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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
release bn13
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parent
d4ebc46a19
commit
8e11e25904
@ -142,15 +142,6 @@ export function FragmentById(id: number): Fragment | null {
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1, // limit
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),
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);
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Fragments.push(
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new Fragment(
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8, // id
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Shapes.O,
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FragmentType.Hacking, // type
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1, // power
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1, // limit
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),
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);
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Fragments.push(
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new Fragment(
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10, // id
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@ -33,7 +33,7 @@ export class StaneksGift implements IStaneksGift {
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af.numCharge++;
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const cotmg = Factions["Church of the Machine God"];
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cotmg.playerReputation += (player.faction_rep_mult * (Math.pow(threads, 0.95) * (cotmg.favor + 100))) / 100;
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cotmg.playerReputation += (player.faction_rep_mult * (Math.pow(threads, 0.95) * (cotmg.favor + 100))) / 1000;
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}
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inBonus(): boolean {
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@ -43,7 +43,7 @@ export class StaneksGift implements IStaneksGift {
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process(p: IPlayer, numCycles = 1): void {
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if (!p.hasAugmentation(AugmentationNames.StaneksGift1)) return;
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this.storedCycles += numCycles;
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this.storedCycles -= 5;
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this.storedCycles -= 10;
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this.storedCycles = Math.max(0, this.storedCycles);
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this.updateMults(p);
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StaneksGiftEvents.emit();
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@ -48,7 +48,9 @@ export function FragmentInspector(props: IProps): React.ReactElement {
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}
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const f = props.fragment.fragment();
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let charge = numeralWrapper.formatStaneksGiftCharge(props.fragment.avgCharge * props.fragment.numCharge);
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let charge = `${numeralWrapper.formatStaneksGiftCharge(props.fragment.avgCharge)} avg. * ${
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props.fragment.numCharge
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} times`;
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let effect = "N/A";
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// Boosters and cooling don't deal with heat.
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if ([FragmentType.Booster, FragmentType.None, FragmentType.Delete].includes(f.type)) {
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