mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-09 17:23:53 +01:00
change electron so it works.
This commit is contained in:
parent
9e62438b43
commit
8b7723338b
38
dist/vendor.bundle.js
vendored
38
dist/vendor.bundle.js
vendored
File diff suppressed because one or more lines are too long
@ -12,6 +12,7 @@ function createWindow() {
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win.maximize();
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win.maximize();
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win.loadFile("index.html");
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win.loadFile("index.html");
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win.show();
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win.show();
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// win.webContents.openDevTools();
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}
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}
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app.whenReady().then(() => {
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app.whenReady().then(() => {
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
15
package.sh
15
package.sh
@ -1,14 +1,19 @@
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# npm install electron --save-dev
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# npm install electron --save-dev
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# npm install electron-packager --save-dev
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# npm install electron-packager --save-dev
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mkdir -p .package/dist || true
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mkdir -p .package/dist/src/ThirdParty || true
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mkdir -p .package/src/ThirdParty || true
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cp index.html .package
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cp index.html .package
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cp electron/* .package
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cp electron/* .package
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cp dist/engine.bundle.js .package/dist
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# The css files
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cp dist/engineStyle.css .package/dist
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cp dist/vendor.css .package/dist
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cp dist/vendor.css .package/dist
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cp dist/engineStyle.bundle.js .package/dist
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cp main.css .package/main.css
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cp dist/vendor.bundle.js .package/dist
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# The js files.
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cp dist/vendor.bundle.js .package/dist/vendor.bundle.js
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cp main.bundle.js .package/main.bundle.js
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cp src/ThirdParty/raphael.min.js .package/src/ThirdParty/raphael.min.js
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npm run package-electron
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npm run package-electron
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@ -224,19 +224,19 @@ function loadGame(saveString) {
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} else {
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} else {
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Settings.init();
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Settings.init();
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}
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}
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if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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// if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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try {
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// try {
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loadFconf(saveObj.FconfSettingsSave);
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// loadFconf(saveObj.FconfSettingsSave);
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} catch (e) {
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// } catch (e) {
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console.error("ERROR: Failed to parse .fconf Settings.");
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// console.error("ERROR: Failed to parse .fconf Settings.");
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}
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// }
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}
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// }
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if (saveObj.hasOwnProperty("LastExportBonus")) {
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if (saveObj.hasOwnProperty("LastExportBonus")) {
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try {
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try {
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ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
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ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
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} catch (err) {
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} catch (err) {
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ExportBonus.setLastExportBonus(new Date().getTime());
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ExportBonus.setLastExportBonus(new Date().getTime());
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console.error("ERROR: Failed to parse .fconf Settings " + err);
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console.error("ERROR: Failed to parse last export bonus Settings " + err);
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}
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}
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}
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}
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if (saveObj.hasOwnProperty("VersionSave")) {
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if (saveObj.hasOwnProperty("VersionSave")) {
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@ -319,10 +319,10 @@ function loadImportedGame(saveObj, saveString) {
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}
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}
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if (saveObj.hasOwnProperty("LastExportBonus")) {
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if (saveObj.hasOwnProperty("LastExportBonus")) {
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try {
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try {
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ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
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if (saveObj.LastExportBonus) ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
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} catch (err) {
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} catch (err) {
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ExportBonus.setLastExportBonus(new Date().getTime());
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ExportBonus.setLastExportBonus(new Date().getTime());
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console.error("ERROR: Failed to parse .fconf Settings " + err);
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console.error("ERROR: Failed to parse last export bonus Settings " + err);
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}
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}
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}
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}
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if (tempSaveObj.hasOwnProperty("VersionSave")) {
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if (tempSaveObj.hasOwnProperty("VersionSave")) {
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@ -401,13 +401,13 @@ function loadImportedGame(saveObj, saveString) {
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} else {
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} else {
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Settings.init();
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Settings.init();
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}
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}
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if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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// if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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try {
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// try {
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loadFconf(saveObj.FconfSettingsSave);
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// loadFconf(saveObj.FconfSettingsSave);
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} catch (e) {
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// } catch (e) {
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console.error("ERROR: Failed to load .fconf settings when importing");
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// console.error("ERROR: Failed to load .fconf settings when importing");
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}
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// }
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}
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// }
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if (saveObj.hasOwnProperty("VersionSave")) {
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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try {
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var ver = JSON.parse(saveObj.VersionSave, Reviver);
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var ver = JSON.parse(saveObj.VersionSave, Reviver);
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@ -430,7 +430,7 @@ function loadImportedGame(saveObj, saveString) {
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}
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}
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}
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}
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saveObject.saveGame(Engine.indexedDb);
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saveObject.saveGame(Engine.indexedDb);
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location.reload();
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setTimeout(() => location.reload(), 1000);
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return true;
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return true;
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}
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}
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