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https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #2880 from PhilipArmstead/prompt-additions
Adding support for text/select options in Prompt command
This commit is contained in:
commit
88df76a868
@ -2152,7 +2152,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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message = argsToString([message]);
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SnackbarEvents.emit(message, variant, duration);
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},
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prompt: function (txt: any): any {
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prompt: function (txt: any, options?: { type?: string; options?: string[] }): any {
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updateDynamicRam("prompt", getRamCost(Player, "prompt"));
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if (!isString(txt)) {
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txt = JSON.stringify(txt);
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@ -2161,6 +2161,7 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
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return new Promise(function (resolve) {
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PromptEvent.emit({
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txt: txt,
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options,
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resolve: resolve,
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});
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});
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17
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
17
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -5984,19 +5984,22 @@ export interface NS extends Singularity {
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tFormat(milliseconds: number, milliPrecision?: boolean): string;
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/**
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* Prompt the player with a Yes/No modal.
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* Prompt the player with an input modal.
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* @remarks
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* RAM cost: 0 GB
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*
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* Prompts the player with a dialog box with two options: “Yes” and “No”.
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* This function will return true if the player click “Yes” and false if
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* the player clicks “No”. The script’s execution is halted until the player
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* selects one of the options.
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* Prompts the player with a dialog box. If `options.type` is undefined or "boolean",
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* the player is shown "Yes" and "No" prompts, which return true and false respectively.
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* Passing a type of "text" will give the player a text field and a value of "select"
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* will show a drop-down field. Choosing type "select" will require an array or object
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* to be passed via the `options.choices` property.
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* The script’s execution is halted until the player selects one of the options.
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*
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* @param txt - Text to appear in the prompt dialog box.
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* @returns True if the player click “Yes” and false if the player clicks “No”.
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* @param options - Options to modify the prompt the player is shown.
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* @returns True if the player click “Yes”; false if the player clicks “No”; or the value entered by the player.
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*/
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prompt(txt: string): Promise<boolean>;
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prompt(txt: string, options?: { type?: "boolean"|"text"|"select"|undefined; choices?: string[] | { [key: string]: string | number } }): Promise<boolean | string>;
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/**
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* Open up a message box.
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@ -691,7 +691,7 @@ export function Root(props: IProps): React.ReactElement {
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if (serverScriptIndex === -1 || savedScriptCode !== server.scripts[serverScriptIndex as number].code) {
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PromptEvent.emit({
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txt: "Do you want to save changes to " + closingScript.fileName + "?",
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resolve: (result: boolean) => {
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resolve: (result: boolean | string) => {
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if (result) {
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// Save changes
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closingScript.code = savedScriptCode;
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@ -748,7 +748,7 @@ export function Root(props: IProps): React.ReactElement {
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"Do you want to overwrite the current editor content with the contents of " +
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openScript.fileName +
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" on the server? This cannot be undone.",
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resolve: (result: boolean) => {
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resolve: (result: boolean | string) => {
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if (result) {
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// Save changes
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openScript.code = serverScriptCode;
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@ -1,14 +1,19 @@
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import React, { useState, useEffect } from "react";
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import React, { useState, useEffect, Dispatch, SetStateAction } from "react";
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import { EventEmitter } from "../../utils/EventEmitter";
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import { Modal } from "./Modal";
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import Typography from "@mui/material/Typography";
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import Button from "@mui/material/Button";
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import Select, { SelectChangeEvent } from "@mui/material/Select";
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import TextField from '@mui/material/TextField';
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import { KEY } from '../../utils/helpers/keyCodes';
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import MenuItem from '@mui/material/MenuItem';
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export const PromptEvent = new EventEmitter<[Prompt]>();
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interface Prompt {
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txt: string;
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resolve: (result: boolean) => void;
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options?: { type?: string; choices?: string[] | { [key: string]: string | number } };
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resolve: (result: boolean | string) => void;
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}
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export function PromptManager(): React.ReactElement {
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@ -21,36 +26,150 @@ export function PromptManager(): React.ReactElement {
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[],
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);
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const valueState = useState('')
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function close(): void {
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if (prompt === null) return;
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prompt.resolve(false);
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valueState[1]('')
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setPrompt(null);
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}
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function yes(): void {
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if (prompt === null) return;
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prompt.resolve(true);
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setPrompt(null);
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let promptRenderer;
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switch (prompt?.options?.type) {
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case 'text': {
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promptRenderer = promptMenuText;
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break;
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}
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case 'select': {
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promptRenderer = promptMenuSelect;
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break;
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}
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default: {
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promptRenderer = promptMenuBoolean;
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}
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function no(): void {
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if (prompt === null) return;
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prompt.resolve(false);
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setPrompt(null);
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}
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return (
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<>
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{prompt != null && (
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<Modal open={true} onClose={close}>
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<pre>
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<Typography>{prompt.txt}</Typography>
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</pre>
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<div style={{ display: 'flex', justifyContent: 'center', alignItems: 'center', paddingTop: '10px' }}>
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<Button style={{ marginRight: 'auto' }} onClick={yes}>Yes</Button>
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<Button onClick={no}>No</Button>
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</div>
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{promptRenderer(prompt, setPrompt, valueState)}
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</Modal>
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)}
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</>
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);
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}
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function promptMenuBoolean(prompt: Prompt | null, setPrompt: Dispatch<SetStateAction<Prompt | null>>): React.ReactElement {
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const yes = (): void => {
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if (prompt !== null) {
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prompt.resolve(true);
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setPrompt(null);
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}
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}
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const no = (): void => {
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if (prompt !== null) {
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prompt.resolve(false);
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setPrompt(null);
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}
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}
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return (
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<>
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<div style={{ display: 'flex', justifyContent: 'center', alignItems: 'center', paddingTop: '10px' }}>
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<Button style={{ marginRight: 'auto' }} onClick={yes}>Yes</Button>
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<Button onClick={no}>No</Button>
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</div>
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</>
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);
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}
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function promptMenuText(prompt: Prompt | null, setPrompt: Dispatch<SetStateAction<Prompt | null>>, valueState: [string, Dispatch<SetStateAction<string>>]): React.ReactElement {
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const [value, setValue] = valueState
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const submit = (): void => {
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if (prompt !== null) {
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prompt.resolve(value);
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setValue('')
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setPrompt(null);
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}
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}
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const onInput = (event: React.ChangeEvent<HTMLInputElement>): void => {
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setValue(event.target.value);
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}
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const onKeyDown = (event: React.KeyboardEvent<HTMLInputElement>): void => {
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event.stopPropagation();
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if (prompt !== null && event.keyCode === KEY.ENTER) {
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event.preventDefault();
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submit();
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}
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}
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return (
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<>
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<div style={{ display: 'flex', alignItems: 'center', paddingTop: '10px' }}>
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<TextField
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autoFocus
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value={value}
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onInput={onInput}
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onKeyDown={onKeyDown}
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style={{ flex: '1 0 auto' }}
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InputProps={{
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endAdornment: (
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<Button
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onClick={() => {
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submit();
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}}
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>
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Confirm
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</Button>
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),
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}}
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/>
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</div>
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</>
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);
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}
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function promptMenuSelect(prompt: Prompt | null, setPrompt: Dispatch<SetStateAction<Prompt | null>>, valueState: [string, Dispatch<SetStateAction<string>>]): React.ReactElement {
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const [value, setValue] = valueState
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const submit = (): void => {
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if (prompt !== null) {
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prompt.resolve(value);
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setValue('');
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setPrompt(null);
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}
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}
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const onChange = (event: SelectChangeEvent<string>): void => {
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setValue(event.target.value);
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}
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const getItems = (choices: string[] | { [key: string]: string | number }) : React.ReactElement[] => {
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const content = [];
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for (const i in choices) {
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// @ts-ignore
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content.push(<MenuItem value={i}>{choices[i]}</MenuItem>);
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}
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return content;
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}
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return (
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<>
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<div style={{ display: 'flex', alignItems: 'center', paddingTop: '10px' }}>
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<Select onChange={onChange} value={value} style={{ flex: '1 0 auto' }}>
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{getItems(prompt?.options?.choices || [])}
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</Select>
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<Button onClick={submit}>Confirm</Button>
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</div>
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</>
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);
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}
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