {
|
||||
@ -3362,7 +3368,7 @@ Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type
|
||||
case ActionTypes["Operation"]:
|
||||
case ActionTypes["BlackOp"]:
|
||||
case ActionTypes["BlackOperation"]:
|
||||
return actionObj.getSuccessChance(this);
|
||||
return actionObj.getSuccessChance(this, {est:true});
|
||||
case ActionTypes["Training"]:
|
||||
case ActionTypes["Field Analysis"]:
|
||||
case ActionTypes["FieldAnalysis"]:
|
||||
@ -3438,7 +3444,7 @@ Bladeburner.prototype.upgradeSkillNetscriptFn = function(skillName, workerScript
|
||||
if (this.skills[skillName] && !isNaN(this.skills[skillName])) {
|
||||
currentLevel = this.skills[skillName];
|
||||
}
|
||||
var cost = skill.baseCost + (currentLevel * skill.costInc);
|
||||
var cost = skill.calculateCost(currentLevel);
|
||||
|
||||
if (this.skillPoints < cost) {
|
||||
if (workerScript.shouldLog("upgradeSkill")) {
|
||||
|
@ -148,8 +148,8 @@ function NetscriptFunctions(workerScript) {
|
||||
workerScript.dynamicRamUsage += ramCost;
|
||||
if (workerScript.dynamicRamUsage > 1.01 * workerScript.ramUsage) {
|
||||
throw makeRuntimeRejectMsg(workerScript,
|
||||
"Dynamic RAM usage calculated to be greater than initial RAM usage. " +
|
||||
"This is probably because you somehow circumvented the static RAM " +
|
||||
"Dynamic RAM usage calculated to be greater than initial RAM usage on fn: " + fnName +
|
||||
". This is probably because you somehow circumvented the static RAM " +
|
||||
"calculation.<br><br>Please don't do that :(");
|
||||
}
|
||||
};
|
||||
@ -3215,59 +3215,59 @@ function NetscriptFunctions(workerScript) {
|
||||
|
||||
//Bladeburner API
|
||||
bladeburner : {
|
||||
isContractName : function(name) {
|
||||
getContractNames : function(name) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("isContractName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
return updateStaticRam("getContractNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
}
|
||||
updateDynamicRam("isContractName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
updateDynamicRam("getContractNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||
return Player.bladeburner.isContractNameNetscriptFn(name);
|
||||
return Player.bladeburner.getContractNamesNetscriptFn(name);
|
||||
}
|
||||
throw makeRuntimeRejectMsg(workerScript, "isContractName() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
throw makeRuntimeRejectMsg(workerScript, "getContractNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
"at the Bladeburner division or because you do not have Source-File 7");
|
||||
},
|
||||
isOperationName : function(name) {
|
||||
getOperationNames : function(name) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("isOperationName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
return updateStaticRam("getOperationNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
}
|
||||
updateDynamicRam("isOperationName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
updateDynamicRam("getOperationNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||
return Player.bladeburner.isOperationNameNetscriptFn(name);
|
||||
return Player.bladeburner.getOperationNamesNetscriptFn(name);
|
||||
}
|
||||
throw makeRuntimeRejectMsg(workerScript, "isOperationName() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
throw makeRuntimeRejectMsg(workerScript, "getOperationNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
"at the Bladeburner division or because you do not have Source-File 7");
|
||||
},
|
||||
isBlackOpName : function(name) {
|
||||
getBlackOpNames : function(name) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("isBlackOpName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
return updateStaticRam("getBlackOpNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
}
|
||||
updateDynamicRam("isBlackOpName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
updateDynamicRam("getBlackOpNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||
return Player.bladeburner.isBlackOpNameNetscriptFn(name);
|
||||
return Player.bladeburner.getBlackOpNamesNetscriptFn(name);
|
||||
}
|
||||
throw makeRuntimeRejectMsg(workerScript, "isBlackOpName() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
throw makeRuntimeRejectMsg(workerScript, "getBlackOpNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
"at the Bladeburner division or because you do not have Source-File 7");
|
||||
},
|
||||
isGeneralActionName : function(name) {
|
||||
getGeneralActionNames : function(name) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("isGeneralActionName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
return updateStaticRam("getGeneralActionNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
}
|
||||
updateDynamicRam("isGeneralActionName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
updateDynamicRam("getGeneralActionNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||
return Player.bladeburner.isGeneralActionNameNetscriptFn(name);
|
||||
return Player.bladeburner.getGeneralActionNamesNetscriptFn(name);
|
||||
}
|
||||
throw makeRuntimeRejectMsg(workerScript, "isGeneralActionName() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
throw makeRuntimeRejectMsg(workerScript, "getGeneralActionNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
"at the Bladeburner division or because you do not have Source-File 7");
|
||||
},
|
||||
isSkillName : function(name) {
|
||||
getSkillNames : function(name) {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("isSkillName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
return updateStaticRam("getSkillNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
}
|
||||
updateDynamicRam("isSkillName", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
updateDynamicRam("getSkillNames", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 10);
|
||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||
return Player.bladeburner.isSkillNameNetscriptFn(name);
|
||||
return Player.bladeburner.getSkillNamesNetscriptFn(name);
|
||||
}
|
||||
throw makeRuntimeRejectMsg(workerScript, "isSkillName() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
throw makeRuntimeRejectMsg(workerScript, "getSkillNames() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
"at the Bladeburner division or because you do not have Source-File 7");
|
||||
},
|
||||
startAction : function(type="", name="") {
|
||||
@ -3285,15 +3285,15 @@ function NetscriptFunctions(workerScript) {
|
||||
throw makeRuntimeRejectMsg(workerScript, "startAction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
"at the Bladeburner division or because you do not have Source-File 7");
|
||||
},
|
||||
stopAction : function() {
|
||||
stopBladeburnerAction : function() {
|
||||
if (workerScript.checkingRam) {
|
||||
return updateStaticRam("stopAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
|
||||
return updateStaticRam("stopBladeburnerAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
|
||||
}
|
||||
updateDynamicRam("stopAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
|
||||
updateDynamicRam("stopBladeburnerAction", CONSTANTS.ScriptBladeburnerApiBaseRamCost / 2);
|
||||
if (Player.bladeburner instanceof Bladeburner && (Player.bitNodeN === 7 || hasBladeburner2079SF)) {
|
||||
return Player.bladeburner.resetAction();
|
||||
}
|
||||
throw makeRuntimeRejectMsg(workerScript, "stopAction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
throw makeRuntimeRejectMsg(workerScript, "stopBladeburnerAction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
"at the Bladeburner division or because you do not have Source-File 7");
|
||||
},
|
||||
getActionTime : function(type="", name="") {
|
||||
@ -3504,7 +3504,7 @@ function NetscriptFunctions(workerScript) {
|
||||
}
|
||||
throw makeRuntimeRejectMsg(workerScript, "joinBladeburnerFaction() failed because you do not currently have access to the Bladeburner API. This is either because you are not currently employed " +
|
||||
"at the Bladeburner division or because you do not have Source-File 7");
|
||||
}
|
||||
},
|
||||
}
|
||||
} //End return
|
||||
} //End NetscriptFunction()
|
||||
|
@ -194,7 +194,7 @@ function runScriptsLoop() {
|
||||
} else {
|
||||
try {
|
||||
var ast = parse(workerScripts[i].code, {sourceType:"module"});
|
||||
console.log(ast);
|
||||
//console.log(ast);
|
||||
} catch (e) {
|
||||
console.log("Error parsing script: " + workerScripts[i].name);
|
||||
dialogBoxCreate("Syntax ERROR in " + workerScripts[i].name + ":<br>" + e);
|
||||
|
@ -208,7 +208,8 @@ function loadBitVerse(destroyedBitNodeNum, flume=false) {
|
||||
var elemId = "bitnode-" + i.toString();
|
||||
var elem = clearEventListeners(elemId);
|
||||
if (elem == null) {return;}
|
||||
if (i === 1 || i === 2 || i === 3 || i === 4 || i === 5 || i === 6 || i === 8 || i === 11 || i === 12) {
|
||||
if (i === 1 || i === 2 || i === 3 || i === 4 || i === 5 ||
|
||||
i === 6 || i === 7 || i === 8 || i === 11 || i === 12) {
|
||||
elem.addEventListener("click", function() {
|
||||
var bitNodeKey = "BitNode" + i;
|
||||
var bitNode = BitNodes[bitNodeKey];
|
||||
|
@ -474,19 +474,32 @@ function parseOnlyRamCalculate(server, code, workerScript) {
|
||||
//
|
||||
// TODO it would be simpler to just reference a dictionary.
|
||||
try {
|
||||
var func = workerScript.env.get(ref);
|
||||
function applyFuncRam(func) {
|
||||
if (typeof func === "function") {
|
||||
try {
|
||||
var res = func.apply(null, []);
|
||||
let res = func.apply(null, []);
|
||||
if (typeof res === "number") {
|
||||
ram += res;
|
||||
return res;
|
||||
}
|
||||
return 0;
|
||||
} catch(e) {
|
||||
console.log("ERROR applying function: " + e);
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
} catch (error) { continue; }
|
||||
|
||||
//Special logic for Bladeburner
|
||||
var func;
|
||||
if (ref in workerScript.env.vars.bladeburner) {
|
||||
func = workerScript.env.vars.bladeburner[ref];
|
||||
} else {
|
||||
func = workerScript.env.get(ref);
|
||||
}
|
||||
ram += applyFuncRam(func);
|
||||
} catch (error) {continue;}
|
||||
}
|
||||
return ram;
|
||||
|
||||
|
@ -164,6 +164,17 @@ function applySourceFile(srcFile) {
|
||||
Player.dexterity_exp_mult *= incMult;
|
||||
Player.agility_exp_mult *= incMult;
|
||||
break;
|
||||
case 7: //Bladeburner 2079
|
||||
var mult = 0;
|
||||
for (var i = 0; i < srcFile.lvl; ++i) {
|
||||
mult += (8 / (Math.pow(2, i)));
|
||||
}
|
||||
var incMult = 1 + (mult / 100);
|
||||
Player.bladeburner_max_stamina_mult *= incMult;
|
||||
Player.bladeburner_stamina_gain_mult *= incMult;
|
||||
Player.bladeburner_analysis_mult *= incMult;
|
||||
Player.bladeburner_success_chance_mult *= incMult;
|
||||
break;
|
||||
case 8: //Ghost of Wall Street
|
||||
var mult = 0;
|
||||
for (var i = 0; i < srcFile.lvl; ++i) {
|
||||
|
Loading…
Reference in New Issue
Block a user