mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 01:33:54 +01:00
MISC: A bunch of enums stuff. (#212)
* Some game enums moved to utils/enums. Others can eventually be moved there as well. * findEnumMember function for performing fuzzy matching of player input with enum members, without needing separate fuzzy functions for every enum. * Also used findEnumMember for safely loading save games (allows case changes in enum values) * Changed capitalization on some enums. * BREAKING: removed classGains work formulas function * Split ClassType enum into UniversityClassType and GymType. * Added universityGains and gymGains work formulas functions * Provided the new split enums to the player on ns.enums.
This commit is contained in:
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@ -14,7 +14,7 @@ import { Cities } from "../Locations/Cities";
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import { EmployeePositions } from "./EmployeePositions";
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import { ResearchMap } from "./ResearchMap";
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import { isRelevantMaterial } from "./ui/Helpers";
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import { checkEnum } from "../utils/helpers/checkEnum";
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import { checkEnum } from "../utils/helpers/enum";
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import { CityName } from "../Locations/data/CityNames";
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export function NewIndustry(corporation: Corporation, industry: IndustryType, name: string): void {
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@ -2,7 +2,7 @@ import { CONSTANTS } from "../Constants";
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import { Player } from "@player";
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import { Person as IPerson } from "../ScriptEditor/NetscriptDefinitions";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { CrimeType } from "../utils/WorkType";
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import { CrimeType } from "../utils/enums";
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import { CrimeWork } from "../Work/CrimeWork";
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import { calculateIntelligenceBonus } from "../PersonObjects/formulas/intelligence";
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@ -25,6 +25,9 @@ interface IConstructorParams {
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}
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export class Crime {
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// Corresponding type, also the name of the crime.
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type: CrimeType;
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// Number representing the difficulty of the crime. Used for success chance calculations
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difficulty: number;
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@ -37,9 +40,6 @@ export class Crime {
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// How much money is given by the
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money: number;
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// Name of crime
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name: string;
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// Name of crime as it appears on work screen: "You are attempting..."
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workName: string;
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@ -49,9 +49,6 @@ export class Crime {
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// Milliseconds it takes to attempt the crime
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time = 0;
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// Corresponding type in CONSTANTS. Contains a description for the crime activity
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type: CrimeType;
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// Weighting factors that determine how stats affect the success rate of this crime
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hacking_success_weight = 0;
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strength_success_weight = 0;
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@ -70,7 +67,6 @@ export class Crime {
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intelligence_exp = 0;
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constructor(
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name: string,
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workName: string,
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tooltipText: string,
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type: CrimeType,
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@ -80,7 +76,6 @@ export class Crime {
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karma: number,
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params: IConstructorParams,
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) {
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this.name = name;
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this.workName = workName;
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this.tooltipText = tooltipText;
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this.type = type;
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@ -3,8 +3,8 @@ import { Crime } from "./Crime";
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import { Player } from "@player";
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import { dialogBoxCreate } from "../ui/React/DialogBox";
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import { checkEnum } from "../utils/helpers/checkEnum";
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import { CrimeType } from "../utils/WorkType";
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import { checkEnum } from "../utils/helpers/enum";
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import { CrimeType } from "../utils/enums";
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//This is only used for the player
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export function determineCrimeSuccess(type: string): boolean {
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@ -20,31 +20,18 @@ export function determineCrimeSuccess(type: string): boolean {
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export function findCrime(roughName: string): Crime | null {
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if (checkEnum(CrimeType, roughName)) return Crimes[roughName];
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roughName = roughName.toLowerCase();
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if (roughName.includes("shoplift")) {
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return Crimes[CrimeType.SHOPLIFT];
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} else if (roughName.includes("rob") && roughName.includes("store")) {
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return Crimes[CrimeType.ROB_STORE];
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} else if (roughName.includes("mug")) {
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return Crimes[CrimeType.MUG];
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} else if (roughName.includes("larceny")) {
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return Crimes[CrimeType.LARCENY];
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} else if (roughName.includes("drugs")) {
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return Crimes[CrimeType.DRUGS];
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} else if (roughName.includes("bond") && roughName.includes("forge")) {
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return Crimes[CrimeType.BOND_FORGERY];
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} else if ((roughName.includes("traffic") || roughName.includes("illegal")) && roughName.includes("arms")) {
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return Crimes[CrimeType.TRAFFIC_ARMS];
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} else if (roughName.includes("homicide")) {
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return Crimes[CrimeType.HOMICIDE];
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} else if (roughName.includes("grand") && roughName.includes("auto")) {
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return Crimes[CrimeType.GRAND_THEFT_AUTO];
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} else if (roughName.includes("kidnap")) {
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return Crimes[CrimeType.KIDNAP];
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} else if (roughName.includes("assassin")) {
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return Crimes[CrimeType.ASSASSINATION];
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} else if (roughName.includes("heist")) {
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return Crimes[CrimeType.HEIST];
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}
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if (roughName.includes("shoplift")) return Crimes[CrimeType.shoplift];
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else if (roughName.includes("rob") && roughName.includes("store")) return Crimes[CrimeType.robStore];
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else if (roughName.includes("mug")) return Crimes[CrimeType.mug];
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else if (roughName.includes("larceny")) return Crimes[CrimeType.larceny];
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else if (roughName.includes("drugs")) return Crimes[CrimeType.dealDrugs];
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else if (roughName.includes("bond") && roughName.includes("forge")) return Crimes[CrimeType.bondForgery];
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else if ((roughName.includes("traffic") || roughName.includes("illegal")) && roughName.includes("arms")) {
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return Crimes[CrimeType.traffickArms];
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} else if (roughName.includes("homicide")) return Crimes[CrimeType.homicide];
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else if (roughName.includes("grand") && roughName.includes("auto")) return Crimes[CrimeType.grandTheftAuto];
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else if (roughName.includes("kidnap")) return Crimes[CrimeType.kidnap];
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else if (roughName.includes("assassin")) return Crimes[CrimeType.assassination];
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else if (roughName.includes("heist")) return Crimes[CrimeType.heist];
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return null;
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}
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@ -1,15 +1,12 @@
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import { Crime } from "./Crime";
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import { CONSTANTS } from "../Constants";
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import { CrimeType } from "../utils/enums";
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import { CrimeType } from "../utils/WorkType";
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// TODO: What is the point of CrimeType using totally different strings than
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export const Crimes: Record<CrimeType, Crime> = {
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[CrimeType.SHOPLIFT]: new Crime(
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"Shoplift",
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[CrimeType.shoplift]: new Crime(
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"to shoplift",
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"Attempt to shoplift from a low-end retailer",
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CrimeType.SHOPLIFT,
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CrimeType.shoplift,
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2e3,
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15e3,
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1 / 20,
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@ -23,11 +20,10 @@ export const Crimes: Record<CrimeType, Crime> = {
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},
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),
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[CrimeType.ROB_STORE]: new Crime(
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"Rob Store",
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[CrimeType.robStore]: new Crime(
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"to rob a store",
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"Attempt to commit armed robbery on a high-end store",
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CrimeType.ROB_STORE,
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CrimeType.robStore,
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60e3,
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400e3,
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1 / 5,
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@ -45,11 +41,10 @@ export const Crimes: Record<CrimeType, Crime> = {
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},
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),
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[CrimeType.MUG]: new Crime(
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"Mug",
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[CrimeType.mug]: new Crime(
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"to mug",
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"Attempt to mug a random person on the street",
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CrimeType.MUG,
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CrimeType.mug,
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4e3,
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36e3,
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1 / 5,
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@ -67,11 +62,10 @@ export const Crimes: Record<CrimeType, Crime> = {
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},
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),
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[CrimeType.LARCENY]: new Crime(
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"Larceny",
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[CrimeType.larceny]: new Crime(
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"larceny",
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"Attempt to rob property from someone's house",
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CrimeType.LARCENY,
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CrimeType.larceny,
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90e3,
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800e3,
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1 / 3,
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@ -89,31 +83,20 @@ export const Crimes: Record<CrimeType, Crime> = {
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},
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),
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[CrimeType.DRUGS]: new Crime(
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"Deal Drugs",
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"to deal drugs",
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"Attempt to deal drugs",
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CrimeType.DRUGS,
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10e3,
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120e3,
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1,
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0.5,
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{
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dexterity_exp: 5,
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agility_exp: 5,
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charisma_exp: 10,
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[CrimeType.dealDrugs]: new Crime("to deal drugs", "Attempt to deal drugs", CrimeType.dealDrugs, 10e3, 120e3, 1, 0.5, {
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dexterity_exp: 5,
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agility_exp: 5,
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charisma_exp: 10,
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charisma_success_weight: 3,
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dexterity_success_weight: 2,
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agility_success_weight: 1,
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},
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),
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charisma_success_weight: 3,
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dexterity_success_weight: 2,
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agility_success_weight: 1,
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}),
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[CrimeType.BOND_FORGERY]: new Crime(
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"Bond Forgery",
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[CrimeType.bondForgery]: new Crime(
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"to forge bonds",
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"Attempt to forge corporate bonds",
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CrimeType.BOND_FORGERY,
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CrimeType.bondForgery,
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300e3,
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4.5e6,
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1 / 2,
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@ -130,11 +113,10 @@ export const Crimes: Record<CrimeType, Crime> = {
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},
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),
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[CrimeType.TRAFFIC_ARMS]: new Crime(
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"Traffick Arms",
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[CrimeType.traffickArms]: new Crime(
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"to traffic arms",
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"Attempt to smuggle illegal arms into the city",
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CrimeType.TRAFFIC_ARMS,
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CrimeType.traffickArms,
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40e3,
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600e3,
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2,
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@ -154,11 +136,10 @@ export const Crimes: Record<CrimeType, Crime> = {
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},
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),
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[CrimeType.HOMICIDE]: new Crime(
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"Homicide",
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[CrimeType.homicide]: new Crime(
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"homicide",
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"Attempt to murder a random person on the street",
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CrimeType.HOMICIDE,
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CrimeType.homicide,
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3e3,
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45e3,
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1,
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@ -178,11 +159,10 @@ export const Crimes: Record<CrimeType, Crime> = {
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},
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),
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[CrimeType.GRAND_THEFT_AUTO]: new Crime(
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"Grand Theft Auto",
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[CrimeType.grandTheftAuto]: new Crime(
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"grand theft auto",
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"Attempt to commit grand theft auto",
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CrimeType.GRAND_THEFT_AUTO,
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CrimeType.grandTheftAuto,
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80e3,
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1.6e6,
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8,
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@ -204,11 +184,10 @@ export const Crimes: Record<CrimeType, Crime> = {
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},
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),
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[CrimeType.KIDNAP]: new Crime(
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"Kidnap",
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[CrimeType.kidnap]: new Crime(
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"to kidnap",
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"Attempt to kidnap and ransom a high-profile-target",
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CrimeType.KIDNAP,
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CrimeType.kidnap,
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120e3,
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3.6e6,
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5,
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@ -229,11 +208,10 @@ export const Crimes: Record<CrimeType, Crime> = {
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},
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),
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[CrimeType.ASSASSINATION]: new Crime(
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"Assassination",
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[CrimeType.assassination]: new Crime(
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"to assassinate",
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"Attempt to assassinate a high-profile target",
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CrimeType.ASSASSINATION,
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CrimeType.assassination,
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300e3,
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12e6,
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8,
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@ -254,11 +232,10 @@ export const Crimes: Record<CrimeType, Crime> = {
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},
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),
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[CrimeType.HEIST]: new Crime(
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"Heist",
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[CrimeType.heist]: new Crime(
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"a heist",
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"Attempt to pull off the ultimate heist",
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CrimeType.HEIST,
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CrimeType.heist,
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600e3,
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120e6,
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18,
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@ -23,7 +23,7 @@ import { CovenantPurchasesRoot } from "../../PersonObjects/Sleeve/ui/CovenantPur
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import { FactionNames } from "../data/FactionNames";
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import { GangButton } from "./GangButton";
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import { FactionWork } from "../../Work/FactionWork";
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import { FactionWorkType } from "../../Work/data/FactionWorkType";
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import { FactionWorkType } from "../../utils/enums";
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type IProps = {
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faction: Faction;
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@ -72,7 +72,7 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
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new FactionWork({
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singularity: false,
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faction: faction.name,
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factionWorkType: FactionWorkType.FIELD,
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factionWorkType: FactionWorkType.field,
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}),
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);
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startWork();
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@ -83,7 +83,7 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
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new FactionWork({
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singularity: false,
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faction: faction.name,
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factionWorkType: FactionWorkType.HACKING,
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factionWorkType: FactionWorkType.hacking,
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}),
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);
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startWork();
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@ -94,7 +94,7 @@ function MainPage({ faction, rerender, onAugmentations }: IMainProps): React.Rea
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new FactionWork({
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singularity: false,
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faction: faction.name,
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factionWorkType: FactionWorkType.SECURITY,
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factionWorkType: FactionWorkType.security,
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}),
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);
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startWork();
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@ -13,15 +13,16 @@ import { Player } from "@player";
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import { Money } from "../../ui/React/Money";
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import { Router } from "../../ui/GameRoot";
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import { Box } from "@mui/material";
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import { ClassWork, ClassType, Classes } from "../../Work/ClassWork";
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import { ClassWork, Classes } from "../../Work/ClassWork";
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import { calculateCost } from "../../Work/Formulas";
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import { GymType } from "../../utils/enums";
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type IProps = {
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loc: Location;
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};
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export function GymLocation(props: IProps): React.ReactElement {
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function train(stat: ClassType): void {
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function train(stat: GymType): void {
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Player.startWork(
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new ClassWork({
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classType: stat,
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@ -33,20 +34,20 @@ export function GymLocation(props: IProps): React.ReactElement {
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Router.toWork();
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}
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const cost = calculateCost(Classes[ClassType.GymStrength], props.loc);
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const cost = calculateCost(Classes[GymType.strength], props.loc);
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return (
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<Box sx={{ display: "grid", width: "fit-content" }}>
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<Button onClick={() => train(ClassType.GymStrength)}>
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<Button onClick={() => train(GymType.strength)}>
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Train Strength (<Money money={cost} forPurchase={true} /> / sec)
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</Button>
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<Button onClick={() => train(ClassType.GymDefense)}>
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<Button onClick={() => train(GymType.defense)}>
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Train Defense (<Money money={cost} forPurchase={true} /> / sec)
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</Button>
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<Button onClick={() => train(ClassType.GymDexterity)}>
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<Button onClick={() => train(GymType.dexterity)}>
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Train Dexterity (<Money money={cost} forPurchase={true} /> / sec)
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</Button>
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<Button onClick={() => train(ClassType.GymAgility)}>
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<Button onClick={() => train(GymType.agility)}>
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Train Agility (<Money money={cost} forPurchase={true} /> / sec)
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</Button>
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</Box>
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|
@ -36,7 +36,7 @@ export function SlumsLocation(): React.ReactElement {
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{crimes.map((crime) => (
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<Tooltip title={crime.tooltipText}>
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<Button onClick={(e) => doCrime(e, crime)}>
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{crime.name} ({numeralWrapper.formatPercentage(crime.successRate(Player))} chance of success)
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{crime.type} ({numeralWrapper.formatPercentage(crime.successRate(Player))} chance of success)
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</Button>
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</Tooltip>
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))}
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|
@ -14,15 +14,16 @@ import { Router } from "../../ui/GameRoot";
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import { Player } from "@player";
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import { Box } from "@mui/material";
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import { ClassWork, ClassType, Classes } from "../../Work/ClassWork";
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import { ClassWork, Classes } from "../../Work/ClassWork";
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import { calculateCost } from "../../Work/Formulas";
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import { UniversityClassType } from "../../utils/enums";
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type IProps = {
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loc: Location;
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};
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export function UniversityLocation(props: IProps): React.ReactElement {
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function take(classType: ClassType): void {
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function take(classType: UniversityClassType): void {
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Player.startWork(
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new ClassWork({
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classType: classType,
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@ -34,11 +35,11 @@ export function UniversityLocation(props: IProps): React.ReactElement {
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Router.toWork();
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}
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const dataStructuresCost = calculateCost(Classes[ClassType.DataStructures], props.loc);
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const networksCost = calculateCost(Classes[ClassType.Networks], props.loc);
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const algorithmsCost = calculateCost(Classes[ClassType.Algorithms], props.loc);
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const managementCost = calculateCost(Classes[ClassType.Management], props.loc);
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const leadershipCost = calculateCost(Classes[ClassType.Leadership], props.loc);
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const dataStructuresCost = calculateCost(Classes[UniversityClassType.dataStructures], props.loc);
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const networksCost = calculateCost(Classes[UniversityClassType.networks], props.loc);
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const algorithmsCost = calculateCost(Classes[UniversityClassType.algorithms], props.loc);
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const managementCost = calculateCost(Classes[UniversityClassType.management], props.loc);
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const leadershipCost = calculateCost(Classes[UniversityClassType.leadership], props.loc);
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||||
|
||||
const earnHackingExpTooltip = `Gain hacking experience!`;
|
||||
const earnCharismaExpTooltip = `Gain charisma experience!`;
|
||||
@ -46,34 +47,34 @@ export function UniversityLocation(props: IProps): React.ReactElement {
|
||||
return (
|
||||
<Box sx={{ display: "grid", width: "fit-content" }}>
|
||||
<Tooltip title={earnHackingExpTooltip}>
|
||||
<Button onClick={() => take(ClassType.StudyComputerScience)}>Study Computer Science (free)</Button>
|
||||
<Button onClick={() => take(UniversityClassType.computerScience)}>Study Computer Science (free)</Button>
|
||||
</Tooltip>
|
||||
<Tooltip title={earnHackingExpTooltip}>
|
||||
<Button onClick={() => take(ClassType.DataStructures)}>
|
||||
<Button onClick={() => take(UniversityClassType.dataStructures)}>
|
||||
Take Data Structures course (
|
||||
<Money money={dataStructuresCost} forPurchase={true} /> / sec)
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<Tooltip title={earnHackingExpTooltip}>
|
||||
<Button onClick={() => take(ClassType.Networks)}>
|
||||
<Button onClick={() => take(UniversityClassType.networks)}>
|
||||
Take Networks course (
|
||||
<Money money={networksCost} forPurchase={true} /> / sec)
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<Tooltip title={earnHackingExpTooltip}>
|
||||
<Button onClick={() => take(ClassType.Algorithms)}>
|
||||
<Button onClick={() => take(UniversityClassType.algorithms)}>
|
||||
Take Algorithms course (
|
||||
<Money money={algorithmsCost} forPurchase={true} /> / sec)
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<Tooltip title={earnCharismaExpTooltip}>
|
||||
<Button onClick={() => take(ClassType.Management)}>
|
||||
<Button onClick={() => take(UniversityClassType.management)}>
|
||||
Take Management course (
|
||||
<Money money={managementCost} forPurchase={true} /> / sec)
|
||||
</Button>
|
||||
</Tooltip>
|
||||
<Tooltip title={earnCharismaExpTooltip}>
|
||||
<Button onClick={() => take(ClassType.Leadership)}>
|
||||
<Button onClick={() => take(UniversityClassType.leadership)}>
|
||||
Take Leadership course (
|
||||
<Money money={leadershipCost} forPurchase={true} /> / sec)
|
||||
</Button>
|
||||
|
@ -33,7 +33,7 @@ import { arrayToString } from "../utils/helpers/arrayToString";
|
||||
import { HacknetServer } from "../Hacknet/HacknetServer";
|
||||
import { BaseServer } from "../Server/BaseServer";
|
||||
import { dialogBoxCreate } from "../ui/React/DialogBox";
|
||||
import { checkEnum } from "../utils/helpers/checkEnum";
|
||||
import { checkEnum } from "../utils/helpers/enum";
|
||||
|
||||
export const helpers = {
|
||||
string,
|
||||
|
@ -602,7 +602,8 @@ export const RamCosts: RamCostTree<NSFull> = {
|
||||
work: {
|
||||
crimeSuccessChance: 0,
|
||||
crimeGains: 0,
|
||||
classGains: 0,
|
||||
gymGains: 0,
|
||||
universityGains: 0,
|
||||
factionGains: 0,
|
||||
companyGains: 0,
|
||||
},
|
||||
|
@ -66,7 +66,7 @@ import { NetscriptSingularity } from "./NetscriptFunctions/Singularity";
|
||||
|
||||
import { dialogBoxCreate } from "./ui/React/DialogBox";
|
||||
import { SnackbarEvents, ToastVariant } from "./ui/React/Snackbar";
|
||||
import { checkEnum } from "./utils/helpers/checkEnum";
|
||||
import { checkEnum } from "./utils/helpers/enum";
|
||||
|
||||
import { Flags } from "./NetscriptFunctions/Flags";
|
||||
import { calculateIntelligenceBonus } from "./PersonObjects/formulas/intelligence";
|
||||
@ -77,16 +77,16 @@ import { INetscriptExtra } from "./NetscriptFunctions/Extra";
|
||||
import { ScriptDeath } from "./Netscript/ScriptDeath";
|
||||
import { getBitNodeMultipliers } from "./BitNode/BitNode";
|
||||
import { assert, arrayAssert, stringAssert, objectAssert } from "./utils/helpers/typeAssertion";
|
||||
import { CompanyPosNames, CrimeType } from "./utils/WorkType";
|
||||
import { CompanyPosNames, CrimeType, GymType, UniversityClassType } from "./utils/enums";
|
||||
import { cloneDeep } from "lodash";
|
||||
import { FactionWorkType } from "./Work/data/FactionWorkType";
|
||||
import { ClassType } from "./Work/ClassWork";
|
||||
import { FactionWorkType } from "./utils/enums";
|
||||
|
||||
export const enums: NSEnums = {
|
||||
toast: ToastVariant,
|
||||
CrimeType,
|
||||
FactionWorkType,
|
||||
ClassType,
|
||||
GymType,
|
||||
UniversityClassType,
|
||||
CompanyPosNames,
|
||||
};
|
||||
|
||||
|
@ -58,7 +58,7 @@ import { Factions } from "../Faction/Factions";
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
|
||||
import { assertEnumMember, helpers } from "../Netscript/NetscriptHelpers";
|
||||
import { checkEnum } from "../utils/helpers/checkEnum";
|
||||
import { checkEnum } from "../utils/helpers/enum";
|
||||
import { CityName } from "../Locations/data/CityNames";
|
||||
|
||||
export function NetscriptCorporation(): InternalAPI<NSCorporation> {
|
||||
|
@ -40,19 +40,18 @@ import { repFromDonation } from "../Faction/formulas/donation";
|
||||
import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
|
||||
import { helpers } from "../Netscript/NetscriptHelpers";
|
||||
import { calculateCrimeWorkStats } from "../Work/Formulas";
|
||||
import { Crimes } from "../Crime/Crimes";
|
||||
import { calculateCompanyWorkStats } from "../Work/Formulas";
|
||||
import { Companies } from "../Company/Companies";
|
||||
import { calculateClassEarnings } from "../Work/Formulas";
|
||||
import { ClassType } from "../Work/ClassWork";
|
||||
import { LocationName } from "../Locations/data/LocationNames";
|
||||
import { calculateFactionExp, calculateFactionRep } from "../Work/Formulas";
|
||||
import { FactionWorkType } from "../Work/data/FactionWorkType";
|
||||
import { FactionWorkType, GymType, UniversityClassType } from "../utils/enums";
|
||||
|
||||
import { defaultMultipliers } from "../PersonObjects/Multipliers";
|
||||
import { checkEnum } from "../utils/helpers/checkEnum";
|
||||
import { CompanyPosNames, CrimeType } from "../utils/WorkType";
|
||||
import { checkEnum, findEnumMember } from "../utils/helpers/enum";
|
||||
import { CompanyPosNames } from "../utils/enums";
|
||||
import { CompanyPositions } from "../Company/CompanyPositions";
|
||||
import { findCrime } from "../Crime/CrimeHelpers";
|
||||
|
||||
export function NetscriptFormulas(): InternalAPI<IFormulas> {
|
||||
const checkFormulasAccess = function (ctx: NetscriptContext): void {
|
||||
@ -356,22 +355,31 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
|
||||
crimeSuccessChance: (ctx) => (_person, _crimeType) => {
|
||||
checkFormulasAccess(ctx);
|
||||
const person = helpers.person(ctx, _person);
|
||||
const crimeType = helpers.string(ctx, "crimeType", _crimeType);
|
||||
if (!checkEnum(CrimeType, crimeType)) throw new Error(`Invalid crime type: ${crimeType}`);
|
||||
return Crimes[crimeType].successRate(person);
|
||||
const crime = findCrime(helpers.string(ctx, "crimeType", _crimeType));
|
||||
if (!crime) throw new Error(`Invalid crime type: ${_crimeType}`);
|
||||
return crime.successRate(person);
|
||||
},
|
||||
crimeGains: (ctx) => (_person, _crimeType) => {
|
||||
checkFormulasAccess(ctx);
|
||||
const person = helpers.person(ctx, _person);
|
||||
const crimeType = helpers.string(ctx, "crimeType", _crimeType);
|
||||
if (!checkEnum(CrimeType, crimeType)) throw new Error(`Invalid crime type: ${crimeType}`);
|
||||
return calculateCrimeWorkStats(person, Crimes[crimeType]);
|
||||
const crime = findCrime(helpers.string(ctx, "crimeType", _crimeType));
|
||||
if (!crime) throw new Error(`Invalid crime type: ${_crimeType}`);
|
||||
return calculateCrimeWorkStats(person, crime);
|
||||
},
|
||||
classGains: (ctx) => (_person, _classType, _locationName) => {
|
||||
gymGains: (ctx) => (_person, _classType, _locationName) => {
|
||||
checkFormulasAccess(ctx);
|
||||
const person = helpers.person(ctx, _person);
|
||||
const classType = helpers.string(ctx, "classType", _classType);
|
||||
if (!checkEnum(ClassType, classType)) throw new Error(`Invalid class type: ${classType}`);
|
||||
const classType = findEnumMember(GymType, helpers.string(ctx, "classType", _classType));
|
||||
if (!classType) throw new Error(`Invalid gym training type: ${_classType}`);
|
||||
const locationName = helpers.string(ctx, "locationName", _locationName);
|
||||
if (!checkEnum(LocationName, locationName)) throw new Error(`Invalid location name: ${locationName}`);
|
||||
return calculateClassEarnings(person, classType, locationName);
|
||||
},
|
||||
universityGains: (ctx) => (_person, _classType, _locationName) => {
|
||||
checkFormulasAccess(ctx);
|
||||
const person = helpers.person(ctx, _person);
|
||||
const classType = findEnumMember(UniversityClassType, helpers.string(ctx, "classType", _classType));
|
||||
if (!classType) throw new Error(`Invalid university class type: ${_classType}`);
|
||||
const locationName = helpers.string(ctx, "locationName", _locationName);
|
||||
if (!checkEnum(LocationName, locationName)) throw new Error(`Invalid location name: ${locationName}`);
|
||||
return calculateClassEarnings(person, classType, locationName);
|
||||
@ -379,8 +387,8 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
|
||||
factionGains: (ctx) => (_player, _workType, _favor) => {
|
||||
checkFormulasAccess(ctx);
|
||||
const player = helpers.person(ctx, _player);
|
||||
const workType = helpers.string(ctx, "_workType", _workType);
|
||||
if (!checkEnum(FactionWorkType, workType)) throw new Error(`Invalid faction work type: ${workType}`);
|
||||
const workType = findEnumMember(FactionWorkType, helpers.string(ctx, "_workType", _workType));
|
||||
if (!workType) throw new Error(`Invalid faction work type: ${_workType}`);
|
||||
const favor = helpers.number(ctx, "favor", _favor);
|
||||
const exp = calculateFactionExp(player, workType);
|
||||
const rep = calculateFactionRep(player, workType, favor);
|
||||
@ -390,8 +398,8 @@ export function NetscriptFormulas(): InternalAPI<IFormulas> {
|
||||
companyGains: (ctx) => (_person, _companyName, _positionName, _favor) => {
|
||||
checkFormulasAccess(ctx);
|
||||
const person = helpers.person(ctx, _person);
|
||||
const positionName = helpers.string(ctx, "_positionName", _positionName);
|
||||
if (!checkEnum(CompanyPosNames, positionName)) throw new Error(`Invalid company position: ${positionName}`);
|
||||
const positionName = findEnumMember(CompanyPosNames, helpers.string(ctx, "_positionName", _positionName));
|
||||
if (!positionName) throw new Error(`Invalid company position: ${_positionName}`);
|
||||
const position = CompanyPositions[positionName];
|
||||
const companyName = helpers.string(ctx, "_companyName", _companyName);
|
||||
const company = Object.values(Companies).find((c) => c.name === companyName);
|
||||
|
@ -10,7 +10,7 @@ import {
|
||||
import { FactionNames } from "../Faction/data/FactionNames";
|
||||
import { Factions } from "../Faction/Factions";
|
||||
import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
|
||||
import { checkEnum } from "../utils/helpers/checkEnum";
|
||||
import { checkEnum } from "../utils/helpers/enum";
|
||||
import { LocationName } from "../Locations/data/LocationNames";
|
||||
import { helpers } from "../Netscript/NetscriptHelpers";
|
||||
|
||||
|
@ -41,14 +41,15 @@ import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
|
||||
import { BlackOperationNames } from "../Bladeburner/data/BlackOperationNames";
|
||||
import { enterBitNode } from "../RedPill";
|
||||
import { FactionNames } from "../Faction/data/FactionNames";
|
||||
import { ClassWork, ClassType } from "../Work/ClassWork";
|
||||
import { ClassWork } from "../Work/ClassWork";
|
||||
import { CreateProgramWork, isCreateProgramWork } from "../Work/CreateProgramWork";
|
||||
import { FactionWork } from "../Work/FactionWork";
|
||||
import { FactionWorkType } from "../Work/data/FactionWorkType";
|
||||
import { FactionWorkType, GymType, UniversityClassType } from "../utils/enums";
|
||||
import { CompanyWork } from "../Work/CompanyWork";
|
||||
import { canGetBonus, onExport } from "../ExportBonus";
|
||||
import { saveObject } from "../SaveObject";
|
||||
import { calculateCrimeWorkStats } from "../Work/Formulas";
|
||||
import { findEnumMember } from "../utils/helpers/enum";
|
||||
|
||||
export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
const getAugmentation = function (ctx: NetscriptContext, name: string): Augmentation {
|
||||
@ -253,7 +254,11 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
(_universityName, _className, _focus = true) => {
|
||||
helpers.checkSingularityAccess(ctx);
|
||||
const universityName = helpers.string(ctx, "universityName", _universityName);
|
||||
const className = helpers.string(ctx, "className", _className);
|
||||
const classType = findEnumMember(UniversityClassType, helpers.string(ctx, "className", _className));
|
||||
if (!classType) {
|
||||
helpers.log(ctx, () => `Invalid class name: ${_className}.`);
|
||||
return false;
|
||||
}
|
||||
const focus = !!_focus;
|
||||
const wasFocusing = Player.focus;
|
||||
|
||||
@ -293,33 +298,9 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
return false;
|
||||
}
|
||||
|
||||
let task: ClassType;
|
||||
switch (className.toLowerCase()) {
|
||||
case "Study Computer Science".toLowerCase():
|
||||
task = ClassType.StudyComputerScience;
|
||||
break;
|
||||
case "Data Structures".toLowerCase():
|
||||
task = ClassType.DataStructures;
|
||||
break;
|
||||
case "Networks".toLowerCase():
|
||||
task = ClassType.Networks;
|
||||
break;
|
||||
case "Algorithms".toLowerCase():
|
||||
task = ClassType.Algorithms;
|
||||
break;
|
||||
case "Management".toLowerCase():
|
||||
task = ClassType.Management;
|
||||
break;
|
||||
case "Leadership".toLowerCase():
|
||||
task = ClassType.Leadership;
|
||||
break;
|
||||
default:
|
||||
helpers.log(ctx, () => `Invalid class name: ${className}.`);
|
||||
return false;
|
||||
}
|
||||
Player.startWork(
|
||||
new ClassWork({
|
||||
classType: task,
|
||||
classType,
|
||||
location: Player.location,
|
||||
singularity: true,
|
||||
}),
|
||||
@ -331,7 +312,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
Player.stopFocusing();
|
||||
Router.toTerminal();
|
||||
}
|
||||
helpers.log(ctx, () => `Started ${task} at ${universityName}`);
|
||||
helpers.log(ctx, () => `Started ${classType} at ${universityName}`);
|
||||
return true;
|
||||
},
|
||||
|
||||
@ -340,7 +321,11 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
(_gymName, _stat, _focus = true) => {
|
||||
helpers.checkSingularityAccess(ctx);
|
||||
const gymName = helpers.string(ctx, "gymName", _gymName);
|
||||
const stat = helpers.string(ctx, "stat", _stat);
|
||||
const classType = findEnumMember(GymType, helpers.string(ctx, "stat", _stat));
|
||||
if (!classType) {
|
||||
helpers.log(ctx, () => `Invalid stat: ${_stat}.`);
|
||||
return false;
|
||||
}
|
||||
const focus = !!_focus;
|
||||
const wasFocusing = Player.focus;
|
||||
|
||||
@ -405,35 +390,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (stat.toLowerCase()) {
|
||||
case "strength".toLowerCase():
|
||||
case "str".toLowerCase():
|
||||
Player.startWork(
|
||||
new ClassWork({ classType: ClassType.GymStrength, location: Player.location, singularity: true }),
|
||||
);
|
||||
break;
|
||||
case "defense".toLowerCase():
|
||||
case "def".toLowerCase():
|
||||
Player.startWork(
|
||||
new ClassWork({ classType: ClassType.GymDefense, location: Player.location, singularity: true }),
|
||||
);
|
||||
break;
|
||||
case "dexterity".toLowerCase():
|
||||
case "dex".toLowerCase():
|
||||
Player.startWork(
|
||||
new ClassWork({ classType: ClassType.GymDexterity, location: Player.location, singularity: true }),
|
||||
);
|
||||
break;
|
||||
case "agility".toLowerCase():
|
||||
case "agi".toLowerCase():
|
||||
Player.startWork(
|
||||
new ClassWork({ classType: ClassType.GymAgility, location: Player.location, singularity: true }),
|
||||
);
|
||||
break;
|
||||
default:
|
||||
helpers.log(ctx, () => `Invalid stat: ${stat}.`);
|
||||
return false;
|
||||
}
|
||||
Player.startWork(new ClassWork({ classType, location: Player.location, singularity: true }));
|
||||
if (focus) {
|
||||
Player.startFocusing();
|
||||
Router.toWork();
|
||||
@ -441,7 +398,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
Player.stopFocusing();
|
||||
Router.toTerminal();
|
||||
}
|
||||
helpers.log(ctx, () => `Started training ${stat} at ${gymName}`);
|
||||
helpers.log(ctx, () => `Started training ${classType} at ${gymName}`);
|
||||
return true;
|
||||
},
|
||||
|
||||
@ -926,7 +883,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
Player.startWork(
|
||||
new FactionWork({
|
||||
singularity: true,
|
||||
factionWorkType: FactionWorkType.HACKING,
|
||||
factionWorkType: FactionWorkType.hacking,
|
||||
faction: faction.name,
|
||||
}),
|
||||
);
|
||||
@ -949,7 +906,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
Player.startWork(
|
||||
new FactionWork({
|
||||
singularity: true,
|
||||
factionWorkType: FactionWorkType.FIELD,
|
||||
factionWorkType: FactionWorkType.field,
|
||||
faction: faction.name,
|
||||
}),
|
||||
);
|
||||
@ -972,7 +929,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
Player.startWork(
|
||||
new FactionWork({
|
||||
singularity: true,
|
||||
factionWorkType: FactionWorkType.SECURITY,
|
||||
factionWorkType: FactionWorkType.security,
|
||||
faction: faction.name,
|
||||
}),
|
||||
);
|
||||
@ -1118,7 +1075,7 @@ export function NetscriptSingularity(): InternalAPI<ISingularity> {
|
||||
const crime = findCrime(crimeType);
|
||||
if (crime == null) throw helpers.makeRuntimeErrorMsg(ctx, `Invalid crime: '${crimeType}'`);
|
||||
|
||||
helpers.log(ctx, () => `Attempting to commit ${crime.name}...`);
|
||||
helpers.log(ctx, () => `Attempting to commit ${crime.type}...`);
|
||||
const crimeTime = crime.commit(1, ctx.workerScript);
|
||||
if (focus) {
|
||||
Player.startFocusing();
|
||||
|
@ -5,7 +5,7 @@ import { findCrime } from "../Crime/CrimeHelpers";
|
||||
import { Augmentation } from "../Augmentation/Augmentation";
|
||||
|
||||
import { sleeve } from "../ScriptEditor/NetscriptDefinitions";
|
||||
import { checkEnum } from "../utils/helpers/checkEnum";
|
||||
import { checkEnum } from "../utils/helpers/enum";
|
||||
import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
|
||||
import { isSleeveBladeburnerWork } from "../PersonObjects/Sleeve/Work/SleeveBladeburnerWork";
|
||||
import { isSleeveFactionWork } from "../PersonObjects/Sleeve/Work/SleeveFactionWork";
|
||||
|
@ -18,7 +18,7 @@ import { CompanyPosition } from "../../Company/CompanyPosition";
|
||||
import { CompanyPositions } from "../../Company/CompanyPositions";
|
||||
import { Contracts } from "../../Bladeburner/data/Contracts";
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
import { CrimeType } from "../../utils/WorkType";
|
||||
import { CrimeType, GymType, UniversityClassType } from "../../utils/enums";
|
||||
import { CityName } from "../../Locations/data/CityNames";
|
||||
|
||||
import { Factions } from "../../Faction/Factions";
|
||||
@ -27,7 +27,7 @@ import { LocationName } from "../../Locations/data/LocationNames";
|
||||
|
||||
import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../../utils/JSONReviver";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
import { FactionWorkType } from "../../Work/data/FactionWorkType";
|
||||
import { FactionWorkType } from "../../utils/enums";
|
||||
import { Work } from "./Work/Work";
|
||||
import { SleeveClassWork } from "./Work/SleeveClassWork";
|
||||
import { ClassType } from "../../Work/ClassWork";
|
||||
@ -221,22 +221,22 @@ export class Sleeve extends Person implements ISleeve {
|
||||
let classType: ClassType | undefined;
|
||||
switch (className.toLowerCase()) {
|
||||
case "study computer science":
|
||||
classType = ClassType.StudyComputerScience;
|
||||
classType = UniversityClassType.computerScience;
|
||||
break;
|
||||
case "data structures":
|
||||
classType = ClassType.DataStructures;
|
||||
classType = UniversityClassType.dataStructures;
|
||||
break;
|
||||
case "networks":
|
||||
classType = ClassType.Networks;
|
||||
classType = UniversityClassType.networks;
|
||||
break;
|
||||
case "algorithms":
|
||||
classType = ClassType.Algorithms;
|
||||
classType = UniversityClassType.algorithms;
|
||||
break;
|
||||
case "management":
|
||||
classType = ClassType.Management;
|
||||
classType = UniversityClassType.management;
|
||||
break;
|
||||
case "leadership":
|
||||
classType = ClassType.Leadership;
|
||||
classType = UniversityClassType.leadership;
|
||||
break;
|
||||
}
|
||||
if (!classType) return false;
|
||||
@ -311,13 +311,13 @@ export class Sleeve extends Person implements ISleeve {
|
||||
let factionWorkType: FactionWorkType;
|
||||
if (sanitizedWorkType.includes("hack")) {
|
||||
if (!factionInfo.offerHackingWork) return false;
|
||||
factionWorkType = FactionWorkType.HACKING;
|
||||
factionWorkType = FactionWorkType.hacking;
|
||||
} else if (sanitizedWorkType.includes("field")) {
|
||||
if (!factionInfo.offerFieldWork) return false;
|
||||
factionWorkType = FactionWorkType.FIELD;
|
||||
factionWorkType = FactionWorkType.field;
|
||||
} else if (sanitizedWorkType.includes("security")) {
|
||||
if (!factionInfo.offerSecurityWork) return false;
|
||||
factionWorkType = FactionWorkType.SECURITY;
|
||||
factionWorkType = FactionWorkType.security;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
@ -372,16 +372,16 @@ export class Sleeve extends Person implements ISleeve {
|
||||
// set stat to a default value.
|
||||
let classType: ClassType | undefined;
|
||||
if (sanitizedStat.includes("str")) {
|
||||
classType = ClassType.GymStrength;
|
||||
classType = GymType.strength;
|
||||
}
|
||||
if (sanitizedStat.includes("def")) {
|
||||
classType = ClassType.GymDefense;
|
||||
classType = GymType.defense;
|
||||
}
|
||||
if (sanitizedStat.includes("dex")) {
|
||||
classType = ClassType.GymDexterity;
|
||||
classType = GymType.dexterity;
|
||||
}
|
||||
if (sanitizedStat.includes("agi")) {
|
||||
classType = ClassType.GymAgility;
|
||||
classType = GymType.agility;
|
||||
}
|
||||
// if stat is still equals its default value, then validation has failed.
|
||||
if (!classType) return false;
|
||||
|
@ -5,6 +5,8 @@ import { LocationName } from "../../../Locations/data/LocationNames";
|
||||
import { calculateClassEarnings } from "../../../Work/Formulas";
|
||||
import { Sleeve } from "../Sleeve";
|
||||
import { scaleWorkStats, WorkStats } from "../../../Work/WorkStats";
|
||||
import { GymType, UniversityClassType } from "../../../utils/enums";
|
||||
import { checkEnum } from "../../../utils/helpers/enum";
|
||||
|
||||
export const isSleeveClassWork = (w: Work | null): w is SleeveClassWork => w !== null && w.type === WorkType.CLASS;
|
||||
|
||||
@ -19,7 +21,7 @@ export class SleeveClassWork extends Work {
|
||||
|
||||
constructor(params?: ClassWorkParams) {
|
||||
super(WorkType.CLASS);
|
||||
this.classType = params?.classType ?? ClassType.StudyComputerScience;
|
||||
this.classType = params?.classType ?? UniversityClassType.computerScience;
|
||||
this.location = params?.location ?? LocationName.Sector12RothmanUniversity;
|
||||
}
|
||||
|
||||
@ -28,9 +30,7 @@ export class SleeveClassWork extends Work {
|
||||
}
|
||||
|
||||
isGym(): boolean {
|
||||
return [ClassType.GymAgility, ClassType.GymDefense, ClassType.GymDexterity, ClassType.GymStrength].includes(
|
||||
this.classType,
|
||||
);
|
||||
return checkEnum(GymType, this.classType);
|
||||
}
|
||||
|
||||
process(sleeve: Sleeve, cycles: number) {
|
||||
|
@ -2,13 +2,14 @@ import { Player } from "@player";
|
||||
import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../../../utils/JSONReviver";
|
||||
import { Sleeve } from "../Sleeve";
|
||||
import { applySleeveGains, Work, WorkType } from "./Work";
|
||||
import { CrimeType } from "../../../utils/WorkType";
|
||||
import { CrimeType } from "../../../utils/enums";
|
||||
import { Crimes } from "../../../Crime/Crimes";
|
||||
import { Crime } from "../../../Crime/Crime";
|
||||
import { scaleWorkStats, WorkStats } from "../../../Work/WorkStats";
|
||||
import { CONSTANTS } from "../../../Constants";
|
||||
import { checkEnum } from "../../../utils/helpers/checkEnum";
|
||||
import { checkEnum } from "../../../utils/helpers/enum";
|
||||
import { calculateCrimeWorkStats } from "../../../Work/Formulas";
|
||||
import { findCrime } from "../../../Crime/CrimeHelpers";
|
||||
|
||||
export const isSleeveCrimeWork = (w: Work | null): w is SleeveCrimeWork => w !== null && w.type === WorkType.CRIME;
|
||||
|
||||
@ -17,7 +18,7 @@ export class SleeveCrimeWork extends Work {
|
||||
cyclesWorked = 0;
|
||||
constructor(crimeType?: CrimeType) {
|
||||
super(WorkType.CRIME);
|
||||
this.crimeType = crimeType ?? CrimeType.SHOPLIFT;
|
||||
this.crimeType = crimeType ?? CrimeType.shoplift;
|
||||
}
|
||||
|
||||
getCrime(): Crime {
|
||||
@ -60,7 +61,9 @@ export class SleeveCrimeWork extends Work {
|
||||
|
||||
/** Initializes a RecoveryWork object from a JSON save state. */
|
||||
static fromJSON(value: IReviverValue): SleeveCrimeWork {
|
||||
return Generic_fromJSON(SleeveCrimeWork, value.data);
|
||||
const crimeWork = Generic_fromJSON(SleeveCrimeWork, value.data);
|
||||
crimeWork.crimeType = findCrime(crimeWork.crimeType)?.type ?? CrimeType.shoplift;
|
||||
return crimeWork;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@ import { Player } from "@player";
|
||||
import { Generic_fromJSON, Generic_toJSON, IReviverValue, Reviver } from "../../../utils/JSONReviver";
|
||||
import { Sleeve } from "../Sleeve";
|
||||
import { applySleeveGains, Work, WorkType } from "./Work";
|
||||
import { FactionWorkType } from "../../../Work/data/FactionWorkType";
|
||||
import { FactionWorkType } from "../../../utils/enums";
|
||||
import { FactionNames } from "../../../Faction/data/FactionNames";
|
||||
import { Factions } from "../../../Faction/Factions";
|
||||
import { calculateFactionExp, calculateFactionRep } from "../../../Work/Formulas";
|
||||
@ -23,7 +23,7 @@ export class SleeveFactionWork extends Work {
|
||||
|
||||
constructor(params?: SleeveFactionWorkParams) {
|
||||
super(WorkType.FACTION);
|
||||
this.factionWorkType = params?.factionWorkType ?? FactionWorkType.HACKING;
|
||||
this.factionWorkType = params?.factionWorkType ?? FactionWorkType.hacking;
|
||||
this.factionName = params?.factionName ?? FactionNames.Sector12;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { Box, Button, Paper, Tooltip, Typography } from "@mui/material";
|
||||
import React, { useState } from "react";
|
||||
import { FactionWorkType } from "../../../Work/data/FactionWorkType";
|
||||
import { FactionWorkType } from "../../../utils/enums";
|
||||
import { CONSTANTS } from "../../../Constants";
|
||||
import { Player } from "@player";
|
||||
import { numeralWrapper } from "../../../ui/numeralFormat";
|
||||
@ -21,7 +21,7 @@ import { isSleeveSupportWork } from "../Work/SleeveSupportWork";
|
||||
import { isSleeveBladeburnerWork } from "../Work/SleeveBladeburnerWork";
|
||||
import { isSleeveCrimeWork } from "../Work/SleeveCrimeWork";
|
||||
import { findCrime } from "../../../Crime/CrimeHelpers";
|
||||
import { CrimeType } from "../../../utils/WorkType";
|
||||
import { CrimeType } from "../../../utils/enums";
|
||||
|
||||
interface IProps {
|
||||
sleeve: Sleeve;
|
||||
@ -46,7 +46,7 @@ export function SleeveElem(props: IProps): React.ReactElement {
|
||||
props.sleeve.workForFaction(abc[1], abc[2]);
|
||||
break;
|
||||
case "Commit Crime":
|
||||
props.sleeve.commitCrime(findCrime(abc[1])?.type ?? CrimeType.SHOPLIFT);
|
||||
props.sleeve.commitCrime(findCrime(abc[1])?.type ?? CrimeType.shoplift);
|
||||
break;
|
||||
case "Take University Course":
|
||||
props.sleeve.takeUniversityCourse(abc[2], abc[1]);
|
||||
@ -106,13 +106,13 @@ export function SleeveElem(props: IProps): React.ReactElement {
|
||||
if (isSleeveFactionWork(props.sleeve.currentWork)) {
|
||||
let doing = "nothing";
|
||||
switch (props.sleeve.currentWork.factionWorkType) {
|
||||
case FactionWorkType.FIELD:
|
||||
case FactionWorkType.field:
|
||||
doing = "Field work";
|
||||
break;
|
||||
case FactionWorkType.HACKING:
|
||||
case FactionWorkType.hacking:
|
||||
doing = "Hacking contracts";
|
||||
break;
|
||||
case FactionWorkType.SECURITY:
|
||||
case FactionWorkType.security:
|
||||
doing = "Security work";
|
||||
break;
|
||||
}
|
||||
|
@ -16,11 +16,9 @@ import { isSleeveSynchroWork } from "../Work/SleeveSynchroWork";
|
||||
import { isSleeveClassWork } from "../Work/SleeveClassWork";
|
||||
import { isSleeveInfiltrateWork } from "../Work/SleeveInfiltrateWork";
|
||||
import { isSleeveSupportWork } from "../Work/SleeveSupportWork";
|
||||
import { ClassType } from "../../../Work/ClassWork";
|
||||
import { isSleeveCrimeWork } from "../Work/SleeveCrimeWork";
|
||||
import { FactionWorkType } from "../../../Work/data/FactionWorkType";
|
||||
import { checkEnum } from "../../../utils/helpers/checkEnum";
|
||||
import { CrimeType } from "../../../utils/WorkType";
|
||||
import { CrimeType, FactionWorkType, GymType, UniversityClassType } from "../../../utils/enums";
|
||||
import { checkEnum } from "../../../utils/helpers/enum";
|
||||
|
||||
const universitySelectorOptions: string[] = [
|
||||
"Study Computer Science",
|
||||
@ -167,7 +165,7 @@ const tasks: {
|
||||
};
|
||||
},
|
||||
"Commit Crime": (): ITaskDetails => {
|
||||
return { first: Object.values(Crimes).map((crime) => crime.name), second: () => ["------"] };
|
||||
return { first: Object.keys(Crimes), second: () => ["------"] };
|
||||
},
|
||||
"Take University Course": (sleeve: Sleeve): ITaskDetails => {
|
||||
let universities: string[] = [];
|
||||
@ -263,13 +261,13 @@ function getABC(sleeve: Sleeve): [string, string, string] {
|
||||
if (isSleeveFactionWork(w)) {
|
||||
let workType = "";
|
||||
switch (w.factionWorkType) {
|
||||
case FactionWorkType.HACKING:
|
||||
case FactionWorkType.hacking:
|
||||
workType = "Hacking Contracts";
|
||||
break;
|
||||
case FactionWorkType.FIELD:
|
||||
case FactionWorkType.field:
|
||||
workType = "Field Work";
|
||||
break;
|
||||
case FactionWorkType.SECURITY:
|
||||
case FactionWorkType.security:
|
||||
workType = "Security Work";
|
||||
break;
|
||||
}
|
||||
@ -293,30 +291,30 @@ function getABC(sleeve: Sleeve): [string, string, string] {
|
||||
|
||||
if (isSleeveClassWork(w)) {
|
||||
switch (w.classType) {
|
||||
case ClassType.StudyComputerScience:
|
||||
case UniversityClassType.computerScience:
|
||||
return ["Take University Course", "Study Computer Science", w.location];
|
||||
case ClassType.DataStructures:
|
||||
case UniversityClassType.dataStructures:
|
||||
return ["Take University Course", "Data Structures", w.location];
|
||||
case ClassType.Networks:
|
||||
case UniversityClassType.networks:
|
||||
return ["Take University Course", "Networks", w.location];
|
||||
case ClassType.Algorithms:
|
||||
case UniversityClassType.algorithms:
|
||||
return ["Take University Course", "Algorithms", w.location];
|
||||
case ClassType.Management:
|
||||
case UniversityClassType.management:
|
||||
return ["Take University Course", "Management", w.location];
|
||||
case ClassType.Leadership:
|
||||
case UniversityClassType.leadership:
|
||||
return ["Take University Course", "Leadership", w.location];
|
||||
case ClassType.GymStrength:
|
||||
case GymType.strength:
|
||||
return ["Workout at Gym", "Train Strength", w.location];
|
||||
case ClassType.GymDefense:
|
||||
case GymType.defense:
|
||||
return ["Workout at Gym", "Train Defense", w.location];
|
||||
case ClassType.GymDexterity:
|
||||
case GymType.dexterity:
|
||||
return ["Workout at Gym", "Train Dexterity", w.location];
|
||||
case ClassType.GymAgility:
|
||||
case GymType.agility:
|
||||
return ["Workout at Gym", "Train Agility", w.location];
|
||||
}
|
||||
}
|
||||
if (isSleeveCrimeWork(w)) {
|
||||
return ["Commit Crime", checkEnum(CrimeType, w.crimeType) ? Crimes[w.crimeType].name : "Shoplift", "------"];
|
||||
return ["Commit Crime", checkEnum(CrimeType, w.crimeType) ? w.crimeType : "Shoplift", "------"];
|
||||
}
|
||||
if (isSleeveSupportWork(w)) {
|
||||
return ["Perform Bladeburner Actions", "Support main sleeve", "------"];
|
||||
|
73
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
73
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -211,8 +211,6 @@ export interface CrimeStats {
|
||||
kills: number;
|
||||
/** How much money is given */
|
||||
money: number;
|
||||
/** Name of crime */
|
||||
name: string;
|
||||
/** Milliseconds it takes to attempt the crime */
|
||||
time: number;
|
||||
/** Description of the crime activity */
|
||||
@ -3817,8 +3815,14 @@ interface WorkFormulas {
|
||||
crimeSuccessChance(person: Person, crimeType: CrimeType | `${CrimeType}`): number;
|
||||
/** @returns The WorkStats gained when completing one instance of the specified crime. */
|
||||
crimeGains(person: Person, crimeType: CrimeType | `${CrimeType}`): WorkStats;
|
||||
/** @returns The WorkStats applied every game cycle (200ms) by taking the specified class. */
|
||||
classGains(person: Person, classType: ClassType | `${ClassType}`, locationName: string): WorkStats;
|
||||
/** @returns The WorkStats applied every game cycle (200ms) by taking the specified gym class. */
|
||||
gymGains(person: Person, gymType: GymType | `${GymType}`, locationName: string): WorkStats;
|
||||
/** @returns The WorkStats applied every game cycle (200ms) by taking the specified university class. */
|
||||
universityGains(
|
||||
person: Person,
|
||||
classType: UniversityClassType | `${UniversityClassType}`,
|
||||
locationName: string,
|
||||
): WorkStats;
|
||||
/** @returns The WorkStats applied every game cycle (200ms) by performing the specified faction work. */
|
||||
factionGains(person: Person, workType: FactionWorkType | `${FactionWorkType}`, favor: number): WorkStats;
|
||||
/** @returns The WorkStats applied every game cycle (200ms) by performing the specified company work. */
|
||||
@ -6815,42 +6819,46 @@ declare enum ToastVariant {
|
||||
|
||||
/** @public */
|
||||
declare enum CrimeType {
|
||||
SHOPLIFT = "SHOPLIFT",
|
||||
ROB_STORE = "ROBSTORE",
|
||||
MUG = "MUG",
|
||||
LARCENY = "LARCENY",
|
||||
DRUGS = "DRUGS",
|
||||
BOND_FORGERY = "BONDFORGERY",
|
||||
TRAFFIC_ARMS = "TRAFFICKARMS",
|
||||
HOMICIDE = "HOMICIDE",
|
||||
GRAND_THEFT_AUTO = "GRANDTHEFTAUTO",
|
||||
KIDNAP = "KIDNAP",
|
||||
ASSASSINATION = "ASSASSINATION",
|
||||
HEIST = "HEIST",
|
||||
shoplift = "Shoplift",
|
||||
robStore = "Rob Store",
|
||||
mug = "Mug",
|
||||
larceny = "Larceny",
|
||||
dealDrugs = "Deal Drugs",
|
||||
bondForgery = "Bond Forgery",
|
||||
traffickArms = "Traffick Arms",
|
||||
homicide = "Homicide",
|
||||
grandTheftAuto = "Grand Theft Auto",
|
||||
kidnap = "Kidnap",
|
||||
assassination = "Assassination",
|
||||
heist = "Heist",
|
||||
}
|
||||
|
||||
/** @public */
|
||||
declare enum FactionWorkType {
|
||||
HACKING = "HACKING",
|
||||
FIELD = "FIELD",
|
||||
SECURITY = "SECURITY",
|
||||
hacking = "hacking",
|
||||
field = "field",
|
||||
security = "security",
|
||||
}
|
||||
|
||||
// TODO: split ClassType enum into separate enums for gym and uni so they can actually be used for player input.
|
||||
/** @public */
|
||||
declare enum ClassType {
|
||||
StudyComputerScience = "STUDYCOMPUTERSCIENCE",
|
||||
DataStructures = "DATASTRUCTURES",
|
||||
Networks = "NETWORKS",
|
||||
Algorithms = "ALGORITHMS",
|
||||
Management = "MANAGEMENT",
|
||||
Leadership = "LEADERSHIP",
|
||||
GymStrength = "GYMSTRENGTH",
|
||||
GymDefense = "GYMDEFENSE",
|
||||
GymDexterity = "GYMDEXTERITY",
|
||||
GymAgility = "GYMAGILITY",
|
||||
declare enum UniversityClassType {
|
||||
computerScience = "Computer Science",
|
||||
dataStructures = "Data Structures",
|
||||
networks = "Networks",
|
||||
algorithms = "Algorithms",
|
||||
management = "Management",
|
||||
leadership = "Leadership",
|
||||
}
|
||||
|
||||
/** @public */
|
||||
declare enum GymType {
|
||||
strength = "str",
|
||||
defense = "def",
|
||||
dexterity = "dex",
|
||||
agility = "agi",
|
||||
}
|
||||
|
||||
/** @public */
|
||||
declare enum CompanyPosNames {
|
||||
sw0 = "Software Engineering Intern",
|
||||
sw1 = "Junior Software Engineer",
|
||||
@ -6927,7 +6935,8 @@ export type NSEnums = {
|
||||
toast: typeof ToastVariant;
|
||||
CrimeType: typeof CrimeType;
|
||||
FactionWorkType: typeof FactionWorkType;
|
||||
ClassType: typeof ClassType;
|
||||
GymType: typeof GymType;
|
||||
UniversityClassType: typeof UniversityClassType;
|
||||
CompanyPosNames: typeof CompanyPosNames;
|
||||
};
|
||||
|
||||
|
@ -3,7 +3,7 @@ import { BaseServer } from "../../Server/BaseServer";
|
||||
import { MessageFilenames, showMessage } from "../../Message/MessageHelpers";
|
||||
import { showLiterature } from "../../Literature/LiteratureHelpers";
|
||||
import { dialogBoxCreate } from "../../ui/React/DialogBox";
|
||||
import { checkEnum } from "../../utils/helpers/checkEnum";
|
||||
import { checkEnum } from "../../utils/helpers/enum";
|
||||
|
||||
export function cat(args: (string | number | boolean)[], server: BaseServer): void {
|
||||
if (args.length !== 1) {
|
||||
|
@ -10,110 +10,67 @@ import { Player } from "@player";
|
||||
import { calculateClassEarnings as calculateClassEarningsRate } from "./Formulas";
|
||||
import { Work, WorkType } from "./Work";
|
||||
import { applyWorkStats, newWorkStats, sumWorkStats, WorkStats } from "./WorkStats";
|
||||
import { GymType, UniversityClassType } from "../utils/enums";
|
||||
import { checkEnum, findEnumMember } from "../utils/helpers/enum";
|
||||
|
||||
export enum ClassType {
|
||||
StudyComputerScience = "STUDYCOMPUTERSCIENCE",
|
||||
DataStructures = "DATASTRUCTURES",
|
||||
Networks = "NETWORKS",
|
||||
Algorithms = "ALGORITHMS",
|
||||
|
||||
Management = "MANAGEMENT",
|
||||
Leadership = "LEADERSHIP",
|
||||
|
||||
GymStrength = "GYMSTRENGTH",
|
||||
GymDefense = "GYMDEFENSE",
|
||||
GymDexterity = "GYMDEXTERITY",
|
||||
GymAgility = "GYMAGILITY",
|
||||
}
|
||||
export type ClassType = UniversityClassType | GymType;
|
||||
|
||||
export interface Class {
|
||||
youAreCurrently: string;
|
||||
type: ClassType;
|
||||
youAreCurrently: string;
|
||||
earnings: WorkStats;
|
||||
}
|
||||
|
||||
export const Classes: Record<ClassType, Class> = {
|
||||
[ClassType.StudyComputerScience]: {
|
||||
youAreCurrently: "studying Computer Science",
|
||||
type: ClassType.StudyComputerScience,
|
||||
[UniversityClassType.computerScience]: {
|
||||
type: UniversityClassType.computerScience,
|
||||
youAreCurrently: `studying Computer Science`,
|
||||
earnings: newWorkStats({ hackExp: 0.5, intExp: 0.01 }),
|
||||
},
|
||||
[ClassType.DataStructures]: {
|
||||
[UniversityClassType.dataStructures]: {
|
||||
type: UniversityClassType.dataStructures,
|
||||
youAreCurrently: "taking a Data Structures course",
|
||||
type: ClassType.DataStructures,
|
||||
earnings: newWorkStats({
|
||||
money: -40,
|
||||
hackExp: 1,
|
||||
intExp: 0.01,
|
||||
}),
|
||||
earnings: newWorkStats({ money: -40, hackExp: 1, intExp: 0.01 }),
|
||||
},
|
||||
[ClassType.Networks]: {
|
||||
[UniversityClassType.networks]: {
|
||||
type: UniversityClassType.networks,
|
||||
youAreCurrently: "taking a Networks course",
|
||||
type: ClassType.Networks,
|
||||
earnings: newWorkStats({
|
||||
money: -80,
|
||||
hackExp: 2,
|
||||
intExp: 0.01,
|
||||
}),
|
||||
earnings: newWorkStats({ money: -80, hackExp: 2, intExp: 0.01 }),
|
||||
},
|
||||
[ClassType.Algorithms]: {
|
||||
[UniversityClassType.algorithms]: {
|
||||
type: UniversityClassType.algorithms,
|
||||
youAreCurrently: "taking an Algorithms course",
|
||||
type: ClassType.Algorithms,
|
||||
earnings: newWorkStats({
|
||||
money: -320,
|
||||
hackExp: 4,
|
||||
intExp: 0.01,
|
||||
}),
|
||||
earnings: newWorkStats({ money: -320, hackExp: 4, intExp: 0.01 }),
|
||||
},
|
||||
[ClassType.Management]: {
|
||||
[UniversityClassType.management]: {
|
||||
type: UniversityClassType.management,
|
||||
youAreCurrently: "taking a Management course",
|
||||
type: ClassType.Management,
|
||||
earnings: newWorkStats({
|
||||
money: -160,
|
||||
chaExp: 2,
|
||||
intExp: 0.01,
|
||||
}),
|
||||
earnings: newWorkStats({ money: -160, chaExp: 2, intExp: 0.01 }),
|
||||
},
|
||||
[ClassType.Leadership]: {
|
||||
[UniversityClassType.leadership]: {
|
||||
type: UniversityClassType.leadership,
|
||||
youAreCurrently: "taking a Leadership course",
|
||||
type: ClassType.Leadership,
|
||||
earnings: newWorkStats({
|
||||
money: -320,
|
||||
chaExp: 4,
|
||||
intExp: 0.01,
|
||||
}),
|
||||
earnings: newWorkStats({ money: -320, chaExp: 4, intExp: 0.01 }),
|
||||
},
|
||||
[ClassType.GymStrength]: {
|
||||
[GymType.strength]: {
|
||||
type: GymType.strength,
|
||||
youAreCurrently: "training your strength at a gym",
|
||||
type: ClassType.GymStrength,
|
||||
earnings: newWorkStats({
|
||||
money: -120,
|
||||
strExp: 1,
|
||||
}),
|
||||
earnings: newWorkStats({ money: -120, strExp: 1 }),
|
||||
},
|
||||
[ClassType.GymDefense]: {
|
||||
[GymType.defense]: {
|
||||
type: GymType.defense,
|
||||
youAreCurrently: "training your defense at a gym",
|
||||
type: ClassType.GymDefense,
|
||||
earnings: newWorkStats({
|
||||
money: -120,
|
||||
defExp: 1,
|
||||
}),
|
||||
earnings: newWorkStats({ money: -120, defExp: 1 }),
|
||||
},
|
||||
[ClassType.GymDexterity]: {
|
||||
[GymType.dexterity]: {
|
||||
type: GymType.dexterity,
|
||||
youAreCurrently: "training your dexterity at a gym",
|
||||
type: ClassType.GymDexterity,
|
||||
earnings: newWorkStats({
|
||||
money: -120,
|
||||
dexExp: 1,
|
||||
}),
|
||||
earnings: newWorkStats({ money: -120, dexExp: 1 }),
|
||||
},
|
||||
[ClassType.GymAgility]: {
|
||||
[GymType.agility]: {
|
||||
type: GymType.agility,
|
||||
youAreCurrently: "training your agility at a gym",
|
||||
type: ClassType.GymAgility,
|
||||
earnings: newWorkStats({
|
||||
money: -120,
|
||||
agiExp: 1,
|
||||
}),
|
||||
earnings: newWorkStats({ money: -120, agiExp: 1 }),
|
||||
},
|
||||
};
|
||||
|
||||
@ -132,14 +89,12 @@ export class ClassWork extends Work {
|
||||
|
||||
constructor(params?: ClassWorkParams) {
|
||||
super(WorkType.CLASS, params?.singularity ?? true);
|
||||
this.classType = params?.classType ?? ClassType.StudyComputerScience;
|
||||
this.classType = params?.classType ?? UniversityClassType.computerScience;
|
||||
this.location = params?.location ?? LocationName.Sector12RothmanUniversity;
|
||||
}
|
||||
|
||||
isGym(): boolean {
|
||||
return [ClassType.GymAgility, ClassType.GymDefense, ClassType.GymDexterity, ClassType.GymStrength].includes(
|
||||
this.classType,
|
||||
);
|
||||
return checkEnum(GymType, this.classType);
|
||||
}
|
||||
|
||||
getClass(): Class {
|
||||
@ -195,7 +150,12 @@ export class ClassWork extends Work {
|
||||
|
||||
/** Initializes a ClassWork object from a JSON save state. */
|
||||
static fromJSON(value: IReviverValue): ClassWork {
|
||||
return Generic_fromJSON(ClassWork, value.data);
|
||||
const classWork = Generic_fromJSON(ClassWork, value.data);
|
||||
classWork.classType =
|
||||
findEnumMember(UniversityClassType, classWork.classType) ??
|
||||
findEnumMember(GymType, classWork.classType) ??
|
||||
UniversityClassType.computerScience;
|
||||
return classWork;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,11 +5,11 @@ import { determineCrimeSuccess } from "../Crime/CrimeHelpers";
|
||||
import { Crimes } from "../Crime/Crimes";
|
||||
import { Player } from "@player";
|
||||
import { dialogBoxCreate } from "../ui/React/DialogBox";
|
||||
import { CrimeType } from "../utils/WorkType";
|
||||
import { CrimeType } from "../utils/enums";
|
||||
import { Work, WorkType } from "./Work";
|
||||
import { scaleWorkStats, WorkStats } from "./WorkStats";
|
||||
import { calculateCrimeWorkStats } from "./Formulas";
|
||||
import { checkEnum } from "../utils/helpers/checkEnum";
|
||||
import { checkEnum } from "../utils/helpers/enum";
|
||||
|
||||
interface CrimeWorkParams {
|
||||
crimeType: CrimeType;
|
||||
@ -24,7 +24,7 @@ export class CrimeWork extends Work {
|
||||
|
||||
constructor(params?: CrimeWorkParams) {
|
||||
super(WorkType.CRIME, params?.singularity ?? true);
|
||||
this.crimeType = params?.crimeType ?? CrimeType.SHOPLIFT;
|
||||
this.crimeType = params?.crimeType ?? CrimeType.shoplift;
|
||||
this.unitCompleted = 0;
|
||||
}
|
||||
|
||||
@ -89,7 +89,7 @@ export class CrimeWork extends Work {
|
||||
return {
|
||||
type: this.type,
|
||||
cyclesWorked: this.cyclesWorked,
|
||||
crimeType: checkEnum(CrimeType, this.crimeType) ? this.crimeType : CrimeType.SHOPLIFT,
|
||||
crimeType: checkEnum(CrimeType, this.crimeType) ? this.crimeType : CrimeType.shoplift,
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -11,7 +11,7 @@ import { Reputation } from "../ui/React/Reputation";
|
||||
import { CONSTANTS } from "../Constants";
|
||||
import { AugmentationNames } from "../Augmentation/data/AugmentationNames";
|
||||
import { calculateFactionExp, calculateFactionRep } from "./Formulas";
|
||||
import { FactionWorkType } from "./data/FactionWorkType";
|
||||
import { FactionWorkType } from "../utils/enums";
|
||||
|
||||
interface FactionWorkParams {
|
||||
singularity: boolean;
|
||||
@ -27,7 +27,7 @@ export class FactionWork extends Work {
|
||||
|
||||
constructor(params?: FactionWorkParams) {
|
||||
super(WorkType.FACTION, params?.singularity ?? true);
|
||||
this.factionWorkType = params?.factionWorkType ?? FactionWorkType.HACKING;
|
||||
this.factionWorkType = params?.factionWorkType ?? FactionWorkType.hacking;
|
||||
this.factionName = params?.faction ?? FactionNames.Sector12;
|
||||
}
|
||||
|
||||
@ -92,7 +92,9 @@ export class FactionWork extends Work {
|
||||
|
||||
/** Initializes a FactionWork object from a JSON save state. */
|
||||
static fromJSON(value: IReviverValue): FactionWork {
|
||||
return Generic_fromJSON(FactionWork, value.data);
|
||||
const factionWork = Generic_fromJSON(FactionWork, value.data);
|
||||
factionWork.factionWorkType = factionWork.factionWorkType.toLowerCase() as FactionWorkType;
|
||||
return factionWork;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@ import { Crime } from "../Crime/Crime";
|
||||
import { newWorkStats, scaleWorkStats, WorkStats, multWorkStats } from "./WorkStats";
|
||||
import { Person as IPerson } from "../ScriptEditor/NetscriptDefinitions";
|
||||
import { CONSTANTS } from "../Constants";
|
||||
import { FactionWorkType } from "./data/FactionWorkType";
|
||||
import { FactionWorkType, GymType } from "../utils/enums";
|
||||
import {
|
||||
getFactionFieldWorkRepGain,
|
||||
getFactionSecurityWorkRepGain,
|
||||
@ -19,11 +19,12 @@ import { serverMetadata } from "../Server/data/servers";
|
||||
import { LocationName } from "../Locations/data/LocationNames";
|
||||
import { Company } from "../Company/Company";
|
||||
import { CompanyPosition } from "../Company/CompanyPosition";
|
||||
import { checkEnum } from "../utils/helpers/enum";
|
||||
|
||||
const gameCPS = 1000 / CONSTANTS._idleSpeed; // 5 cycles per second
|
||||
export const FactionWorkStats: Record<FactionWorkType, WorkStats> = {
|
||||
[FactionWorkType.HACKING]: newWorkStats({ hackExp: 15 }),
|
||||
[FactionWorkType.FIELD]: newWorkStats({
|
||||
[FactionWorkType.hacking]: newWorkStats({ hackExp: 15 }),
|
||||
[FactionWorkType.field]: newWorkStats({
|
||||
hackExp: 10,
|
||||
strExp: 10,
|
||||
defExp: 10,
|
||||
@ -31,7 +32,7 @@ export const FactionWorkStats: Record<FactionWorkType, WorkStats> = {
|
||||
agiExp: 10,
|
||||
chaExp: 10,
|
||||
}),
|
||||
[FactionWorkType.SECURITY]: newWorkStats({
|
||||
[FactionWorkType.security]: newWorkStats({
|
||||
hackExp: 5,
|
||||
strExp: 15,
|
||||
defExp: 15,
|
||||
@ -66,9 +67,9 @@ export function calculateCrimeWorkStats(person: IPerson, crime: Crime): WorkStat
|
||||
/** @returns faction rep rate per cycle */
|
||||
export const calculateFactionRep = (person: IPerson, type: FactionWorkType, favor: number): number => {
|
||||
const repFormulas = {
|
||||
[FactionWorkType.HACKING]: getHackingWorkRepGain,
|
||||
[FactionWorkType.FIELD]: getFactionFieldWorkRepGain,
|
||||
[FactionWorkType.SECURITY]: getFactionSecurityWorkRepGain,
|
||||
[FactionWorkType.hacking]: getHackingWorkRepGain,
|
||||
[FactionWorkType.field]: getFactionFieldWorkRepGain,
|
||||
[FactionWorkType.security]: getFactionSecurityWorkRepGain,
|
||||
};
|
||||
return repFormulas[type](person, favor);
|
||||
};
|
||||
@ -95,11 +96,7 @@ export function calculateClassEarnings(person: IPerson, type: ClassType, locatio
|
||||
const classs = Classes[type];
|
||||
const location = Locations[locationName];
|
||||
|
||||
const hashMult = [ClassType.GymAgility, ClassType.GymDefense, ClassType.GymStrength, ClassType.GymDexterity].includes(
|
||||
type,
|
||||
)
|
||||
? hashManager.getTrainingMult()
|
||||
: hashManager.getStudyMult();
|
||||
const hashMult = checkEnum(GymType, type) ? hashManager.getTrainingMult() : hashManager.getStudyMult();
|
||||
|
||||
const earnings = multWorkStats(
|
||||
scaleWorkStats(classs.earnings, (location.expMult / gameCPS) * hashMult, false),
|
||||
|
@ -1,5 +0,0 @@
|
||||
export enum FactionWorkType {
|
||||
HACKING = "HACKING",
|
||||
FIELD = "FIELD",
|
||||
SECURITY = "SECURITY",
|
||||
}
|
15
src/types.ts
15
src/types.ts
@ -1,20 +1,13 @@
|
||||
/** Construct a type using the values from an object. Requires object to be defined "as const" */
|
||||
export type ValuesFrom<T> = T[keyof T];
|
||||
|
||||
/**
|
||||
* Status object for functions that return a boolean indicating success/failure
|
||||
* and an optional message
|
||||
*/
|
||||
/** Status object for functions that return a boolean indicating success/failure
|
||||
* and an optional message */
|
||||
export interface IReturnStatus {
|
||||
res: boolean;
|
||||
msg?: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the minimum and maximum values for a range.
|
||||
/** Defines the minimum and maximum values for a range.
|
||||
* It is up to the consumer if these values are inclusive or exclusive.
|
||||
* It is up to the implementor to ensure max > min.
|
||||
*/
|
||||
* It is up to the implementor to ensure max > min. */
|
||||
export interface IMinMaxRange {
|
||||
/** Value by which the bounds are to be divided for the final range */
|
||||
divisor?: number;
|
||||
|
@ -24,7 +24,7 @@ import { WorkStats } from "../Work/WorkStats";
|
||||
import { isCreateProgramWork } from "../Work/CreateProgramWork";
|
||||
import { isGraftingWork } from "../Work/GraftingWork";
|
||||
import { isFactionWork } from "../Work/FactionWork";
|
||||
import { FactionWorkType } from "../Work/data/FactionWorkType";
|
||||
import { FactionWorkType } from "../utils/enums";
|
||||
import { isCompanyWork } from "../Work/CompanyWork";
|
||||
|
||||
const CYCLES_PER_SEC = 1000 / CONSTANTS.MilliPerCycle;
|
||||
@ -394,9 +394,9 @@ export function WorkInProgressRoot(): React.ReactElement {
|
||||
}
|
||||
|
||||
const description = {
|
||||
[FactionWorkType.HACKING]: "carrying out hacking contracts",
|
||||
[FactionWorkType.FIELD]: "carrying out field missions",
|
||||
[FactionWorkType.SECURITY]: "performing security detail",
|
||||
[FactionWorkType.hacking]: "carrying out hacking contracts",
|
||||
[FactionWorkType.field]: "carrying out field missions",
|
||||
[FactionWorkType.security]: "performing security detail",
|
||||
};
|
||||
|
||||
const exp = Player.currentWork.getExpRates();
|
||||
|
@ -1,18 +1,3 @@
|
||||
export enum CrimeType {
|
||||
SHOPLIFT = "SHOPLIFT", //"shoplift",
|
||||
ROB_STORE = "ROBSTORE", //"rob a store",
|
||||
MUG = "MUG", //"mug someone",
|
||||
LARCENY = "LARCENY", //"commit larceny",
|
||||
DRUGS = "DRUGS", //"deal drugs",
|
||||
BOND_FORGERY = "BONDFORGERY", //"forge corporate bonds",
|
||||
TRAFFIC_ARMS = "TRAFFICKARMS", //"traffick illegal arms",
|
||||
HOMICIDE = "HOMICIDE", //"commit homicide",
|
||||
GRAND_THEFT_AUTO = "GRANDTHEFTAUTO", //"commit grand theft auto",
|
||||
KIDNAP = "KIDNAP", //"kidnap someone for ransom",
|
||||
ASSASSINATION = "ASSASSINATION", //"assassinate a high-profile target",
|
||||
HEIST = "HEIST", //"pull off the ultimate heist",
|
||||
}
|
||||
|
||||
export enum CompanyPosNames {
|
||||
sw0 = "Software Engineering Intern",
|
||||
sw1 = "Junior Software Engineer",
|
||||
@ -53,3 +38,41 @@ export enum CompanyPosNames {
|
||||
waiterPT = "Part-time Waiter",
|
||||
employeePT = "Part-time Employee",
|
||||
}
|
||||
|
||||
export enum CrimeType {
|
||||
shoplift = "Shoplift",
|
||||
robStore = "Rob Store",
|
||||
mug = "Mug",
|
||||
larceny = "Larceny",
|
||||
dealDrugs = "Deal Drugs",
|
||||
bondForgery = "Bond Forgery",
|
||||
traffickArms = "Traffick Arms",
|
||||
homicide = "Homicide",
|
||||
grandTheftAuto = "Grand Theft Auto",
|
||||
kidnap = "Kidnap",
|
||||
assassination = "Assassination",
|
||||
heist = "Heist",
|
||||
}
|
||||
|
||||
export enum FactionWorkType {
|
||||
hacking = "hacking",
|
||||
field = "field",
|
||||
security = "security",
|
||||
}
|
||||
|
||||
export enum UniversityClassType {
|
||||
computerScience = "Computer Science",
|
||||
dataStructures = "Data Structures",
|
||||
networks = "Networks",
|
||||
algorithms = "Algorithms",
|
||||
management = "Management",
|
||||
leadership = "Leadership",
|
||||
}
|
||||
|
||||
//Uses skill short codes to allow easier fuzzy matching with player input
|
||||
export enum GymType {
|
||||
strength = "str",
|
||||
defense = "def",
|
||||
dexterity = "dex",
|
||||
agility = "agi",
|
||||
}
|
@ -1,4 +0,0 @@
|
||||
/** Verifies that a supplied value is a member of the provided object/enum. Works for enums as well as enum-like objects (const {} as const). */
|
||||
export function checkEnum<T extends Record<string, unknown>>(obj: T, value: unknown): value is T[keyof T] {
|
||||
return Object.values(obj).includes(value);
|
||||
}
|
11
src/utils/helpers/enum.ts
Normal file
11
src/utils/helpers/enum.ts
Normal file
@ -0,0 +1,11 @@
|
||||
/** Verifies that a supplied value is a member of the provided object/enum. Works for enums as well as enum-like objects (const {} as const). */
|
||||
export function checkEnum<T extends Record<string, unknown>>(obj: T, value: unknown): value is T[keyof T] {
|
||||
return Object.values(obj).includes(value);
|
||||
}
|
||||
|
||||
export function findEnumMember<T extends Record<string, string>>(obj: T, value: string): T[keyof T] | undefined {
|
||||
const lowerValue = value.toLowerCase().replace(/ /g, "");
|
||||
for (const member of Object.values(obj) as T[keyof T][]) {
|
||||
if (lowerValue.includes(member.toLowerCase().replace(/ /g, ""))) return member;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user