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Merge pull request #3119 from nickofolas/fix/augmentations-left
Fix `Augmentations Left` with gang factions
This commit is contained in:
commit
8c9e14ac0e
@ -1,14 +1,21 @@
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import Box from "@mui/material/Box";
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import Button from "@mui/material/Button";
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import Container from "@mui/material/Container";
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import Paper from "@mui/material/Paper";
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import TableBody from "@mui/material/TableBody";
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import TableRow from "@mui/material/TableRow";
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import Typography from "@mui/material/Typography";
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import React, { useEffect, useState } from "react";
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import {
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Box,
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Button,
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Container,
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Paper,
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TableBody,
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TableRow,
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Typography
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} from "@mui/material";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { Table, TableCell } from "../../ui/React/Table";
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import { IRouter } from "../../ui/Router";
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import { Faction } from "../Faction";
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import { joinFaction } from "../FactionHelpers";
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import { Factions } from "../Factions";
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@ -51,6 +58,28 @@ export function FactionsRoot(props: IProps): React.ReactElement {
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setRerender((x) => !x);
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}
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const getAugsLeft = (faction: Faction, player: IPlayer): number => {
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const isPlayersGang = player.inGang() && player.getGangName() === faction.name;
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let augs: string[] = [];
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if (isPlayersGang) {
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for (const augName of Object.keys(Augmentations)) {
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if (
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augName === AugmentationNames.NeuroFluxGovernor ||
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augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2 ||
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Augmentations[augName].isSpecial
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) continue;
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augs.push(augName)
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}
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} else {
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augs = faction.augmentations.slice();
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}
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return augs.filter(
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(augmentation: string) => !player.hasAugmentation(augmentation)
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).length;
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}
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return (
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<Container disableGutters maxWidth="md" sx={{ mx: 0, mb: 10 }}>
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<Typography variant="h4">Factions</Typography>
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@ -82,11 +111,7 @@ export function FactionsRoot(props: IProps): React.ReactElement {
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<TableCell align="right">
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<Box ml={1} mb={1}>
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<Button sx={{ width: '100%' }} onClick={() => openFactionAugPage(Factions[faction])}>
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Augmentations Left: {Factions[faction]
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.augmentations
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.filter((augmentation: string) =>
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!props.player.hasAugmentation(augmentation))
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.length}
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Augmentations Left: {getAugsLeft(Factions[faction], props.player)}
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</Button>
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</Box>
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</TableCell>
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