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Merge pull request #2429 from MartinFournier/fix/export-bonus
Fix export bonus not being applied when using options menu
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commit
8d7bc1755c
@ -41,6 +41,7 @@ class BitburnerSaveObject {
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AllGangsSave = "";
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AllGangsSave = "";
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LastExportBonus = "";
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LastExportBonus = "";
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StaneksGiftSave = "";
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StaneksGiftSave = "";
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SaveTimestamp = "";
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getSaveString(): string {
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getSaveString(): string {
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this.PlayerSave = JSON.stringify(Player);
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this.PlayerSave = JSON.stringify(Player);
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@ -56,6 +57,8 @@ class BitburnerSaveObject {
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this.VersionSave = JSON.stringify(CONSTANTS.VersionNumber);
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this.VersionSave = JSON.stringify(CONSTANTS.VersionNumber);
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this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
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this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
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this.StaneksGiftSave = JSON.stringify(staneksGift);
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this.StaneksGiftSave = JSON.stringify(staneksGift);
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this.SaveTimestamp = new Date().getTime().toString();
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if (Player.inGang()) {
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if (Player.inGang()) {
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this.AllGangsSave = JSON.stringify(AllGangs);
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this.AllGangsSave = JSON.stringify(AllGangs);
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}
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}
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@ -389,7 +389,11 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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<GameOptionsRoot
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<GameOptionsRoot
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player={player}
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player={player}
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save={() => saveObject.saveGame()}
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save={() => saveObject.saveGame()}
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export={() => saveObject.exportGame()}
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export={() => {
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// Apply the export bonus before saving the game
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onExport(player);
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saveObject.exportGame()
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}}
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forceKill={killAllScripts}
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forceKill={killAllScripts}
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softReset={() => {
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softReset={() => {
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dialogBoxCreate("Soft Reset!");
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dialogBoxCreate("Soft Reset!");
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@ -400,8 +404,9 @@ export function GameRoot({ player, engine, terminal }: IProps): React.ReactEleme
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) : page === Page.Augmentations ? (
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) : page === Page.Augmentations ? (
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<AugmentationsRoot
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<AugmentationsRoot
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exportGameFn={() => {
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exportGameFn={() => {
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saveObject.exportGame();
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// Apply the export bonus before saving the game
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onExport(player);
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onExport(player);
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saveObject.exportGame();
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}}
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}}
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installAugmentationsFn={() => {
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installAugmentationsFn={() => {
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installAugmentations();
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installAugmentations();
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@ -246,16 +246,14 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
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return;
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return;
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}
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}
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const data: ImportData = {
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const data: ImportData = {
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base64: contents,
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base64: contents,
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parsed: parsedSave,
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parsed: parsedSave,
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}
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}
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// We don't always seem to have this value in the save file. Exporting from the option menu does not set the bonus I think.
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const timestamp = parsedSave.data.SaveTimestamp;
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const exportTimestamp = parsedSave.data.LastExportBonus;
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if (timestamp && timestamp !== '0') {
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if (exportTimestamp && exportTimestamp !== '0') {
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data.exportDate = new Date(parseInt(timestamp, 10))
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data.exportDate = new Date(parseInt(exportTimestamp, 10))
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}
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}
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setImportData(data)
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setImportData(data)
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@ -19,6 +19,7 @@ async function getSave(file) {
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VersionSave: JSON.parse(saveData.VersionSave),
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VersionSave: JSON.parse(saveData.VersionSave),
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LastExportBonus: JSON.parse(saveData.LastExportBonus),
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LastExportBonus: JSON.parse(saveData.LastExportBonus),
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StaneksGiftSave: JSON.parse(saveData.StaneksGiftSave),
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StaneksGiftSave: JSON.parse(saveData.StaneksGiftSave),
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SaveTimestamp: new Date(parseInt(saveData.SaveTimestamp ?? '0', 10)).toLocaleString(),
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}
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}
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const serverStrings = JSON.parse(saveData.AllServersSave);
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const serverStrings = JSON.parse(saveData.AllServersSave);
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