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Merge pull request #1495 from danielyxie/dev
reduce time and effect of incite violence
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commit
8a72647e3b
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File diff suppressed because one or more lines are too long
@ -184,9 +184,8 @@ export class Bladeburner implements IBladeburner {
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break;
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case ActionTypes["Diplomacy"]:
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case ActionTypes["Hyperbolic Regeneration Chamber"]:
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this.actionTimeToComplete = 60;
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case ActionTypes["Incite Violence"]:
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this.actionTimeToComplete = 600;
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this.actionTimeToComplete = 60;
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break;
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default:
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throw new Error("Invalid Action Type in startAction(Bladeburner,player, ): " + actionId.type);
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@ -1505,12 +1504,12 @@ export class Bladeburner implements IBladeburner {
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for (const contract of Object.keys(this.contracts)) {
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const growthF = Growths[contract];
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if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + contract);
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this.contracts[contract].count += (60 * 30 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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this.contracts[contract].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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}
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for (const operation of Object.keys(this.operations)) {
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const growthF = Growths[operation];
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if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + operation);
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this.operations[operation].count += (60 * 30 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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this.operations[operation].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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}
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break;
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}
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@ -2106,9 +2105,8 @@ export class Bladeburner implements IBladeburner {
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return this.getRecruitmentTime(player);
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case ActionTypes["Diplomacy"]:
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case ActionTypes["Hyperbolic Regeneration Chamber"]:
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return 60;
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case ActionTypes["Incite Violence"]:
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return 600;
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return 60;
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default:
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workerScript.log("bladeburner.getActionTime", errorLogText);
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return -1;
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@ -37,9 +37,8 @@ export function GeneralActionElem(props: IProps): React.ReactElement {
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return 30;
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case "Diplomacy":
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case "Hyperbolic Regeneration Chamber":
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return 60;
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case "Incite Violence":
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return 600;
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return 60;
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case "Recruitment":
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return props.bladeburner.getRecruitmentTime(props.player);
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}
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