mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2025-01-03 03:47:35 +01:00
Resolving and rejecting at the top level now returns a reference to workerScripts. This makes killing/deleting a running script possible. The feature appears to be working now
This commit is contained in:
parent
437ebc2703
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8c58710495
@ -4,6 +4,7 @@
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function Environment(parent) {
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this.vars = Object.create(parent ? parent.vars : null);
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this.parent = parent;
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this.stopFlag = false;
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}
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Environment.prototype = {
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//Create a "subscope", which is a new new "sub-environment"
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@ -44,7 +45,5 @@ Environment.prototype = {
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//Creates (or overwrites) a variable in the current scope
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def: function(name, value) {
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return this.vars[name] = value;
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},
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stopFlag: false
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}
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};
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@ -11,13 +11,13 @@ function evaluate(exp, workerScript) {
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case "str":
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case "bool":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject("Stopping script");}
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if (env.stopFlag) {reject(workerScript);}
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resolve(exp.value);
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});
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break;
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case "var":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject("Stopping script");}
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if (env.stopFlag) {reject(workerScript);}
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resolve(env.get(exp.value));
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});
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break;
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@ -25,7 +25,7 @@ function evaluate(exp, workerScript) {
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case "assign":
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console.log("Evaluating assign operation");
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject("Stopping script");}
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if (env.stopFlag) {reject(workerScript);}
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if (exp.left.type != "var")
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throw new Error("Cannot assign to " + JSON.stringify(exp.left));
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@ -36,7 +36,7 @@ function evaluate(exp, workerScript) {
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expRightPromise.then(function(expRight) {
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resolve(expRight);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime)
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});
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@ -47,14 +47,14 @@ function evaluate(exp, workerScript) {
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console.log("Assign operation finished");
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resolve("assignFinished");
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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});
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case "binary":
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console.log("Binary operation called");
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject("Stopping script");}
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if (env.stopFlag) {reject(workerScript);}
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var pLeft = new Promise(function(resolve, reject) {
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setTimeout(function() {
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@ -62,7 +62,7 @@ function evaluate(exp, workerScript) {
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promise.then(function(valLeft) {
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resolve(valLeft);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime);
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});
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@ -74,7 +74,7 @@ function evaluate(exp, workerScript) {
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promise.then(function(valRight) {
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resolve([valLeft, valRight]);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime);
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});
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@ -83,10 +83,10 @@ function evaluate(exp, workerScript) {
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console.log("Resolving binary operation");
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resolve(apply_op(exp.operator, args[0], args[1]));
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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});
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break;
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@ -110,7 +110,7 @@ function evaluate(exp, workerScript) {
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case "for":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject("Stopping script");}
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if (env.stopFlag) {reject(workerScript);}
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console.log("for loop encountered in evaluator");
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var pInit = new Promise(function(resolve, reject) {
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@ -119,7 +119,7 @@ function evaluate(exp, workerScript) {
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resInit.then(function(foo) {
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resolve(resInit);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime);
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});
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@ -129,35 +129,35 @@ function evaluate(exp, workerScript) {
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pForLoop.then(function(forLoopRes) {
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resolve("forLoopDone");
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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});
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break;
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case "while":
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console.log("Evaluating while loop");
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject("Stopping script");}
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if (env.stopFlag) {reject(workerScript);}
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var pEvaluateWhile = evaluateWhile(exp, workerScript);
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pEvaluateWhile.then(function(whileLoopRes) {
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resolve("whileLoopDone");
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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});
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break;
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case "prog":
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject("Stopping script");}
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if (env.stopFlag) {reject(workerScript);}
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var evaluateProgPromise = evaluateProg(exp, workerScript, 0);
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evaluateProgPromise.then(function(res) {
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resolve(res);
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evaluateProgPromise.then(function(w) {
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resolve(workerScript);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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});
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break;
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@ -175,15 +175,24 @@ function evaluate(exp, workerScript) {
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// return evaluate(arg, env);
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//}));
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return new Promise(function(resolve, reject) {
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if (env.stopFlag) {reject("Stopping script");}
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if (env.stopFlag) {reject(workerScript);}
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setTimeout(function() {
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if (exp.func.value == "hack") {
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console.log("Execute hack()");
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if (exp.args.length != 0) {
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throw new Error("Hack() call has incorrect number of arguments. Takes no arguments");)
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throw new Error("Hack() call has incorrect number of arguments. Takes no arguments");
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}
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//Calculate the hacking time
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var currentServer = AllServers[workerScript.serverIp];
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var difficultyMult = currentServer.requiredHackingSkill * currentServer.hackDifficulty;
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var skillFactor = difficultMult / Player.hacking_skill;
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var hackingTime = skillFactor * Player.hacking_speed_multiplier; //This is in seconds
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//TODO Add a safeguard to prevent a script from hacking a Server that the player
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//cannot hack
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var p = new Promise(function(resolve, reject) {
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setTimeout(function() {
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var hackChance = Player.calculateHackingChance();
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@ -202,7 +211,7 @@ function evaluate(exp, workerScript) {
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//Player only gains 25% exp for failure? TODO Can change this later to balance
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Player.hacking_exp += expGainedOnFailure;
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}
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}, CONSTANTS.CodeInstructionRunTime);
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}, hackingTime * 1000);
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});
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p.then(function(res) {
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@ -236,7 +245,7 @@ function evaluate(exp, workerScript) {
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evaluatePromise.then(function(res) {
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resolve(res);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime);
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});
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@ -246,7 +255,7 @@ function evaluate(exp, workerScript) {
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console.log("Print call executed");
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resolve("printExecuted");
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}
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}, CONSTANTS.CodeInstructionRunTime);
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@ -269,7 +278,7 @@ function evaluateFor(exp, workerScript) {
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console.log("Conditional evaluated to: " + resCond);
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resolve(resCond);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime);
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});
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@ -285,7 +294,7 @@ function evaluateFor(exp, workerScript) {
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console.log("Evaluated an iteration of for loop code");
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resolve(resCode);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime);
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});
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@ -299,7 +308,7 @@ function evaluateFor(exp, workerScript) {
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console.log("Evaluated for loop postloop");
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resolve("postLoopFinished");
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime);
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});
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@ -309,21 +318,21 @@ function evaluateFor(exp, workerScript) {
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recursiveCall.then(function(foo) {
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resolve("endForLoop");
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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} else {
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console.log("Cond is false, stopping for loop");
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resolve("endForLoop"); //Doesn't need to resolve to any particular value
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}
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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});
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}
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@ -338,7 +347,7 @@ function evaluateWhile(exp, workerScript) {
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console.log("Conditional evaluated to: " + resCond);
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resolve(resCond);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime);
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});
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@ -353,7 +362,7 @@ function evaluateWhile(exp, workerScript) {
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console.log("Evaluated an iteration of while loop code");
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resolve(resCode);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime);
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});
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@ -364,17 +373,17 @@ function evaluateWhile(exp, workerScript) {
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recursiveCall.then(function(foo) {
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resolve("endWhileLoop");
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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} else {
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console.log("Cond is false, stopping while loop");
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resolve("endWhileLoop"); //Doesn't need to resolve to any particular value
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}
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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});
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}
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@ -393,7 +402,7 @@ function evaluateProg(exp, workerScript, index) {
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evaluatePromise.then(function(evalRes) {
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resolve(evalRes);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, CONSTANTS.CodeInstructionRunTime);
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});
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@ -402,12 +411,12 @@ function evaluateProg(exp, workerScript, index) {
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code.then(function(codeRes) {
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var nextLine = evaluateProg(exp, workerScript, index + 1);
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nextLine.then(function(nextLineRes) {
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resolve("progDone");
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resolve(workerScript);
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}, function() {
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reject("Stopping script");
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reject(workerScript);
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});
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}
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});
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@ -23,7 +23,7 @@ function runScriptsLoop() {
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//Run any scripts that haven't been started
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for (var i = 0; i < workerScripts.length; i++) {
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//If it isn't running, start the script
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if (workerScripts[i].running == false) {
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if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == false) {
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var ast = Parser(Tokenizer(InputStream(workerScripts[i].code)));
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console.log("Starting new script: " + workerScripts[i].name);
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@ -32,13 +32,15 @@ function runScriptsLoop() {
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workerScripts[i].running = true;
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var p = evaluate(ast, workerScripts[i]);
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var foo = workerScripts[i];
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//Once the code finishes (either resolved or rejected, doesnt matter), set its
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//running status to false
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p.then(function(foo) {
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workerScripts[i].running = false;
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}, function() {
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workerScripts[i].running = false;
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p.then(function(w) {
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w.running = false;
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w.env.stopFlag = true;
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}, function(w) {
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w.running = false;
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w.env.stopFlag = true;
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});
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}
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}
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@ -47,12 +49,13 @@ function runScriptsLoop() {
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//items fucks up the indexing
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for (var i = workerScripts.length - 1; i >= 0; i--) {
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if (workerScripts[i].running == false && workerScripts[i].env.stopFlag == true) {
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console.log("Deleting scripts");
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//Delete script from the runningScripts array on its host serverIp
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var ip = workerScripts[i].serverIp;
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var name = workerScripts[i].name;
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for (var j = 0; j < AllServers[ip].runningScripts.length; j++) {
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if (AllServers[ip].runningScripts[j] == name) {
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AllServers[i].runningScripts.splice(j, 1);
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AllServers[ip].runningScripts.splice(j, 1);
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break;
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}
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}
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