Use numeral.js to format memory, allow use of GiB with an option

numeral.js has a formatter for both kilobyte and kibibyte, so why use a custom formatter that only goes up to exabyte?
Also added a setting to allow people who really want to see GiB to enable that, even if it doesn't make sense.
This commit is contained in:
ErzengelLichtes 2021-12-29 15:51:59 -08:00
parent b578e09986
commit 8f3da16ecf
3 changed files with 30 additions and 5 deletions

@ -113,6 +113,11 @@ interface IDefaultSettings {
* Theme colors
*/
theme: ITheme;
/*
* Use GiB instead of GB
*/
UseIEC60027_2: boolean;
}
/**
@ -160,6 +165,7 @@ export const defaultSettings: IDefaultSettings = {
SuppressBladeburnerPopup: false,
SuppressTIXPopup: false,
SuppressSavedGameToast: false,
UseIEC60027_2: false,
theme: defaultTheme,
};
@ -192,6 +198,7 @@ export const Settings: ISettings & ISelfInitializer & ISelfLoading = {
SuppressBladeburnerPopup: defaultSettings.SuppressBladeburnerPopup,
SuppressTIXPopup: defaultSettings.SuppressTIXPopup,
SuppressSavedGameToast: defaultSettings.SuppressSavedGameToast,
UseIEC60027_2: defaultSettings.UseIEC60027_2,
MonacoTheme: "monokai",
MonacoInsertSpaces: false,
MonacoFontSize: 20,

@ -78,6 +78,7 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
const [enableBashHotkeys, setEnableBashHotkeys] = useState(Settings.EnableBashHotkeys);
const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
const [saveGameOnFileSave, setSaveGameOnFileSave] = useState(Settings.SaveGameOnFileSave);
const [useIEC60027_2, setUseIEC60027_2] = useState(Settings.UseIEC60027_2);
const [locale, setLocale] = useState(Settings.Locale);
const [diagnosticOpen, setDiagnosticOpen] = useState(false);
@ -154,6 +155,10 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
setDisableASCIIArt(event.target.checked);
Settings.DisableASCIIArt = event.target.checked;
}
function handleUseIEC60027_2Change(event: React.ChangeEvent<HTMLInputElement>): void {
setUseIEC60027_2(event.target.checked);
Settings.UseIEC60027_2 = event.target.checked;
}
function handleDisableTextEffectsChange(event: React.ChangeEvent<HTMLInputElement>): void {
setDisableTextEffects(event.target.checked);
@ -513,6 +518,16 @@ export function GameOptionsRoot(props: IProps): React.ReactElement {
}
/>
</ListItem>
<ListItem>
<FormControlLabel
control={<Switch checked={useIEC60027_2} onChange={handleUseIEC60027_2Change} />}
label={
<Tooltip title={<Typography>If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.</Typography>}>
<Typography>Use GiB instead of GB</Typography>
</Tooltip>
}
/>
</ListItem>
<ListItem>
<Tooltip
title={

@ -14,10 +14,13 @@ import "numeral/locales/no";
import "numeral/locales/pl";
import "numeral/locales/ru";
import { Settings } from "../Settings/Settings";
/* eslint-disable class-methods-use-this */
const extraFormats = [1e15, 1e18, 1e21, 1e24, 1e27, 1e30];
const extraNotations = ["q", "Q", "s", "S", "o", "n"];
const gigaMultiplier = { standard: 1e9, iec60027_2: 2 ** 30 };
class NumeralFormatter {
// Default Locale
@ -110,11 +113,11 @@ class NumeralFormatter {
}
formatRAM(n: number): string {
if (n < 1e3) return this.format(n, "0.00") + "GB";
if (n < 1e6) return this.format(n / 1e3, "0.00") + "TB";
if (n < 1e9) return this.format(n / 1e6, "0.00") + "PB";
if (n < 1e12) return this.format(n / 1e9, "0.00") + "EB";
return this.format(n, "0.00") + "GB";
if(Settings.UseIEC60027_2)
{
return this.format(n * gigaMultiplier.iec60027_2, "0.00ib");
}
return this.format(n * gigaMultiplier.standard, "0.00b");
}
formatPercentage(n: number, decimalPlaces = 2): string {