mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-27 01:53:48 +01:00
commit
8deba3b341
@ -1,5 +1,5 @@
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CONSTANTS = {
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CONSTANTS = {
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Version: "0.17.6",
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Version: "0.17.7",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -49,8 +49,8 @@ HacknetNode.prototype.updateMoneyGainRate = function() {
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var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
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var gainPerLevel = CONSTANTS.HacknetNodeMoneyGainPerLevel;
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this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
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this.moneyGainRatePerSecond = (this.level * gainPerLevel) *
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Math.pow(1.04, this.ram-1) *
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Math.pow(1.039, this.ram-1) *
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((this.numCores + 3) / 4) * Player.hacknet_node_money_mult;
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((this.numCores + 2.9) / 4) * Player.hacknet_node_money_mult;
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if (isNaN(this.moneyGainRatePerSecond)) {
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if (isNaN(this.moneyGainRatePerSecond)) {
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this.moneyGainRatePerSecond = 0;
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this.moneyGainRatePerSecond = 0;
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dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer");
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dialogBoxCreate("Error in calculating Hacknet Node production. Please report to game developer");
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@ -1266,7 +1266,7 @@ function scriptCalculateExpGain(server) {
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function scriptCalculatePercentMoneyHacked(server) {
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function scriptCalculatePercentMoneyHacked(server) {
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var difficultyMult = (100 - server.hackDifficulty) / 100;
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var difficultyMult = (100 - server.hackDifficulty) / 100;
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var skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
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var skillMult = (Player.hacking_skill - (server.requiredHackingSkill - 1)) / Player.hacking_skill;
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var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 700;
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var percentMoneyHacked = difficultyMult * skillMult * Player.hacking_money_mult / 425;
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if (percentMoneyHacked < 0) {return 0;}
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if (percentMoneyHacked < 0) {return 0;}
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if (percentMoneyHacked > 1) {return 1;}
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if (percentMoneyHacked > 1) {return 1;}
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return percentMoneyHacked;
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return percentMoneyHacked;
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@ -243,7 +243,7 @@ PlayerObject.prototype.calculateHackingTime = function() {
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PlayerObject.prototype.calculatePercentMoneyHacked = function() {
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PlayerObject.prototype.calculatePercentMoneyHacked = function() {
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var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
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var difficultyMult = (100 - this.getCurrentServer().hackDifficulty) / 100;
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var skillMult = (this.hacking_skill - (this.getCurrentServer().requiredHackingSkill - 1)) / this.hacking_skill;
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var skillMult = (this.hacking_skill - (this.getCurrentServer().requiredHackingSkill - 1)) / this.hacking_skill;
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var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_mult / 700;
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var percentMoneyHacked = difficultyMult * skillMult * this.hacking_money_mult / 425;
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console.log("Percent money hacked calculated to be: " + percentMoneyHacked);
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console.log("Percent money hacked calculated to be: " + percentMoneyHacked);
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if (percentMoneyHacked < 0) {return 0;}
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if (percentMoneyHacked < 0) {return 0;}
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if (percentMoneyHacked > 1) {return 1;}
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if (percentMoneyHacked > 1) {return 1;}
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