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https://github.com/bitburner-official/bitburner-src.git
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parent
221b81d802
commit
8d33c5b571
@ -275,16 +275,9 @@ export let CONSTANTS: IMap<any> = {
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LatestUpdate:
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`
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v0.46.1
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* Added a very rudimentary directory system to the Terminal
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** Details here: https://bitburner.readthedocs.io/en/latest/basicgameplay/terminal.html#filesystem-directories
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* Added numHashes(), hashCost(), and spendHashes() functions to the Netscript Hacknet Node API
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* 'Generate Coding Contract' hash upgrade is now more expensive
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* 'Generate Coding Contract' hash upgrade now generates the contract randomly on the server, rather than on home computer
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* The cost of selling hashes for money no longer increases each time
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* Selling hashes for money now costs 4 hashes (in exchange for $1m)
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* Bug Fix: Hacknet Node earnings should work properly when game is inactive/offline
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* Bug Fix: Duplicate Sleeve augmentations are now properly reset when switching to a new BitNode
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v0.46.2
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* Gang changes:
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** Bug Fix: Gangs can no longer clash with themselve
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** Bug Fix: Winning against another gang should properly reduce their power
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`
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}
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18
src/Gang.js
18
src/Gang.js
@ -74,8 +74,16 @@ $(document).mousedown(function(event) {
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}
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});
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let GangNames = ["Slum Snakes", "Tetrads", "The Syndicate", "The Dark Army", "Speakers for the Dead",
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"NiteSec", "The Black Hand"];
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const GangNames = [
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"Slum Snakes",
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"Tetrads",
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"The Syndicate",
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"The Dark Army",
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"Speakers for the Dead",
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"NiteSec",
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"The Black Hand"
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];
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export let AllGangs = {
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"Slum Snakes" : {
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power: 1,
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@ -299,9 +307,9 @@ Gang.prototype.processTerritoryAndPowerGains = function(numCycles=1) {
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}
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// Then process territory
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for (var i = 0; i < GangNames.length; ++i) {
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for (let i = 0; i < GangNames.length; ++i) {
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const others = GangNames.filter((e) => {
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return e !== i;
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return e !== GangNames[i];
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});
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const other = getRandomInt(0, others.length - 1);
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@ -326,6 +334,7 @@ Gang.prototype.processTerritoryAndPowerGains = function(numCycles=1) {
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AllGangs[otherGang].territory -= 0.0001;
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if (thisGang === gangName) {
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this.clash(true); // Player won
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AllGangs[otherGang].power *= (1 / 1.01);
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} else if (otherGang === gangName) {
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this.clash(false); // Player lost
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} else {
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@ -341,6 +350,7 @@ Gang.prototype.processTerritoryAndPowerGains = function(numCycles=1) {
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this.clash(false); // Player lost
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} else if (otherGang === gangName) {
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this.clash(true); // Player won
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AllGangs[thisGang].power *= (1 / 1.01);
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} else {
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AllGangs[thisGang].power *= (1 / 1.01);
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}
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@ -1,7 +1,11 @@
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/* Pop up Dialog Box */
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/**
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* Create and display a pop-up dialog box.
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* This dialog box does not allow for any interaction and should close when clicking
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* outside of it
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*/
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let dialogBoxes = [];
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//Close dialog box when clicking outside
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// Close dialog box when clicking outside
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$(document).click(function(event) {
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if (dialogBoxOpened && dialogBoxes.length >= 1) {
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if (!$(event.target).closest(dialogBoxes[0]).length){
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@ -17,7 +21,7 @@ $(document).click(function(event) {
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});
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//Dialog box close buttons
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// Dialog box close buttons
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$(document).on('click', '.dialog-box-close-button', function( event ) {
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if (dialogBoxOpened && dialogBoxes.length >= 1) {
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dialogBoxes[0].remove();
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@ -30,9 +34,10 @@ $(document).on('click', '.dialog-box-close-button', function( event ) {
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}
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});
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var dialogBoxOpened = false;
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let dialogBoxOpened = false;
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function dialogBoxCreate(txt, preformatted=false) {
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console.log(`dialogBoxCreate() called`)
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var container = document.createElement("div");
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container.setAttribute("class", "dialog-box-container");
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