From 8ee703760ad64193aea2f2c5bb0678e28e4dd498 Mon Sep 17 00:00:00 2001 From: Snarling <84951833+Snarling@users.noreply.github.com> Date: Wed, 3 Jul 2024 19:39:21 -0400 Subject: [PATCH] Start 2.6.3 dev cycle --- electron/package-lock.json | 4 +-- electron/package.json | 2 +- package-lock.json | 4 +-- package.json | 2 +- src/Constants.ts | 70 ++++---------------------------------- 5 files changed, 13 insertions(+), 69 deletions(-) diff --git a/electron/package-lock.json b/electron/package-lock.json index e2f21a13d..d6c6fbd4a 100644 --- a/electron/package-lock.json +++ b/electron/package-lock.json @@ -1,12 +1,12 @@ { "name": "bitburner", - "version": "2.6.2", + "version": "2.6.3", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "bitburner", - "version": "2.6.2", + "version": "2.6.3", "dependencies": { "electron-log": "^4.4.8", "electron-store": "^8.1.0", diff --git a/electron/package.json b/electron/package.json index ced0493da..cc4ebe2a1 100755 --- a/electron/package.json +++ b/electron/package.json @@ -1,6 +1,6 @@ { "name": "bitburner", - "version": "2.6.2", + "version": "2.6.3", "description": "A cyberpunk-themed programming incremental game", "main": "main.js", "author": "Daniel Xie, hydroflame, et al.", diff --git a/package-lock.json b/package-lock.json index 594c4ac35..611b86c0b 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,12 +1,12 @@ { "name": "bitburner", - "version": "2.6.2", + "version": "2.6.3", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "bitburner", - "version": "2.6.2", + "version": "2.6.3", "hasInstallScript": true, "license": "SEE LICENSE IN license.txt", "dependencies": { diff --git a/package.json b/package.json index 0b33f6271..5f55cbe29 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "bitburner", "license": "SEE LICENSE IN license.txt", - "version": "2.6.2", + "version": "2.6.3", "main": "electron-main.js", "author": { "name": "Daniel Xie, hydroflame, et al." diff --git a/src/Constants.ts b/src/Constants.ts index 3bf9300e6..a442b100b 100644 --- a/src/Constants.ts +++ b/src/Constants.ts @@ -55,8 +55,8 @@ export const CONSTANTS: { CompanyRequiredReputationMultiplier: number; // Only use this if a backdoor is installed in the company's server LatestUpdate: string; } = { - VersionString: "2.6.2", - isDevBranch: false, + VersionString: "2.6.3dev", + isDevBranch: true, VersionNumber: 40, /** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience @@ -156,72 +156,16 @@ export const CONSTANTS: { // Also update doc/source/changelog.rst LatestUpdate: ` -## v2.6.2 Release: 3 July 2024 +## v2.6.3 Dev: Last updated 3 July 2024 + +See 2.6.2 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.2/src/Documentation/doc/changelog.md ### CHANGES -- Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg) -- Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982) -- API: ns.spawn can now be used with 0 delay for a synchronous effect (@d0sboots) -- API: Added the ns.ramOverride function, which allows altering the ram usage of a script at runtime (@d0sboots) -- Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng) -- Coding Contracts: Simplified the Shortest Path contract checker (@gmcew) -- Documentation: Various improvements (@mrsimo, @catloversg, @ficocelliguy, @gmcew, @otac0n) -- Electron: Game can now load correctly when the path includes symbolic links (@catloversg) -- Faction: Fixed some edge cases around Favor overflow (@catloversg) -- Faction: All available invites are sent at once (@catloversg) -- Faction UI: show which skills are relevant for each type of Faction work (@gmcew) -- Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg) -- Go: Can now play manually as white against your own scripts (@ficocelliguy) -- Go: Save a full game history to prevent repeat moves (@ficocelliguy) -- Go: Support offline time / bonus cycles to allow less time between AI moved (@ficocelliguy) -- Hacking: Clamp hack success chance to prevent issues with infinity (@Caldwell-74) -- Hacknet: Fix an issue that caused inaccurate level base cost (@JamesWilcox-git) -- Hacknet: UI improvements (@jjclark1982) -- Hospital: Can now be hospitalized even when busy performing a work task (@catloversg) -- Infiltration: Automating infiltration is now more difficult (@catloversg) -- Infiltration: Wire game shows wire colors on wires (@muesli4brekkies) -- Misc: Changed how negative changes in system time are handled (@catloversg) -- Programs UI: Now displays time remaining (@TheAimMan) -- Servers: Existing servers can now have more than 1 core (@TheAimMan) -- Scripts: Relative imports can now be used (@Caldwell-74) -- Script Editor: Improved detection of possible infinite loops (@G4mingJon4s) -- Script Editor: Cursor location is remembered when switching tabs or game pages (@catloversg) -- Script Editor: Improvements to vim mode (@G4mingJon4s) -- Script Editor: Individual script tabs can be in separate editor modes (@G4mingJon4s) -- Skills: Fix an inconsistency in experience needed to level a skill from 1 to 2 (@catloversg) -- Terminal: Add more options to the rm command (@G4mingJon4s, @d0sboots) -- Terminal: Added grep command (@muesli4brekkies) -- Terminal: Improved autocompletion for mixed case strings (@yichizhng) -- Codebase: Partial migration away from outdated mui/styles (@Caldwell-74) -- Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy, @tomprince) - -### SPOILER CHANGES - -- Bladeburner: Added a button to stop the current action (@Kelenius, @catloversg) -- Bladeburner: Improved logging of information in the Bladeburner console (@Kelenius, @catloversg) -- Bladeburner: Black Operations show in the expected order again (@catloversg) -- Bitnode 5: Show bitnode multipliers while in BN5.1 (@catloversg) -- Bitverse: Spawned scripts will no longer launch from the bitverse screen (@catloversg) -- Corporation: Refactor markup multiplier (@catloversg) -- Corporation: Allow mass discarding products by selling for 0 (@gmcew) -- Corporation: Allow access to constants even when API access is not available (@ilkecan) -- Gang: Show equipment even when it cannot be purchased yet (@catloversg) -- Gang: Fix an issue with wanted gain rate (@catloversg) -- Gang: Show effective gain rates when bonus time in effect (@G4mingJon4s) -- Grafting: Fixed a spacing issue (@Sphyxis) -- Grafting: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg) -- Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg) -- Grafting: Added ns.grafting.waitForOngoingGrafting (@catloversg) -- Intelligence: Changed scaling for intelligence gain from manual hacking (@catloversg) -- Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew) -- Sleeve: It's no longer possible to install an unavailable augmentation on a sleeve (@yichizhng) -- Sleeve: No longer show a dialog message if a sleeve is working at a job while quitting that company (@Kelenius) -- Sleeve: ns.sleeve.setToBladeburnerAction works again for setting sleeves to Bladeburner contract work (@Sphyxis) -- Singularity: Add ns.singularity.getFactionWorkTypes (@catloversg) -- Singularity: Fix an edge case issue with ns.singularity.getAugmentationFactions (@catloversg) +- No changes yet since 2.6.2 release ### OTHER + - Nerf noodle bar `, };