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isBusy() now returns true if you are in a hacking mission
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@ -11,4 +11,7 @@ installAugmentations() Netscript Function
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This function will automatically install your Augmentations, resetting the game as usual.
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This function will automatically install your Augmentations, resetting the game as usual.
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It will return true if successful, and false otherwise.
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This function will return false if it was not able to install Augmentations.
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If this function successfully installs Augmentations, then it has no return value because
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all scripts are immediately terminated.
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@ -5,5 +5,12 @@ isBusy() Netscript Function
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
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Returns a boolean indicating whether or not the player is currently performing an 'action'. These actions include
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Returns a boolean indicating whether or not the player is currently performing an 'action'.
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working for a company/faction, studying at a univeristy, working out at a gym, creating a program, or committing a crime.
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These actions include:
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* Working for a company/faction
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* Studying at a univeristy
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* Working out at a gym
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* Creating a program
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* Committing a crime
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* Carrying out a Hacking Mission
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@ -234,6 +234,9 @@ export let CONSTANTS: IMap<any> = {
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* run() and exec() now return the PID of the newly-executed scripts, rather than a boolean
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* run() and exec() now return the PID of the newly-executed scripts, rather than a boolean
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** (A PID is just a positive integer)
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** (A PID is just a positive integer)
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* run(), exec(), and spawn() no longer need to be await-ed in NetscriptJS
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* run(), exec(), and spawn() no longer need to be await-ed in NetscriptJS
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* Script parsing and RAM calculations now support ES9
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* installAugmentations() no longer has a return value since it causes all scripts to die
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* isBusy() now returns true if you are in a Hacking Mission
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* Bug fix: workForFaction() function now properly accounts for disabled logs
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* Bug fix: workForFaction() function now properly accounts for disabled logs
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* Bug fix: RAM should now be properly calculated when running a callback script with installAugmentations()
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* Bug fix: RAM should now be properly calculated when running a callback script with installAugmentations()
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* Bug fix: Fixed bug that caused scripts killed by exit()/spawn() to "clean up" twice
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* Bug fix: Fixed bug that caused scripts killed by exit()/spawn() to "clean up" twice
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@ -2752,7 +2752,7 @@ function NetscriptFunctions(workerScript) {
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return;
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return;
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}
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}
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}
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}
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return Player.isWorking;
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return Player.isWorking || inMission;
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},
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},
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stopAction: function() {
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stopAction: function() {
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updateDynamicRam("stopAction", getRamCost("stopAction"));
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updateDynamicRam("stopAction", getRamCost("stopAction"));
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