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calculateCost now works more accurately for count<=100
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@ -134,12 +134,24 @@ export class Skill {
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}
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calculateCost(currentLevel: number, count = 1): number {
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//unFloored is roughly equivalent to
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//(this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost
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//being repeated for increasing currentLevel
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const preMult = (count + 1) * (2 * this.baseCost + this.costInc * (2 * currentLevel + count)) / 2;
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const unFloored = (preMult * BitNodeMultipliers.BladeburnerSkillCost) - count / 2;
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return Math.floor(unFloored);
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if (count == 1) {
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return Math.floor((this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost);
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}
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else if (count < 0 || isNaN(count)) {
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throw new Error(`Attempted to find cost of ${count} BB upgrades`);
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}
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else if (count < 100) {
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const thisUpgrade = Math.floor((this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost);
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return this.calculateCost(currentLevel + 1, count - 1) + thisUpgrade;
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}
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else {
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//unFloored is roughly equivalent to
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//(this.baseCost + currentLevel * this.costInc) * BitNodeMultipliers.BladeburnerSkillCost
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//being repeated for increasing currentLevel
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const preMult = (count + 1) * ((2 * this.baseCost) + this.costInc * (2 * currentLevel + count)) / 2;
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const unFloored = (preMult * BitNodeMultipliers.BladeburnerSkillCost) - count / 2;
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return Math.floor(unFloored);
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}
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}
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getMultiplier(name: string): number {
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