mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 21:53:50 +01:00
BLADEBURNER: Add Stop button and refactor code (#1363)
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src/Bladeburner/ui/ActionHeader.tsx
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55
src/Bladeburner/ui/ActionHeader.tsx
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@ -0,0 +1,55 @@
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import type { Bladeburner } from "../Bladeburner";
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import type { Action } from "../Types";
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import React from "react";
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import { Box, Typography } from "@mui/material";
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import { CopyableText } from "../../ui/React/CopyableText";
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import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
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import { StartButton } from "./StartButton";
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import { StopButton } from "./StopButton";
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import { TeamSizeButton } from "./TeamSizeButton";
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import { formatNumberNoSuffix } from "../../ui/formatNumber";
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import { BlackOperation, Operation } from "../Actions";
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interface ActionHeaderProps {
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bladeburner: Bladeburner;
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action: Action;
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rerender: () => void;
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}
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export function ActionHeader({ bladeburner, action, rerender }: ActionHeaderProps): React.ReactElement {
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const isActive = action.name === bladeburner.action?.name;
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const computedActionTimeCurrent = Math.min(
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bladeburner.actionTimeCurrent + bladeburner.actionTimeOverflow,
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bladeburner.actionTimeToComplete,
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);
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const allowTeam = action instanceof Operation || action instanceof BlackOperation;
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if (isActive) {
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return (
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<>
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<Box display="flex" flexDirection="row" alignItems="center">
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<CopyableText value={action.name} />
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<StopButton bladeburner={bladeburner} rerender={rerender} />
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</Box>
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<Typography>
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(IN PROGRESS - {formatNumberNoSuffix(computedActionTimeCurrent, 0)} /{" "}
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{formatNumberNoSuffix(bladeburner.actionTimeToComplete, 0)})
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</Typography>
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<Typography>
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{createProgressBarText({
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progress: computedActionTimeCurrent / bladeburner.actionTimeToComplete,
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})}
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</Typography>
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</>
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);
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}
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return (
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<Box display="flex" flexDirection="row" alignItems="center">
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<CopyableText value={action.name} />
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<StartButton bladeburner={bladeburner} action={action} rerender={rerender} />
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{allowTeam && <TeamSizeButton bladeburner={bladeburner} action={action} />}
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</Box>
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);
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}
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@ -7,72 +7,41 @@ import { Paper, Typography } from "@mui/material";
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import { Player } from "@player";
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import { formatNumberNoSuffix } from "../../ui/formatNumber";
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import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
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import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
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import { TeamSizeButton } from "./TeamSizeButton";
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import { CopyableText } from "../../ui/React/CopyableText";
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import { SuccessChance } from "./SuccessChance";
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import { StartButton } from "./StartButton";
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import { useRerender } from "../../ui/React/hooks";
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import { ActionHeader } from "./ActionHeader";
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interface BlackOpElemProps {
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bladeburner: Bladeburner;
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blackOp: BlackOperation;
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action: BlackOperation;
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}
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export function BlackOpElem({ bladeburner, blackOp }: BlackOpElemProps): React.ReactElement {
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export function BlackOpElem({ bladeburner, action }: BlackOpElemProps): React.ReactElement {
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const rerender = useRerender();
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const isCompleted = bladeburner.numBlackOpsComplete > blackOp.n;
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const isCompleted = bladeburner.numBlackOpsComplete > action.n;
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if (isCompleted) {
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return (
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<Paper sx={{ my: 1, p: 1 }}>
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<Typography>{blackOp.name} (COMPLETED)</Typography>
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<Typography>{action.name} (COMPLETED)</Typography>
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</Paper>
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);
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}
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const isActive = bladeburner.action?.name === blackOp.name;
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const actionTime = blackOp.getActionTime(bladeburner, Player);
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const hasReqdRank = bladeburner.rank >= blackOp.reqdRank;
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const computedActionTimeCurrent = Math.min(
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bladeburner.actionTimeCurrent + bladeburner.actionTimeOverflow,
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bladeburner.actionTimeToComplete,
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);
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const actionTime = action.getActionTime(bladeburner, Player);
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const hasRequiredRank = bladeburner.rank >= action.reqdRank;
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return (
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<Paper sx={{ my: 1, p: 1 }}>
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{isActive ? (
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<>
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<CopyableText value={blackOp.name} />
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<Typography>
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(IN PROGRESS - {formatNumberNoSuffix(computedActionTimeCurrent, 0)} /{" "}
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{formatNumberNoSuffix(bladeburner.actionTimeToComplete, 0)})
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</Typography>
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<Typography>
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{createProgressBarText({
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progress: computedActionTimeCurrent / bladeburner.actionTimeToComplete,
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})}
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</Typography>
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</>
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) : (
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<>
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<CopyableText value={blackOp.name} />
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<StartButton bladeburner={bladeburner} action={blackOp} rerender={rerender} />
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<TeamSizeButton action={blackOp} bladeburner={bladeburner} />
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</>
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)}
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<ActionHeader bladeburner={bladeburner} action={action} rerender={rerender}></ActionHeader>
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<br />
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<Typography whiteSpace={"pre-wrap"}>{action.desc}</Typography>
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<br />
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<Typography whiteSpace={"pre-wrap"}>{blackOp.desc}</Typography>
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<br />
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<br />
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<Typography color={hasReqdRank ? "primary" : "error"}>
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Required Rank: {formatNumberNoSuffix(blackOp.reqdRank, 0)}
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<Typography color={hasRequiredRank ? "primary" : "error"}>
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Required Rank: {formatNumberNoSuffix(action.reqdRank, 0)}
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</Typography>
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<br />
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<Typography>
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<SuccessChance action={blackOp} bladeburner={bladeburner} />
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<SuccessChance action={action} bladeburner={bladeburner} />
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<br />
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Time Required: {convertTimeMsToTimeElapsedString(actionTime * 1000)}
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</Typography>
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@ -1,6 +1,6 @@
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import type { Bladeburner } from "../Bladeburner";
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import * as React from "react";
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import React from "react";
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import { Button, Typography } from "@mui/material";
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import { FactionName } from "@enums";
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import { BlackOpElem } from "./BlackOpElem";
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@ -14,7 +14,7 @@ interface BlackOpPageProps {
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}
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export function BlackOpPage({ bladeburner }: BlackOpPageProps): React.ReactElement {
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const blackOps = blackOpsArray.slice(0, bladeburner.numBlackOpsComplete + 1).reverse();
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const blackOperations = blackOpsArray.slice(0, bladeburner.numBlackOpsComplete + 1).reverse();
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return (
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<>
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@ -38,8 +38,8 @@ export function BlackOpPage({ bladeburner }: BlackOpPageProps): React.ReactEleme
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</Button>
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) : (
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<>
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{blackOps.map((blackOp) => (
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<BlackOpElem key={blackOp.name} bladeburner={bladeburner} blackOp={blackOp} />
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{blackOperations.map((blackOperation) => (
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<BlackOpElem key={blackOperation.name} bladeburner={bladeburner} action={blackOperation} />
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))}
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</>
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)}
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@ -2,18 +2,16 @@ import type { Bladeburner } from "../Bladeburner";
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import type { Contract } from "../Actions/Contract";
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import React from "react";
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import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
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import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
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import { Player } from "@player";
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import { SuccessChance } from "./SuccessChance";
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import { CopyableText } from "../../ui/React/CopyableText";
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import { ActionLevel } from "./ActionLevel";
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import { Autolevel } from "./Autolevel";
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import { StartButton } from "./StartButton";
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import { formatNumberNoSuffix, formatBigNumber } from "../../ui/formatNumber";
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import { formatBigNumber } from "../../ui/formatNumber";
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import { Paper, Typography } from "@mui/material";
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import { useRerender } from "../../ui/React/hooks";
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import { getEnumHelper } from "../../utils/EnumHelper";
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import { ActionHeader } from "./ActionHeader";
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interface ContractElemProps {
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bladeburner: Bladeburner;
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@ -25,38 +23,14 @@ export function ContractElem({ bladeburner, action }: ContractElemProps): React.
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// Temp special return
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if (!getEnumHelper("BladeContractName").isMember(action.name)) return <></>;
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const isActive = action.name === bladeburner.action?.name;
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const computedActionTimeCurrent = Math.min(
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bladeburner.actionTimeCurrent + bladeburner.actionTimeOverflow,
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bladeburner.actionTimeToComplete,
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);
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const actionTime = action.getActionTime(bladeburner, Player);
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return (
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<Paper sx={{ my: 1, p: 1 }}>
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{isActive ? (
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<>
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<CopyableText value={action.name} />
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<Typography>
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(IN PROGRESS - {formatNumberNoSuffix(computedActionTimeCurrent, 0)} /{" "}
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{formatNumberNoSuffix(bladeburner.actionTimeToComplete, 0)})
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</Typography>
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<Typography>
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{createProgressBarText({
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progress: computedActionTimeCurrent / bladeburner.actionTimeToComplete,
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})}
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</Typography>
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</>
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) : (
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<>
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<CopyableText value={action.name} />
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<StartButton bladeburner={bladeburner} action={action} rerender={rerender} />
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</>
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)}
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<br />
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<ActionHeader bladeburner={bladeburner} action={action} rerender={rerender}></ActionHeader>
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<br />
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<ActionLevel action={action} bladeburner={bladeburner} isActive={isActive} rerender={rerender} />
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<br />
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<br />
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<Typography whiteSpace={"pre-wrap"}>
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{action.desc}
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<br />
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@ -2,15 +2,12 @@ import type { Bladeburner } from "../Bladeburner";
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import type { GeneralAction } from "../Actions/GeneralAction";
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import React from "react";
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import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
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import { formatNumberNoSuffix } from "../../ui/formatNumber";
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import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
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import { Player } from "@player";
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import { CopyableText } from "../../ui/React/CopyableText";
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import { StartButton } from "./StartButton";
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import { StopButton } from "./StopButton";
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import { Box, Paper, Typography } from "@mui/material";
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import { Paper, Typography } from "@mui/material";
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import { useRerender } from "../../ui/React/hooks";
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import { ActionHeader } from "./ActionHeader";
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interface GeneralActionElemProps {
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bladeburner: Bladeburner;
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@ -19,44 +16,16 @@ interface GeneralActionElemProps {
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export function GeneralActionElem({ bladeburner, action }: GeneralActionElemProps): React.ReactElement {
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const rerender = useRerender();
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const isActive = action.name === bladeburner.action?.name;
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const computedActionTimeCurrent = Math.min(
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bladeburner.actionTimeCurrent + bladeburner.actionTimeOverflow,
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bladeburner.actionTimeToComplete,
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);
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const actionTime = action.getActionTime(bladeburner, Player);
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const successChance =
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action.name === "Recruitment" ? Math.max(0, Math.min(bladeburner.getRecruitmentSuccessChance(Player), 1)) : -1;
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return (
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<Paper sx={{ my: 1, p: 1 }}>
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{isActive ? (
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<>
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<Box display="flex" flexDirection="row" alignItems="center">
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<CopyableText value={action.name} />
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<StopButton bladeburner={bladeburner} rerender={rerender} />
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</Box>
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<Typography>
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(IN PROGRESS - {formatNumberNoSuffix(computedActionTimeCurrent, 0)} /{" "}
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{formatNumberNoSuffix(bladeburner.actionTimeToComplete, 0)})
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</Typography>
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<Typography>
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{createProgressBarText({
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progress: computedActionTimeCurrent / bladeburner.actionTimeToComplete,
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})}
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</Typography>
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</>
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) : (
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<Box display="flex" flexDirection="row" alignItems="center">
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<CopyableText value={action.name} />
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<StartButton bladeburner={bladeburner} action={action} rerender={rerender} />
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</Box>
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)}
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<br />
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<ActionHeader bladeburner={bladeburner} action={action} rerender={rerender}></ActionHeader>
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<br />
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<Typography>{action.desc}</Typography>
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<br />
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<br />
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<Typography>
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Time Required: {convertTimeMsToTimeElapsedString(actionTime * 1000)}
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{successChance !== -1 && (
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@ -5,76 +5,47 @@ import React from "react";
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import { Paper, Typography } from "@mui/material";
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import { Player } from "@player";
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import { createProgressBarText } from "../../utils/helpers/createProgressBarText";
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import { convertTimeMsToTimeElapsedString } from "../../utils/StringHelperFunctions";
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import { SuccessChance } from "./SuccessChance";
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import { ActionLevel } from "./ActionLevel";
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import { Autolevel } from "./Autolevel";
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import { StartButton } from "./StartButton";
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import { TeamSizeButton } from "./TeamSizeButton";
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import { CopyableText } from "../../ui/React/CopyableText";
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import { formatNumberNoSuffix, formatBigNumber } from "../../ui/formatNumber";
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import { formatBigNumber } from "../../ui/formatNumber";
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import { useRerender } from "../../ui/React/hooks";
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import { BladeActionType } from "@enums";
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import { ActionHeader } from "./ActionHeader";
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interface OperationElemProps {
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bladeburner: Bladeburner;
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operation: Operation;
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action: Operation;
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}
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export function OperationElem({ bladeburner, operation }: OperationElemProps): React.ReactElement {
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export function OperationElem({ bladeburner, action }: OperationElemProps): React.ReactElement {
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const rerender = useRerender();
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const isActive =
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bladeburner.action?.type === BladeActionType.operation && operation.name === bladeburner.action?.name;
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const computedActionTimeCurrent = Math.min(
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bladeburner.actionTimeCurrent + bladeburner.actionTimeOverflow,
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bladeburner.actionTimeToComplete,
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);
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const actionTime = operation.getActionTime(bladeburner, Player);
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const isActive = bladeburner.action?.type === BladeActionType.operation && action.name === bladeburner.action?.name;
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const actionTime = action.getActionTime(bladeburner, Player);
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return (
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<Paper sx={{ my: 1, p: 1 }}>
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{isActive ? (
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<>
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<Typography>
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<CopyableText value={operation.name} /> (IN PROGRESS - {formatNumberNoSuffix(computedActionTimeCurrent, 0)}{" "}
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/ {formatNumberNoSuffix(bladeburner.actionTimeToComplete, 0)})
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</Typography>
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<Typography>
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{createProgressBarText({
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progress: computedActionTimeCurrent / bladeburner.actionTimeToComplete,
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})}
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</Typography>
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</>
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) : (
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<>
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<CopyableText value={operation.name} />
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<StartButton bladeburner={bladeburner} action={operation} rerender={rerender} />
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<TeamSizeButton action={operation} bladeburner={bladeburner} />
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</>
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)}
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<br />
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<br />
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<ActionLevel action={operation} bladeburner={bladeburner} isActive={isActive} rerender={rerender} />
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<ActionHeader bladeburner={bladeburner} action={action} rerender={rerender}></ActionHeader>
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<br />
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<ActionLevel action={action} bladeburner={bladeburner} isActive={isActive} rerender={rerender} />
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<br />
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<Typography whiteSpace={"pre-wrap"}>
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{operation.desc}
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{action.desc}
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<br />
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<br />
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<SuccessChance action={operation} bladeburner={bladeburner} />
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<SuccessChance action={action} bladeburner={bladeburner} />
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<br />
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Time Required: {convertTimeMsToTimeElapsedString(actionTime * 1000)}
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<br />
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Operations remaining: {formatBigNumber(Math.floor(operation.count))}
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Operations remaining: {formatBigNumber(Math.floor(action.count))}
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<br />
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Successes: {formatBigNumber(operation.successes)}
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Successes: {formatBigNumber(action.successes)}
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<br />
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Failures: {formatBigNumber(operation.failures)}
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Failures: {formatBigNumber(action.failures)}
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</Typography>
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<br />
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<Autolevel rerender={rerender} action={operation} />
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<Autolevel rerender={rerender} action={action} />
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</Paper>
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);
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}
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@ -1,6 +1,6 @@
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import type { Bladeburner } from "../Bladeburner";
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import * as React from "react";
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import React from "react";
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import { OperationElem } from "./OperationElem";
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import { Typography } from "@mui/material";
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@ -30,7 +30,7 @@ export function OperationPage({ bladeburner }: OperationPageProps): React.ReactE
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difficult, but grant more rank and experience.
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</Typography>
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{operations.map((operation) => (
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<OperationElem key={operation.name} bladeburner={bladeburner} operation={operation} />
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<OperationElem key={operation.name} bladeburner={bladeburner} action={operation} />
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))}
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</>
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);
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@ -20,7 +20,11 @@ export function StartButton({ bladeburner, action, rerender }: StartButtonProps)
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}
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return (
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<ButtonWithTooltip disabledTooltip={disabledReason} onClick={onStart}>
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<ButtonWithTooltip
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buttonProps={{ style: { marginLeft: "1rem" } }}
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disabledTooltip={disabledReason}
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onClick={onStart}
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>
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Start
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</ButtonWithTooltip>
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);
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@ -13,5 +13,9 @@ export function StopButton({ bladeburner, rerender }: StopButtonProps): React.Re
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rerender();
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}
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return <Button onClick={onClick}>Stop</Button>;
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return (
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<Button style={{ marginLeft: "1rem" }} onClick={onClick}>
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Stop
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</Button>
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);
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}
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|
@ -15,7 +15,7 @@ export function TeamSizeButton({ action, bladeburner }: TeamSizeButtonProps): Re
|
||||
|
||||
return (
|
||||
<>
|
||||
<Button disabled={bladeburner.teamSize === 0} onClick={() => setOpen(true)}>
|
||||
<Button style={{ marginLeft: "1rem" }} disabled={bladeburner.teamSize === 0} onClick={() => setOpen(true)}>
|
||||
Set Team Size (Curr Size: {formatNumberNoSuffix(action.teamCount, 0)})
|
||||
</Button>
|
||||
<TeamSizeModal open={open} onClose={() => setOpen(false)} action={action} bladeburner={bladeburner} />
|
||||
|
Loading…
Reference in New Issue
Block a user