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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 05:33:54 +01:00
Removed some console.log statements. Fixed bug with displaying Factions Content
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219373e48e
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@ -172,7 +172,7 @@
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#purchase-augmentation-box-content {
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background-color: black;
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margin: 15% auto; /* 15% from the top and centered */
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padding: 1px;
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padding: 8px;
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border: 5px solid #FFFFFF;
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width: 80%; /* Could be more or less, depending on screen size */
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color: #66ff33;
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@ -184,7 +184,7 @@
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float: right;
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font-size: 16px;
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font-weight: bold;
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padding: 2px;
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padding: 4px;
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margin: 6px;
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border: 1px solid white;
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}
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@ -613,7 +613,7 @@
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<div id="purchase-augmentation-box-container">
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<div id="purchase-augmentation-box-content">
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<p id="purchase-augmentation-box-text"> </p>
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<p> WARNING: Purchasing an Augmentation resets most of your progress, including: <br>
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<p> <br> WARNING: Purchasing an Augmentation resets most of your progress, including: <br>
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Stats/Skill levels and Experience <br>
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Money <br>
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Scripts <br>
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@ -387,7 +387,6 @@ function evaluate(exp, workerScript) {
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//Evaluate the looping part of a for loop (Initialization block is NOT done in here)
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function evaluateFor(exp, workerScript) {
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var env = workerScript.env;
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console.log("evaluateFor() called");
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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@ -395,7 +394,6 @@ function evaluateFor(exp, workerScript) {
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setTimeout(function() {
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var evaluatePromise = evaluate(exp.cond, workerScript);
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evaluatePromise.then(function(resCond) {
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console.log("Conditional evaluated to: " + resCond);
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resolve(resCond);
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}, function(e) {
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reject(e);
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@ -405,13 +403,11 @@ function evaluateFor(exp, workerScript) {
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pCond.then(function(resCond) {
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if (resCond) {
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console.log("About to evaluate an iteration of for loop code");
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//Run the for loop code
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var pCode = new Promise(function(resolve, reject) {
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setTimeout(function() {
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var evaluatePromise = evaluate(exp.code, workerScript);
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evaluatePromise.then(function(resCode) {
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console.log("Evaluated an iteration of for loop code");
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resolve(resCode);
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}, function(e) {
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reject(e);
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@ -425,7 +421,6 @@ function evaluateFor(exp, workerScript) {
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setTimeout(function() {
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var evaluatePromise = evaluate(exp.postloop, workerScript);
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evaluatePromise.then(function(foo) {
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console.log("Evaluated for loop postloop");
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resolve("postLoopFinished");
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}, function(e) {
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reject(e);
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@ -448,7 +443,6 @@ function evaluateFor(exp, workerScript) {
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reject(e);
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});
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} else {
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console.log("Cond is false, stopping for loop");
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resolve("endForLoop"); //Doesn't need to resolve to any particular value
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}
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}, function(e) {
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@ -460,7 +454,6 @@ function evaluateFor(exp, workerScript) {
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function evaluateWhile(exp, workerScript) {
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var env = workerScript.env;
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console.log("evaluateWhile() called");
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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@ -468,7 +461,6 @@ function evaluateWhile(exp, workerScript) {
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setTimeout(function() {
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var evaluatePromise = evaluate(exp.cond, workerScript);
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evaluatePromise.then(function(resCond) {
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console.log("Conditional evaluated to: " + resCond);
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resolve(resCond);
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}, function(e) {
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reject(e);
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@ -513,12 +505,10 @@ function evaluateWhile(exp, workerScript) {
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function evaluateProg(exp, workerScript, index) {
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var env = workerScript.env;
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console.log("evaluateProg() called");
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject(workerScript);}
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if (index >= exp.prog.length) {
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console.log("Prog done. Resolving recursively");
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resolve("progFinished");
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} else {
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//Evaluate this line of code in the prog
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@ -617,7 +607,6 @@ function scriptCalculatePercentMoneyHacked(server) {
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var difficultyMult = (100 - server.hackDifficulty) / 100;
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var skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
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var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult;
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console.log("Percent money hacked calculated to be: " + percentMoneyHacked);
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if (percentMoneyHacked < 0) {return 0;}
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if (percentMoneyHacked > 1) {return 1;}
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return percentMoneyHacked;
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@ -470,22 +470,25 @@ var Engine = {
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//Re-add a link for each faction you are a member of
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for (var i = 0; i < Player.factions.length; ++i) {
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var factionName = Player.factions[i];
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//Add the faction to the Factions page content
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var item = document.createElement("li");
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var aElem = document.createElement("a");
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aElem.setAttribute("href", "#");
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aElem.setAttribute("class", "a-link-button");
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aElem.innerHTML = factionName;
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aElem.addEventListener("click", function() {
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Engine.loadFactionContent();
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displayFactionContent(factionName);
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return false;
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});
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item.appendChild(aElem);
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factionsList.appendChild(item);
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(function () {
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var factionName = Player.factions[i];
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//Add the faction to the Factions page content
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var item = document.createElement("li");
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var aElem = document.createElement("a");
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aElem.setAttribute("href", "#");
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aElem.setAttribute("class", "a-link-button");
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aElem.innerHTML = factionName;
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aElem.addEventListener("click", function() {
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console.log("factionName:" + factionName)
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Engine.loadFactionContent();
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displayFactionContent(factionName);
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return false;
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});
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item.appendChild(aElem);
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factionsList.appendChild(item);
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}()); //Immediate invocation
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}
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},
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@ -36,6 +36,5 @@ isValidIPAddress = function(ipaddress) {
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{
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return true;
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}
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console.log("Invalid IP address");
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return false ;
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}
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