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Replace references to crafting with grafting
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@ -5,10 +5,10 @@ Grafting
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Grafting is an experimental process through which you can obtain the benefits of
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Augmentations, without needing to reboot your body.
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In order to graft, you must first purchase a blueprint for and craft the Augmentation.
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This can be done at VitaLife in New Tokyo, where you'll find a shady researcher with
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questionable connections. Once you purchase a blueprint, you will start crafting the
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Augmentation, and it will be grafted to your body once complete.
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Grafting can be done at VitaLife in New Tokyo, where you'll find a shady researcher with
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questionable connections. From there, you can spend a sum of money to begin grafting
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Augmentations. This will take some time. When done, the Augmentation will be applied to
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your character without needing to install.
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Be warned, some who have tested grafting have reported an unidentified malware. Dubbed
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"Entropy", this virus seems to grow in potency as more Augmentations are grafted,
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@ -276,7 +276,7 @@ export const CONSTANTS: {
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CodingContractBaseCompanyRepGain: 4000,
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CodingContractBaseMoneyGain: 75e6,
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// Augmentation crafting multipliers
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// Augmentation grafting multipliers
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AugmentationGraftingCostMult: 3,
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AugmentationGraftingTimeBase: 3600000,
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@ -54,7 +54,7 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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if (player.city !== CityName.NewTokyo) {
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throw helper.makeRuntimeErrorMsg(
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"grafting.graftAugmentation",
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"You must be in New Tokyo to begin crafting an Augmentation.",
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"You must be in New Tokyo to begin grafting an Augmentation.",
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);
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}
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if (!getAvailableAugs(player).includes(augName)) {
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@ -90,7 +90,7 @@ export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, h
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Router.toTerminal();
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}
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workerScript.log("grafting.graftAugmentation", () => `Began crafting Augmentation ${augName}.`);
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workerScript.log("grafting.graftAugmentation", () => `Began grafting Augmentation ${augName}.`);
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return true;
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},
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};
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@ -1374,11 +1374,11 @@ export function finishGraftAugmentationWork(this: IPlayer, cancelled: boolean):
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}
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dialogBoxCreate(
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`You've finished crafting ${augName}.<br>The augmentation has been grafted to your body` +
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`You've finished grafting ${augName}.<br>The augmentation has been applied to your body` +
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(this.hasAugmentation(AugmentationNames.CongruityImplant) ? "." : ", but you feel a bit off."),
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);
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} else {
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dialogBoxCreate(`You cancelled the crafting of ${augName}.<br>Your money was not returned to you.`);
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dialogBoxCreate(`You cancelled the grafting of ${augName}.<br>Your money was not returned to you.`);
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}
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// Intelligence gain
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@ -504,7 +504,7 @@ export function WorkInProgressRoot(): React.ReactElement {
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<Grid container direction="column" justifyContent="center" alignItems="center" style={{ minHeight: "100vh" }}>
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<Grid item>
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<Typography>
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You are currently working on crafting {player.graftAugmentationName}.
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You are currently working on grafting {player.graftAugmentationName}.
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<br />
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<br />
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You have been working for {convertTimeMsToTimeElapsedString(player.timeWorked)}
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@ -519,7 +519,7 @@ export function WorkInProgressRoot(): React.ReactElement {
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</Grid>
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<Grid item>
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<Button sx={{ mx: 2 }} onClick={cancel}>
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Cancel work on crafting Augmentation
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Cancel work on grafting Augmentation
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</Button>
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<Button onClick={unfocus}>Do something else simultaneously</Button>
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</Grid>
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