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https://github.com/bitburner-official/bitburner-src.git
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Merge pull request #298 from hydroflame/corporation-styling
Corporation styling
This commit is contained in:
commit
91d53d93a1
@ -22,12 +22,6 @@
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background-color: #777;
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}
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/* Select industry type when creating a new division */
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.cmpy-mgmt-industry-select {
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color:white;
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background-color:black;
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}
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/* Switch between Cities */
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.cmpy-mgmt-city-tab {
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display:inline-block;
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@ -501,18 +501,6 @@
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width: 50%;
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}
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.dev-text-input {
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color: var(--my-font-color);
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border: 1px solid white;
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background-color:black;
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}
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.dev-dropdown-input {
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color: var(--my-font-color);
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border: 1px solid white;
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background-color:black;
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}
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/* Location */
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#location-container {
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position: fixed;
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@ -197,6 +197,16 @@ a:link, a:visited {
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pointer-events: none;
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}
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.dropdown {
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color:white;
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background-color:black;
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}
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.text-input {
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color:white;
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background-color:black;
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}
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/* Notification icon (for create program right now only) */
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#create-program-tab {
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position:relative;
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24
index.html
24
index.html
@ -488,20 +488,20 @@
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<p id='dev-menu-text'>Augmentation related: </p>
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<!-- gets populated with the list of all augments -->
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<select id="dev-menu-aug-dropdown" class="dev-dropdown-input"></select>
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<select id="dev-menu-aug-dropdown" class="dropdown"></select>
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<a id="dev-add-aug" class="a-link-button tooltip">Queue Augmentation<span class="tooltiptext">May require save + reload</span></a>
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<input id="dev-sf-n" type="number" class="dev-text-input" placeholder="SourceFile-N"><input id="dev-sf-lvl" type="number" class="dev-text-input" placeholder="SourceFile-Lvl"><a id="dev-add-source-file" class="a-link-button tooltip"> Add/Remove source file <span class="tooltiptext">If Lvl == 0 the sf will be removed, calling it with another level will replace your current source file. You CAN set a source file higher than it's maximum level.</span></a>
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<input id="dev-sf-n" type="number" class="text-input" placeholder="SourceFile-N"><input id="dev-sf-lvl" type="number" class="text-input" placeholder="SourceFile-Lvl"><a id="dev-add-source-file" class="a-link-button tooltip"> Add/Remove source file <span class="tooltiptext">If Lvl == 0 the sf will be removed, calling it with another level will replace your current source file. You CAN set a source file higher than it's maximum level.</span></a>
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<p id='dev-menu-text'>Faction related: </p>
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<select id="dev-menu-faction-dropdown" class="dev-dropdown-input"></select>
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<select id="dev-menu-faction-dropdown" class="dropdown"></select>
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<a id="dev-add-faction" class="a-link-button tooltip">Receive invite<span class="tooltiptext">May require save + reload</span></a>
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<p id='dev-menu-text'>Program related: </p>
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<select id="dev-menu-connect-dropdown" class="dev-dropdown-input"></select>
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<select id="dev-menu-connect-dropdown" class="dropdown"></select>
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<a id="dev-connect" class="a-link-button tooltip">Connect<span class="tooltiptext">Connect to the target server.</span></a>
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<select id="dev-menu-add-program-dropdown" class="dev-dropdown-input"></select>
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<select id="dev-menu-add-program-dropdown" class="dropdown"></select>
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<a id="dev-add-program" class="a-link-button tooltip">Add Program<span class="tooltiptext">Add this program to the player home server, won't add the same program twice.</span></a>
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<a id="dev-bit-flume" class="a-link-button tooltip">Trigger BitFlume<span class="tooltiptext">Quick escape to change BN, does not give SFs</span></a>
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@ -512,19 +512,19 @@
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<a id="dev-max-money" class="a-link-button tooltip">maximize all servers money<span class="tooltiptext">Set all servers available money to maximum for that server</span></a>
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<p id='dev-menu-text'>Exp/stats related: </p>
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<input id="dev-hacking-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
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<input id="dev-hacking-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-hacking" class="a-link-button tooltip">add hacking exp<span class="tooltiptext">Add that many hacking experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-strength-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
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<input id="dev-strength-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-strength" class="a-link-button tooltip">add strength exp<span class="tooltiptext">Add that many strength experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-defense-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
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<input id="dev-defense-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-defense" class="a-link-button tooltip">add defense exp<span class="tooltiptext">Add that many defense experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-dexterity-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
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<input id="dev-dexterity-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-dexterity" class="a-link-button tooltip">add dexterity exp<span class="tooltiptext">Add that many dexterity experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-agility-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
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<input id="dev-agility-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-agility" class="a-link-button tooltip">add agility exp<span class="tooltiptext">Add that many agility experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-charisma-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
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<input id="dev-charisma-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-charisma" class="a-link-button tooltip">add charisma exp<span class="tooltiptext">Add that many charisma experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<input id="dev-intelligence-exp" type="number" class="dev-text-input" placeholder="+exp/-exp (int)">
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<input id="dev-intelligence-exp" type="number" class="text-input" placeholder="+exp/-exp (int)">
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<a id="dev-add-intelligence" class="a-link-button tooltip">add intelligence exp<span class="tooltiptext">Add that many intelligence experience point, use negative numbers to remove, don't worry about going under 0 exp</span></a>
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<a id="dev-enable-intelligence" class="a-link-button tooltip"> enable intelligence<span class="tooltiptext">Enables the intelligence stat</span></a>
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<a id="dev-disable-intelligence" class="a-link-button tooltip"> disable intelligence<span class="tooltiptext">Disables the intelligence stat</span></a>
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@ -2431,8 +2431,9 @@ Warehouse.prototype.createMaterialUI = function(mat, matName, parentRefs) {
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});
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//Select industry and city to export to
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var citySelector = createElement("select");
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var citySelector = createElement("select", {class: "dropdown"});
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var industrySelector = createElement("select", {
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class: "dropdown",
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changeListener:()=>{
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var industryName = industrySelector.options[industrySelector.selectedIndex].value;
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for (var foo = 0; foo < company.divisions.length; ++foo) {
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@ -2475,6 +2476,7 @@ Warehouse.prototype.createMaterialUI = function(mat, matName, parentRefs) {
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//Select amount to export
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var exportAmount = createElement("input", {
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class: "text-input",
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placeholder:"Export amount / s"
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});
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@ -3423,15 +3425,14 @@ Corporation.prototype.updateUIHeaderTabs = function() {
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innerHTML: "Create a new division to expand into a new industry:",
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});
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var selector = createElement("select", {
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class:"cmpy-mgmt-industry-select"
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class:"dropdown"
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});
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var industryDescription = createElement("p", {});
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var yesBtn;
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var nameInput = createElement("input", {
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type:"text",
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id:"cmpy-mgmt-expand-industry-name-input",
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color:"white",
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backgroundColor:"black",
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class: "text-input",
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display:"block",
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maxLength: 30,
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pattern:"[a-zA-Z0-9-_]",
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@ -4069,7 +4070,7 @@ Corporation.prototype.displayDivisionContent = function(division, city) {
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innerText: "Would you like to expand into a new city by opening an office? " +
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"This would cost " + numeral(OfficeInitialCost).format('$0.000a'),
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});
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var citySelector = createElement("select", {margin:"5px"});
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var citySelector = createElement("select", {class: "dropdown", margin:"5px"});
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for (var cityName in division.offices) {
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if (division.offices.hasOwnProperty(cityName)) {
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if (!(division.offices[cityName] instanceof OfficeSpace)) {
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