Implement standardized grafting time calcs

This commit is contained in:
nickofolas 2022-04-21 21:48:18 -05:00
parent 304e7e69d5
commit 8b34d2776a
4 changed files with 14 additions and 9 deletions

@ -4,7 +4,7 @@ import { CityName } from "../Locations/data/CityNames";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { WorkerScript } from "../Netscript/WorkerScript";
import { GraftableAugmentation } from "../PersonObjects/Grafting/GraftableAugmentation";
import { getGraftingAvailableAugs } from "../PersonObjects/Grafting/GraftingHelpers";
import { getGraftingAvailableAugs, calculateGraftingTimeWithBonus } from "../PersonObjects/Grafting/GraftingHelpers";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Grafting as IGrafting } from "../ScriptEditor/NetscriptDefinitions";
import { Router } from "../ui/GameRoot";
@ -31,8 +31,8 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftPrice", `Invalid aug: ${augName}`);
}
const craftableAug = new GraftableAugmentation(Augmentations[augName]);
return craftableAug.cost;
const graftableAug = new GraftableAugmentation(Augmentations[augName]);
return graftableAug.cost;
},
getAugmentationGraftTime: (_augName: string): number => {
@ -42,8 +42,8 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
if (!getGraftingAvailableAugs(player).includes(augName) || !Augmentations.hasOwnProperty(augName)) {
throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftTime", `Invalid aug: ${augName}`);
}
const craftableAug = new GraftableAugmentation(Augmentations[augName]);
return craftableAug.time;
const graftableAug = new GraftableAugmentation(Augmentations[augName]);
return calculateGraftingTimeWithBonus(player, graftableAug);
},
getGraftableAugmentations: (): string[] => {

@ -15,7 +15,11 @@ export const getGraftingAvailableAugs = (player: IPlayer): string[] => {
return augs.filter((augmentation: string) => !player.hasAugmentation(augmentation));
};
export const graftingIntBonus = (player: IPlayer): number => {
return 1 + (player.getIntelligenceBonus(3) - 1) / 3;
};
export const calculateGraftingTimeWithBonus = (player: IPlayer, aug: GraftableAugmentation): number => {
const baseTime = aug.time;
return baseTime / (1 + (player.getIntelligenceBonus(3) - 1) / 3);
return baseTime / graftingIntBonus(player);
};

@ -15,7 +15,7 @@ import { ConfirmationModal } from "../../../ui/React/ConfirmationModal";
import { Money } from "../../../ui/React/Money";
import { convertTimeMsToTimeElapsedString, formatNumber } from "../../../utils/StringHelperFunctions";
import { IPlayer } from "../../IPlayer";
import { getGraftingAvailableAugs } from "../GraftingHelpers";
import { getGraftingAvailableAugs, calculateGraftingTimeWithBonus } from "../GraftingHelpers";
import { GraftableAugmentation } from "../GraftableAugmentation";
const GraftableAugmentations: IMap<GraftableAugmentation> = {};
@ -132,7 +132,7 @@ export const GraftingRoot = (): React.ReactElement => {
<Typography color={Settings.theme.info}>
<b>Time to Graft:</b>{" "}
{convertTimeMsToTimeElapsedString(
GraftableAugmentations[selectedAug].time / (1 + (player.getIntelligenceBonus(3) - 1) / 3),
calculateGraftingTimeWithBonus(player, GraftableAugmentations[selectedAug]),
)}
{/* Use formula so the displayed creation time is accurate to player bonus */}
</Typography>

@ -65,6 +65,7 @@ import { SnackbarEvents, ToastVariant } from "../../ui/React/Snackbar";
import { calculateClassEarnings } from "../formulas/work";
import { achievements } from "../../Achievements/Achievements";
import { FactionNames } from "../../Faction/data/FactionNames";
import { graftingIntBonus } from "../Grafting/GraftingHelpers";
export function init(this: IPlayer): void {
/* Initialize Player's home computer */
@ -1350,7 +1351,7 @@ export function craftAugmentationWork(this: IPlayer, numCycles: number): boolean
focusBonus = this.focus ? 1 : CONSTANTS.BaseFocusBonus;
}
let skillMult = 1 + (this.getIntelligenceBonus(3) - 1) / 3;
let skillMult = graftingIntBonus(this);
skillMult *= focusBonus;
this.timeWorked += CONSTANTS._idleSpeed * numCycles;