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https://github.com/bitburner-official/bitburner-src.git
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MISC: refactor weaken effect calculation (#1076)
so far we calculate the effect of weaken in three +1 places ns.weaken ns.weakenAnalyze terminal weaken and server.weaken where the bn mult is applied i extracted the logic into a new netscript helper function getWeakenEffect this gives us one place if we want to change the formula a side effect i added the server.cpuCores to the terminal weaken to future proof it if the npc server core pr (#963) is merged
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@ -36,6 +36,7 @@ import {
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processSingleServerGrowth,
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safelyCreateUniqueServer,
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getCoreBonus,
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getWeakenEffect,
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} from "./Server/ServerHelpers";
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import {
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getPurchasedServerUpgradeCost,
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@ -380,9 +381,7 @@ export const ns: InternalAPI<NSFull> = {
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helpers.log(ctx, () => "Server is null, did it die?");
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return Promise.resolve(0);
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}
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const cores = host.cpuCores;
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const coreBonus = getCoreBonus(cores);
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const weakenAmt = ServerConstants.ServerWeakenAmount * threads * coreBonus;
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const weakenAmt = getWeakenEffect(threads, host.cpuCores);
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server.weaken(weakenAmt);
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ctx.workerScript.scriptRef.recordWeaken(server.hostname, threads);
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const expGain = calculateHackingExpGain(server, Player) * threads;
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@ -396,7 +395,7 @@ export const ns: InternalAPI<NSFull> = {
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ctx.workerScript.scriptRef.onlineExpGained += expGain;
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Player.gainHackingExp(expGain);
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// Account for hidden multiplier in Server.weaken()
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return Promise.resolve(weakenAmt * currentNodeMults.ServerWeakenRate);
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return Promise.resolve(weakenAmt);
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});
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},
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weakenAnalyze:
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@ -404,8 +403,7 @@ export const ns: InternalAPI<NSFull> = {
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(_threads, _cores = 1) => {
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const threads = helpers.number(ctx, "threads", _threads);
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const cores = helpers.number(ctx, "cores", _cores);
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const coreBonus = getCoreBonus(cores);
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return ServerConstants.ServerWeakenAmount * threads * coreBonus * currentNodeMults.ServerWeakenRate;
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return getWeakenEffect(threads, cores);
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},
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share: (ctx) => () => {
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const cores = helpers.getServer(ctx, ctx.workerScript.hostname).cpuCores;
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@ -3,14 +3,13 @@ import { Player } from "@player";
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import { BaseServer } from "../Server/BaseServer";
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import { Server } from "../Server/Server";
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import { RunningScript } from "./RunningScript";
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import { processSingleServerGrowth } from "../Server/ServerHelpers";
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import { getWeakenEffect, processSingleServerGrowth } from "../Server/ServerHelpers";
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import { GetServer } from "../Server/AllServers";
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import { formatPercent } from "../ui/formatNumber";
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import { workerScripts } from "../Netscript/WorkerScripts";
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import { scriptKey } from "../utils/helpers/scriptKey";
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import type { ScriptFilePath } from "../Paths/ScriptFilePath";
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import { ServerConstants } from "../Server/data/Constants";
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export function scriptCalculateOfflineProduction(runningScript: RunningScript): void {
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//The Player object stores the last update time from when we were online
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@ -83,8 +82,8 @@ export function scriptCalculateOfflineProduction(runningScript: RunningScript):
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((0.5 * runningScript.dataMap[hostname][3]) / runningScript.onlineRunningTime) * timePassed,
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);
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runningScript.log(`Called weaken() on ${serv.hostname} ${timesWeakened} times while offline`);
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const coreBonus = 1 + (host.cpuCores - 1) / 16;
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serv.weaken(ServerConstants.ServerWeakenAmount * timesWeakened * coreBonus);
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const weakenAmount = getWeakenEffect(runningScript.threads, host.cpuCores);
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serv.weaken(weakenAmount * timesWeakened);
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}
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}
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}
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@ -141,7 +141,7 @@ export class Server extends BaseServer {
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/** Lowers the server's security level (difficulty) by the specified amount) */
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weaken(amt: number): void {
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this.hackDifficulty -= amt * currentNodeMults.ServerWeakenRate;
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this.hackDifficulty -= amt;
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this.capDifficulty();
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}
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@ -2,7 +2,7 @@ import { GetServer, createUniqueRandomIp, ipExists } from "./AllServers";
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import { Server, IConstructorParams } from "./Server";
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import { BaseServer } from "./BaseServer";
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import { calculateServerGrowth, calculateServerGrowthLog } from "./formulas/grow";
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import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
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import { ServerConstants } from "./data/Constants";
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import { Player } from "@player";
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import { CompletedProgramName, LiteratureName } from "@enums";
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@ -258,3 +258,8 @@ export function getCoreBonus(cores = 1): number {
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const coreBonus = 1 + (cores - 1) / 16;
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return coreBonus;
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}
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export function getWeakenEffect(threads: number, cores: number): number {
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const coreBonus = getCoreBonus(cores);
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return ServerConstants.ServerWeakenAmount * threads * coreBonus * currentNodeMults.ServerWeakenRate;
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}
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@ -17,7 +17,7 @@ import { GetServer } from "../Server/AllServers";
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import { checkIfConnectedToDarkweb } from "../DarkWeb/DarkWeb";
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import { iTutorialNextStep, iTutorialSteps, ITutorial } from "../InteractiveTutorial";
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import { processSingleServerGrowth } from "../Server/ServerHelpers";
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import { processSingleServerGrowth, getWeakenEffect } from "../Server/ServerHelpers";
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import { parseCommand, parseCommands } from "./Parser";
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import { SpecialServers } from "../Server/data/SpecialServers";
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import { Settings } from "../Settings/Settings";
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@ -280,14 +280,16 @@ export class Terminal {
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if (!(server instanceof Server)) throw new Error("server should be normal server");
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const expGain = calculateHackingExpGain(server, Player);
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const oldSec = server.hackDifficulty;
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server.weaken(ServerConstants.ServerWeakenAmount);
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const weakenAmt = getWeakenEffect(1, server.cpuCores);
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server.weaken(weakenAmt);
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const newSec = server.hackDifficulty;
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Player.gainHackingExp(expGain);
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this.print(
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`Security decreased on '${server.hostname}' from ${formatSecurity(oldSec)} to ${formatSecurity(
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newSec,
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)} (min: ${formatSecurity(server.minDifficulty)})` + ` and Gained ${formatExp(expGain)} hacking exp.`,
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`Security decreased on '${server.hostname}' by ${formatSecurity(weakenAmt)} from ${formatSecurity(
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oldSec,
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)} to ${formatSecurity(newSec)} (min: ${formatSecurity(server.minDifficulty)})` +
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` and Gained ${formatExp(expGain)} hacking exp.`,
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);
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}
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