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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 11:33:47 +01:00
Change corporation.dividendPercentage to corporation.dividendRate
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@ -84,12 +84,12 @@ export function LevelUpgrade(corporation: ICorporation, upgrade: CorporationUpgr
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}
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}
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export function IssueDividends(corporation: ICorporation, percent: number): void {
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if (isNaN(percent) || percent < 0 || percent > CorporationConstants.DividendMaxPercentage) {
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throw new Error(`Invalid value. Must be an integer between 0 and ${CorporationConstants.DividendMaxPercentage}`);
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export function IssueDividends(corporation: ICorporation, rate: number): void {
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if (isNaN(rate) || rate < 0 || rate > CorporationConstants.DividendMaxRate) {
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throw new Error(`Invalid value. Must be an number between 0 and ${CorporationConstants.DividendMaxRate}`);
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}
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corporation.dividendPercentage = percent * 100;
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corporation.dividendRate = rate;
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}
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export function SellMaterial(mat: Material, amt: string, price: string): void {
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@ -35,8 +35,8 @@ export class Corporation {
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shareSalesUntilPriceUpdate = CorporationConstants.SHARESPERPRICEUPDATE;
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shareSaleCooldown = 0; // Game cycles until player can sell shares again
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issueNewSharesCooldown = 0; // Game cycles until player can issue shares again
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dividendPercentage = 0;
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dividendTaxPercentage = 50;
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dividendRate = 0;
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dividendTaxPercentage = 100 - 100 * BitNodeMultipliers.CorporationSoftcap;
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issuedShares = 0;
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sharePrice = 0;
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storedCycles = 0;
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@ -121,16 +121,16 @@ export class Corporation {
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}
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// Process dividends
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if (this.dividendPercentage > 0 && cycleProfit > 0) {
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if (this.dividendRate > 0 && cycleProfit > 0) {
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// Validate input again, just to be safe
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if (
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isNaN(this.dividendPercentage) ||
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this.dividendPercentage < 0 ||
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this.dividendPercentage > CorporationConstants.DividendMaxPercentage * 100
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isNaN(this.dividendRate) ||
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this.dividendRate < 0 ||
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this.dividendRate > CorporationConstants.DividendMaxRate
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) {
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console.error(`Invalid Corporation dividend percentage: ${this.dividendPercentage}`);
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console.error(`Invalid Corporation dividend rate: ${this.dividendRate}`);
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} else {
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const totalDividends = (this.dividendPercentage / 100) * cycleProfit;
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const totalDividends = this.dividendRate * cycleProfit;
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const retainedEarnings = cycleProfit - totalDividends;
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player.gainMoney(this.getDividends(), "corporation");
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this.addFunds(retainedEarnings);
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@ -149,7 +149,7 @@ export class Corporation {
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getDividends(): number {
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const profit = this.revenue - this.expenses;
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const cycleProfit = profit * CorporationConstants.SecsPerMarketCycle;
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const totalDividends = (this.dividendPercentage / 100) * cycleProfit;
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const totalDividends = this.dividendRate * cycleProfit;
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const dividendsPerShare = totalDividends / this.totalShares;
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const dividends = this.numShares * dividendsPerShare;
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let upgrades = -0.15;
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@ -167,8 +167,8 @@ export class Corporation {
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profit = this.avgProfit;
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if (this.public) {
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// Account for dividends
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if (this.dividendPercentage > 0) {
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profit *= (100 - this.dividendPercentage) / 100;
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if (this.dividendRate > 0) {
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profit *= 1 - this.dividendRate;
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}
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val = this.funds + profit * 85e3;
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@ -19,7 +19,7 @@ export interface ICorporation {
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shareSalesUntilPriceUpdate: number;
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shareSaleCooldown: number;
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issueNewSharesCooldown: number;
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dividendPercentage: number;
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dividendRate: number;
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dividendTaxPercentage: number;
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issuedShares: number;
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sharePrice: number;
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@ -19,7 +19,7 @@ export const CorporationConstants: {
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BribeThreshold: number;
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BribeToRepRatio: number;
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ProductProductionCostRatio: number;
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DividendMaxPercentage: number;
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DividendMaxRate: number;
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EmployeeSalaryMultiplier: number;
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CyclesPerEmployeeRaise: number;
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EmployeeRaiseAmount: number;
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@ -61,7 +61,7 @@ export const CorporationConstants: {
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ProductProductionCostRatio: 5, //Ratio of material cost of a product to its production cost
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DividendMaxPercentage: 1,
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DividendMaxRate: 1,
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EmployeeSalaryMultiplier: 3, // Employee stats multiplied by this to determine initial salary
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CyclesPerEmployeeRaise: 400, // All employees get a raise every X market cycles
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@ -275,15 +275,15 @@ interface IDividendsStatsProps {
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}
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function DividendsStats({ profit }: IDividendsStatsProps): React.ReactElement {
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const corp = useCorporation();
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if (corp.dividendPercentage <= 0 || profit <= 0) return <></>;
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const totalDividends = (corp.dividendPercentage / 100) * profit;
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if (corp.dividendRate <= 0 || profit <= 0) return <></>;
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const totalDividends = corp.dividendRate * profit;
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const retainedEarnings = profit - totalDividends;
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const dividendsPerShare = totalDividends / corp.totalShares;
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return (
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<StatsTable
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rows={[
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["Retained Profits (after dividends):", <MoneyRate money={retainedEarnings} />],
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["Dividend Percentage:", numeralWrapper.format(corp.dividendPercentage / 100, "0%")],
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["Dividend Percentage:", numeralWrapper.format(corp.dividendRate, "0%")],
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["Dividends per share:", <MoneyRate money={dividendsPerShare} />],
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["Your earnings as a shareholder:", <MoneyRate money={corp.getDividends()} />],
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]}
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@ -19,7 +19,7 @@ export function IssueDividendsModal(props: IProps): React.ReactElement {
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const corp = useCorporation();
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const [percent, setPercent] = useState(0);
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const canIssue = !isNaN(percent) && percent >= 0 && percent <= CorporationConstants.DividendMaxPercentage * 100;
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const canIssue = !isNaN(percent) && percent >= 0 && percent <= CorporationConstants.DividendMaxRate * 100;
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function issueDividends(): void {
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if (!canIssue) return;
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if (percent === null) return;
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