mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-18 05:33:54 +01:00
Fixed issue in Hacking Missions where nodes weren't easily selectable
This commit is contained in:
parent
4186326771
commit
8f0dad0d10
@ -29,6 +29,10 @@
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align-self: center;
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justify-self: center;
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display:inline-block;
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}
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.hack-mission-node p {
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margin-top:8px;
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color:white;
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font-size:12px;
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text-align:center;
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@ -398,3 +398,59 @@ a:link, a:visited {
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.scan-analyze-link:hover {
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text-decoration:none;
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}
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/* Accordion menus (Header with collapsible panel) */
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.accordion-header {
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background-color: #444;
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font-size: 20px;
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color: white;
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margin: 6px 6px 0px 6px;
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padding: 6px;
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cursor: pointer;
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width: 80%;
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text-align: left;
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border: none;
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outline: none;
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}
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.accordion-header.active,
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.accordion-header:hover {
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background-color: #555;
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}
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.accordion-header.active:hover {
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background-color: #666;
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}
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.accordion-header:after {
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content: '\02795'; /* "plus" sign (+) */
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font-size: 13px;
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color: white;
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float: right;
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margin-left: 5px;
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}
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.accordion-header.active:after {
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content: "\2796"; /* "minus" sign (-) */
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font-size: 13px;
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color: white;
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float: right;
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margin-left: 5px;
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}
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.accordion-panel {
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margin: 0px 6px 6px 6px;
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padding: 0px 6px 6px 6px;
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width: 75%;
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margin-left: 5%;
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display: none;
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background-color: #555;
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overflow:auto;
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}
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.accordion-panel div,
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.accordion-panel ul,
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.accordion-panel p,
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.accordion-panel ul > li {
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background-color: #555;
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}
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63
dist/bundle.js
vendored
63
dist/bundle.js
vendored
@ -3616,7 +3616,8 @@ let CONSTANTS = {
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"-Rebalanced BitNode-2 so that Crime and Infiltration are more profitable but hacking is less profitable. Infiltration also gives more faction rep<br>" +
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"-Rebalanced BitNode-4 so that hacking is slightly less profitable<br>" +
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"-Rebalanced BitNode-5 so that Infiltration is more profitable and gives more faction rep<br>" +
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"-Rebalanced BitNode-11 so that Crime and Infiltration are more profitable. Infiltration also gives more faction rep.<br>"
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"-Rebalanced BitNode-11 so that Crime and Infiltration are more profitable. Infiltration also gives more faction rep.<br>" +
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"-Fixed an annoying issue in Hacking Missions where sometimes you would click a Node but it wouldnt actually get selected<br>"
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}
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@ -36461,12 +36462,12 @@ HackingMission.prototype.createNodeDomElement = function(nodeObj) {
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var txt;
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switch (nodeObj.type) {
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case NodeTypes.Core:
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txt = "CPU Core<br>" + "HP: " +
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txt = "<p>CPU Core<br>" + "HP: " +
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Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.hp, 1);
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nodeDiv.classList.add("hack-mission-cpu-node");
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break;
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case NodeTypes.Firewall:
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txt = "Firewall<br>" + "HP: " +
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txt = "<p>Firewall<br>" + "HP: " +
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Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.hp, 1);
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nodeDiv.classList.add("hack-mission-firewall-node");
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break;
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@ -36476,7 +36477,7 @@ HackingMission.prototype.createNodeDomElement = function(nodeObj) {
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nodeDiv.classList.add("hack-mission-database-node");
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break;
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case NodeTypes.Spam:
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txt = "Spam<br>" + "HP: " +
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txt = "<p>Spam<br>" + "HP: " +
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Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.hp, 1);
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nodeDiv.classList.add("hack-mission-spam-node");
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break;
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@ -36487,14 +36488,14 @@ HackingMission.prototype.createNodeDomElement = function(nodeObj) {
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break;
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case NodeTypes.Shield:
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default:
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txt = "<br>Shield<br>" + "HP: " +
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txt = "<p>Shield<br>" + "HP: " +
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Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.hp, 1);
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nodeDiv.classList.add("hack-mission-shield-node");
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break;
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}
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txt += "<br>Atk: " + Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.atk, 1) +
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"<br>Def: " + Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.def, 1);
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"<br>Def: " + Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.def, 1) + "</p>";
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nodeDiv.innerHTML = txt;
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}
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@ -36512,11 +36513,11 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
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var txt;
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switch (nodeObj.type) {
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case NodeTypes.Core:
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txt = "CPU Core<br>" + "HP: " +
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txt = "<p>CPU Core<br>" + "HP: " +
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Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.hp, 1);
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break;
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case NodeTypes.Firewall:
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txt = "Firewall<br>" + "HP: " +
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txt = "<p>Firewall<br>" + "HP: " +
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Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.hp, 1);
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break;
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case NodeTypes.Database:
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@ -36524,7 +36525,7 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
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Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.hp, 1);
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break;
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case NodeTypes.Spam:
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txt = "Spam<br>" + "HP: " +
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txt = "<p>Spam<br>" + "HP: " +
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Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.hp, 1);
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break;
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case NodeTypes.Transfer:
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@ -36533,7 +36534,7 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
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break;
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case NodeTypes.Shield:
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default:
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txt = "<br>Shield<br>" + "HP: " +
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txt = "<p>Shield<br>" + "HP: " +
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Object(__WEBPACK_IMPORTED_MODULE_6__utils_StringHelperFunctions_js__["c" /* formatNumber */])(nodeObj.hp, 1);
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break;
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}
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@ -36543,8 +36544,11 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
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if (nodeObj.action) {
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txt += "<br>" + nodeObj.action;
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}
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//txt += "</p>";
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txt += "</p>";
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nodeDiv.innerHTML = txt;
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if (nodeObj.type === NodeTypes.Core || nodeObj.type === NodeTypes.Transfer) {
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this.configurePlayerNodeElement(nodeObj.el, true);
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}
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}
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//Gets a Node DOM element's corresponding Node object using its
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@ -36571,23 +36575,38 @@ HackingMission.prototype.getNodeFromElement = function(el) {
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return this.map[x][y];
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}
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function selectNode(hackMissionInst, el) {
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var nodeObj = hackMissionInst.getNodeFromElement(el);
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if (nodeObj === null) {console.log("Error getting Node object");}
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if (!nodeObj.plyrCtrl) {return;}
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if (hackMissionInst.selectedNode instanceof Node) {
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hackMissionInst.selectedNode.deselect(hackMissionInst.actionButtons);
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hackMissionInst.selectedNode = null;
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}
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console.log("Selecting node :" + el.id);
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nodeObj.select(hackMissionInst.actionButtons);
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hackMissionInst.selectedNode = nodeObj;
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}
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//Configures a DOM element representing a player-owned node to
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//be selectable and actionable
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//Note: Does NOT change its css class. This is handled by Node.setControlledBy...
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HackingMission.prototype.configurePlayerNodeElement = function(el) {
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HackingMission.prototype.configurePlayerNodeElement = function(el, reconfigureChildOnly=false) {
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var nodeObj = this.getNodeFromElement(el);
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if (nodeObj === null) {console.log("Error getting Node object");}
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//Add event listener
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el.addEventListener("click", ()=>{
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if (this.selectedNode instanceof Node) {
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this.selectedNode.deselect(this.actionButtons);
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this.selectedNode = null;
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}
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console.log("Selecting node :" + el.id);
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nodeObj.select(this.actionButtons);
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this.selectedNode = nodeObj;
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});
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function selectNodeWrapper() {
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selectNode(this, el);
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}
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if (!reconfigureChildOnly) {
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el.addEventListener("click", selectNodeWrapper);
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}
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if (el.firstChild) {
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el.firstChild.addEventListener("click", selectNodeWrapper);
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}
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}
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//Configures a DOM element representing an enemy-node by removing
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@ -36598,8 +36617,6 @@ HackingMission.prototype.configureEnemyNodeElement = function(el) {
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if (this.selectedNode == nodeObj) {
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nodeObj.deselect(this.actionButtons);
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}
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//TODO Need to remove event listeners
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}
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//Returns bool indicating whether a node is reachable by player
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@ -1058,7 +1058,8 @@ let CONSTANTS = {
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"-Rebalanced BitNode-2 so that Crime and Infiltration are more profitable but hacking is less profitable. Infiltration also gives more faction rep<br>" +
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"-Rebalanced BitNode-4 so that hacking is slightly less profitable<br>" +
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"-Rebalanced BitNode-5 so that Infiltration is more profitable and gives more faction rep<br>" +
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"-Rebalanced BitNode-11 so that Crime and Infiltration are more profitable. Infiltration also gives more faction rep.<br>"
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"-Rebalanced BitNode-11 so that Crime and Infiltration are more profitable. Infiltration also gives more faction rep.<br>" +
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"-Fixed an annoying issue in Hacking Missions where sometimes you would click a Node but it wouldnt actually get selected<br>"
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}
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export {CONSTANTS};
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@ -696,12 +696,12 @@ HackingMission.prototype.createNodeDomElement = function(nodeObj) {
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var txt;
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switch (nodeObj.type) {
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case NodeTypes.Core:
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txt = "CPU Core<br>" + "HP: " +
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txt = "<p>CPU Core<br>" + "HP: " +
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formatNumber(nodeObj.hp, 1);
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nodeDiv.classList.add("hack-mission-cpu-node");
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break;
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case NodeTypes.Firewall:
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txt = "Firewall<br>" + "HP: " +
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txt = "<p>Firewall<br>" + "HP: " +
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formatNumber(nodeObj.hp, 1);
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nodeDiv.classList.add("hack-mission-firewall-node");
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break;
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@ -711,7 +711,7 @@ HackingMission.prototype.createNodeDomElement = function(nodeObj) {
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nodeDiv.classList.add("hack-mission-database-node");
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break;
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case NodeTypes.Spam:
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txt = "Spam<br>" + "HP: " +
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txt = "<p>Spam<br>" + "HP: " +
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formatNumber(nodeObj.hp, 1);
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nodeDiv.classList.add("hack-mission-spam-node");
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break;
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@ -722,14 +722,14 @@ HackingMission.prototype.createNodeDomElement = function(nodeObj) {
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break;
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case NodeTypes.Shield:
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default:
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txt = "<br>Shield<br>" + "HP: " +
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txt = "<p>Shield<br>" + "HP: " +
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formatNumber(nodeObj.hp, 1);
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nodeDiv.classList.add("hack-mission-shield-node");
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break;
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}
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txt += "<br>Atk: " + formatNumber(nodeObj.atk, 1) +
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"<br>Def: " + formatNumber(nodeObj.def, 1);
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"<br>Def: " + formatNumber(nodeObj.def, 1) + "</p>";
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nodeDiv.innerHTML = txt;
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}
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@ -747,11 +747,11 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
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var txt;
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switch (nodeObj.type) {
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case NodeTypes.Core:
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txt = "CPU Core<br>" + "HP: " +
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txt = "<p>CPU Core<br>" + "HP: " +
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formatNumber(nodeObj.hp, 1);
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break;
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case NodeTypes.Firewall:
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txt = "Firewall<br>" + "HP: " +
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txt = "<p>Firewall<br>" + "HP: " +
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formatNumber(nodeObj.hp, 1);
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break;
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case NodeTypes.Database:
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@ -759,7 +759,7 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
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formatNumber(nodeObj.hp, 1);
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break;
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case NodeTypes.Spam:
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txt = "Spam<br>" + "HP: " +
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txt = "<p>Spam<br>" + "HP: " +
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formatNumber(nodeObj.hp, 1);
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break;
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case NodeTypes.Transfer:
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@ -768,7 +768,7 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
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break;
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case NodeTypes.Shield:
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default:
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txt = "<br>Shield<br>" + "HP: " +
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txt = "<p>Shield<br>" + "HP: " +
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formatNumber(nodeObj.hp, 1);
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break;
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}
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@ -778,8 +778,11 @@ HackingMission.prototype.updateNodeDomElement = function(nodeObj) {
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if (nodeObj.action) {
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txt += "<br>" + nodeObj.action;
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}
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//txt += "</p>";
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txt += "</p>";
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nodeDiv.innerHTML = txt;
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if (nodeObj.type === NodeTypes.Core || nodeObj.type === NodeTypes.Transfer) {
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this.configurePlayerNodeElement(nodeObj.el, true);
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}
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}
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//Gets a Node DOM element's corresponding Node object using its
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@ -806,23 +809,38 @@ HackingMission.prototype.getNodeFromElement = function(el) {
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return this.map[x][y];
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}
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function selectNode(hackMissionInst, el) {
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var nodeObj = hackMissionInst.getNodeFromElement(el);
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if (nodeObj === null) {console.log("Error getting Node object");}
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if (!nodeObj.plyrCtrl) {return;}
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if (hackMissionInst.selectedNode instanceof Node) {
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hackMissionInst.selectedNode.deselect(hackMissionInst.actionButtons);
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hackMissionInst.selectedNode = null;
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}
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console.log("Selecting node :" + el.id);
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nodeObj.select(hackMissionInst.actionButtons);
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hackMissionInst.selectedNode = nodeObj;
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}
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//Configures a DOM element representing a player-owned node to
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//be selectable and actionable
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//Note: Does NOT change its css class. This is handled by Node.setControlledBy...
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HackingMission.prototype.configurePlayerNodeElement = function(el) {
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HackingMission.prototype.configurePlayerNodeElement = function(el, reconfigureChildOnly=false) {
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var nodeObj = this.getNodeFromElement(el);
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if (nodeObj === null) {console.log("Error getting Node object");}
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//Add event listener
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el.addEventListener("click", ()=>{
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if (this.selectedNode instanceof Node) {
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this.selectedNode.deselect(this.actionButtons);
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this.selectedNode = null;
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}
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console.log("Selecting node :" + el.id);
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nodeObj.select(this.actionButtons);
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this.selectedNode = nodeObj;
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});
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function selectNodeWrapper() {
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selectNode(this, el);
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}
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if (!reconfigureChildOnly) {
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el.addEventListener("click", selectNodeWrapper);
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}
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if (el.firstChild) {
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el.firstChild.addEventListener("click", selectNodeWrapper);
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}
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}
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//Configures a DOM element representing an enemy-node by removing
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@ -833,8 +851,6 @@ HackingMission.prototype.configureEnemyNodeElement = function(el) {
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if (this.selectedNode == nodeObj) {
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nodeObj.deselect(this.actionButtons);
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}
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//TODO Need to remove event listeners
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}
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//Returns bool indicating whether a node is reachable by player
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|
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