mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 21:53:50 +01:00
Updated Interactive Tutorial and added a few helpful links to the hackers-starting-handbook Literature file
This commit is contained in:
parent
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@ -11,11 +11,11 @@
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position: absolute; /* Stay in place */
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right: 0;
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top: 0;
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height: 400px; /* Full height */
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height: 450px;
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padding: 10px;
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border: 5px solid #fff;
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width: 20%;
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overflow: auto; /* Enable scroll if needed */
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width: 23%;
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overflow:hidden;
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background-color: #444; /* Fallback color */
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color: #fff;
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@ -29,6 +29,9 @@
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margin: 4px;
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color: #fff;
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background-color: #444;
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font-size: $defaultFontSize * 0.875;
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max-height: 350px;
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overflow-y: auto;
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}
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#interactive-tutorial-exit,
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@ -38,7 +41,7 @@
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@include boxShadow(1px 1px 3px #000);
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color: #aaa;
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font-size: $defaultFontSize * 1.25;
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font-size: $defaultFontSize * 1.125;
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font-weight: bold;
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background-color: #000;
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@ -50,6 +53,7 @@
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}
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}
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/*
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#interactive-tutorial-exit {
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float: left;
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}
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@ -58,6 +62,16 @@
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margin-right: 20%;
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float: right;
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}
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*/
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#interactive-tutorial-exit {
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position:absolute;
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bottom: 0;
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left:0;
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}
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#interactive-tutorial-back {
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float: left;
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}
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#interactive-tutorial-next {
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float: right;
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@ -2,7 +2,7 @@ import {BitNodeMultipliers} from "./BitNodeMultipliers";
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import {CONSTANTS} from "./Constants";
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import {Engine} from "./engine";
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import {iTutorialSteps, iTutorialNextStep,
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iTutorialIsRunning, currITutorialStep} from "./InteractiveTutorial";
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ITutorial} from "./InteractiveTutorial";
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import {Player} from "./Player";
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
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@ -245,8 +245,8 @@ Reviver.constructors.HacknetNode = HacknetNode;
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function purchaseHacknet() {
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/* INTERACTIVE TUTORIAL */
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if (iTutorialIsRunning) {
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if (currITutorialStep == iTutorialSteps.HacknetNodesIntroduction) {
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if (ITutorial.isRunning) {
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if (ITutorial.currStep === iTutorialSteps.HacknetNodesIntroduction) {
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iTutorialNextStep();
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} else {
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return;
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@ -1,55 +1,77 @@
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import {Engine} from "./engine";
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import {Player} from "./Player";
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {Settings} from "./Settings";
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import {Terminal} from "./Terminal";
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import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";
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import {createElement} from "../utils/uiHelpers/createElement";
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import {createPopup} from "../utils/uiHelpers/createPopup";
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import {removeElementById} from "../utils/uiHelpers/removeElementById";
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/* InteractiveTutorial.js */
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let iTutorialSteps = {
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Start: "Start",
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GoToCharacterPage: "Click on the Character page menu link",
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CharacterPage: "Introduction to Character page",
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CharacterGoToTerminalPage: "Click on the Terminal link",
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TerminalIntro: "Introduction to terminal interface",
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TerminalHelp: "Using the help command to display all options in terminal",
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TerminalLs: "Use the ls command to show all programs/scripts. Right now we have NUKE.exe",
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TerminalScan: "Using the scan command to display all available connections",
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TerminalScanAnalyze1: "Use the scan-analyze command to show hacking related information",
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TerminalScanAnalyze2: "Use the scan-analyze command with a depth of 3",
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TerminalConnect: "Using the telnet/connect command to connect to another server",
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TerminalAnalyze: "Use the analyze command to display details about this server",
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TerminalNuke: "Use the NUKE Program to gain root access to a server",
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TerminalManualHack: "Use the hack command to manually hack a server",
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TerminalHackingMechanics: "Briefly explain hacking mechanics",
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TerminalCreateScript: "Create a script using nano",
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TerminalTypeScript: "This occurs in the Script Editor page...type the script then save and close",
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TerminalFree: "Use the free command to check RAM",
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TerminalRunScript: "Use the run command to run a script",
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TerminalGoToActiveScriptsPage: "Go to the ActiveScriptsPage",
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ActiveScriptsPage: "Introduction to the Active Scripts Page",
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ActiveScriptsToTerminal: "Go from Active Scripts Page Back to Terminal",
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TerminalTailScript: "Use the tail command to show a script's logs",
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GoToHacknetNodesPage: "Go to the Hacknet Nodes page",
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HacknetNodesIntroduction: "Introduction to Hacknet Nodesm and have user purchase one",
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HacknetNodesGoToWorldPage: "Go to the world page",
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WorldDescription: "Tell the user to explore..theres a lot of different stuff to do out there",
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TutorialPageInfo: "The tutorial page contains a lot of info on different subjects",
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End: "End",
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//Ordered array of keys to Interactive Tutorial Steps
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const orderedITutorialSteps = [
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"Start",
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"GoToCharacterPage", //Click on 'Stats' page
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"CharacterPage", //Introduction to 'Stats' page
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"CharacterGoToTerminalPage", //Go back to Terminal
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"TerminalIntro", //Introduction to Terminal
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"TerminalHelp", //Using 'help' Terminal command
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"TerminalLs", //Using 'ls' Terminal command
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"TerminalScan", //Using 'scan' Terminal command
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"TerminalScanAnalyze1", //Using 'scan-analyze' Terminal command
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"TerminalScanAnalyze2", //Using 'scan-analyze 3' Terminal command
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"TerminalConnect", //Connecting to foodnstuff
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"TerminalAnalyze", //Analyzing foodnstuff
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"TerminalNuke", //NUKE foodnstuff
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"TerminalManualHack", //Hack foodnstuff
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"TerminalHackingMechanics", //Explanation of hacking mechanics
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"TerminalCreateScript", //Create a script using 'nano'
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"TerminalTypeScript", //Script Editor page - Type script and then save & close
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"TerminalFree", //Using 'Free' Terminal command
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"TerminalRunScript", //Running script using 'run' Terminal command
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"TerminalGoToActiveScriptsPage",
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"ActiveScriptsPage",
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"ActiveScriptsToTerminal",
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"TerminalTailScript",
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"GoToHacknetNodesPage",
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"HacknetNodesIntroduction",
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"HacknetNodesGoToWorldPage",
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"WorldDescription",
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"TutorialPageInfo",
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"End"
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]
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//Create an 'enum' for the Steps
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const iTutorialSteps = {};
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for (let i = 0; i < orderedITutorialSteps.length; ++i) {
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iTutorialSteps[orderedITutorialSteps[i]] = i;
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}
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var currITutorialStep = iTutorialSteps.Start;
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var iTutorialIsRunning = false;
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var ITutorial = {
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currStep: 0, //iTutorialSteps.Start
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isRunning: false,
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//Keeps track of whether each step has been done
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stepIsDone: {},
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}
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function iTutorialStart() {
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//Initialize Interactive Tutorial state by settings 'done' for each state to false
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ITutorial.stepIsDone = {};
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for (let i = 0; i < orderedITutorialSteps.length; ++i) {
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ITutorial.stepIsDone[i] = false;
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}
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Engine.loadTerminalContent();
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Terminal.resetTerminalInput();
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//Don't autosave during this interactive tutorial
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Engine.Counters.autoSaveCounter = 999000000000;
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Engine.Counters.autoSaveCounter = Infinity;
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console.log("Interactive Tutorial started");
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currITutorialStep = iTutorialSteps.Start;
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iTutorialIsRunning = true;
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ITutorial.currStep = 0;
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ITutorial.isRunning = true;
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document.getElementById("interactive-tutorial-container").style.display = "block";
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iTutorialEvaluateStep();
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//Exit tutorial button
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var exitButton = clearEventListeners("interactive-tutorial-exit");
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exitButton.addEventListener("click", function() {
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@ -59,142 +81,150 @@ function iTutorialStart() {
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//Back button
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var backButton = clearEventListeners("interactive-tutorial-back");
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backButton.style.display = "none";
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backButton.addEventListener("click", function() {
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iTutorialPrevStep();
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return false;
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});
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//Next button
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var nextButton = clearEventListeners("interactive-tutorial-next");
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nextButton.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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iTutorialEvaluateStep();
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}
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function iTutorialEvaluateStep() {
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if (!iTutorialIsRunning) {console.log("Interactive Tutorial not running"); return;}
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switch(currITutorialStep) {
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if (!ITutorial.isRunning) {console.log("Interactive Tutorial not running"); return;}
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//Disable and clear main menu
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var terminalMainMenu = clearEventListeners("terminal-menu-link");
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var statsMainMenu = clearEventListeners("stats-menu-link");
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var activeScriptsMainMenu = clearEventListeners("active-scripts-menu-link");
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var hacknetMainMenu = clearEventListeners("hacknet-nodes-menu-link");
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var cityMainMenu = clearEventListeners("city-menu-link");
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var tutorialMainMenu = clearEventListeners("tutorial-menu-link");
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terminalMainMenu.removeAttribute("class");
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statsMainMenu.removeAttribute("class");
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activeScriptsMainMenu.removeAttribute("class");
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hacknetMainMenu.removeAttribute("class");
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cityMainMenu.removeAttribute("class");
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tutorialMainMenu.removeAttribute("class");
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//Interactive Tutorial Next button
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var nextBtn = document.getElementById("interactive-tutorial-next");
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switch(ITutorial.currStep) {
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case iTutorialSteps.Start:
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Engine.loadTerminalContent();
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iTutorialSetText("Welcome to Bitburner, a cyberpunk-themed incremental RPG! " +
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"The game takes place in a dark, dystopian future...The year is 2077...<br><br>" +
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"This tutorial will show you the basics of the game. " +
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"You may skip the tutorial at any time.");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.GoToCharacterPage:
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Engine.loadTerminalContent();
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iTutorialSetText("Let's start by heading to the Stats page. Click the 'Stats' tab on " +
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"the main navigation menu (left-hand side of the screen)");
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nextBtn.style.display = "none";
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//No next button
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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//Flash Character tab
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document.getElementById("stats-menu-link").setAttribute("class", "flashing-button");
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//Initialize everything necessary to open the "Character" page
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var charaterMainMenuButton = document.getElementById("stats-menu-link");
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charaterMainMenuButton.addEventListener("click", function() {
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//Flash 'Stats' menu and set its tutorial click handler
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statsMainMenu.setAttribute("class", "flashing-button");
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statsMainMenu.addEventListener("click", function() {
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Engine.loadCharacterContent();
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iTutorialNextStep(); //Opening the character page will go to the next step
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clearEventListeners("stats-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.CharacterPage:
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Engine.loadCharacterContent();
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iTutorialSetText("The Stats page shows a lot of important information about your progress, " +
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"such as your skills, money, and bonuses/multipliers. ")
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.CharacterGoToTerminalPage:
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Engine.loadCharacterContent();
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iTutorialSetText("Let's head to your computer's terminal by clicking the 'Terminal' tab on the " +
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"main navigation menu.");
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//No next button
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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nextBtn.style.display = "none";
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document.getElementById("terminal-menu-link").setAttribute("class", "flashing-button");
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//Initialize everything necessary to open the 'Terminal' Page
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var terminalMainMenuButton = document.getElementById("terminal-menu-link");
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terminalMainMenuButton.addEventListener("click", function() {
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//Flash 'Terminal' menu and set its tutorial click handler
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terminalMainMenu.setAttribute("class", "flashing-button");
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terminalMainMenu.addEventListener("click", function() {
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Engine.loadTerminalContent();
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iTutorialNextStep();
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clearEventListeners("terminal-menu-link");
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return false;
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});
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break;
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case iTutorialSteps.TerminalIntro:
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Engine.loadTerminalContent();
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iTutorialSetText("The Terminal is used to interface with your home computer as well as " +
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"all of the other machines around the world.");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "inline-block";
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next.addEventListener("click", function() {
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iTutorialNextStep();
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return false;
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});
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nextBtn.style.display = "inline-block";
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break;
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case iTutorialSteps.TerminalHelp:
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Engine.loadTerminalContent();
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iTutorialSetText("Let's try it out. Start by entering the 'help' command into the Terminal " +
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"(Don't forget to press Enter after typing the command)");
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var next = clearEventListeners("interactive-tutorial-next");
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next.style.display = "none";
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalLs:
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Engine.loadTerminalContent();
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iTutorialSetText("The 'help' command displays a list of all available Terminal commands, how to use them, " +
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"and a description of what they do. <br><br>Let's try another command. Enter the 'ls' command");
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScan:
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Engine.loadTerminalContent();
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iTutorialSetText("'ls' is a basic command that shows all of the contents (programs/scripts) " +
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"on the computer. Right now, it shows that you have a program called 'NUKE.exe' on your computer. " +
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"We'll get to what this does later. <br><br>Using your home computer's terminal, you can connect " +
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"to other machines throughout the world. Let's do that now by first entering " +
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"the 'scan' command. ");
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//next step triggered by terminal command
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"the 'scan' command.");
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScanAnalyze1:
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Engine.loadTerminalContent();
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iTutorialSetText("The 'scan' command shows all available network connections. In other words, " +
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"it displays a list of all servers that can be connected to from your " +
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"current machine. A server is identified by either its IP or its hostname. <br><br> " +
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"That's great and all, but there's so many servers. Which one should you go to? " +
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"The 'scan-analyze' command gives some more detailed information about servers on the " +
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"network. Try it now");
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalScanAnalyze2:
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Engine.loadTerminalContent();
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iTutorialSetText("You just ran 'scan-analyze' with a depth of one. This command shows more detailed " +
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"information about each server that you can connect to (servers that are a distance of " +
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"one node away). <br><br> It is also possible to run 'scan-analyze' with " +
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"a higher depth. Let's try a depth of two with the following command: 'scan-analyze 2'.")
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalConnect:
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Engine.loadTerminalContent();
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iTutorialSetText("Now you can see information about all servers that are up to two nodes away, as well " +
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"as figure out how to navigate to those servers through the network. You can only connect to " +
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"a server that is one node away. To connect to a machine, use the 'connect [ip/hostname]' command. You can type in " +
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"the ip or the hostname, but dont use both.<br><br>" +
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"From the results of the 'scan-analyze' command, we can see that the 'foodnstuff' server is " +
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"only one node away. Let's connect so it now using: 'connect foodnstuff'");
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalAnalyze:
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Engine.loadTerminalContent();
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iTutorialSetText("You are now connected to another machine! What can you do now? You can hack it!<br><br> In the year 2077, currency has " +
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"become digital and decentralized. People and corporations store their money " +
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"on servers and computers. Using your hacking abilities, you can hack servers " +
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"to steal money and gain experience. <br><br> " +
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"Before you try to hack a server, you should run diagnostics using the 'analyze' command");
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalNuke:
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Engine.loadTerminalContent();
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iTutorialSetText("When the 'analyze' command finishes running it will show useful information " +
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"about hacking the server. <br><br> For this server, the required hacking skill is only 1, " +
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"which means you can hack it right now. However, in order to hack a server " +
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@ -203,14 +233,16 @@ function iTutorialEvaluateStep() {
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"open ports.<br><br> The 'analyze' results shows that there do not need to be any open ports " +
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"on this machine for the NUKE virus to work, so go ahead and run the virus using the " +
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"'run NUKE.exe' command.");
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalManualHack:
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Engine.loadTerminalContent();
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iTutorialSetText("You now have root access! You can hack the server using the 'hack' command. " +
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"Try doing that now.");
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//next step triggered by terminal command
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nextBtn.style.display = "none"; //next step triggered by terminal command
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break;
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case iTutorialSteps.TerminalHackingMechanics:
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Engine.loadTerminalContent();
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iTutorialSetText("You are now attempting to hack the server. Note that performing a hack takes time and " +
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"only has a certain percentage chance " +
|
||||
"of success. This time and success chance is determined by a variety of factors, including " +
|
||||
@ -220,25 +252,20 @@ function iTutorialEvaluateStep() {
|
||||
"the server's security level.<br><br>The amount of money on a server is not limitless. So, if " +
|
||||
"you constantly hack a server and deplete its money, then you will encounter " +
|
||||
"diminishing returns in your hacking.");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "inline-block";
|
||||
next.addEventListener("click", function() {
|
||||
iTutorialNextStep();
|
||||
return false;
|
||||
});
|
||||
nextBtn.style.display = "inline-block";
|
||||
break;
|
||||
case iTutorialSteps.TerminalCreateScript:
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialSetText("Hacking is the core mechanic of the game and is necessary for progressing. However, " +
|
||||
"you don't want to be hacking manually the entire time. You can automate your hacking " +
|
||||
"by writing scripts!<br><br>To create a new script or edit an existing one, you can use the 'nano' " +
|
||||
"command. Scripts must end with the '.script' extension. Let's make a script now by " +
|
||||
"entering 'nano foodnstuff.script' after the hack command finishes running (Sidenote: Pressing ctrl + c" +
|
||||
" will end a command like hack early)");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "none";
|
||||
//next step triggered by terminal command
|
||||
nextBtn.style.display = "none"; //next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalTypeScript:
|
||||
Engine.loadScriptEditorContent("foodnstuff.script", "");
|
||||
iTutorialSetText("This is the script editor. You can use it to program your scripts. Scripts are " +
|
||||
"written in the Netscript language, a programming language created for " +
|
||||
"this game. <strong style='background-color:#444;'>There are details about the Netscript language in the documentation, which " +
|
||||
@ -251,21 +278,24 @@ function iTutorialEvaluateStep() {
|
||||
"For anyone with basic programming experience, this code should be straightforward. " +
|
||||
"This script will continuously hack the 'foodnstuff' server.<br><br>" +
|
||||
"To save and close the script editor, press the button in the bottom left, or press ctrl + b.");
|
||||
//next step triggered in saveAndCloseScriptEditor() (Script.js)
|
||||
nextBtn.style.display = "none"; //next step triggered in saveAndCloseScriptEditor() (Script.js)
|
||||
break;
|
||||
case iTutorialSteps.TerminalFree:
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialSetText("Now we'll run the script. Scripts require a certain amount of RAM to run, and can be " +
|
||||
"run on any machine which you have root access to. Different servers have different " +
|
||||
"amounts of RAM. You can also purchase more RAM for your home server.<br><br>To check how much " +
|
||||
"RAM is available on this machine, enter the 'free' command.");
|
||||
//next step triggered by terminal commmand
|
||||
nextBtn.style.display = "none"; //next step triggered by terminal commmand
|
||||
break;
|
||||
case iTutorialSteps.TerminalRunScript:
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialSetText("We have 16GB of free RAM on this machine, which is enough to run our " +
|
||||
"script. Let's run our script using 'run foodnstuff.script'.");
|
||||
//next step triggered by terminal commmand
|
||||
nextBtn.style.display = "none"; //next step triggered by terminal commmand
|
||||
break;
|
||||
case iTutorialSteps.TerminalGoToActiveScriptsPage:
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialSetText("Your script is now running! The script might take a few seconds to 'fully start up'. " +
|
||||
"Your scripts will continuously run in the background and will automatically stop if " +
|
||||
"the code ever completes (the 'foodnstuff.script' will never complete because it " +
|
||||
@ -274,117 +304,114 @@ function iTutorialEvaluateStep() {
|
||||
"much slower rate. <br><br> " +
|
||||
"Let's check out some statistics for our running scripts by clicking the " +
|
||||
"'Active Scripts' link in the main navigation menu.");
|
||||
document.getElementById("active-scripts-menu-link").setAttribute("class", "flashing-button");
|
||||
var activeScriptsMainMenuButton = document.getElementById("active-scripts-menu-link");
|
||||
activeScriptsMainMenuButton.addEventListener("click", function() {
|
||||
nextBtn.style.display = "none";
|
||||
|
||||
//Flash 'Active Scripts' menu and set its tutorial click handler
|
||||
activeScriptsMainMenu.setAttribute("class", "flashing-button");
|
||||
activeScriptsMainMenu.addEventListener("click", function() {
|
||||
Engine.loadActiveScriptsContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("active-scripts-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsPage:
|
||||
Engine.loadActiveScriptsContent();
|
||||
iTutorialSetText("This page displays stats/information about all of your scripts that are " +
|
||||
"running across every existing server. You can use this to gauge how well " +
|
||||
"your scripts are doing. Let's go back to the Terminal now using the 'Terminal'" +
|
||||
"link.");
|
||||
document.getElementById("terminal-menu-link").setAttribute("class", "flashing-button");
|
||||
//Initialize everything necessary to open the 'Terminal' Page
|
||||
var terminalMainMenuButton = clearEventListeners("terminal-menu-link");
|
||||
terminalMainMenuButton.addEventListener("click", function() {
|
||||
nextBtn.style.display = "none";
|
||||
|
||||
//Flash 'Terminal' button and set its tutorial click handler
|
||||
terminalMainMenu.setAttribute("class", "flashing-button");
|
||||
terminalMainMenu.addEventListener("click", function() {
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("terminal-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsToTerminal:
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialSetText("One last thing about scripts, each active script contains logs that detail " +
|
||||
"what it's doing. We can check these logs using the 'tail' command. Do that " +
|
||||
"now for the script we just ran by typing 'tail foodnstuff.script'");
|
||||
//next step triggered by terminal command
|
||||
nextBtn.style.display = "none"; //next step triggered by terminal command
|
||||
break;
|
||||
case iTutorialSteps.TerminalTailScript:
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialSetText("The log for this script won't show much right now (it might show nothing at all) because it " +
|
||||
"just started running...but check back again in a few minutes! <br><br>" +
|
||||
"This pretty much covers the basics of hacking. To learn more about writing " +
|
||||
"scripts using the Netscript language, select the 'Tutorial' link in the " +
|
||||
"main navigation menu to look at the documentation. For now, let's move on " +
|
||||
"to something else!");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "inline-block";
|
||||
next.addEventListener("click", function() {
|
||||
iTutorialNextStep();
|
||||
return false;
|
||||
});
|
||||
"main navigation menu to look at the documentation. " +
|
||||
"<strong style='background-color:#444;'>If you are an experienced JavaScript " +
|
||||
"developer, I would highly suggest you check out the section on " +
|
||||
"NetscriptJS/Netscript 2.0.</strong><br><br>For now, let's move on to something else!");
|
||||
nextBtn.style.display = "inline-block";
|
||||
break;
|
||||
case iTutorialSteps.GoToHacknetNodesPage:
|
||||
Engine.loadTerminalContent();
|
||||
iTutorialSetText("Hacking is not the only way to earn money. One other way to passively " +
|
||||
"earn money is by purchasing and upgrading Hacknet Nodes. Let's go to " +
|
||||
"the 'Hacknet Nodes' page through the main navigation menu now.");
|
||||
document.getElementById("hacknet-nodes-menu-link").setAttribute("class", "flashing-button");
|
||||
var hacknetNodesButton = clearEventListeners("hacknet-nodes-menu-link");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "none";
|
||||
hacknetNodesButton.addEventListener("click", function() {
|
||||
nextBtn.style.display = "none";
|
||||
|
||||
//Flash 'Hacknet' menu and set its tutorial click handler
|
||||
hacknetMainMenu.setAttribute("class", "flashing-button");
|
||||
hacknetMainMenu.addEventListener("click", function() {
|
||||
Engine.loadHacknetNodesContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("hacknet-nodes-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesIntroduction:
|
||||
Engine.loadHacknetNodesContent();
|
||||
iTutorialSetText("From this page you can purchase new Hacknet Nodes and upgrade your " +
|
||||
"existing ones. Let's purchase a new one now.");
|
||||
//Next step triggered by purchaseHacknet() (HacknetNode.js)
|
||||
nextBtn.style.display = "none"; //Next step triggered by purchaseHacknet() (HacknetNode.js)
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesGoToWorldPage:
|
||||
Engine.loadHacknetNodesContent();
|
||||
iTutorialSetText("You just purchased a Hacknet Node! This Hacknet Node will passively " +
|
||||
"earn you money over time, both online and offline. When you get enough " +
|
||||
" money, you can upgrade " +
|
||||
"your newly-purchased Hacknet Node below.<br><br>" +
|
||||
"Let's go to the 'City' page through the main navigation menu.");
|
||||
document.getElementById("city-menu-link").setAttribute("class", "flashing-button");
|
||||
var worldButton = clearEventListeners("city-menu-link");
|
||||
worldButton.addEventListener("click", function() {
|
||||
nextBtn.style.display = "none";
|
||||
|
||||
//Flash 'City' menu and set its tutorial click handler
|
||||
cityMainMenu.setAttribute("class", "flashing-button");
|
||||
cityMainMenu.addEventListener("click", function() {
|
||||
Engine.loadWorldContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("city-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
case iTutorialSteps.WorldDescription:
|
||||
Engine.loadWorldContent();
|
||||
iTutorialSetText("This page lists all of the different locations you can currently " +
|
||||
"travel to. Each location has something that you can do. " +
|
||||
"There's a lot of content out in the world, make sure " +
|
||||
"you explore and discover!<br><br>" +
|
||||
"Lastly, click on the 'Tutorial' link in the main navigation menu.");
|
||||
document.getElementById("tutorial-menu-link").setAttribute("class", "flashing-button");
|
||||
var tutorialButton = clearEventListeners("tutorial-menu-link");
|
||||
tutorialButton.addEventListener("click", function() {
|
||||
nextBtn.style.display = "none";
|
||||
|
||||
//Flash 'Tutorial' menu and set its tutorial click handler
|
||||
tutorialMainMenu.setAttribute("class", "flashing-button");
|
||||
tutorialMainMenu.addEventListener("click", function() {
|
||||
Engine.loadTutorialContent();
|
||||
iTutorialNextStep();
|
||||
clearEventListeners("tutorial-menu-link");
|
||||
return false;
|
||||
});
|
||||
break;
|
||||
|
||||
case iTutorialSteps.TutorialPageInfo:
|
||||
Engine.loadTutorialContent();
|
||||
iTutorialSetText("This page contains a lot of different documentation about the game's " +
|
||||
"content and mechanics. <strong style='background-color:#444;'> I know it's a lot, but I highly suggest you read " +
|
||||
"(or at least skim) through this before you start playing</strong>. That's the end of the tutorial. " +
|
||||
"Hope you enjoy the game!");
|
||||
var next = clearEventListeners("interactive-tutorial-next");
|
||||
next.style.display = "inline-block";
|
||||
next.innerHTML = "Finish Tutorial";
|
||||
|
||||
var backButton = clearEventListeners("interactive-tutorial-back");
|
||||
backButton.style.display = "none";
|
||||
|
||||
next.addEventListener("click", function() {
|
||||
iTutorialNextStep();
|
||||
return false;
|
||||
});
|
||||
nextBtn.style.display = "inline-block";
|
||||
nextBtn.innerHTML = "Finish Tutorial";
|
||||
break;
|
||||
case iTutorialSteps.End:
|
||||
iTutorialEnd();
|
||||
@ -392,264 +419,85 @@ function iTutorialEvaluateStep() {
|
||||
default:
|
||||
throw new Error("Invalid tutorial step");
|
||||
}
|
||||
|
||||
if (ITutorial.stepIsDone[ITutorial.currStep] === true) {
|
||||
nextBtn.style.display = "inline-block";
|
||||
}
|
||||
}
|
||||
|
||||
//Go to the next step and evaluate it
|
||||
function iTutorialNextStep() {
|
||||
switch(currITutorialStep) {
|
||||
case iTutorialSteps.Start:
|
||||
currITutorialStep = iTutorialSteps.GoToCharacterPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.GoToCharacterPage:
|
||||
//Special behavior for certain steps
|
||||
if (ITutorial.currStep === iTutorialSteps.GoToCharacterPage) {
|
||||
document.getElementById("stats-menu-link").removeAttribute("class");
|
||||
currITutorialStep = iTutorialSteps.CharacterPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.CharacterPage:
|
||||
currITutorialStep = iTutorialSteps.CharacterGoToTerminalPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.CharacterGoToTerminalPage:
|
||||
document.getElementById("terminal-menu-link").removeAttribute("class");
|
||||
currITutorialStep = iTutorialSteps.TerminalIntro;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalIntro:
|
||||
currITutorialStep = iTutorialSteps.TerminalHelp;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalHelp:
|
||||
currITutorialStep = iTutorialSteps.TerminalLs;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalLs:
|
||||
currITutorialStep = iTutorialSteps.TerminalScan;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalScan:
|
||||
currITutorialStep = iTutorialSteps.TerminalScanAnalyze1;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalScanAnalyze1:
|
||||
currITutorialStep = iTutorialSteps.TerminalScanAnalyze2;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalScanAnalyze2:
|
||||
currITutorialStep = iTutorialSteps.TerminalConnect;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalConnect:
|
||||
currITutorialStep = iTutorialSteps.TerminalAnalyze;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalAnalyze:
|
||||
currITutorialStep = iTutorialSteps.TerminalNuke;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalNuke:
|
||||
currITutorialStep = iTutorialSteps.TerminalManualHack;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalManualHack:
|
||||
currITutorialStep = iTutorialSteps.TerminalHackingMechanics;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalHackingMechanics:
|
||||
currITutorialStep = iTutorialSteps.TerminalCreateScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalCreateScript:
|
||||
currITutorialStep = iTutorialSteps.TerminalTypeScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalTypeScript:
|
||||
currITutorialStep = iTutorialSteps.TerminalFree;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalFree:
|
||||
currITutorialStep = iTutorialSteps.TerminalRunScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalRunScript:
|
||||
currITutorialStep = iTutorialSteps.TerminalGoToActiveScriptsPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalGoToActiveScriptsPage:
|
||||
document.getElementById("active-scripts-menu-link").removeAttribute("class");
|
||||
currITutorialStep = iTutorialSteps.ActiveScriptsPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsPage:
|
||||
document.getElementById("terminal-menu-link").removeAttribute("class");
|
||||
currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsToTerminal:
|
||||
currITutorialStep = iTutorialSteps.TerminalTailScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalTailScript:
|
||||
currITutorialStep = iTutorialSteps.GoToHacknetNodesPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.GoToHacknetNodesPage:
|
||||
document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
|
||||
currITutorialStep = iTutorialSteps.HacknetNodesIntroduction;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesIntroduction:
|
||||
currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesGoToWorldPage:
|
||||
document.getElementById("city-menu-link").removeAttribute("class");
|
||||
currITutorialStep = iTutorialSteps.WorldDescription;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.WorldDescription:
|
||||
document.getElementById("tutorial-menu-link").removeAttribute("class");
|
||||
currITutorialStep = iTutorialSteps.TutorialPageInfo;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TutorialPageInfo:
|
||||
currITutorialStep = iTutorialSteps.End;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.End:
|
||||
break;
|
||||
default:
|
||||
throw new Error("Invalid tutorial step");
|
||||
}
|
||||
if (ITutorial.currStep === iTutorialSteps.CharacterGoToTerminalPage) {
|
||||
document.getElementById("terminal-menu-link").removeAttribute("class");
|
||||
}
|
||||
if (ITutorial.currStep === iTutorialSteps.TerminalGoToActiveScriptsPage) {
|
||||
document.getElementById("active-scripts-menu-link").removeAttribute("class");
|
||||
}
|
||||
if (ITutorial.currStep === iTutorialSteps.ActiveScriptsPage) {
|
||||
document.getElementById("terminal-menu-link").removeAttribute("class");
|
||||
}
|
||||
if (ITutorial.currStep === iTutorialSteps.GoToHacknetNodesPage) {
|
||||
document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
|
||||
}
|
||||
if (ITutorial.currStep === iTutorialSteps.HacknetNodesGoToWorldPage) {
|
||||
document.getElementById("city-menu-link").removeAttribute("class");
|
||||
}
|
||||
if (ITutorial.currStep === iTutorialSteps.WorldDescription) {
|
||||
document.getElementById("tutorial-menu-link").removeAttribute("class");
|
||||
}
|
||||
|
||||
ITutorial.stepIsDone[ITutorial.currStep] = true;
|
||||
if (ITutorial.currStep < iTutorialSteps.End) {
|
||||
ITutorial.currStep += 1;
|
||||
}
|
||||
iTutorialEvaluateStep();
|
||||
}
|
||||
|
||||
//Go to previous step and evaluate
|
||||
function iTutorialPrevStep() {
|
||||
switch(currITutorialStep) {
|
||||
case iTutorialSteps.Start:
|
||||
currITutorialStep = iTutorialSteps.Start;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.GoToCharacterPage:
|
||||
currITutorialStep = iTutorialSteps.Start;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.CharacterPage:
|
||||
currITutorialStep = iTutorialSteps.GoToCharacterPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.CharacterGoToTerminalPage:
|
||||
currITutorialStep = iTutorialSteps.CharacterPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalIntro:
|
||||
currITutorialStep = iTutorialSteps.CharacterGoToTerminalPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalHelp:
|
||||
currITutorialStep = iTutorialSteps.TerminalIntro;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalLs:
|
||||
currITutorialStep = iTutorialSteps.TerminalHelp;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalScan:
|
||||
currITutorialStep = iTutorialSteps.TerminalLs;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalConnect:
|
||||
currITutorialStep = iTutorialSteps.TerminalScan;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalAnalyze:
|
||||
currITutorialStep = iTutorialSteps.TerminalConnect;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalNuke:
|
||||
currITutorialStep = iTutorialSteps.TerminalAnalyze;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalManualHack:
|
||||
currITutorialStep = iTutorialSteps.TerminalNuke;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalHackingMechanics:
|
||||
currITutorialStep = iTutorialSteps.TerminalManualHack;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalCreateScript:
|
||||
currITutorialStep = iTutorialSteps.TerminalManualHack;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalTypeScript:
|
||||
currITutorialStep = iTutorialSteps.TerminalCreateScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalFree:
|
||||
currITutorialStep = iTutorialSteps.TerminalTypeScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalRunScript:
|
||||
currITutorialStep = iTutorialSteps.TerminalFree;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalGoToActiveScriptsPage:
|
||||
currITutorialStep = iTutorialSteps.TerminalRunScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsPage:
|
||||
currITutorialStep = iTutorialSteps.TerminalGoToActiveScriptsPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.ActiveScriptsToTerminal:
|
||||
currITutorialStep = iTutorialSteps.ActiveScriptsPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TerminalTailScript:
|
||||
currITutorialStep = iTutorialSteps.ActiveScriptsToTerminal;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.GoToHacknetNodesPage:
|
||||
currITutorialStep = iTutorialSteps.TerminalTailScript;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesIntroduction:
|
||||
currITutorialStep = iTutorialSteps.GoToHacknetNodesPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.HacknetNodesGoToWorldPage:
|
||||
currITutorialStep = iTutorialSteps.HacknetNodesIntroduction;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.WorldDescription:
|
||||
currITutorialStep = iTutorialSteps.HacknetNodesGoToWorldPage;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.TutorialPageInfo:
|
||||
currITutorialStep = iTutorialSteps.WorldDescription;
|
||||
iTutorialEvaluateStep();
|
||||
break;
|
||||
case iTutorialSteps.End:
|
||||
break;
|
||||
default:
|
||||
throw new Error("Invalid tutorial step");
|
||||
if (ITutorial.currStep > iTutorialSteps.Start) {
|
||||
ITutorial.currStep -= 1;
|
||||
}
|
||||
iTutorialEvaluateStep();
|
||||
}
|
||||
|
||||
function iTutorialEnd() {
|
||||
//Re-enable auto save
|
||||
Engine.Counters.autoSaveCounter = 300;
|
||||
if (Settings.AutosaveInterval === 0) {
|
||||
Engine.Counters.autoSaveCounter = Infinity;
|
||||
} else {
|
||||
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
|
||||
}
|
||||
|
||||
console.log("Ending interactive tutorial");
|
||||
Engine.init();
|
||||
currITutorialStep = iTutorialSteps.End;
|
||||
iTutorialIsRunning = false;
|
||||
ITutorial.currStep = iTutorialSteps.End;
|
||||
ITutorial.isRunning = false;
|
||||
document.getElementById("interactive-tutorial-container").style.display = "none";
|
||||
dialogBoxCreate("If you are new to the game, the following links may be useful for you!<br><br>" +
|
||||
"<a class='a-link-button' href='http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner' target='_blank'>Getting Started Guide</a>" +
|
||||
"<a class='a-link-button' href='http://bitburner.wikia.com/wiki/Bitburner_Wiki' target='_blank'>Wiki</a><br><br>" +
|
||||
"The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. " +
|
||||
"To read it, go to Terminal and enter<br><br>cat hackers-starting-handbook.lit");
|
||||
|
||||
//Create a popup with final introductory stuff
|
||||
var popupId = "interactive-tutorial-ending-popup";
|
||||
var txt = createElement("p", {
|
||||
innerHTML:
|
||||
"If you are new to the game, the following links may be useful for you!<br><br>" +
|
||||
"<a class='a-link-button' href='http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner' target='_blank'>Getting Started Guide</a>" +
|
||||
"<a class='a-link-button' href='http://bitburner.wikia.com/wiki/Bitburner_Wiki' target='_blank'>Wiki</a>" +
|
||||
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/' target='_blank'>Documentation</a><br><br>" +
|
||||
"The Beginner's Guide to Hacking was added to your home computer! It contains some tips/pointers for starting out with the game. " +
|
||||
"To read it, go to Terminal and enter<br><br>cat hackers-starting-handbook.lit"
|
||||
});
|
||||
var gotitBtn = createElement("a", {
|
||||
class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
|
||||
clickListener:()=>{
|
||||
removeElementById(popupId);
|
||||
}
|
||||
});
|
||||
createPopup(popupId, [txt, gotitBtn]);
|
||||
|
||||
Player.getHomeComputer().messages.push("hackers-starting-handbook.lit");
|
||||
}
|
||||
|
||||
@ -660,5 +508,4 @@ function iTutorialSetText(txt) {
|
||||
textBox.parentElement.scrollTop = 0; // this resets scroll position
|
||||
}
|
||||
|
||||
export {iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, currITutorialStep,
|
||||
iTutorialIsRunning};
|
||||
export {iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, ITutorial};
|
||||
|
@ -23,7 +23,11 @@ function initLiterature() {
|
||||
var title, fn, txt;
|
||||
title = "The Beginner's Guide to Hacking";
|
||||
fn = "hackers-starting-handbook.lit";
|
||||
txt = "When starting out, hacking is the most profitable way to earn money and progress. This " +
|
||||
txt = "Some resources:<br><br>" +
|
||||
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/netscriptlearntoprogram.html' target='_blank' style='margin:4px'>Learn to Program</a><br><br>" +
|
||||
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/netscriptjs.html' target='_blank' style='margin:4px'>For Experienced JavaScript Developers: NetscriptJS</a><br><br>" +
|
||||
"<a class='a-link-button' href='https://bitburner.readthedocs.io/en/latest/netscript.html' target='_blank' style='margin:4px'>Netscript Documentation</a><br><br>" +
|
||||
"When starting out, hacking is the most profitable way to earn money and progress. This " +
|
||||
"is a brief collection of tips/pointers on how to make the most out of your hacking scripts.<br><br>" +
|
||||
"-hack() and grow() both work by percentages. hack() steals a certain percentage of the " +
|
||||
"money on a server, and grow() increases the amount of money on a server by some percentage (multiplicatively)<br><br>" +
|
||||
|
@ -566,6 +566,8 @@ PlayerObject.prototype.analyze = function() {
|
||||
|
||||
PlayerObject.prototype.hasProgram = function(programName) {
|
||||
var home = Player.getHomeComputer();
|
||||
if (home == null) {return false;}
|
||||
|
||||
for (var i = 0; i < home.programs.length; ++i) {
|
||||
if (programName.toLowerCase() == home.programs[i].toLowerCase()) {return true;}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ import {CONSTANTS} from "./Constants";
|
||||
import {Engine} from "./engine";
|
||||
import {FconfSettings, parseFconfSettings} from "./Fconf";
|
||||
import {iTutorialSteps, iTutorialNextStep,
|
||||
iTutorialIsRunning, currITutorialStep} from "./InteractiveTutorial";
|
||||
ITutorial} from "./InteractiveTutorial";
|
||||
import {evaluateImport} from "./NetscriptEvaluator";
|
||||
import {NetscriptFunctions} from "./NetscriptFunctions";
|
||||
import {addWorkerScript,
|
||||
@ -281,8 +281,9 @@ function saveAndCloseScriptEditor() {
|
||||
var filename = document.getElementById("script-editor-filename").value;
|
||||
var editor = ace.edit('javascript-editor');
|
||||
var code = editor.getValue();
|
||||
if (iTutorialIsRunning && currITutorialStep == iTutorialSteps.TerminalTypeScript) {
|
||||
if (filename != "foodnstuff.script") {
|
||||
if (ITutorial.isRunning && ITutorial.currStep === iTutorialSteps.TerminalTypeScript) {
|
||||
//Make sure filename + code properly follow tutorial
|
||||
if (filename !== "foodnstuff.script") {
|
||||
dialogBoxCreate("Leave the script name as 'foodnstuff'!");
|
||||
return;
|
||||
}
|
||||
@ -291,7 +292,23 @@ function saveAndCloseScriptEditor() {
|
||||
dialogBoxCreate("Please copy and paste the code from the tutorial!");
|
||||
return;
|
||||
}
|
||||
iTutorialNextStep();
|
||||
|
||||
//Save the script
|
||||
let s = Player.getCurrentServer();
|
||||
for (var i = 0; i < s.scripts.length; i++) {
|
||||
if (filename == s.scripts[i].filename) {
|
||||
s.scripts[i].saveScript();
|
||||
Engine.loadTerminalContent();
|
||||
return iTutorialNextStep();
|
||||
}
|
||||
}
|
||||
|
||||
//If the current script does NOT exist, create a new one
|
||||
let script = new Script();
|
||||
script.saveScript();
|
||||
s.scripts.push(script);
|
||||
|
||||
return iTutorialNextStep();
|
||||
}
|
||||
|
||||
if (filename == "") {
|
||||
|
@ -12,8 +12,7 @@ import {FconfSettings, parseFconfSettings,
|
||||
createFconf} from "./Fconf";
|
||||
import {TerminalHelpText, HelpTexts} from "./HelpText";
|
||||
import {iTutorialNextStep, iTutorialSteps,
|
||||
iTutorialIsRunning,
|
||||
currITutorialStep} from "./InteractiveTutorial";
|
||||
ITutorial} from "./InteractiveTutorial";
|
||||
import {showLiterature} from "./Literature";
|
||||
import {showMessage, Message} from "./Message";
|
||||
import {scriptCalculateHackingTime,
|
||||
@ -762,11 +761,11 @@ let Terminal = {
|
||||
if (commandArray.length == 0) {return;}
|
||||
|
||||
/****************** Interactive Tutorial Terminal Commands ******************/
|
||||
if (iTutorialIsRunning) {
|
||||
if (ITutorial.isRunning) {
|
||||
var foodnstuffServ = GetServerByHostname("foodnstuff");
|
||||
if (foodnstuffServ == null) {throw new Error("Could not get foodnstuff server"); return;}
|
||||
|
||||
switch(currITutorialStep) {
|
||||
switch(ITutorial.currStep) {
|
||||
case iTutorialSteps.TerminalHelp:
|
||||
if (commandArray[0] == "help") {
|
||||
post(TerminalHelpText);
|
||||
@ -1809,7 +1808,7 @@ let Terminal = {
|
||||
* @returns {void}
|
||||
*/
|
||||
/**
|
||||
* @type {Object.<string, ProgramHandler}
|
||||
* @type {Object.<string, ProgramHandler}
|
||||
*/
|
||||
const programHandlers = {};
|
||||
programHandlers[Programs.NukeProgram.name] = (server) => {
|
||||
|
Loading…
Reference in New Issue
Block a user