Merge pull request #1243 from danielyxie/dev

New sidebar and fix BN6 end screen
This commit is contained in:
hydroflame 2021-09-14 14:15:22 -04:00 committed by GitHub
commit 8ed9f8a64d
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42 changed files with 2730 additions and 1763 deletions

@ -6,7 +6,7 @@
.popup-box-container {
display: none; /* Initially hidden */
position: fixed; /* Stay in place */
z-index: 10; /* Sit on top */
z-index: 1300; /* Sit on top */
left: 0;
top: 0;
align-items: center;

@ -1,8 +1,6 @@
@import "theme";
#terminal-container {
position: fixed;
margin-left: 10%;
height: 100%;
width: 99%;
overflow: auto;

File diff suppressed because one or more lines are too long

@ -1,2 +1,2 @@
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//# sourceMappingURL=engineStyle.bundle.js.map

@ -1340,8 +1340,6 @@ button {
/* COLORS */
/* Attributes */
#terminal-container {
position: fixed;
margin-left: 10%;
height: 100%;
width: 99%;
overflow: auto;
@ -2368,7 +2366,7 @@ input[type="checkbox"] {
/* Initially hidden */
position: fixed;
/* Stay in place */
z-index: 10;
z-index: 1300;
/* Sit on top */
left: 0;
top: 0;

57
dist/vendor.bundle.js vendored

File diff suppressed because one or more lines are too long

@ -39,26 +39,24 @@
<link rel="shortcut icon" href="favicon.ico"><link href="dist/vendor.css" rel="stylesheet"><link href="dist/engineStyle.css" rel="stylesheet"></head>
<body>
<div id="entire-game-container" style="visibility: hidden">
<div id="mainmenu-container">
<div id="mainmenu-container" style="display: flex; flex-direction: row">
<!-- Main menu -->
<div id="sidebar"></div>
<div id="sidebar" style=""></div>
<!-- Terminal page -->
<div id="terminal-container" style="flex-grow: 1">
<table id="terminal">
<tr id="terminal-input">
<td id="terminal-input-td" tabindex="2">
$
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" autocomplete="off"/>
</td>
</tr>
</table>
</div>
<div id="generic-react-container" style="flex-grow: 1"></div>
</div>
<!-- Terminal page -->
<div id="terminal-container">
<table id="terminal">
<tr id="terminal-input">
<td id="terminal-input-td" tabindex="2">
$
<input type="text" id="terminal-input-text-box" class="terminal-input" tabindex="1" onfocus="this.value = this.value;" autocomplete="off"/>
</td>
</tr>
</table>
</div>
<div class="generic-menupage-container">
<div id="generic-react-container"></div>
</div>
<div id="infiltration-container" class="generic-fullscreen-container"></div>
<div id="mission-container" class="generic-fullscreen-container"></div>

@ -7,7 +7,7 @@ import * as React from "react";
import { Player } from "../../Player";
import { Exploit, ExploitName } from "../../Exploits/Exploit";
import { BBAccordion } from "../../ui/React/Accordion";
import { BBAccordion } from "../../ui/React/BBAccordion";
export function SourceFileMinus1(): React.ReactElement {
const exploits = Player.exploits;

File diff suppressed because it is too large Load Diff

@ -0,0 +1,69 @@
import React, { useState } from "react";
import AddIcon from "@material-ui/icons/Add";
import RemoveIcon from "@material-ui/icons/Remove";
import IconButton from "@material-ui/core/IconButton";
import ExposureZeroIcon from "@material-ui/icons/ExposureZero";
import DoubleArrowIcon from "@material-ui/icons/DoubleArrow";
import TextField from "@material-ui/core/TextField";
import Tooltip from "@material-ui/core/Tooltip";
interface IProps {
label: string;
placeholder: string;
add: (x: number) => void;
subtract: (x: number) => void;
tons: () => void;
reset: () => void;
}
export function Adjuster(props: IProps): React.ReactElement {
const [value, setValue] = useState<number | string>("");
function onChange(event: React.ChangeEvent<HTMLInputElement>): void {
if (event.target.value === "") setValue("");
else setValue(parseFloat(event.target.value));
}
const { label, placeholder, add, subtract, reset, tons } = props;
return (
<>
<TextField
label={label}
value={value}
onChange={onChange}
placeholder={placeholder}
type="number"
InputProps={{
startAdornment: (
<>
<Tooltip title="Add a lot">
<IconButton color="primary" onClick={tons}>
<DoubleArrowIcon style={{ transform: "rotate(-90deg)" }} />
</IconButton>
</Tooltip>
<Tooltip title="Add">
<IconButton color="primary" onClick={() => add(typeof value !== "string" ? value : 0)}>
<AddIcon />
</IconButton>
</Tooltip>
</>
),
endAdornment: (
<>
<Tooltip title="Remove">
<IconButton color="primary" onClick={() => subtract(typeof value !== "string" ? value : 0)}>
<RemoveIcon />
</IconButton>
</Tooltip>
<Tooltip title="Reset">
<IconButton color="primary" onClick={reset}>
<ExposureZeroIcon />
</IconButton>
</Tooltip>
</>
),
}}
/>
</>
);
}

@ -0,0 +1,78 @@
import React, { useState } from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Select from "@material-ui/core/Select";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import MenuItem from "@material-ui/core/MenuItem";
import IconButton from "@material-ui/core/IconButton";
import ReplyAllIcon from "@material-ui/icons/ReplyAll";
import ReplyIcon from "@material-ui/icons/Reply";
interface IProps {
player: IPlayer;
}
export function Augmentations(props: IProps): React.ReactElement {
const [augmentation, setAugmentation] = useState("Augmented Targeting I");
function setAugmentationDropdown(event: React.ChangeEvent<{ value: unknown }>): void {
setAugmentation(event.target.value as string);
}
function queueAug(): void {
props.player.queueAugmentation(augmentation);
}
function queueAllAugs(): void {
for (const i in AugmentationNames) {
const augName = AugmentationNames[i];
props.player.queueAugmentation(augName);
}
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Augmentations</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Aug:</span>
</td>
<td>
<Select
id="dev-augs-dropdown"
className="dropdown"
onChange={setAugmentationDropdown}
value={augmentation}
startAdornment={
<>
<IconButton color="primary" onClick={queueAllAugs}>
<ReplyAllIcon />
</IconButton>
<IconButton color="primary" onClick={queueAug}>
<ReplyIcon />
</IconButton>
</>
}
>
{Object.values(AugmentationNames).map((aug) => (
<MenuItem key={aug} value={aug}>
{aug}
</MenuItem>
))}
</Select>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

@ -0,0 +1,100 @@
import React from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import { Adjuster } from "./Adjuster";
import { IPlayer } from "../../PersonObjects/IPlayer";
const bigNumber = 1e27;
interface IProps {
player: IPlayer;
}
export function Bladeburner(props: IProps): React.ReactElement {
function modifyBladeburnerRank(modify: number): (x: number) => void {
return function (rank: number): void {
if (props.player.bladeburner) {
props.player.bladeburner.changeRank(props.player, rank * modify);
}
};
}
function resetBladeburnerRank(): void {
props.player.bladeburner.rank = 0;
props.player.bladeburner.maxRank = 0;
}
function addTonsBladeburnerRank(): void {
if (props.player.bladeburner) {
props.player.bladeburner.changeRank(props.player, bigNumber);
}
}
function modifyBladeburnerCycles(modify: number): (x: number) => void {
return function (cycles: number): void {
if (props.player.bladeburner) {
props.player.bladeburner.storedCycles += cycles * modify;
}
};
}
function resetBladeburnerCycles(): void {
if (props.player.bladeburner) {
props.player.bladeburner.storedCycles = 0;
}
}
function addTonsBladeburnerCycles(): void {
if (props.player.bladeburner) {
props.player.bladeburner.storedCycles += bigNumber;
}
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Bladeburner</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Rank:</span>
</td>
<td>
<Adjuster
label="rank"
placeholder="amt"
tons={addTonsBladeburnerRank}
add={modifyBladeburnerRank(1)}
subtract={modifyBladeburnerRank(-1)}
reset={resetBladeburnerRank}
/>
</td>
</tr>
<tr>
<td>
<span className="text">Cycles:</span>
</td>
<td>
<Adjuster
label="cycles"
placeholder="amt"
tons={addTonsBladeburnerCycles}
add={modifyBladeburnerCycles(1)}
subtract={modifyBladeburnerCycles(-1)}
reset={resetBladeburnerCycles}
/>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

@ -0,0 +1,63 @@
import React, { useState } from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import Select from "@material-ui/core/Select";
import MenuItem from "@material-ui/core/MenuItem";
import { generateContract, generateRandomContract, generateRandomContractOnHome } from "../../CodingContractGenerator";
import { CodingContractTypes } from "../../CodingContracts";
export function CodingContracts(): React.ReactElement {
const [codingcontract, setCodingcontract] = useState("Find Largest Prime Factor");
function setCodingcontractDropdown(event: React.ChangeEvent<{ value: unknown }>): void {
setCodingcontract(event.target.value as string);
}
function specificContract(): void {
generateContract({
problemType: codingcontract,
server: "home",
});
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Coding Contracts</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<Button onClick={generateRandomContract}>Generate Random Contract</Button>
<Button onClick={generateRandomContractOnHome}>Generate Random Contract on Home Comp</Button>
</td>
</tr>
<tr>
<td>
<Select
id="contract-types-dropdown"
className="dropdown"
onChange={setCodingcontractDropdown}
value={codingcontract}
>
{Object.values(CodingContractTypes).map((cc) => (
<MenuItem key={cc.name} value={cc.name}>
{cc.name}
</MenuItem>
))}
</Select>
<Button onClick={specificContract}>Generate Specified Contract Type on Home Comp</Button>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

@ -0,0 +1,146 @@
import React, { useState } from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import Select from "@material-ui/core/Select";
import { Companies as AllCompanies } from "../../Company/Companies";
import MenuItem from "@material-ui/core/MenuItem";
import { Adjuster } from "./Adjuster";
const bigNumber = 1e12;
export function Companies(): React.ReactElement {
const [company, setCompany] = useState("ECorp");
function setCompanyDropdown(event: React.ChangeEvent<{ value: unknown }>): void {
setCompany(event.target.value as string);
}
function resetCompanyRep(): void {
AllCompanies[company].playerReputation = 0;
}
function modifyCompanyRep(modifier: number): (x: number) => void {
return function (reputation: number): void {
const c = AllCompanies[company];
if (c != null && !isNaN(reputation)) {
c.playerReputation += reputation * modifier;
}
};
}
function modifyCompanyFavor(modifier: number): (x: number) => void {
return function (favor: number): void {
const c = AllCompanies[company];
if (c != null && !isNaN(favor)) {
c.favor += favor * modifier;
}
};
}
function resetCompanyFavor(): void {
AllCompanies[company].favor = 0;
}
function tonsOfRepCompanies(): void {
for (const c in AllCompanies) {
AllCompanies[c].playerReputation = bigNumber;
}
}
function resetAllRepCompanies(): void {
for (const c in AllCompanies) {
AllCompanies[c].playerReputation = 0;
}
}
function tonsOfFavorCompanies(): void {
for (const c in AllCompanies) {
AllCompanies[c].favor = bigNumber;
}
}
function resetAllFavorCompanies(): void {
for (const c in AllCompanies) {
AllCompanies[c].favor = 0;
}
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Companies</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Company:</span>
</td>
<td colSpan={3}>
<Select id="dev-companies-dropdown" className="dropdown" onChange={setCompanyDropdown} value={company}>
{Object.values(AllCompanies).map((company) => (
<MenuItem key={company.name} value={company.name}>
{company.name}
</MenuItem>
))}
</Select>
</td>
</tr>
<tr>
<td>
<span className="text">Reputation:</span>
</td>
<td>
<Adjuster
label="reputation"
placeholder="amt"
tons={() => modifyCompanyRep(1)(bigNumber)}
add={modifyCompanyRep(1)}
subtract={modifyCompanyRep(-1)}
reset={resetCompanyRep}
/>
</td>
</tr>
<tr>
<td>
<span className="text">Favor:</span>
</td>
<td>
<Adjuster
label="favor"
placeholder="amt"
tons={() => modifyCompanyFavor(1)(2000)}
add={modifyCompanyFavor(1)}
subtract={modifyCompanyFavor(-1)}
reset={resetCompanyFavor}
/>
</td>
</tr>
<tr>
<td>
<span className="text">All Reputation:</span>
</td>
<td>
<Button onClick={tonsOfRepCompanies}>Tons</Button>
<Button onClick={resetAllRepCompanies}>Reset</Button>
</td>
</tr>
<tr>
<td>
<span className="text">All Favor:</span>
</td>
<td>
<Button onClick={tonsOfFavorCompanies}>Tons</Button>
<Button onClick={resetAllFavorCompanies}>Reset</Button>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

@ -0,0 +1,113 @@
import React from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import { Adjuster } from "./Adjuster";
import { IPlayer } from "../../PersonObjects/IPlayer";
const bigNumber = 1e27;
interface IProps {
player: IPlayer;
}
export function Corporation(props: IProps): React.ReactElement {
function addTonsCorporationFunds(): void {
if (props.player.corporation) {
props.player.corporation.funds = props.player.corporation.funds.plus(1e99);
}
}
function resetCorporationFunds(): void {
if (props.player.corporation) {
props.player.corporation.funds = props.player.corporation.funds.minus(props.player.corporation.funds);
}
}
function addTonsCorporationCycles(): void {
if (props.player.corporation) {
props.player.corporation.storedCycles = bigNumber;
}
}
function modifyCorporationCycles(modify: number): (x: number) => void {
return function (cycles: number): void {
if (props.player.corporation) {
props.player.corporation.storedCycles += cycles * modify;
}
};
}
function resetCorporationCycles(): void {
if (props.player.corporation) {
props.player.corporation.storedCycles = 0;
}
}
function finishCorporationProducts(): void {
if (!props.player.corporation) return;
props.player.corporation.divisions.forEach((div) => {
Object.keys(div.products).forEach((prod) => {
const product = div.products[prod];
if (product === undefined) throw new Error("Impossible product undefined");
product.prog = 99.9;
});
});
}
function addCorporationResearch(): void {
if (!props.player.corporation) return;
props.player.corporation.divisions.forEach((div) => {
div.sciResearch.qty += 1e10;
});
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Corporation</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<Button onClick={addTonsCorporationFunds}>Tons of funds</Button>
<Button onClick={resetCorporationFunds}>Reset funds</Button>
</td>
</tr>
<tr>
<td>
<span className="text">Cycles:</span>
</td>
<td>
<Adjuster
label="cycles"
placeholder="amt"
tons={addTonsCorporationCycles}
add={modifyCorporationCycles(1)}
subtract={modifyCorporationCycles(-1)}
reset={resetCorporationCycles}
/>
</td>
</tr>
<tr>
<td>
<Button onClick={finishCorporationProducts}>Finish products</Button>
</td>
</tr>
<tr>
<td>
<Button onClick={addCorporationResearch}>Tons of research</Button>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

193
src/DevMenu/ui/Factions.tsx Normal file

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import React, { useState } from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import Select from "@material-ui/core/Select";
import { Adjuster } from "./Adjuster";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Factions as AllFaction } from "../../Faction/Factions";
import FormControl from "@material-ui/core/FormControl";
import MenuItem from "@material-ui/core/MenuItem";
import IconButton from "@material-ui/core/IconButton";
import ReplyAllIcon from "@material-ui/icons/ReplyAll";
import ReplyIcon from "@material-ui/icons/Reply";
import InputLabel from "@material-ui/core/InputLabel";
const bigNumber = 1e12;
interface IProps {
player: IPlayer;
}
export function Factions(props: IProps): React.ReactElement {
const [faction, setFaction] = useState("Illuminati");
function setFactionDropdown(event: React.ChangeEvent<{ value: unknown }>): void {
setFaction(event.target.value as string);
}
function receiveInvite(): void {
props.player.receiveInvite(faction);
}
function receiveAllInvites(): void {
for (const i in AllFaction) {
props.player.receiveInvite(AllFaction[i].name);
}
}
function modifyFactionRep(modifier: number): (x: number) => void {
return function (reputation: number): void {
const fac = AllFaction[faction];
if (fac != null && !isNaN(reputation)) {
fac.playerReputation += reputation * modifier;
}
};
}
function resetFactionRep(): void {
const fac = AllFaction[faction];
if (fac != null) {
fac.playerReputation = 0;
}
}
function modifyFactionFavor(modifier: number): (x: number) => void {
return function (favor: number): void {
const fac = AllFaction[faction];
if (fac != null && !isNaN(favor)) {
fac.favor += favor * modifier;
}
};
}
function resetFactionFavor(): void {
const fac = AllFaction[faction];
if (fac != null) {
fac.favor = 0;
}
}
function tonsOfRep(): void {
for (const i in AllFaction) {
AllFaction[i].playerReputation = bigNumber;
}
}
function resetAllRep(): void {
for (const i in AllFaction) {
AllFaction[i].playerReputation = 0;
}
}
function tonsOfFactionFavor(): void {
for (const i in AllFaction) {
AllFaction[i].favor = bigNumber;
}
}
function resetAllFactionFavor(): void {
for (const i in AllFaction) {
AllFaction[i].favor = 0;
}
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Factions</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Faction:</span>
</td>
<td>
<FormControl>
<InputLabel id="factions-select">Faction</InputLabel>
<Select
labelId="factions-select"
id="factions-dropdown"
className="dropdown exp-input"
onChange={setFactionDropdown}
value={faction}
startAdornment={
<>
<IconButton color="primary" onClick={receiveAllInvites}>
<ReplyAllIcon />
</IconButton>
<IconButton color="primary" onClick={receiveInvite}>
<ReplyIcon />
</IconButton>
</>
}
>
{Object.values(AllFaction).map((faction) => (
<MenuItem key={faction.name} value={faction.name}>
{faction.name}
</MenuItem>
))}
</Select>
</FormControl>
</td>
</tr>
<tr>
<td>
<span className="text">Reputation:</span>
</td>
<td>
<Adjuster
label="reputation"
placeholder="amt"
tons={() => modifyFactionRep(1)(bigNumber)}
add={modifyFactionRep(1)}
subtract={modifyFactionRep(-1)}
reset={resetFactionRep}
/>
</td>
</tr>
<tr>
<td>
<span className="text">Favor:</span>
</td>
<td>
<Adjuster
label="favor"
placeholder="amt"
tons={() => modifyFactionFavor(1)(2000)}
add={modifyFactionFavor(1)}
subtract={modifyFactionFavor(-1)}
reset={resetFactionFavor}
/>
</td>
</tr>
<tr>
<td>
<span className="text">All Reputation:</span>
</td>
<td>
<Button onClick={tonsOfRep}>Tons</Button>
<Button onClick={resetAllRep}>Reset</Button>
</td>
</tr>
<tr>
<td>
<span className="text">All Favor:</span>
</td>
<td>
<Button onClick={tonsOfFactionFavor}>Tons</Button>
<Button onClick={resetAllFactionFavor}>Reset</Button>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

66
src/DevMenu/ui/Gang.tsx Normal file

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import React from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import { Adjuster } from "./Adjuster";
import { IPlayer } from "../../PersonObjects/IPlayer";
const bigNumber = 1e27;
interface IProps {
player: IPlayer;
}
export function Gang(props: IProps): React.ReactElement {
function addTonsGangCycles(): void {
if (props.player.gang) {
props.player.gang.storedCycles = bigNumber;
}
}
function modifyGangCycles(modify: number): (x: number) => void {
return function (cycles: number): void {
if (props.player.gang) {
props.player.gang.storedCycles += cycles * modify;
}
};
}
function resetGangCycles(): void {
if (props.player.gang) {
props.player.gang.storedCycles = 0;
}
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Gang</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Cycles:</span>
</td>
<td>
<Adjuster
label="cycles"
placeholder="amt"
tons={addTonsGangCycles}
add={modifyGangCycles(1)}
subtract={modifyGangCycles(-1)}
reset={resetGangCycles}
/>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

@ -0,0 +1,87 @@
import React from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import { Money } from "../../ui/React/Money";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { hackWorldDaemon } from "../../RedPill";
interface IProps {
player: IPlayer;
}
export function General(props: IProps): React.ReactElement {
function addMoney(n: number) {
return function () {
props.player.gainMoney(n);
};
}
function upgradeRam(): void {
props.player.getHomeComputer().maxRam *= 2;
}
function quickB1tFlum3(): void {
hackWorldDaemon(props.player.bitNodeN, true, true);
}
function b1tflum3(): void {
hackWorldDaemon(props.player.bitNodeN, true);
}
function quickHackW0r1dD43m0n(): void {
hackWorldDaemon(props.player.bitNodeN, false, true);
}
function hackW0r1dD43m0n(): void {
hackWorldDaemon(props.player.bitNodeN);
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>General</h2>
</AccordionSummary>
<AccordionDetails>
<div>
<Button onClick={addMoney(1e6)}>
<pre>
+ <Money money={1e6} />
</pre>
</Button>
<Button onClick={addMoney(1e9)}>
<pre>
+ <Money money={1e9} />
</pre>
</Button>
<Button onClick={addMoney(1e12)}>
<pre>
+ <Money money={1e12} />
</pre>
</Button>
<Button onClick={addMoney(1e15)}>
<pre>
+ <Money money={1000e12} />
</pre>
</Button>
<Button onClick={addMoney(Infinity)}>
<pre>
+ <Money money={Infinity} />
</pre>
</Button>
<Button onClick={upgradeRam}>+ RAM</Button>
</div>
<div>
<Button onClick={quickB1tFlum3}>Quick b1t_flum3.exe</Button>
<Button onClick={b1tflum3}>Run b1t_flum3.exe</Button>
<Button onClick={quickHackW0r1dD43m0n}>Quick w0rld_d34m0n</Button>
<Button onClick={hackW0r1dD43m0n}>Hack w0rld_d34m0n</Button>
</div>
</AccordionDetails>
</Accordion>
);
}

@ -0,0 +1,73 @@
import React, { useState } from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import Select from "@material-ui/core/Select";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Programs as AllPrograms } from "../../Programs/Programs";
import MenuItem from "@material-ui/core/MenuItem";
interface IProps {
player: IPlayer;
}
export function Programs(props: IProps): React.ReactElement {
const [program, setProgram] = useState("NUKE.exe");
function setProgramDropdown(event: React.ChangeEvent<{ value: unknown }>): void {
setProgram(event.target.value as string);
}
function addProgram(): void {
if (!props.player.hasProgram(program)) {
props.player.getHomeComputer().programs.push(program);
}
}
function addAllPrograms(): void {
for (const i in AllPrograms) {
if (!props.player.hasProgram(AllPrograms[i].name)) {
props.player.getHomeComputer().programs.push(AllPrograms[i].name);
}
}
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Programs</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Program:</span>
</td>
<td>
<Select onChange={setProgramDropdown} value={program}>
{Object.values(AllPrograms).map((program) => (
<MenuItem key={program.name} value={program.name}>
{program.name}
</MenuItem>
))}
</Select>
</td>
</tr>
<tr>
<td>
<span className="text">Add:</span>
</td>
<td>
<Button onClick={addProgram}>One</Button>
<Button onClick={addAllPrograms}>All</Button>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

137
src/DevMenu/ui/Servers.tsx Normal file

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import React, { useState } from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import Select from "@material-ui/core/Select";
import { AllServers } from "../../Server/AllServers";
import { HacknetServer } from "../../Hacknet/HacknetServer";
import { GetServerByHostname } from "../../Server/ServerHelpers";
import MenuItem from "@material-ui/core/MenuItem";
export function Servers(): React.ReactElement {
const [server, setServer] = useState("home");
function setServerDropdown(event: React.ChangeEvent<{ value: unknown }>): void {
setServer(event.target.value as string);
}
function rootServer(): void {
const s = GetServerByHostname(server);
if (s === null) return;
if (s instanceof HacknetServer) return;
s.hasAdminRights = true;
s.sshPortOpen = true;
s.ftpPortOpen = true;
s.smtpPortOpen = true;
s.httpPortOpen = true;
s.sqlPortOpen = true;
s.openPortCount = 5;
}
function rootAllServers(): void {
for (const i in AllServers) {
const s = AllServers[i];
if (s instanceof HacknetServer) return;
s.hasAdminRights = true;
s.sshPortOpen = true;
s.ftpPortOpen = true;
s.smtpPortOpen = true;
s.httpPortOpen = true;
s.sqlPortOpen = true;
s.openPortCount = 5;
}
}
function minSecurity(): void {
const s = GetServerByHostname(server);
if (s === null) return;
if (s instanceof HacknetServer) return;
s.hackDifficulty = s.minDifficulty;
}
function minAllSecurity(): void {
for (const i in AllServers) {
const server = AllServers[i];
if (server instanceof HacknetServer) continue;
server.hackDifficulty = server.minDifficulty;
}
}
function maxMoney(): void {
const s = GetServerByHostname(server);
if (s === null) return;
if (s instanceof HacknetServer) return;
s.moneyAvailable = s.moneyMax;
}
function maxAllMoney(): void {
for (const i in AllServers) {
const server = AllServers[i];
if (server instanceof HacknetServer) continue;
server.moneyAvailable = server.moneyMax;
}
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Servers</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Server:</span>
</td>
<td colSpan={2}>
<Select id="dev-servers-dropdown" className="dropdown" onChange={setServerDropdown} value={server}>
{Object.values(AllServers).map((server) => (
<MenuItem key={server.hostname} value={server.hostname}>
{server.hostname}
</MenuItem>
))}
</Select>
</td>
</tr>
<tr>
<td>
<span className="text">Root:</span>
</td>
<td>
<Button onClick={rootServer}>Root one</Button>
</td>
<td>
<Button onClick={rootAllServers}>Root all</Button>
</td>
</tr>
<tr>
<td>
<span className="text">Security:</span>
</td>
<td>
<Button onClick={minSecurity}>Min one</Button>
</td>
<td>
<Button onClick={minAllSecurity}>Min all</Button>
</td>
</tr>
<tr>
<td>
<span className="text">Money:</span>
</td>
<td>
<Button onClick={maxMoney}>Max one</Button>
</td>
<td>
<Button onClick={maxAllMoney}>Max all</Button>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

@ -0,0 +1,75 @@
import React from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import { IPlayer } from "../../PersonObjects/IPlayer";
interface IProps {
player: IPlayer;
}
export function Sleeves(props: IProps): React.ReactElement {
function sleeveMaxAllShock(): void {
for (let i = 0; i < props.player.sleeves.length; ++i) {
props.player.sleeves[i].shock = 0;
}
}
function sleeveClearAllShock(): void {
for (let i = 0; i < props.player.sleeves.length; ++i) {
props.player.sleeves[i].shock = 100;
}
}
function sleeveSyncMaxAll(): void {
for (let i = 0; i < props.player.sleeves.length; ++i) {
props.player.sleeves[i].sync = 100;
}
}
function sleeveSyncClearAll(): void {
for (let i = 0; i < props.player.sleeves.length; ++i) {
props.player.sleeves[i].sync = 0;
}
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Sleeves</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Shock:</span>
</td>
<td>
<Button onClick={sleeveMaxAllShock}>Max all</Button>
</td>
<td>
<Button onClick={sleeveClearAllShock}>Clear all</Button>
</td>
</tr>
<tr>
<td>
<span className="text">Sync:</span>
</td>
<td>
<Button onClick={sleeveSyncMaxAll}>Max all</Button>
</td>
<td>
<Button onClick={sleeveSyncClearAll}>Clear all</Button>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

@ -0,0 +1,102 @@
import React from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import { PlayerOwnedSourceFile } from "../../SourceFile/PlayerOwnedSourceFile";
import { IPlayer } from "../../PersonObjects/IPlayer";
import ButtonGroup from "@material-ui/core/ButtonGroup";
// Update as additional BitNodes get implemented
const validSFN = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12];
interface IProps {
player: IPlayer;
}
export function SourceFiles(props: IProps): React.ReactElement {
function setSF(sfN: number, sfLvl: number) {
return function () {
if (sfLvl === 0) {
props.player.sourceFiles = props.player.sourceFiles.filter((sf) => sf.n !== sfN);
return;
}
if (!props.player.sourceFiles.some((sf) => sf.n === sfN)) {
props.player.sourceFiles.push(new PlayerOwnedSourceFile(sfN, sfLvl));
return;
}
for (let i = 0; i < props.player.sourceFiles.length; i++) {
if (props.player.sourceFiles[i].n === sfN) {
props.player.sourceFiles[i].lvl = sfLvl;
}
}
};
}
function setAllSF(sfLvl: number) {
return () => {
for (let i = 0; i < validSFN.length; i++) {
setSF(validSFN[i], sfLvl)();
}
};
}
function clearExploits(): void {
props.player.exploits = [];
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Source-Files</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Exploits:</span>
</td>
<td>
<Button onClick={clearExploits}>Clear</Button>
</td>
</tr>
<tr key={"sf-all"}>
<td>
<span className="text">All:</span>
</td>
<td>
<ButtonGroup>
<Button onClick={setAllSF(0)}>0</Button>
<Button onClick={setAllSF(1)}>1</Button>
<Button onClick={setAllSF(2)}>2</Button>
<Button onClick={setAllSF(3)}>3</Button>
</ButtonGroup>
</td>
</tr>
{validSFN.map((i) => (
<tr key={"sf-" + i}>
<td>
<span className="text">SF-{i}:</span>
</td>
<td>
<ButtonGroup>
<Button onClick={setSF(i, 0)}>0</Button>
<Button onClick={setSF(i, 1)}>1</Button>
<Button onClick={setSF(i, 2)}>2</Button>
<Button onClick={setSF(i, 3)}>3</Button>
</ButtonGroup>
</td>
</tr>
))}
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

286
src/DevMenu/ui/Stats.tsx Normal file

@ -0,0 +1,286 @@
import React from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import { Adjuster } from "./Adjuster";
import { IPlayer } from "../../PersonObjects/IPlayer";
const bigNumber = 1e27;
interface IProps {
player: IPlayer;
}
export function Stats(props: IProps): React.ReactElement {
function modifyExp(stat: string, modifier: number) {
return function (exp: number) {
switch (stat) {
case "hacking":
if (exp) {
props.player.gainHackingExp(exp * modifier);
}
break;
case "strength":
if (exp) {
props.player.gainStrengthExp(exp * modifier);
}
break;
case "defense":
if (exp) {
props.player.gainDefenseExp(exp * modifier);
}
break;
case "dexterity":
if (exp) {
props.player.gainDexterityExp(exp * modifier);
}
break;
case "agility":
if (exp) {
props.player.gainAgilityExp(exp * modifier);
}
break;
case "charisma":
if (exp) {
props.player.gainCharismaExp(exp * modifier);
}
break;
case "intelligence":
if (exp) {
props.player.gainIntelligenceExp(exp * modifier);
}
break;
}
props.player.updateSkillLevels();
};
}
function modifyKarma(modifier: number) {
return function (amt: number) {
props.player.karma += amt * modifier;
};
}
function tonsOfExp(): void {
props.player.gainHackingExp(bigNumber);
props.player.gainStrengthExp(bigNumber);
props.player.gainDefenseExp(bigNumber);
props.player.gainDexterityExp(bigNumber);
props.player.gainAgilityExp(bigNumber);
props.player.gainCharismaExp(bigNumber);
props.player.gainIntelligenceExp(bigNumber);
props.player.updateSkillLevels();
}
function resetAllExp(): void {
props.player.hacking_exp = 0;
props.player.strength_exp = 0;
props.player.defense_exp = 0;
props.player.dexterity_exp = 0;
props.player.agility_exp = 0;
props.player.charisma_exp = 0;
props.player.intelligence_exp = 0;
props.player.updateSkillLevels();
}
function resetExperience(stat: string): () => void {
return function () {
switch (stat) {
case "hacking":
props.player.hacking_exp = 0;
break;
case "strength":
props.player.strength_exp = 0;
break;
case "defense":
props.player.defense_exp = 0;
break;
case "dexterity":
props.player.dexterity_exp = 0;
break;
case "agility":
props.player.agility_exp = 0;
break;
case "charisma":
props.player.charisma_exp = 0;
break;
case "intelligence":
props.player.intelligence_exp = 0;
break;
}
props.player.updateSkillLevels();
};
}
function resetKarma(): () => void {
return function () {
props.player.karma = 0;
};
}
function enableIntelligence(): void {
if (props.player.intelligence === 0) {
props.player.intelligence = 1;
props.player.updateSkillLevels();
}
}
function disableIntelligence(): void {
props.player.intelligence_exp = 0;
props.player.intelligence = 0;
props.player.updateSkillLevels();
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Experience / Stats</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text text-center">All:</span>
</td>
<td>
<Button onClick={tonsOfExp}>Tons of exp</Button>
<Button onClick={resetAllExp}>Reset</Button>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Hacking:</span>
</td>
<td>
<Adjuster
label="hacking"
placeholder="exp"
tons={() => modifyExp("hacking", 1)(bigNumber)}
add={modifyExp("hacking", 1)}
subtract={modifyExp("hacking", -1)}
reset={resetExperience("hacking")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Strength:</span>
</td>
<td>
<Adjuster
label="strength"
placeholder="exp"
tons={() => modifyExp("strength", 1)(bigNumber)}
add={modifyExp("strength", 1)}
subtract={modifyExp("strength", -1)}
reset={resetExperience("strength")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Defense:</span>
</td>
<td>
<Adjuster
label="defense"
placeholder="exp"
tons={() => modifyExp("defense", 1)(bigNumber)}
add={modifyExp("defense", 1)}
subtract={modifyExp("defense", -1)}
reset={resetExperience("defense")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Dexterity:</span>
</td>
<td>
<Adjuster
label="dexterity"
placeholder="exp"
tons={() => modifyExp("dexterity", 1)(bigNumber)}
add={modifyExp("dexterity", 1)}
subtract={modifyExp("dexterity", -1)}
reset={resetExperience("dexterity")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Agility:</span>
</td>
<td>
<Adjuster
label="agility"
placeholder="exp"
tons={() => modifyExp("agility", 1)(bigNumber)}
add={modifyExp("agility", 1)}
subtract={modifyExp("agility", -1)}
reset={resetExperience("agility")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Charisma:</span>
</td>
<td>
<Adjuster
label="charisma"
placeholder="exp"
tons={() => modifyExp("charisma", 1)(bigNumber)}
add={modifyExp("charisma", 1)}
subtract={modifyExp("charisma", -1)}
reset={resetExperience("charisma")}
/>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Intelligence:</span>
</td>
<td>
<Adjuster
label="intelligence"
placeholder="exp"
tons={() => modifyExp("intelligence", 1)(bigNumber)}
add={modifyExp("intelligence", 1)}
subtract={modifyExp("intelligence", -1)}
reset={resetExperience("intelligence")}
/>
</td>
<td>
<Button onClick={enableIntelligence}>Enable</Button>
</td>
<td>
<Button onClick={disableIntelligence}>Disable</Button>
</td>
</tr>
<tr>
<td>
<span className="text text-center">Karma:</span>
</td>
<td>
<Adjuster
label="karma"
placeholder="amt"
tons={() => modifyExp("intelligence", 1)(100000)}
add={modifyKarma(1)}
subtract={modifyKarma(-1)}
reset={resetKarma()}
/>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

@ -0,0 +1,120 @@
import React, { useState } from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import TextField from "@material-ui/core/TextField";
import { Money } from "../../ui/React/Money";
import { dialogBoxCreate } from "../../../utils/DialogBox";
import { StockMarket as SM } from "../../StockMarket/StockMarket";
import { Stock } from "../../StockMarket/Stock";
export function StockMarket(): React.ReactElement {
const [stockPrice, setStockPrice] = useState(0);
const [stockSymbol, setStockSymbol] = useState("");
function setStockPriceField(event: React.ChangeEvent<HTMLInputElement>): void {
setStockPrice(parseFloat(event.target.value));
}
function setStockSymbolField(event: React.ChangeEvent<HTMLInputElement>): void {
setStockSymbol(event.target.value);
}
function processStocks(sub: (arg0: Stock) => void): void {
const inputSymbols = stockSymbol.replace(/\s/g, "");
let match: (symbol: string) => boolean = (): boolean => {
return true;
};
if (inputSymbols !== "" && inputSymbols !== "all") {
match = function (symbol: string): boolean {
return inputSymbols.split(",").includes(symbol);
};
}
for (const name in SM) {
if (SM.hasOwnProperty(name)) {
const stock = SM[name];
if (stock instanceof Stock && match(stock.symbol)) {
sub(stock);
}
}
}
}
function doSetStockPrice(): void {
if (!isNaN(stockPrice)) {
processStocks((stock: Stock) => {
stock.price = stockPrice;
});
}
}
function viewStockCaps(): void {
const stocks: JSX.Element[] = [];
processStocks((stock: Stock) => {
stocks.push(
<tr key={stock.symbol}>
<td>{stock.symbol}</td>
<td style={{ textAlign: "right" }}>
<Money money={stock.cap} />
</td>
</tr>,
);
});
dialogBoxCreate(
<table>
<tbody>
<tr>
<th>Stock</th>
<th>Price cap</th>
</tr>
{stocks}
</tbody>
</table>,
);
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Stock Market</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Symbol:</span>
</td>
<td>
<TextField placeholder="symbol/'all'" onChange={setStockSymbolField} />
</td>
</tr>
<tr>
<td>
<span className="text">Price:</span>
</td>
<td>
<TextField placeholder="$$$" onChange={setStockPriceField} />
<Button onClick={doSetStockPrice}>Set</Button>
</td>
</tr>
<tr>
<td>
<span className="text">Caps:</span>
</td>
<td>
<Button onClick={viewStockCaps}>View stock caps</Button>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}

@ -0,0 +1,42 @@
import React from "react";
import Accordion from "@material-ui/core/Accordion";
import AccordionSummary from "@material-ui/core/AccordionSummary";
import AccordionDetails from "@material-ui/core/AccordionDetails";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import Button from "@material-ui/core/Button";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { saveObject } from "../../SaveObject";
import { IEngine } from "../../IEngine";
// Update as additional BitNodes get implemented
interface IProps {
player: IPlayer;
engine: IEngine;
}
export function TimeSkip(props: IProps): React.ReactElement {
function timeskip(time: number) {
return () => {
props.player.lastUpdate -= time;
props.engine._lastUpdate -= time;
saveObject.saveGame(props.engine.indexedDb);
setTimeout(() => location.reload(), 1000);
};
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Sleeves</h2>
</AccordionSummary>
<AccordionDetails>
<Button onClick={timeskip(60 * 1000)}>1 minute</Button>
<Button onClick={timeskip(60 * 60 * 1000)}>1 hour</Button>
<Button onClick={timeskip(24 * 60 * 60 * 1000)}>1 day</Button>
</AccordionDetails>
</Accordion>
);
}

@ -1,6 +1,6 @@
import React from "react";
import { AllServers } from "../Server/AllServers";
import { BBAccordion } from "../ui/React/Accordion";
import { BBAccordion } from "../ui/React/BBAccordion";
import { numeralWrapper } from "../ui/numeralFormat";
interface IServerProps {

@ -4,7 +4,7 @@
import React from "react";
import { Gang } from "../Gang";
import { GangMember } from "../GangMember";
import { BBAccordion } from "../../ui/React/Accordion";
import { BBAccordion } from "../../ui/React/BBAccordion";
import { GangMemberAccordionContent } from "./GangMemberAccordionContent";
interface IProps {

@ -61,7 +61,7 @@ function ListWorldMap(props: IProps): React.ReactElement {
{Object.values(CityName)
.filter((city: string) => city != props.p.city)
.map((city: string) => {
const match = Object.entries(CityName).find(([key, value]) => value === city);
const match = Object.entries(CityName).find((entry) => entry[1] === city);
if (match === undefined) throw new Error(`could not find key for city '${city}'`);
return (
<StdButton

@ -54,7 +54,8 @@ function prestigeAugmentation() {
"Omnitek Incorporated",
"Four Sigma",
"KuaiGong International",
"Fulcrum Secret Technologies"];
"Fulcrum Secret Technologies",
];
let maintainMembership = Player.factions.filter(function (faction) {
return megaCorpFactions.includes(faction);
@ -159,10 +160,6 @@ function prestigeAugmentation() {
initSymbolToStockMap();
}
// Refresh Main Menu (the 'World' menu, specifically)
document.getElementById("world-menu-header").click();
document.getElementById("world-menu-header").click();
// Red Pill
if (augmentationExists(AugmentationNames.TheRedPill) && Augmentations[AugmentationNames.TheRedPill].owned) {
var WorldDaemon = AllServers[SpecialServerIps[SpecialServerNames.WorldDaemon]];

@ -23,6 +23,7 @@ function hackWorldDaemon(currentNodeNumber, flume = false, quick = false) {
<BitverseRoot destroyedBitNodeNum={currentNodeNumber} flume={flume} enter={enterBitNode} quick={quick} />,
container,
);
redPillFlag = true;
}
function giveSourceFile(bitNodeNumber) {

@ -0,0 +1,717 @@
import React, { useState, useEffect } from "react";
import clsx from "clsx";
import { createStyles, makeStyles, useTheme, Theme } from "@material-ui/core/styles";
import Drawer from "@material-ui/core/Drawer";
import List from "@material-ui/core/List";
import Divider from "@material-ui/core/Divider";
import IconButton from "@material-ui/core/IconButton";
import ChevronLeftIcon from "@material-ui/icons/ChevronLeft";
import ChevronRightIcon from "@material-ui/icons/ChevronRight";
import ListItem from "@material-ui/core/ListItem";
import ListSubheader from "@material-ui/core/ListSubheader";
import ListItemIcon from "@material-ui/core/ListItemIcon";
import ListItemText from "@material-ui/core/ListItemText";
import Typography from "@material-ui/core/Typography";
import Collapse from "@material-ui/core/Collapse";
import InboxIcon from "@material-ui/icons/MoveToInbox";
import MailIcon from "@material-ui/icons/Mail";
import { Theme as BBTheme, colors } from "../../ui/React/Theme";
import ComputerIcon from "@material-ui/icons/Computer";
import LastPageIcon from "@material-ui/icons/LastPage"; // Terminal
import CreateIcon from "@material-ui/icons/Create"; // Create Script
import StorageIcon from "@material-ui/icons/Storage"; // Active Scripts
import BugReportIcon from "@material-ui/icons/BugReport"; // Create Program
import EqualizerIcon from "@material-ui/icons/Equalizer"; // Stats
import ContactsIcon from "@material-ui/icons/Contacts"; // Factions
import DoubleArrowIcon from "@material-ui/icons/DoubleArrow"; // Augmentations
import AccountTreeIcon from "@material-ui/icons/AccountTree"; // Hacknet
import PeopleAltIcon from "@material-ui/icons/PeopleAlt"; // Sleeves
import LocationCityIcon from "@material-ui/icons/LocationCity"; // City
import AirplanemodeActiveIcon from "@material-ui/icons/AirplanemodeActive"; // Travel
import WorkIcon from "@material-ui/icons/Work"; // Job
import TrendingUpIcon from "@material-ui/icons/TrendingUp"; // Stock Market
import FormatBoldIcon from "@material-ui/icons/FormatBold"; // Bladeburner
import BusinessIcon from "@material-ui/icons/Business"; // Corp
import SportsMmaIcon from "@material-ui/icons/SportsMma"; // Gang
import CheckIcon from "@material-ui/icons/Check"; // Milestones
import HelpIcon from "@material-ui/icons/Help"; // Tutorial
import SettingsIcon from "@material-ui/icons/Settings"; // options
import DeveloperBoardIcon from "@material-ui/icons/DeveloperBoard"; // Dev
// import MemoryIcon from "@material-ui/icons/Memory";
// import ShareIcon from "@material-ui/icons/Share";
import AccountBoxIcon from "@material-ui/icons/AccountBox";
import PublicIcon from "@material-ui/icons/Public";
import LiveHelpIcon from "@material-ui/icons/LiveHelp";
import ExpandLessIcon from "@material-ui/icons/ExpandLess";
import ExpandMoreIcon from "@material-ui/icons/ExpandMore";
import { IEngine } from "../../IEngine";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { iTutorialSteps, iTutorialNextStep, ITutorial } from "../../InteractiveTutorial";
import { getAvailableCreatePrograms } from "../../Programs/ProgramHelpers";
import { Settings } from "../../Settings/Settings";
import { redPillFlag } from "../../RedPill";
import { inMission } from "../../Missions";
import { cinematicTextFlag } from "../../CinematicText";
import { KEY } from "../../../utils/helpers/keyCodes";
import { FconfSettings } from "../../Fconf/FconfSettings";
import { Page, routing } from "../../ui/navigationTracking";
const drawerWidth = 240;
const useStyles = makeStyles((theme: Theme) =>
createStyles({
drawer: {
width: drawerWidth,
flexShrink: 0,
whiteSpace: "nowrap",
},
drawerOpen: {
width: drawerWidth,
transition: theme.transitions.create("width", {
easing: theme.transitions.easing.sharp,
duration: theme.transitions.duration.enteringScreen,
}),
},
drawerClose: {
transition: theme.transitions.create("width", {
easing: theme.transitions.easing.sharp,
duration: theme.transitions.duration.leavingScreen,
}),
overflowX: "hidden",
width: theme.spacing(7) + 1,
[theme.breakpoints.up("sm")]: {
width: theme.spacing(9) + 1,
},
},
nested: {
paddingLeft: theme.spacing(4),
},
active: {
borderLeft: "3px solid " + colors.primary,
},
}),
);
interface IProps {
player: IPlayer;
engine: IEngine;
}
export function SidebarRoot(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((old) => !old);
}
useEffect(() => {
const id = setInterval(rerender, 200);
return () => clearInterval(id);
}, []);
const [activeTab, setActiveTab] = useState("Terminal");
const [hackingOpen, setHackingOpen] = useState(true);
const [characterOpen, setCharacterOpen] = useState(true);
const [worldOpen, setWorldOpen] = useState(true);
const [helpOpen, setHelpOpen] = useState(true);
const flashTerminal =
ITutorial.currStep === iTutorialSteps.CharacterGoToTerminalPage ||
ITutorial.currStep === iTutorialSteps.ActiveScriptsPage;
const flashStats = ITutorial.currStep === iTutorialSteps.GoToCharacterPage;
const flashActiveScripts = ITutorial.currStep === iTutorialSteps.TerminalGoToActiveScriptsPage;
const flashHacknet = ITutorial.currStep === iTutorialSteps.GoToHacknetNodesPage;
const flashCity = ITutorial.currStep === iTutorialSteps.HacknetNodesGoToWorldPage;
const flashTutorial = ITutorial.currStep === iTutorialSteps.WorldDescription;
const programCount = getAvailableCreatePrograms(props.player).length;
const canCreateProgram =
programCount > 0 ||
props.player.augmentations.length > 0 ||
props.player.queuedAugmentations.length > 0 ||
props.player.sourceFiles.length > 0;
const canOpenFactions =
props.player.factionInvitations.length > 0 ||
props.player.factions.length > 0 ||
props.player.augmentations.length > 0 ||
props.player.queuedAugmentations.length > 0 ||
props.player.sourceFiles.length > 0;
const canOpenAugmentations =
props.player.augmentations.length > 0 ||
props.player.queuedAugmentations.length > 0 ||
props.player.sourceFiles.length > 0;
const canOpenSleeves = props.player.sleeves.length > 0;
// TODO(hydroflame): these should not as any but right now the def is that it
// can only be defined;
const canCorporation = !!(props.player.corporation as any);
const canGang = !!(props.player.gang as any);
const canJob = props.player.companyName !== "";
const canStockMarket = props.player.hasWseAccount;
const canBladeburner = !!(props.player.bladeburner as any);
function clickTerminal(): void {
setActiveTab("Terminal");
props.engine.loadTerminalContent();
if (flashTerminal) iTutorialNextStep();
}
function clickCreateScripts(): void {
setActiveTab("CreateScripts");
props.engine.loadScriptEditorContent();
}
function clickStats(): void {
setActiveTab("Stats");
props.engine.loadCharacterContent();
if (flashStats) iTutorialNextStep();
}
function clickActiveScripts(): void {
setActiveTab("ActiveScripts");
props.engine.loadActiveScriptsContent();
if (flashActiveScripts) iTutorialNextStep();
}
function clickCreateProgram(): void {
setActiveTab("CreateProgram");
props.engine.loadCreateProgramContent();
}
function clickFactions(): void {
setActiveTab("Factions");
props.engine.loadFactionsContent();
}
function clickAugmentations(): void {
setActiveTab("Augmentations");
props.engine.loadAugmentationsContent();
}
function clickSleeves(): void {
setActiveTab("Sleeves");
props.engine.loadSleevesContent();
}
function clickHacknet(): void {
setActiveTab("Hacknet");
props.engine.loadHacknetNodesContent();
if (flashHacknet) iTutorialNextStep();
}
function clickCity(): void {
setActiveTab("City");
props.engine.loadLocationContent();
if (flashCity) iTutorialNextStep();
}
function clickTravel(): void {
setActiveTab("Travel");
props.engine.loadTravelContent();
}
function clickJob(): void {
setActiveTab("Job");
props.engine.loadJobContent();
}
function clickStockMarket(): void {
setActiveTab("StockMarket");
props.engine.loadStockMarketContent();
}
function clickBladeburner(): void {
setActiveTab("Bladeburner");
props.engine.loadBladeburnerContent();
}
function clickCorp(): void {
setActiveTab("Corp");
props.engine.loadCorporationContent();
}
function clickGang(): void {
setActiveTab("Gang");
props.engine.loadGangContent();
}
function clickTutorial(): void {
setActiveTab("Tutorial");
props.engine.loadTutorialContent();
if (flashTutorial) iTutorialNextStep();
}
function clickMilestones(): void {
setActiveTab("Milestones");
props.engine.loadMilestonesContent();
}
function clickDev(): void {
setActiveTab("Dev");
props.engine.loadDevMenuContent();
}
useEffect(() => {
// Shortcuts to navigate through the game
// Alt-t - Terminal
// Alt-c - Character
// Alt-e - Script editor
// Alt-s - Active scripts
// Alt-h - Hacknet Nodes
// Alt-w - City
// Alt-j - Job
// Alt-r - Travel Agency of current city
// Alt-p - Create program
// Alt-f - Factions
// Alt-a - Augmentations
// Alt-u - Tutorial
// Alt-o - Options
function handleShortcuts(this: Document, event: KeyboardEvent): any {
if (Settings.DisableHotkeys) return;
if (props.player.isWorking || redPillFlag || inMission || cinematicTextFlag) return;
if (event.keyCode == KEY.T && event.altKey) {
event.preventDefault();
clickTerminal();
} else if (event.keyCode === KEY.C && event.altKey) {
event.preventDefault();
clickStats();
} else if (event.keyCode === KEY.E && event.altKey) {
event.preventDefault();
clickCreateScripts();
} else if (event.keyCode === KEY.S && event.altKey) {
event.preventDefault();
clickActiveScripts();
} else if (event.keyCode === KEY.H && event.altKey) {
event.preventDefault();
clickHacknet();
} else if (event.keyCode === KEY.W && event.altKey) {
event.preventDefault();
clickCity();
} else if (event.keyCode === KEY.J && event.altKey) {
event.preventDefault();
clickJob();
} else if (event.keyCode === KEY.R && event.altKey) {
event.preventDefault();
clickTravel();
} else if (event.keyCode === KEY.P && event.altKey) {
event.preventDefault();
clickCreateProgram();
} else if (event.keyCode === KEY.F && event.altKey) {
// Overriden by Fconf
if (routing.isOn(Page.Terminal) && FconfSettings.ENABLE_BASH_HOTKEYS) {
return;
}
event.preventDefault();
clickFactions();
} else if (event.keyCode === KEY.A && event.altKey) {
event.preventDefault();
clickAugmentations();
} else if (event.keyCode === KEY.U && event.altKey) {
event.preventDefault();
clickTutorial();
} else if (event.keyCode === KEY.B && event.altKey) {
event.preventDefault();
clickBladeburner();
} else if (event.keyCode === KEY.G && event.altKey) {
event.preventDefault();
clickGang();
}
// if (event.keyCode === KEY.O && event.altKey) {
// event.preventDefault();
// gameOptionsBoxOpen();
// }
}
document.addEventListener("keypress", handleShortcuts);
return () => document.removeEventListener("keypress", handleShortcuts);
}, []);
const classes = useStyles();
const [open, setOpen] = useState(true);
const toggleDrawer = () => setOpen((old) => !old);
return (
<BBTheme>
<Drawer
variant="permanent"
className={clsx(classes.drawer, {
[classes.drawerOpen]: open,
[classes.drawerClose]: !open,
})}
classes={{
paper: clsx({
[classes.drawerOpen]: open,
[classes.drawerClose]: !open,
}),
}}
>
<div>
<IconButton onClick={toggleDrawer}>{!open ? <ChevronRightIcon /> : <ChevronLeftIcon />}</IconButton>
</div>
<Divider />
<List>
<ListItem button onClick={() => setHackingOpen((old) => !old)}>
<ListItemIcon>
<ComputerIcon />
</ListItemIcon>
<ListItemText primary={<Typography>Hacking</Typography>} />
{hackingOpen ? <ExpandLessIcon /> : <ExpandMoreIcon />}
</ListItem>
<Collapse in={hackingOpen} timeout="auto" unmountOnExit>
<List>
<ListItem
button
key={"Terminal"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Terminal",
})}
onClick={clickTerminal}
>
<ListItemIcon>
<LastPageIcon color={activeTab !== "Terminal" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Terminal" ? "secondary" : "primary"}>Terminal</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Create Scripts"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "CreateScripts",
})}
onClick={clickCreateScripts}
>
<ListItemIcon>
<CreateIcon color={activeTab !== "CreateScripts" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "CreateScripts" ? "secondary" : "primary"}>Create Script</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Active Scripts"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "ActiveScripts",
})}
onClick={clickActiveScripts}
>
<ListItemIcon>
<StorageIcon color={activeTab !== "ActiveScripts" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "ActiveScripts" ? "secondary" : "primary"}>
Active Scripts
</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Create Program"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "CreateProgram",
})}
onClick={clickCreateProgram}
>
<ListItemIcon>
<BugReportIcon color={activeTab !== "CreateProgram" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "CreateProgram" ? "secondary" : "primary"}>
Create Program
</Typography>
</ListItemText>
</ListItem>
</List>
</Collapse>
<Divider />
<ListItem button onClick={() => setCharacterOpen((old) => !old)}>
<ListItemIcon>
<AccountBoxIcon />
</ListItemIcon>
<ListItemText primary={<Typography>Character</Typography>} />
{characterOpen ? <ExpandLessIcon /> : <ExpandMoreIcon />}
</ListItem>
<Collapse in={characterOpen} timeout="auto" unmountOnExit>
<ListItem
button
key={"Stats"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Stats",
})}
onClick={clickStats}
>
<ListItemIcon>
<EqualizerIcon color={activeTab !== "Stats" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Stats" ? "secondary" : "primary"}>Stats</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Factions"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Factions",
})}
onClick={clickFactions}
>
<ListItemIcon>
<ContactsIcon color={activeTab !== "Factions" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Factions" ? "secondary" : "primary"}>Factions</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Augmentations"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Augmentations",
})}
onClick={clickAugmentations}
>
<ListItemIcon>
<DoubleArrowIcon
style={{ transform: "rotate(-90deg)" }}
color={activeTab !== "Augmentations" ? "secondary" : "primary"}
/>
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Augmentations" ? "secondary" : "primary"}>Augmentations</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Hacknet"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Hacknet",
})}
onClick={clickHacknet}
>
<ListItemIcon>
<AccountTreeIcon color={activeTab !== "Hacknet" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Hacknet" ? "secondary" : "primary"}>Hacknet</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Sleeves"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Sleeves",
})}
onClick={clickSleeves}
>
<ListItemIcon>
<PeopleAltIcon color={activeTab !== "Sleeves" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Sleeves" ? "secondary" : "primary"}>Sleeves</Typography>
</ListItemText>
</ListItem>
</Collapse>
<Divider />
<ListItem button onClick={() => setWorldOpen((old) => !old)}>
<ListItemIcon>
<PublicIcon />
</ListItemIcon>
<ListItemText primary={<Typography>World</Typography>} />
{worldOpen ? <ExpandLessIcon /> : <ExpandMoreIcon />}
</ListItem>
<Collapse in={worldOpen} timeout="auto" unmountOnExit>
<ListItem
button
key={"City"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "City",
})}
onClick={clickCity}
>
<ListItemIcon>
<LocationCityIcon color={activeTab !== "City" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "City" ? "secondary" : "primary"}>City</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Travel"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Travel",
})}
onClick={clickTravel}
>
<ListItemIcon>
<AirplanemodeActiveIcon color={activeTab !== "Travel" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Travel" ? "secondary" : "primary"}>Travel</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Job"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Job",
})}
onClick={clickJob}
>
<ListItemIcon>
<WorkIcon color={activeTab !== "Job" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Job" ? "secondary" : "primary"}>Job</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Stock Market"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "StockMarket",
})}
onClick={clickStockMarket}
>
<ListItemIcon>
<TrendingUpIcon color={activeTab !== "StockMarket" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "StockMarket" ? "secondary" : "primary"}>Stock Market</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Bladeburner"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Bladeburner",
})}
onClick={clickBladeburner}
>
<ListItemIcon>
<FormatBoldIcon color={activeTab !== "Bladeburner" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Bladeburner" ? "secondary" : "primary"}>Bladeburner</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Corp"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Corp",
})}
onClick={clickCorp}
>
<ListItemIcon>
<BusinessIcon color={activeTab !== "Corp" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Corp" ? "secondary" : "primary"}>Corp</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Gang"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Gang",
})}
onClick={clickGang}
>
<ListItemIcon>
<SportsMmaIcon color={activeTab !== "Gang" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Gang" ? "secondary" : "primary"}>Gang</Typography>
</ListItemText>
</ListItem>
</Collapse>
<Divider />
<ListItem button onClick={() => setHelpOpen((old) => !old)}>
<ListItemIcon>
<LiveHelpIcon />
</ListItemIcon>
<ListItemText primary={<Typography>Help</Typography>} />
{helpOpen ? <ExpandLessIcon /> : <ExpandMoreIcon />}
</ListItem>
<Collapse in={helpOpen} timeout="auto" unmountOnExit>
<ListItem
button
key={"Milestones"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Milestones",
})}
onClick={clickTutorial}
>
<ListItemIcon>
<CheckIcon color={activeTab !== "Milestones" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Milestones" ? "secondary" : "primary"}>Milestones</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Tutorial"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Tutorial",
})}
onClick={clickMilestones}
>
<ListItemIcon>
<HelpIcon color={activeTab !== "Tutorial" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Tutorial" ? "secondary" : "primary"}>Tutorial</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Options"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Options",
})}
>
<ListItemIcon>
<SettingsIcon color={activeTab !== "Options" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Options" ? "secondary" : "primary"}>options</Typography>
</ListItemText>
</ListItem>
<ListItem
button
key={"Dev"}
className={clsx(classes.nested, {
[classes.active]: activeTab === "Dev",
})}
onClick={clickDev}
>
<ListItemIcon>
<DeveloperBoardIcon color={activeTab !== "Dev" ? "secondary" : "primary"} />
</ListItemIcon>
<ListItemText>
<Typography color={activeTab !== "Dev" ? "secondary" : "primary"}>Dev</Typography>
</ListItemText>
</ListItem>
</Collapse>
</List>
</Drawer>
</BBTheme>
);
}

@ -18,7 +18,7 @@ import { PositionTypes } from "../data/PositionTypes";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
import { numeralWrapper } from "../../ui/numeralFormat";
import { BBAccordion } from "../../ui/React/Accordion";
import { BBAccordion } from "../../ui/React/BBAccordion";
import { Money } from "../../ui/React/Money";
import { createPopup } from "../../ui/React/createPopup";

@ -22,7 +22,7 @@ import { processPassiveFactionRepGain, inviteToFaction } from "./Faction/Faction
import { FactionList } from "./Faction/ui/FactionList";
import { Root as BladeburnerRoot } from "./Bladeburner/ui/Root";
import { Root as GangRoot } from "./Gang/ui/Root";
import { SidebarRoot } from "./Sidebar/ui/SidebarRoot";
import { SidebarRoot } from "./Sidebar/ui/Sidebar2Root";
import { CorporationRoot } from "./Corporation/ui/CorporationRoot";
import { ResleeveRoot } from "./PersonObjects/Resleeving/ui/ResleeveRoot";
import { SleeveRoot } from "./PersonObjects/Sleeve/ui/SleeveRoot";

@ -39,33 +39,31 @@
</head>
<body>
<div id="entire-game-container" style="visibility: hidden">
<div id="mainmenu-container">
<div id="mainmenu-container" style="display: flex; flex-direction: row">
<!-- Main menu -->
<div id="sidebar"></div>
<div id="sidebar" style=""></div>
<!-- Terminal page -->
<div id="terminal-container" style="flex-grow: 1">
<table id="terminal">
<tr id="terminal-input">
<td id="terminal-input-td" tabindex="2">
$
<input
type="text"
id="terminal-input-text-box"
class="terminal-input"
tabindex="1"
onfocus="this.value = this.value;"
autocomplete="off"
/>
</td>
</tr>
</table>
</div>
<div id="generic-react-container" style="flex-grow: 1"></div>
</div>
<!-- Terminal page -->
<div id="terminal-container">
<table id="terminal">
<tr id="terminal-input">
<td id="terminal-input-td" tabindex="2">
$
<input
type="text"
id="terminal-input-text-box"
class="terminal-input"
tabindex="1"
onfocus="this.value = this.value;"
autocomplete="off"
/>
</td>
</tr>
</table>
</div>
<div class="generic-menupage-container">
<div id="generic-react-container"></div>
</div>
<div id="infiltration-container" class="generic-fullscreen-container"></div>
<div id="mission-container" class="generic-fullscreen-container"></div>

@ -4,7 +4,7 @@
*/
import * as React from "react";
import { BBAccordion } from "../React/Accordion";
import { BBAccordion } from "../React/BBAccordion";
import { ServerAccordionContent } from "./ServerAccordionContent";
import { BaseServer } from "../../Server/BaseServer";

@ -6,7 +6,7 @@ import * as React from "react";
import { numeralWrapper } from "../numeralFormat";
import { BBAccordion } from "../React/Accordion";
import { BBAccordion } from "../React/BBAccordion";
import { AccordionButton } from "../React/AccordionButton";
import { killWorkerScript } from "../../Netscript/killWorkerScript";

@ -6,7 +6,7 @@
*/
import * as React from "react";
import { BBAccordion } from "./Accordion";
import { BBAccordion } from "./BBAccordion";
import { Augmentation } from "../../Augmentation/Augmentation";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";

@ -1,47 +0,0 @@
/**
* Wrapper around material-ui's Button component that styles it with
* Bitburner's UI theme
*/
import React from "react";
import { Button as MuiButton, ButtonProps, makeStyles } from "@material-ui/core";
import { colors } from "./Theme";
const useStyles = makeStyles({
// Tries to emulate StdButton in buttons.scss
root: {
backgroundColor: "#333",
border: "1px solid #000",
color: colors.primary,
margin: "5px",
padding: "3px 5px",
"&:hover": {
backgroundColor: "#000",
},
borderRadius: 0,
},
textPrimary: {
color: "rgb( 144, 202, 249)",
},
textSecondary: {
color: "rgb(244, 143, 177)",
},
disabled: {
backgroundColor: "#333",
color: "#fff",
cursor: "default",
},
});
export const Button: React.FC<ButtonProps> = (props: ButtonProps) => {
return (
<MuiButton
{...props}
classes={{
...useStyles(),
...props.classes,
}}
/>
);
};

@ -6,7 +6,7 @@
*/
import * as React from "react";
import { BBAccordion } from "./Accordion";
import { BBAccordion } from "./BBAccordion";
import { SourceFile } from "../../SourceFile/SourceFile";

@ -1,56 +0,0 @@
/**
* Wrapper around material-ui's Button component that styles it with
* Bitburner's UI colors
*/
import React from "react";
import { TextField as MuiTF, TextFieldProps, makeStyles } from "@material-ui/core";
import { colors } from "./Theme";
const useStyles = makeStyles({
// Tries to emulate StdButton in buttons.scss
root: {
backgroundColor: colors.well,
color: "white",
borderRadius: 0,
"& .MuiInputBase-input": {
color: colors.primarylight, // Text color
},
"& .MuiInputBase-input::placeholder::before": {
color: colors.primarydark,
userSelect: "none",
},
"& .MuiInput-underline:before": {
borderBottomColor: colors.primarydark,
},
"& .MuiInput-underline:hover:before": {
borderBottomColor: colors.primary,
},
"& .MuiInput-underline:after": {
borderBottomColor: colors.primarylight,
},
"& .MuiInputLabel-root::before": {
color: colors.primary,
},
"& .MuiInputLabel-root": {
// The little label on the top-right
color: colors.primary, // unfocused
userSelect: "none",
"&.Mui-focused": {
color: colors.primarylight, // focused
},
},
},
});
export const TextField: React.FC<TextFieldProps> = (props: TextFieldProps) => {
return (
<MuiTF
{...props}
classes={{
...useStyles(),
...props.classes,
}}
/>
);
};

@ -1,23 +1,44 @@
import React from "react";
import { createMuiTheme } from "@material-ui/core/styles";
import { ThemeProvider } from "@material-ui/core/styles";
import { createMuiTheme, ThemeProvider } from "@material-ui/core/styles";
export const colors = {
primarylight: "#0f0",
primary: "#0c0",
primarydark: "#090",
errorlight: "#f00",
error: "#c00",
errordark: "#900",
secondarylight: "#AAA",
secondary: "#888",
secondarydark: "#666",
well: "#222",
white: "#fff",
black: "#000",
};
export const theme = createMuiTheme({
palette: {
primary: {
light: colors.primarylight,
main: colors.primary,
dark: colors.primarydark,
},
secondary: {
light: colors.secondarylight,
main: colors.secondary,
dark: colors.secondarydark,
},
error: {
light: colors.errorlight,
main: colors.error,
dark: colors.errordark,
},
},
typography: {
fontFamily: "monospace",
button: {
textTransform: "none",
},
@ -27,6 +48,115 @@ export const theme = createMuiTheme({
root: {
backgroundColor: colors.well,
},
input: {
color: colors.primary,
"&::placeholder": {
userSelect: "none",
color: colors.primarydark,
},
},
},
MuiInput: {
root: {
backgroundColor: colors.well,
borderBottomColor: "#fff",
},
underline: {
"&:hover": {
borderBottomColor: colors.primarydark,
},
"&:before": {
borderBottomColor: colors.primary,
},
"&:after": {
borderBottomColor: colors.primarylight,
},
},
},
MuiInputLabel: {
root: {
color: colors.primarydark, // why is this switched?
userSelect: "none",
"&:before": {
color: colors.primarylight,
},
},
},
MuiButton: {
root: {
backgroundColor: "#333",
border: "1px solid " + colors.well,
color: colors.primary,
margin: "5px",
padding: "3px 5px",
"&:hover": {
backgroundColor: colors.black,
},
borderRadius: 0,
},
},
MuiSelect: {
icon: {
color: colors.primary,
},
},
MuiMenu: {
list: {
backgroundColor: colors.well,
},
},
MuiMenuItem: {
root: {
color: colors.primary,
},
},
MuiAccordionSummary: {
root: {
backgroundColor: "#111",
},
},
MuiAccordionDetails: {
root: {
backgroundColor: colors.black,
},
},
MuiIconButton: {
root: {
color: colors.primary,
},
},
MuiTooltip: {
tooltip: {
fontSize: "1em",
color: colors.primary,
backgroundColor: colors.well,
borderRadius: 0,
border: "2px solid white",
},
},
MuiSvgIcon: {
root: {
color: colors.primary,
},
},
MuiDrawer: {
paper: {
"&::-webkit-scrollbar": {
// webkit
display: "none",
},
scrollbarWidth: "none", // firefox
backgroundColor: colors.black,
},
paperAnchorDockedLeft: {
borderRight: "1px solid #444",
},
},
MuiDivider: {
root: {
backgroundColor: "#444",
},
},
},
});