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https://github.com/bitburner-official/bitburner-src.git
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Implement standardized grafting time calcs
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@ -4,7 +4,7 @@ import { CityName } from "../Locations/data/CityNames";
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import { getRamCost } from "../Netscript/RamCostGenerator";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { GraftableAugmentation } from "../PersonObjects/Grafting/GraftableAugmentation";
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import { getGraftingAvailableAugs } from "../PersonObjects/Grafting/GraftingHelpers";
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import { getGraftingAvailableAugs, calculateGraftingTimeWithBonus } from "../PersonObjects/Grafting/GraftingHelpers";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Grafting as IGrafting } from "../ScriptEditor/NetscriptDefinitions";
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import { Router } from "../ui/GameRoot";
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@ -31,8 +31,8 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftPrice", `Invalid aug: ${augName}`);
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}
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const craftableAug = new GraftableAugmentation(Augmentations[augName]);
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return craftableAug.cost;
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const graftableAug = new GraftableAugmentation(Augmentations[augName]);
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return graftableAug.cost;
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},
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getAugmentationGraftTime: (_augName: string): number => {
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@ -42,8 +42,8 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftTime", `Invalid aug: ${augName}`);
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}
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const craftableAug = new GraftableAugmentation(Augmentations[augName]);
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return craftableAug.time;
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const graftableAug = new GraftableAugmentation(Augmentations[augName]);
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return calculateGraftingTimeWithBonus(player, graftableAug);
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},
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getGraftableAugmentations: (): string[] => {
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@ -15,7 +15,11 @@ export const getGraftingAvailableAugs = (player: IPlayer): string[] => {
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return augs.filter((augmentation: string) => !player.hasAugmentation(augmentation));
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};
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export const graftingIntBonus = (player: IPlayer): number => {
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return 1 + (player.getIntelligenceBonus(3) - 1) / 3;
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};
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export const calculateGraftingTimeWithBonus = (player: IPlayer, aug: GraftableAugmentation): number => {
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const baseTime = aug.time;
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return baseTime / (1 + (player.getIntelligenceBonus(3) - 1) / 3);
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return baseTime / graftingIntBonus(player);
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};
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@ -15,7 +15,7 @@ import { ConfirmationModal } from "../../../ui/React/ConfirmationModal";
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import { Money } from "../../../ui/React/Money";
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import { convertTimeMsToTimeElapsedString, formatNumber } from "../../../utils/StringHelperFunctions";
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import { IPlayer } from "../../IPlayer";
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import { getGraftingAvailableAugs } from "../GraftingHelpers";
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import { getGraftingAvailableAugs, calculateGraftingTimeWithBonus } from "../GraftingHelpers";
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import { GraftableAugmentation } from "../GraftableAugmentation";
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const GraftableAugmentations: IMap<GraftableAugmentation> = {};
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@ -132,7 +132,7 @@ export const GraftingRoot = (): React.ReactElement => {
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<Typography color={Settings.theme.info}>
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<b>Time to Graft:</b>{" "}
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{convertTimeMsToTimeElapsedString(
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GraftableAugmentations[selectedAug].time / (1 + (player.getIntelligenceBonus(3) - 1) / 3),
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calculateGraftingTimeWithBonus(player, GraftableAugmentations[selectedAug]),
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)}
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{/* Use formula so the displayed creation time is accurate to player bonus */}
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</Typography>
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@ -65,6 +65,7 @@ import { SnackbarEvents, ToastVariant } from "../../ui/React/Snackbar";
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import { calculateClassEarnings } from "../formulas/work";
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import { achievements } from "../../Achievements/Achievements";
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import { FactionNames } from "../../Faction/data/FactionNames";
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import { graftingIntBonus } from "../Grafting/GraftingHelpers";
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export function init(this: IPlayer): void {
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/* Initialize Player's home computer */
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@ -1350,7 +1351,7 @@ export function craftAugmentationWork(this: IPlayer, numCycles: number): boolean
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focusBonus = this.focus ? 1 : CONSTANTS.BaseFocusBonus;
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}
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let skillMult = 1 + (this.getIntelligenceBonus(3) - 1) / 3;
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let skillMult = graftingIntBonus(this);
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skillMult *= focusBonus;
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this.timeWorked += CONSTANTS._idleSpeed * numCycles;
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