Merge pull request #87 from danielyxie/netscript-refactor

Netscript refactor
This commit is contained in:
danielyxie 2017-07-13 12:54:58 -04:00 committed by GitHub
commit 8951593ede
20 changed files with 5131 additions and 2011 deletions

@ -15,7 +15,6 @@
position: fixed;
}
/* Script Editor */
/* This temp element is used for auto adjusting filename field */
.tmp-element {
@ -23,13 +22,11 @@
white-space: pre;
}
#script-editor-container {
position: fixed;
padding-top: 10px;
}
#script-editor-buttons-wrapper {
width: 100%;
padding-right: 0xp;
@ -37,10 +34,15 @@
}
#script-editor-save-and-close-button,
#script-editor-netscript-doc-button {
#script-editor-netscript-doc-button,
#script-editor-status-text {
display: inline-block;
}
#script-editor-status-text {
margin: 10px;
}
#script-editor-save-and-close-button {
float:left;
}

@ -94,6 +94,10 @@ tr:focus {
}
/* Make html links ("a" elements) nice looking buttons with this class */
a:link, a:visited {
color:white;
}
.a-link-button {
text-decoration: none;
background-color: #555;

@ -30,12 +30,10 @@
<!-- Netscript -->
<script src="src/NetscriptWorker.js"></script>
<script src="src/NetscriptInputStream.js"></script>
<script src="src/NetscriptTokenizer.js"></script>
<script src="src/NetscriptParser.js"></script>
<script src="src/NetscriptEvaluator.js"></script>
<script src="src/NetscriptEnvironment.js"></script>
<script src="src/NetscriptFunctions.js"></script>
<script src="utils/acorn.js"></script>
<!-- Main game files -->
<script src="src/Constants.js"></script>
@ -150,6 +148,7 @@
<textarea id="script-editor-text" tabindex="2" autofocus> </textarea>
<div id="script-editor-buttons-wrapper">
<span id="script-editor-save-and-close-button" class="a-link-button">Save & Close (Ctrl + b)</span>
<p id="script-editor-status-text"> </p>
<span id="script-editor-netscript-doc-button" class="a-link-button"> Netscript Documentation </span>
</div>
</div>
@ -746,7 +745,7 @@
you 'reset' by installing Augmentations.
</p>
<a id="stock-market-buy-tix-api" class="a-link-button-inactive">
Buy Trade Information eXchange (TEX) API Access - COMING SOON
Buy Trade Information eXchange (TIX) API Access - COMING SOON
</a>
<p id="stock-market-commission"> </p>

@ -162,7 +162,7 @@ initAugmentations = function() {
//Combat stat augmentations
var HemoRecirculator = new Augmentation(AugmentationNames.HemoRecirculator);
HemoRecirculator.setInfo("A heart implant that greatly increases the body's ability to effectively use and pump " +
"blood. <br><br> This augmentation increases all of the player's combat stats by 10%.")
"blood. <br><br> This augmentation increases all of the player's combat stats by 8%.")
HemoRecirculator.setRequirements(4000, 9000000);
HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
if (augmentationExists(AugmentationNames.HemoRecirculator)) {
@ -175,7 +175,7 @@ initAugmentations = function() {
Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. <br><br>" +
"This augmentation increases the player's dexterity by 15%.");
"This augmentation increases the player's dexterity by 10%.");
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting1)) {
@ -187,7 +187,7 @@ initAugmentations = function() {
Targeting2.setRequirements(3500, 8500000);
Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
"by an additional 25%.");
"by an additional 20%.");
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting2)) {
@ -199,7 +199,7 @@ initAugmentations = function() {
Targeting3.setRequirements(11000, 23000000);
Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
"by an additional 40%.");
"by an additional 30%.");
Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]);
if (augmentationExists(AugmentationNames.Targeting3)) {
@ -233,7 +233,7 @@ initAugmentations = function() {
AddToAugmentations(SynfibrilMuscle)
var CombatRib1 = new Augmentation(AugmentationNames.CombatRib1);
CombatRib1.setRequirements(2500, 4500000);
CombatRib1.setRequirements(3000, 4750000);
CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
"This augmentation increases the player's strength and defense by 10%.");
@ -245,7 +245,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib1);
var CombatRib2 = new Augmentation(AugmentationNames.CombatRib2);
CombatRib2.setRequirements(7000, 12000000);
CombatRib2.setRequirements(7500, 13000000);
CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream.<br><br>This upgrade increases the player's strength and defense by an additional 15%.")
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
@ -256,7 +256,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib2);
var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3);
CombatRib3.setRequirements(12000, 22000000);
CombatRib3.setRequirements(14000, 24000000);
CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 20%.");
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
@ -267,7 +267,7 @@ initAugmentations = function() {
AddToAugmentations(CombatRib3);
var NanofiberWeave = new Augmentation(AugmentationNames.NanofiberWeave);
NanofiberWeave.setRequirements(14000, 20000000);
NanofiberWeave.setRequirements(15000, 25000000);
NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
"This augmentation increases the player's strength and defense by 25%.");
@ -309,7 +309,7 @@ initAugmentations = function() {
GrapheneBoneLacings.setRequirements(450000, 850000000);
GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
"their density and tensile strength.<br><br>" +
"This augmentation increases the player's strength and defense by 75%.");
"This augmentation increases the player's strength and defense by 70%.");
GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) {
delete Augmentations[AugmentationNames.GrapheneBoneLacings];
@ -322,7 +322,7 @@ initAugmentations = function() {
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
"greatly improved senses and reaction speeds.<br><br>" +
"This augmentation increases all of the player's combat stats by 18%.");
"This augmentation increases all of the player's combat stats by 16%.");
BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]);
if (augmentationExists(AugmentationNames.BionicSpine)) {
@ -334,7 +334,7 @@ initAugmentations = function() {
GrapheneBionicSpine.setRequirements(650000, 1200000000);
GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" +
"This augmentation increases all of the player's combat stats by 65%.");
"This augmentation increases all of the player's combat stats by 60%.");
GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
delete Augmentations[AugmentationNames.GrapheneBionicSpine];
@ -390,7 +390,7 @@ initAugmentations = function() {
AddToAugmentations(TITN41Injection);
var EnhancedSocialInteractionImplant = new Augmentation(AugmentationNames.EnhancedSocialInteractionImplant);
EnhancedSocialInteractionImplant.setRequirements(150000, 250000000);
EnhancedSocialInteractionImplant.setRequirements(150000, 275000000);
EnhancedSocialInteractionImplant.setInfo("A cranial implant that greatly assists in the user's ability to analyze social situations " +
"and interactions. The system uses a wide variety of factors such as facial expression, body " +
"language, and the voice's tone/inflection to determine the best course of action during social" +
@ -751,7 +751,7 @@ initAugmentations = function() {
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " +
"in the brain.<br><br>" +
"This augmentation: <br>" +
"Increases all experience gains by 10%<br>" +
"Increases all experience gains by 5%<br>" +
"Increases the amount of money the player gains from working by 20%<br>" +
"Increases the amount of reputation the player gains when working for a company by 10%");
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
@ -775,7 +775,7 @@ initAugmentations = function() {
AddToAugmentations(PCDNI);
var PCDNIOptimizer = new Augmentation(AugmentationNames.PCDNIOptimizer);
PCDNIOptimizer.setRequirements(200000, 875000000);
PCDNIOptimizer.setRequirements(200000, 900000000);
PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
"improves the performance of the interface and gives the user more control options " +
"to the connected computer.<br><br>" +
@ -789,7 +789,7 @@ initAugmentations = function() {
AddToAugmentations(PCDNIOptimizer);
var PCDNINeuralNetwork = new Augmentation(AugmentationNames.PCDNINeuralNetwork);
PCDNINeuralNetwork.setRequirements(600000, 1300000000);
PCDNINeuralNetwork.setRequirements(600000, 1500000000);
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the " +
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
@ -922,7 +922,7 @@ initAugmentations = function() {
AddToAugmentations(Neurotrainer1);
var Neurotrainer2 = new Augmentation(AugmentationNames.Neurotrainer2);
Neurotrainer2.setRequirements(4000, 8500000);
Neurotrainer2.setRequirements(4000, 9000000);
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
"require Neurotrainer I to be installed as a prerequisite.<br><br>" +
@ -934,7 +934,7 @@ initAugmentations = function() {
AddToAugmentations(Neurotrainer2);
var Neurotrainer3 = new Augmentation(AugmentationNames.Neurotrainer3);
Neurotrainer3.setRequirements(10000, 25000000);
Neurotrainer3.setRequirements(10000, 26000000);
Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
"but it does not require either of them to be installed as a prerequisite.<br><br>" +
@ -983,7 +983,7 @@ initAugmentations = function() {
"Increases the player's agility by 10% <br>" +
"Increases the player's defense by 10% <br>" +
"Increases the amount of money the player gains from crimes by 25%");
LuminCloaking2.setRequirements(2000, 5000000);
LuminCloaking2.setRequirements(2000, 6000000);
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking2)) {
delete Augmentations[AugmentationNames.LuminCloaking2];
@ -997,7 +997,7 @@ initAugmentations = function() {
"Increases the player's dexterity by 10%<br>" +
"Increases the player's dexterity experience gain rate by 15%<br>" +
"Increases the amount of money the player gains from crimes by 25%");
SmartSonar.setRequirements(9000, 12000000);
SmartSonar.setRequirements(9000, 15000000);
SmartSonar.addToFactions(["Slum Snakes"]);
if (augmentationExists(AugmentationNames.SmartSonar)) {
delete Augmentations[AugmentationNames.SmartSonar];
@ -1011,7 +1011,7 @@ initAugmentations = function() {
"This augmentation: <br>" +
"Increases all of the player's stats by 5%<br>" +
"Increases the player's experience gain rate for all stats by 10%");
PowerRecirculator.setRequirements(10000, 33000000);
PowerRecirculator.setRequirements(10000, 36000000);
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
delete Augmentations[AugmentationNames.PowerRecirculator];
@ -1032,7 +1032,7 @@ initAugmentations = function() {
"Increases the player's hacking speed by 10%<br>" +
"Increases the player's chance of successfully performing a hack by 30%<br>" +
"Increases the amount of money the player gains from hacking by 100%");
QLink.setRequirements(750000, 1200000000);
QLink.setRequirements(750000, 1300000000);
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {
delete Augmentations[AugmentationNames.QLink];
@ -1058,7 +1058,7 @@ initAugmentations = function() {
"This augmentation: <br>" +
"Increases all of the player's combat stats by 75%<br>" +
"Increases the player's hacking skill by 15%");
SPTN97.setRequirements(500000, 950000000);
SPTN97.setRequirements(500000, 975000000);
SPTN97.addToFactions(["The Covenant"]);
if (augmentationExists(AugmentationNames.SPTN97)) {
delete Augmentations[AugmentationNames.SPTN97];
@ -1070,7 +1070,7 @@ initAugmentations = function() {
HiveMind.setInfo("A brain implant developed by ECorp. They do not reveal what " +
"exactly the implant does, but they promise that it will greatly " +
"enhance your abilities.");
HiveMind.setRequirements(600000, 1000000000);
HiveMind.setRequirements(600000, 1100000000);
HiveMind.addToFactions(["ECorp"]);
if (augmentationExists(AugmentationNames.HiveMind)) {
delete Augmentations[AugmentationNames.HiveMind];
@ -1086,7 +1086,7 @@ initAugmentations = function() {
"This augmentation:<br>" +
"Increases all of the player's combat stats by 35%<br>" +
"Increases all of the player's combat stat experience gain rate by 35%");
CordiARCReactor.setRequirements(450000, 975000000);
CordiARCReactor.setRequirements(450000, 1000000000);
CordiARCReactor.addToFactions(["MegaCorp"]);
if (augmentationExists(AugmentationNames.CordiARCReactor)) {
delete Augmentations[AugmentationNames.CordiARCReactor];
@ -1103,7 +1103,7 @@ initAugmentations = function() {
"Increases the player's charisma experience gain rate by 50%<br>" +
"Increases the amount of reputation the player gains for a company by 25%<br>" +
"Increases the amount of reputation the player gains for a faction by 25%");
SmartJaw.setRequirements(150000, 500000000);
SmartJaw.setRequirements(150000, 550000000);
SmartJaw.addToFactions(["Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SmartJaw)) {
delete Augmentations[AugmentationNames.SmartJaw];
@ -1117,7 +1117,7 @@ initAugmentations = function() {
"body's skin and bone cells, granting them the ability to repair " +
"and restructure themselves. <br><br>" +
"This augmentation increases the player's strength and defense by 55%");
Neotra.setRequirements(225000, 550000000);
Neotra.setRequirements(225000, 575000000);
Neotra.addToFactions(["Blade Industries"]);
if (augmentationExists(AugmentationNames.Neotra)) {
delete Augmentations[AugmentationNames.Neotra];
@ -1132,7 +1132,7 @@ initAugmentations = function() {
"This augmentation: <br>" +
"Increases all of the player's stats by 20%<br>" +
"Increases the player's experience gain rate for all stats by 15%");
Xanipher.setRequirements(350000, 800000000);
Xanipher.setRequirements(350000, 850000000);
Xanipher.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.Xanipher)) {
delete Augmentations[AugmentationNames.Xanipher];
@ -1145,7 +1145,7 @@ initAugmentations = function() {
"of negligible senescence, preventing the body from " +
"deteriorating with age. <br><br>" +
"This augmentation increases all of the player's stats by 20%");
nextSENS.setRequirements(175000, 375000000);
nextSENS.setRequirements(175000, 385000000);
nextSENS.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.nextSENS)) {
delete Augmentations[AugmentationNames.nextSENS];
@ -1160,7 +1160,7 @@ initAugmentations = function() {
"This augmentation:<br>" +
"Increases the player's hacking skill by 20%<br>" +
"Increases the player's hacking experience gain rate by 25%");
OmniTekInfoLoad.setRequirements(250000, 550000000)
OmniTekInfoLoad.setRequirements(250000, 575000000)
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
delete Augmentations[AugmentationNames.OmniTekInfoLoad];
@ -1177,7 +1177,7 @@ initAugmentations = function() {
"skin cells, allowing users to generate their own energy " +
"and nutrition using solar power. <br><br>" +
"This augmentation increases the player's strength, defense, and agility by 40%");
PhotosyntheticCells.setRequirements(225000, 525000000);
PhotosyntheticCells.setRequirements(225000, 550000000);
PhotosyntheticCells.addToFactions(["KuaiGong International"]);
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
delete Augmentations[AugmentationNames.PhotosyntheticCells];
@ -1195,7 +1195,7 @@ initAugmentations = function() {
"Increases the player's chance of successfully performing a hack by 10%<br>" +
"Increases the player's hacking speed by 5%<br>" +
"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset");
Neurolink.setRequirements(350000, 850000000);
Neurolink.setRequirements(350000, 875000000);
Neurolink.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.Neurolink)) {
delete Augmentations[AugmentationNames.Neurolink];
@ -1213,7 +1213,7 @@ initAugmentations = function() {
"Increases the player's hacking skill by 10%<br>" +
"Increases the player's hacking speed by 2%<br>" +
"Increases the amount of money the player gains from hacking by 10%");
TheBlackHand.setRequirements(40000, 100000000);
TheBlackHand.setRequirements(40000, 110000000);
TheBlackHand.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.TheBlackHand)) {
delete Augmentations[AugmentationNames.TheBlackHand];
@ -1396,13 +1396,13 @@ applyAugmentation = function(aug, reapply=false) {
switch(aug.name) {
//Combat stat augmentations
case AugmentationNames.Targeting1:
Player.dexterity_mult *= 1.15;
Player.dexterity_mult *= 1.10;
break;
case AugmentationNames.Targeting2:
Player.dexterity_mult *= 1.25;
Player.dexterity_mult *= 1.20;
break;
case AugmentationNames.Targeting3:
Player.dexterity_mult *= 1.40;
Player.dexterity_mult *= 1.30;
break;
case AugmentationNames.SyntheticHeart: //High level
Player.agility_mult *= 1.5;
@ -1436,20 +1436,20 @@ applyAugmentation = function(aug, reapply=false) {
Player.dexterity_mult *= 1.05;
break;
case AugmentationNames.GrapheneBoneLacings: //High level
Player.strength_mult *= 1.75;
Player.defense_mult *= 1.75;
Player.strength_mult *= 1.7;
Player.defense_mult *= 1.7;
break;
case AugmentationNames.BionicSpine: //Med level
Player.strength_mult *= 1.18;
Player.defense_mult *= 1.18;
Player.agility_mult *= 1.18;
Player.dexterity_mult *= 1.18;
Player.strength_mult *= 1.16;
Player.defense_mult *= 1.16;
Player.agility_mult *= 1.16;
Player.dexterity_mult *= 1.16;
break;
case AugmentationNames.GrapheneBionicSpine: //High level
Player.strength_mult *= 1.65;
Player.defense_mult *= 1.65;
Player.agility_mult *= 1.65;
Player.dexterity_mult *= 1.65;
Player.strength_mult *= 1.6;
Player.defense_mult *= 1.6;
Player.agility_mult *= 1.6;
Player.dexterity_mult *= 1.6;
break;
case AugmentationNames.BionicLegs: //Med level
Player.agility_mult *= 1.6;
@ -1579,12 +1579,12 @@ applyAugmentation = function(aug, reapply=false) {
Player.charisma_mult *= 1.1;
break;
case AugmentationNames.FocusWire: //Med level
Player.hacking_exp_mult *= 1.1;
Player.strength_exp_mult *= 1.1;
Player.defense_exp_mult *= 1.1;
Player.dexterity_exp_mult *= 1.1;
Player.agility_exp_mult *= 1.1;
Player.charisma_exp_mult *= 1.1;
Player.hacking_exp_mult *= 1.05;
Player.strength_exp_mult *= 1.05;
Player.defense_exp_mult *= 1.05;
Player.dexterity_exp_mult *= 1.05;
Player.agility_exp_mult *= 1.05;
Player.charisma_exp_mult *= 1.05;
Player.company_rep_mult *= 1.1;
Player.work_money_mult *= 1.2;
break;
@ -1710,10 +1710,10 @@ applyAugmentation = function(aug, reapply=false) {
Player.crime_money_mult *= 1.25;
break;
case AugmentationNames.HemoRecirculator:
Player.strength_mult *= 1.1;
Player.defense_mult *= 1.1;
Player.agility_mult *= 1.1;
Player.dexterity_mult *= 1.1;
Player.strength_mult *= 1.08;
Player.defense_mult *= 1.08;
Player.agility_mult *= 1.08;
Player.dexterity_mult *= 1.08;
break;
case AugmentationNames.SmartSonar:
Player.dexterity_mult *= 1.1;

@ -1,5 +1,5 @@
CONSTANTS = {
Version: "0.24.1",
Version: "0.25.0",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@ -11,7 +11,7 @@ CONSTANTS = {
/* Base costs */
BaseCostFor1GBOfRamHome: 32000,
BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
BaseCostFor1GBOfRamServer: 60000, //1 GB of RAM
BaseCostFor1GBOfRamHacknetNode: 30000,
BaseCostForHacknetNode: 1000,
@ -19,9 +19,9 @@ CONSTANTS = {
/* Hacknet Node constants */
HacknetNodeMoneyGainPerLevel: 1.55,
HacknetNodePurchaseNextMult: 1.75, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.045, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.28, //Multiplier for cost when upgrading RAM
HacknetNodePurchaseNextMult: 1.85, //Multiplier when purchasing an additional hacknet node
HacknetNodeUpgradeLevelMult: 1.05, //Multiplier for cost when upgrading level
HacknetNodeUpgradeRamMult: 1.29, //Multiplier for cost when upgrading RAM
HacknetNodeUpgradeCoreMult: 1.49, //Multiplier for cost when buying another core
HacknetNodeMaxLevel: 200,
@ -34,7 +34,7 @@ CONSTANTS = {
/* Augmentation */
//NeuroFlux Governor cost multiplier as you level up
NeuroFluxGovernorLevelMult: 1.13,
NeuroFluxGovernorLevelMult: 1.14,
/* Script related things */
//Time (ms) it takes to run one operation in Netscript.
@ -71,6 +71,10 @@ CONSTANTS = {
ScriptHNUpgLevelRamCost: 0.4,
ScriptHNUpgRamRamCost: 0.6,
ScriptHNUpgCoreRamCost: 0.8,
ScriptGetStockRamCost: 2.0,
ScriptBuySellStockRamCost: 2.5,
ScriptPurchaseServerRamCost: 2.0,
ScriptRoundRamCost: 0.05,
MultithreadingRAMCost: 1,
@ -96,8 +100,8 @@ CONSTANTS = {
InfiltrationMoneyValue: 2000, //Convert "secret" value to money
//Stock market constants
WSEAccountCost: 50000000,
TIXAPICost: 1000000000,
WSEAccountCost: 200000000,
TIXAPICost: 5000000000,
StockMarketCommission: 100000,
//Hospital/Health
@ -327,6 +331,10 @@ CONSTANTS = {
"the execution of a script is when it saves/loads. </strong><br><br>",
TutorialNetscriptText: "Netscript is a programming language implemented for this game. The language has " +
"your basic programming constructs and several built-in commands that are used to hack. <br><br>" +
"<u><h1>Official Wiki and Documentation</h1></u><br>" +
"<a href='http://bitburner.wikia.com/wiki/Netscript' target='_blank'>Check out Bitburner's wiki for the official Netscript documentation</a>" +
". The wiki documentation will contain more details and " +
"code examples than this documentation page. Also, it can be opened up in another tab/window for convenience!<br><br>" +
"<u><h1> Variables and data types </h1></u><br>" +
"The following data types are supported by Netscript: <br>" +
"numeric - Integers and floats (eg. 6, 10.4999)<br>" +
@ -354,41 +362,7 @@ CONSTANTS = {
"&nbsp;==<br>" +
"&nbsp;!=<br><br>" +
"<u><h1> Arrays </h1></u><br>" +
"Arrays are special container objects. Arrays can hold many values under a single name. Each value in the array " +
"can be accessed using an index number. The following example shows how to declare an array: <br><br>" +
"thisIsAnArray = Array[1, 2, 3, 'bitburner!', false];<br><br>" +
"Note that the values in an array can be different types. To access this array we just declared, we can use the index " +
"operator on the array's name: <br><br>" +
"print(thisIsAnArray[0]); <br>" +
"thisIsAnArray[1] = 5;<br>" +
"thisIsAnArray[3] = 'string concatenation ' + 123;<br><br>" +
"Note that arrays are indexed starting at index 0. Using an index that is too large or less than 0 will result in an " +
"out of bounds runtime error. <br><br>" +
"If an element in an array is assigned to a value that includes a variable, then it holds a reference to that variable. " +
"What this means is that if the variable changes, the array element will also change accordingly. For example:<br><br>" +
"x = 10;<br>testArr = Array[x];<br>print(testArr[0]);<br>x = 20;<br>print(testArr[0]);<br><br>" +
"This code will print: <br><br>10<br>20<br><br>" +
"<strong>Array functions</strong><br>" +
"Arrays have built-in functions/properties that can be used to more easily access and manipulate the containers. <br><br>"+
"<i>length/length()</i><br>Returns the number of elements in the array.<br>" +
"The example below will print out 5:<br><br>" +
"arr = Array[1, 2, 3, 4, 5];<br>print(arr.length);<br><br>" +
"<i>clear/clear()</i><br>Removes all elements from the array.<br>" +
"The example below creates an array with three strings and then uses clear to remove all of those strings. The result is that 'arr' will be " +
"an empty array.<br><br>" +
"arr = Array['str1', 'str2', 'str3'];<br>arr.clear();<br><br>" +
"<i>push(e)</i><br>Adds the element e to the end of the array.<br>" +
"The example below will create an array holding one element: the number 1. It will then push the number 2 onto the array. The result " +
"is that 'arr' will be an array of size 2 with arr[0] == 1 and arr[1] == 2<br><br>" +
"arr = Array[1];<br>arr.push(2);<br><br>" +
"<i>insert(e)</i><br>Inserts an element e into an array at a specified index. Every element in the array that is at or after " +
"the specified index is shifted down. The array must be indexed with the [] operator when using this function.<br>" +
"The following example will insert the number 2 into index 1 of the array. The result afterwards is that 'arr' will hold the values [1, 2, 3, 4].<br><br>" +
"arr = Array[1, 3, 4];<br>arr[1].insert(2);<br><br>" +
"<i>remove()</i><br>Removes an element from a specified index. Every element in the array that is after the specified index " +
"will be shifted up. The array must be indexed with the [] operator when using this function.<br>" +
"The following example will remove the first element of the array. The result afterwards is that 'arr' will hold the values [2, 3].<br><br>" +
"arr = Array[1, 2, 3];<br>arr[0].remove();<br><br>" +
"Netscript arrays have the same properties and functions as javascript arrays. For information see javascripts <a href=\"https://www.w3schools.com/js/js_arrays.asp\" target='_blank'>array</a> documentation.<br><br>"+
"<u><h1> Script Arguments </h1></u><br>" +
"Arguments passed into a script can be accessed using a special array called 'args'. The arguments can be accessed like a normal array using the [] " +
"operator. (args[0], args[1], args[2]...) <br><br>" +
@ -427,9 +401,7 @@ CONSTANTS = {
"any server, regardless of where the script is running. This command requires root access to the target server, but " +
"there is no required hacking level to run the command. Returns " +
"0.1. Works offline at a slower rate<br> Example: weaken('foodnstuff');<br><br>" +
"<i>print(x)</i> <br>Prints a value or a variable to the scripts logs (which can be viewed with the 'tail [script]' terminal command ). <br>" +
"WARNING: Do NOT call print() on an array. The script will crash. You can, however, call print on single elements of an array. For example, if " +
"the variable 'a' is an array, then do NOT call print(a), but it is okay to call print(a[0]).<br><br>" +
"<i>print(x)</i> <br>Prints a value or a variable to the scripts logs (which can be viewed with the 'tail [script]' terminal command ). <br><br>" +
"<i>scan(hostname/ip)</i><br>Returns an array containing the hostnames of all servers that are one node away from the specified server. " +
"The argument must be a string containing the IP or hostname of the target server. The hostnames in the returned array are strings.<br><br>" +
"<i>nuke(hostname/ip)</i><br>Run NUKE.exe on the target server. NUKE.exe must exist on your home computer. Does NOT work while offline <br> Example: nuke('foodnstuff'); <br><br>" +
@ -528,6 +500,14 @@ CONSTANTS = {
"<i>purchaseHacknetNode()</i><br> Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number " +
"at the end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford to purchase " +
"a new Hacknet Node then the function will return false. Does NOT work offline<br><br>" +
"<i>purchaseServer(hostname, ram)</i><br> Purchases a server with the specified hostname and amount of RAM. The first argument can be any data type, " +
"but it will be converted to a string using Javascript's String function. Anything that resolves to an empty string will cause the function to fail. " +
"The second argument specified the amount of RAM (in GB) for the server. This argument must resolve to a numeric and it must be a power of 2 " +
"(2, 4, 8, etc...). <br><br>" +
"Purchasing a server using this Netscript function is twice as expensive as manually purchasing a server from a location in the World.<br><br>" +
"This function returns the hostname of the newly purchased server as a string. If the function fails to purchase a server, then it will return " +
"an empty string. The function will fail if the arguments passed in are invalid or if the player does not have enough money to purchase the specified server.<br><br>" +
"<i>round(n)</i><br>Rounds the number n to the nearest integer. If the argument passed in is not a number, then the function will return 0.<br><br>" +
"<u><h1>Hacknet Nodes API</h1></u><br>" +
"Netscript provides the following API for accessing and upgrading your Hacknet Nodes through scripts. This API does NOT work offline.<br><br>" +
"<i>hacknetnodes</i><br> A special variable. This is an array that maps to the Player's Hacknet Nodes. The Hacknet Nodes are accessed through " +
@ -549,54 +529,74 @@ CONSTANTS = {
"to a level of at least 75, RAM to at least 8GB, and number of cores to at least 2.<br><br>" +
"while(hacknetnodes.length < 4) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;purchaseHacknetNode();<br>" +
"};<br>" +
"for (i = 0; i < 4; i = i+1) {<br>" +
"}<br>" +
"for (i = 0; i < 4; i = i++) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;while (hacknetnodes[i].level <= 75) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hacknetnodes[i].upgradeLevel(5);<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sleep(10000);<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;};<br>" +
"};<br>" +
"for (i = 0; i < 4; i = i+1) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;}<br>" +
"}<br>" +
"for (i = 0; i < 4; i = i++) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;while (hacknetnodes[i].ram < 8) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hacknetnodes[i].upgradeRam();<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sleep(10000);<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;};<br>" +
"};<br>" +
"for (i = 0; i < 4; i = i+1) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;}<br>" +
"}<br>" +
"for (i = 0; i < 4; i = i++) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;while (hacknetnodes[i].cores < 2) {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;hacknetnodes[i].upgradeCore();<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;sleep(10000);<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;};<br>" +
"};<br><br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;}<br>" +
"}<br><br>" +
"<u><h1>Trade Information eXchange (TIX) API</h1></u><br>" +
"<i>getStockPrice(sym)</i><br>Returns the price of a stock. The argument passed in must be the stock's symbol (NOT THE COMPANY NAME!). The symbol " +
"is a sequence of two to four capital letters. The symbol argument must be a string. <br><br>" +
"Example: getStockPrice('FSIG');<br><br>" +
"<i>getStockPosition(sym)</i><br>Returns an array of two elements that represents the player's position in a stock. The first element " +
"in the array is the number of shares the player owns of the specified stock. The second element in the array is the average price of the player's " +
"shares. Both elements are numbers. The argument passed in must be the stock's symbol, which is a sequence of two to four capital letters.<br><br>" +
"Example: <br><br>pos = getStockPosition('ECP');<br>shares = pos[0];<br>avgPx = pos[1];<br><br>"+
"<i>buyStock(sym, shares)</i><br>Attempts to purchase shares of a stock. The first argument must be a string with the stock's symbol. The second argument " +
"must be the number of shares to purchase.<br><br>" +
"If the player does not have enough money to purchase specified number of shares, then no shares will be purchased (it will not purchase the most you can afford). " +
"Remember that every transaction on the stock exchange costs a certain commission fee.<br><br>" +
"The function will return true if it successfully purchases the specified number of shares of stock, and false otherwise.<br><br>" +
"<i>sellStock(sym, shares)</i><br>Attempts to sell shares of a stock. The first argument must be a string with the stock's symbol. The second argument " +
"must be the number of shares to sell.<br><br>" +
"If the specified number of shares in the function exceeds the amount that the player actually owns, then this function will sell all owned shares. " +
"Remember that every transaction on the stock exchange costs a certain commission fee.<br><br>" +
"The net profit made from selling stocks with this function is reflected in the script's statistics. This net profit is calculated as: <br><br>" +
"shares * (sell price - average price of purchased shares)<br><br>" +
"This function will return true if the shares of stock are successfully sold and false otherwise.<br><br>" +
"<u><h1>While loops </h1></u><br>" +
"A while loop is a control flow statement that repeatedly executes code as long as a condition is met. <br><br> " +
"<i>while (<i>[cond]</i>) {<br>&nbsp;&nbsp;&nbsp;&nbsp;<i>[code]</i><br>}</i><br><br>" +
"As long as <i>[cond]</i> remains true, the code block <i>[code]</i> will continuously execute. Example: <br><br>" +
"<i>i = 0; <br> while (i < 10) { <br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>&nbsp;&nbsp;&nbsp;&nbsp;i = i + 1;<br> }; </i><br><br>" +
"<i>i = 0; <br> while (i < 10) { <br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>&nbsp;&nbsp;&nbsp;&nbsp;i = i + 1;<br> } </i><br><br>" +
"This code above repeats the 'hack('foodnstuff')' command 10 times before it stops and exits. <br><br>" +
"<i>while(true) { <br>&nbsp;&nbsp;&nbsp;&nbsp; hack('foodnstuff'); <br> }; </i><br><br> " +
"<i>while(true) { <br>&nbsp;&nbsp;&nbsp;&nbsp; hack('foodnstuff'); <br> }</i><br><br> " +
"This while loop above is an infinite loop (continuously runs until the script is manually stopped) that repeatedly runs the 'hack('foodnstuff')' command. " +
"Note that a semicolon is needed at closing bracket of the while loop, UNLESS it is at the end of the code<br><br> " +
"<u><h1>For loops</h1></u><br>" +
"A for loop is another control flow statement that allows code to be repeated by iterations. The structure is: <br><br> " +
"<i>for (<i>[init]</i>; <i>[cond]</i>; <i>[post]</i>) {<br>&nbsp;&nbsp;&nbsp;&nbsp;<i>code</i> <br> }; </i><br><br>" +
"<i>for (<i>[init]</i>; <i>[cond]</i>; <i>[post]</i>) {<br>&nbsp;&nbsp;&nbsp;&nbsp;<i>code</i> <br> } </i><br><br>" +
"The <i>[init]</i> expression evaluates before the for loop begins. The for loop will continue to execute " +
"as long as <i>[cond]</i> is met. The <i>[post]</i> expression will evaluate at the end of every iteration " +
"of the for loop. The following example shows code that will run the 'hack('foodnstuff');' command 10 times " +
" using a for loop: <br><br>" +
"<i>for (i = 0; i < 10; i = i+1) { <br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>}; </i><br><br>" +
"<i>for (i = 0; i < 10; i = i++) { <br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>} </i><br><br>" +
"<u><h1> If statements </h1></u><br>" +
"If/Elif/Else statements are conditional statements used to perform different actions based on different conditions: <br><br>" +
"<i>if (condition1) {<br>&nbsp;&nbsp;&nbsp;&nbsp;code1<br>} elif (condition2) {<br>&nbsp;&nbsp;&nbsp;&nbsp;code2<br>} else {<br>" +
"If/Else if/Else statements are conditional statements used to perform different actions based on different conditions: <br><br>" +
"<i>if (condition1) {<br>&nbsp;&nbsp;&nbsp;&nbsp;code1<br>} else if (condition2) {<br>&nbsp;&nbsp;&nbsp;&nbsp;code2<br>} else {<br>" +
"&nbsp;&nbsp;&nbsp;&nbsp;code3<br>}</i><br><br>" +
"In the code above, first <i>condition1</i> will be checked. If this condition is true, then <i>code1</i> will execute and the " +
"rest of the if/elif/else statement will be skipped. If <i>condition1</i> is NOT true, then the code will then go on to check " +
"<i>condition2</i>. If <i>condition2</i> is true, then <i>code2</i> will be executed, and the rest of the if/elif/else statement " +
"rest of the if/else if/else statement will be skipped. If <i>condition1</i> is NOT true, then the code will then go on to check " +
"<i>condition2</i>. If <i>condition2</i> is true, then <i>code2</i> will be executed, and the rest of the if/else if/else statement " +
"will be skipped. If none of the conditions are true, then the code within the else block (<i>code3</i>) will be executed. " +
"Note that a conditional statement can have any number of elif statements. <br><br>" +
"Note that a conditional statement can have any number of 'else if' statements. <br><br>" +
"Example: <br><br>" +
"if(getServerMoneyAvailable('foodnstuff') > 200000) {<br>&nbsp;&nbsp;&nbsp;&nbsp;hack('foodnstuff');<br>" +
"} else {<br>&nbsp;&nbsp;&nbsp;&nbsp;grow('foodnstuff');<br>};<br><br>" +
"} else {<br>&nbsp;&nbsp;&nbsp;&nbsp;grow('foodnstuff');<br>}<br><br>" +
"The code above will use the getServerMoneyAvailable() function to check how much money there is on the 'foodnstuff' server. " +
"If there is more than $200,000, then it will try to hack that server. If there is $200,000 or less on the server, " +
"then the code will call grow('foodnstuff') instead and add more money to the server.<br><br>",
@ -699,6 +699,32 @@ CONSTANTS = {
"World Stock Exchange account and TIX API Access<br>",
Changelog:
"v0.25.0<br> " +
"-Refactored Netscript to use the open-source Acorns Parser. This re-implementation was done by Github users MrNuggelz. " +
"This has resulted in several changes in the Netscript language. Some scripts might break because of these changes. " +
"Changes listed below: <br>" +
"-Arrays are now fully functional Javascript arrays. You no longer need to use the 'Array' keyword to declare them. <br>" +
"-The length(), clear/clear(), insert(), and remove() functions no longer work for arrays. <br>" +
"-All Javascript array methods are available (splice(), push(), pop(), join(), shift(), indexOf(), etc. See documentation)<br>" +
"-Variables assigned to arrays are now passed by value rather than reference<br>" +
"-Incrementing/Decrementing are now available (i++, ++i)<br>" +
"-You no longer need semicolons at the end of block statements<br>" +
"-Netscript's Hacknet Node API functions no longer log anything<br>" +
"-Stock prices now update every ~6 seconds when the game is active (was 10 seconds before)<br>" +
"-Added a new mechanic that affects how stock prices change<br>" +
"-Script editor now has dynamic indicators for RAM Usage and Line number<br>" +
"-Augmentation Rebalancing - Many late game augmentations are now slightly more expensive. Several early game " +
"augmentations had their effects slightly decreased<br>" +
"-Increased the amount of rewards (both money and rep) you get from infiltration<br>" +
"-Purchasing servers is now slightly more expensive<br>" +
"-Calling the Netscript function getServerMoneyAvailable('home') now return's the player's money<br>" +
"-Added round(n) Netscript function - Rounds a number<br>" +
"-Added purchaseServer(hostname, ram) Netscript function<br>" +
"-Added the TIX API. This must be purchased in the WSE. It persists through resets. Access to the TIX API " +
"allows you to write scripts that perform automated algorithmic trading. See Netscript documentation<br>" +
"-Minor rebalancing in a lot of different areas<br>" +
"-Changed the format of IP Addresses so that they are smaller (will consist mostly of single digit numbers now). This will reduce " +
"the size of the game's save file.<br><br>" +
"v0.24.1<br>" +
"-Adjusted cost of upgrading home computer RAM. Should be a little cheaper for the first few upgrades (up to ~64GB), and " +
"then will start being more expensive than before. High RAM upgrades should now be significantly more expensive than before.<br>" +
@ -925,36 +951,31 @@ CONSTANTS = {
"-You can now see what an Augmentation does and its price even while its locked<br><br>",
LatestUpdate:
"v0.24.1<br>" +
"-Adjusted cost of upgrading home computer RAM. Should be a little cheaper for the first few upgrades (up to ~64GB), and " +
"then will start being more expensive than before. High RAM upgrades should now be significantly more expensive than before.<br>" +
"-Slightly lowered the starting money available on most mid-game and end-game servers (servers with required hacking level " +
"greater than 200) by about 10-15%<br>" +
"-Rebalanced company/company position reputation gains and requirements<br>" +
"-Studying at a university now gives slightly more EXP and early jobs give slightly less EXP<br>" +
"-Studying at a university is now considerably more expensive<br>" +
"-Rebalanced stock market<br>" +
"-Significantly increased cost multiplier for purchasing additional Hacknet Nodes<br>" +
"-The rate at which facility security level increases during infiltration for each clearance level " +
"was lowered slightly for all companies<br>" +
"-Updated Faction descriptions<br>" +
"-Changed the way alias works. Normal aliases now only work at the start of a Terminal command (they will only " +
"replace the first word in the Terminal command). You can also create global aliases that work on any part of the " +
'command, like before. Declare global aliases by entering the optional -g flag: alias -g name="value" - Courtesy of Github user MrNuggelz<br>' +
"-'top' Terminal command implemented courtesy of Github user LTCNugget. Currently, the formatting gets screwed up " +
"if your script names are really long.<br><br>" +
"v0.24.0<br>" +
"-Players now have HP, which is displayed in the top right. To regain HP, visit the hospital. Currently " +
"the only way to lose HP is through infiltration<br>" +
"-Infiltration - Attempt to infiltrate a company and steal their classified secrets. See 'Companies' documentation for more details<br>" +
"-Stock Market - Added the World Stock Exchange (WSE), a brokerage that lets you buy/sell stocks. To begin trading you must first purchase " +
"an account. A WSE account will persist even after resetting by installing Augmentations. How the stock market works should hopefully be " +
"self explanatory. There is no documentation about it currently, I will add some later. NOTE: Stock prices only change when the game is open. " +
"The Stock Market is reset when installing Augmentations, which means you will lose all your stocks<br>" +
"-Decreased money gained from hacking by ~12%<br>" +
"-Increased reputation required for all Augmentations by ~40%<br>" +
"-Cost increase when purchasing multiple augmentations increased from 75% to 90%<br>" +
"-Added basic variable runtime to Netscript operations. Basic commands run in 100ms. Any function incurs another 100ms in runtime (200ms total). " +
"Any function that starts with getServer incurs another 100ms runtime (300ms total). exec() and scp() require 400ms total. <br>" +
"-Slightly reduced the amount of experience gained from hacking<br>",
"v0.25.0<br> " +
"-Refactored Netscript to use the open-source Acorns Parser. This re-implementation was done by Github users MrNuggelz. " +
"This has resulted in several changes in the Netscript language. Some scripts might break because of these changes. " +
"Changes listed below: <br>" +
"-Arrays are now fully functional Javascript arrays. You no longer need to use the 'Array' keyword to declare them. <br>" +
"-The length(), clear/clear(), insert(), and remove() functions no longer work for arrays. <br>" +
"-All Javascript array methods are available (splice(), push(), pop(), join(), shift(), indexOf(), etc. See documentation)<br>" +
"-Variables assigned to arrays are now passed by value rather than reference<br>" +
"-Incrementing/Decrementing are now available (i++, ++i)<br>" +
"-You no longer need semicolons at the end of block statements<br>" +
"-Netscript's Hacknet Node API functions no longer log anything<br>" +
"-Stock prices now update every ~6 seconds when the game is active (was 10 seconds before)<br>" +
"-Added a new mechanic that affects how stock prices change<br>" +
"-Script editor now has dynamic indicators for RAM Usage and Line number<br>" +
"-Augmentation Rebalancing - Many late game augmentations are now slightly more expensive. Several early game " +
"augmentations had their effects slightly decreased<br>" +
"-Increased the amount of rewards (both money and rep) you get from infiltration<br>" +
"-Purchasing servers is now slightly more expensive<br>" +
"-Calling the Netscript function getServerMoneyAvailable('home') now return's the player's money<br>" +
"-Added round(n) Netscript function - Rounds a number<br>" +
"-Added purchaseServer(hostname, ram) Netscript function<br>" +
"-Added the TIX API. This must be purchased in the WSE. It persists through resets. Access to the TIX API " +
"allows you to write scripts that perform automated algorithmic trading. See Netscript documentation<br>" +
"-Minor rebalancing in a lot of different areas<br>" +
"-Changed the format of IP Addresses so that they are smaller (will consist mostly of single digit numbers now). This will reduce " +
"the size of the game's save file.<br>",
}

@ -34,7 +34,7 @@ document.addEventListener("DOMContentLoaded", hacknetNodesInit, false);
function HacknetNode(name) {
this.level = 1;
this.ram = 1; //GB
this.numCores = 1;
this.cores = 1;
this.name = name;
@ -50,7 +50,7 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
Math.pow(1.035, this.ram-1) *
((this.numCores + 5) / 6) * Player.hacknet_node_money_mult;
((this.cores + 5) / 6) * Player.hacknet_node_money_mult;
if (isNaN(this.moneyGainRatePerSecond)) {
this.moneyGainRatePerSecond = 0;
dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer");
@ -85,6 +85,11 @@ HacknetNode.prototype.purchaseLevelUpgrade = function(levels=1) {
return true;
}
//Wrapper function for Netscript
HacknetNode.prototype.upgradeLevel = function(levels=1) {
return this.purchaseLevelUpgrade(levels);
}
HacknetNode.prototype.calculateRamUpgradeCost = function() {
var numUpgrades = Math.log2(this.ram);
@ -106,23 +111,33 @@ HacknetNode.prototype.purchaseRamUpgrade = function() {
return true;
}
//Wrapper function for Netscript
HacknetNode.prototype.upgradeRam = function() {
return this.purchaseRamUpgrade();
}
HacknetNode.prototype.calculateCoreUpgradeCost = function() {
var coreBaseCost = CONSTANTS.BaseCostForHacknetNodeCore;
var mult = CONSTANTS.HacknetNodeUpgradeCoreMult;
return coreBaseCost * Math.pow(mult, this.numCores-1) * Player.hacknet_node_core_cost_mult;
return coreBaseCost * Math.pow(mult, this.cores-1) * Player.hacknet_node_core_cost_mult;
}
HacknetNode.prototype.purchaseCoreUpgrade = function() {
var cost = this.calculateCoreUpgradeCost();
if (isNaN(cost)) {return false;}
if (cost > Player.money) {return false;}
if (this.numCores >= CONSTANTS.HacknetNodeMaxCores) {return false;}
if (this.cores >= CONSTANTS.HacknetNodeMaxCores) {return false;}
Player.loseMoney(cost);
++this.numCores;
++this.cores;
this.updateMoneyGainRate();
return true;
}
//Wrapper function for Netscript
HacknetNode.prototype.upgradeCore = function() {
return this.purchaseCoreUpgrade();
}
/* Saving and loading HackNets */
HacknetNode.prototype.toJSON = function() {
return Generic_toJSON("HacknetNode", this);
@ -150,8 +165,8 @@ purchaseHacknet = function() {
var cost = getCostOfNextHacknetNode();
if (isNaN(cost)) {throw new Error("Cost is NaN"); return;}
if (cost > Player.money) {
dialogBoxCreate("You cannot afford to purchase a Hacknet Node!");
return;
//dialogBoxCreate("You cannot afford to purchase a Hacknet Node!");
return false;
}
//Auto generate a name for the node for now...TODO
@ -165,6 +180,7 @@ purchaseHacknet = function() {
displayHacknetNodesContent();
updateTotalHacknetProduction();
return numOwned;
}
//Calculates the total production from all HacknetNodes
@ -361,7 +377,7 @@ updateHacknetNodeDomElement = function(nodeObj) {
" ($" + formatNumber(nodeObj.moneyGainRatePerSecond, 2) + " / second) <br>" +
"Level: " + nodeObj.level + "<br>" +
"RAM: " + nodeObj.ram + "GB<br>" +
"Cores: " + nodeObj.numCores;
"Cores: " + nodeObj.cores;
//Upgrade level
var upgradeLevelButton = document.getElementById("hacknet-node-upgrade-level-" + nodeName);
@ -408,7 +424,7 @@ updateHacknetNodeDomElement = function(nodeObj) {
//Upgrade Cores
var upgradeCoreButton = document.getElementById("hacknet-node-upgrade-core-" + nodeName);
if (upgradeCoreButton == null) {throw new Error("Cannot find upgrade cores button element");}
if (nodeObj.numCores >= CONSTANTS.HacknetNodeMaxCores) {
if (nodeObj.cores >= CONSTANTS.HacknetNodeMaxCores) {
upgradeCoreButton.innerHTML = "MAX CORES";
upgradeCoreButton.setAttribute("class", "a-link-button-inactive");
} else {

@ -369,7 +369,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumECorp,
6000, 100, 150, 13);
6000, 106, 150, 13);
break;
case Locations.AevumBachmanAndAssociates:
@ -382,7 +382,7 @@ displayLocationContent = function() {
businessJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumBachmanAndAssociates,
1500, 36, 60, 9.5);
1500, 38, 60, 9.5);
break;
case Locations.AevumClarkeIncorporated:
@ -395,7 +395,7 @@ displayLocationContent = function() {
businessJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumClarkeIncorporated,
2400, 28, 75, 9);
2400, 30, 75, 9);
break;
case Locations.AevumFulcrumTechnologies:
@ -414,7 +414,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumFulcrumTechnologies,
6000, 84, 100, 15);
6000, 88, 100, 15);
break;
case Locations.AevumAeroCorp:
@ -426,7 +426,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumAeroCorp,
2000, 26, 50, 10);
2000, 28, 50, 10);
break;
case Locations.AevumGalacticCybersystems:
@ -439,7 +439,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block";
businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumGalacticCybersystems,
1400, 24, 50, 9);
1400, 26, 50, 9);
break;
case Locations.AevumWatchdogSecurity:
@ -453,7 +453,7 @@ displayLocationContent = function() {
securityJob.style.display = "block";
agentJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumWatchdogSecurity,
850, 12, 30, 7.5);
850, 14, 30, 7.5);
break;
case Locations.AevumRhoConstruction:
@ -462,7 +462,7 @@ displayLocationContent = function() {
softwareJob.style.display = "block";
businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumRhoConstruction,
600, 8, 20, 4);
600, 10, 20, 4);
break;
case Locations.AevumPolice:
@ -471,7 +471,7 @@ displayLocationContent = function() {
softwareJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumPolice,
700, 10, 25, 5);
700, 12, 25, 5);
break;
case Locations.AevumNetLinkTechnologies:
@ -489,7 +489,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.AevumNetLinkTechnologies,
150, 5, 15, 3);
160, 8, 15, 3);
break;
case Locations.AevumCrushFitnessGym:
@ -523,7 +523,7 @@ displayLocationContent = function() {
businessJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.ChongqingKuaiGongInternational,
5500, 42, 100, 14);
5500, 44, 100, 14);
break;
case Locations.ChongqingSolarisSpaceSystems:
@ -564,7 +564,7 @@ displayLocationContent = function() {
businessJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12MegaCorp,
6000, 100, 125, 15);
6000, 104, 125, 15);
break;
case Locations.Sector12BladeIndustries:
@ -577,7 +577,7 @@ displayLocationContent = function() {
businessJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12BladeIndustries,
3000, 40, 100, 10);
3000, 42, 100, 10);
break;
case Locations.Sector12FourSigma:
@ -590,7 +590,7 @@ displayLocationContent = function() {
businessJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12FourSigma,
1500, 50, 100, 14.5);
1500, 52, 100, 14.5);
break;
case Locations.Sector12IcarusMicrosystems:
@ -603,7 +603,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block";
businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12IcarusMicrosystems,
900, 28, 70, 11);
900, 30, 70, 11);
break;
case Locations.Sector12UniversalEnergy:
@ -616,7 +616,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block";
businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12UniversalEnergy,
775, 20, 50, 9.5);
775, 22, 50, 9.5);
break;
case Locations.Sector12DeltaOne:
@ -628,7 +628,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12DeltaOne,
1200, 30, 75, 10);
1200, 34, 75, 10);
break;
case Locations.Sector12CIA:
@ -641,7 +641,7 @@ displayLocationContent = function() {
securityJob.style.display = "block";
agentJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12CIA,
1450, 38, 80, 12);
1450, 40, 80, 12);
break;
case Locations.Sector12NSA:
@ -654,7 +654,7 @@ displayLocationContent = function() {
securityJob.style.display = "block";
agentJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12NSA,
1400, 34, 80, 11);
1400, 36, 80, 11);
break;
case Locations.Sector12AlphaEnterprises:
@ -668,7 +668,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12AlphaEnterprises,
250, 10, 40, 4.5);
250, 12, 40, 4.5);
break;
case Locations.Sector12CarmichaelSecurity:
@ -682,7 +682,7 @@ displayLocationContent = function() {
securityJob.style.display = "block";
agentJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12CarmichaelSecurity,
500, 14, 60, 4.5);
500, 16, 60, 4.5);
break;
case Locations.Sector12FoodNStuff:
@ -698,7 +698,7 @@ displayLocationContent = function() {
employeeJob.style.display = "block";
employeePartTimeJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.Sector12JoesGuns,
100, 4, 20, 3.5);
120, 6, 20, 3.5);
break;
case Locations.Sector12IronGym:
@ -731,7 +731,7 @@ displayLocationContent = function() {
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.NewTokyoDefComm,
1300, 24, 70, 9);
1300, 26, 70, 9);
break;
case Locations.NewTokyoVitaLife:
@ -744,7 +744,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block";
businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.NewTokyoVitaLife,
750, 18, 100, 8);
750, 20, 100, 8);
break;
case Locations.NewTokyoGlobalPharmaceuticals:
@ -758,7 +758,7 @@ displayLocationContent = function() {
businessJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.NewTokyoGlobalPharmaceuticals,
900, 20, 80, 8.5);
900, 22, 80, 8.5);
break;
case Locations.NewTokyoNoodleBar:
@ -797,7 +797,7 @@ displayLocationContent = function() {
purchase256gb.style.display = "block";
purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.IshimaStormTechnologies,
700, 20, 100, 10);
700, 22, 100, 10);
break;
case Locations.IshimaNovaMedical:
@ -810,7 +810,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block";
businessJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.IshimaNovaMedical,
600, 16, 50, 7.5);
600, 18, 50, 7.5);
break;
case Locations.IshimaOmegaSoftware:
@ -828,7 +828,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.IshimaOmegaSoftware,
200, 5, 40, 4);
200, 8, 40, 4);
break;
case Locations.VolhavenTravelAgency:
@ -861,7 +861,7 @@ displayLocationContent = function() {
purchase512gb.style.display = "block";
purchase1tb.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenOmniTekIncorporated,
1500, 38, 100, 9.5);
1500, 40, 100, 9.5);
break;
case Locations.VolhavenNWO:
@ -874,7 +874,7 @@ displayLocationContent = function() {
businessJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenNWO,
1800, 48, 200, 11);
1800, 50, 200, 11);
break;
case Locations.VolhavenHeliosLabs:
@ -886,7 +886,7 @@ displayLocationContent = function() {
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenHeliosLabs,
1200, 24, 75, 9);
1200, 26, 75, 9);
break;
case Locations.VolhavenOmniaCybersystems:
@ -898,7 +898,7 @@ displayLocationContent = function() {
networkEngineerJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenOmniaCybersystems,
900, 24, 90, 9.5);
900, 26, 90, 9.5);
break;
case Locations.VolhavenLexoCorp:
@ -912,7 +912,7 @@ displayLocationContent = function() {
businessJob.style.display = "block";
securityJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenLexoCorp,
500, 10, 40, 5.5);
500, 12, 40, 5.5);
break;
case Locations.VolhavenSysCoreSecurities:
@ -923,7 +923,7 @@ displayLocationContent = function() {
securityEngineerJob.style.display = "block";
networkEngineerJob.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenSysCoreSecurities,
600, 12, 50, 6);
600, 14, 50, 6);
break;
case Locations.VolhavenCompuTek:
@ -944,7 +944,7 @@ displayLocationContent = function() {
purchaseTor.style.display = "block";
purchaseHomeRam.style.display = "block";
setInfiltrateButton(infiltrate, Locations.VolhavenCompuTek,
300, 8, 35, 5);
300, 10, 35, 5);
break;
case Locations.VolhavenMilleniumFitnessGym:

@ -1,8 +1,12 @@
/* Environment
* NetScript program environment
*/
function Environment(parent) {
this.vars = Object.create(parent ? parent.vars : null);
function Environment(workerScript,parent) {
if (parent){
this.vars = parent.vars;
} else {
this.vars = NetscriptFunctions(workerScript);
}
this.parent = parent;
this.stopFlag = false;
}
@ -45,6 +49,19 @@ Environment.prototype = {
return (scope || this).vars[name] = value;
},
setArrayElement: function(name, idx, value) {
var scope = this.lookup(name);
if (!scope && this.parent) {
console.log("Here");
throw new Error("Undefined variable " + name);
}
var arr = (scope || this).vars[name];
if (!(arr.constructor === Array || arr instanceof Array)) {
throw new Error("Variable is not an array: " + name);
}
return (scope || this).vars[name][idx] = value;
},
//Creates (or overwrites) a variable in the current scope
def: function(name, value) {
return this.vars[name] = value;

File diff suppressed because it is too large Load Diff

@ -1,162 +1,32 @@
/* Netscript Functions
* Implementation for Netscript features */
function netscriptArray(exp, workerScript) {
var env = workerScript.env;
var arr = env.get(exp.value);
return new Promise(function(resolve, reject) {
if (exp.index == null || exp.index == undefined) {
if ((exp.op.type == "call" && exp.op.func.value == "length") ||
(exp.op.type == "var" && exp.op.value == "length")) {
return resolve(arr.length);
} else if ((exp.op.type == "call" && exp.op.func.value == "clear") ||
(exp.op.type == "var" && exp.op.value == "clear")) {
arr.length = 0;
return resolve(true);
} else if (exp.op.type == "call" && exp.op.func.value == "push") {
if (exp.op.args.length == 1) {
var entry = Object.assign({}, exp.op.args[0]);
arr.push(entry);
return resolve(true);
} else {
return reject(makeRuntimeRejectMsg(workerScript, "Invalid number of arguments passed into array.push() command. Takes 1 argument"));
function NetscriptFunctions(workerScript) {
return {
hacknetnodes : Player.hacknetNodes,
scan : function(ip=workerScript.serverIp){
var server = getServer(ip);
if (server == null) {
throw makeRuntimeRejectMsg(workerScript, 'Invalid IP or hostname passed into scan() command');
}
} else {
return reject(makeRuntimeRejectMsg(workerScript, "Invalid operation on an array"));
var out = [];
for (var i = 0; i < server.serversOnNetwork.length; i++) {
var entry = server.getServerOnNetwork(i).hostname;
if (entry == null) {
continue;
}
out.push(entry);
}
//The array is being indexed
var indexPromise = evaluate(exp.index.value, workerScript);
indexPromise.then(function(i) {
if (isNaN(i)) {
return reject(makeRuntimeRejectMsg(workerScript, "Invalid access to array. Index is not a number: " + idx));
} else if (i >= arr.length || i < 0) {
return reject(makeRuntimeRejectMsg(workerScript, "Out of bounds: Invalid index in [] operator"));
} else {
if (exp.op && exp.op.type == "call") {
switch(exp.op.func.value) {
case "insert":
if (exp.op.args.length == 1) {
var entry = Object.assign({}, exp.op.args[0]);
arr.splice(i, 0, entry);
return resolve(arr.length);
} else {
return reject(makeRuntimeRejectMsg(workerScript, "Invalid number of arguments passed into array insert() call. Takes 1 argument"));
workerScript.scriptRef.log('scan() returned ' + server.serversOnNetwork.length + ' connections for ' + server.hostname);
return out;
},
hack : function(ip){
if (ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "Hack() call has incorrect number of arguments. Takes 1 argument");
}
break;
case "remove":
if (exp.op.args.length == 0) {
return resolve(arr.splice(i, 1));
} else {
return reject(makeRuntimeRejectMsg(workerScript, "Invalid number of arguments passed into array remove() call. Takes 1 argument"));
}
break;
default:
return reject(makeRuntimeRejectMsg(workerScript, "Invalid call on array element: " + exp.op.func.value));
break;
}
} else {
//Return the indexed element
var resPromise = evaluate(arr[i], workerScript);
resPromise.then(function(res) {
resolve(res);
}, function(e) {
reject(e);
});
}
}
}, function(e) {
reject(e);
});
});
}
function netscriptAssign(exp, workerScript) {
var env = workerScript.env;
return new Promise(function(resolve, reject) {
if (env.stopFlag) {return reject(workerScript);}
if (exp.left.type != "var") {
return reject(makeRuntimeRejectMsg(workerScript, "Cannot assign to " + JSON.stringify(exp.left)));
}
//Assigning an element in an array
if (exp.left.index) {
try {
var res = env.get(exp.left.value);
if (res.constructor === Array || res instanceof Array) {
var i = 0;
var iPromise = evaluate(exp.left.index.value, workerScript);
iPromise.then(function(idx) {
if (isNaN(idx)) {
return reject(makeRuntimeRejectMsg(workerScript, "Invalid access to array. Index is not a number: " + idx));
} else if (idx >= res.length || idx < 0) {
return reject(makeRuntimeRejectMsg(workerScript, "Out of bounds: Invalid index in [] operator"));
} else {
//Clone res to be exp.right
i = idx;
res[i] = Object.assign({}, exp.right);
return evaluate(exp.right, workerScript);
}
}).then(function(finalRes) {
resolve(finalRes);
}).catch(function(e) {
return reject(e);
});
} else {
return reject(makeRuntimeRejectMsg(workerScript, "Trying to access a non-array variable using the [] operator"));
}
} catch(e) {
return reject(makeRuntimeRejectMsg(workerScript, e.toString()));
}
} else {
var expRightPromise = evaluate(exp.right, workerScript);
expRightPromise.then(function(expRight) {
try {
env.set(exp.left.value, expRight);
} catch (e) {
return reject(makeRuntimeRejectMsg(workerScript, "Failed to set environment variable: " + e.toString()));
}
resolve(false); //Return false so this doesnt cause conditionals to evaluate
}, function(e) {
reject(e);
});
}
});
}
function netscriptBinary(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
var opPromises = [evaluate(exp.left, workerScript), evaluate(exp.right, workerScript)];
return Promise.all(opPromises).then(function (ops) {
try {
var result = apply_op(exp.operator, ops[0], ops[1]);
return Promise.resolve(result);
} catch(e) {
return Promise.reject(e);
}
}).catch(function(e) {
return Promise.reject(e);
});
}
function netscriptHack(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
var threads = workerScript.scriptRef.threads;
if (isNaN(threads) || threads < 1) {threads = 1;}
if (exp.args.length != 1) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Hack() call has incorrect number of arguments. Takes 1 argument"));
}
var ipPromise = evaluate(exp.args[0], workerScript);
return ipPromise.then(function(ip) {
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("hack() error. Invalid IP or hostname passed in: " + ip + ". Stopping...");
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into hack() command"));
throw makeRuntimeRejectMsg(workerScript, "hack() error. Invalid IP or hostname passed in: " + ip + ". Stopping...");
}
//Calculate the hacking time
@ -165,20 +35,18 @@ function netscriptHack(exp, workerScript) {
//No root access or skill level too low
if (server.hasAdminRights == false) {
workerScript.scriptRef.log("Cannot hack this server (" + server.hostname + ") because user does not have root access");
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Script crashed because it did not have root access to " + server.hostname));
throw makeRuntimeRejectMsg(workerScript, "Cannot hack this server (" + server.hostname + ") because user does not have root access");
}
if (server.requiredHackingSkill > Player.hacking_skill) {
workerScript.scriptRef.log("Cannot hack this server (" + server.hostname + ") because user's hacking skill is not high enough");
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Script crashed because player's hacking skill is not high enough to hack " + server.hostname));
throw makeRuntimeRejectMsg(workerScript, "Cannot hack this server (" + server.hostname + ") because user's hacking skill is not high enough");
}
workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds (t=" + threads + ")");
return Promise.resolve([server, hackingTime]);
}).then(function([server, hackingTime]) {
//console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds (t=" + threads + ")");
return netscriptDelay(hackingTime* 1000).then(function() {
if (env.stopFlag) {return Promise.reject(workerScript);}
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
var hackChance = scriptCalculateHackingChance(server);
var rand = Math.random();
var expGainedOnSuccess = scriptCalculateExpGain(server) * threads;
@ -214,45 +82,39 @@ function netscriptHack(exp, workerScript) {
return Promise.resolve(false);
}
});
}).then(function(res) {
return Promise.resolve(res);
}).catch(function(e) {
return Promise.reject(e);
});
},
sleep : function(time){
if (time === undefined) {
throw makeRuntimeRejectMsg(workerScript, "sleep() call has incorrect number of arguments. Takes 1 argument");
}
function netscriptGrow(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
workerScript.scriptRef.log("Sleeping for " + time + " milliseconds");
return netscriptDelay(time).then(function() {
return Promise.resolve(true);
});
},
grow : function(ip){
var threads = workerScript.scriptRef.threads;
if (isNaN(threads) || threads < 1) {threads = 1;}
if (exp.args.length != 1) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "grow() call has incorrect number of arguments. Takes 1 argument"));
if (ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "grow() call has incorrect number of arguments. Takes 1 argument");
}
var ipPromise = evaluate(exp.args[0], workerScript);
return ipPromise.then(function(ip) {
if (env.stopFlag) {return Promise.reject(workerScript);}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot grow(). Invalid IP or hostname passed in: " + ip);
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into grow() command"));
throw makeRuntimeRejectMsg(workerScript, "Cannot grow(). Invalid IP or hostname passed in: " + ip);
}
//No root access or skill level too low
if (server.hasAdminRights == false) {
workerScript.scriptRef.log("Cannot grow this server (" + server.hostname + ") because user does not have root access");
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Script crashed because it did not have root access to " + server.hostname));
throw makeRuntimeRejectMsg(workerScript, "Cannot grow this server (" + server.hostname + ") because user does not have root access");
}
var growTime = scriptCalculateGrowTime(server);
//console.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds")
workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds (t=" + threads + ")");
return Promise.resolve([server, growTime]);
}).then(function([server, growTime]) {
if (env.stopFlag) {return Promise.reject(workerScript);}
return netscriptDelay(growTime).then(function() {
if (env.stopFlag) {return Promise.reject(workerScript);}
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
server.moneyAvailable += (1 * threads); //It can be grown even if it has no money
var growthPercentage = processSingleServerGrowth(server, 450 * threads);
workerScript.scriptRef.recordGrow(server.ip, threads);
@ -267,46 +129,31 @@ function netscriptGrow(exp, workerScript) {
Player.gainHackingExp(expGain);
return Promise.resolve(growthPercentage);
});
}).then(function(res) {
return Promise.resolve(res);
}).catch(function(e) {
return Promise.reject(e);
})
}
function netscriptWeaken(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
},
weaken : function(ip){
var threads = workerScript.scriptRef.threads;
if (isNaN(threads) || threads < 1) {threads = 1;}
if (exp.args.length != 1) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "weaken() call has incorrect number of arguments. Takes 1 argument"));
if (ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "weaken() call has incorrect number of arguments. Takes 1 argument");
}
var ipPromise = evaluate(exp.args[0], workerScript);
return ipPromise.then(function(ip) {
if (env.stopFlag) {return Promise.reject(workerScript);}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot weaken(). Invalid IP or hostname passed in: " + ip);
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into weaken() command"));
throw makeRuntimeRejectMsg(workerScript, "Cannot weaken(). Invalid IP or hostname passed in: " + ip);
}
//No root access or skill level too low
if (server.hasAdminRights == false) {
workerScript.scriptRef.log("Cannot weaken this server (" + server.hostname + ") because user does not have root access");
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Script crashed because it did not have root access to " + server.hostname));
throw makeRuntimeRejectMsg(workerScript, "Cannot weaken this server (" + server.hostname + ") because user does not have root access");
}
var weakenTime = scriptCalculateWeakenTime(server);
//console.log("Executing weaken() on server " + server.hostname + " in " + formatNumber(weakenTime/1000, 3) + " seconds")
workerScript.scriptRef.log("Executing weaken() on server " + server.hostname + " in " +
formatNumber(weakenTime/1000, 3) + " seconds (t=" + threads + ")");
return Promise.resolve([server, weakenTime]);
}).then(function([server, weakenTime]) {
if (env.stopFlag) {return Promise.reject(workerScript);}
return netscriptDelay(weakenTime).then(function() {
if (env.stopFlag) {return Promise.reject(workerScript);}
if (workerScript.env.stopFlag) {return Promise.reject(workerScript);}
server.weaken(CONSTANTS.ServerWeakenAmount * threads);
workerScript.scriptRef.recordWeaken(server.ip, threads);
var expGain = scriptCalculateExpGain(server) * threads;
@ -316,67 +163,24 @@ function netscriptWeaken(exp, workerScript) {
Player.gainHackingExp(expGain);
return Promise.resolve(CONSTANTS.ServerWeakenAmount * threads);
});
}).then(function(res) {
return Promise.resolve(res);
}).catch(function(e) {
return Promise.reject(e);
});
},
print : function(args){
if (args === undefined) {
throw makeRuntimeRejectMsg(workerScript, "print() call has incorrect number of arguments. Takes 1 argument");
}
function netscriptRunProgram(exp, workerScript, programName) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (exp.args.length != 1) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Program call has incorrect number of arguments. Takes 1 argument"));
workerScript.scriptRef.log(args.toString());
},
nuke : function(ip){
if (ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var ipPromise = evaluate(exp.args[0], workerScript);
return ipPromise.then(function(ip) {
if (env.stopFlag) {return Promise.reject(workerScript);}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid IP or hostname passed into " + programName + " command"));
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
}
if (!Player.hasProgram(programName)) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Player does not have " + programName + " on home computer"));
}
switch(programName) {
case Programs.NukeProgram:
return netscriptRunNukeProgram(exp, workerScript, server);
break;
case Programs.BruteSSHProgram:
return netscriptRunBrutesshProgram(exp, workerScript, server);
break;
case Programs.FTPCrackProgram:
return netscriptRunFtpcrackProgram(exp, workerScript, server);
break;
case Programs.RelaySMTPProgram:
return netscriptRunRelaysmtpProgram(exp, workerScript, server);
break;
case Programs.HTTPWormProgram:
return netscriptRunHttpwormProgram(exp, workerScript, server);
break;
case Programs.SQLInjectProgram:
return netscriptRunSqlinjectProgram(exp, workerScript, server);
break;
default:
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Invalid program. This is a bug please contact game dev"));
break;
}
}).then(function(res) {
return Promise.resolve(res);
}).catch(function(e) {
return Promise.reject(e);
});
}
function netscriptRunNukeProgram(exp, workerScript, server) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (server.openPortCount < server.numOpenPortsRequired) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Not enough ports opened to use NUKE.exe virus"));
throw makeRuntimeRejectMsg(workerScript, "Not enough ports opened to use NUKE.exe virus");
}
if (server.hasAdminRights) {
workerScript.scriptRef.log("Already have root access to " + server.hostname);
@ -384,12 +188,17 @@ function netscriptRunNukeProgram(exp, workerScript, server) {
server.hasAdminRights = true;
workerScript.scriptRef.log("Executed NUKE.exe virus on " + server.hostname + " to gain root access");
}
return Promise.resolve(true);
return true;
},
brutessh : function(ip){
if (ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
}
function netscriptRunBrutesshProgram(exp, workerScript, server) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (!server.sshPortOpen) {
workerScript.scriptRef.log("Executed BruteSSH.exe virus on " + server.hostname + " to open SSH port (22)");
server.sshPortOpen = true;
@ -397,12 +206,17 @@ function netscriptRunBrutesshProgram(exp, workerScript, server) {
} else {
workerScript.scriptRef.log("SSH Port (22) already opened on " + server.hostname);
}
return Promise.resolve(true);
return true;
},
ftpcrack : function(ip){
if (ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
}
function netscriptRunFtpcrackProgram(exp, workerScript, server) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (!server.ftpPortOpen) {
workerScript.scriptRef.log("Executed FTPCrack.exe virus on " + server.hostname + " to open FTP port (21)");
server.ftpPortOpen = true;
@ -410,12 +224,17 @@ function netscriptRunFtpcrackProgram(exp, workerScript, server) {
} else {
workerScript.scriptRef.log("FTP Port (21) already opened on " + server.hostname);
}
return Promise.resolve(true);
return true;
},
relaysmtp : function(ip){
if (ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
}
function netscriptRunRelaysmtpProgram(exp, workerScript, server) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (!server.smtpPortOpen) {
workerScript.scriptRef.log("Executed relaySMTP.exe virus on " + server.hostname + " to open SMTP port (25)");
server.smtpPortOpen = true;
@ -423,12 +242,17 @@ function netscriptRunRelaysmtpProgram(exp, workerScript, server) {
} else {
workerScript.scriptRef.log("SMTP Port (25) already opened on " + server.hostname);
}
return Promise.resolve(true);
return true;
},
httpworm : function(ip){
if (ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
}
function netscriptRunHttpwormProgram(exp, workerScript, server) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (!server.httpPortOpen) {
workerScript.scriptRef.log("Executed HTTPWorm.exe virus on " + server.hostname + " to open HTTP port (80)");
server.httpPortOpen = true;
@ -436,12 +260,17 @@ function netscriptRunHttpwormProgram(exp, workerScript, server) {
} else {
workerScript.scriptRef.log("HTTP Port (80) already opened on " + server.hostname);
}
return Promise.resolve(true);
return true;
},
sqlinject : function(ip){
if (ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "Program call has incorrect number of arguments. Takes 1 argument");
}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot call " + programName + ". Invalid IP or hostname passed in: " + ip);
}
function netscriptRunSqlinjectProgram(exp, workerScript, server) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
if (!server.sqlPortOpen) {
workerScript.scriptRef.log("Executed SQLInject.exe virus on " + server.hostname + " to open SQL port (1433)");
server.sqlPortOpen = true;
@ -449,5 +278,377 @@ function netscriptRunSqlinjectProgram(exp, workerScript, server) {
} else {
workerScript.scriptRef.log("SQL Port (1433) already opened on " + server.hostname);
}
return Promise.resolve(true);
return true;
},
run : function(scriptname,threads = 1){
if (scriptname === undefined) {
throw makeRuntimeRejectMsg(workerScript, "run() call has incorrect number of arguments. Usage: run(scriptname, [numThreads], [arg1], [arg2]...)");
}
if (isNaN(threads) || threads < 1) {
throw makeRuntimeRejectMsg(workerScript, "Invalid argument for thread count passed into run(). Must be numeric and greater than 0");
}
var argsForNewScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
var scriptServer = getServer(workerScript.serverIp);
if (scriptServer == null) {
throw makeRuntimeRejectMsg(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
}
return runScriptFromScript(scriptServer, scriptname, argsForNewScript, workerScript, threads);
},
exec : function(scriptname,ip,threads = 1){
if (scriptname === undefined || ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "exec() call has incorrect number of arguments. Usage: exec(scriptname, server, [numThreads], [arg1], [arg2]...)");
}
if (isNaN(threads) || threads < 1) {
throw makeRuntimeRejectMsg(workerScript, "Invalid argument for thread count passed into exec(). Must be numeric and greater than 0");
}
var argsForNewScript = [];
for (var i = 3; i < arguments.length; ++i) {
argsForNewScript.push(arguments[i]);
}
var server = getServer(ip);
if (server == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid hostname/ip passed into exec() command: " + args[1]);
}
return runScriptFromScript(server, scriptname, argsForNewScript, workerScript, threads);
},
kill : function(filename,ip){
if (filename === undefined || ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "kill() call has incorrect number of arguments. Usage: kill(scriptname, server, [arg1], [arg2]...)");
}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("kill() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "kill() failed. Invalid IP or hostname passed in: " + ip);
}
var argsForKillTarget = [];
for (var i = 2; i < arguments.length; ++i) {
argsForKillTarget.push(arguments[i]);
}
var runningScriptObj = findRunningScript(filename, argsForKillTarget, server);
if (runningScriptObj == null) {
workerScript.scriptRef.log("kill() failed. No such script "+ filename + " on " + server.hostname + " with args: " + printArray(argsForKillTarget));
return false;
}
var res = killWorkerScript(runningScriptObj, server.ip);
if (res) {
workerScript.scriptRef.log("Killing " + filename + " on " + server.hostname + " with args: " + printArray(argsForKillTarget) + ". May take up to a few minutes for the scripts to die...");
return true;
} else {
workerScript.scriptRef.log("kill() failed. No such script "+ filename + " on " + server.hostname + " with args: " + printArray(argsForKillTarget));
return false;
}
},
killall : function(ip){
if (ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "killall() call has incorrect number of arguments. Takes 1 argument");
}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("killall() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "killall() failed. Invalid IP or hostname passed in: " + ip);
}
for (var i = server.runningScripts.length-1; i >= 0; --i) {
killWorkerScript(server.runningScripts[i], server.ip);
}
workerScript.scriptRef.log("killall(): Killing all scripts on " + server.hostname + ". May take a few minutes for the scripts to die");
return true;
},
scp : function(scriptname,ip){
if (scriptname === undefined || ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "scp() call has incorrect number of arguments. Takes 2 arguments");
}
var destServer = getServer(ip);
if (destServer == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid hostname/ip passed into scp() command: " + ip);
}
var currServ = getServer(workerScript.serverIp);
if (currServ == null) {
throw makeRuntimeRejectMsg(workerScript, "Could not find server ip for this script. This is a bug please contact game developer");
}
var sourceScript = null;
for (var i = 0; i < currServ.scripts.length; ++i) {
if (scriptname == currServ.scripts[i].filename) {
sourceScript = currServ.scripts[i];
break;
}
}
if (sourceScript == null) {
workerScript.scriptRef.log(scriptname + " does not exist. scp() failed");
return false;
}
//Overwrite script if it already exists
for (var i = 0; i < destServer.scripts.length; ++i) {
if (scriptname == destServer.scripts[i].filename) {
workerScript.scriptRef.log("WARNING: " + scriptname + " already exists on " + destServer.hostname + " and it will be overwritten.");
workerScript.scriptRef.log(scriptname + " overwritten on " + destServer.hostname);
var oldScript = destServer.scripts[i];
oldScript.code = sourceScript.code;
oldScript.ramUsage = sourceScript.ramUsage;
return true;
}
}
//Create new script if it does not already exist
var newScript = new Script();
newScript.filename = scriptname;
newScript.code = sourceScript.code;
newScript.ramUsage = sourceScript.ramUsage;
newScript.server = destServer.ip;
destServer.scripts.push(newScript);
workerScript.scriptRef.log(scriptname + " copied over to " + destServer.hostname);
return true;
},
hasRootAccess : function(ip){
if (ip===undefined){
throw makeRuntimeRejectMsg(workerScript, "hasRootAccess() call has incorrect number of arguments. Takes 1 argument");
}
var server = getServer(ip);
if (server == null){
workerScript.scriptRef.log("hasRootAccess() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "hasRootAccess() failed. Invalid IP or hostname passed in: " + ip);
}
return server.hasAdminRights;
},
getHostname : function(){
var scriptServer = getServer(workerScript.serverIp);
if (scriptServer == null) {
throw makeRuntimeRejectMsg(workerScript, "Could not find server. This is a bug in the game. Report to game dev");
}
return scriptServer.hostname;
},
getHackingLevel : function(){
Player.updateSkillLevels();
workerScript.scriptRef.log("getHackingLevel() returned " + Player.hacking_skill);
return Player.hacking_skill;
},
getServerMoneyAvailable : function(ip){
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("Cannot getServerMoneyAvailable(). Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "Cannot getServerMoneyAvailable(). Invalid IP or hostname passed in: " + ip);
}
if (server.hostname == "home") {
//Return player's money
workerScript.scriptRef.log("getServerMoneyAvailable('home') returned player's money: $" + formatNumber(Player.money, 2));
return Player.money;
}
workerScript.scriptRef.log("getServerMoneyAvailable() returned " + formatNumber(server.moneyAvailable, 2) + " for " + server.hostname);
return server.moneyAvailable;
},
getServerSecurityLevel : function(ip){
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
}
workerScript.scriptRef.log("getServerSecurityLevel() returned " + formatNumber(server.hackDifficulty, 3) + " for " + server.hostname);
return server.hackDifficulty;
},
getServerBaseSecurityLevel : function(ip){
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerBaseSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerBaseSecurityLevel() failed. Invalid IP or hostname passed in: " + ip);
}
workerScript.scriptRef.log("getServerBaseSecurityLevel() returned " + formatNumber(server.baseDifficulty, 3) + " for " + server.hostname);
return server.baseDifficulty;
},
getServerRequiredHackingLevel : function(ip){
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
}
workerScript.scriptRef.log("getServerRequiredHackingLevel returned " + formatNumber(server.requiredHackingSkill, 0) + " for " + server.hostname);
return server.requiredHackingSkill;
},
getServerMaxMoney : function(ip){
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerRequiredHackingLevel() failed. Invalid IP or hostname passed in: " + ip);
}
workerScript.scriptRef.log("getServerMaxMoney() returned " + formatNumber(server.moneyMax, 0) + " for " + server.hostname);
return server.moneyMax;
},
getServerNumPortsRequired : function(ip){
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("getServerNumPortsRequired() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "getServerNumPortsRequired() failed. Invalid IP or hostname passed in: " + ip);
}
workerScript.scriptRef.log("getServerNumPortsRequired() returned " + formatNumber(server.numOpenPortsRequired, 0) + " for " + server.hostname);
return server.numOpenPortsRequired;
},
fileExists : function(filename,ip=workerScript.serverIp){
if (filename === undefined) {
throw makeRuntimeRejectMsg(workerScript, "fileExists() call has incorrect number of arguments. Usage: fileExists(scriptname, [server])");
}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("fileExists() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "fileExists() failed. Invalid IP or hostname passed in: " + ip);
}
for (var i = 0; i < server.scripts.length; ++i) {
if (filename == server.scripts[i].filename) {
return true;
}
}
for (var i = 0; i < server.programs.length; ++i) {
if (filename.toLowerCase() == server.programs[i].toLowerCase()) {
return true;
}
}
return false;
},
isRunning : function(filename,ip){
if (filename === undefined || ip === undefined) {
throw makeRuntimeRejectMsg(workerScript, "isRunning() call has incorrect number of arguments. Usage: isRunning(scriptname, server, [arg1], [arg2]...)");
}
var server = getServer(ip);
if (server == null) {
workerScript.scriptRef.log("isRunning() failed. Invalid IP or hostname passed in: " + ip);
throw makeRuntimeRejectMsg(workerScript, "isRunning() failed. Invalid IP or hostname passed in: " + ip);
}
var argsForTargetScript = [];
for (var i = 2; i < arguments.length; ++i) {
argsForTargetScript.push(arguments[i]);
}
return (findRunningScript(filename, argsForTargetScript, server) != null);
},
purchaseHacknetNode : purchaseHacknet,
getStockPrice : function(symbol) {
if (!Player.hasTixApiAccess) {
throw makeRuntimeRejectMsg(workerScript, "You don't have TIX API Access! Cannot use getStockPrice()");
}
var stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid stock symbol passed into getStockPrice()");
}
return parseFloat(stock.price.toFixed(3));
},
getStockPosition : function(symbol) {
if (!Player.hasTixApiAccess) {
throw makeRuntimeRejectMsg(workerScript, "You don't have TIX API Access! Cannot use getStockPosition()");
}
var stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid stock symbol passed into getStockPrice()");
}
return [stock.playerShares, stock.playerAvgPx];
},
buyStock : function(symbol, shares) {
if (!Player.hasTixApiAccess) {
throw makeRuntimeRejectMsg(workerScript, "You don't have TIX API Access! Cannot use buyStock()");
}
var stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid stock symbol passed into getStockPrice()");
}
if (shares == 0) {return false;}
if (stock == null || shares < 0 || isNaN(shares)) {
workerScript.scriptRef.log("Error: Invalid 'shares' argument passed to buyStock()");
return false;
}
shares = Math.round(shares);
var totalPrice = stock.price * shares;
if (Player.money < totalPrice + CONSTANTS.StockMarketCommission) {
workerScript.scriptRef.log("Not enough money to purchase " + formatNumber(shares, 0) + " shares of " +
symbol + ". Need $" +
formatNumber(totalPrice + CONSTANTS.StockMarketCommission, 2).toString());
return false;
}
var origTotal = stock.playerShares * stock.playerAvgPx;
Player.loseMoney(totalPrice + CONSTANTS.StockMarketCommission);
var newTotal = origTotal + totalPrice;
stock.playerShares += shares;
stock.playerAvgPx = newTotal / stock.playerShares;
if (Engine.currentPage == Engine.Page.StockMarket) {
updateStockPlayerPosition(stock);
}
workerScript.scriptRef.log("Bought " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
formatNumber(stock.price, 2) + " per share");
return true;
},
sellStock : function(symbol, shares) {
if (!Player.hasTixApiAccess) {
throw makeRuntimeRejectMsg(workerScript, "You don't have TIX API Access! Cannot use sellStock()");
}
var stock = SymbolToStockMap[symbol];
if (stock == null) {
throw makeRuntimeRejectMsg(workerScript, "Invalid stock symbol passed into getStockPrice()");
}
if (shares == 0) {return false;}
if (stock == null || shares < 0 || isNaN(shares)) {
workerScript.scriptRef.log("Error: Invalid 'shares' argument passed to sellStock()");
return false;
}
if (shares > stock.playerShares) {shares = stock.playerShares;}
if (shares == 0) {return false;}
var gains = stock.price * shares - CONSTANTS.StockMarketCommission;
Player.gainMoney(gains);
//Calculate net profit and add to script stats
var netProfit = ((stock.price - stock.playerAvgPx) * shares) - CONSTANTS.StockMarketCommission;
if (isNaN(netProfit)) {netProfit = 0;}
workerScript.scriptRef.onlineMoneyMade += netProfit;
stock.playerShares -= shares;
if (stock.playerShares == 0) {
stock.playerAvgPx = 0;
}
if (Engine.currentPage == Engine.Page.StockMarket) {
updateStockPlayerPosition(stock);
}
workerScript.scriptRef.log("Sold " + formatNumber(shares, 0) + " shares of " + stock.symbol + " at $" +
formatNumber(stock.price, 2) + " per share. Gained " +
"$" + formatNumber(gains, 2));
return true;
},
purchaseServer : function(hostname, ram) {
var hostnameStr = String(hostname);
hostnameStr = hostnameStr.replace(/\s\s+/g, '');
if (hostnameStr == "") {
workerScript.scriptRef.log("Error: Passed empty string for hostname argument of purchaseServer()");
return "";
}
ram = Math.round(ram);
if (isNaN(ram) || !powerOfTwo(ram)) {
workerScript.scriptRef.log("Error: Invalid ram argument passed to purchaseServer(). Must be numeric and a power of 2");
return "";
}
var cost = 2 * ram * CONSTANTS.BaseCostFor1GBOfRamServer;
if (cost > Player.money) {
workerScript.scriptRef.log("Error: Not enough money to purchase server. Need $" + formatNumber(cost, 2));
return "";
}
var newServ = new Server();
newServ.init(createRandomIp(), hostnameStr, "", true, false, true, true, ram);
AddToAllServers(newServ);
Player.purchasedServers.push(newServ.ip);
var homeComputer = Player.getHomeComputer();
homeComputer.serversOnNetwork.push(newServ.ip);
newServ.serversOnNetwork.push(homeComputer.ip);
Player.loseMoney(cost);
workerScript.scriptRef.log("Purchased new server with hostname " + newServ.hostname + " for $" + formatNumber(cost, 2));
return newServ.hostname;
},
round : function(n) {
if (isNaN(n)) {return 0;}
return Math.round(n);
}
}
}

@ -1,25 +0,0 @@
/* InputStream class. Creates a "stream object" that provides operations to read
* from a string. */
function InputStream(input) {
var pos = 0, line = 1, col = 0;
return {
next : next,
peek : peek,
eof : eof,
croak : croak,
};
function next() {
var ch = input.charAt(pos++);
if (ch == "\n") line++, col = 0; else col++;
return ch;
}
function peek() {
return input.charAt(pos);
}
function eof() {
return peek() == "";
}
function croak(msg) {
throw new Error(msg + " (" + line + ":" + col + ")");
}
}

@ -1,326 +0,0 @@
/* Parser
* Creates Abstract Syntax Tree Nodes
* Operates on a stream of tokens from the Tokenizer
*/
var FALSE = {type: "bool", value: false};
function Parser(input) {
var PRECEDENCE = {
"=": 1,
"||": 2,
"&&": 3,
"<": 7, ">": 7, "<=": 7, ">=": 7, "==": 7, "!=": 7,
"+": 10, "-": 10,
"*": 20, "/": 20, "%": 20,
};
return parse_toplevel();
//Returns true if the next token is a punc type with value ch
function is_punc(ch) {
var tok = input.peek();
return tok && tok.type == "punc" && (!ch || tok.value == ch) && tok;
}
//Returns true if the next token is the kw keyword
function is_kw(kw) {
var tok = input.peek();
return tok && tok.type == "kw" && (!kw || tok.value == kw) && tok;
}
//Returns true if the next token is an op type with the given op value
function is_op(op) {
var tok = input.peek();
return tok && tok.type == "op" && (!op || tok.value == op) && tok;
}
//Checks that the next character is the given punctuation character and throws
//an error if it's not. If it is, skips over it in the input
function checkPuncAndSkip(ch) {
if (is_punc(ch)) input.next();
else input.croak("Expecting punctuation: \"" + ch + "\"");
}
//Checks that the next character is the given keyword and throws an error
//if its not. If it is, skips over it in the input
function checkKeywordAndSkip(kw) {
if (is_kw(kw)) input.next();
else input.croak("Expecting keyword: \"" + kw + "\"");
}
//Checks that the next character is the given operator and throws an error
//if its not. If it is, skips over it in the input
function checkOpAndSkip(op) {
if (is_op(op)) input.next();
else input.croak("Expecting operator: \"" + op + "\"");
}
function unexpected() {
input.croak("Unexpected token: " + JSON.stringify(input.peek()));
}
function maybe_binary(left, my_prec) {
var tok = is_op();
if (tok) {
var his_prec = PRECEDENCE[tok.value];
if (his_prec > my_prec) {
input.next();
return maybe_binary({
type : tok.value == "=" ? "assign" : "binary",
operator : tok.value,
left : left,
right : maybe_binary(parse_atom(), his_prec)
}, my_prec);
}
}
return left;
}
function delimited(start, stop, separator, parser) {
var a = [], first = true;
checkPuncAndSkip(start);
while (!input.eof()) {
if (is_punc(stop)) break;
if (first) first = false; else checkPuncAndSkip(separator);
if (is_punc(stop)) break;
a.push(parser());
}
checkPuncAndSkip(stop);
return a;
}
function parse_call(func) {
return {
type: "call",
func: func,
args: delimited("(", ")", ",", parse_expression),
};
}
function parse_varname() {
var name = input.next();
if (name.type != "var") input.croak("Expecting variable name");
return name.value;
}
/* type: "if",
* cond: [ {"type": "var", "value": "cond1"}, {"type": "var", "value": "cond2"}...]
* then: [ {"type": "var", "value": "then1"}, {"type": "var", "value": "then2"}...]
* else: {"type": "var", "value": "foo"}
*/
function parse_if() {
checkKeywordAndSkip("if");
//Conditional
var cond = parse_expression();
//Body
var then = parse_expression();
var ret = {
type: "if",
cond: [],
then: [],
};
ret.cond.push(cond);
ret.then.push(then);
// Parse all elif branches
while (is_kw("elif")) {
input.next();
var cond = parse_expression();
var then = parse_expression();
ret.cond.push(cond);
ret.then.push(then);
}
// Parse else branch, if it exists
if (is_kw("else")) {
input.next();
ret.else = parse_expression();
}
return ret;
}
/* for (init, cond, postloop) {code;}
*
* type: "for",
* init: assign node,
* cond: var node,
* postloop: assign node
* code: prog node
*/
function parse_for() {
checkKeywordAndSkip("for");
temp = delimited("(", ")", ";", parse_expression);
var splitExpressions = temp.slice();
code = parse_expression();
if (splitExpressions.length != 3) {
throw new Error("for statement has incorrect number of arguments");
}
//TODO Check type of the init, cond, and postloop nodes
return {
type: "for",
init: splitExpressions[0],
cond: splitExpressions[1],
postloop: splitExpressions[2],
code: code
}
}
/* while (cond) {}
*
* type: "while",
* cond: var node
* code: prog node
*/
function parse_while() {
checkKeywordAndSkip("while");
var cond = parse_expression();
var code = parse_expression();
return {
type: "while",
cond: cond,
code: code
}
}
/* hacknetnodes[i].operator
*/
function parse_hacknetnodes() {
var index = null;
if (is_punc("[")) {
index = parse_expression();
if (index.type != "index") {
unexpected();
}
}
if (is_punc(".")) {
checkPuncAndSkip(".");
var op = maybe_call(function() {
var tok = input.next();
return tok;
});
return {
type: "var",
value: "hacknetnodes",
index: index,
op: op,
};
}
unexpected();
}
//Declaring a new array with Array[1,2,3]
function parse_arraydecl() {
var array = delimited("[", "]", ",", parse_expression);
return {type: "var",
value: "array",
array: array
};
}
//Parsing an operation on an array, such as accessing, push(), etc.
//tok is a reference to a token of type var
function parse_arrayop(tok) {
//Returns a variable node except with an extra "index" field so
//we can identify it as an index
if (is_punc("[")) {
var index = parse_arrayindex();
if (index.type != "index") {
unexpected();
}
}
var op = null;
if (is_punc(".")) {
checkPuncAndSkip(".");
op = maybe_call(function() {
var callTok = input.next();
return callTok;
});
}
tok.index = index;
tok.op = op; //Will be null if no operation
return tok;
}
function parse_arrayindex() {
var index = delimited("[", "]", ";", parse_expression);
var val = 0;
if (index.length == 1) {
val = index[0];
} else {
unexpected();
}
return { type: "index", value: val };
}
function parse_bool() {
return {
type : "bool",
value : input.next().value == "true"
};
}
function maybe_call(expr) {
expr = expr();
return is_punc("(") ? parse_call(expr) : expr;
}
function parse_atom() {
return maybe_call(function(){
if (is_punc("(")) {
input.next();
var exp = parse_expression();
checkPuncAndSkip(")");
return exp;
}
if (is_punc("{")) return parse_prog();
if (is_punc("[")) return parse_arrayindex();
if (is_kw("if")) return parse_if();
if (is_kw("for")) return parse_for();
if (is_kw("while")) return parse_while();
if (is_kw("true") || is_kw("false")) return parse_bool();
var tok = input.next();
if (tok.type == "var" && tok.value == "hacknetnodes") return parse_hacknetnodes();
if (tok.type == "var" && tok.value == "Array") return parse_arraydecl();
if (tok.type == "var" && (is_punc("[") || is_punc("."))) {
return parse_arrayop(tok);
}
if (tok.type == "var" || tok.type == "num" || tok.type == "str")
return tok;
unexpected();
});
}
function parse_toplevel() {
var prog = [];
while (!input.eof()) {
prog.push(parse_expression());
if (!input.eof()) checkPuncAndSkip(";");
}
//Return the top level Abstract Syntax Tree, where the top node is a "prog" node
return { type: "prog", prog: prog };
}
function parse_prog() {
var prog = delimited("{", "}", ";", parse_expression);
if (prog.length == 0) return FALSE;
if (prog.length == 1) return prog[0];
return { type: "prog", prog: prog };
}
function parse_expression() {
return maybe_call(function(){
return maybe_binary(parse_atom(), 0);
});
}
}

@ -1,168 +0,0 @@
/* Tokenizer
* Acts on top of the InputStream class. Takes in a character input stream and and parses it into tokens.
* Tokens can be accessed with peek() and next().
*
* Token types:
* {type: "punc", value: "(" } // punctuation: parens, comma, semicolon etc.
* {type: "num", value: 5 } // numbers (including floats)
* {type: "str", value: "Hello World!" } // strings
* {type: "kw", value: "for/if/..." } // keywords, see defs below
* {type: "var", value: "a" } // identifiers/variables
* {type: "op", value: "!=" } // operator characters
* {type: "bool", value: "true" } // Booleans
*
*/
function Tokenizer(input) {
var current = null;
var keywords = " if elif else true false while for ";
return {
next : next,
peek : peek,
eof : eof,
croak : input.croak
}
function is_keyword(x) {
return keywords.indexOf(" " + x + " ") >= 0;
}
function is_digit(ch) {
return /[0-9]/i.test(ch);
}
//An identifier can start with any letter or an underscore
function is_id_start(ch) {
return /[a-z_]/i.test(ch);
}
function is_id(ch) {
return is_id_start(ch) || "?!-<>=0123456789".indexOf(ch) >= 0;
}
function is_op_char(ch) {
return "+-*/%=&|<>!".indexOf(ch) >= 0;
}
function is_punc(ch) {
return ",;(){}[].".indexOf(ch) >= 0;
}
function is_whitespace(ch) {
return " \t\n".indexOf(ch) >= 0;
}
function read_while(predicate) {
var str = "";
while (!input.eof() && predicate(input.peek()))
str += input.next();
return str;
}
function read_number() {
var has_dot = false;
//Reads the number from the input. Checks for only a single decimal point
var number = read_while(function(ch){
if (ch == ".") {
if (has_dot) return false;
has_dot = true;
return true;
}
return is_digit(ch);
});
return { type: "num", value: parseFloat(number) };
}
//This function also checks the identifier against a list of known keywords (defined at the top)
//and will return a kw object rather than identifier if it is one
function read_ident() {
//Identifier must start with a letter or underscore..and can contain anything from ?!-<>=0123456789
var id = read_while(is_id);
return {
type : is_keyword(id) ? "kw" : "var",
value : id
};
}
function read_escaped(end) {
var escaped = false, str = "";
input.next(); //Skip the quotation mark
while (!input.eof()) {
var ch = input.next();
if (escaped) {
str += ch;
escaped = false;
} else if (ch == "\\") {
escaped = true;
} else if (ch == end) {
break;
} else {
str += ch;
}
}
return str;
}
function read_string(ch) {
if (ch == '"') {
return { type: "str", value: read_escaped('"') };
} else if (ch == '\'') {
return { type: "str", value: read_escaped('\'') };
}
}
//Only supports single-line comments right now
function skip_comment() {
read_while(function(ch){ return ch != "\n" });
input.next();
}
//Gets the next token
function read_next() {
//Skip over whitespace
read_while(is_whitespace);
if (input.eof()) return null;
//Peek the next character and decide what to do based on what that
//next character is
var ch = input.peek();
if (ch == "//") {
skip_comment();
return read_next();
}
if (ch == '"' || ch == '\'') return read_string(ch);
if (is_digit(ch)) return read_number();
if (is_id_start(ch)) return read_ident();
if (is_punc(ch)) return {
type : "punc",
value : input.next()
}
if (is_op_char(ch)) return {
type : "op",
value : read_while(is_op_char)
}
}
function peek() {
//Returns current token, unless its null in which case it grabs the next one
//and returns it
return current || (current = read_next());
}
function next() {
//The token might have been peaked already, in which case read_next() was already
//called so just return current
var tok = current;
current = null;
return tok || read_next();
}
function eof() {
return peek() == null;
}
}

@ -8,7 +8,8 @@ function WorkerScript(runningScriptObj) {
this.running = false;
this.serverIp = null;
this.code = runningScriptObj.scriptRef.code;
this.env = new Environment();
this.env = new Environment(this);
this.env.set("args", runningScriptObj.args);
this.output = "";
this.ramUsage = 0;
this.scriptRef = runningScriptObj;
@ -31,7 +32,7 @@ function runScriptsLoop() {
//If it isn't running, start the script
if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == false) {
try {
var ast = Parser(Tokenizer(InputStream(workerScripts[i].code)));
var ast = acorn.parse(workerScripts[i].code);
//console.log(ast);
} catch (e) {
console.log("Error parsing script: " + workerScripts[i].name);

@ -33,6 +33,18 @@ function scriptEditorInit() {
};
document.addEventListener("DOMContentLoaded", scriptEditorInit, false);
//Updates line number and RAM usage in script
function upgradeScriptEditorContent() {
var txt = $("#script-editor-text")[0];
var lineNum = txt.value.substr(0, txt.selectionStart).split("\n").length;
var code = document.getElementById("script-editor-text").value;
var codeCopy = code.repeat(1);
var ramUsage = calculateRamUsage(codeCopy);
document.getElementById("script-editor-status-text").innerText =
"Line Number: " + lineNum + ", RAM: " + formatNumber(ramUsage, 2).toString() + "GB";
}
//Define key commands in script editor (ctrl o to save + close, etc.)
$(document).keydown(function(e) {
if (Engine.currentPage == Engine.Page.ScriptEditor) {
@ -126,10 +138,17 @@ Script.prototype.saveScript = function() {
//Updates how much RAM the script uses when it is running.
Script.prototype.updateRamUsage = function() {
var baseRam = 1.4;
var codeCopy = this.code.repeat(1);
codeCopy = codeCopy.replace(/\s/g,''); //Remove all whitespace
this.ramUsage = calculateRamUsage(codeCopy);
console.log("ram usage: " + this.ramUsage);
if (isNaN(this.ramUsage)) {
dialogBoxCreate("ERROR in calculating ram usage. This is a bug, please report to game develoepr");
}
}
function calculateRamUsage(codeCopy) {
codeCopy = codeCopy.replace(/\s/g,''); //Remove all whitespace
var baseRam = 1.4;
var whileCount = numOccurrences(codeCopy, "while(");
var forCount = numOccurrences(codeCopy, "for(");
var ifCount = numOccurrences(codeCopy, "if(");
@ -150,6 +169,7 @@ Script.prototype.updateRamUsage = function() {
var getHostnameCount = numOccurrences(codeCopy, "getHostname(");
var getHackingLevelCount = numOccurrences(codeCopy, "getHackingLevel(");
var getServerMoneyAvailableCount = numOccurrences(codeCopy, "getServerMoneyAvailable(");
var getServerMaxMoneyCount = numOccurrences(codeCopy, "getServerMaxMoney(");
var getServerSecurityCount = numOccurrences(codeCopy, "getServerSecurityLevel(");
var getServerBaseSecurityCount = numOccurrences(codeCopy, "getServerBaseSecurityLevel(");
var getServerReqdHackingCount = numOccurrences(codeCopy, "getServerRequiredHackingLevel(");
@ -161,8 +181,14 @@ Script.prototype.updateRamUsage = function() {
var hnUpgLevelCount = numOccurrences(codeCopy, ".upgradeLevel(");
var hnUpgRamCount = numOccurrences(codeCopy, ".upgradeRam()");
var hnUpgCoreCount = numOccurrences(codeCopy, ".upgradeCore()");
var scriptGetStockCount = numOccurrences(codeCopy, "getStockPrice(") +
numOccurrences(codeCopy, "getStockPosition(");
var scriptBuySellStockCount = numOccurrences(codeCopy, "buyStock(") +
numOccurrences(codeCopy, "sellStock(");
var scriptPurchaseServerCount = numOccurrences(codeCopy, "purchaseServer(");
var scriptRoundCount = numOccurrences(codeCopy, "round(");
this.ramUsage = baseRam +
return baseRam +
((whileCount * CONSTANTS.ScriptWhileRamCost) +
(forCount * CONSTANTS.ScriptForRamCost) +
(ifCount * CONSTANTS.ScriptIfRamCost) +
@ -183,6 +209,7 @@ Script.prototype.updateRamUsage = function() {
(getHostnameCount * CONSTANTS.ScriptGetHostnameRamCost) +
(getHackingLevelCount * CONSTANTS.ScriptGetHackingLevelRamCost) +
(getServerMoneyAvailableCount * CONSTANTS.ScriptGetServerMoneyRamCost) +
(getServerMaxMoneyCount * CONSTANTS.ScriptGetServerMoneyRamCost) +
(getServerSecurityCount * CONSTANTS.ScriptGetServerSecurityRamCost) +
(getServerBaseSecurityCount * CONSTANTS.ScriptGetServerSecurityRamCost) +
(getServerReqdHackingCount * CONSTANTS.ScriptGetServerReqdHackRamCost) +
@ -193,11 +220,11 @@ Script.prototype.updateRamUsage = function() {
(hacknetnodesArrayCount * CONSTANTS.ScriptHacknetNodesRamCost) +
(hnUpgLevelCount * CONSTANTS.ScriptHNUpgLevelRamCost) +
(hnUpgRamCount * CONSTANTS.ScriptHNUpgRamRamCost) +
(hnUpgCoreCount * CONSTANTS.ScriptHNUpgCoreRamCost));
console.log("ram usage: " + this.ramUsage);
if (isNaN(this.ramUsage)) {
dialogBoxCreate("ERROR in calculating ram usage. This is a bug, please report to game develoepr");
}
(hnUpgCoreCount * CONSTANTS.ScriptHNUpgCoreRamCost) +
(scriptGetStockCount * CONSTANTS.ScriptGetStockRamCost) +
(scriptBuySellStockCount * CONSTANTS.ScriptBuySellStockRamCost) +
(scriptPurchaseServerCount * CONSTANTS.ScriptPurchaseServerRamCost) +
(scriptRoundCount * CONSTANTS.ScriptRoundRamCost));
}
Script.prototype.toJSON = function() {

@ -225,10 +225,20 @@ function initSymbolToStockMap() {
}
}
function stockMarketCycle() {
console.log("Cycling the Stock Market");
for (var name in StockMarket) {
if (StockMarket.hasOwnProperty(name)) {
var stock = StockMarket[name];
stock.b = !stock.b;
}
}
}
//Returns true if successful, false otherwise
function buyStock(stock, shares) {
if (shares == 0) {return false;}
if (stock == null || shares < 0) {
if (stock == null || shares < 0 || isNaN(shares)) {
dialogBoxCreate("Failed to buy stock. This may be a bug, contact developer");
return false;
}
@ -257,7 +267,7 @@ function buyStock(stock, shares) {
//Returns true if successful and false otherwise
function sellStock(stock, shares) {
if (shares == 0) {return false;}
if (stock == null || shares < 0) {
if (stock == null || shares < 0 || isNaN(shares)) {
dialogBoxCreate("Failed to sell stock. This may be a bug, contact developer");
return false;
}
@ -328,8 +338,9 @@ function displayStockMarketContent() {
if (Player.hasWseAccount == null) {Player.hasWseAccount = false;}
if (Player.hasTixApiAccess == null) {Player.hasTixApiAccess = false;}
//Purchase WSE Account button
var wseAccountButton = clearEventListeners("stock-market-buy-account");
wseAccountButton.innerText = "Buy WSE Account - $" + formatNumber(CONSTANTS.WSEAccountCost, 2).toString()
wseAccountButton.innerText = "Buy WSE Account - $" + formatNumber(CONSTANTS.WSEAccountCost, 2).toString();
if (!Player.hasWseAccount && Player.money >= CONSTANTS.WSEAccountCost) {
wseAccountButton.setAttribute("class", "a-link-button");
} else {
@ -343,6 +354,22 @@ function displayStockMarketContent() {
return false;
});
//Purchase TIX API Access account
var tixApiAccessButton = clearEventListeners("stock-market-buy-tix-api");
tixApiAccessButton.innerText = "Buy Trade Information eXchange (TIX) API Access - $" +
formatNumber(CONSTANTS.TIXAPICost, 2).toString();
if (!Player.hasTixApiAccess && Player.money >= CONSTANTS.TIXAPICost) {
tixApiAccessButton.setAttribute("class", "a-link-button");
} else {
tixApiAccessButton.setAttribute("class", "a-link-button-inactive");
}
tixApiAccessButton.addEventListener("click", function() {
Player.hasTixApiAccess = true;
Player.loseMoney(CONSTANTS.TIXAPICost);
displayStockMarketContent();
return false;
});
var stockList = document.getElementById("stock-market-list");
if (stockList == null) {return;}

@ -116,6 +116,7 @@ var Engine = {
document.getElementById("script-editor-text").value = code;
}
document.getElementById("script-editor-text").focus();
upgradeScriptEditorContent();
Engine.currentPage = Engine.Page.ScriptEditor;
},
@ -568,7 +569,9 @@ var Engine = {
checkFactionInvitations: 100, //Check whether you qualify for any faction invitations every 5 minutes
passiveFactionGrowth: 600,
messages: 300,
stockTick: 50, //Update stock prices
stockTick: 30, //Update stock prices
sCr: 1500,
updateScriptEditorDisplay: 5,
},
decrementAllCounters: function(numCycles = 1) {
@ -648,7 +651,32 @@ var Engine = {
if (Player.hasWseAccount) {
updateStockPrices();
}
Engine.Counters.stockTick = 50;
Engine.Counters.stockTick = 30;
}
if (Engine.Counters.sCr <= 0) {
//Assume 4Sig will always indicate state of market
if (Player.hasWseAccount) {
console.log("Determining stock market cycle");
var thresh = 0.66;
var stock = StockMarket[Locations.Sector12FourSigma];
if (stock == null) {
console.log("ERR: Could not find 4Sigma stock");
return;
}
if (stock.b) {thresh = 0.34;}
if (Math.random() < thresh) {
stockMarketCycle();
}
}
Engine.Counters.sCr = 1500;
}
if (Engine.Counters.updateScriptEditorDisplay <= 0) {
if (Engine.currentPage == Engine.Page.ScriptEditor) {
upgradeScriptEditorContent();
}
Engine.Counters.updateScriptEditorDisplay = 5;
}
},

@ -51,3 +51,9 @@ function compareArrays(a1, a2) {
function printArray(a) {
return "[" + a.join(", ") + "]";
}
//Returns bool indicating whether or not its a power of 2
function powerOfTwo(n) {
if (isNaN(n)) {return false;}
return n && (n & (n-1)) === 0;
}

@ -3,10 +3,10 @@
//Generate a random IP address
//Will not return an IP address that already exists in the AllServers array
createRandomIp = function() {
var ip = createRandomByte() +'.' +
createRandomByte() +'.' +
createRandomByte() +'.' +
createRandomByte();
var ip = createRandomByte(99) +'.' +
createRandomByte(9) +'.' +
createRandomByte(9) +'.' +
createRandomByte(9);
//If the Ip already exists, recurse to create a new one
if (ipExists(ip)) {
@ -27,8 +27,8 @@ ipExists = function(ip) {
return false;
}
createRandomByte = function() {
return Math.round(Math.random()*256);
createRandomByte = function(n=9) {
return Math.round(Math.random()*n);
}
isValidIPAddress = function(ipaddress) {

3631
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