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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 17:43:48 +01:00
Combined the offline data maps for scripts into a single object. More nerfs to combat Augmentations
This commit is contained in:
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@ -260,7 +260,7 @@ initAugmentations = function() {
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var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3);
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CombatRib3.setRequirements(12000, 22000000);
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 25%.");
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 20%.");
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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if (augmentationExists(AugmentationNames.CombatRib3)) {
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@ -315,7 +315,7 @@ initAugmentations = function() {
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GrapheneBoneLacings.setRequirements(450000, 850000000);
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GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
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"their density and tensile strength.<br><br>" +
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"This augmentation increases the player's strength and defense by 90%.");
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"This augmentation increases the player's strength and defense by 85%.");
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GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
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if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) {
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GrapheneBoneLacings.owned = Augmentations[AugmentationNames.GrapheneBoneLacings].owned;
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@ -329,7 +329,7 @@ initAugmentations = function() {
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
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"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
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"greatly improved senses and reaction speeds.<br><br>" +
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"This augmentation increases all of the player's combat stats by 20%.");
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"This augmentation increases all of the player's combat stats by 18%.");
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BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
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"OmniTek Incorporated", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.BionicSpine)) {
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@ -342,7 +342,7 @@ initAugmentations = function() {
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GrapheneBionicSpine.setRequirements(650000, 1200000000);
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GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases all of the player's combat stats by 70%.");
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"This augmentation increases all of the player's combat stats by 65%.");
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GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
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if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
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GrapheneBionicSpine.owned = Augmentations[AugmentationNames.GrapheneBionicSpine].owned;
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@ -1167,7 +1167,7 @@ initAugmentations = function() {
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"and integumentary system. The drug permanently modifies the DNA of the " +
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"body's skin and bone cells, granting them the ability to repair " +
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"and restructure themselves. <br><br>" +
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"This augmentation increases the player's strength and defense by 75%");
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"This augmentation increases the player's strength and defense by 65%");
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Neotra.setRequirements(225000, 550000000);
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Neotra.addToFactions(["Blade Industries"]);
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if (augmentationExists(AugmentationNames.Neotra)) {
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@ -1231,7 +1231,7 @@ initAugmentations = function() {
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"to the body using a skin graft. The result is photosynthetic " +
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"skin cells, allowing users to generate their own energy " +
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"and nutrition using solar power. <br><br>" +
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"This augmentation increases the player's strength, defense, and agility by 50%");
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"This augmentation increases the player's strength, defense, and agility by 40%");
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PhotosyntheticCells.setRequirements(225000, 525000000);
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PhotosyntheticCells.addToFactions(["KuaiGong International"]);
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if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
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@ -1266,7 +1266,7 @@ initAugmentations = function() {
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"with hardware and firmware that lets the user connect to, access and hack " +
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"devices and machines just by touching them. <br><br>" +
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"This augmentation: <br>" +
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"Increases the player's strength and dexterity by 20%<br>" +
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"Increases the player's strength and dexterity by 15%<br>" +
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"Increases the player's hacking skill by 10%<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the amount of money the player gains from hacking by 10%");
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@ -1380,9 +1380,9 @@ initAugmentations = function() {
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"the retractable blades with an advanced graphene material " +
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"to make them much stronger and lighter. <br><br>" +
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"This augmentation:<br>" +
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"Increases the player's strength and defense by 50%<br>" +
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"Increases the player's strength and defense by 40%<br>" +
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"Increases the player's crime success rate by 10%<br>" +
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"Increases the amount of money the player gains from crimes by 25%");
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"Increases the amount of money the player gains from crimes by 30%");
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GrapheneBrachiBlades.setRequirements(90000, 500000000);
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GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
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if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
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@ -1396,7 +1396,7 @@ initAugmentations = function() {
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GrapheneBionicArms.setInfo("An upgrade to the Bionic Arms augmentation. It infuses the " +
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"prosthetic arms with an advanced graphene material " +
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"to make them much stronger and lighter. <br><br>" +
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"This augmentation increases the player's strength and dexterity by 90%");
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"This augmentation increases the player's strength and dexterity by 85%");
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GrapheneBionicArms.setRequirements(200000, 750000000);
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GrapheneBionicArms.addToFactions(["The Dark Army"]);
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if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
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@ -1409,9 +1409,9 @@ initAugmentations = function() {
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var BrachiBlades = new Augmentation(AugmentationNames.BrachiBlades);
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BrachiBlades.setInfo("A set of retractable plasteel blades are implanted in the arm, underneath the skin. " +
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"<br><br>This augmentation: <br>" +
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"Increases the player's strength and defense by 20%<br>" +
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"Increases the player's strength and defense by 15%<br>" +
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"Increases the player's crime success rate by 10%<br>" +
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"Increases the amount of money the player gains from crimes by 10%");
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"Increases the amount of money the player gains from crimes by 15%");
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BrachiBlades.setRequirements(5000, 18000000);
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BrachiBlades.addToFactions(["The Syndicate"]);
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if (augmentationExists(AugmentationNames.BrachiBlades)) {
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@ -1424,7 +1424,7 @@ initAugmentations = function() {
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var BionicArms = new Augmentation(AugmentationNames.BionicArms);
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BionicArms.setInfo("Cybernetic arms created from plasteel and carbon fibers that completely replace " +
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"the user's organic arms. <br><br>" +
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"This augmentation increases the user's strength and dexterity by 50%");
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"This augmentation increases the user's strength and dexterity by 30%");
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BionicArms.setRequirements(25000, 55000000);
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BionicArms.addToFactions(["Tetrads"]);
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if (augmentationExists(AugmentationNames.BionicArms)) {
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@ -1484,8 +1484,8 @@ applyAugmentation = function(aug, reapply=false) {
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Player.defense_mult *= 1.15;
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break;
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case AugmentationNames.CombatRib3:
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Player.strength_mult *= 1.25;
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Player.defense_mult *= 1.25;
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Player.strength_mult *= 1.20;
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Player.defense_mult *= 1.20;
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break;
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case AugmentationNames.NanofiberWeave: //Med level
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Player.strength_mult *= 1.25;
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@ -1499,20 +1499,20 @@ applyAugmentation = function(aug, reapply=false) {
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Player.dexterity_mult *= 1.05;
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break;
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case AugmentationNames.GrapheneBoneLacings: //High level
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Player.strength_mult *= 1.9;
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Player.defense_mult *= 1.9;
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Player.strength_mult *= 1.85;
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Player.defense_mult *= 1.85;
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break;
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case AugmentationNames.BionicSpine: //Med level
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Player.strength_mult *= 1.2;
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Player.defense_mult *= 1.2;
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Player.agility_mult *= 1.2;
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Player.dexterity_mult *= 1.2;
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Player.strength_mult *= 1.18;
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Player.defense_mult *= 1.18;
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Player.agility_mult *= 1.18;
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Player.dexterity_mult *= 1.18;
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break;
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case AugmentationNames.GrapheneBionicSpine: //High level
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Player.strength_mult *= 1.7;
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Player.defense_mult *= 1.7;
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Player.agility_mult *= 1.7;
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Player.dexterity_mult *= 1.7;
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Player.strength_mult *= 1.65;
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Player.defense_mult *= 1.65;
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Player.agility_mult *= 1.65;
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Player.dexterity_mult *= 1.65;
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break;
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case AugmentationNames.BionicLegs: //Med level
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Player.agility_mult *= 1.6;
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@ -1824,8 +1824,8 @@ applyAugmentation = function(aug, reapply=false) {
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Player.faction_rep_mult *= 1.25;
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break;
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case AugmentationNames.Neotra:
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Player.strength_mult *= 1.75;
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Player.defense_mult *= 1.75;
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Player.strength_mult *= 1.65;
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Player.defense_mult *= 1.65;
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break;
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case AugmentationNames.Xanipher:
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Player.hacking_mult *= 1.2;
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@ -1854,9 +1854,9 @@ applyAugmentation = function(aug, reapply=false) {
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Player.hacking_exp_mult *= 1.25;
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break;
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case AugmentationNames.PhotosyntheticCells:
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Player.strength_mult *= 1.5;
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Player.defense_mult *= 1.5;
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Player.agility_mult *= 1.5;
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Player.strength_mult *= 1.4;
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Player.defense_mult *= 1.4;
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Player.agility_mult *= 1.4;
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break;
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case AugmentationNames.Neurolink:
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Player.hacking_mult *= 1.15;
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@ -1865,8 +1865,8 @@ applyAugmentation = function(aug, reapply=false) {
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Player.hacking_speed_mult *= 1.05;
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break;
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case AugmentationNames.TheBlackHand:
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Player.strength_mult *= 1.2;
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Player.dexterity_mult *= 1.2;
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Player.strength_mult *= 1.15;
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Player.dexterity_mult *= 1.15;
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Player.hacking_mult *= 1.1;
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Player.hacking_speed_mult *= 1.02;
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Player.hacking_money_mult *= 1.1;
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@ -1895,24 +1895,24 @@ applyAugmentation = function(aug, reapply=false) {
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Player.defense_mult *= 1.5;
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break;
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case AugmentationNames.GrapheneBrachiBlades:
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Player.strength_mult *= 1.5;
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Player.defense_mult *= 1.5;
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Player.strength_mult *= 1.4;
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Player.defense_mult *= 1.4;
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Player.crime_success_mult *= 1.1;
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Player.crime_money_mult *= 1.25;
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Player.crime_money_mult *= 1.3;
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break;
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case AugmentationNames.GrapheneBionicArms:
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Player.strength_mult *= 1.9;
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Player.dexterity_mult *= 1.9;
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Player.strength_mult *= 1.85;
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Player.dexterity_mult *= 1.85;
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break;
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case AugmentationNames.BrachiBlades:
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Player.strength_mult *= 1.2;
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Player.defense_mult *= 1.2;
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Player.strength_mult *= 1.15;
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Player.defense_mult *= 1.15;
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Player.crime_success_mult *= 1.1;
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Player.crime_money_mult *= 1.1;
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Player.crime_money_mult *= 1.15;
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break;
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case AugmentationNames.BionicArms:
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Player.strength_mult *= 1.5;
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Player.dexterity_mult *= 1.5;
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Player.strength_mult *= 1.3;
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Player.dexterity_mult *= 1.3;
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break;
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case AugmentationNames.SNA:
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Player.work_money_mult *= 1.1;
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@ -245,13 +245,15 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
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var confidence = (runningScriptObj.onlineRunningTime) / 14400;
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if (confidence >= 1) {confidence = 1;}
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//Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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//Grow
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for (var ip in runningScriptObj.numTimesGrowMap) {
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if (runningScriptObj.numTimesGrowMap.hasOwnProperty(ip)) {
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if (runningScriptObj.numTimesGrowMap[ip] == 0 || runningScriptObj.numTimesGrowMap[ip] == null) {continue;}
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for (var ip in runningScriptObj.dataMap) {
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if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
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if (runningScriptObj.dataMap[ip][2] == 0 || runningScriptObj.dataMap[ip][2] == null) {continue;}
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var serv = AllServers[ip];
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if (serv == null) {continue;}
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var timesGrown = Math.round(0.5 * runningScriptObj.numTimesGrowMap[ip] / runningScriptObj.onlineRunningTime * timePassed);
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var timesGrown = Math.round(0.5 * runningScriptObj.dataMap[ip][2] / runningScriptObj.onlineRunningTime * timePassed);
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console.log(runningScriptObj.filename + " called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
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runningScriptObj.log("Called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
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var growth = processSingleServerGrowth(serv, timesGrown * 450);
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@ -260,12 +262,12 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
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}
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var totalOfflineProduction = 0;
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for (var ip in runningScriptObj.moneyStolenMap) {
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if (runningScriptObj.moneyStolenMap.hasOwnProperty(ip)) {
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if (runningScriptObj.moneyStolenMap[ip] == 0 || runningScriptObj.moneyStolenMap[ip] == null) {continue;}
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for (var ip in runningScriptObj.dataMap) {
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if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
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if (runningScriptObj.dataMap[ip][0] == 0 || runningScriptObj.dataMap[ip][0] == null) {continue;}
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var serv = AllServers[ip];
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if (serv == null) {continue;}
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var production = 0.5 * runningScriptObj.moneyStolenMap[ip] / runningScriptObj.onlineRunningTime * timePassed;
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var production = 0.5 * runningScriptObj.dataMap[ip][0] / runningScriptObj.onlineRunningTime * timePassed;
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production *= confidence;
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if (production > serv.moneyAvailable) {
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production = serv.moneyAvailable;
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@ -292,12 +294,12 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
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runningScriptObj.offlineExpGained += expGain;
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//Fortify a server's security based on how many times it was hacked
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for (var ip in runningScriptObj.numTimesHackMap) {
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if (runningScriptObj.numTimesHackMap.hasOwnProperty(ip)) {
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if (runningScriptObj.numTimesHackMap[ip] == 0 || runningScriptObj.numTimesHackMap[ip] == null) {continue;}
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for (var ip in runningScriptObj.dataMap) {
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if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
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if (runningScriptObj.dataMap[ip][1] == 0 || runningScriptObj.dataMap[ip][1] == null) {continue;}
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var serv = AllServers[ip];
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if (serv == null) {continue;}
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var timesHacked = Math.round(0.5 * runningScriptObj.numTimesHackMap[ip] / runningScriptObj.onlineRunningTime * timePassed);
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var timesHacked = Math.round(0.5 * runningScriptObj.dataMap[ip][1] / runningScriptObj.onlineRunningTime * timePassed);
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console.log(runningScriptObj.filename + " hacked " + serv.hostname + " " + timesHacked + " times while offline");
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runningScriptObj.log("Hacked " + serv.hostname + " " + timesHacked + " times while offline");
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serv.fortify(CONSTANTS.ServerFortifyAmount * timesHacked);
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@ -305,12 +307,12 @@ scriptCalculateOfflineProduction = function(runningScriptObj) {
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}
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//Weaken
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for (var ip in runningScriptObj.numTimesWeakenMap) {
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if (runningScriptObj.numTimesWeakenMap.hasOwnProperty(ip)) {
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if (runningScriptObj.numTimesWeakenMap[ip] == 0 || runningScriptObj.numTimesWeakenMap[ip] == null) {continue;}
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for (var ip in runningScriptObj.dataMap) {
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if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
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if (runningScriptObj.dataMap[ip][3] == 0 || runningScriptObj.dataMap[ip][3] == null) {continue;}
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var serv = AllServers[ip];
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if (serv == null) {continue;}
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var timesWeakened = Math.round(0.5 * runningScriptObj.numTimesWeakenMap[ip] / runningScriptObj.onlineRunningTime * timePassed);
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var timesWeakened = Math.round(0.5 * runningScriptObj.dataMap[ip][3] / runningScriptObj.onlineRunningTime * timePassed);
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console.log(runningScriptObj.filename + " called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
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runningScriptObj.log("Called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
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serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened);
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@ -351,10 +353,8 @@ function RunningScript(script, args) {
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this.threads = 1;
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this.moneyStolenMap = new AllServersMap();
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this.numTimesHackMap = new AllServersMap();
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this.numTimesGrowMap = new AllServersMap();
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this.numTimesWeakenMap = new AllServersMap();
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//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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this.dataMap = new AllServersMap([0, 0, 0, 0]);
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}
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RunningScript.prototype.reset = function() {
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@ -387,30 +387,30 @@ RunningScript.prototype.displayLog = function() {
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//Update the moneyStolen and numTimesHack maps when hacking
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RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) {
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if (this.moneyStolenMap == null) {
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this.moneyStolenMap = new AllServersMap();
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if (this.dataMap == null) {
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//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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this.dataMap = new AllServersMap([0, 0, 0, 0]);
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}
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if (this.numTimesHackMap == null) {
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this.numTimesHackMap = new AllServersMap();
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}
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this.moneyStolenMap[serverIp] += moneyGained;
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this.numTimesHackMap[serverIp] += n;
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this.dataMap[serverIp][0] += moneyGained;
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this.dataMap[serverIp][1] += n;
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}
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//Update the grow map when calling grow()
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RunningScript.prototype.recordGrow = function(serverIp, n=1) {
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if (this.numTimesGrowMap == null) {
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this.numTimesGrowMap = new AllServersMap();
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if (this.dataMap == null) {
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//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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this.dataMap = new AllServersMap([0, 0, 0, 0]);
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}
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this.numTimesGrowMap[serverIp] += n;
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this.dataMap[serverIp][2] += n;
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}
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//Update the weaken map when calling weaken() {
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RunningScript.prototype.recordWeaken = function(serverIp, n=1) {
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if (this.numTimesWeakenMap == null) {
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this.numTimesWeakenMap = new AllServersMap();
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if (this.dataMap == null) {
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//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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this.dataMap = new AllServersMap([0, 0, 0, 0]);
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}
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this.numTimesWeakenMap[serverIp] += n;
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this.dataMap[serverIp][3] += n;
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}
|
||||
|
||||
RunningScript.prototype.toJSON = function() {
|
||||
@ -426,12 +426,14 @@ RunningScript.fromJSON = function(value) {
|
||||
//a key. Initializes every key with a specified value that can either by a number or an array
|
||||
function AllServersMap(init = 0) {
|
||||
if (init.constructor === Array || init instanceof Array) {
|
||||
this.initValue = init.splice();
|
||||
this.initValue = init.splice(); //Make a copy
|
||||
} else {
|
||||
this.initValue = 0;
|
||||
}
|
||||
|
||||
for (var ip in AllServers) {
|
||||
if (AllServers.hasOwnProperty(ip)) {
|
||||
this[ip] = init;
|
||||
this[ip] = this.initValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user