mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
Changed buttons that used <span> elements to use <button> elements. Allowed processing for modules that are dynamically imported from URL
This commit is contained in:
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dist/engine.bundle.js
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dist/vendor.bundle.js
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54
index.html
54
index.html
@ -2,7 +2,7 @@
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Bitburner</title>
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<title>Bitburner - development</title>
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<link rel="apple-touch-icon" sizes="180x180" href="dist/apple-touch-icon.png">
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<link rel="icon" type="image/png" sizes="32x32" href="dist/favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="16x16" href="dist/favicon-16x16.png">
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@ -109,7 +109,7 @@
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<div id="script-editor-filename-wrapper">
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<p id="script-editor-filename-tag"> <strong style="background-color:#555;">Script name: </strong></p>
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<input id="script-editor-filename" type="text" maxlength="30" tabindex="1"/>
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<input id="script-editor-filename" type="text" maxlength="30" tabindex="1" />
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</div>
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<div id="javascript-editor"></div>
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@ -159,7 +159,7 @@
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<fieldset>
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<label for="script-editor-option-maxerr" class="tooltip">Max Error Count</label>
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<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr"/>
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<input type="range" max="1000" min="50" value="200" step="1" name="script-editor-option-maxerr" id="script-editor-option-maxerr" />
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<em id="script-editor-option-maxerror-value-label" style="font-style: normal;"></em>
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</fieldset>
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</div> <!-- End script editor options panel -->
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@ -170,7 +170,7 @@
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<table id="terminal">
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<tr id="terminal-input">
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<td id="terminal-input-td" tabindex="2">$
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;"/>
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<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" />
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</td>
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</tr>
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</table>
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@ -187,7 +187,7 @@
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provides information about each script's production. The scripts are categorized by the hostname of the servers on which
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they are running. </p>
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<p id="active-scripts-total-prod">Total online production of
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Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br/>
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Active scripts: <span class="money-gold"><span id="active-scripts-total-production-active">$0.000</span> / sec</span><br />
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Total online production since last Aug installation: <span id="active-scripts-total-prod-aug-total" class="money-gold">$0.000</span>
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(<span class="money-gold"><span id="active-scripts-total-prod-aug-avg" class="money-gold">$0.000</span> / sec</span>)</p>
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<ul class="active-scripts-list" id="active-scripts-list" style="list-style: none;">
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@ -201,19 +201,19 @@
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around
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the world to anonymously share computing power and perform distributed cyberattacks without the
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fear of being traced.
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<br/><br/>
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<br /><br />
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Here, you can purchase a Hacknet Node, a specialized machine that can connect and contribute its
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resources to the Hacknet network. This allows you to take a small percentage of profits
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from hacks performed on the network. Essentially, you are renting out your Node's computing power.
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<br/><br/>
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<br /><br />
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Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node can be upgraded
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in order to increase its computing power and thereby increase the profit you earn from it.
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</p>
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<a id="hacknet-nodes-purchase-button" class="a-link-button"> Purchase Hacknet Node </a>
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<br/>
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<br />
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<div id="hacknet-nodes-money-multipliers-div">
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<p id="hacknet-nodes-money">
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<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br/>
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<span>Money:</span><span id="hacknet-nodes-player-money" class="money-gold"></span><br />
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<span>Total Hacknet Node Production:</span><span id="hacknet-nodes-total-production" class="money-gold"></span>
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</p>
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<span id="hacknet-nodes-multipliers">
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@ -471,7 +471,8 @@
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<!-- Tutorial content -->
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<div id="tutorial-container" class="generic-menupage-container">
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<a id="tutorial-getting-started-link" class="a-link-button" href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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<a id="tutorial-getting-started-link" class="a-link-button"
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href="http://bitburner.wikia.com/wiki/Chapt3rs_Guide_to_Getting_Started_with_Bitburner" target="_blank"> Getting Started </a>
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<a id="tutorial-networking-link" class="a-link-button"> Servers & Networking </a>
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<a id="tutorial-hacking-link" class="a-link-button"> Hacking </a>
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<a id="tutorial-scripts-link" class="a-link-button"> Scripts </a>
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@ -480,7 +481,8 @@
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<a id="tutorial-jobs-link" class="a-link-button"> Companies and Infiltration </a>
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<a id="tutorial-factions-link" class="a-link-button"> Factions </a>
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<a id="tutorial-augmentations-link" class="a-link-button"> Augmentations </a>
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<a id="tutorial-shortcuts-link" class="a-link-button" href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
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<a id="tutorial-shortcuts-link" class="a-link-button"
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href="https://bitburner.wikia.com/wiki/Shortcuts" target="_blank"> Keyboard Shortcuts </a>
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<a id="tutorial-back-button" class="a-link-button"> Back </a>
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<p id="tutorial-text"> </p>
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@ -623,7 +625,7 @@
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<p id="location-slums-description">
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You have entered the Slums, a poverty-ridden district filled with gangs, criminals, and
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other shadowy entities. The city's government and police have neglected this area for years...
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<br/><br/><br/>
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<br /><br /><br />
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In the Slums, you can commit crimes to earn money and experience. Crime attempts are not always
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successful. Your chance at successfully committing a crime is determined by your stats.
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</p>
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@ -670,7 +672,7 @@
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<div id="stock-market-container" class="generic-menupage-container">
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<p>
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Welcome to the World Stock Exchange (WSE)! <br/><br/>
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Welcome to the World Stock Exchange (WSE)! <br /><br />
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To begin trading, you must first purchase an account. WSE accounts will persist
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after you 'reset' by installing Augmentations.
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@ -683,7 +685,7 @@
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TIX, short for Trade Information eXchange, is the communications protocol supported by the WSE.
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Purchasing access to the TIX API lets you write code to create your own algorithmic/automated
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trading strategies.
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<br/><br/>
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<br /><br />
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If you purchase access to the TIX API, you will retain that access even after
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you 'reset' by installing Augmentations.
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</p>
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@ -693,7 +695,7 @@
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<p>
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Four Sigma's (4S) Market Data Feed provides information about stocks
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that will help your trading strategies.
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<br/><br/>
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<br /><br />
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If you purchase access to 4S Market Data and/or the 4S TIX API, you will
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retain that access even after you 'reset' by installing Augmentations.
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</p>
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@ -711,7 +713,7 @@
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<a id="stock-market-mode" class="a-link-button tooltip"></a>
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<a id="stock-market-expand-tickers" class="a-link-button tooltip">Expand tickers</a>
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<a id="stock-market-collapse-tickers" class="a-link-button tooltip">Collapse tickers</a>
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<br/><br/>
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<br /><br />
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<input id="stock-market-watchlist-filter" type="text" placeholder="Filter Stocks by symbol (comma-separated list)"/>
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<a id="stock-market-watchlist-filter-update" class="a-link-button"> Update Watchlist </a>
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<ul id="stock-market-list" style="list-style:none;">
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@ -741,7 +743,7 @@
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<div id="yes-no-text-input-box-container" class="popup-box-container">
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<div id="yes-no-text-input-box-content" class="popup-box-content">
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<p id="yes-no-text-input-box-text"> </p>
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<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30"/>
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<input type="text" id="yes-no-text-input-box-input" pattern="[a-zA-Z0-9-_]" maxlength="30" />
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<span id="yes-no-text-input-box-yes" class="popup-box-button"> Yes </span>
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<span id="yes-no-text-input-box-no" class="popup-box-button"> No </span>
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</div>
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@ -753,7 +755,7 @@
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<p id="faction-invitation-box-text"> </p>
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<p id="faction-invitation-box-message"> </p>
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<p id="faction-invitation-box-warning">
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Would you like to join? <br/> <br/>
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Would you like to join? <br /> <br />
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Warning: Joining this faction may prevent you from joining other factions during this run!
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</p>
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<span id="faction-invitation-box-yes" class="popup-box-button"> Yes </span>
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@ -766,8 +768,8 @@
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<div id="infiltration-box-content" class="popup-box-content">
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<p id="infiltration-box-text"> </p>
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<span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br/><br/>
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<select id="infiltration-faction-select"> </select> <br/>
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<span id="infiltration-box-sell" class="a-link-button"> Sell on Black Market </span> <br /><br />
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<select id="infiltration-faction-select"> </select> <br />
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<span id="infiltration-box-faction" class="a-link-button"> Give to Faction for Reputation </span>
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</div>
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@ -853,7 +855,7 @@
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<div id="game-options-content" class="game-options-box">
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<span id="game-options-close-button">×</span>
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<h1> Game Options </h1>
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<br/>
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<br />
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<div id="game-options-left-panel">
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<!-- Netscript execution time -->
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<fieldset>
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@ -865,7 +867,7 @@
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</span>
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</label>
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<input type="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25"/>
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<input type ="range" max="100" min="10" step="1" name="settingsNSExecTimeRangeVal" id="settingsNSExecTimeRangeVal" value="25" />
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<em id="settingsNSExecTimeRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -879,7 +881,7 @@
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</span>
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</label>
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<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50"/>
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<input type="range" max="100" min="20" step="1" name="settingsNSLogRangeVal" id="settingsNSLogRangeVal" value="50" />
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<em id="settingsNSLogRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -893,7 +895,7 @@
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</span>
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</label>
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<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50"/>
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<input type="range" max="100" min="20" step="1" name="settingsNSPortRangeVal" id="settingsNSPortRangeVal" value="50" />
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<em id="settingsNSPortRangeValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -905,7 +907,7 @@
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</span>
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</label>
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<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60"/>
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<input type="range" max="600" min="0" step="1" name="settingsAutosaveIntervalVal" id="settingsAutosaveIntervalVal" value="60" />
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<em id="settingsAutosaveIntervalValLabel" style="font-style: normal;"></em>
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</fieldset>
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@ -1017,7 +1019,7 @@
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<a id="save-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Save Game </a>
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<a id="delete-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Delete Game </a>
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<a id="export-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Export Game </a>
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<input type="file" id="import-game-file-selector" name="file"/>
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<input type="file" id="import-game-file-selector" name="file" />
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<a id="import-game-link" class="a-link-button" style="display:inline-block;width:46%;"> Import Game </a>
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<a id="debug-delete-scripts-link" class="a-link-button tooltip" style="display:block;width:46%;">
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(DEBUG) Delete Active Scripts
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|
@ -54,14 +54,13 @@ export async function executeJSScript(scripts = [], workerScript) {
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//
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// - script -- the script for whom we are getting a URL.
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// - scripts -- all the scripts available on this server
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// - envHeader -- the preamble that goes at the start of every NSJS script.
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// - seen -- The modules above this one -- to prevent mutual dependency.
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//
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// TODO We don't make any effort to cache a given module when it is imported at
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// different parts of the tree. That hasn't presented any problem with during
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// testing, but it might be an idea for the future. Would require a topo-sort
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// then url-izing from leaf-most to root-most.
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function _getScriptUrls(script, scripts, seen) {
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export function _getScriptUrls(script, scripts, seen) {
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// Inspired by: https://stackoverflow.com/a/43834063/91401
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const urlStack = [];
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seen.push(script);
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@ -90,7 +89,8 @@ function _getScriptUrls(script, scripts, seen) {
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// The top url in the stack is the replacement import file for this script.
|
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urlStack.push(...urls);
|
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return [prefix, urls[urls.length - 1], suffix].join('');
|
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});
|
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}
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);
|
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|
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|
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// If we successfully transformed the code, create a blob url for it and
|
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|
@ -24,8 +24,7 @@ import {iTutorialSteps, iTutorialNextStep,
|
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ITutorial} from "./InteractiveTutorial";
|
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import {evaluateImport} from "./NetscriptEvaluator";
|
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import {NetscriptFunctions} from "./NetscriptFunctions";
|
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import {addWorkerScript,
|
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WorkerScript} from "./NetscriptWorker";
|
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import {addWorkerScript, WorkerScript} from "./NetscriptWorker";
|
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import {Player} from "./Player";
|
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import {AllServers, processSingleServerGrowth} from "./Server";
|
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import {Settings} from "./Settings";
|
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@ -240,7 +239,7 @@ function scriptEditorInit() {
|
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}
|
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|
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//Updates RAM usage in script
|
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function updateScriptEditorContent() {
|
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async function updateScriptEditorContent() {
|
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var filename = document.getElementById("script-editor-filename").value;
|
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if (scriptEditorRamCheck == null || !scriptEditorRamCheck.checked || !isScriptFilename(filename)) {
|
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scriptEditorRamText.innerText = "N/A";
|
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@ -249,7 +248,7 @@ function updateScriptEditorContent() {
|
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var editor = ace.edit('javascript-editor');
|
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var code = editor.getValue();
|
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var codeCopy = code.repeat(1);
|
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var ramUsage = calculateRamUsage(codeCopy);
|
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var ramUsage = await calculateRamUsage(codeCopy);
|
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if (ramUsage !== -1) {
|
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scriptEditorRamText.innerText = "RAM: " + numeralWrapper.format(ramUsage, '0.00') + " GB";
|
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} else {
|
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@ -402,9 +401,9 @@ Script.prototype.saveScript = function() {
|
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}
|
||||
|
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//Updates how much RAM the script uses when it is running.
|
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Script.prototype.updateRamUsage = function() {
|
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Script.prototype.updateRamUsage = async function() {
|
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var codeCopy = this.code.repeat(1);
|
||||
var res = calculateRamUsage(codeCopy);
|
||||
var res = await calculateRamUsage(codeCopy);
|
||||
if (res !== -1) {
|
||||
this.ramUsage = roundToTwo(res);
|
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}
|
||||
@ -422,7 +421,7 @@ const memCheckGlobalKey = ".__GLOBAL__";
|
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// Calcluates the amount of RAM a script uses. Uses parsing and AST walking only,
|
||||
// rather than NetscriptEvaluator. This is useful because NetscriptJS code does
|
||||
// not work under NetscriptEvaluator.
|
||||
function parseOnlyRamCalculate(server, code, workerScript) {
|
||||
async function parseOnlyRamCalculate(server, code, workerScript) {
|
||||
try {
|
||||
// Maps dependent identifiers to their dependencies.
|
||||
//
|
||||
@ -465,11 +464,27 @@ function parseOnlyRamCalculate(server, code, workerScript) {
|
||||
// Get the code from the server.
|
||||
const nextModule = parseQueue.shift();
|
||||
|
||||
let code;
|
||||
if (nextModule.startsWith("https://")) {
|
||||
try {
|
||||
const module = await eval('import(nextModule)');
|
||||
code = "";
|
||||
for (const prop in module) {
|
||||
if (typeof module[prop] === 'function') {
|
||||
code += module[prop].toString();
|
||||
}
|
||||
}
|
||||
} catch(e) {
|
||||
console.error(`Error dynamically importing module from ${nextModule} for RAM calculations: ${e}`);
|
||||
return -1;
|
||||
}
|
||||
} else {
|
||||
const script = server.getScript(nextModule);
|
||||
if (!script) return -1; // No such script on the server.
|
||||
code = script.code;
|
||||
}
|
||||
|
||||
// Not sure why we always take copies, but let's do that here too.
|
||||
parseCode(script.code.repeat(1), nextModule);
|
||||
parseCode(code, nextModule);
|
||||
}
|
||||
|
||||
// Finally, walk the reference map and generate a ram cost. The initial set of keys to scan
|
||||
@ -551,7 +566,7 @@ function parseOnlyRamCalculate(server, code, workerScript) {
|
||||
return ram;
|
||||
|
||||
} catch (error) {
|
||||
//console.info("parse or eval error: ", error);
|
||||
console.info("parse or eval error: ", error);
|
||||
// This is not unexpected. The user may be editing a script, and it may be in
|
||||
// a transitory invalid state.
|
||||
return -1;
|
||||
@ -688,7 +703,7 @@ function parseOnlyCalculateDeps(code, currentModule) {
|
||||
return {dependencyMap: dependencyMap, additionalModules: additionalModules};
|
||||
}
|
||||
|
||||
function calculateRamUsage(codeCopy) {
|
||||
async function calculateRamUsage(codeCopy) {
|
||||
//Create a temporary/mock WorkerScript and an AST from the code
|
||||
var currServ = Player.getCurrentServer();
|
||||
var workerScript = new WorkerScript({
|
||||
@ -700,7 +715,7 @@ function calculateRamUsage(codeCopy) {
|
||||
workerScript.serverIp = currServ.ip;
|
||||
|
||||
try {
|
||||
return parseOnlyRamCalculate(currServ, codeCopy, workerScript);
|
||||
return await parseOnlyRamCalculate(currServ, codeCopy, workerScript);
|
||||
} catch (e) {
|
||||
console.log("Failed to parse ram using new method. Falling back.", e);
|
||||
}
|
||||
@ -862,7 +877,6 @@ function scriptCalculateOfflineProduction(runningScriptObj) {
|
||||
var thisUpdate = new Date().getTime();
|
||||
var lastUpdate = Player.lastUpdate;
|
||||
var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
|
||||
console.log("Offline for " + timePassed + " seconds");
|
||||
|
||||
//Calculate the "confidence" rating of the script's true production. This is based
|
||||
//entirely off of time. We will arbitrarily say that if a script has been running for
|
||||
|
Loading…
Reference in New Issue
Block a user