Blade is fully converted to React but now it needs refactoring.

This commit is contained in:
Olivier Gagnon 2021-08-16 18:43:55 -04:00
parent 4865563f26
commit 8d550157bc
9 changed files with 243 additions and 259 deletions

@ -1,240 +0,0 @@
import { Augmentations } from "./Augmentation/Augmentations";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
import { Engine } from "./engine";
import { Faction } from "./Faction/Faction";
import { Factions, factionExists } from "./Faction/Factions";
import { joinFaction, displayFactionContent } from "./Faction/FactionHelpers";
import { Player } from "./Player";
import { hackWorldDaemon, redPillFlag } from "./RedPill";
import { calculateHospitalizationCost } from "./Hospital/Hospital";
import { Page, routing } from "./ui/navigationTracking";
import { numeralWrapper } from "./ui/numeralFormat";
import { dialogBoxCreate } from "../utils/DialogBox";
import {
Reviver,
Generic_toJSON,
Generic_fromJSON,
} from "../utils/JSONReviver";
import { setTimeoutRef } from "./utils/SetTimeoutRef";
import {
formatNumber,
convertTimeMsToTimeElapsedString,
} from "../utils/StringHelperFunctions";
import { Settings } from "./Settings/Settings";
import { City } from "./Bladeburner/City";
import { BladeburnerConstants } from "./Bladeburner/data/Constants";
import { Skill } from "./Bladeburner/Skill";
import { Skills } from "./Bladeburner/Skills";
import { Operation } from "./Bladeburner/Operation";
import { BlackOperation } from "./Bladeburner/BlackOperation";
import { BlackOperations } from "./Bladeburner/BlackOperations";
import { Contract } from "./Bladeburner/Contract";
import { GeneralActions } from "./Bladeburner/GeneralActions";
import { ActionTypes } from "./Bladeburner/data/ActionTypes";
import { ActionIdentifier } from "./Bladeburner/ActionIdentifier";
import { addOffset } from "../utils/helpers/addOffset";
import { clearObject } from "../utils/helpers/clearObject";
import { createProgressBarText } from "../utils/helpers/createProgressBarText";
import { exceptionAlert } from "../utils/helpers/exceptionAlert";
import { getRandomInt } from "../utils/helpers/getRandomInt";
import { getTimestamp } from "../utils/helpers/getTimestamp";
import { KEY } from "../utils/helpers/keyCodes";
import { removeChildrenFromElement } from "../utils/uiHelpers/removeChildrenFromElement";
import { appendLineBreaks } from "../utils/uiHelpers/appendLineBreaks";
import { createElement } from "../utils/uiHelpers/createElement";
import { createPopup } from "../utils/uiHelpers/createPopup";
import { removeElement } from "../utils/uiHelpers/removeElement";
import { removeElementById } from "../utils/uiHelpers/removeElementById";
import { Stats } from "./Bladeburner/ui/Stats";
import { AllPages } from "./Bladeburner/ui/AllPages";
import { Console } from "./Bladeburner/ui/Console";
import { Root } from "./Bladeburner/ui/Root";
import { StatsTable } from "./ui/React/StatsTable";
import { CopyableText } from "./ui/React/CopyableText";
import { Money } from "./ui/React/Money";
import React from "react";
import ReactDOM from "react-dom";
import {
getActionIdFromTypeAndName,
executeStartConsoleCommand,
executeSkillConsoleCommand,
executeLogConsoleCommand,
executeHelpConsoleCommand,
executeAutomateConsoleCommand,
parseCommandArguments,
executeConsoleCommand,
executeConsoleCommands,
triggerMigration,
triggerPotentialMigration,
randomEvent,
gainActionStats,
getDiplomacyEffectiveness,
getRecruitmentSuccessChance,
getRecruitmentTime,
resetSkillMultipliers,
updateSkillMultipliers,
resetAction,
getActionObject,
completeOperation,
completeContract,
completeAction,
processAction,
startAction,
calculateStaminaGainPerSecond,
calculateMaxStamina,
create,
prestige,
storeCycles,
getCurrentCity,
upgradeSkill,
postToConsole,
log,
calculateStaminaPenalty,
getTypeAndNameFromActionId,
getContractNamesNetscriptFn,
getOperationNamesNetscriptFn,
getBlackOpNamesNetscriptFn,
getGeneralActionNamesNetscriptFn,
getSkillNamesNetscriptFn,
startActionNetscriptFn,
getActionTimeNetscriptFn,
getActionEstimatedSuccessChanceNetscriptFn,
getActionCountRemainingNetscriptFn,
getSkillLevelNetscriptFn,
getSkillUpgradeCostNetscriptFn,
upgradeSkillNetscriptFn,
getTeamSizeNetscriptFn,
setTeamSizeNetscriptFn,
joinBladeburnerFactionNetscriptFn,
} from "./Bladeburner/Bladeburner";
function Bladeburner(params={}) {
this.numHosp = 0; // Number of hospitalizations
this.moneyLost = 0; // Money lost due to hospitalizations
this.rank = 0;
this.maxRank = 0; // Used to determine skill points
this.skillPoints = 0;
this.totalSkillPoints = 0;
this.teamSize = 0; // Number of team members
this.teamLost = 0; // Number of team members lost
this.storedCycles = 0;
this.randomEventCounter = getRandomInt(240, 600); // 4-10 minutes
// These times are in seconds
this.actionTimeToComplete = 0; // 0 or -1 is an infinite running action (like training)
this.actionTimeCurrent = 0;
this.actionTimeOverflow = 0;
// ActionIdentifier Object
var idleActionType = ActionTypes["Idle"];
this.action = new ActionIdentifier({type:idleActionType});
this.cities = {};
for (var i = 0; i < BladeburnerConstants.CityNames.length; ++i) {
this.cities[BladeburnerConstants.CityNames[i]] = new City({name: BladeburnerConstants.CityNames[i]});
}
this.city = BladeburnerConstants.CityNames[2]; // Sector-12
// Map of SkillNames -> level
this.skills = {};
this.skillMultipliers = {};
updateSkillMultipliers(this); // Calls resetSkillMultipliers()
// Max Stamina is based on stats and Bladeburner-specific bonuses
this.staminaBonus = 0; // Gained from training
this.maxStamina = 0;
calculateMaxStamina(this, Player);
this.stamina = this.maxStamina;
/**
* Contracts and Operations objects. These objects have unique
* properties because they are randomized in each instance and have stats like
* successes/failures, so they need to be saved/loaded by the game.
*/
this.contracts = {};
this.operations = {};
// Object that contains name of all Black Operations that have been completed
this.blackops = {};
// Flags for whether these actions should be logged to console
this.logging = {
general:true,
contracts:true,
ops:true,
blackops:true,
events:true,
}
// Simple automation values
this.automateEnabled = false;
this.automateActionHigh = 0;
this.automateThreshHigh = 0; //Stamina Threshold
this.automateActionLow = 0;
this.automateThreshLow = 0; //Stamina Threshold
// Console command history
this.consoleHistory = [];
this.consoleLogs = [
"Bladeburner Console",
"Type 'help' to see console commands",
];
// Initialization
if (params.new) create(this);
}
Bladeburner.prototype.prestige = function() { prestige(this); }
Bladeburner.prototype.storeCycles = function(numCycles=1) { storeCycles(this, numCycles); }
Bladeburner.prototype.calculateStaminaPenalty = function() { return calculateStaminaPenalty(this); }
Bladeburner.prototype.getCurrentCity = function() { return getCurrentCity(this); }
Bladeburner.prototype.upgradeSkill = function(skill) { upgradeSkill(this, skill); }
// Bladeburner Console Window
Bladeburner.prototype.postToConsole = function(input, saveToLogs=true) { postToConsole(this, input, saveToLogs); }
Bladeburner.prototype.log = function(input) { log(this, input); }
// Handles a potential series of commands (comm1; comm2; comm3;)
Bladeburner.prototype.executeConsoleCommands = function(commands) { executeConsoleCommands(this, Player, commands); }
////////////////////////////////////////////////////////////////////////////////
//////////////////////////////// Netscript Fns /////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Bladeburner.prototype.getTypeAndNameFromActionId = function(actionId) { getTypeAndNameFromActionId(this, actionId); }
Bladeburner.prototype.getContractNamesNetscriptFn = function() { getContractNamesNetscriptFn(this); }
Bladeburner.prototype.getOperationNamesNetscriptFn = function() { getOperationNamesNetscriptFn(this); }
Bladeburner.prototype.getBlackOpNamesNetscriptFn = function() { getBlackOpNamesNetscriptFn(this); }
Bladeburner.prototype.getGeneralActionNamesNetscriptFn = function() { getGeneralActionNamesNetscriptFn(this); }
Bladeburner.prototype.getSkillNamesNetscriptFn = function() { getSkillNamesNetscriptFn(this); }
Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript) { startActionNetscriptFn(this, Player, type, name, workerScript); }
Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScript) { getActionTimeNetscriptFn(this, Player, type, name, workerScript); }
Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type, name, workerScript) { getActionEstimatedSuccessChanceNetscriptFn(this, Player, type, name, workerScript); }
Bladeburner.prototype.getActionCountRemainingNetscriptFn = function(type, name, workerScript) { getActionCountRemainingNetscriptFn(this, Player, type, name, workerScript); }
Bladeburner.prototype.getSkillLevelNetscriptFn = function(skillName, workerScript) { getSkillLevelNetscriptFn(this, skillName, workerScript); }
Bladeburner.prototype.getSkillUpgradeCostNetscriptFn = function(skillName, workerScript) { getSkillUpgradeCostNetscriptFn(this, skillName, workerScript); }
Bladeburner.prototype.upgradeSkillNetscriptFn = function(skillName, workerScript) { upgradeSkillNetscriptFn(this, skillName, workerScript); }
Bladeburner.prototype.getTeamSizeNetscriptFn = function(type, name, workerScript) { getTeamSizeNetscriptFn(this, type, name, workerScript); }
Bladeburner.prototype.setTeamSizeNetscriptFn = function(type, name, size, workerScript) { setTeamSizeNetscriptFn(this, type, name, size, workerScript); }
Bladeburner.prototype.joinBladeburnerFactionNetscriptFn = function(workerScript) { joinBladeburnerFactionNetscriptFn(this, workerScript); }
Bladeburner.prototype.toJSON = function() {
return Generic_toJSON("Bladeburner", this);
}
Bladeburner.fromJSON = function(value) {
return Generic_fromJSON(Bladeburner, value.data);
}
Reviver.constructors.Bladeburner = Bladeburner;
export { Bladeburner };

@ -2,6 +2,11 @@
Here we have a bunch of functions converted to typescript, eventually they
will go back into a Bladeburner class.
*/
import {
Reviver,
Generic_toJSON,
Generic_fromJSON,
} from "../../utils/JSONReviver";
import { IBladeburner } from "./IBladeburner";
import { IActionIdentifier } from "./IActionIdentifier";
import { ActionIdentifier } from "./ActionIdentifier";
@ -36,6 +41,197 @@ import { getTimestamp } from "../../utils/helpers/getTimestamp";
import { joinFaction } from "../Faction/FactionHelpers";
import { WorkerScript } from "../Netscript/WorkerScript";
export class Bladeburner implements IBladeburner {
numHosp: number = 0;
moneyLost: number = 0;
rank: number = 0;
maxRank: number = 0;
skillPoints: number = 0;
totalSkillPoints: number = 0;
teamSize: number = 0;
teamLost: number = 0;
hpLost: number = 0;
storedCycles: number = 0;
randomEventCounter: number = getRandomInt(240, 600);
actionTimeToComplete: number = 0;
actionTimeCurrent: number = 0;
actionTimeOverflow: number = 0;
action: IActionIdentifier = new ActionIdentifier({type: ActionTypes["Idle"]});
cities: any = {};
city: string = BladeburnerConstants.CityNames[2];
skills: any = {};
skillMultipliers: any = {};
staminaBonus: number = 0;
maxStamina: number = 0;
stamina: number = 0;
contracts: any = {};
operations: any = {};
blackops: any = {};
logging: any = {
general:true,
contracts:true,
ops:true,
blackops:true,
events:true,
};
automateEnabled: boolean = false;
automateActionHigh: IActionIdentifier = new ActionIdentifier({type: ActionTypes["Idle"]});
automateThreshHigh: number = 0;
automateActionLow: IActionIdentifier = new ActionIdentifier({type: ActionTypes["Idle"]});
automateThreshLow: number = 0;
consoleHistory: string[] = [];
consoleLogs: string[] = [
"Bladeburner Console",
"Type 'help' to see console commands",
];
constructor(player?: IPlayer) {
for (var i = 0; i < BladeburnerConstants.CityNames.length; ++i) {
this.cities[BladeburnerConstants.CityNames[i]] = new City(BladeburnerConstants.CityNames[i]);
}
updateSkillMultipliers(this); // Calls resetSkillMultipliers()
// Max Stamina is based on stats and Bladeburner-specific bonuses
if(player)
calculateMaxStamina(this, player);
this.stamina = this.maxStamina;
create(this);
}
getCurrentCity(): City {
return getCurrentCity(this);
}
calculateStaminaPenalty(): number {
return calculateStaminaPenalty(this);
}
startAction(player: IPlayer, action: IActionIdentifier): void {
startAction(this, player, action);
}
upgradeSkill(skill: Skill): void {
upgradeSkill(this, skill);
}
executeConsoleCommands(player: IPlayer, command: string): void {
executeConsoleCommands(this, player, command);
}
postToConsole(input: string, saveToLogs?: boolean): void {
postToConsole(this, input, saveToLogs);
}
log(input: string): void {
log(this, input);
}
resetAction(): void {
resetAction(this);
}
clearConsole(): void {
clearConsole(this);
}
prestige(): void {
prestige(this);
}
storeCycles(numCycles?: number): void {
storeCycles(this, numCycles);
}
getTypeAndNameFromActionId(actionId: IActionIdentifier): {type: string, name: string} {
return getTypeAndNameFromActionId(this, actionId);
}
getContractNamesNetscriptFn(): string[] {
return getContractNamesNetscriptFn(this);
}
getOperationNamesNetscriptFn(): string[] {
return getOperationNamesNetscriptFn(this);
}
getBlackOpNamesNetscriptFn(): string[] {
return getBlackOpNamesNetscriptFn(this);
}
getGeneralActionNamesNetscriptFn(): string[] {
return getGeneralActionNamesNetscriptFn(this);
}
getSkillNamesNetscriptFn(): string[] {
return getSkillNamesNetscriptFn(this);
}
startActionNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): boolean {
return startActionNetscriptFn(this, player, type, name, workerScript);
}
getActionTimeNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number {
return getActionTimeNetscriptFn(this, player, type, name, workerScript);
}
getActionEstimatedSuccessChanceNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number {
return getActionEstimatedSuccessChanceNetscriptFn(this, player, type, name, workerScript);
}
getActionCountRemainingNetscriptFn(type: string, name: string, workerScript: WorkerScript): number {
return getActionCountRemainingNetscriptFn(this, type, name, workerScript);
}
getSkillLevelNetscriptFn(skillName: string, workerScript: WorkerScript): number {
return getSkillLevelNetscriptFn(this, skillName, workerScript);
}
getSkillUpgradeCostNetscriptFn(skillName: string, workerScript: WorkerScript): number {
return getSkillUpgradeCostNetscriptFn(this, skillName, workerScript);
}
upgradeSkillNetscriptFn(skillName: string, workerScript: WorkerScript): boolean {
return upgradeSkillNetscriptFn(this, skillName, workerScript);
}
getTeamSizeNetscriptFn(type: string, name: string, workerScript: WorkerScript): number {
return getTeamSizeNetscriptFn(this, type, name, workerScript);
}
setTeamSizeNetscriptFn(type: string, name: string, size: number, workerScript: WorkerScript): number {
return setTeamSizeNetscriptFn(this, type, name, size, workerScript);
}
joinBladeburnerFactionNetscriptFn(workerScript: WorkerScript): boolean {
return joinBladeburnerFactionNetscriptFn(this, workerScript);
}
/**
* Serialize the current object to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("Bladeburner", this);
}
/**
* Initiatizes a Bladeburner object from a JSON save state.
*/
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): Bladeburner {
return Generic_fromJSON(Bladeburner, value.data);
}
}
Reviver.constructors.Bladeburner = Bladeburner;
export function getActionIdFromTypeAndName(bladeburner: IBladeburner, type: string = "", name: string = ""): IActionIdentifier | null {
if (type === "" || name === "") {return null;}
const action = new ActionIdentifier();
@ -1602,7 +1798,7 @@ export function log(bladeburner: IBladeburner, input: string) {
////////////////////////////////////////////////////////////////////////////////
//////////////////////////////// Netscript Fns /////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
export function getTypeAndNameFromActionId(bladeburner: IBladeburner, actionId: IActionIdentifier) {
export function getTypeAndNameFromActionId(bladeburner: IBladeburner, actionId: IActionIdentifier): {type: string, name: string} {
const res = {type: '', name: ''};
const types = Object.keys(ActionTypes);
for (let i = 0; i < types.length; ++i) {
@ -1616,19 +1812,19 @@ export function getTypeAndNameFromActionId(bladeburner: IBladeburner, actionId:
res.name = actionId.name != null ? actionId.name : "Idle";
return res;
}
export function getContractNamesNetscriptFn(bladeburner: IBladeburner) {
export function getContractNamesNetscriptFn(bladeburner: IBladeburner): string[] {
return Object.keys(bladeburner.contracts);
}
export function getOperationNamesNetscriptFn(bladeburner: IBladeburner) {
export function getOperationNamesNetscriptFn(bladeburner: IBladeburner): string[] {
return Object.keys(bladeburner.operations);
}
export function getBlackOpNamesNetscriptFn(bladeburner: IBladeburner) {
export function getBlackOpNamesNetscriptFn(bladeburner: IBladeburner): string[] {
return Object.keys(BlackOperations);
}
export function getGeneralActionNamesNetscriptFn(bladeburner: IBladeburner) {
export function getGeneralActionNamesNetscriptFn(bladeburner: IBladeburner): string[] {
return Object.keys(GeneralActions);
}
export function getSkillNamesNetscriptFn(bladeburner: IBladeburner) {
export function getSkillNamesNetscriptFn(bladeburner: IBladeburner): string[] {
return Object.keys(Skills);
}
export function startActionNetscriptFn(bladeburner: IBladeburner, player: IPlayer, type: string, name: string, workerScript: WorkerScript) {

@ -1,23 +1,32 @@
import { IActionIdentifier } from "./IActionIdentifier";
import { City } from "./City";
import { Skill } from "./Skill";
import { IPlayer } from "../PersonObjects/IPlayer";
import { WorkerScript } from "../Netscript/WorkerScript";
export interface IBladeburner {
numHosp: number;
moneyLost: number;
rank: number;
maxRank: number;
skillPoints: number;
totalSkillPoints: number;
teamSize: number;
teamLost: number;
hpLost: number;
storedCycles: number;
randomEventCounter: number;
actionTimeToComplete: number;
actionTimeCurrent: number;
actionTimeOverflow: number;
action: IActionIdentifier;
cities: any;
city: string;
skills: any;
@ -39,11 +48,30 @@ export interface IBladeburner {
getCurrentCity(): City;
calculateStaminaPenalty(): number;
startAction(action: IActionIdentifier): void;
startAction(player: IPlayer, action: IActionIdentifier): void;
upgradeSkill(skill: Skill): void;
executeConsoleCommands(command: string): void;
executeConsoleCommands(player: IPlayer, command: string): void;
postToConsole(input: string, saveToLogs?: boolean): void;
log(input: string): void;
resetAction(): void;
clearConsole(): void;
prestige(): void;
storeCycles(numCycles?: number): void;
getTypeAndNameFromActionId(actionId: IActionIdentifier): {type: string, name: string};
getContractNamesNetscriptFn(): string[];
getOperationNamesNetscriptFn(): string[];
getBlackOpNamesNetscriptFn(): string[];
getGeneralActionNamesNetscriptFn(): string[];
getSkillNamesNetscriptFn(): string[];
startActionNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): boolean;
getActionTimeNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number;
getActionEstimatedSuccessChanceNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number;
getActionCountRemainingNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
getSkillLevelNetscriptFn(skillName: string, workerScript: WorkerScript): number;
getSkillUpgradeCostNetscriptFn(skillName: string, workerScript: WorkerScript): number;
upgradeSkillNetscriptFn(skillName: string, workerScript: WorkerScript): boolean;
getTeamSizeNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
setTeamSizeNetscriptFn(type: string, name: string, size: number, workerScript: WorkerScript): number;
joinBladeburnerFactionNetscriptFn(workerScript: WorkerScript): boolean;
}

@ -50,7 +50,7 @@ export function Console(props: IProps): React.ReactElement {
event.currentTarget.value = "";
if (command.length > 0) {
props.bladeburner.postToConsole("> " + command);
props.bladeburner.executeConsoleCommands(command);
props.bladeburner.executeConsoleCommands(props.player, command);
setConsoleHistoryIndex(props.bladeburner.consoleHistory.length);
rerender();
}

@ -14,7 +14,7 @@ import { AllServers } from "./Server/AllServers";
import { GetServerByHostname } from "./Server/ServerHelpers";
import { hackWorldDaemon } from "./RedPill";
import { StockMarket } from "./StockMarket/StockMarket";
import { Bladeburner } from "./Bladeburner";
import { Bladeburner } from "./Bladeburner/Bladeburner";
import { Stock } from "./StockMarket/Stock";
import { Engine } from "./engine";
import { saveObject } from "./SaveObject";

@ -13,7 +13,7 @@ import { prestigeAugmentation } from "./Prestige";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
import { findCrime } from "./Crime/CrimeHelpers";
import { Bladeburner } from "./Bladeburner";
import { Bladeburner } from "./Bladeburner/Bladeburner";
import { Company } from "./Company/Company";
import { Companies } from "./Company/Companies";
import { CompanyPosition } from "./Company/CompanyPosition";
@ -4046,7 +4046,7 @@ function NetscriptFunctions(workerScript) {
return true; // Already member
} else if (Player.strength >= 100 && Player.defense >= 100 &&
Player.dexterity >= 100 && Player.agility >= 100) {
Player.bladeburner = new Bladeburner({new:true});
Player.bladeburner = new Bladeburner();
workerScript.log("joinBladeburnerDivision", "You have been accepted into the Bladeburner division");
const worldHeader = document.getElementById("world-menu-header");

@ -1,4 +1,4 @@
import { Bladeburner } from "../../Bladeburner";
import { Bladeburner } from "../../Bladeburner/Bladeburner";
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
export function canAccessBladeburner() {
@ -13,5 +13,5 @@ export function inBladeburner() {
}
export function startBladeburner() {
this.bladeburner = new Bladeburner({ new: true });
this.bladeburner = new Bladeburner(this);
}

@ -5,7 +5,7 @@ import {
} from "./Augmentation/AugmentationHelpers";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import { initBitNodeMultipliers } from "./BitNode/BitNode";
import { Bladeburner } from "./Bladeburner";
import { Bladeburner } from "./Bladeburner/Bladeburner";
import { writeCinematicText } from "./CinematicText";
import { Companies, initCompanies } from "./Company/Companies";
import { resetIndustryResearchTrees } from "./Corporation/IndustryData";

@ -17,7 +17,7 @@ import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import {
initBitNodeMultipliers,
} from "./BitNode/BitNode";
import { Bladeburner } from "./Bladeburner";
import { Bladeburner } from "./Bladeburner/Bladeburner";
import { process as ProcessBladeburner } from "./Bladeburner/Bladeburner";
import { CharacterOverviewComponent } from "./ui/React/CharacterOverview";
import { cinematicTextFlag } from "./CinematicText";