diff --git a/src/Constants.js b/src/Constants.js
index 5defbf59a..881204966 100644
--- a/src/Constants.js
+++ b/src/Constants.js
@@ -518,6 +518,7 @@ let CONSTANTS = {
*** Gang Members can now be killed during territory 'warfare'
*** Changed BitNode-2 Multipliers to make hacking slightly less profitable
*** Gang Member Equipment + Upgrades now get cheaper as your gang grows in power and respect
+ *** The effects of Source-File 2 are now slightly more powerful
* RAM Cost of accessing the global document object lowered from 100 GB to 25 GB
* RAM Cost to use Singularity Functions outside of BitNode-4 lowered by 75%. They now only cost twice as much as they do in BitNode-4
* b1t_flum3.exe now takes significantly less time to create
diff --git a/src/DevMenu.js b/src/DevMenu.js
index c34b7a84b..bad2ccfd2 100644
--- a/src/DevMenu.js
+++ b/src/DevMenu.js
@@ -321,7 +321,6 @@ export function createDevMenu() {
const bladeburnerGainRankInput = createElement("input", {
class: "text-input",
- display: "block",
placeholder: "Rank to gain (or negative to lose rank)",
type: "number",
});
@@ -336,7 +335,6 @@ export function createDevMenu() {
exceptionAlert(`Failed to change Bladeburner Rank in dev menu: ${e}`);
}
},
- display: "block",
innerText: "Gain Bladeburner Rank",
});
@@ -345,7 +343,6 @@ export function createDevMenu() {
const gangStoredCyclesInput = createElement("input", {
class: "text-input",
- display: "block",
placeholder: "# Cycles to add",
type: "number",
});
@@ -360,7 +357,6 @@ export function createDevMenu() {
exceptionAlert(`Failed to add stored cycles to gang mechanic: ${e}`);
}
},
- display: "block",
innerText: "Add cycles to Gang mechanic",
})
@@ -418,9 +414,11 @@ export function createDevMenu() {
devMenuContainer.appendChild(bladeburnerHeader);
devMenuContainer.appendChild(bladeburnerGainRankInput);
devMenuContainer.appendChild(bladeburnerGainRankButton);
+ devMenuContainer.appendChild(createElement("br"));
devMenuContainer.appendChild(gangHeader);
devMenuContainer.appendChild(gangStoredCyclesInput);
devMenuContainer.appendChild(gangAddStoredCycles);
+ devMenuContainer.appendChild(createElement("br"));
const entireGameContainer = document.getElementById("entire-game-container");
if (entireGameContainer == null) {
diff --git a/src/Gang.js b/src/Gang.js
index 82f507016..7baabe31c 100644
--- a/src/Gang.js
+++ b/src/Gang.js
@@ -390,8 +390,7 @@ Gang.prototype.processExperienceGains = function(numCycles=1) {
Gang.prototype.calculatePower = function() {
var memberTotal = 0;
for (var i = 0; i < this.members.length; ++i) {
- if (this.members[i].task instanceof GangMemberTask &&
- this.members[i].task.name == "Territory Warfare") {
+ if (GangMemberTasks.hasOwnProperty(this.members[i].task) && this.members[i].task == "Territory Warfare") {
const gain = this.members[i].calculatePower();
memberTotal += gain;
}
@@ -413,7 +412,7 @@ Gang.prototype.clash = function(won=false) {
const member = this.members[i];
// Only members assigned to Territory Warfare can die
- if (member.task.name !== "Territory Warfare") { continue; }
+ if (member.task !== "Territory Warfare") { continue; }
// Chance to die is decreased based on defense
const modifiedDeathChance = baseDeathChance / Math.pow(def, 0.25);
@@ -541,7 +540,7 @@ Reviver.constructors.Gang = Gang;
/*** Gang Member object ***/
function GangMember(name) {
this.name = name;
- this.task = GangMemberTasks["Unassigned"]; //GangMemberTask object
+ this.task = "Unassigned"; //GangMemberTask object
this.earnedRespect = 0;
@@ -592,32 +591,38 @@ GangMember.prototype.updateSkillLevels = function() {
}
GangMember.prototype.calculatePower = function() {
- return (this.hack + this.str + this.def +
- this.dex + this.agi + this.cha) / 100;
+ return (this.hack + this.str + this.def + this.dex + this.agi + this.cha) / 95;
}
GangMember.prototype.assignToTask = function(taskName) {
if (GangMemberTasks.hasOwnProperty(taskName)) {
- this.task = GangMemberTasks[taskName];
+ this.task = taskName;
return true;
} else {
- this.task = GangMemberTasks["Unassigned"];
+ this.task = "Unassigned";
return false;
}
}
GangMember.prototype.unassignFromTask = function() {
- if (GangMemberTasks.hasOwnProperty("Unassigned")) {
- this.task = GangMemberTasks["Unassigned"];
- } else {
- console.log("ERROR: Can't find Unassigned Gang member task");
- this.task = null;
+ this.task = "Unassigned";
+}
+
+GangMember.prototype.getTask = function() {
+ // Backwards compatibility
+ if (this.task instanceof GangMemberTask) {
+ this.task = this.task.name;
}
+
+ if (GangMemberTasks.hasOwnProperty(this.task)) {
+ return GangMemberTasks[this.task];
+ }
+ return GangMemberTasks["Unassigned"];
}
//Gains are per cycle
GangMember.prototype.calculateRespectGain = function(gang) {
- var task = this.task;
+ const task = this.getTask();
if (task == null || !(task instanceof GangMemberTask) || task.baseRespect === 0) {return 0;}
var statWeight = (task.hackWeight/100) * this.hack +
(task.strWeight/100) * this.str +
@@ -625,16 +630,16 @@ GangMember.prototype.calculateRespectGain = function(gang) {
(task.dexWeight/100) * this.dex +
(task.agiWeight/100) * this.agi +
(task.chaWeight/100) * this.cha;
- statWeight -= (3.5 * task.difficulty);
+ statWeight -= (4 * task.difficulty);
if (statWeight <= 0) { return 0; }
- var territoryMult = AllGangs[gang.facName].territory;
- if (territoryMult <= 0) { return 0; }
+ const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.respect) / 100;
+ if (isNaN(territoryMult) || territoryMult <= 0) { return 0; }
var respectMult = gang.getWantedPenalty();
return 12 * task.baseRespect * statWeight * territoryMult * respectMult;
}
GangMember.prototype.calculateWantedLevelGain = function(gang) {
- var task = this.task;
+ const task = this.getTask();
if (task == null || !(task instanceof GangMemberTask) || task.baseWanted === 0) {return 0;}
var statWeight = (task.hackWeight/100) * this.hack +
(task.strWeight/100) * this.str +
@@ -643,9 +648,9 @@ GangMember.prototype.calculateWantedLevelGain = function(gang) {
(task.agiWeight/100) * this.agi +
(task.chaWeight/100) * this.cha;
statWeight -= (3.5 * task.difficulty);
- if (statWeight <= 0) {return 0;}
- var territoryMult = AllGangs[gang.facName].territory;
- if (territoryMult <= 0) {return 0;}
+ if (statWeight <= 0) { return 0; }
+ const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.wanted) / 100;
+ if (isNaN(territoryMult) || territoryMult <= 0) { return 0; }
if (task.baseWanted < 0) {
return task.baseWanted * statWeight * territoryMult;
} else {
@@ -654,7 +659,7 @@ GangMember.prototype.calculateWantedLevelGain = function(gang) {
}
GangMember.prototype.calculateMoneyGain = function(gang) {
- var task = this.task;
+ const task = this.getTask();
if (task == null || !(task instanceof GangMemberTask) || task.baseMoney === 0) {return 0;}
var statWeight = (task.hackWeight/100) * this.hack +
(task.strWeight/100) * this.str +
@@ -663,15 +668,15 @@ GangMember.prototype.calculateMoneyGain = function(gang) {
(task.agiWeight/100) * this.agi +
(task.chaWeight/100) * this.cha;
statWeight -= (3.5 * task.difficulty);
- if (statWeight <= 0) {return 0;}
- var territoryMult = AllGangs[gang.facName].territory;
- if (territoryMult <= 0) {return 0;}
+ if (statWeight <= 0) { return 0; }
+ const territoryMult = Math.pow(AllGangs[gang.facName].territory * 100, task.territory.money) / 100;
+ if (isNaN(territoryMult) || territoryMult <= 0) { return 0; }
var respectMult = gang.getWantedPenalty();
return 5 * task.baseMoney * statWeight * territoryMult * respectMult;
}
GangMember.prototype.gainExperience = function(numCycles=1) {
- var task = this.task;
+ const task = this.getTask();
if (task == null || !(task instanceof GangMemberTask)) {return;}
this.hack_exp += (task.hackWeight / 1500) * task.difficulty * numCycles;
this.str_exp += (task.strWeight / 1500) * task.difficulty * numCycles;
@@ -826,8 +831,18 @@ function GangMemberTask(name="", desc="", isHacking=false, isCombat=false,
this.agiWeight = params.agiWeight ? params.agiWeight : 0;
this.chaWeight = params.chaWeight ? params.chaWeight : 0;
+ if (Math.round(this.hackWeight + this.strWeight + this.defWeight + this.dexWeight + this.agiWeight + this.chaWeight) != 100) {
+ throw new Error(`GangMemberTask ${this.name} weights do not add up to 100`);
+ }
+
// 1 - 100
this.difficulty = params.difficulty ? params.difficulty : 1;
+
+ // Territory Factors. Exponential factors that dictate how territory affects gains
+ // Formula: Territory Mutiplier = (Territory * 100) ^ factor / 100
+ // So factor should be > 1 if something should scale exponentially with territory
+ // and should be < 1 if it should have diminshing returns
+ this.territory = params.territory ? params.territory : {money: 1, respect: 1, wanted: 1};
}
GangMemberTask.prototype.toJSON = function() {
@@ -937,7 +952,7 @@ Gang.prototype.createGangMemberUpgradeBox = function(player, initialFilter="") {
var filter = UIElems.gangMemberUpgradeBoxFilter.value.toString();
for (var i = 0; i < this.members.length; ++i) {
- if (this.members[i].name.indexOf(filter) > -1 || this.members[i].task.name.indexOf(filter) > -1) {
+ if (this.members[i].name.indexOf(filter) > -1 || this.members[i].task.indexOf(filter) > -1) {
var newPanel = this.members[i].createGangMemberUpgradePanel(this, player);
UIElems.gangMemberUpgradeBoxContent.appendChild(newPanel);
UIElems.gangMemberUpgradeBoxElements.push(newPanel);
@@ -965,7 +980,7 @@ Gang.prototype.createGangMemberUpgradeBox = function(player, initialFilter="") {
var filter = UIElems.gangMemberUpgradeBoxFilter.value.toString();
for (var i = 0; i < this.members.length; ++i) {
- if (this.members[i].name.indexOf(filter) > -1 || this.members[i].task.name.indexOf(filter) > -1) {
+ if (this.members[i].name.indexOf(filter) > -1 || this.members[i].task.indexOf(filter) > -1) {
UIElems.gangMemberUpgradeBoxElements.push(this.members[i].createGangMemberUpgradePanel(this, player));
}
}
@@ -983,7 +998,7 @@ GangMember.prototype.createGangMemberUpgradePanel = function(gangObj, player) {
});
var header = createElement("h1", {
- innerText: this.name + " (" + this.task.name + ")"
+ innerText: this.name + " (" + this.task + ")"
});
container.appendChild(header);
@@ -1472,7 +1487,7 @@ Gang.prototype.displayGangMemberList = function() {
const members = this.members;
const filter = UIElems.gangMemberFilter.value.toString();
for (var i = 0; i < members.length; ++i) {
- if (members[i].name.indexOf(filter) > -1 || members[i].task.name.indexOf(filter) > -1) {
+ if (members[i].name.indexOf(filter) > -1 || members[i].task.indexOf(filter) > -1) {
this.createGangMemberDisplayElement(members[i]);
}
}
@@ -1744,8 +1759,8 @@ Gang.prototype.createGangMemberDisplayElement = function(memberObj) {
});
// Set initial task in selector
- if (memberObj.task instanceof GangMemberTask) {
- var taskName = memberObj.task.name;
+ if (GangMemberTasks.hasOwnProperty(memberObj.task)) {
+ var taskName = memberObj.task;
var taskIndex = 0;
for (let i = 0; i < tasks.length; ++i) {
if (taskName === tasks[i]) {
diff --git a/src/SourceFile.js b/src/SourceFile.js
index fb4861af2..76df6b19b 100644
--- a/src/SourceFile.js
+++ b/src/SourceFile.js
@@ -27,9 +27,9 @@ function initSourceFiles() {
"Level 3: 28%");
SourceFiles["SourceFile2"] = new SourceFile(2, "This Source-File increases the player's crime success rate, crime money, and charisma " +
"multipliers by:
" +
- "Level 1: 20%
" +
- "Level 2: 30%
" +
- "Level 3: 35%");
+ "Level 1: 24%
" +
+ "Level 2: 36%
" +
+ "Level 3: 42%");
SourceFiles["SourceFile3"] = new SourceFile(3,"This Source-File lets you create corporations on other BitNodes (although " +
"some BitNodes will disable this mechanic). This Source-File also increases your charisma and company salary multipliers by:
" +
"Level 1: 8%
" +
@@ -126,7 +126,7 @@ function applySourceFile(srcFile) {
case 2: //Rise of the Underworld
var mult = 0;
for (var i = 0; i < srcFile.lvl; ++i) {
- mult += (20 / (Math.pow(2, i)));
+ mult += (24 / (Math.pow(2, i)));
}
var incMult = 1 + (mult / 100);
Player.crime_money_mult *= incMult;
diff --git a/src/data/gangmembertasks.ts b/src/data/gangmembertasks.ts
index 4f759bc1b..de8b8c91c 100644
--- a/src/data/gangmembertasks.ts
+++ b/src/data/gangmembertasks.ts
@@ -42,6 +42,7 @@ export const gangMemberTasksMetadata: IGangMemberTaskMetadata[] = [
isCombat: true,
isHacking: true,
name: "Unassigned",
+ params: {hackWeight: 100}, // This is just to get by the weight check in the GangMemberTask constructor
},
{
desc: "Assign this gang member to create and distribute ransomware
Earns money - Slightly increases respect - Slightly increases wanted level",
@@ -55,49 +56,49 @@ export const gangMemberTasksMetadata: IGangMemberTaskMetadata[] = [
isCombat: false,
isHacking: true,
name: "Phishing",
- params: {baseRespect: 0.00008, baseWanted: 0.001, baseMoney: 2.5, hackWeight: 85, chaWeight: 15, difficulty: 3},
+ params: {baseRespect: 0.00008, baseWanted: 0.001, baseMoney: 2.5, hackWeight: 85, chaWeight: 15, difficulty: 3.5},
},
{
desc: "Assign this gang member to attempt identity theft
Earns money - Increases respect - Increases wanted level",
isCombat: false,
isHacking: true,
name: "Identity Theft",
- params: {baseRespect: 0.0001, baseWanted: 0.01, baseMoney: 6, hackWeight: 80, chaWeight: 20, difficulty: 4},
+ params: {baseRespect: 0.0001, baseWanted: 0.01, baseMoney: 6, hackWeight: 80, chaWeight: 20, difficulty: 5},
},
{
desc: "Assign this gang member to carry out DDoS attacks
Increases respect - Increases wanted level",
isCombat: false,
isHacking: true,
name: "DDoS Attacks",
- params: {baseRespect: 0.0004, baseWanted: 0.05, hackWeight: 100, difficulty: 7},
+ params: {baseRespect: 0.0004, baseWanted: 0.05, hackWeight: 100, difficulty: 8},
},
{
desc: "Assign this gang member to create and distribute malicious viruses
Increases respect - Increases wanted level",
isCombat: false,
isHacking: true,
name: "Plant Virus",
- params: {baseRespect: 0.0006, baseWanted: 0.05, hackWeight: 100, difficulty: 10},
+ params: {baseRespect: 0.0006, baseWanted: 0.05, hackWeight: 100, difficulty: 12},
},
{
desc: "Assign this gang member to commit financial fraud and digital counterfeiting
Earns money - Slightly increases respect - Slightly increases wanted level",
isCombat: false,
isHacking: true,
name: "Fraud & Counterfeiting",
- params: {baseRespect: 0.0005, baseWanted: 0.1, baseMoney: 15, hackWeight: 80, chaWeight: 20, difficulty: 17},
+ params: {baseRespect: 0.0005, baseWanted: 0.1, baseMoney: 15, hackWeight: 80, chaWeight: 20, difficulty: 20},
},
{
desc: "Assign this gang member to launder money
Earns money - Increases respect - Increases wanted level",
isCombat: false,
isHacking: true,
name: "Money Laundering",
- params: {baseRespect: 0.0006, baseWanted: 0.2, baseMoney: 40, hackWeight: 75, chaWeight: 25, difficulty: 20},
+ params: {baseRespect: 0.0006, baseWanted: 0.2, baseMoney: 40, hackWeight: 75, chaWeight: 25, difficulty: 25},
},
{
desc: "Assign this gang member to commit acts of cyberterrorism
Greatly increases respect - Greatly increases wanted level",
isCombat: false,
isHacking: true,
name: "Cyberterrorism",
- params: {baseRespect: 0.001, baseWanted: 0.5, hackWeight: 80, chaWeight: 20, difficulty: 33},
+ params: {baseRespect: 0.001, baseWanted: 0.5, hackWeight: 80, chaWeight: 20, difficulty: 36},
},
{
desc: "Assign this gang member to be an ethical hacker for corporations
Earns money - Lowers wanted level",
@@ -111,63 +112,150 @@ export const gangMemberTasksMetadata: IGangMemberTaskMetadata[] = [
isCombat: true,
isHacking: false,
name: "Mug People",
- params: {baseRespect: 0.00005, baseWanted: 0.00001, baseMoney: 1, strWeight: 25, defWeight: 25, dexWeight: 25, agiWeight: 10, chaWeight: 15, difficulty: 1},
+ params: {
+ baseRespect: 0.00005, baseWanted: 0.00001, baseMoney: 1.2,
+ strWeight: 25, defWeight: 25, dexWeight: 25, agiWeight: 10, chaWeight: 15,
+ difficulty: 1,
+ },
},
{
- desc: "Assign this gang member to sell drugs.
Earns money - Slightly increases respect - Slightly increases wanted level",
+ desc: "Assign this gang member to sell drugs
Earns money - Slightly increases respect - Slightly increases wanted level - Scales slightly with territory",
isCombat: true,
isHacking: false,
name: "Deal Drugs",
- params: {baseRespect: 0.00008, baseWanted: 0.001, baseMoney: 4, agiWeight: 20, dexWeight: 20, chaWeight: 60, difficulty: 3},
+ params: {
+ baseRespect: 0.00008, baseWanted: 0.001, baseMoney: 5,
+ agiWeight: 20, dexWeight: 20, chaWeight: 60,
+ difficulty: 3.5,
+ territory: {
+ money: 1.1,
+ respect: 1,
+ wanted: 1.15,
+ },
+ },
+ },
+ {
+ desc: "Assign this gang member to extort civilians in your territory
Earns money - Slightly increases respect - Increases wanted - Scales heavily with territory",
+ isCombat: true,
+ isHacking: false,
+ name: "Strongarm Civilians",
+ params: {
+ baseRespect: 0.00004, baseWanted: 0.0001, baseMoney: 2.5,
+ hackWeight: 10, strWeight: 25, defWeight: 25, dexWeight: 20, agiWeight: 10, chaWeight: 10,
+ difficulty: 5,
+ territory: {
+ money: 2,
+ respect: 1.1,
+ wanted: 1.5
+ }
+ }
},
{
desc: "Assign this gang member to run cons
Earns money - Increases respect - Increases wanted level",
isCombat: true,
isHacking: false,
name: "Run a Con",
- params: {baseRespect: 0.00015, baseWanted: 0.01, baseMoney: 10, strWeight: 5, defWeight: 5, agiWeight: 25, dexWeight: 25, chaWeight: 40, difficulty: 10},
+ params: {
+ baseRespect: 0.00015, baseWanted: 0.01, baseMoney: 12.5,
+ strWeight: 5, defWeight: 5, agiWeight: 25, dexWeight: 25, chaWeight: 40,
+ difficulty: 14,
+ },
},
{
desc: "Assign this gang member to commit armed robbery on stores, banks and armored cars
Earns money - Increases respect - Increases wanted level",
isCombat: true,
isHacking: false,
name: "Armed Robbery",
- params: {baseRespect: 0.00015, baseWanted: 0.05, baseMoney: 25, hackWeight: 20, strWeight: 15, defWeight: 15, agiWeight: 10, dexWeight: 20, chaWeight: 20, difficulty: 17},
+ params: {
+ baseRespect: 0.00015, baseWanted: 0.05, baseMoney: 32,
+ hackWeight: 20, strWeight: 15, defWeight: 15, agiWeight: 10, dexWeight: 20, chaWeight: 20,
+ difficulty: 20,
+ },
},
{
- desc: "Assign this gang member to traffick illegal arms
Earns money - Increases respect - Increases wanted level",
+ desc: "Assign this gang member to traffick illegal arms
Earns money - Increases respect - Increases wanted level - Scales heavily with territory",
isCombat: true,
isHacking: false,
name: "Traffick Illegal Arms",
- params: {baseRespect: 0.0003, baseWanted: 0.1, baseMoney: 40, hackWeight: 15, strWeight: 20, defWeight: 20, dexWeight: 20, chaWeight: 75, difficulty: 25},
+ params: {
+ baseRespect: 0.0003, baseWanted: 0.1, baseMoney: 50,
+ hackWeight: 15, strWeight: 20, defWeight: 20, dexWeight: 20, chaWeight: 25,
+ difficulty: 28,
+ territory: {
+ money: 1.2,
+ respect: 1.3,
+ wanted: 1.25,
+ },
+ },
},
{
desc: "Assign this gang member to threaten and black mail high-profile targets
Earns money - Slightly increases respect - Slightly increases wanted level",
isCombat: true,
isHacking: false,
name: "Threaten & Blackmail",
- params: {baseRespect: 0.0002, baseWanted: 0.05, baseMoney: 15, hackWeight: 25, strWeight: 25, dexWeight: 25, chaWeight: 25, difficulty: 28},
+ params: {
+ baseRespect: 0.0002, baseWanted: 0.05, baseMoney: 20,
+ hackWeight: 25, strWeight: 25, dexWeight: 25, chaWeight: 25,
+ difficulty: 28,
+ },
},
{
- desc: "Assign this gang member to commit acts of terrorism
Greatly increases respect - Greatly increases wanted level",
+ desc: "Assign this gang member to engage in human trafficking operations
Earns money - Increases respect - Increases wanted level - Scales heavily with territory",
+ isCombat: true,
+ isHacking: false,
+ name: "Human Trafficking",
+ params: {
+ baseRespect: 0.005, baseWanted: 0.2, baseMoney: 100,
+ hackWeight: 30, strWeight: 5, defWeight: 5, dexWeight: 30, chaWeight: 30,
+ difficulty: 36,
+ territory: {
+ money: 1.5,
+ respect: 1.5,
+ wanted: 1.6,
+ }
+ }
+ },
+ {
+ desc: "Assign this gang member to commit acts of terrorism
Greatly increases respect - Greatly increases wanted level - Scales heavily with territory",
isCombat: true,
isHacking: false,
name: "Terrorism",
- params: {baseRespect: 0.001, baseWanted: 1, hackWeight: 20, strWeight: 20, defWeight: 20, dexWeight: 20, chaWeight: 20, difficulty: 33},
+ params: {
+ baseRespect: 0.001, baseWanted: 1,
+ hackWeight: 20, strWeight: 20, defWeight: 20, dexWeight: 20, chaWeight: 20,
+ difficulty: 36,
+ territory: {
+ money: 1,
+ respect: 2,
+ wanted: 2,
+ },
+ },
},
{
desc: "Assign this gang member to be a vigilante and protect the city from criminals
Decreases wanted level",
isCombat: true,
isHacking: true,
name: "Vigilante Justice",
- params: {baseWanted: -0.001, hackWeight: 20, strWeight: 20, defWeight: 20, dexWeight: 20, agiWeight: 20, difficulty: 1},
+ params: {
+ baseWanted: -0.001,
+ hackWeight: 20, strWeight: 20, defWeight: 20, dexWeight: 20, agiWeight: 20,
+ difficulty: 1,
+ territory: {
+ money: 1,
+ respect: 1,
+ wanted: 0.9, // Gets harder with more territory
+ },
+ },
},
{
desc: "Assign this gang member to increase their combat stats (str, def, dex, agi)",
isCombat: true,
isHacking: true,
name: "Train Combat",
- params: {strWeight: 25, defWeight: 25, dexWeight: 25, agiWeight: 25, difficulty: 5},
+ params: {
+ strWeight: 25, defWeight: 25, dexWeight: 25, agiWeight: 25,
+ difficulty: 5
+ },
},
{
desc: "Assign this gang member to train their hacking skills",
@@ -181,6 +269,9 @@ export const gangMemberTasksMetadata: IGangMemberTaskMetadata[] = [
isCombat: true,
isHacking: true,
name: "Territory Warfare",
- params: {hackWeight: 15, strWeight: 20, defWeight: 20, dexWeight: 20, agiWeight: 20, chaWeight: 5, difficulty: 3},
+ params: {
+ hackWeight: 15, strWeight: 20, defWeight: 20, dexWeight: 20, agiWeight: 20, chaWeight: 5,
+ difficulty: 3
+ },
},
];