mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
Blade is fully converted to React but now it needs refactoring.
This commit is contained in:
parent
4865563f26
commit
8d550157bc
@ -1,240 +0,0 @@
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import { Augmentations } from "./Augmentation/Augmentations";
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import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
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import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
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import { Engine } from "./engine";
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import { Faction } from "./Faction/Faction";
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import { Factions, factionExists } from "./Faction/Factions";
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import { joinFaction, displayFactionContent } from "./Faction/FactionHelpers";
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import { Player } from "./Player";
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import { hackWorldDaemon, redPillFlag } from "./RedPill";
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import { calculateHospitalizationCost } from "./Hospital/Hospital";
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import { Page, routing } from "./ui/navigationTracking";
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import { numeralWrapper } from "./ui/numeralFormat";
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import { dialogBoxCreate } from "../utils/DialogBox";
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import {
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Reviver,
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Generic_toJSON,
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Generic_fromJSON,
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} from "../utils/JSONReviver";
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import { setTimeoutRef } from "./utils/SetTimeoutRef";
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import {
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formatNumber,
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convertTimeMsToTimeElapsedString,
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} from "../utils/StringHelperFunctions";
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import { Settings } from "./Settings/Settings";
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import { City } from "./Bladeburner/City";
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import { BladeburnerConstants } from "./Bladeburner/data/Constants";
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import { Skill } from "./Bladeburner/Skill";
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import { Skills } from "./Bladeburner/Skills";
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import { Operation } from "./Bladeburner/Operation";
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import { BlackOperation } from "./Bladeburner/BlackOperation";
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import { BlackOperations } from "./Bladeburner/BlackOperations";
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import { Contract } from "./Bladeburner/Contract";
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import { GeneralActions } from "./Bladeburner/GeneralActions";
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import { ActionTypes } from "./Bladeburner/data/ActionTypes";
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import { ActionIdentifier } from "./Bladeburner/ActionIdentifier";
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import { addOffset } from "../utils/helpers/addOffset";
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import { clearObject } from "../utils/helpers/clearObject";
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import { createProgressBarText } from "../utils/helpers/createProgressBarText";
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import { exceptionAlert } from "../utils/helpers/exceptionAlert";
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import { getRandomInt } from "../utils/helpers/getRandomInt";
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import { getTimestamp } from "../utils/helpers/getTimestamp";
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import { KEY } from "../utils/helpers/keyCodes";
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import { removeChildrenFromElement } from "../utils/uiHelpers/removeChildrenFromElement";
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import { appendLineBreaks } from "../utils/uiHelpers/appendLineBreaks";
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import { createElement } from "../utils/uiHelpers/createElement";
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import { createPopup } from "../utils/uiHelpers/createPopup";
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import { removeElement } from "../utils/uiHelpers/removeElement";
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import { removeElementById } from "../utils/uiHelpers/removeElementById";
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import { Stats } from "./Bladeburner/ui/Stats";
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import { AllPages } from "./Bladeburner/ui/AllPages";
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import { Console } from "./Bladeburner/ui/Console";
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import { Root } from "./Bladeburner/ui/Root";
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import { StatsTable } from "./ui/React/StatsTable";
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import { CopyableText } from "./ui/React/CopyableText";
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import { Money } from "./ui/React/Money";
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import React from "react";
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import ReactDOM from "react-dom";
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import {
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getActionIdFromTypeAndName,
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executeStartConsoleCommand,
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executeSkillConsoleCommand,
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executeLogConsoleCommand,
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executeHelpConsoleCommand,
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executeAutomateConsoleCommand,
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parseCommandArguments,
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executeConsoleCommand,
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executeConsoleCommands,
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triggerMigration,
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triggerPotentialMigration,
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randomEvent,
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gainActionStats,
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getDiplomacyEffectiveness,
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getRecruitmentSuccessChance,
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getRecruitmentTime,
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resetSkillMultipliers,
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updateSkillMultipliers,
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resetAction,
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getActionObject,
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completeOperation,
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completeContract,
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completeAction,
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processAction,
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startAction,
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calculateStaminaGainPerSecond,
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calculateMaxStamina,
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create,
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prestige,
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storeCycles,
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getCurrentCity,
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upgradeSkill,
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postToConsole,
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log,
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calculateStaminaPenalty,
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getTypeAndNameFromActionId,
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getContractNamesNetscriptFn,
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getOperationNamesNetscriptFn,
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getBlackOpNamesNetscriptFn,
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getGeneralActionNamesNetscriptFn,
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getSkillNamesNetscriptFn,
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startActionNetscriptFn,
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getActionTimeNetscriptFn,
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getActionEstimatedSuccessChanceNetscriptFn,
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getActionCountRemainingNetscriptFn,
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getSkillLevelNetscriptFn,
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getSkillUpgradeCostNetscriptFn,
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upgradeSkillNetscriptFn,
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getTeamSizeNetscriptFn,
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setTeamSizeNetscriptFn,
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joinBladeburnerFactionNetscriptFn,
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} from "./Bladeburner/Bladeburner";
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function Bladeburner(params={}) {
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this.numHosp = 0; // Number of hospitalizations
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this.moneyLost = 0; // Money lost due to hospitalizations
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this.rank = 0;
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this.maxRank = 0; // Used to determine skill points
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this.skillPoints = 0;
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this.totalSkillPoints = 0;
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this.teamSize = 0; // Number of team members
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this.teamLost = 0; // Number of team members lost
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this.storedCycles = 0;
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this.randomEventCounter = getRandomInt(240, 600); // 4-10 minutes
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// These times are in seconds
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this.actionTimeToComplete = 0; // 0 or -1 is an infinite running action (like training)
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this.actionTimeCurrent = 0;
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this.actionTimeOverflow = 0;
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// ActionIdentifier Object
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var idleActionType = ActionTypes["Idle"];
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this.action = new ActionIdentifier({type:idleActionType});
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this.cities = {};
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for (var i = 0; i < BladeburnerConstants.CityNames.length; ++i) {
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this.cities[BladeburnerConstants.CityNames[i]] = new City({name: BladeburnerConstants.CityNames[i]});
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}
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this.city = BladeburnerConstants.CityNames[2]; // Sector-12
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// Map of SkillNames -> level
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this.skills = {};
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this.skillMultipliers = {};
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updateSkillMultipliers(this); // Calls resetSkillMultipliers()
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// Max Stamina is based on stats and Bladeburner-specific bonuses
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this.staminaBonus = 0; // Gained from training
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this.maxStamina = 0;
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calculateMaxStamina(this, Player);
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this.stamina = this.maxStamina;
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/**
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* Contracts and Operations objects. These objects have unique
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* properties because they are randomized in each instance and have stats like
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* successes/failures, so they need to be saved/loaded by the game.
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*/
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this.contracts = {};
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this.operations = {};
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// Object that contains name of all Black Operations that have been completed
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this.blackops = {};
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// Flags for whether these actions should be logged to console
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this.logging = {
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general:true,
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contracts:true,
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ops:true,
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blackops:true,
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events:true,
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}
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// Simple automation values
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this.automateEnabled = false;
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this.automateActionHigh = 0;
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this.automateThreshHigh = 0; //Stamina Threshold
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this.automateActionLow = 0;
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this.automateThreshLow = 0; //Stamina Threshold
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// Console command history
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this.consoleHistory = [];
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this.consoleLogs = [
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"Bladeburner Console",
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"Type 'help' to see console commands",
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];
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// Initialization
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if (params.new) create(this);
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}
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Bladeburner.prototype.prestige = function() { prestige(this); }
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Bladeburner.prototype.storeCycles = function(numCycles=1) { storeCycles(this, numCycles); }
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Bladeburner.prototype.calculateStaminaPenalty = function() { return calculateStaminaPenalty(this); }
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Bladeburner.prototype.getCurrentCity = function() { return getCurrentCity(this); }
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Bladeburner.prototype.upgradeSkill = function(skill) { upgradeSkill(this, skill); }
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// Bladeburner Console Window
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Bladeburner.prototype.postToConsole = function(input, saveToLogs=true) { postToConsole(this, input, saveToLogs); }
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Bladeburner.prototype.log = function(input) { log(this, input); }
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// Handles a potential series of commands (comm1; comm2; comm3;)
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Bladeburner.prototype.executeConsoleCommands = function(commands) { executeConsoleCommands(this, Player, commands); }
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////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////// Netscript Fns /////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Bladeburner.prototype.getTypeAndNameFromActionId = function(actionId) { getTypeAndNameFromActionId(this, actionId); }
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Bladeburner.prototype.getContractNamesNetscriptFn = function() { getContractNamesNetscriptFn(this); }
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Bladeburner.prototype.getOperationNamesNetscriptFn = function() { getOperationNamesNetscriptFn(this); }
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Bladeburner.prototype.getBlackOpNamesNetscriptFn = function() { getBlackOpNamesNetscriptFn(this); }
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Bladeburner.prototype.getGeneralActionNamesNetscriptFn = function() { getGeneralActionNamesNetscriptFn(this); }
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Bladeburner.prototype.getSkillNamesNetscriptFn = function() { getSkillNamesNetscriptFn(this); }
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Bladeburner.prototype.startActionNetscriptFn = function(type, name, workerScript) { startActionNetscriptFn(this, Player, type, name, workerScript); }
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Bladeburner.prototype.getActionTimeNetscriptFn = function(type, name, workerScript) { getActionTimeNetscriptFn(this, Player, type, name, workerScript); }
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Bladeburner.prototype.getActionEstimatedSuccessChanceNetscriptFn = function(type, name, workerScript) { getActionEstimatedSuccessChanceNetscriptFn(this, Player, type, name, workerScript); }
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Bladeburner.prototype.getActionCountRemainingNetscriptFn = function(type, name, workerScript) { getActionCountRemainingNetscriptFn(this, Player, type, name, workerScript); }
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Bladeburner.prototype.getSkillLevelNetscriptFn = function(skillName, workerScript) { getSkillLevelNetscriptFn(this, skillName, workerScript); }
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Bladeburner.prototype.getSkillUpgradeCostNetscriptFn = function(skillName, workerScript) { getSkillUpgradeCostNetscriptFn(this, skillName, workerScript); }
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Bladeburner.prototype.upgradeSkillNetscriptFn = function(skillName, workerScript) { upgradeSkillNetscriptFn(this, skillName, workerScript); }
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Bladeburner.prototype.getTeamSizeNetscriptFn = function(type, name, workerScript) { getTeamSizeNetscriptFn(this, type, name, workerScript); }
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Bladeburner.prototype.setTeamSizeNetscriptFn = function(type, name, size, workerScript) { setTeamSizeNetscriptFn(this, type, name, size, workerScript); }
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Bladeburner.prototype.joinBladeburnerFactionNetscriptFn = function(workerScript) { joinBladeburnerFactionNetscriptFn(this, workerScript); }
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Bladeburner.prototype.toJSON = function() {
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return Generic_toJSON("Bladeburner", this);
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}
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Bladeburner.fromJSON = function(value) {
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return Generic_fromJSON(Bladeburner, value.data);
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}
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Reviver.constructors.Bladeburner = Bladeburner;
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export { Bladeburner };
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@ -2,6 +2,11 @@
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Here we have a bunch of functions converted to typescript, eventually they
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will go back into a Bladeburner class.
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*/
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import {
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Reviver,
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Generic_toJSON,
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Generic_fromJSON,
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} from "../../utils/JSONReviver";
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import { IBladeburner } from "./IBladeburner";
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import { IActionIdentifier } from "./IActionIdentifier";
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import { ActionIdentifier } from "./ActionIdentifier";
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@ -36,6 +41,197 @@ import { getTimestamp } from "../../utils/helpers/getTimestamp";
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import { joinFaction } from "../Faction/FactionHelpers";
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import { WorkerScript } from "../Netscript/WorkerScript";
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export class Bladeburner implements IBladeburner {
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numHosp: number = 0;
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moneyLost: number = 0;
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rank: number = 0;
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maxRank: number = 0;
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skillPoints: number = 0;
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totalSkillPoints: number = 0;
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teamSize: number = 0;
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teamLost: number = 0;
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hpLost: number = 0;
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storedCycles: number = 0;
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randomEventCounter: number = getRandomInt(240, 600);
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actionTimeToComplete: number = 0;
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actionTimeCurrent: number = 0;
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actionTimeOverflow: number = 0;
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action: IActionIdentifier = new ActionIdentifier({type: ActionTypes["Idle"]});
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cities: any = {};
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city: string = BladeburnerConstants.CityNames[2];
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skills: any = {};
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skillMultipliers: any = {};
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staminaBonus: number = 0;
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maxStamina: number = 0;
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stamina: number = 0;
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contracts: any = {};
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operations: any = {};
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blackops: any = {};
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logging: any = {
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general:true,
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contracts:true,
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ops:true,
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blackops:true,
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events:true,
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};
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automateEnabled: boolean = false;
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automateActionHigh: IActionIdentifier = new ActionIdentifier({type: ActionTypes["Idle"]});
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automateThreshHigh: number = 0;
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automateActionLow: IActionIdentifier = new ActionIdentifier({type: ActionTypes["Idle"]});
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automateThreshLow: number = 0;
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consoleHistory: string[] = [];
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consoleLogs: string[] = [
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"Bladeburner Console",
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"Type 'help' to see console commands",
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];
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constructor(player?: IPlayer) {
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for (var i = 0; i < BladeburnerConstants.CityNames.length; ++i) {
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this.cities[BladeburnerConstants.CityNames[i]] = new City(BladeburnerConstants.CityNames[i]);
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}
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updateSkillMultipliers(this); // Calls resetSkillMultipliers()
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// Max Stamina is based on stats and Bladeburner-specific bonuses
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if(player)
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calculateMaxStamina(this, player);
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this.stamina = this.maxStamina;
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create(this);
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}
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getCurrentCity(): City {
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return getCurrentCity(this);
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}
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calculateStaminaPenalty(): number {
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return calculateStaminaPenalty(this);
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}
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startAction(player: IPlayer, action: IActionIdentifier): void {
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startAction(this, player, action);
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}
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upgradeSkill(skill: Skill): void {
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upgradeSkill(this, skill);
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}
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executeConsoleCommands(player: IPlayer, command: string): void {
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executeConsoleCommands(this, player, command);
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}
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postToConsole(input: string, saveToLogs?: boolean): void {
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postToConsole(this, input, saveToLogs);
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}
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log(input: string): void {
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log(this, input);
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}
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resetAction(): void {
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resetAction(this);
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}
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clearConsole(): void {
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clearConsole(this);
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}
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prestige(): void {
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prestige(this);
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}
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storeCycles(numCycles?: number): void {
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storeCycles(this, numCycles);
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}
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getTypeAndNameFromActionId(actionId: IActionIdentifier): {type: string, name: string} {
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return getTypeAndNameFromActionId(this, actionId);
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}
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getContractNamesNetscriptFn(): string[] {
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return getContractNamesNetscriptFn(this);
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}
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getOperationNamesNetscriptFn(): string[] {
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return getOperationNamesNetscriptFn(this);
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}
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getBlackOpNamesNetscriptFn(): string[] {
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return getBlackOpNamesNetscriptFn(this);
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}
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getGeneralActionNamesNetscriptFn(): string[] {
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return getGeneralActionNamesNetscriptFn(this);
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}
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getSkillNamesNetscriptFn(): string[] {
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return getSkillNamesNetscriptFn(this);
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}
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startActionNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): boolean {
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return startActionNetscriptFn(this, player, type, name, workerScript);
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}
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getActionTimeNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number {
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return getActionTimeNetscriptFn(this, player, type, name, workerScript);
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}
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getActionEstimatedSuccessChanceNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number {
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return getActionEstimatedSuccessChanceNetscriptFn(this, player, type, name, workerScript);
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}
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getActionCountRemainingNetscriptFn(type: string, name: string, workerScript: WorkerScript): number {
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return getActionCountRemainingNetscriptFn(this, type, name, workerScript);
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}
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getSkillLevelNetscriptFn(skillName: string, workerScript: WorkerScript): number {
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return getSkillLevelNetscriptFn(this, skillName, workerScript);
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}
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getSkillUpgradeCostNetscriptFn(skillName: string, workerScript: WorkerScript): number {
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return getSkillUpgradeCostNetscriptFn(this, skillName, workerScript);
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}
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upgradeSkillNetscriptFn(skillName: string, workerScript: WorkerScript): boolean {
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return upgradeSkillNetscriptFn(this, skillName, workerScript);
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}
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getTeamSizeNetscriptFn(type: string, name: string, workerScript: WorkerScript): number {
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return getTeamSizeNetscriptFn(this, type, name, workerScript);
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}
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setTeamSizeNetscriptFn(type: string, name: string, size: number, workerScript: WorkerScript): number {
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return setTeamSizeNetscriptFn(this, type, name, size, workerScript);
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}
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joinBladeburnerFactionNetscriptFn(workerScript: WorkerScript): boolean {
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return joinBladeburnerFactionNetscriptFn(this, workerScript);
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}
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/**
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* Serialize the current object to a JSON save state.
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*/
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toJSON(): any {
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return Generic_toJSON("Bladeburner", this);
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}
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/**
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* Initiatizes a Bladeburner object from a JSON save state.
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*/
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// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
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static fromJSON(value: any): Bladeburner {
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return Generic_fromJSON(Bladeburner, value.data);
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}
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}
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|
||||
Reviver.constructors.Bladeburner = Bladeburner;
|
||||
|
||||
export function getActionIdFromTypeAndName(bladeburner: IBladeburner, type: string = "", name: string = ""): IActionIdentifier | null {
|
||||
if (type === "" || name === "") {return null;}
|
||||
const action = new ActionIdentifier();
|
||||
@ -1602,7 +1798,7 @@ export function log(bladeburner: IBladeburner, input: string) {
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////// Netscript Fns /////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
export function getTypeAndNameFromActionId(bladeburner: IBladeburner, actionId: IActionIdentifier) {
|
||||
export function getTypeAndNameFromActionId(bladeburner: IBladeburner, actionId: IActionIdentifier): {type: string, name: string} {
|
||||
const res = {type: '', name: ''};
|
||||
const types = Object.keys(ActionTypes);
|
||||
for (let i = 0; i < types.length; ++i) {
|
||||
@ -1616,19 +1812,19 @@ export function getTypeAndNameFromActionId(bladeburner: IBladeburner, actionId:
|
||||
res.name = actionId.name != null ? actionId.name : "Idle";
|
||||
return res;
|
||||
}
|
||||
export function getContractNamesNetscriptFn(bladeburner: IBladeburner) {
|
||||
export function getContractNamesNetscriptFn(bladeburner: IBladeburner): string[] {
|
||||
return Object.keys(bladeburner.contracts);
|
||||
}
|
||||
export function getOperationNamesNetscriptFn(bladeburner: IBladeburner) {
|
||||
export function getOperationNamesNetscriptFn(bladeburner: IBladeburner): string[] {
|
||||
return Object.keys(bladeburner.operations);
|
||||
}
|
||||
export function getBlackOpNamesNetscriptFn(bladeburner: IBladeburner) {
|
||||
export function getBlackOpNamesNetscriptFn(bladeburner: IBladeburner): string[] {
|
||||
return Object.keys(BlackOperations);
|
||||
}
|
||||
export function getGeneralActionNamesNetscriptFn(bladeburner: IBladeburner) {
|
||||
export function getGeneralActionNamesNetscriptFn(bladeburner: IBladeburner): string[] {
|
||||
return Object.keys(GeneralActions);
|
||||
}
|
||||
export function getSkillNamesNetscriptFn(bladeburner: IBladeburner) {
|
||||
export function getSkillNamesNetscriptFn(bladeburner: IBladeburner): string[] {
|
||||
return Object.keys(Skills);
|
||||
}
|
||||
export function startActionNetscriptFn(bladeburner: IBladeburner, player: IPlayer, type: string, name: string, workerScript: WorkerScript) {
|
||||
|
@ -1,23 +1,32 @@
|
||||
import { IActionIdentifier } from "./IActionIdentifier";
|
||||
import { City } from "./City";
|
||||
import { Skill } from "./Skill";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
|
||||
export interface IBladeburner {
|
||||
numHosp: number;
|
||||
moneyLost: number;
|
||||
rank: number;
|
||||
maxRank: number;
|
||||
|
||||
skillPoints: number;
|
||||
totalSkillPoints: number;
|
||||
|
||||
teamSize: number;
|
||||
teamLost: number;
|
||||
hpLost: number;
|
||||
|
||||
storedCycles: number;
|
||||
|
||||
randomEventCounter: number;
|
||||
|
||||
actionTimeToComplete: number;
|
||||
actionTimeCurrent: number;
|
||||
actionTimeOverflow: number;
|
||||
|
||||
action: IActionIdentifier;
|
||||
|
||||
cities: any;
|
||||
city: string;
|
||||
skills: any;
|
||||
@ -39,11 +48,30 @@ export interface IBladeburner {
|
||||
|
||||
getCurrentCity(): City;
|
||||
calculateStaminaPenalty(): number;
|
||||
startAction(action: IActionIdentifier): void;
|
||||
startAction(player: IPlayer, action: IActionIdentifier): void;
|
||||
upgradeSkill(skill: Skill): void;
|
||||
executeConsoleCommands(command: string): void;
|
||||
executeConsoleCommands(player: IPlayer, command: string): void;
|
||||
postToConsole(input: string, saveToLogs?: boolean): void;
|
||||
log(input: string): void;
|
||||
resetAction(): void;
|
||||
clearConsole(): void;
|
||||
|
||||
prestige(): void;
|
||||
storeCycles(numCycles?: number): void;
|
||||
getTypeAndNameFromActionId(actionId: IActionIdentifier): {type: string, name: string};
|
||||
getContractNamesNetscriptFn(): string[];
|
||||
getOperationNamesNetscriptFn(): string[];
|
||||
getBlackOpNamesNetscriptFn(): string[];
|
||||
getGeneralActionNamesNetscriptFn(): string[];
|
||||
getSkillNamesNetscriptFn(): string[];
|
||||
startActionNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): boolean;
|
||||
getActionTimeNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number;
|
||||
getActionEstimatedSuccessChanceNetscriptFn(player: IPlayer, type: string, name: string, workerScript: WorkerScript): number;
|
||||
getActionCountRemainingNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
|
||||
getSkillLevelNetscriptFn(skillName: string, workerScript: WorkerScript): number;
|
||||
getSkillUpgradeCostNetscriptFn(skillName: string, workerScript: WorkerScript): number;
|
||||
upgradeSkillNetscriptFn(skillName: string, workerScript: WorkerScript): boolean;
|
||||
getTeamSizeNetscriptFn(type: string, name: string, workerScript: WorkerScript): number;
|
||||
setTeamSizeNetscriptFn(type: string, name: string, size: number, workerScript: WorkerScript): number;
|
||||
joinBladeburnerFactionNetscriptFn(workerScript: WorkerScript): boolean;
|
||||
}
|
@ -50,7 +50,7 @@ export function Console(props: IProps): React.ReactElement {
|
||||
event.currentTarget.value = "";
|
||||
if (command.length > 0) {
|
||||
props.bladeburner.postToConsole("> " + command);
|
||||
props.bladeburner.executeConsoleCommands(command);
|
||||
props.bladeburner.executeConsoleCommands(props.player, command);
|
||||
setConsoleHistoryIndex(props.bladeburner.consoleHistory.length);
|
||||
rerender();
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ import { AllServers } from "./Server/AllServers";
|
||||
import { GetServerByHostname } from "./Server/ServerHelpers";
|
||||
import { hackWorldDaemon } from "./RedPill";
|
||||
import { StockMarket } from "./StockMarket/StockMarket";
|
||||
import { Bladeburner } from "./Bladeburner";
|
||||
import { Bladeburner } from "./Bladeburner/Bladeburner";
|
||||
import { Stock } from "./StockMarket/Stock";
|
||||
import { Engine } from "./engine";
|
||||
import { saveObject } from "./SaveObject";
|
||||
|
@ -13,7 +13,7 @@ import { prestigeAugmentation } from "./Prestige";
|
||||
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
|
||||
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
|
||||
import { findCrime } from "./Crime/CrimeHelpers";
|
||||
import { Bladeburner } from "./Bladeburner";
|
||||
import { Bladeburner } from "./Bladeburner/Bladeburner";
|
||||
import { Company } from "./Company/Company";
|
||||
import { Companies } from "./Company/Companies";
|
||||
import { CompanyPosition } from "./Company/CompanyPosition";
|
||||
@ -4046,7 +4046,7 @@ function NetscriptFunctions(workerScript) {
|
||||
return true; // Already member
|
||||
} else if (Player.strength >= 100 && Player.defense >= 100 &&
|
||||
Player.dexterity >= 100 && Player.agility >= 100) {
|
||||
Player.bladeburner = new Bladeburner({new:true});
|
||||
Player.bladeburner = new Bladeburner();
|
||||
workerScript.log("joinBladeburnerDivision", "You have been accepted into the Bladeburner division");
|
||||
|
||||
const worldHeader = document.getElementById("world-menu-header");
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Bladeburner } from "../../Bladeburner";
|
||||
import { Bladeburner } from "../../Bladeburner/Bladeburner";
|
||||
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
|
||||
|
||||
export function canAccessBladeburner() {
|
||||
@ -13,5 +13,5 @@ export function inBladeburner() {
|
||||
}
|
||||
|
||||
export function startBladeburner() {
|
||||
this.bladeburner = new Bladeburner({ new: true });
|
||||
this.bladeburner = new Bladeburner(this);
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ import {
|
||||
} from "./Augmentation/AugmentationHelpers";
|
||||
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
|
||||
import { initBitNodeMultipliers } from "./BitNode/BitNode";
|
||||
import { Bladeburner } from "./Bladeburner";
|
||||
import { Bladeburner } from "./Bladeburner/Bladeburner";
|
||||
import { writeCinematicText } from "./CinematicText";
|
||||
import { Companies, initCompanies } from "./Company/Companies";
|
||||
import { resetIndustryResearchTrees } from "./Corporation/IndustryData";
|
||||
|
@ -17,7 +17,7 @@ import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
|
||||
import {
|
||||
initBitNodeMultipliers,
|
||||
} from "./BitNode/BitNode";
|
||||
import { Bladeburner } from "./Bladeburner";
|
||||
import { Bladeburner } from "./Bladeburner/Bladeburner";
|
||||
import { process as ProcessBladeburner } from "./Bladeburner/Bladeburner";
|
||||
import { CharacterOverviewComponent } from "./ui/React/CharacterOverview";
|
||||
import { cinematicTextFlag } from "./CinematicText";
|
||||
|
Loading…
Reference in New Issue
Block a user